123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193 |
- // This isn't compilable as-is, as it was extracted from a working
- // integration-in-a-game and makes reference to symbols from that game.
- #include <assert.h>
- #include <ctype.h>
- #include "game.h"
- #include "SDL.h"
- #include "stb_tilemap_editor.h"
- extern void editor_draw_tile(int x, int y, unsigned short tile, int mode, float *props);
- extern void editor_draw_rect(int x0, int y0, int x1, int y1, unsigned char r, unsigned char g, unsigned char b);
- static int is_platform(short *tiles);
- static unsigned int prop_type(int n, short *tiles);
- static char *prop_name(int n, short *tiles);
- static float prop_range(int n, short *tiles, int is_max);
- static int allow_link(short *src, short *dest);
- #define STBTE_MAX_PROPERTIES 8
- #define STBTE_PROP_TYPE(n, tiledata, p) prop_type(n,tiledata)
- #define STBTE_PROP_NAME(n, tiledata, p) prop_name(n,tiledata)
- #define STBTE_PROP_MIN(n, tiledata, p) prop_range(n,tiledata,0)
- #define STBTE_PROP_MAX(n, tiledata, p) prop_range(n,tiledata,1)
- #define STBTE_PROP_FLOAT_SCALE(n,td,p) (0.1)
- #define STBTE_ALLOW_LINK(srctile, srcprop, desttile, destprop) \
- allow_link(srctile, desttile)
- #define STBTE_LINK_COLOR(srctile, srcprop, desttile, destprop) \
- (is_platform(srctile) ? 0xff80ff : 0x808040)
- #define STBTE_DRAW_RECT(x0,y0,x1,y1,c) \
- editor_draw_rect(x0,y0,x1,y1,(c)>>16,((c)>>8)&255,(c)&255)
- #define STBTE_DRAW_TILE(x,y,id,highlight,props) \
- editor_draw_tile(x,y,id,highlight,props)
- #define STB_TILEMAP_EDITOR_IMPLEMENTATION
- #include "stb_tilemap_editor.h"
- stbte_tilemap *edit_map;
- void editor_key(enum stbte_action act)
- {
- stbte_action(edit_map, act);
- }
- void editor_process_sdl_event(SDL_Event *e)
- {
- switch (e->type) {
- case SDL_MOUSEMOTION:
- case SDL_MOUSEBUTTONDOWN:
- case SDL_MOUSEBUTTONUP:
- case SDL_MOUSEWHEEL:
- stbte_mouse_sdl(edit_map, e, 1.0f/editor_scale,1.0f/editor_scale,0,0);
- break;
- case SDL_KEYDOWN:
- if (in_editor) {
- switch (e->key.keysym.sym) {
- case SDLK_RIGHT: editor_key(STBTE_scroll_right); break;
- case SDLK_LEFT : editor_key(STBTE_scroll_left ); break;
- case SDLK_UP : editor_key(STBTE_scroll_up ); break;
- case SDLK_DOWN : editor_key(STBTE_scroll_down ); break;
- }
- switch (e->key.keysym.scancode) {
- case SDL_SCANCODE_S: editor_key(STBTE_tool_select); break;
- case SDL_SCANCODE_B: editor_key(STBTE_tool_brush ); break;
- case SDL_SCANCODE_E: editor_key(STBTE_tool_erase ); break;
- case SDL_SCANCODE_R: editor_key(STBTE_tool_rectangle ); break;
- case SDL_SCANCODE_I: editor_key(STBTE_tool_eyedropper); break;
- case SDL_SCANCODE_L: editor_key(STBTE_tool_link); break;
- case SDL_SCANCODE_G: editor_key(STBTE_act_toggle_grid); break;
- }
- if ((e->key.keysym.mod & KMOD_CTRL) && !(e->key.keysym.mod & ~KMOD_CTRL)) {
- switch (e->key.keysym.scancode) {
- case SDL_SCANCODE_X: editor_key(STBTE_act_cut ); break;
- case SDL_SCANCODE_C: editor_key(STBTE_act_copy ); break;
- case SDL_SCANCODE_V: editor_key(STBTE_act_paste); break;
- case SDL_SCANCODE_Z: editor_key(STBTE_act_undo ); break;
- case SDL_SCANCODE_Y: editor_key(STBTE_act_redo ); break;
- }
- }
- }
- break;
- }
- }
- void editor_init(void)
- {
- int i;
- edit_map = stbte_create_map(20,14, 8, 16,16, 100);
- stbte_set_background_tile(edit_map, T_empty);
- for (i=0; i < T__num_types; ++i) {
- if (i != T_reserved1 && i != T_entry && i != T_doorframe)
- stbte_define_tile(edit_map, 0+i, 1, "Background");
- }
- stbte_define_tile(edit_map, 256+O_player , 8, "Char");
- stbte_define_tile(edit_map, 256+O_robot , 8, "Char");
- for (i=O_lockeddoor; i < O__num_types-2; ++i)
- if (i == O_platform || i == O_vplatform)
- stbte_define_tile(edit_map, 256+i, 4, "Object");
- else
- stbte_define_tile(edit_map, 256+i, 2, "Object");
- //stbte_set_layername(edit_map, 0, "background");
- //stbte_set_layername(edit_map, 1, "objects");
- //stbte_set_layername(edit_map, 2, "platforms");
- //stbte_set_layername(edit_map, 3, "characters");
- }
- static int is_platform(short *tiles)
- {
- // platforms are only on layer #2
- return tiles[2] == 256 + O_platform || tiles[2] == 256 + O_vplatform;
- }
- static int is_object(short *tiles)
- {
- return (tiles[1] >= 256 || tiles[2] >= 256 || tiles[3] >= 256);
- }
- static unsigned int prop_type(int n, short *tiles)
- {
- if (is_platform(tiles)) {
- static unsigned int platform_types[STBTE_MAX_PROPERTIES] = {
- STBTE_PROP_bool, // phantom
- STBTE_PROP_int, // x_adjust
- STBTE_PROP_int, // y_adjust
- STBTE_PROP_float, // width
- STBTE_PROP_float, // lspeed
- STBTE_PROP_float, // rspeed
- STBTE_PROP_bool, // autoreturn
- STBTE_PROP_bool, // one-shot
- // remainder get 0, means 'no property in this slot'
- };
- return platform_types[n];
- } else if (is_object(tiles)) {
- if (n == 0)
- return STBTE_PROP_bool;
- }
- return 0;
- }
- static char *prop_name(int n, short *tiles)
- {
- if (is_platform(tiles)) {
- static char *platform_vars[STBTE_MAX_PROPERTIES] = {
- "phantom",
- "x_adjust",
- "y_adjust",
- "width",
- "lspeed",
- "rspeed",
- "autoreturn",
- "one-shot",
- };
- return platform_vars[n];
- }
- return "phantom";
- }
- static float prop_range(int n, short *tiles, int is_max)
- {
- if (is_platform(tiles)) {
- static float ranges[8][2] = {
- { 0, 1 }, // phantom-flag, range is ignored
- { -15, 15 }, // x_adjust
- { -15, 15 }, // y_adjust
- { 0, 6 }, // width
- { 0, 10 }, // lspeed
- { 0, 10 }, // rspeed
- { 0, 1 }, // autoreturn, range is ignored
- { 0, 1 }, // one-shot, range is ignored
- };
- return ranges[n][is_max];
- }
- return 0;
- }
- static int allow_link(short *src, short *dest)
- {
- if (is_platform(src))
- return dest[1] == 256+O_lever;
- if (src[1] == 256+O_endpoint)
- return is_platform(dest);
- return 0;
- }
|