gpu.vert 208 B

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  1. #version 130
  2. void main()
  3. {
  4. int gray = gl_VertexID ^ (gl_VertexID >> 1);
  5. gl_Position = vec4(
  6. (gray & 1) * 2.0 - 1.0,
  7. ((gray >> 1) & 1) * 2.0 - 1.0,
  8. 0.0,
  9. 1.0);
  10. }