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Remove legacy Tile Glyph Renderer

rexim 4 年之前
父節點
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ecf0aa2673
共有 5 個文件被更改,包括 4 次插入317 次删除
  1. 1 1
      build.sh
  2. 二進制
      charmap-oldschool_white.png
  3. 3 72
      src/main.c
  4. 0 178
      src/tile_glyph.c
  5. 0 66
      src/tile_glyph.h

+ 1 - 1
build.sh

@@ -6,7 +6,7 @@ CC="${CXX:-cc}"
 PKGS="sdl2 glew freetype2"
 CFLAGS="-Wall -Wextra -std=c11 -pedantic -ggdb"
 LIBS=-lm
-SRC="src/main.c src/la.c src/editor.c src/sdl_extra.c src/file.c src/gl_extra.c src/tile_glyph.c src/free_glyph.c src/cursor_renderer.c"
+SRC="src/main.c src/la.c src/editor.c src/sdl_extra.c src/file.c src/gl_extra.c src/free_glyph.c src/cursor_renderer.c"
 
 if [ `uname` = "Darwin" ]; then
     CFLAGS+=" -framework OpenGL"

二進制
charmap-oldschool_white.png


+ 3 - 72
src/main.c

@@ -24,7 +24,6 @@
 #include "./la.h"
 #include "./sdl_extra.h"
 #include "./gl_extra.h"
-#include "./tile_glyph.h"
 #include "./free_glyph.h"
 #include "./cursor_renderer.h"
 
@@ -71,70 +70,11 @@ void MessageCallback(GLenum source,
             type, severity, message);
 }
 
-void gl_render_cursor(Tile_Glyph_Buffer *tgb)
-{
-    const char *c = editor_char_under_cursor(&editor);
-    Vec2i tile = vec2i((int) editor.cursor_col, -(int) editor.cursor_row);
-    tile_glyph_render_line_sized(tgb, c ? c : " ", 1, tile, vec4fs(0.0f), vec4fs(1.0f));
-}
-
-// #define TILE_GLYPH_RENDER
-
-#ifdef TILE_GLYPH_RENDER
-static Tile_Glyph_Buffer tgb = {0};
-#else
 static Free_Glyph_Buffer fgb = {0};
 static Cursor_Renderer cr = {0};
-#endif
-
-void render_editor_into_tgb(SDL_Window *window, Tile_Glyph_Buffer *tgb, Editor *editor)
-{
-    {
-        // TODO: Zoom
-        const Vec2f cursor_pos =
-            vec2f((float) editor->cursor_col * FONT_CHAR_WIDTH * FONT_SCALE,
-                  (float) (-(int)editor->cursor_row) * FONT_CHAR_HEIGHT * FONT_SCALE);
-
-        camera_vel = vec2f_mul(
-                         vec2f_sub(cursor_pos, camera_pos),
-                         vec2fs(2.0f));
-
-        camera_pos = vec2f_add(camera_pos, vec2f_mul(camera_vel, vec2fs(DELTA_TIME)));
-    }
-
-    {
-        int w, h;
-        SDL_GetWindowSize(window, &w, &h);
-        glUniform2f(tgb->resolution_uniform, (float) w, (float) h);
-    }
-
-    tile_glyph_buffer_clear(tgb);
-    {
-        for (size_t row = 0; row < editor->size; ++row) {
-            const Line *line = editor->lines + row;
-
-            tile_glyph_render_line_sized(tgb, line->chars, line->size, vec2i(0, -(int)row), vec4fs(1.0f), vec4fs(0.0f));
-        }
-    }
-    tile_glyph_buffer_sync(tgb);
-
-    glUniform1f(tgb->time_uniform, (float) SDL_GetTicks() / 1000.0f);
-    glUniform2f(tgb->camera_uniform, camera_pos.x, camera_pos.y);
-
-    tile_glyph_buffer_draw(tgb);
-
-    tile_glyph_buffer_clear(tgb);
-    {
-        gl_render_cursor(tgb);
-    }
-    tile_glyph_buffer_sync(tgb);
-
-    tile_glyph_buffer_draw(tgb);
-}
 
