История коммитов

Автор SHA1 Сообщение Дата
  Martin Gerhardy 4a60c54710 Shouldn't this be 6? 9 лет назад
  Sean Barrett 9e5e19f5a3 various fixes 11 лет назад
  Sean Barrett 28630fb253 various fixes 11 лет назад
  Sean Barrett 0f8e471f7b various voxel/caveview improvements 11 лет назад
  Sean Barrett c588d29e95 switch shader variation from runtime-with-tags to dynamic with #ifdefs; 11 лет назад
  Sean Barrett 00810b7d11 correct normals for vheight floors 11 лет назад
  Sean Barrett c10b3fefae correct normals for upwards slope (and dummy lighting to test it) 11 лет назад
  Sean Barrett 3d4f545fd7 remove unused gl_fragColor support 11 лет назад
  Sean Barrett 0cd5465f52 re-add README.md that was in a different branch 11 лет назад
  Sean Barrett c27a6c6c36 restore old q&a 11 лет назад
  Sean Barrett f9c24c20fc various cleanup; vheight works (only one path tested) 11 лет назад
  Sean Barrett 1d18b23ea1 replace main.c & game.c with cave_main.c 11 лет назад
  Sean Barrett 0e2583041d minor cleanup 11 лет назад
  Sean Barrett 5a0dcc90d6 initialize cache mutexes in right file 11 лет назад
  Sean Barrett cd17050ca4 split render.c into cave_mesher.c and cave_render.c 11 лет назад