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@@ -78,6 +78,7 @@ Font font_load_from_file(SDL_Renderer *renderer, const char *file_path)
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Font font = {0};
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SDL_Surface *font_surface = surface_from_file(file_path);
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+ scc(SDL_SetColorKey(font_surface, SDL_TRUE, 0xFF000000));
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font.spritesheet = scp(SDL_CreateTextureFromSurface(renderer, font_surface));
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SDL_FreeSurface(font_surface);
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@@ -96,7 +97,7 @@ Font font_load_from_file(SDL_Renderer *renderer, const char *file_path)
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return font;
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}
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-void render_char(SDL_Renderer *renderer, Font *font, char c, Vec2f pos, float scale)
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+void render_char(SDL_Renderer *renderer, const Font *font, char c, Vec2f pos, float scale)
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{
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const SDL_Rect dst = {
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.x = (int) floorf(pos.x),
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@@ -105,21 +106,28 @@ void render_char(SDL_Renderer *renderer, Font *font, char c, Vec2f pos, float sc
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.h = (int) floorf(FONT_CHAR_HEIGHT * scale),
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};
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- assert(c >= ASCII_DISPLAY_LOW);
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- assert(c <= ASCII_DISPLAY_HIGH);
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- const size_t index = c - ASCII_DISPLAY_LOW;
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+ size_t index = '?' - ASCII_DISPLAY_LOW;
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+ if (ASCII_DISPLAY_LOW <= c && c <= ASCII_DISPLAY_HIGH) {
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+ index = c - ASCII_DISPLAY_LOW;
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+ }
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+
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scc(SDL_RenderCopy(renderer, font->spritesheet, &font->glyph_table[index], &dst));
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}
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-void render_text_sized(SDL_Renderer *renderer, Font *font, const char *text, size_t text_size, Vec2f pos, Uint32 color, float scale)
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+void set_texture_color(SDL_Texture *texture, Uint32 color)
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{
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scc(SDL_SetTextureColorMod(
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- font->spritesheet,
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+ texture,
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(color >> (8 * 0)) & 0xff,
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(color >> (8 * 1)) & 0xff,
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(color >> (8 * 2)) & 0xff));
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- scc(SDL_SetTextureAlphaMod(font->spritesheet, (color >> (8 * 3)) & 0xff));
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+ scc(SDL_SetTextureAlphaMod(texture, (color >> (8 * 3)) & 0xff));
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+}
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+
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+void render_text_sized(SDL_Renderer *renderer, Font *font, const char *text, size_t text_size, Vec2f pos, Uint32 color, float scale)
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+{
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+ set_texture_color(font->spritesheet, color);
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Vec2f pen = pos;
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for (size_t i = 0; i < text_size; ++i) {
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@@ -128,41 +136,88 @@ void render_text_sized(SDL_Renderer *renderer, Font *font, const char *text, siz
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}
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}
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-void render_text(SDL_Renderer *renderer, Font *font, const char *text, Vec2f pos, Uint32 color, float scale)
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-{
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- render_text_sized(renderer, font, text, strlen(text), pos, color, scale);
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-}
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-
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#define BUFFER_CAPACITY 1024
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char buffer[BUFFER_CAPACITY];
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size_t buffer_cursor = 0;
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size_t buffer_size = 0;
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+void buffer_insert_text_before_cursor(const char *text)
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+{
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+ size_t text_size = strlen(text);
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+ const size_t free_space = BUFFER_CAPACITY - buffer_size;
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+ if (text_size > free_space) {
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+ text_size = free_space;
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+ }
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+ memmove(buffer + buffer_cursor + text_size,
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+ buffer + buffer_cursor,
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+ buffer_size - buffer_cursor);
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+ memcpy(buffer + buffer_cursor, text, text_size);
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+ buffer_size += text_size;
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+ buffer_cursor += text_size;
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+}
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+
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+void buffer_backspace(void)
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+{
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+ if (buffer_cursor > 0 && buffer_size > 0) {
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+ memmove(buffer + buffer_cursor - 1,
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+ buffer + buffer_cursor,
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+ buffer_size - buffer_cursor);
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+ buffer_size -= 1;
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+ buffer_cursor -= 1;
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+ }
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+}
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+
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+void buffer_delete(void)
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+{
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+ if (buffer_cursor < buffer_size && buffer_size > 0) {
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+ memmove(buffer + buffer_cursor,