 #define FREE_GLYPH_FONT_SIZE 64
 
-
 void render_editor_into_fgb(SDL_Window *window, Free_Glyph_Buffer *fgb, Cursor_Renderer *cr, Editor *editor)
 {
     int w, h;
@@ -202,7 +142,8 @@ int main(int argc, char **argv)
         exit(1);
     }
 
-    const char *const font_file_path = "./VictorMono-Regular.ttf";
+    // const char *const font_file_path = "./VictorMono-Regular.ttf";
+    const char *const font_file_path = "./ComicNeue-Regular.otf";
 
     FT_Face face;
     error = FT_New_Face(library, font_file_path, 0, &face);
@@ -284,12 +225,7 @@ int main(int argc, char **argv)
         fprintf(stderr, "WARNING! GLEW_ARB_debug_output is not available");
     }
 
-#ifdef TILE_GLYPH_RENDER
-    tile_glyph_buffer_init(&tgb,
-                           "./charmap-oldschool_white.png",
-                           "./shaders/tile_glyph.vert",
-                           "./shaders/tile_glyph.frag");
-#else
+
     free_glyph_buffer_init(&fgb,
                            face,
                            "./shaders/free_glyph.vert",
@@ -297,7 +233,6 @@ int main(int argc, char **argv)
     cursor_renderer_init(&cr,
                          "./shaders/cursor.vert",
                          "./shaders/cursor.frag");
-#endif
 
     bool quit = false;
     while (!quit) {
@@ -411,11 +346,7 @@ int main(int argc, char **argv)
         glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
         glClear(GL_COLOR_BUFFER_BIT);
 
-#ifdef TILE_GLYPH_RENDER
-        render_editor_into_tgb(window, &tgb, &editor);
-#else
         render_editor_into_fgb(window, &fgb, &cr, &editor);
-#endif // TILE_GLYPH_RENDER
 
         SDL_GL_SwapWindow(window);
 

