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@@ -75,7 +75,7 @@ void usage(FILE *stream)
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// TODO: Delete line
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// TODO: Split the line on Enter
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-// #define OPENGL_RENDERER
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+#define OPENGL_RENDERER
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#ifdef OPENGL_RENDERER
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void MessageCallback(GLenum source,
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@@ -246,8 +246,6 @@ int main(int argc, char **argv)
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time_uniform = glGetUniformLocation(program, "time");
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resolution_uniform = glGetUniformLocation(program, "resolution");
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-
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- glUniform2f(resolution_uniform, SCREEN_WIDTH, SCREEN_HEIGHT);
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}
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// Init Font Texture
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@@ -327,6 +325,13 @@ int main(int argc, char **argv)
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}
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}
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+ {
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+ int w, h;
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+ SDL_GetWindowSize(window, &w, &h);
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+ glViewport(0, 0, w, h);
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+ glUniform2f(resolution_uniform, (float) w, (float) h);
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+ }
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+
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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@@ -439,7 +444,7 @@ int main(int argc, char **argv)
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case SDL_MOUSEBUTTONDOWN: {
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Vec2f mouse_click = vec2f((float) event.button.x, (float) event.button.y);
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- switch(event.button.button) {
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+ switch(event.button.button) {
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case SDL_BUTTON_LEFT: {
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Vec2f cursor_click = vec2f_add(mouse_click, vec2f_sub(camera_pos, vec2f_div(window_size(window), vec2fs(2.0f))));
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if(cursor_click.x > 0.0f && cursor_click.y > 0.0f) {
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