@@ -158,8 +158,11 @@ void render_cursor(SDL_Renderer *renderer, Uint32 color)
scc(SDL_RenderFillRect(renderer, &rect));
}
-int main(void)
+int main(int argc, char **argv)
{
+ (void) argc;
+ (void) argv;
+
scc(SDL_Init(SDL_INIT_VIDEO));
SDL_Window *window =