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Upgrade raylib 5.0 -> 5.5

Co-authored-by: Linus Torvalds <[email protected]>
rexim 6 kuukautta sitten
vanhempi
commit
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100 muutettua tiedostoa jossa 17632 lisäystä ja 7824 poistoa
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raylib/raylib-5.0/src/external/glfw/README.md

@@ -1,420 +0,0 @@
-# GLFW
-
-[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions)
-[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
-[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
-
-## Introduction
-
-GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
-application development.  It provides a simple, platform-independent API for
-creating windows, contexts and surfaces, reading input, handling events, etc.
-
-GLFW natively supports Windows, macOS and Linux and other Unix-like systems.  On
-Linux both X11 and Wayland are supported.
-
-GLFW is licensed under the [zlib/libpng
-license](https://www.glfw.org/license.html).
-
-You can [download](https://www.glfw.org/download.html) the latest stable release
-as source or Windows binaries, or fetch the `latest` branch from GitHub.  Each
-release starting with 3.0 also has a corresponding [annotated
-tag](https://github.com/glfw/glfw/releases) with source and binary archives.
-
-The [documentation](https://www.glfw.org/docs/latest/) is available online and is
-included in all source and binary archives.  See the [release
-notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
-deprecations in the latest release.  For more details see the [version
-history](https://www.glfw.org/changelog.html).
-
-The `master` branch is the stable integration branch and _should_ always compile
-and run on all supported platforms, although details of newly added features may
-change until they have been included in a release.  New features and many bug
-fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
-they are stable enough to merge.
-
-If you are new to GLFW, you may find the
-[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful.  If
-you have used GLFW 2 in the past, there is a [transition
-guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
-3 API.
-
-GLFW exists because of the contributions of [many people](CONTRIBUTORS.md)
-around the world, whether by reporting bugs, providing community support, adding
-features, reviewing or testing code, debugging, proofreading docs, suggesting
-features or fixing bugs.
-
-
-## Compiling GLFW
-
-GLFW itself requires only the headers and libraries for your OS and window
-system.  It does not need the headers for any context creation API (WGL, GLX,
-EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
-support for them.
-
-GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
-MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
-and Clang.  It will likely compile in other environments as well, but this is
-not regularly tested.
-
-There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
-available for all supported compilers.
-
-See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
-more information about how to compile GLFW yourself.
-
-
-## Using GLFW
-
-See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
-and the API reference.
-
-
-## Contributing to GLFW
-
-See the [contribution
-guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
-more information.
-
-
-## System requirements
-
-GLFW supports Windows XP and later and macOS 10.8 and later.  Linux and other
-Unix-like systems running the X Window System are supported even without
-a desktop environment or modern extensions, although some features require
-a running window or clipboard manager.  The OSMesa backend requires Mesa 6.3.
-
-See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
-in the documentation for more information.
-
-
-## Dependencies
-
-GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
-OS and window system.
-
-The examples and test programs depend on a number of tiny libraries.  These are
-located in the `deps/` directory.
-
- - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
-   with command-line options
- - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
-   examples
- - [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
-   functions
- - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
-   examples
- - [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
- - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
-
-The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
-find that tool.
-
-
-## Reporting bugs
-
-Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
-Please check the [contribution
-guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
-information on what to include when reporting a bug.
-
-
-## Changelog
-
- - Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958)
- - Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
-   `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to
-   specify the desired platform (#1958)
- - Added `glfwGetPlatform` function to query what platform was selected (#1655,#1958)
- - Added `glfwPlatformSupported` function to query if a platform is supported
-   (#1655,#1958)
- - Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947)
- - Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and
-   `GLFWdeallocatefun` types (#544,#1628,#1947)
- - Added `glfwInitVulkanLoader` for using a non-default Vulkan loader (#1374,#1890)
- - Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
-   `GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
- - Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
- - Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
- - Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
- - Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass
-   through the window (#1236,#1568)
- - Added `GLFW_CURSOR_CAPTURED` cursor mode to confine the cursor to the window
-   content area (#58)
- - Added `GLFW_POSITION_X` and `GLFW_POSITION_Y` window hints for initial position
-   (#1603,#1747)
- - Added `GLFW_ANY_POSITION` hint value for letting the window manager choose (#1603,#1747)
- - Added `GLFW_PLATFORM_UNAVAILABLE` error for platform detection failures (#1958)
- - Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
- - Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
- - Added `GLFW_WAYLAND_APP_ID` window hint string for Wayland app\_id selection
-   (#2121,#2122)
- - Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
-   values to select ANGLE backend (#1380)
- - Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
-   surface extension (#1793)
- - Added `GLFW_NATIVE_INCLUDE_NONE` for disabling inclusion of native headers (#1348)
- - Added `GLFW_BUILD_WIN32` CMake option for enabling Win32 support (#1958)
- - Added `GLFW_BUILD_COCOA` CMake option for enabling Cocoa support (#1958)
- - Added `GLFW_BUILD_X11` CMake option for enabling X11 support (#1958)
- - Added `GLFW_LIBRARY_TYPE` CMake variable for overriding the library type
-   (#279,#1307,#1497,#1574,#1928)
- - Added `GLFW_PKG_CONFIG_REQUIRES_PRIVATE` and `GLFW_PKG_CONFIG_LIBS_PRIVATE` CMake
-   variables exposing pkg-config dependencies (#1307)
- - Made joystick subsystem initialize at first use (#1284,#1646)
- - Made `GLFW_DOUBLEBUFFER` a read-only window attribute
- - Updated the minimum required CMake version to 3.1
- - Updated gamepad mappings from upstream
- - Disabled tests and examples by default when built as a CMake subdirectory
- - Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958)
- - Removed `GLFW_USE_OSMESA` CMake option enabling the Null platform (#1958)
- - Removed CMake generated configuration header
- - Bugfix: The CMake config-file package used an absolute path and was not
-   relocatable (#1470)
- - Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
- - Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
- - Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
- - Bugfix: Some extension loader headers did not prevent default OpenGL header
-   inclusion (#1695)
- - Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
- - Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to
-   incompatible controllers sharing hardware ID (#1763)
- - Bugfix: Native access functions for context handles did not check that the API matched
- - Bugfix: `glfwMakeContextCurrent` would access TLS slot before initialization
- - Bugfix: `glfwSetGammaRamp` could emit `GLFW_INVALID_VALUE` before initialization
- - Bugfix: `glfwGetJoystickUserPointer` returned `NULL` during disconnection (#2092)
- - [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
-           to the window menu
- - [Win32] Added a version info resource to the GLFW DLL
- - [Win32] Made hidden helper window use its own window class
- - [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are
-   opaque (#1512)
- - [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
-   symbol redefinition (#1524)
- - [Win32] Bugfix: The cursor position event was emitted before its cursor enter
-   event (#1490)
- - [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
-   window (#1499)
- - [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
- - [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
- - [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
-   invalid pointer
- - [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
-   (#1623)
- - [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
- - [Win32] Bugfix: Monitor functions could return invalid values after
-   configuration change (#1761)
- - [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
- - [Win32] Bugfix: Duplicate size events were not filtered (#1610)
- - [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes
-   (#1582)
- - [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than
-   Windows 10 version 1703 (#1511)
- - [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or
-   later (#1783,#1796)
- - [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
- - [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user
- - [Win32] Bugfix: Content scale queries could fail silently (#1615)
- - [Win32] Bugfix: Content scales could have garbage values if monitor was recently
-   disconnected (#1615)
- - [Win32] Bugfix: A window created maximized and undecorated would cover the whole
-   monitor (#1806)
- - [Win32] Bugfix: The default restored window position was lost when creating a maximized
-   window
- - [Win32] Bugfix: `glfwMaximizeWindow` would make a hidden window visible
- - [Win32] Bugfix: `Alt+PrtSc` would emit `GLFW_KEY_UNKNOWN` and a different
-   scancode than `PrtSc` (#1993)
- - [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not
-   match event scancode (#1993)
- - [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395)
- - [Win32] Bugfix: The OSMesa library was not unloaded on termination
- - [Win32] Bugfix: Right shift emitted `GLFW_KEY_UNKNOWN` when using a CJK IME (#2050)
- - [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
- - [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- - [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
- - [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169)
- - [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency
-   (#1786)
- - [Cocoa] Disabled macOS fullscreen when `GLFW_RESIZABLE` is false
- - [Cocoa] Removed dependency on the CoreVideo framework
- - [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
- - [Cocoa] Bugfix: Window remained on screen after destruction until event poll
-   (#1412)
- - [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
- - [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
- - [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
-   would abort (#1649)
- - [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
-   (#1635)
- - [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
-   could leak memory
- - [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787)
- - [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830)
- - [Cocoa] Bugfix: Menu bar was not clickable on macOS 10.15+ until it lost and
-   regained focus (#1648,#1802)
- - [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
- - [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
- - [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after
-   related events were emitted
- - [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for
-   a fraction of a second (#1962)
- - [Cocoa] Bugfix: `kIOMasterPortDefault` was deprecated in macOS 12.0 (#1980)
- - [Cocoa] Bugfix: `kUTTypeURL` was deprecated in macOS 12.0 (#2003)
- - [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791)
- - [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination
- - [Cocoa] Bugfix: `GLFW_MAXIMIZED` was always true when `GLFW_RESIZABLE` was false
- - [Cocoa] Bugfix: Changing `GLFW_DECORATED` in macOS fullscreen would abort
-   application (#1886)
- - [Cocoa] Bugfix: Setting a monitor from macOS fullscreen would abort
-   application (#2110)
- - [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle
-   subdirectory (#2113,#2120)
- - [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- - [X11] Bugfix: Key names were not updated when the keyboard layout changed
-   (#1462,#1528)
- - [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
- - [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- - [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
- - [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
- - [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
- - [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
- - [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
- - [X11] Bugfix: Window position events were not emitted during resizing (#1613)
- - [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
- - [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
- - [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
- - [X11] Bugfix: Termination would segfault if the IM had been destroyed
- - [X11] Bugfix: Any IM started after initialization would not be detected
- - [X11] Bugfix: Xlib errors caused by other parts of the application could be
-   reported as GLFW errors
- - [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633)
- - [X11] Bugfix: XKB path used keysyms instead of physical locations for
-   non-printable keys (#1598)
- - [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout
-   combinations (#1598)
- - [X11] Bugfix: Keys pressed simultaneously with others were not always
-   reported (#1112,#1415,#1472,#1616)
- - [X11] Bugfix: Some window attributes were not applied on leaving fullscreen
-   (#1863)
- - [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory
- - [X11] Bugfix: Icon pixel format conversion worked only by accident, relying on
-   undefined behavior (#1986)
- - [X11] Bugfix: Dynamic loading on OpenBSD failed due to soname differences
- - [X11] Bugfix: Waiting for events would fail if file descriptor was too large
-   (#2024)
- - [X11] Bugfix: Joystick events could lead to busy-waiting (#1872)
- - [X11] Bugfix: `glfwWaitEvents*` did not continue for joystick events
- - [X11] Bugfix: `glfwPostEmptyEvent` could be ignored due to race condition
-   (#379,#1281,#1285,#2033)
- - [X11] Bugfix: Dynamic loading on NetBSD failed due to soname differences
- - [X11] Bugfix: Left shift of int constant relied on undefined behavior (#1951)
- - [X11] Bugfix: The OSMesa libray was not unloaded on termination
- - [X11] Bugfix: A malformed response during selection transfer could cause a segfault
- - [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108)
- - [Wayland] Added dynamic loading of all Wayland libraries
- - [Wayland] Added support for key names via xkbcommon
- - [Wayland] Added support for file path drop events (#2040)
- - [Wayland] Added support for more human-readable monitor names where available
- - [Wayland] Disabled alpha channel for opaque windows on systems lacking
-   `EGL_EXT_present_opaque` (#1895)
- - [Wayland] Removed support for `wl_shell` (#1443)
- - [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- - [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
- - [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
- - [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
- - [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
-   (#1463)
- - [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong order
-   (#1798)
- - [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
- - [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908)
- - [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899)
- - [Wayland] Bugfix: The `O_CLOEXEC` flag was not defined on FreeBSD
- - [Wayland] Bugfix: Key repeat could lead to a race condition (#1710)
- - [Wayland] Bugfix: Activating a window would emit two input focus events
- - [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus
- - [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
- - [Wayland] Bugfix: A key being repeated was not released when window lost focus
- - [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
- - [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE`
- - [Wayland] Bugfix: Some keys were reported as wrong key or `GLFW_KEY_UNKNOWN`
- - [Wayland] Bugfix: Text input did not repeat along with key repeat
- - [Wayland] Bugfix: `glfwPostEmptyEvent` sometimes had no effect (#1520,#1521)
- - [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of
-   `glfwGetClipboardString`
- - [Wayland] Bugfix: Data source creation error would cause double free at termination
- - [Wayland] Bugfix: Partial writes of clipboard string would cause beginning to repeat
- - [Wayland] Bugfix: Some errors would cause clipboard string transfer to hang
- - [Wayland] Bugfix: Drag and drop data was misinterpreted as clipboard string
- - [Wayland] Bugfix: MIME type matching was not performed for clipboard string
- - [Wayland] Bugfix: The OSMesa library was not unloaded on termination
- - [Wayland] Bugfix: `glfwCreateWindow` could emit `GLFW_FEATURE_UNAVAILABLE`
- - [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed
- - [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995)
- - [Wayland] Bugfix: A window leaving full screen mode ignored its desired size
- - [Wayland] Bugfix: `glfwSetWindowMonitor` did not update windowed mode size
- - [Wayland] Bugfix: `glfwRestoreWindow` would make a full screen window windowed
- - [Wayland] Bugfix: A window maximized or restored by the user would enter an
-   inconsistent state
- - [Wayland] Bugfix: Window maximization events were not emitted
- - [Wayland] Bugfix: `glfwRestoreWindow` assumed it was always in windowed mode
- - [Wayland] Bugfix: `glfwSetWindowSize` would resize a full screen window
- - [Wayland] Bugfix: A window content scale event would be emitted every time
-   the window resized
- - [Wayland] Bugfix: If `glfwInit` failed it would close stdin
- - [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically
-   (#1991,#2115,#2127)
- - [Wayland] Bugfix: Size limits included frame size for fallback decorations
- - [Wayland] Bugfix: Updating `GLFW_DECORATED` had no effect on server-side
-   decorations
- - [Wayland] Bugfix: A monitor would be reported as connected again if its scale
-   changed
- - [Wayland] Bugfix: `glfwTerminate` would segfault if any monitor had changed
-   scale
- - [Wayland] Bugfix: Window content scale events were not emitted when monitor
-   scale changed
- - [Wayland] Bugfix: `glfwSetWindowAspectRatio` reported an error instead of
-   applying the specified ratio
- - [Wayland] Bugfix: `GLFW_MAXIMIZED` window hint had no effect
- - [Wayland] Bugfix: `glfwRestoreWindow` had no effect before first show
- - [Wayland] Bugfix: Hiding and then showing a window caused program abort on
-   wlroots compositors (#1268)
- - [Wayland] Bugfix: `GLFW_DECORATED` was ignored when showing a window with XDG
-   decorations
- - [Wayland] Bugfix: Connecting a mouse after `glfwInit` would segfault (#1450)
- - [POSIX] Removed use of deprecated function `gettimeofday`
- - [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- - [Linux] Bugfix: Joysticks without buttons were ignored (#2042,#2043)
- - [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
- - [NSGL] Removed enforcement of forward-compatible flag for core contexts
- - [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
-   macOS versions (#1442)
- - [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
- - [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused
-   a duplicate definition warning (#1840)
- - [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
-   (#442)
- - [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
-   (#1380)
-   [EGL] Added loading of glvnd `libOpenGL.so.0` where available for OpenGL
- - [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
- - [GLX] Added loading of glvnd `libGLX.so.0` where available
- - [GLX] Bugfix: Context creation failed if GLX 1.4 was not exported by GLX library
-
-
-## Contact
-
-On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
-well as news, documentation and other information about the project.