+ 0 - 178
src/tile_glyph.c

@@ -1,178 +0,0 @@
-#include <assert.h>
-#include <string.h>
-#include <stdbool.h>
-#include "./stb_image.h"
-#include "./tile_glyph.h"
-#include "./gl_extra.h"
-
-typedef struct {
-    size_t offset;
-    GLint comps;
-    GLenum type;
-} Attr_Def;
-
-static const Attr_Def glyph_attr_defs[COUNT_TILE_GLYPH_ATTRS] = {
-    [TILE_GLYPH_ATTR_TILE]   = {
-        .offset = offsetof(Tile_Glyph, tile),
-        .comps = 2,
-        .type = GL_INT
-    },
-    [TILE_GLYPH_ATTR_CH]    = {
-        .offset = offsetof(Tile_Glyph, ch),
-        .comps = 1,
-        .type = GL_INT
-    },
-    [TILE_GLYPH_ATTR_FG_COLOR] = {
-        .offset = offsetof(Tile_Glyph, fg_color),
-        .comps = 4,
-        .type = GL_FLOAT
-    },
-    [TILE_GLYPH_ATTR_BG_COLOR] = {
-        .offset = offsetof(Tile_Glyph, bg_color),
-        .comps = 4,
-        .type = GL_FLOAT
-    },
-};
-static_assert(COUNT_TILE_GLYPH_ATTRS == 4, "The amount of glyph vertex attributes have changed");
-
-void tile_glyph_buffer_clear(Tile_Glyph_Buffer *tgb)
-{
-    tgb->glyphs_count = 0;
-}
-
-void tile_glyph_buffer_push(Tile_Glyph_Buffer *tgb, Tile_Glyph glyph)
-{
-    assert(tgb->glyphs_count < TILE_GLYPH_BUFFER_CAP);
-    tgb->glyphs[tgb->glyphs_count++] = glyph;
-}
-
-void tile_glyph_buffer_sync(Tile_Glyph_Buffer *tgb)
-{
-    glBufferSubData(GL_ARRAY_BUFFER,
-                    0,
-                    tgb->glyphs_count * sizeof(Tile_Glyph),
-                    tgb->glyphs);
-}
-
-void tile_glyph_render_line_sized(Tile_Glyph_Buffer *tgb, const char *text, size_t text_size, Vec2i tile, Vec4f fg_color, Vec4f bg_color)
-{
-    for (size_t i = 0; i < text_size; ++i) {
-        tile_glyph_buffer_push(tgb, (Tile_Glyph) {
-            .tile = vec2i_add(tile, vec2i((int) i, 0)),
-            .ch = text[i],
-            .fg_color = fg_color,
-            .bg_color = bg_color,
-        });
-    }
-}
-
-void tile_glyph_render_line(Tile_Glyph_Buffer *tgb, const char *text, Vec2i tile, Vec4f fg_color, Vec4f bg_color)
-{
-    tile_glyph_render_line_sized(tgb, text, strlen(text), tile, fg_color, bg_color);
-}
-
-void tile_glyph_buffer_init(Tile_Glyph_Buffer *tgb, const char *texture_file_path, const char *vert_file_path, const char *frag_file_path)
-{
-    // Init Vertex Attributes
-    {
-        glGenVertexArrays(1, &tgb->vao);
-        glBindVertexArray(tgb->vao);
-
-        glGenBuffers(1, &tgb->vbo);
-        glBindBuffer(GL_ARRAY_BUFFER, tgb->vbo);
-        glBufferData(GL_ARRAY_BUFFER, sizeof(tgb->glyphs), tgb->glyphs, GL_DYNAMIC_DRAW);
-
-        for (Tile_Glyph_Attr attr = 0; attr < COUNT_TILE_GLYPH_ATTRS; ++attr) {
-            glEnableVertexAttribArray(attr);
-            switch (glyph_attr_defs[attr].type) {
-            case GL_FLOAT:
-                glVertexAttribPointer(
-                    attr,
-                    glyph_attr_defs[attr].comps,
-                    glyph_attr_defs[attr].type,
-                    GL_FALSE,
-                    sizeof(Tile_Glyph),
-                    (void*) glyph_attr_defs[attr].offset);
-                break;
-
-            case GL_INT:
-                glVertexAttribIPointer(
-                    attr,
-                    glyph_attr_defs[attr].comps,
-                    glyph_attr_defs[attr].type,
-                    sizeof(Tile_Glyph),
-                    (void*) glyph_attr_defs[attr].offset);
-                break;
-
-            default:
-                assert(false && "unreachable");
-                exit(1);
-            }
-            glVertexAttribDivisor(attr, 1);
-        }
-    }
-
-    // Init Shaders
-    {
-        GLuint shaders[2] = {0};
-
-        if (!compile_shader_file(vert_file_path, GL_VERTEX_SHADER, &shaders[0])) {
-            exit(1);
-        }
-        if (!compile_shader_file(frag_file_path, GL_FRAGMENT_SHADER, &shaders[1])) {
-            exit(1);
-        }
-
-        GLuint program = glCreateProgram();
-        attach_shaders_to_program(shaders, sizeof(shaders) / sizeof(shaders[0]), program);
-        if (!link_program(program, __FILE__, __LINE__)) {
-            exit(1);
-        }
-
-        glUseProgram(program);
-
-        tgb->time_uniform = glGetUniformLocation(program, "time");
-        tgb->resolution_uniform = glGetUniformLocation(program, "resolution");
-        tgb->scale_uniform = glGetUniformLocation(program, "scale");
-        tgb->camera_uniform = glGetUniformLocation(program, "camera");
-
-        glUniform2f(tgb->scale_uniform, FONT_SCALE, FONT_SCALE);
-    }
-
-    // Init Texture
-    {
-        int width, height, n;
-        unsigned char *pixels = stbi_load(texture_file_path, &width, &height, &n, STBI_rgb_alpha);
-        if (pixels == NULL) {
-            fprintf(stderr, "ERROR: could not load file %s: %s\n",
-                    texture_file_path, stbi_failure_reason());
-            exit(1);
-        }
-
-        glActiveTexture(GL_TEXTURE0);
-        glGenTextures(1, &tgb->font_texture);
-        glBindTexture(GL_TEXTURE_2D, tgb->font_texture);
-
-        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
-        glTexImage2D(GL_TEXTURE_2D,
-                     0,
-                     GL_RGBA,
-                     width,
-                     height,
-                     0,
-                     GL_RGBA,
-                     GL_UNSIGNED_BYTE,
-                     pixels);
-
-        stbi_image_free(pixels);
-    }
-}
-
-void tile_glyph_buffer_draw(Tile_Glyph_Buffer *tgb)
-{
-    glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, (GLsizei) tgb->glyphs_count);
-}

