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@@ -41,7 +41,7 @@ start()
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* *
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* *
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*********************************************************************/
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*********************************************************************/
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- float light_dir[3] = {0.5, 0, -1};
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+ float light_dir[3] = {0, -1, 0};
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float light_color[4] = {1, 1, 1, 1};
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float light_color[4] = {1, 1, 1, 1};
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float light_attn_const = 0.8;
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float light_attn_const = 0.8;
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float light_attn_lin = 0.2;
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float light_attn_lin = 0.2;
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@@ -106,11 +106,9 @@ start()
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sr_matrix_mode(SR_PROJECTION_MATRIX);
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sr_matrix_mode(SR_PROJECTION_MATRIX);
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sr_perspective(1, (float)SCREEN_WIDTH / (float)SCREEN_HEIGHT, 2, 1000);
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sr_perspective(1, (float)SCREEN_WIDTH / (float)SCREEN_HEIGHT, 2, 1000);
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sr_matrix_mode(SR_VIEW_MATRIX);
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sr_matrix_mode(SR_VIEW_MATRIX);
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- sr_look_at(0, 6, 11, -3, 0, 0, 0, 1, 0);
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+ sr_look_at(0, 1, 3, 0, 0, 0, 0, 1, 0);
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sr_matrix_mode(SR_MODEL_MATRIX);
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sr_matrix_mode(SR_MODEL_MATRIX);
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- sr_scale(0.5, 2, 1.3);
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- sr_translate(-3, 0, 0);
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- sr_rotate_z(0.6);
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+ sr_scale(0.3, 0.3, 0.3);
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}
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}
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/*********************************************************************
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/*********************************************************************
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