-
-If you have questions related to the use of GLFW, we have a
-[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
-[Libera.Chat](https://libera.chat/).
-
-If you have a bug to report, a patch to submit or a feature you'd like to
-request, please file it in the
-[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
-
-Finally, if you're interested in helping out with the development of GLFW or
-porting it to your favorite platform, join us on the forum, GitHub or IRC.
-

+ 0 - 247
raylib/raylib-5.0/src/external/glfw/deps/vs2008/stdint.h

@@ -1,247 +0,0 @@
-// ISO C9x  compliant stdint.h for Microsoft Visual Studio
-// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124 
-// 
-//  Copyright (c) 2006-2008 Alexander Chemeris
-// 
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are met:
-// 
-//   1. Redistributions of source code must retain the above copyright notice,
-//      this list of conditions and the following disclaimer.
-// 
-//   2. Redistributions in binary form must reproduce the above copyright
-//      notice, this list of conditions and the following disclaimer in the
-//      documentation and/or other materials provided with the distribution.
-// 
-//   3. The name of the author may be used to endorse or promote products
-//      derived from this software without specific prior written permission.
-// 
-// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
-// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
-// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
-// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
-// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
-// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-// 
-///////////////////////////////////////////////////////////////////////////////
-
-#ifndef _MSC_VER // [
-#error "Use this header only with Microsoft Visual C++ compilers!"
-#endif // _MSC_VER ]
-
-#ifndef _MSC_STDINT_H_ // [
-#define _MSC_STDINT_H_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif
-
-#include <limits.h>
-
-// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
-// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
-// or compiler give many errors like this:
-//   error C2733: second C linkage of overloaded function 'wmemchr' not allowed
-#ifdef __cplusplus
-extern "C" {
-#endif
-#  include <wchar.h>
-#ifdef __cplusplus
-}
-#endif
-
-// Define _W64 macros to mark types changing their size, like intptr_t.
-#ifndef _W64
-#  if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
-#     define _W64 __w64
-#  else
-#     define _W64
-#  endif
-#endif
-
-
-// 7.18.1 Integer types
-
-// 7.18.1.1 Exact-width integer types
-
-// Visual Studio 6 and Embedded Visual C++ 4 doesn't
-// realize that, e.g. char has the same size as __int8
-// so we give up on __intX for them.
-#if (_MSC_VER < 1300)
-   typedef signed char       int8_t;
-   typedef signed short      int16_t;
-   typedef signed int        int32_t;
-   typedef unsigned char     uint8_t;
-   typedef unsigned short    uint16_t;
-   typedef unsigned int      uint32_t;
-#else
-   typedef signed __int8     int8_t;
-   typedef signed __int16    int16_t;
-   typedef signed __int32    int32_t;
-   typedef unsigned __int8   uint8_t;
-   typedef unsigned __int16  uint16_t;
-   typedef unsigned __int32  uint32_t;
-#endif
-typedef signed __int64       int64_t;
-typedef unsigned __int64     uint64_t;
-
-
-// 7.18.1.2 Minimum-width integer types
-typedef int8_t    int_least8_t;
-typedef int16_t   int_least16_t;
-typedef int32_t   int_least32_t;
-typedef int64_t   int_least64_t;
-typedef uint8_t   uint_least8_t;
-typedef uint16_t  uint_least16_t;
-typedef uint32_t  uint_least32_t;
-typedef uint64_t  uint_least64_t;
-
-// 7.18.1.3 Fastest minimum-width integer types
-typedef int8_t    int_fast8_t;
-typedef int16_t   int_fast16_t;
-typedef int32_t   int_fast32_t;
-typedef int64_t   int_fast64_t;
-typedef uint8_t   uint_fast8_t;
-typedef uint16_t  uint_fast16_t;
-typedef uint32_t  uint_fast32_t;
-typedef uint64_t  uint_fast64_t;
-
-// 7.18.1.4 Integer types capable of holding object pointers
-#ifdef _WIN64 // [
-   typedef signed __int64    intptr_t;
-   typedef unsigned __int64  uintptr_t;
-#else // _WIN64 ][
-   typedef _W64 signed int   intptr_t;
-   typedef _W64 unsigned int uintptr_t;
-#endif // _WIN64 ]
-
-// 7.18.1.5 Greatest-width integer types
-typedef int64_t   intmax_t;
-typedef uint64_t  uintmax_t;
-
-
-// 7.18.2 Limits of specified-width integer types
-
-#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [   See footnote 220 at page 257 and footnote 221 at page 259
-
-// 7.18.2.1 Limits of exact-width integer types
-#define INT8_MIN     ((int8_t)_I8_MIN)
-#define INT8_MAX     _I8_MAX
-#define INT16_MIN    ((int16_t)_I16_MIN)
-#define INT16_MAX    _I16_MAX
-#define INT32_MIN    ((int32_t)_I32_MIN)
-#define INT32_MAX    _I32_MAX
-#define INT64_MIN    ((int64_t)_I64_MIN)
-#define INT64_MAX    _I64_MAX
-#define UINT8_MAX    _UI8_MAX
-#define UINT16_MAX   _UI16_MAX
-#define UINT32_MAX   _UI32_MAX
-#define UINT64_MAX   _UI64_MAX
-
-// 7.18.2.2 Limits of minimum-width integer types
-#define INT_LEAST8_MIN    INT8_MIN
-#define INT_LEAST8_MAX    INT8_MAX
-#define INT_LEAST16_MIN   INT16_MIN
-#define INT_LEAST16_MAX   INT16_MAX
-#define INT_LEAST32_MIN   INT32_MIN
-#define INT_LEAST32_MAX   INT32_MAX
-#define INT_LEAST64_MIN   INT64_MIN
-#define INT_LEAST64_MAX   INT64_MAX
-#define UINT_LEAST8_MAX   UINT8_MAX
-#define UINT_LEAST16_MAX  UINT16_MAX
-#define UINT_LEAST32_MAX  UINT32_MAX
-#define UINT_LEAST64_MAX  UINT64_MAX
-
-// 7.18.2.3 Limits of fastest minimum-width integer types
-#define INT_FAST8_MIN    INT8_MIN
-#define INT_FAST8_MAX    INT8_MAX
-#define INT_FAST16_MIN   INT16_MIN
-#define INT_FAST16_MAX   INT16_MAX
-#define INT_FAST32_MIN   INT32_MIN
-#define INT_FAST32_MAX   INT32_MAX
-#define INT_FAST64_MIN   INT64_MIN
-#define INT_FAST64_MAX   INT64_MAX
-#define UINT_FAST8_MAX   UINT8_MAX
-#define UINT_FAST16_MAX  UINT16_MAX
-#define UINT_FAST32_MAX  UINT32_MAX
-#define UINT_FAST64_MAX  UINT64_MAX
-
-// 7.18.2.4 Limits of integer types capable of holding object pointers
-#ifdef _WIN64 // [
-#  define INTPTR_MIN   INT64_MIN
-#  define INTPTR_MAX   INT64_MAX
-#  define UINTPTR_MAX  UINT64_MAX
-#else // _WIN64 ][
-#  define INTPTR_MIN   INT32_MIN
-#  define INTPTR_MAX   INT32_MAX
-#  define UINTPTR_MAX  UINT32_MAX
-#endif // _WIN64 ]
-
-// 7.18.2.5 Limits of greatest-width integer types
-#define INTMAX_MIN   INT64_MIN
-#define INTMAX_MAX   INT64_MAX
-#define UINTMAX_MAX  UINT64_MAX
-
-// 7.18.3 Limits of other integer types
-
-#ifdef _WIN64 // [
-#  define PTRDIFF_MIN  _I64_MIN
-#  define PTRDIFF_MAX  _I64_MAX
-#else  // _WIN64 ][
-#  define PTRDIFF_MIN  _I32_MIN
-#  define PTRDIFF_MAX  _I32_MAX
-#endif  // _WIN64 ]
-
-#define SIG_ATOMIC_MIN  INT_MIN
-#define SIG_ATOMIC_MAX  INT_MAX
-
-#ifndef SIZE_MAX // [
-#  ifdef _WIN64 // [
-#     define SIZE_MAX  _UI64_MAX
-#  else // _WIN64 ][
-#     define SIZE_MAX  _UI32_MAX
-#  endif // _WIN64 ]
-#endif // SIZE_MAX ]
-
-// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
-#ifndef WCHAR_MIN // [
-#  define WCHAR_MIN  0
-#endif  // WCHAR_MIN ]
-#ifndef WCHAR_MAX // [
-#  define WCHAR_MAX  _UI16_MAX
-#endif  // WCHAR_MAX ]
-
-#define WINT_MIN  0
-#define WINT_MAX  _UI16_MAX
-
-#endif // __STDC_LIMIT_MACROS ]
-
-
-// 7.18.4 Limits of other integer types
-
-#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [   See footnote 224 at page 260
-
-// 7.18.4.1 Macros for minimum-width integer constants
-
-#define INT8_C(val)  val##i8
-#define INT16_C(val) val##i16
-#define INT32_C(val) val##i32
-#define INT64_C(val) val##i64
-
-#define UINT8_C(val)  val##ui8
-#define UINT16_C(val) val##ui16
-#define UINT32_C(val) val##ui32
-#define UINT64_C(val) val##ui64
-
-// 7.18.4.2 Macros for greatest-width integer constants
-#define INTMAX_C   INT64_C
-#define UINTMAX_C  UINT64_C
-
-#endif // __STDC_CONSTANT_MACROS ]
-
-
-#endif // _MSC_STDINT_H_ ]

+ 0 - 1566
raylib/raylib-5.0/src/external/glfw/src/mappings.h

@@ -1,1566 +0,0 @@
-//========================================================================
-// GLFW 3.4 - www.glfw.org
-//------------------------------------------------------------------------
-// Copyright (c) 2006-2018 Camilla Löwy <[email protected]>
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not
-//    claim that you wrote the original software. If you use this software
-//    in a product, an acknowledgment in the product documentation would
-//    be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such, and must not
-//    be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source
-//    distribution.
-//
-//========================================================================
-// As mappings.h.in, this file is used by CMake to produce the mappings.h
-// header file.  If you are adding a GLFW specific gamepad mapping, this is
-// where to put it.
-//========================================================================
-// As mappings.h, this provides all pre-defined gamepad mappings, including
-// all available in SDL_GameControllerDB.  Do not edit this file.  Any gamepad
-// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
-// This file can be re-generated from mappings.h.in and the upstream
-// gamecontrollerdb.txt with the 'update_mappings' CMake target.
