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- #version 330 core
- uniform sampler2D image;
- in vec4 out_color;
- in vec2 out_uv;
- void main() {
- float d = texture(image, out_uv).r;
- float aaf = fwidth(d);
- float alpha = smoothstep(0.5 - aaf, 0.5 + aaf, d);
- gl_FragColor = vec4(out_color.rgb, alpha);
- }
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