+ 0 - 66
src/tile_glyph.h

@@ -1,66 +0,0 @@
-#ifndef TILE_GLYPH_H_
-#define TILE_GLYPH_H_
-
-#include <stdlib.h>
-#include "./la.h"
-
-#define GLEW_STATIC
-#include <GL/glew.h>
-
-#define GL_GLEXT_PROTOTYPES
-#include <SDL2/SDL_opengl.h>
-
-#define FONT_SCALE 5
-#define FONT_WIDTH 128
-#define FONT_HEIGHT 64
-#define FONT_COLS 18
-#define FONT_ROWS 7
-#define FONT_CHAR_WIDTH  (FONT_WIDTH  / FONT_COLS)
-#define FONT_CHAR_HEIGHT (FONT_HEIGHT / FONT_ROWS)
-
-typedef struct {
-    Vec2i tile;
-    int ch;
-    Vec4f fg_color;
-    Vec4f bg_color;
-} Tile_Glyph;
-
-typedef enum {
-    TILE_GLYPH_ATTR_TILE = 0,
-    TILE_GLYPH_ATTR_CH,
-    TILE_GLYPH_ATTR_FG_COLOR,
-    TILE_GLYPH_ATTR_BG_COLOR,
-    COUNT_TILE_GLYPH_ATTRS,
-} Tile_Glyph_Attr;
-
-#define TILE_GLYPH_BUFFER_CAP (640 * 1024)
-
-typedef struct {
-    GLuint vao;
-    GLuint vbo;
-
-    GLuint font_texture;
-
-    GLint time_uniform;
-    GLint resolution_uniform;
-    GLint scale_uniform;
-    GLint camera_uniform;
-
-    size_t glyphs_count;
-    Tile_Glyph glyphs[TILE_GLYPH_BUFFER_CAP];
-} Tile_Glyph_Buffer;
-
-void tile_glyph_buffer_init(Tile_Glyph_Buffer *buffer,
-                            const char *texture_file_path,
-                            const char *vert_file_path,
-                            const char *frag_file_path);
-void tile_glyph_buffer_clear(Tile_Glyph_Buffer *buffer);
-void tile_glyph_buffer_push(Tile_Glyph_Buffer *buffer, Tile_Glyph glyph);
-void tile_glyph_buffer_sync(Tile_Glyph_Buffer *buffer);
-void tile_glyph_buffer_draw(Tile_Glyph_Buffer *buffer);
-
-void tile_glyph_render_line_sized(Tile_Glyph_Buffer *buffer, const char *text, size_t text_size, Vec2i tile, Vec4f fg_color, Vec4f bg_color);
-void tile_glyph_render_line(Tile_Glyph_Buffer *buffer, const char *text, Vec2i tile, Vec4f fg_color, Vec4f bg_color);
-
-
-#endif // TILE_GLYPH_H_