-//========================================================================
-
-// All gamepad mappings not labeled GLFW are copied from the
-// SDL_GameControllerDB project under the following license:
-//
-// Simple DirectMedia Layer
-// Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the
-// use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not
-//    claim that you wrote the original software. If you use this software
-//    in a product, an acknowledgment in the product documentation would
-//    be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such, and must not be
-//    misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-
-const char* _glfwDefaultMappings[] =
-{
-#if defined(GLFW_BUILD_WIN32_MAPPINGS)
-"03000000300f00000a01000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,",
-"03000000fa2d00000100000000000000,3dRudder Foot Motion Controller,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,",
-"03000000d0160000040d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,",
-"03000000d0160000050d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,",
-"03000000d0160000060d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,",
-"03000000d0160000070d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,",
-"03000000d0160000600a000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,",
-"03000000c82d00000031000000000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c82d00000531000000000000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c82d00000951000000000000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows,",
-"03000000008000000210000000000000,8BitDo F30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"030000003512000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000c82d00001028000000000000,8BitDo F30 Arcade Joystick,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c82d000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00001251000000000000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00001151000000000000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000150000000000000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000151000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c82d00005106000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,guide:b2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c82d00000451000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows,",
-"03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c82d0000e002000000000000,8BitDo N30,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b6,platform:Windows,",
-"03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000290000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,",
-"03000000c82d00003038000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,",
-"030000003512000012ab000000000000,8BitDo NES30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Windows,",
-"03000000c82d000012ab000000000000,8BitDo NES30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000022000000090000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000203800000900000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00002038000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000751000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c82d00000851000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000361000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000660000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000131000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000231000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000331000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000431000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00002867000000000000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b10,x:b3,y:b4,platform:Windows,",
-"03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000060000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000061000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000102800000900000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00003028000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
-"030000003512000020ab000000000000,8BitDo SN30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000351000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a2,rightshoulder:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000021000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000121000000000000,8BitDo SN30 Pro for Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00001330000000000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000a00500003232000000000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
-"03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
-"030000008f0e00001200000000000000,Acme GA02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000c01100000355000000000000,Acrux,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000fa190000f0ff000000000000,Acteck AGJ 3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000d1180000402c000000000000,ADT1,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a3,rightx:a2,righty:a5,x:b3,y:b4,platform:Windows,",
-"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006f0e00001301000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000006f0e00001302000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000006f0e00001304000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000006f0e00001413000000000000,Afterglow Xbox Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006f0e00003901000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000ab1200000103000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000ad1b000000f9000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000100000008200000000000000,Akishop Customs PS360,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"030000007c1800000006000000000000,Alienware Dual Compatible PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,",
-"03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows,",
-"03000000120c0000100e000000000000,Armor 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000490b00004406000000000000,ASCII Seamic Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,",
-"03000000869800002500000000000000,Astro C40 TR PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000050b00000579000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000e4150000103f000000000000,Batarang,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000d6200000e557000000000000,Batarang PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,",
-"030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000ad1b000001f9000000000000,BB 070,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000bc2000005250000000000000,Beitong G3,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a3,righty:a4,start:b15,x:b3,y:b4,platform:Windows,",
-"030000000d0500000208000000000000,Belkin Nostromo N40,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000bc2000000055000000000000,Betop BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000bc2000006321000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
-"030000006f0e00006401000000000000,BF One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000300f00000202000000000000,Bigben,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a5,righty:a2,start:b7,x:b2,y:b3,platform:Windows,",
-"030000006b1400000209000000000000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
-"03000000120c0000200e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000f10e000000000000,Brook PS2 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000310c000000000000,Brook Super Converter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000d81d00000b00000000000000,Buffalo BSGP1601 Series,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,",
-"030000005b1c00002400000000000000,Capcom Home Arcade Controller,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,",
-"030000005b1c00002500000000000000,Capcom Home Arcade Controller,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,",
-"030000006d04000042c2000000000000,ChillStream,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000b0400003365000000000000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,",
-"030000004c050000c505000000000000,CronusMax Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000d814000007cd000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000d8140000cefa000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,",
-"030000003807000002cb000000000000,Cyborg,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000a306000022f6000000000000,Cyborg V.3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000f806000000a3000000000000,DA Leader,a:b7,b:b6,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b8,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:b3,rightx:a2,righty:a3,start:b12,x:b4,y:b5,platform:Windows,",
-"030000001a1c00000001000000000000,Datel Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000791d00000103000000000000,Dual Box Wii,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000c0160000e105000000000000,Dual Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
-"030000004f040000070f000000000000,Dual Power,a:b8,b:b9,back:b4,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,leftshoulder:b13,leftstick:b6,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b12,rightstick:b7,righttrigger:b15,start:b5,x:b10,y:b11,platform:Windows,",
-"030000004f04000012b3000000000000,Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
-"030000004f04000020b3000000000000,Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
-"03000000bd12000002e0000000000000,Dual Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,",
-"03000000ff1100003133000000000000,DualForce,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b1,platform:Windows,",
-"030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,",
-"03000000317300000100000000000000,DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"030000006f0e00003001000000000000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000fc0400000250000000000000,Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,",
-"030000006e0500000a20000000000000,Elecom DUX60 MMO,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,",
-"03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
-"03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
-"030000006e0500000520000000000000,Elecom P301U PlayStation Controller Adapter,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,",
-"03000000411200004450000000000000,Elecom U1012,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,",
-"030000006e0500000320000000000000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,",
-"030000006e0500000e20000000000000,Elecom U3912T,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,",
-"030000006e0500000f20000000000000,Elecom U4013S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,",
-"030000006e0500001320000000000000,Elecom U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006e0500001020000000000000,Elecom U4113S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,",
-"030000006e0500000720000000000000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
-"030000007d0400000640000000000000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Windows,",
-"03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000242f000000b7000000000000,ESM 9110,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,",
-"03000000101c0000181c000000000000,Essential,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b4,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
-"030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
-"03000000341a00000108000000000000,EXEQ RF Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"030000006f0e00008401000000000000,Faceoff Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006f0e00008001000000000000,Faceoff Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000021000000090000000000000,FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
-"0300000011040000c600000000000000,FC801,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000852100000201000000000000,FF GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000ad1b000028f0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000ad1b00002ef0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000ad1b000038f0000000000000,Fightpad TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000f806000001a3000000000000,Firestorm,a:b9,b:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b10,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b12,x:b8,y:b4,platform:Windows,",
-"03000000b50700000399000000000000,Firestorm 2,a:b2,b:b4,back:b10,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,righttrigger:b9,start:b11,x:b3,y:b5,platform:Windows,",
-"03000000b50700001302000000000000,Firestorm D3,a:b0,b:b2,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,x:b1,y:b3,platform:Windows,",
-"03000000b40400001024000000000000,Flydigi Apex,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000151900004000000000000000,Flydigi Vader 2,a:b11,b:b10,back:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,leftstick:b1,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b0,righttrigger:b4,rightx:a3,righty:a4,start:b2,x:b9,y:b8,platform:Windows,",
-"03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Windows,",
-"03000000b40400001224000000000000,Flydigi Vader 2 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,paddle3:b17,paddle4:b18,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,",
-"030000008305000000a0000000000000,G08XU,a:b0,b:b1,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b5,x:b2,y:b3,platform:Windows,",
-"0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,",
-"03000000260900002625000000000000,GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000341a000005f7000000000000,GameCube Controller,a:b2,b:b3,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b1,y:b0,platform:Windows,",
-"03000000430b00000500000000000000,GameCube Controller,a:b0,b:b2,dpdown:b10,dpleft:b8,dpright:b9,dpup:b11,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a3,rightx:a5,righty:a2,start:b7,x:b1,y:b3,platform:Windows,",
-"03000000790000004718000000000000,GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
-"030000008f0e00000d31000000000000,Gamepad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000ac0500003d03000000000000,GameSir G3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000ac0500005b05000000000000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000ac0500002d02000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000ac0500004d04000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"030000004c0e00001035000000000000,Gamester,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,",
-"030000000d0f00001110000000000000,GameStick Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"0300000047530000616d000000000000,GameStop,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000b62500000100000000000000,Gametel GT004 01,a:b3,b:b0,dpdown:b10,dpleft:b9,dpright:b8,dpup:b11,leftshoulder:b4,rightshoulder:b5,start:b7,x:b1,y:b2,platform:Windows,",
-"030000008f0e00001411000000000000,Gamo2 Divaller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000a857000000000000,Gator Claw,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000c9110000f055000000000000,GC100XF,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000300f00000b01000000000000,GGE909 Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000f0250000c283000000000000,Gioteck PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000f025000031c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000f0250000c383000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000f0250000c483000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"030000004f04000026b3000000000000,GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"0300000079000000d418000000000000,GPD Win,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000c6240000025b000000000000,GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000007d0400000840000000000000,Gravis Destroyer Tilt,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,",
-"030000007d0400000540000000000000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000280400000140000000000000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a3,dpup:-a4,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"030000008f0e00000610000000000000,GreenAsia,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a5,righty:a2,start:b11,x:b3,y:b0,platform:Windows,",
-"03000000ac0500006b05000000000000,GT2a,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00004900000000000000,Hatsune Miku Sho PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000001008000001e1000000000000,Havit HV G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,",
-"030000000d0f00000c00000000000000,HEXT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000d81400000862000000000000,HitBox Edition Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000632500002605000000000000,HJD X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"030000000d0f00000a00000000000000,Hori DOA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000000d0f00008500000000000000,Hori Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00002500000000000000,Hori Fighting Commander 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00008400000000000000,Hori Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00005100000000000000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00008600000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000000d0f0000ba00000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000000d0f00008800000000000000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
-"030000000d0f00008700000000000000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00001000000000000000,Hori Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00003200000000000000,Hori Fightstick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f0000c000000000000000,Hori Fightstick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000000d0f00000d00000000000000,Hori Fightstick EX2,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,",
-"030000000d0f00003701000000000000,Hori Fightstick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Windows,",
-"030000000d0f00004000000000000000,Hori Fightstick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00002100000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00002700000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f0000a000000000000000,Hori Grip TAC4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b13,x:b0,y:b3,platform:Windows,",
-"030000000d0f0000a500000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f0000a600000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00000101000000000000,Hori Mini Hatsune Miku FT,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00003801000000000000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Windows,",
-"030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00002301000000000000,Hori PS4 Controller Light,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"030000000d0f00001100000000000000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00002600000000000000,Hori Real Arcade Pro 3P,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00004b00000000000000,Hori Real Arcade Pro 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00006a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00006b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00008a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00008b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00006f00000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00007000000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00003d00000000000000,Hori Real Arcade Pro N3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b4,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b6,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f0000ae00000000000000,Hori Real Arcade Pro N4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000000d0f00008c00000000000000,Hori Real Arcade Pro P4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000000d0f0000aa00000000000000,Hori Real Arcade Pro S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f0000d800000000000000,Hori Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,",
-"030000000d0f00002200000000000000,Hori Real Arcade Pro V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00005b00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00005c00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f0000af00000000000000,Hori Real Arcade Pro VHS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00001b00000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows,",
-"030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f0000c900000000000000,Hori Taiko Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00006400000000000000,Horipad 3TP,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00001300000000000000,Horipad 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00006e00000000000000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00006600000000000000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00004200000000000000,Horipad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000ad1b000001f5000000000000,Horipad EXT2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000000d0f0000ee00000000000000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000790000004e95000000000000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows,",
-"03000000d81d00000e00000000000000,iBuffalo AC02 Arcade Joystick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows,",
-"03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000d81d00001000000000000000,iBuffalo BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"030000005c0a00000285000000000000,iDroidCon,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b6,platform:Windows,",
-"03000000696400006964000000000000,iDroidCon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
-"030000006f0e00002401000000000000,Injustice Fightstick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000830500005130000000000000,InterAct ActionPad,a:b0,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,",
-"03000000ef0500000300000000000000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,",
-"03000000fd0500000230000000000000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,",
-"03000000fd0500000030000000000000,Interact GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Windows,",
-"03000000fd0500003902000000000000,InterAct Hammerhead,a:b3,b:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b2,lefttrigger:b8,rightshoulder:b7,rightstick:b5,righttrigger:b9,start:b10,x:b0,y:b1,platform:Windows,",
-"03000000fd0500002a26000000000000,InterAct Hammerhead FX,a:b3,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,",
-"03000000fd0500002f26000000000000,InterAct Hammerhead FX,a:b4,b:b5,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b1,y:b2,platform:Windows,",
-"03000000fd0500005302000000000000,InterAct ProPad,a:b3,b:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Windows,",
-"03000000ac0500002c02000000000000,Ipega Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000491900000204000000000000,Ipega PG9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000491900000304000000000000,Ipega PG9087,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,",
-"030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,",
-"030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000250900000017000000000000,Joypad Adapter,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,",
-"03000000bd12000003c0000000000000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000ff1100004033000000000000,JPD FFB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a2,start:b15,x:b3,y:b0,platform:Windows,",
-"03000000242f00002d00000000000000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000242f00008a00000000000000,JYS Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
-"03000000c4100000c082000000000000,KADE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000828200000180000000000000,Keio,a:b4,b:b5,back:b8,leftshoulder:b2,lefttrigger:b3,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b1,platform:Windows,",
-"03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000bd12000001e0000000000000,Leadership,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
-"030000006f0e00000103000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000006f0e00000104000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000008f0e00001300000000000000,Logic3,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,",
-"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006d0400001dc2000000000000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000006d04000018c2000000000000,Logitech F510,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006d0400001ec2000000000000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000006d04000019c2000000000000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000006d0400001ac2000000000000,Logitech Precision,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006d04000009c2000000000000,Logitech WingMan,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,",
-"030000006d0400000bc2000000000000,Logitech WingMan Action Pad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:a5~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:a2~,start:b8,x:b3,y:b4,platform:Windows,",
-"030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,",
