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@@ -21,6 +21,7 @@ void main()
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}
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}
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else
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else
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{
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{
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+ // TODO: document this method of rendering in a LaTeX document
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vec2 p0 = gl_FragCoord.xy;
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vec2 p0 = gl_FragCoord.xy;
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float a = p3.x - 2 * p2.x + p1.x;
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float a = p3.x - 2 * p2.x + p1.x;
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float b = 2 * (p2.x - p1.x);
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float b = 2 * (p2.x - p1.x);
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