Browse Source

Remove SDL renderer

rexim 4 years ago
parent
commit
f17dbf95f9
1 changed files with 0 additions and 189 deletions
  1. 0 189
      src/main.c

+ 0 - 189
src/main.c

@@ -29,39 +29,6 @@ Editor editor = {0};
 Vec2f camera_pos = {0};
 Vec2f camera_vel = {0};
 
-Vec2f camera_project_point(SDL_Window *window, Vec2f point)
-{
-    return vec2f_add(
-               vec2f_sub(point, camera_pos),
-               vec2f_mul(window_size(window), vec2fs(0.5f)));
-}
-
-
-void render_cursor(SDL_Renderer *renderer, SDL_Window *window, const Font *font)
-{
-    const Vec2f pos =
-        camera_project_point(
-            window,
-            vec2f((float) editor.cursor_col * FONT_CHAR_WIDTH * FONT_SCALE,
-                  (float) editor.cursor_row * FONT_CHAR_HEIGHT * FONT_SCALE));
-
-    const SDL_Rect rect = {
-        .x = (int) floorf(pos.x),
-        .y = (int) floorf(pos.y),
-        .w = FONT_CHAR_WIDTH * FONT_SCALE,
-        .h = FONT_CHAR_HEIGHT * FONT_SCALE,
-    };
-
-    scc(SDL_SetRenderDrawColor(renderer, UNHEX(0xFFFFFFFF)));
-    scc(SDL_RenderFillRect(renderer, &rect));
-
-    const char *c = editor_char_under_cursor(&editor);
-    if (c) {
-        set_texture_color(font->spritesheet, 0xFF000000);
-        render_char(renderer, font, *c, pos, FONT_SCALE);
-    }
-}
-
 void usage(FILE *stream)
 {
     fprintf(stream, "Usage: te [FILE-PATH]\n");
@@ -75,9 +42,6 @@ void usage(FILE *stream)
 // TODO: Delete line
 // TODO: Split the line on Enter
 
-#define OPENGL_RENDERER
-
-#ifdef OPENGL_RENDERER
 void MessageCallback(GLenum source,
                      GLenum type,
                      GLuint id,
@@ -503,156 +467,3 @@ int main(int argc, char **argv)
 
     return 0;
 }
-#else
-// SDL
-int main(int argc, char **argv)
-{
-    const char *file_path = NULL;
-
-    if (argc > 1) {
-        file_path = argv[1];
-    }
-
-    if (file_path) {
-        FILE *file = fopen(file_path, "r");
-        if (file != NULL) {
-            editor_load_from_file(&editor, file);
-            fclose(file);
-        }
-    }
-
-    scc(SDL_Init(SDL_INIT_VIDEO));
-
-    SDL_Window *window =
-        scp(SDL_CreateWindow("Text Editor",
-                             0, 0,
-                             SCREEN_WIDTH, SCREEN_HEIGHT,
-                             SDL_WINDOW_RESIZABLE));
-
-    SDL_Renderer *renderer =
-        scp(SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED));
-
-
-    Font font = font_load_from_file(renderer, "./charmap-oldschool_white.png");
-
-    bool quit = false;
-    while (!quit) {
-        const Uint32 start = SDL_GetTicks();
-        SDL_Event event = {0};
-        while (SDL_PollEvent(&event)) {
-            switch (event.type) {
-            case SDL_QUIT: {
-                quit = true;
-            }
-            break;
-
-            case SDL_KEYDOWN: {
-                switch (event.key.keysym.sym) {
-                case SDLK_BACKSPACE: {
-                    editor_backspace(&editor);
-                }
-                break;
-
-                case SDLK_F2: {
-                    if (file_path) {
-                        editor_save_to_file(&editor, file_path);
-                    }
-                }
-                break;
-
-                case SDLK_RETURN: {
-                    editor_insert_new_line(&editor);
-                }
-                break;
-
-                case SDLK_DELETE: {
-                    editor_delete(&editor);
-                }
-                break;
-
-                case SDLK_UP: {
-                    if (editor.cursor_row > 0) {
-                        editor.cursor_row -= 1;
-                    }
-                }
-                break;
-
-                case SDLK_DOWN: {
-                    editor.cursor_row += 1;
-                }
-                break;
-
-                case SDLK_LEFT: {
-                    if (editor.cursor_col > 0) {
-                        editor.cursor_col -= 1;
-                    }
-                }
-                break;
-
-                case SDLK_RIGHT: {
-                    editor.cursor_col += 1;
-                }
-                break;
-                }
-            }
-            break;
-
-            case SDL_TEXTINPUT: {
-                editor_insert_text_before_cursor(&editor, event.text.text);
-            }
-            break;
-
-            case SDL_MOUSEBUTTONDOWN: {
-                Vec2f mouse_click = vec2f((float) event.button.x, (float) event.button.y);
-                switch(event.button.button) {
-                case SDL_BUTTON_LEFT: {
-                    Vec2f cursor_click = vec2f_add(mouse_click, vec2f_sub(camera_pos, vec2f_div(window_size(window), vec2fs(2.0f))));
-                    if(cursor_click.x > 0.0f && cursor_click.y > 0.0f) {
-                        editor.cursor_col = (size_t) floorf(cursor_click.x / ((float) FONT_CHAR_WIDTH * FONT_SCALE));
-                        editor.cursor_row = (size_t) floorf(cursor_click.y / ((float) FONT_CHAR_HEIGHT * FONT_SCALE));
-                    }
-                }
-                break;
-                }
-            }
-            break;
-            }
-        }
-
-        {
-            const Vec2f cursor_pos =
-                vec2f((float) editor.cursor_col * FONT_CHAR_WIDTH * FONT_SCALE,
-                      (float) editor.cursor_row * FONT_CHAR_HEIGHT * FONT_SCALE);
-
-            camera_vel = vec2f_mul(
-                             vec2f_sub(cursor_pos, camera_pos),
-                             vec2fs(2.0f));
-
-            camera_pos = vec2f_add(camera_pos, vec2f_mul(camera_vel, vec2fs(DELTA_TIME)));
-        }
-
-
-        scc(SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0));
-        scc(SDL_RenderClear(renderer));
-
-        for (size_t row = 0; row < editor.size; ++row) {
-            const Line *line = editor.lines + row;
-            const Vec2f line_pos = camera_project_point(window, vec2f(0.0f, (float) row * FONT_CHAR_HEIGHT * FONT_SCALE));
-            render_text_sized(renderer, &font, line->chars, line->size, line_pos, 0xFFFFFFFF, FONT_SCALE);
-        }
-        render_cursor(renderer, window, &font);
-
-        SDL_RenderPresent(renderer);
-
-        const Uint32 duration = SDL_GetTicks() - start;
-        const Uint32 delta_time_ms = 1000 / FPS;
-        if (duration < delta_time_ms) {
-            SDL_Delay(delta_time_ms - duration);
-        }
-    }
-
-    SDL_Quit();
-
-    return 0;
-}
-#endif // OPENGL_RENDERER