-"03000000380700005645000000000000,Lynx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000222200006000000000000000,Macally,a:b1,b:b2,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700003888000000000000,Mad Catz Arcade Fightstick TE S Plus PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700008532000000000000,Mad Catz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700006352000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700006652000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700005032000000000000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700005082000000000000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700008031000000000000,Mad Catz FightStick Alpha PS3	,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000003807000038b7000000000000,Mad Catz Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000380700008433000000000000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700008483000000000000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700008134000000000000,Mad Catz Fightstick TE2 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700008184000000000000,Mad Catz Fightstick TE2 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700006252000000000000,Mad Catz Micro CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700008232000000000000,Mad Catz PlayStation Brawlpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700008731000000000000,Mad Catz PlayStation Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000003807000056a8000000000000,Mad Catz PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700001888000000000000,Mad Catz SFIV Fightstick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000380700008081000000000000,Mad Catz SFV Arcade Fightstick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700001847000000000000,Mad Catz Street Fighter 4 Xbox 360 FightStick,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,",
-"030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
-"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,",
-"03000000242f00003700000000000000,Mayflash F101,a:b1,b:b2,back:b8,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000790000003018000000000000,Mayflash F300 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000242f00003900000000000000,Mayflash F300 Elite Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
-"0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000008f0e00001030000000000000,Mayflash Sega Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,",
-"0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
-"03000000790000000318000000000000,Mayflash Wii DolphinBar,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
-"03000000790000000018000000000000,Mayflash Wii U Pro Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000790000002418000000000000,Mega Drive Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,",
-"0300000079000000ae18000000000000,Mega Drive Controller,a:b0,b:b1,back:b7,dpdown:b14,dpleft:b15,dpright:b13,dpup:b2,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,",
-"03000000c0160000990a000000000000,Mega Drive Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,righttrigger:b2,start:b3,platform:Windows,",
-"030000005e0400002800000000000000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Windows,",
-"030000005e0400000300000000000000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,",
-"030000005e0400000700000000000000,Microsoft SideWinder,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,",
-"030000005e0400000e00000000000000,Microsoft SideWinder Freestyle Pro,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b8,x:b3,y:b4,platform:Windows,",
-"030000005e0400002700000000000000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Windows,",
-"03000000280d00000202000000000000,Miller Lite Cantroller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b5,x:b2,y:b3,platform:Windows,",
-"03000000ad1b000023f0000000000000,MLG,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a6,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,",
-"03000000ad1b00003ef0000000000000,MLG Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000380700006382000000000000,MLG PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000ffff00000000000000000000,Mocute M053,a:b3,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b11,leftstick:b7,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b6,righttrigger:b4,rightx:a3,righty:a4,start:b8,x:b1,y:b0,platform:Windows,",
-"03000000d6200000e589000000000000,Moga 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000d62000007162000000000000,Moga Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000d6200000ad0d000000000000,Moga Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000c62400002a89000000000000,Moga XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c62400002b89000000000000,Moga XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c62400001a89000000000000,Moga XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c62400001b89000000000000,Moga XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
-"03000000091200004488000000000000,MUSIA PlayStation 2 Input Display,a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:b11,rightx:a2,righty:a3,start:b5,x:b1,y:b3,platform:Windows,",
-"03000000f70600000100000000000000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Windows,",
-"030000006b140000010c000000000000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006b140000100d000000000000,Nacon Revolution Infinity PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006b140000080d000000000000,Nacon Revolution Unlimited Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000bd12000001c0000000000000,Nebular,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000eb0300000000000000000000,NeGcon Adapter,a:a2,b:b13,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,lefttrigger:a4,leftx:a1,righttrigger:b11,start:b3,x:a3,y:b12,platform:Windows,",
-"0300000038070000efbe000000000000,NEO SE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"0300000092120000474e000000000000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Windows,",
-"03000000921200004b46000000000000,NES 2 port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,",
-"03000000000f00000100000000000000,NES Controller,a:b1,b:b0,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Windows,",
-"03000000921200004346000000000000,NES Controller,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Windows,",
-"03000000790000004518000000000000,NEXILUX GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
-"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000050b00000045000000000000,Nexus,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Windows,",
-"03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
-"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,",
-"030000007e0500001920000000000000,NSO N64 Controller,+rightx:b8,+righty:b2,-rightx:b3,-righty:b7,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Windows,",
-"030000007e0500001720000000000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000550900001472000000000000,NVIDIA Controller,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,",
-"03000000550900001072000000000000,NVIDIA Shield,a:b9,b:b8,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b3,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b2,righttrigger:a4,rightx:a2,righty:a5,start:b0,x:b7,y:b6,platform:Windows,",
-"030000005509000000b4000000000000,NVIDIA Virtual,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000120c00000288000000000000,Nyko Air Flo Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,",
-"030000004b120000014d000000000000,Nyko Airflo,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000d62000001d57000000000000,Nyko Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000791d00000900000000000000,Nyko Playpad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000782300000a10000000000000,Onlive Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,",
-"030000000d0f00000401000000000000,Onyx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000008916000001fd000000000000,Onza CE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a3,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000008916000000fd000000000000,Onza TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000362800000100000000000000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,",
-"03000000120c0000f60e000000000000,P4 Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000790000002201000000000000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"030000006f0e00008501000000000000,PDP Fightpad Pro,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Windows,",
-"030000006f0e00000901000000000000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"030000008f0e00004100000000000000,PlaySega,a:b1,b:b0,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b4,y:b3,platform:Windows,",
-"03000000e30500009605000000000000,PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
-"030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000632500002306000000000000,PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000f0250000c183000000000000,PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000d9040000160f000000000000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
-"030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"0300000062060000d570000000000000,PowerA PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000d620000013a7000000000000,PowerA Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006d04000084ca000000000000,Precision,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,",
-"03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000c62400001a53000000000000,Pro Ex Mini,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000110e000000000000,Pro5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
-"030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000250900000088000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
-"03000000250900006888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b6,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
-"03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
-"03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,",
-"030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000151a00006222000000000000,PS2 Dual Plus Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
-"03000000120a00000100000000000000,PS3 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000120c00001307000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c00001cf1000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000f90e000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000250900000118000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
-"03000000250900000218000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
-"03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,",
-"030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,",
-"030000004f1f00000800000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
-"03000000888800000804000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,leftshoulder:b10,leftstick:b1,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,",
-"030000008f0e00000300000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,",
-"030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000ba2200002010000000000000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Windows,",
-"03000000120c00000807000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000111e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000121e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000130e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000150e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000180e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000181e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000191e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000a957000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000aa57000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000f21c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000f31c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000f41c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000f51c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120c0000f70e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000120e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000160e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000001a1e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,",
-"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,",
-"03000000830500005020000000000000,PSX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Windows,",
-"03000000300f00000111000000000000,Qanba 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000300f00000211000000000000,Qanba 2P,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000300f00000011000000000000,Qanba Arcade Stick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,",
-"03000000300f00001611000000000000,Qanba Arcade Stick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
-"03000000222c00000025000000000000,Qanba Dragon Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000222c00000020000000000000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000300f00001211000000000000,Qanba Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000300f00001210000000000000,Qanba Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000341a00000104000000000000,Qanba Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,",
-"03000000222c00000223000000000000,Qanba Obsidian Arcade Stick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000222c00000023000000000000,Qanba Obsidian Arcade Stick PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000008a2400006682000000000000,R1 Mobile Controller,a:b3,b:b1,back:b7,leftx:a0,lefty:a1,start:b6,x:b4,y:b0,platform:Windows,",
-"03000000086700006626000000000000,RadioShack,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000ff1100004733000000000000,Ramox FPS Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,",
-"030000009b2800002300000000000000,Raphnet 3DO Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows,",
-"030000009b2800006900000000000000,Raphnet 3DO Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows,",
-"030000009b2800000800000000000000,Raphnet Dreamcast Adapter,a:b2,b:b1,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,lefttrigger:a2,leftx:a0,righttrigger:a3,righty:a1,start:b3,x:b10,y:b9,platform:Windows,",
-"030000009b2800003200000000000000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,",
-"030000009b2800006000000000000000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,",
-"030000009b2800001800000000000000,Raphnet Jaguar Adapter,a:b2,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b10,start:b3,x:b11,y:b12,platform:Windows,",
-"030000009b2800000200000000000000,Raphnet NES Adapter,a:b7,b:b6,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b4,platform:Windows,",
-"030000009b2800004400000000000000,Raphnet PS1 and PS2 Adapter,a:b1,b:b2,back:b5,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b9,rightx:a3,righty:a4,start:b4,x:b0,y:b3,platform:Windows,",
-"030000009b2800004300000000000000,Raphnet Saturn,a:b0,b:b1,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,",
-"030000009b2800000500000000000000,Raphnet Saturn Adapter 2.0,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000009b2800000300000000000000,Raphnet SNES Adapter,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,",
-"030000009b2800005600000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,",
-"030000009b2800005700000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,",
-"030000009b2800001e00000000000000,Raphnet Vectrex Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a1,lefty:a2,x:b2,y:b3,platform:Windows,",
-"030000009b2800002b00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,",
-"030000009b2800002c00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,",
-"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000321500000204000000000000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000321500000104000000000000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000321500000010000000000000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000321500000710000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000321500000a10000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000321500000410000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000321500000910000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000321500000011000000000000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000921200004547000000000000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b6,x:b3,y:b4,platform:Windows,",
-"03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000830500006020000000000000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000bd12000013d0000000000000,Retrolink Sega Saturn Classic Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,",
-"03000000bd12000015d0000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
-"0300000000f000000300000000000000,RetroUSB RetroPad,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
-"0300000000f00000f100000000000000,RetroUSB Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
-"03000000830500000960000000000000,Revenger,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b5,platform:Windows,",
-"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006b140000020d000000000000,Revolution Pro Controller 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006f0e00001f01000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000006f0e00004601000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000c6240000fefa000000000000,Rock Candy Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006f0e00008701000000000000,Rock Candy Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000050b0000e318000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,",
-"03000000050b0000e518000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,",
-"03000000050b00005819000000000000,ROG Chakram Core,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,",
-"03000000050b0000181a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,",
-"03000000050b00001a1a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,",
-"03000000050b00001c1a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,",
-"030000004f04000001d0000000000000,Rumble Force,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
-"030000008916000000fe000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000c6240000045d000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000300f00001201000000000000,Saitek Dual Analog,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
-"03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows,",
-"03000000a30600000cff000000000000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,",
-"03000000a30600000d5f000000000000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,",
-"03000000a30600000dff000000000000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b8,x:b0,y:b3,platform:Windows,",
-"03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000a306000018f5000000000000,Saitek P3200,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000300f00001001000000000000,Saitek P480 Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
-"03000000a30600000901000000000000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b5,rightx:a3,righty:a2,x:b0,y:b1,platform:Windows,",
-"03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000a30600002106000000000000,Saitek PS1000 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000a306000020f6000000000000,Saitek PS2700 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000300f00001101000000000000,Saitek Rumble,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
-"03000000e804000000a0000000000000,Samsung EIGP20,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000c01100000252000000000000,Sanwa Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,",
-"03000000c01100004350000000000000,Sanwa Micro Grip P3,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,x:b3,y:b2,platform:Windows,",
-"03000000411200004550000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a1,righty:a2,start:b9,x:b1,y:b3,platform:Windows,",
-"03000000c01100004150000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
-"03000000c01100004450000000000000,Sanwa Online Grip,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b14,x:b3,y:b4,platform:Windows,",
-"03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Windows,",
-"03000000830500006120000000000000,Sanwa Smart Grip II,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,x:b1,y:b3,platform:Windows,",
-"03000000c01100000051000000000000,Satechi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"030000004f04000028b3000000000000,Score A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,",
-"03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
-"0300000000050000289b000000000000,Sega Saturn Adapter,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
-"0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,",
-"03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,",
-"03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,",
-"030000003b07000004a1000000000000,SFX,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Windows,",
-"03000000f82100001900000000000000,Shogun Bros Chameleon X1,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
-"03000000120c00001c1e000000000000,SnakeByte 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"0300000003040000c197000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,",
-"0300000081170000960a000000000000,SNES Controller,a:b4,b:b0,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b5,y:b1,platform:Windows,",
-"03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,",
-"030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,",
-"03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,",
-"03000000ff000000cb01000000000000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000341a00000208000000000000,Speedlink 6555,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000341a00000908000000000000,Speedlink 6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000380700001722000000000000,Speedlink Competition Pro,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,x:b2,y:b3,platform:Windows,",
-"030000008f0e00000800000000000000,Speedlink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000de280000fc11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000de280000ff11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000790000001c18000000000000,STK 7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000380700003847000000000000,Street Fighter Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,",
-"030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000790000000418000000000000,Super Famicom Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000341200001300000000000000,Super Racer,a:b2,b:b3,back:b8,leftshoulder:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b7,x:b0,y:b1,platform:Windows,",
-"03000000d620000011a7000000000000,Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000000d0f0000f600000000000000,Switch Hori Pad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000457500002211000000000000,Szmy Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000004f0400000ab1000000000000,T16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,",
-"030000000d0f00007b00000000000000,TAC GEAR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000e40a00000207000000000000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b9,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Windows,",
-"03000000d814000001a0000000000000,TE Kitty,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
-"03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b2,platform:Windows,",
-"03000000c61100001000000000000000,Tencent Xianyou Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,",
-"03000000790000002601000000000000,TGZ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,",
-"030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
-"030000004f04000023b3000000000000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000004f0400000ed0000000000000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000004f04000008d0000000000000,ThrustMaster Ferrari 150 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,",
-"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
-"030000004f04000003d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000004f04000009d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,",
-"03000000666600000288000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
-"03000000666600000488000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
-"030000004f04000007d0000000000000,TMini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000571d00002100000000000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Windows,",
-"03000000571d00002000000000000000,Tomee SNES Controller Adapter,a:b0,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000c01100000055000000000000,Tronsmart,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows,",
-"03000000411200000450000000000000,Twin Shock,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Windows,",
-"03000000d90400000200000000000000,TwinShock PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000151900005678000000000000,Uniplay U6,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b10,x:b3,y:b4,platform:Windows,",
-"03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"030000000b0400003065000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000242f00006e00000000000000,USB Controller,a:b1,b:b4,back:b10,leftshoulder:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b3,platform:Windows,",
-"03000000300f00000701000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000341a00002308000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000666600000188000000000000,USB Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
-"030000006b1400000203000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000790000000a00000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000b404000081c6000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000b50700001503000000000000,USB Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
-"03000000bd12000012d0000000000000,USB Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000ff1100004133000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000632500002305000000000000,USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006f0e00000302000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"030000006f0e00000702000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
-"0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows,",
-"03000000120c0000ab57000000000000,Warrior Joypad JS083,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"030000007e0500003003000000000000,Wii U Pro,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b6,leftstick:b11,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b12,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
