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@@ -8,6 +8,7 @@ function setImageDataToCanvas(imageData, canvasId)
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}
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async function bng(imageFileName) {
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+ // TODO(#4): keep bng.wasm as a byte array of bng.js
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let bngFile = await fetch(imageFileName);
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let fileData = await bngFile.arrayBuffer();
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// TODO: allocate WebAssembly memory based on the file size
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