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+ buffer + buffer_cursor + 1,
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+ buffer_size - buffer_cursor);
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+ buffer_size -= 1;
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+ }
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+}
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+
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#define UNHEX(color) \
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((color) >> (8 * 0)) & 0xFF, \
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((color) >> (8 * 1)) & 0xFF, \
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((color) >> (8 * 2)) & 0xFF, \
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((color) >> (8 * 3)) & 0xFF
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-void render_cursor(SDL_Renderer *renderer, Uint32 color)
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+void render_cursor(SDL_Renderer *renderer, const Font *font)
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{
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+ const Vec2f pos = vec2f((float) buffer_cursor * FONT_CHAR_WIDTH * FONT_SCALE, 0.0f);
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+
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const SDL_Rect rect = {
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- .x = (int) floorf((float) buffer_cursor * FONT_CHAR_WIDTH * FONT_SCALE),
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- .y = 0,
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+ .x = (int) floorf(pos.x),
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+ .y = (int) floorf(pos.y),
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.w = FONT_CHAR_WIDTH * FONT_SCALE,
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.h = FONT_CHAR_HEIGHT * FONT_SCALE,
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};
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- scc(SDL_SetRenderDrawColor(renderer, UNHEX(color)));
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+ scc(SDL_SetRenderDrawColor(renderer, UNHEX(0xFFFFFFFF)));
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scc(SDL_RenderFillRect(renderer, &rect));
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+
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+ set_texture_color(font->spritesheet, 0xFF000000);
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+ if (buffer_cursor < buffer_size) {
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+ render_char(renderer, font, buffer[buffer_cursor], pos, FONT_SCALE);
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+ }
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}
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+
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+// TODO: Jump forward/backward by a word
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+// TODO: Delete a word
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+// TODO: Blinking cursor
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+// TODO: Multiple lines
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+// TODO: Save/Load file
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+
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int main(int argc, char **argv)
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{
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(void) argc;
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(void) argv;
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+ buffer_insert_text_before_cursor("Hello, World");
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+
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scc(SDL_Init(SDL_INIT_VIDEO));
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SDL_Window *window =
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@@ -188,9 +243,24 @@ int main(int argc, char **argv)
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case SDL_KEYDOWN: {
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switch (event.key.keysym.sym) {
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case SDLK_BACKSPACE: {
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- if (buffer_size > 0) {
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- buffer_size -= 1;
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- buffer_cursor = buffer_size;
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+ buffer_backspace();
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+ }
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+ break;
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+
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+ case SDLK_DELETE: {
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+ buffer_delete();
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+ } break;
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+
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+ case SDLK_LEFT: {
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+ if (buffer_cursor > 0) {
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+ buffer_cursor -= 1;
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+ }
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+ }
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+ break;
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+
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+ case SDLK_RIGHT: {
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+ if (buffer_cursor < buffer_size) {
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+ buffer_cursor += 1;
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}
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}
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break;
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@@ -199,14 +269,7 @@ int main(int argc, char **argv)
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break;
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case SDL_TEXTINPUT: {
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- size_t text_size = strlen(event.text.text);
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- const size_t free_space = BUFFER_CAPACITY - buffer_size;
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- if (text_size > free_space) {
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- text_size = free_space;
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- }
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- memcpy(buffer + buffer_size, event.text.text, text_size);
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- buffer_size += text_size;
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- buffer_cursor = buffer_size;
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+ buffer_insert_text_before_cursor(event.text.text);
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}
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break;
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}
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@@ -216,7 +279,7 @@ int main(int argc, char **argv)
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scc(SDL_RenderClear(renderer));
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render_text_sized(renderer, &font, buffer, buffer_size, vec2f(0.0, 0.0), 0xFFFFFFFF, FONT_SCALE);
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- render_cursor(renderer, 0xFFFFFFFF);
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+ render_cursor(renderer, &font);
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SDL_RenderPresent(renderer);
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}
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