-"0300000032150000030a000000000000,Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"0300000032150000140a000000000000,Wolverine,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000002e160000efbe000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000380700001647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000380700002045000000000000,Xbox 360 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"03000000380700002644000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a5,start:b8,x:b2,y:b3,platform:Windows,",
-"03000000380700002647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000003807000026b7000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000380700003647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a7,righty:a5,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e0400001907000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e0400009102000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000ad1b000000fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000ad1b000001fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000ad1b000016f0000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000ad1b00008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000c62400000053000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000c6240000fdfa000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000380700002847000000000000,Xbox 360 Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e040000a102000000000000,Xbox 360 Wireless Receiver,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,",
-"03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000002a0600002000000000000000,Xbox Controller,a:b0,b:b1,back:b13,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b5,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b15,righttrigger:b7,rightx:a2,righty:a5,start:b12,x:b2,y:b3,platform:Windows,",
-"03000000300f00008888000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:b13,dpleft:b10,dpright:b11,dpup:b12,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,",
-"03000000380700001645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,",
-"03000000380700002645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000380700003645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,",
-"03000000380700008645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e0400000202000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,",
-"030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,",
-"030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,",
-"030000000d0f00006300000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e040000fd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e040000ff02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000006f0e0000a802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000006f0e0000c802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000c62400003a54000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"03000000450c00002043000000000000,Xeox SL6556BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
-"030000006f0e00000300000000000000,XGear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
-"03000000172700004431000000000000,Xiaomi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000172700003350000000000000,Xiaomi XMGP01YM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000bc2000005060000000000000,Xiaomi XMGP01YM,+lefty:+a2,+righty:+a5,-lefty:-a1,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
-"030000007d0400000340000000000000,Xterminator Digital Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:-a4,lefttrigger:+a4,leftx:a0,lefty:a1,paddle1:b7,paddle2:b6,rightshoulder:b5,rightstick:b9,righttrigger:b2,rightx:a3,righty:a5,start:b8,x:b3,y:b4,platform:Windows,",
-"03000000790000004f18000000000000,ZDT Android Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
-"03000000120c00000500000000000000,Zeroplus Adapter,a:b2,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,",
-"03000000120c0000101e000000000000,Zeroplus P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
-"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
-"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
-"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
-"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
-"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
-"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
-"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
-#endif // GLFW_BUILD_WIN32_MAPPINGS
-
-#if defined(GLFW_BUILD_COCOA_MAPPINGS)
-"030000008f0e00000300000009010000,2 In 1 Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"03000000c82d00000031000001000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000c82d00000531000000020000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,",
-"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00001251000000020000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00001151000000020000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000a30c00002400000006020000,8BitDo M30,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,guide:b9,leftshoulder:b6,lefttrigger:b5,rightshoulder:b4,righttrigger:b7,start:b8,x:b3,y:b0,platform:Mac OS X,",
-"03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000c82d00005106000000010000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,lefttrigger:a5,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,",
-"03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"030000003512000012ab000001000000,8BitDo NES30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d000012ab000001000000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000c82d00002028000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000022000000090000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00000190000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00000660000000020000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00000131000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00000231000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00000331000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00000431000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Mac OS X,",
-"03000000102800000900000000000000,8BitDo SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00000351000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00001290000001000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00004028000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000a00500003232000009010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,",
-"03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,",
-"03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
-"03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,",
-"03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,",
-"03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,",
-"03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000120c0000200e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000120c0000210e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000d8140000cecf000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,",
-"03000000a306000022f6000001030000,Cyborg V3 Rumble Pad PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000791d00000103000009010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"030000006e0500000720000010020000,Elecom JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Mac OS X,",
-"030000006f0e00008401000003010000,Faceoff Premiere Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
-"03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle3:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Mac OS X,",
-"03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,",
-"03000000ad1b000001f9000000000000,Gamestop BB070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
-"03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000006f0e00000102000000000000,GameStop Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000280400000140000000020000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000008f0e00000300000007010000,GreenAsia Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,",
-"030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000000d0f00005f00000000010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000000d0f00008400000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000000d0f00008500000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000000d0f00008800000000010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000000d0f00008700000000010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X,",
-"030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000000d0f00006e00000000010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000000d0f00006600000000010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000000d0f00006600000000000000,Horipad FPS Plus 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000000d0f0000ee00000000010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,",
-"03000000790000004e95000000010000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Mac OS X,",
-"03000000830500006020000000000000,iBuffalo Gamepad,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
-"03000000ef0500000300000000020000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,",
-"03000000fd0500000030000010010000,Interact GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Mac OS X,",
-"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,",
-"03000000242f00002d00000007010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"030000006d04000019c2000000000000,Logitech Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000006d04000016c2000000000000,Logitech F310,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000006d04000018c2000000000000,Logitech F510,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"03000000790000004318000000010000,Mayflash GameCube Adapter,a:b4,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,",
-"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X,",
-"0300000079000000d218000026010000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"03000000d620000010a7000003010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,",
-"03000000790000000318000000010000,Mayflash Wii DolphinBar,a:b8,b:b12,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b44,leftshoulder:b16,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b4,platform:Mac OS X,",
-"03000000790000000018000000000000,Mayflash Wii U Pro Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
-"03000000790000000018000000010000,Mayflash Wii U Pro Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
-"030000005e0400002800000002010000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Mac OS X,",
-"030000005e0400002700000001010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,",
-"03000000d62000007162000001000000,Moga Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,",
-"03000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000c62400002b89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000632500007505000000020000,NeoGeo mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,",
-"03000000921200004b46000003020000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Mac OS X,",
-"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"03000000d620000011a7000000020000,Nintendo Switch Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000d620000011a7000010050000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
-"030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
-"030000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Mac OS X,",
-"030000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Mac OS X,",
-"03000000550900001472000025050000,NVIDIA Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,",
-"030000006f0e00000901000002010000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"030000004c050000da0c000000010000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000100800000300000006010000,PS2 Adapter,a:b2,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
-"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
-"030000004c0500006802000072050000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
-"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,",
-"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,",
-"03000000222c00000225000000010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000222c00000020000000010000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"03000000321500000204000000010000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000321500000104000000010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000321500000010000000010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000321500000011000000010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
-"030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
-"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"03000000632500008005000000010000,Redgear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"030000000d0f0000c100000072050000,Retro Bit Sega Genesis 6B Controller,a:b2,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b8,rightshoulder:b6,righttrigger:b7,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"03000000921200004547000000020000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b2,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,lefttrigger:b14,rightshoulder:b10,righttrigger:b4,start:b12,x:b6,y:b8,platform:Mac OS X,",
-"03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,",
-"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000c6240000fefa000000000000,Rock Candy PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Mac OS X,",
-"03000000a30c00002500000006020000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Mac OS X,",
-"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,",
-"03000000b40400000a01000000000000,Sega Saturn,a:b0,b:b1,back:b5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,",
-"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
-"0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,",
-"030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
-"030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
-"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
-"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
-"05000000484944204465766963650000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,",
-"050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,",
-"050000004e696d6275732b008b000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,",
-"05000000556e6b6e6f776e2048494400,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,",
-"03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
-"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
-"030000000d0f0000f600000000010000,Switch Hori Pad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
-"03000000457500002211000000010000,SZMY Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,",
-"030000004f0400000ed0000000020000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,",
-"03000000571d00002100000021000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Mac OS X,",
-"03000000bd12000015d0000000010000,Tomee Retro Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"03000000bd12000015d0000000000000,Tomee SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"03000000571d00002000000021000000,Tomee SNES Controller Adapter,a:b0,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X,",
-"030000005f140000c501000000020000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
-"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,",
-"030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,",
-"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,",
-"030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"030000006f0e00000104000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"03000000c6240000045d000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"030000005e040000050b000003090000,Xbox Elite Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"030000005e040000130b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"030000005e040000200b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
-"030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"030000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000c62400003a54000000000000,Xbox One PowerA Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
-"030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"030000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"030000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,",
-"03000000120c0000100e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-"03000000120c0000101e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
-#endif // GLFW_BUILD_COCOA_MAPPINGS
-
-#if defined(GLFW_BUILD_LINUX_MAPPINGS)
-"030000005e0400008e02000020010000,8BitDo Adapter,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000c82d00000031000011010000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,",
-"03000000021000000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00001251000011010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00001151000011010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000c82d00000650000011010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,platform:Linux,",
-"05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,",
-"03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,",
-"05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000022000000090000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00000190000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000c82d00002038000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"05000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000c82d00000660000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00000131000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00000231000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00000331000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00000431000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Linux,",
-"05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"030000003512000012ab000010010000,8BitDo SFC30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,",
-"030000003512000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000102800000900000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000c82d00003028000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000c82d00000351000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
-"05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
-"05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
-"050000005e040000e002000030110000,8BitDo Zero 2,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,",
-"05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
-"03000000c01100000355000011010000,Acrux Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006f0e00003901000013020000,Afterglow Prismatic Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006f0e00001302000000010000,Afterglow Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006f0e00003901000020060000,Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000100000008200000011010000,Akishop Customs PS360,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
-"030000007c1800000006000010010000,Alienware Dual Compatible Game PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
-"05000000491900000204000021000000,Amazon Fire Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,",
-"05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
-"03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
-"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
-"05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
-"03000000050b00000579000011010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b36,paddle1:b52,paddle2:b53,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"05000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b21,paddle1:b22,paddle2:b23,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000503200000110000000000000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,",
-"03000000503200000110000011010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,",
-"05000000503200000110000000000000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,",
-"05000000503200000110000044010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,",
-"05000000503200000110000046010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,",
-"03000000503200000210000000000000,Atari Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux,",
-"03000000503200000210000011010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,",
-"05000000503200000210000000000000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,",
-"05000000503200000210000045010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,",
-"05000000503200000210000046010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,",
-"05000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:-a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux,",
-"03000000c62400001b89000011010000,BDA MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000c21100000791000011010000,Be1 GC101 Controller 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000c31100000791000011010000,Be1 GC101 Controller 1.03,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"030000005e0400008e02000003030000,Be1 GC101 Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"05000000bc2000000055000001000000,BETOP AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000bc2000006412000011010000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b30,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"030000006b1400000209000011010000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000666600006706000000010000,Boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,",
-"03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,",
-"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000a306000022f6000011010000,Cyborg V3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000791d00000103000010010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000242f00009100000000010000,EasySMX ESM-9101,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006e0500000320000010010000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,",
-"030000006e0500000720000010010000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux,",
-"030000007d0400000640000010010000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Linux,",
-"03000000430b00000300000000010000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"03000000ac0500005b05000010010000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000558500001b06000010010000,GameSir G4 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"05000000ac0500002d0200001b010000,GameSir G4s,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b33,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000bc2000005656000011010000,GameSir T4w,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000280400000140000000010000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
-"030000008f0e00000610000000010000,GreenAsia Electronics Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,",
-"030000008f0e00001200000010010000,GreenAsia Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
-"0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"06000000adde0000efbe000002010000,Hidromancer Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000d81400000862000011010000,HitBox PS3 PC Analog Mode,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,",
-"03000000c9110000f055000011010000,HJC Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"03000000632500002605000010010000,HJDX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"030000000d0f00000d00000000010000,Hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,",
-"030000000d0f00006d00000020010000,Hori EDGE 301,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:+a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"030000000d0f00005001000009040000,Hori Fighting Commander OCTA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000000d0f00008500000010010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"030000000d0f00008800000011010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
-"030000000d0f00008700000011010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,x:b0,y:b3,platform:Linux,",
-"030000000d0f00001000000011010000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000ad1b000003f5000033050000,Hori Fightstick VX,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b8,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,",
-"030000000d0f00004d00000011010000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000000d0f00003801000011010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Linux,",
-"030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
-"030000000d0f0000aa00000011010000,Hori Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"030000000d0f00001100000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000000d0f00002200000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
-"030000000d0f00006a00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"030000000d0f00006b00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000000d0f00001600000000010000,Hori Real Arcade Pro EXSE,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,",
-"030000000d0f00006e00000011010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000000d0f0000c100000011010000,Horipad S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"050000000d0f0000f600000001000000,Horipad Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"03000000341a000005f7000010010000,HuiJia GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
-"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
-"050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000b50700001503000010010000,Impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
-"03000000d80400008200000003000000,IMS PCU0,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,",
-"03000000120c00000500000010010000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,",
-"03000000ef0500000300000000010000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,",
-"03000000fd0500000030000000010000,InterAct GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Linux,",
-"03000000fd0500002a26000000010000,InterAct HammerHead FX,a:b3,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b2,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,",
