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SR is a lightweight software rendering library written in C. It exposes the main algorithms, data structures, and math behind the standard real-time rendering model used in popular graphics api's like OpenGL and DirectX3D. This project is entirely educational, and is free for anyone to use / adapt. SR is tested with the [Unity Framework](http://www.throwtheswitch.org/unity) and the examples use SDL2 in order to display its output buffer.
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