-"0500000049190000020400001b010000,Ipega PG 9069,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000632500007505000011010000,Ipega PG 9099,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
-"03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000ba2200002010000001010000,Jess Technology Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
-"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,",
-"050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,",
-"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
-"050000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
-"03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000242f00002d00000011010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000242f00008a00000011010000,JYS Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,",
-"030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006d040000d1ca000000000000,Logitech Chillstream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000006d0400001dc2000014400000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006d0400001ec2000019200000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006d0400001ec2000020200000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006d04000019c2000011010000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000006d0400001fc2000005030000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,",
-"030000006d0400000ac2000010010000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,",
-"05000000380700006652000025010000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000380700008532000010010000,Mad Catz Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000380700005032000011010000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000380700005082000011010000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000380700008034000011010000,Mad Catz Fightstick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000380700008084000011010000,Mad Catz Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000380700008433000011010000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000380700008483000011010000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000380700001888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000380700003888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000380700001647000010040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000380700003847000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
-"03000000790000004318000010010000,Mayflash GameCube Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
-"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
-"03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,",
-"0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000242f0000f700000001010000,Mayflash Magic S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"0300000025090000e803000001010000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
-"03000000790000000318000011010000,Mayflash Wii DolphinBar,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux,",
-"03000000b50700001203000010010000,Mega World Logic 3 Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
-"03000000780000000600000010010000,Microntek Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
-"030000005e0400002800000000010000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Linux,",
-"030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,",
-"030000005e0400000700000000010000,Microsoft SideWinder Gamepad,a:b0,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux,",
-"030000005e0400002700000000010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Linux,",
-"030000005e0400008502000000010000,Microsoft Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
-"030000005e0400008e02000001000000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.1,dpleft:h0.2,dpright:h0.8,dpup:h0.4,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e0400008e02000004010000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e0400008e02000056210000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e0400008e02000062230000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000120b00000b050000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000d102000001010000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000d102000003020000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"060000005e040000120b000009050000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000dd02000003020000,Microsoft Xbox One 2015,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000e302000003020000,Microsoft Xbox One Elite,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000000b000008040000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"030000005e040000ea02000008040000,Microsoft Xbox One S,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e0400008902000021010000,Microsoft Xbox pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
-"03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
-"050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"050000004d4f435554452d3035305800,Mocute 054X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"05000000d6200000e589000001000000,Moga 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
-"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
-"05000000d62000007162000001000000,Moga Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
-"03000000c62400002b89000011010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"05000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"05000000c62400001a89000000010000,MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000250900006688000000010000,MP8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
-"030000005e0400008e02000010020000,MSI GC20 V2,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006b1400000906000014010000,Nacon Asymmetric Wireless PS4 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006b140000010c000010010000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"03000000853200000706000012010000,Nacon GC-100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000004f1f00000800000011010000,NeoGeo PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
-"0300000092120000474e000000010000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Linux,",
-"03000000790000004518000010010000,Nexilux GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
-"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,",
-"060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
-"030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,",
-"03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,",
-"060000007e0500000620000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
-"060000007e0500000820000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
-"050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b16,b:b15,back:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b14,y:b17,platform:Linux,",
-"03000000d620000013a7000011010000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000d620000011a7000011010000,Nintendo Switch PowerA Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
-"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
-"050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,",
-"05000000010000000100000003000000,Nintendo Wii Remote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"050000007e0500003003000001000000,Nintendo Wii U Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
-"030000000d0500000308000010010000,Nostromo n45 Dual Analog,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,",
-"050000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Linux,",
-"050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
-"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,",
-"05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,",
-"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"19000000010000000100000001010000,ODROID Go 2,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,",
-"19000000010000000200000011000000,ODROID Go 2,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,",
-"03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,",
-"05000000362800000100000002010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
-"05000000362800000100000003010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
-"05000000362800000100000004010000,OUYA Controller,a:b0,b:b3,back:b14,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,start:b16,x:b1,y:b2,platform:Linux,",
-"03000000830500005020000010010000,Padix Rockfire PlayStation Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,",
-"03000000790000001c18000011010000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000ff1100003133000010010000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"030000006f0e0000b802000001010000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006f0e0000b802000013020000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006f0e0000d702000006640000,PDP Black Camo Wired Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b13,dpup:b14,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006f0e00008001000011010000,PDP Faceoff Nintendo Switch Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006f0e00008501000011010000,PDP Nintendo Switch Fightpad Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"030000006f0e00002801000011010000,PDP PS3 Rock Candy Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000006f0e00008701000011010000,PDP Rock Nintendo Switch Candy Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"030000006f0e00000901000011010000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
-"030000006f0e0000a802000023020000,PDP Xbox One Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000004c050000da0c000011010000,PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000d9040000160f000000010000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
-"030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000c62400001a53000000010000,PowerA Mini Pro Ex,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000c62400001a58000001010000,PowerA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000d62000000220000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,",
-"03000000d62000000228000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000c62400001a54000001010000,PowerA Xbox One Mini Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
-"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
-"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
-"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
-"030000005f1400003102000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"050000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
-"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
-"050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
-"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
-"05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
-"060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
-"030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
-"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
-"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
-"03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
-"050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
-"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
-"050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
-"030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,",
-"030000004c050000e60c000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
-"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,",
-"050000004c050000e60c000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
-"03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,",
-"03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,",
-"03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"030000009b2800000300000001010000,Raphnet 4nes4snes,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,",
-"030000009b2800004200000001010000,Raphnet Dual NES Adapter,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,",
-"030000009b2800003200000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,",
-"030000009b2800006000000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,",
-"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000321500000810000011010000,Razer Panthera PS4 Evo Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000321500000010000011010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"05000000321500000a10000001000000,Razer Raiju Tournament Edition,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000321500000011000011010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
-"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
-"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000790000001100000010010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Linux,",
-"0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux,",
-"0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
-"00000000526574726f53746f6e653200,RetroStone 2 Controller,a:b1,b:b0,back:b10,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Linux,",
-"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000a306000023f6000011010000,Saitek Cyborg V1 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,",
-"03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,",
-"03000000a30600000cff000010010000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,",
-"03000000a30600000c04000011010000,Saitek P2900,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,",
-"03000000a306000018f5000010010000,Saitek P3200 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
-"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,",
-"03000000a30600000b04000000010000,Saitek P990 Dual Analog,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,",
-"03000000a306000020f6000011010000,Saitek PS2700 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,",
-"03000000a30c00002500000011010000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux,",
-"03000000790000001100000011010000,Sega Saturn,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000790000002201000011010000,Sega Saturn,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,",
-"03000000b40400000a01000000010000,Sega Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,",
-"030000001f08000001e4000010010000,SFC Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000632500002305000010010000,ShanWan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000f025000021c1000010010000,Shanwan Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000632500007505000010010000,Shanwan PS3 PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000bc2000000055000010010000,Shanwan PS3 PC ,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000341a00000908000010010000,SL6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000ff000000cb01000010010000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000250900000500000000010000,Sony PS2 pad with SmartJoy Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
-"030000005e0400008e02000073050000,Speedlink Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e0400008e02000020200000,SpeedLink Xeox Pro Analog,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000de2800000112000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,",
-"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b16,paddle2:b15,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,",
-"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b16,paddle2:b15,rightshoulder:b7,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,",
-"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
-"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
-"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000de2800000512000010010000,Steam Deck,a:b3,b:b4,back:b11,dpdown:b17,dpleft:b18,dpright:b19,dpup:b16,guide:b13,leftshoulder:b7,leftstick:b14,lefttrigger:a9,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b15,righttrigger:a8,rightx:a2,righty:a3,start:b12,x:b5,y:b6,platform:Linux,",
-"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b10,guide:b11,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Linux,",
-"03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000ad1b000038f0000090040000,Street Fighter IV Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000003b07000004a1000000010000,Suncom SFX Plus,a:b0,b:b2,back:b7,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,",
-"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
-"0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
-"030000008f0e00000d31000010010000,SZMY Power 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000457500002211000010010000,SZMY Power Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"030000008f0e00001431000010010000,SZMY Power PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,",
-"030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
-"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
-"030000004f04000020b3000010010000,Thrustmaster Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
-"030000004f04000023b3000000010000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"030000004f0400000ed0000011010000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux,",
-"030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux,",
-"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,",
-"030000004f04000004b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
-"030000004f04000026b3000002040000,Thrustmaster GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000c6240000025b000002020000,Thrustmaster GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000004f04000008d0000000010000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"030000004f04000009d0000000010000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000004f04000007d0000000010000,Thrustmaster T Mini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
-"030000004f04000012b3000010010000,Thrustmaster Vibrating Gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
-"03000000571d00002000000010010000,Tomee SNES Adapter,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000bd12000015d0000010010000,Tomee SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000d814000007cd000011010000,Toodles 2008 Chimp PC PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,",
-"030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000680a00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,",
-"03000000780300000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,",
-"03000000e00d00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,",
-"03000000f00600000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,",
-"030000005f140000c501000010010000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000100800000100000010010000,Twin PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,",
-"03000000790000001100000000010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,",
-"030000006f0e00000302000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
-"030000006f0e00000702000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
-"05000000ac0500003232000001000000,VR Box Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
-"0000000058626f782033363020576900,Xbox 360 Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,",
-"030000005e0400001907000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e0400008e02000014010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e0400009102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000a102000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000a102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
-"030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
-"0000000058626f782047616d65706100,Xbox Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
-"030000005e040000120b000009050000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000ea02000001030000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"050000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"050000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"060000005e040000120b000007050000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"050000005e040000e302000002090000,Xbox One Elite,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"050000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"060000005e040000ea0200000b050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"060000005e040000ea0200000d050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000120b00000d050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"050000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"050000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"030000005e040000120b000007050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
-"050000005e040000130b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"050000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"050000005e040000200b000013050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000450c00002043000010010000,XEOX SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
-"05000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,",
-"03000000c0160000e105000001010000,XinMo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,",
-"03000000120c0000100e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-"03000000120c0000101e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
-#endif // GLFW_BUILD_LINUX_MAPPINGS
-};
-

+ 0 - 133
raylib/raylib-5.0/src/external/glfw/src/null_init.c

@@ -1,133 +0,0 @@
-//========================================================================
-// GLFW 3.4 - www.glfw.org
-//------------------------------------------------------------------------
-// Copyright (c) 2016 Google Inc.
-// Copyright (c) 2016-2017 Camilla Löwy <[email protected]>
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not
-//    claim that you wrote the original software. If you use this software
-//    in a product, an acknowledgment in the product documentation would
-//    be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such, and must not
-//    be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source
-//    distribution.
-//
-//========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
-
-#include "internal.h"
-
-#include <stdlib.h>
-
-
-//////////////////////////////////////////////////////////////////////////
-//////                       GLFW platform API                      //////
-//////////////////////////////////////////////////////////////////////////
-
-GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform)
-{
-    const _GLFWplatform null =
-    {
-        GLFW_PLATFORM_NULL,
-        _glfwInitNull,
-        _glfwTerminateNull,
-        _glfwGetCursorPosNull,
-        _glfwSetCursorPosNull,
-        _glfwSetCursorModeNull,
-        _glfwSetRawMouseMotionNull,
-        _glfwRawMouseMotionSupportedNull,
-        _glfwCreateCursorNull,
-        _glfwCreateStandardCursorNull,
-        _glfwDestroyCursorNull,
-        _glfwSetCursorNull,
-        _glfwGetScancodeNameNull,
-        _glfwGetKeyScancodeNull,
-        _glfwSetClipboardStringNull,
-        _glfwGetClipboardStringNull,
-        _glfwInitJoysticksNull,
-        _glfwTerminateJoysticksNull,
-        _glfwPollJoystickNull,
-        _glfwGetMappingNameNull,
-        _glfwUpdateGamepadGUIDNull,
-        _glfwFreeMonitorNull,
-        _glfwGetMonitorPosNull,
-        _glfwGetMonitorContentScaleNull,
-        _glfwGetMonitorWorkareaNull,
-        _glfwGetVideoModesNull,
-        _glfwGetVideoModeNull,
-        _glfwGetGammaRampNull,
-        _glfwSetGammaRampNull,
-        _glfwCreateWindowNull,
-        _glfwDestroyWindowNull,
-        _glfwSetWindowTitleNull,
-        _glfwSetWindowIconNull,
-        _glfwGetWindowPosNull,
-        _glfwSetWindowPosNull,
-        _glfwGetWindowSizeNull,
-        _glfwSetWindowSizeNull,
-        _glfwSetWindowSizeLimitsNull,
-        _glfwSetWindowAspectRatioNull,
-        _glfwGetFramebufferSizeNull,
-        _glfwGetWindowFrameSizeNull,
-        _glfwGetWindowContentScaleNull,
-        _glfwIconifyWindowNull,
-        _glfwRestoreWindowNull,
-        _glfwMaximizeWindowNull,
-        _glfwShowWindowNull,
-        _glfwHideWindowNull,
-        _glfwRequestWindowAttentionNull,
-        _glfwFocusWindowNull,
-        _glfwSetWindowMonitorNull,
-        _glfwWindowFocusedNull,
-        _glfwWindowIconifiedNull,
-        _glfwWindowVisibleNull,
-        _glfwWindowMaximizedNull,
-        _glfwWindowHoveredNull,
-        _glfwFramebufferTransparentNull,
-        _glfwGetWindowOpacityNull,
-        _glfwSetWindowResizableNull,
-        _glfwSetWindowDecoratedNull,
-        _glfwSetWindowFloatingNull,
-        _glfwSetWindowOpacityNull,
-        _glfwSetWindowMousePassthroughNull,
-        _glfwPollEventsNull,
-        _glfwWaitEventsNull,
-        _glfwWaitEventsTimeoutNull,
-        _glfwPostEmptyEventNull,
-        _glfwGetEGLPlatformNull,
-        _glfwGetEGLNativeDisplayNull,
-        _glfwGetEGLNativeWindowNull,
-        _glfwGetRequiredInstanceExtensionsNull,
-        _glfwGetPhysicalDevicePresentationSupportNull,
-        _glfwCreateWindowSurfaceNull,
-    };
-
-    *platform = null;
-    return GLFW_TRUE;
-}
-
-int _glfwInitNull(void)
-{
-    _glfwPollMonitorsNull();
-    return GLFW_TRUE;
-}
-
-void _glfwTerminateNull(void)
-{
-    free(_glfw.null.clipboardString);
-    _glfwTerminateOSMesa();
-    _glfwTerminateEGL();
-}
-

+ 0 - 3053
raylib/raylib-5.0/src/external/nanosvg.h

@@ -1,3053 +0,0 @@
-/*
- * Copyright (c) 2013-14 Mikko Mononen [email protected]
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- *
- * The SVG parser is based on Anti-Grain Geometry 2.4 SVG example
- * Copyright (C) 2002-2004 Maxim Shemanarev (McSeem) (http://www.antigrain.com/)
- *
- * Arc calculation code based on canvg (https://code.google.com/p/canvg/)
- *
- * Bounding box calculation based on http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html
- *
- */
-
-#ifndef NANOSVG_H
-#define NANOSVG_H
-
-#ifndef NANOSVG_CPLUSPLUS
-#ifdef __cplusplus
-extern "C" {
-#endif
-#endif
-
-// NanoSVG is a simple stupid single-header-file SVG parse. The output of the parser is a list of cubic bezier shapes.
-//
-// The library suits well for anything from rendering scalable icons in your editor application to prototyping a game.
-//
-// NanoSVG supports a wide range of SVG features, but something may be missing, feel free to create a pull request!
-//
-// The shapes in the SVG images are transformed by the viewBox and converted to specified units.
-// That is, you should get the same looking data as your designed in your favorite app.
-//
-// NanoSVG can return the paths in few different units. For example if you want to render an image, you may choose
-// to get the paths in pixels, or if you are feeding the data into a CNC-cutter, you may want to use millimeters.
-//
-// The units passed to NanoSVG should be one of: 'px', 'pt', 'pc' 'mm', 'cm', or 'in'.
-// DPI (dots-per-inch) controls how the unit conversion is done.
-//
-// If you don't know or care about the units stuff, "px" and 96 should get you going.
-
-
-/* Example Usage:
-	// Load SVG
-	NSVGimage* image;
-	image = nsvgParseFromFile("test.svg", "px", 96);
-	printf("size: %f x %f\n", image->width, image->height);
-	// Use...
-	for (NSVGshape *shape = image->shapes; shape != NULL; shape = shape->next) {
-		for (NSVGpath *path = shape->paths; path != NULL; path = path->next) {
-			for (int i = 0; i < path->npts-1; i += 3) {
-				float* p = &path->pts[i*2];
-				drawCubicBez(p[0],p[1], p[2],p[3], p[4],p[5], p[6],p[7]);
-			}
-		}
-	}
-	// Delete
-	nsvgDelete(image);
-*/
-
-enum NSVGpaintType {
-	NSVG_PAINT_NONE = 0,
-	NSVG_PAINT_COLOR = 1,
-	NSVG_PAINT_LINEAR_GRADIENT = 2,
-	NSVG_PAINT_RADIAL_GRADIENT = 3
-};
-
-enum NSVGspreadType {
-	NSVG_SPREAD_PAD = 0,
-	NSVG_SPREAD_REFLECT = 1,
-	NSVG_SPREAD_REPEAT = 2
-};
-
-enum NSVGlineJoin {
-	NSVG_JOIN_MITER = 0,
-	NSVG_JOIN_ROUND = 1,
-	NSVG_JOIN_BEVEL = 2
-};
-
-enum NSVGlineCap {
-	NSVG_CAP_BUTT = 0,
-	NSVG_CAP_ROUND = 1,
-	NSVG_CAP_SQUARE = 2
-};
-
-enum NSVGfillRule {
-	NSVG_FILLRULE_NONZERO = 0,
-	NSVG_FILLRULE_EVENODD = 1
-};
-
-enum NSVGflags {
-	NSVG_FLAGS_VISIBLE = 0x01
-};
-
-typedef struct NSVGgradientStop {
-	unsigned int color;
-	float offset;
-} NSVGgradientStop;
-
-typedef struct NSVGgradient {
-	float xform[6];
-	char spread;
-	float fx, fy;
-	int nstops;
-	NSVGgradientStop stops[1];
-} NSVGgradient;
-
-typedef struct NSVGpaint {
-	char type;
-	union {
-		unsigned int color;
-		NSVGgradient* gradient;
-	};
-} NSVGpaint;
-
-typedef struct NSVGpath
-{
-	float* pts;					// Cubic bezier points: x0,y0, [cpx1,cpx1,cpx2,cpy2,x1,y1], ...
-	int npts;					// Total number of bezier points.
-	char closed;				// Flag indicating if shapes should be treated as closed.
-	float bounds[4];			// Tight bounding box of the shape [minx,miny,maxx,maxy].
-	struct NSVGpath* next;		// Pointer to next path, or NULL if last element.
-} NSVGpath;
-
-typedef struct NSVGshape
-{
-	char id[64];				// Optional 'id' attr of the shape or its group
-	NSVGpaint fill;				// Fill paint
-	NSVGpaint stroke;			// Stroke paint
-	float opacity;				// Opacity of the shape.
-	float strokeWidth;			// Stroke width (scaled).
-	float strokeDashOffset;		// Stroke dash offset (scaled).
-	float strokeDashArray[8];			// Stroke dash array (scaled).
-	char strokeDashCount;				// Number of dash values in dash array.
-	char strokeLineJoin;		// Stroke join type.
-	char strokeLineCap;			// Stroke cap type.
-	float miterLimit;			// Miter limit
-	char fillRule;				// Fill rule, see NSVGfillRule.
-	unsigned char flags;		// Logical or of NSVG_FLAGS_* flags
-	float bounds[4];			// Tight bounding box of the shape [minx,miny,maxx,maxy].
-	NSVGpath* paths;			// Linked list of paths in the image.
-	struct NSVGshape* next;		// Pointer to next shape, or NULL if last element.
-} NSVGshape;
-
-typedef struct NSVGimage
-{
-	float width;				// Width of the image.
-	float height;				// Height of the image.
-	NSVGshape* shapes;			// Linked list of shapes in the image.
-} NSVGimage;
-
-// Parses SVG file from a file, returns SVG image as paths.
-NSVGimage* nsvgParseFromFile(const char* filename, const char* units, float dpi);
-
-// Parses SVG file from a null terminated string, returns SVG image as paths.
-// Important note: changes the string.
-NSVGimage* nsvgParse(char* input, const char* units, float dpi);
-
-// Duplicates a path.
-NSVGpath* nsvgDuplicatePath(NSVGpath* p);
-
-// Deletes an image.
-void nsvgDelete(NSVGimage* image);
-
-#ifndef NANOSVG_CPLUSPLUS
-#ifdef __cplusplus
-}
-#endif
-#endif
-
-#ifdef NANOSVG_IMPLEMENTATION
-
-#include <string.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-
-#define NSVG_PI (3.14159265358979323846264338327f)
-#define NSVG_KAPPA90 (0.5522847493f)	// Length proportional to radius of a cubic bezier handle for 90deg arcs.
-
-#define NSVG_ALIGN_MIN 0
-#define NSVG_ALIGN_MID 1
-#define NSVG_ALIGN_MAX 2
-#define NSVG_ALIGN_NONE 0
-#define NSVG_ALIGN_MEET 1
-#define NSVG_ALIGN_SLICE 2
-
-#define NSVG_NOTUSED(v) do { (void)(1 ? (void)0 : ( (void)(v) ) ); } while(0)
-#define NSVG_RGB(r, g, b) (((unsigned int)r) | ((unsigned int)g << 8) | ((unsigned int)b << 16))
-
-#ifdef _MSC_VER
-	#pragma warning (disable: 4996) // Switch off security warnings
-	#pragma warning (disable: 4100) // Switch off unreferenced formal parameter warnings
-	#ifdef __cplusplus
-	#define NSVG_INLINE inline
-	#else
-	#define NSVG_INLINE
-	#endif
-#else
-	#define NSVG_INLINE inline
-#endif
-
-
-static int nsvg__isspace(char c)
-{
-	return strchr(" \t\n\v\f\r", c) != 0;
-}
-
-static int nsvg__isdigit(char c)
-{
-	return c >= '0' && c <= '9';
-}
-
-static NSVG_INLINE float nsvg__minf(float a, float b) { return a < b ? a : b; }
-static NSVG_INLINE float nsvg__maxf(float a, float b) { return a > b ? a : b; }
-
-
-// Simple XML parser
-
-#define NSVG_XML_TAG 1
-#define NSVG_XML_CONTENT 2
-#define NSVG_XML_MAX_ATTRIBS 256
-
-static void nsvg__parseContent(char* s,
-							   void (*contentCb)(void* ud, const char* s),
-							   void* ud)
-{
-	// Trim start white spaces
-	while (*s && nsvg__isspace(*s)) s++;
-	if (!*s) return;
-
-	if (contentCb)
-		(*contentCb)(ud, s);
-}
-
-static void nsvg__parseElement(char* s,
-							   void (*startelCb)(void* ud, const char* el, const char** attr),
-							   void (*endelCb)(void* ud, const char* el),
-							   void* ud)
-{
-	const char* attr[NSVG_XML_MAX_ATTRIBS];
-	int nattr = 0;
-	char* name;
-	int start = 0;
-	int end = 0;
-	char quote;
-
-	// Skip white space after the '<'
-	while (*s && nsvg__isspace(*s)) s++;
-
-	// Check if the tag is end tag
-	if (*s == '/') {
-		s++;
-		end = 1;
-	} else {
-		start = 1;
-	}
-
-	// Skip comments, data and preprocessor stuff.
-	if (!*s || *s == '?' || *s == '!')
-		return;
-
-	// Get tag name
-	name = s;
-	while (*s && !nsvg__isspace(*s)) s++;
-	if (*s) { *s++ = '\0'; }
-
-	// Get attribs
-	while (!end && *s && nattr < NSVG_XML_MAX_ATTRIBS-3) {
-		char* name = NULL;
-		char* value = NULL;
-
-		// Skip white space before the attrib name
-		while (*s && nsvg__isspace(*s)) s++;
-		if (!*s) break;
-		if (*s == '/') {
-			end = 1;
-			break;
-		}
-		name = s;
-		// Find end of the attrib name.
-		while (*s && !nsvg__isspace(*s) && *s != '=') s++;
-		if (*s) { *s++ = '\0'; }
-		// Skip until the beginning of the value.
-		while (*s && *s != '\"' && *s != '\'') s++;
-		if (!*s) break;
-		quote = *s;
-		s++;
-		// Store value and find the end of it.
-		value = s;
-		while (*s && *s != quote) s++;
-		if (*s) { *s++ = '\0'; }
-
-		// Store only well formed attributes
-		if (name && value) {
-			attr[nattr++] = name;
-			attr[nattr++] = value;
-		}
-	}
-
-	// List terminator
-	attr[nattr++] = 0;
-	attr[nattr++] = 0;
-
-	// Call callbacks.
-	if (start && startelCb)
-		(*startelCb)(ud, name, attr);
-	if (end && endelCb)
-		(*endelCb)(ud, name);
-}
-
-int nsvg__parseXML(char* input,
-				   void (*startelCb)(void* ud, const char* el, const char** attr),
-				   void (*endelCb)(void* ud, const char* el),
-				   void (*contentCb)(void* ud, const char* s),
-				   void* ud)
-{
-	char* s = input;
-	char* mark = s;
-	int state = NSVG_XML_CONTENT;
-	while (*s) {
-		if (*s == '<' && state == NSVG_XML_CONTENT) {
-			// Start of a tag
-			*s++ = '\0';
-			nsvg__parseContent(mark, contentCb, ud);
-			mark = s;
-			state = NSVG_XML_TAG;
-		} else if (*s == '>' && state == NSVG_XML_TAG) {
-			// Start of a content or new tag.
-			*s++ = '\0';
-			nsvg__parseElement(mark, startelCb, endelCb, ud);
-			mark = s;
-			state = NSVG_XML_CONTENT;
-		} else {
-			s++;
-		}
-	}
-
-	return 1;
-}
-
-
-/* Simple SVG parser. */
-
-#define NSVG_MAX_ATTR 128
-
-enum NSVGgradientUnits {
-	NSVG_USER_SPACE = 0,
-	NSVG_OBJECT_SPACE = 1
-};
-
-#define NSVG_MAX_DASHES 8
-
-enum NSVGunits {
-	NSVG_UNITS_USER,
-	NSVG_UNITS_PX,
-	NSVG_UNITS_PT,
-	NSVG_UNITS_PC,
-	NSVG_UNITS_MM,
-	NSVG_UNITS_CM,
-	NSVG_UNITS_IN,
-	NSVG_UNITS_PERCENT,
-	NSVG_UNITS_EM,
-	NSVG_UNITS_EX
-};
-
-typedef struct NSVGcoordinate {
-	float value;
-	int units;
-} NSVGcoordinate;
-
-typedef struct NSVGlinearData {
-	NSVGcoordinate x1, y1, x2, y2;
-} NSVGlinearData;
-
-typedef struct NSVGradialData {
-	NSVGcoordinate cx, cy, r, fx, fy;
-} NSVGradialData;
-
-typedef struct NSVGgradientData
-{
-	char id[64];
-	char ref[64];
-	char type;
-	union {
-		NSVGlinearData linear;
-		NSVGradialData radial;
-	};
-	char spread;
-	char units;
-	float xform[6];
-	int nstops;
-	NSVGgradientStop* stops;
-	struct NSVGgradientData* next;
-} NSVGgradientData;
-
-typedef struct NSVGattrib
-{
-	char id[64];
-	float xform[6];
-	unsigned int fillColor;
-	unsigned int strokeColor;
-	float opacity;
-	float fillOpacity;
-	float strokeOpacity;
-	char fillGradient[64];
-	char strokeGradient[64];
-	float strokeWidth;
-	float strokeDashOffset;
-	float strokeDashArray[NSVG_MAX_DASHES];
-	int strokeDashCount;
-	char strokeLineJoin;
-	char strokeLineCap;
-	float miterLimit;
-	char fillRule;
-	float fontSize;
-	unsigned int stopColor;
-	float stopOpacity;
-	float stopOffset;
-	char hasFill;
-	char hasStroke;
-	char visible;
-} NSVGattrib;
-
-typedef struct NSVGparser
-{
-	NSVGattrib attr[NSVG_MAX_ATTR];
-	int attrHead;
-	float* pts;
-	int npts;
-	int cpts;
-	NSVGpath* plist;
-	NSVGimage* image;
-	NSVGgradientData* gradients;
-	NSVGshape* shapesTail;
-	float viewMinx, viewMiny, viewWidth, viewHeight;
-	int alignX, alignY, alignType;
-	float dpi;
-	char pathFlag;
-	char defsFlag;
-} NSVGparser;
-
-static void nsvg__xformIdentity(float* t)
-{
-	t[0] = 1.0f; t[1] = 0.0f;
-	t[2] = 0.0f; t[3] = 1.0f;
-	t[4] = 0.0f; t[5] = 0.0f;
-}
-
-static void nsvg__xformSetTranslation(float* t, float tx, float ty)
-{
-	t[0] = 1.0f; t[1] = 0.0f;
-	t[2] = 0.0f; t[3] = 1.0f;
-	t[4] = tx; t[5] = ty;
-}
-
-static void nsvg__xformSetScale(float* t, float sx, float sy)
-{
-	t[0] = sx; t[1] = 0.0f;
-	t[2] = 0.0f; t[3] = sy;
-	t[4] = 0.0f; t[5] = 0.0f;
-}
-
-static void nsvg__xformSetSkewX(float* t, float a)
-{
-	t[0] = 1.0f; t[1] = 0.0f;
-	t[2] = tanf(a); t[3] = 1.0f;
-	t[4] = 0.0f; t[5] = 0.0f;
-}
-
-static void nsvg__xformSetSkewY(float* t, float a)
-{
-	t[0] = 1.0f; t[1] = tanf(a);
-	t[2] = 0.0f; t[3] = 1.0f;
-	t[4] = 0.0f; t[5] = 0.0f;
-}
-
-static void nsvg__xformSetRotation(float* t, float a)
-{
-	float cs = cosf(a), sn = sinf(a);
-	t[0] = cs; t[1] = sn;
-	t[2] = -sn; t[3] = cs;
-	t[4] = 0.0f; t[5] = 0.0f;
-}
-
-static void nsvg__xformMultiply(float* t, float* s)
-{
-	float t0 = t[0] * s[0] + t[1] * s[2];
-	float t2 = t[2] * s[0] + t[3] * s[2];
-	float t4 = t[4] * s[0] + t[5] * s[2] + s[4];
-	t[1] = t[0] * s[1] + t[1] * s[3];
-	t[3] = t[2] * s[1] + t[3] * s[3];
-	t[5] = t[4] * s[1] + t[5] * s[3] + s[5];
-	t[0] = t0;
-	t[2] = t2;
-	t[4] = t4;
-}
-
-static void nsvg__xformInverse(float* inv, float* t)
-{
-	double invdet, det = (double)t[0] * t[3] - (double)t[2] * t[1];
-	if (det > -1e-6 && det < 1e-6) {
-		nsvg__xformIdentity(t);
-		return;
-	}
-	invdet = 1.0 / det;
-	inv[0] = (float)(t[3] * invdet);
-	inv[2] = (float)(-t[2] * invdet);
-	inv[4] = (float)(((double)t[2] * t[5] - (double)t[3] * t[4]) * invdet);
-	inv[1] = (float)(-t[1] * invdet);
-	inv[3] = (float)(t[0] * invdet);
-	inv[5] = (float)(((double)t[1] * t[4] - (double)t[0] * t[5]) * invdet);
-}
-
-static void nsvg__xformPremultiply(float* t, float* s)
-{
-	float s2[6];
-	memcpy(s2, s, sizeof(float)*6);
-	nsvg__xformMultiply(s2, t);
-	memcpy(t, s2, sizeof(float)*6);
-}
-
-static void nsvg__xformPoint(float* dx, float* dy, float x, float y, float* t)
-{
-	*dx = x*t[0] + y*t[2] + t[4];
-	*dy = x*t[1] + y*t[3] + t[5];
-}
-
-static void nsvg__xformVec(float* dx, float* dy, float x, float y, float* t)
-{
-	*dx = x*t[0] + y*t[2];
-	*dy = x*t[1] + y*t[3];
-}
-
-#define NSVG_EPSILON (1e-12)
-
-static int nsvg__ptInBounds(float* pt, float* bounds)
-{
-	return pt[0] >= bounds[0] && pt[0] <= bounds[2] && pt[1] >= bounds[1] && pt[1] <= bounds[3];
-}
-
-
-static double nsvg__evalBezier(double t, double p0, double p1, double p2, double p3)
-{
-	double it = 1.0-t;
-	return it*it*it*p0 + 3.0*it*it*t*p1 + 3.0*it*t*t*p2 + t*t*t*p3;
-}
-
-static void nsvg__curveBounds(float* bounds, float* curve)
-{
-	int i, j, count;
-	double roots[2], a, b, c, b2ac, t, v;
-	float* v0 = &curve[0];
-	float* v1 = &curve[2];
-	float* v2 = &curve[4];
-	float* v3 = &curve[6];
-
-	// Start the bounding box by end points
-	bounds[0] = nsvg__minf(v0[0], v3[0]);
-	bounds[1] = nsvg__minf(v0[1], v3[1]);
-	bounds[2] = nsvg__maxf(v0[0], v3[0]);
-	bounds[3] = nsvg__maxf(v0[1], v3[1]);
-
-	// Bezier curve fits inside the convex hull of it's control points.
-	// If control points are inside the bounds, we're done.
-	if (nsvg__ptInBounds(v1, bounds) && nsvg__ptInBounds(v2, bounds))
-		return;
-
-	// Add bezier curve inflection points in X and Y.
-	for (i = 0; i < 2; i++) {
-		a = -3.0 * v0[i] + 9.0 * v1[i] - 9.0 * v2[i] + 3.0 * v3[i];
-		b = 6.0 * v0[i] - 12.0 * v1[i] + 6.0 * v2[i];
-		c = 3.0 * v1[i] - 3.0 * v0[i];
-		count = 0;
-		if (fabs(a) < NSVG_EPSILON) {
-			if (fabs(b) > NSVG_EPSILON) {
-				t = -c / b;
-				if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
-					roots[count++] = t;
-			}
-		} else {
-			b2ac = b*b - 4.0*c*a;
-			if (b2ac > NSVG_EPSILON) {
-				t = (-b + sqrt(b2ac)) / (2.0 * a);
-				if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
-					roots[count++] = t;
-				t = (-b - sqrt(b2ac)) / (2.0 * a);
-				if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
-					roots[count++] = t;
-			}
-		}
-		for (j = 0; j < count; j++) {
-			v = nsvg__evalBezier(roots[j], v0[i], v1[i], v2[i], v3[i]);
-			bounds[0+i] = nsvg__minf(bounds[0+i], (float)v);
-			bounds[2+i] = nsvg__maxf(bounds[2+i], (float)v);
-		}
-	}
-}
-
-static NSVGparser* nsvg__createParser(void)
-{
-	NSVGparser* p;
-	p = (NSVGparser*)malloc(sizeof(NSVGparser));
-	if (p == NULL) goto error;
-	memset(p, 0, sizeof(NSVGparser));
-
-	p->image = (NSVGimage*)malloc(sizeof(NSVGimage));
-	if (p->image == NULL) goto error;
-	memset(p->image, 0, sizeof(NSVGimage));
-
-	// Init style
-	nsvg__xformIdentity(p->attr[0].xform);
-	memset(p->attr[0].id, 0, sizeof p->attr[0].id);
-	p->attr[0].fillColor = NSVG_RGB(0,0,0);
-	p->attr[0].strokeColor = NSVG_RGB(0,0,0);
-	p->attr[0].opacity = 1;
-	p->attr[0].fillOpacity = 1;
-	p->attr[0].strokeOpacity = 1;
-	p->attr[0].stopOpacity = 1;
-	p->attr[0].strokeWidth = 1;
-	p->attr[0].strokeLineJoin = NSVG_JOIN_MITER;
-	p->attr[0].strokeLineCap = NSVG_CAP_BUTT;
-	p->attr[0].miterLimit = 4;
-	p->attr[0].fillRule = NSVG_FILLRULE_NONZERO;
-	p->attr[0].hasFill = 1;
-	p->attr[0].visible = 1;
-
-	return p;
-
-error:
-	if (p) {
-		if (p->image) free(p->image);
-		free(p);
-	}
-	return NULL;
-}
-
-static void nsvg__deletePaths(NSVGpath* path)
-{
-	while (path) {
-		NSVGpath *next = path->next;
-		if (path->pts != NULL)
-			free(path->pts);
-		free(path);
-		path = next;
-	}
-}
-
-static void nsvg__deletePaint(NSVGpaint* paint)
-{
-	if (paint->type == NSVG_PAINT_LINEAR_GRADIENT || paint->type == NSVG_PAINT_RADIAL_GRADIENT)
-		free(paint->gradient);
-}
-
-static void nsvg__deleteGradientData(NSVGgradientData* grad)
-{
-	NSVGgradientData* next;
-	while (grad != NULL) {
-		next = grad->next;
-		free(grad->stops);
-		free(grad);
-		grad = next;
-	}
-}
-
-static void nsvg__deleteParser(NSVGparser* p)
-{
-	if (p != NULL) {
-		nsvg__deletePaths(p->plist);
-		nsvg__deleteGradientData(p->gradients);
-		nsvgDelete(p->image);
-		free(p->pts);
-		free(p);
-	}
-}
-
-static void nsvg__resetPath(NSVGparser* p)
-{
-	p->npts = 0;
-}
-
-static void nsvg__addPoint(NSVGparser* p, float x, float y)
-{
-	if (p->npts+1 > p->cpts) {
-		p->cpts = p->cpts ? p->cpts*2 : 8;
-		p->pts = (float*)realloc(p->pts, p->cpts*2*sizeof(float));
-		if (!p->pts) return;
-	}
-	p->pts[p->npts*2+0] = x;
-	p->pts[p->npts*2+1] = y;
-	p->npts++;
-}
-
-static void nsvg__moveTo(NSVGparser* p, float x, float y)
-{
-	if (p->npts > 0) {
-		p->pts[(p->npts-1)*2+0] = x;
-		p->pts[(p->npts-1)*2+1] = y;
-	} else {
-		nsvg__addPoint(p, x, y);
-	}
-}
-
-static void nsvg__lineTo(NSVGparser* p, float x, float y)
-{
-	float px,py, dx,dy;
-	if (p->npts > 0) {
-		px = p->pts[(p->npts-1)*2+0];
-		py = p->pts[(p->npts-1)*2+1];
-		dx = x - px;
-		dy = y - py;
-		nsvg__addPoint(p, px + dx/3.0f, py + dy/3.0f);
-		nsvg__addPoint(p, x - dx/3.0f, y - dy/3.0f);
-		nsvg__addPoint(p, x, y);
-	}
-}
-
-static void nsvg__cubicBezTo(NSVGparser* p, float cpx1, float cpy1, float cpx2, float cpy2, float x, float y)
-{
-	if (p->npts > 0) {
-		nsvg__addPoint(p, cpx1, cpy1);
-		nsvg__addPoint(p, cpx2, cpy2);
-		nsvg__addPoint(p, x, y);
-	}
-}
-
-static NSVGattrib* nsvg__getAttr(NSVGparser* p)
-{
-	return &p->attr[p->attrHead];
-}
-
-static void nsvg__pushAttr(NSVGparser* p)
-{
-	if (p->attrHead < NSVG_MAX_ATTR-1) {
-		p->attrHead++;
-		memcpy(&p->attr[p->attrHead], &p->attr[p->attrHead-1], sizeof(NSVGattrib));
-	}
-}
-
-static void nsvg__popAttr(NSVGparser* p)
-{
-	if (p->attrHead > 0)
-		p->attrHead--;
-}
-
-static float nsvg__actualOrigX(NSVGparser* p)
-{
-	return p->viewMinx;
-}
-
-static float nsvg__actualOrigY(NSVGparser* p)
-{
-	return p->viewMiny;
-}
-
-static float nsvg__actualWidth(NSVGparser* p)
-{
-	return p->viewWidth;
-}
-
-static float nsvg__actualHeight(NSVGparser* p)
-{
-	return p->viewHeight;
-}
-
-static float nsvg__actualLength(NSVGparser* p)
-{
-	float w = nsvg__actualWidth(p), h = nsvg__actualHeight(p);
-	return sqrtf(w*w + h*h) / sqrtf(2.0f);
-}
-
-static float nsvg__convertToPixels(NSVGparser* p, NSVGcoordinate c, float orig, float length)
-{
-	NSVGattrib* attr = nsvg__getAttr(p);
-	switch (c.units) {
-		case NSVG_UNITS_USER:		return c.value;
-		case NSVG_UNITS_PX:			return c.value;
-		case NSVG_UNITS_PT:			return c.value / 72.0f * p->dpi;
-		case NSVG_UNITS_PC:			return c.value / 6.0f * p->dpi;
-		case NSVG_UNITS_MM:			return c.value / 25.4f * p->dpi;
-		case NSVG_UNITS_CM:			return c.value / 2.54f * p->dpi;
-		case NSVG_UNITS_IN:			return c.value * p->dpi;
-		case NSVG_UNITS_EM:			return c.value * attr->fontSize;
-		case NSVG_UNITS_EX:			return c.value * attr->fontSize * 0.52f; // x-height of Helvetica.
-		case NSVG_UNITS_PERCENT:	return orig + c.value / 100.0f * length;
-		default:					return c.value;
-	}
-	return c.value;
-}
-
-static NSVGgradientData* nsvg__findGradientData(NSVGparser* p, const char* id)
-{
-	NSVGgradientData* grad = p->gradients;
-	if (id == NULL || *id == '\0')
-		return NULL;
-	while (grad != NULL) {
-		if (strcmp(grad->id, id) == 0)
-			return grad;
-		grad = grad->next;
-	}
-	return NULL;
-}
-
-static NSVGgradient* nsvg__createGradient(NSVGparser* p, const char* id, const float* localBounds, char* paintType)
-{
-	NSVGattrib* attr = nsvg__getAttr(p);
-	NSVGgradientData* data = NULL;
-	NSVGgradientData* ref = NULL;
-	NSVGgradientStop* stops = NULL;
-	NSVGgradient* grad;
-	float ox, oy, sw, sh, sl;
-	int nstops = 0;
-	int refIter;
-
-	data = nsvg__findGradientData(p, id);
-	if (data == NULL) return NULL;
-
-	// TODO: use ref to fill in all unset values too.
-	ref = data;
-	refIter = 0;
-	while (ref != NULL) {
-		NSVGgradientData* nextRef = NULL;
-		if (stops == NULL && ref->stops != NULL) {
-			stops = ref->stops;
-			nstops = ref->nstops;
-			break;
-		}
-		nextRef = nsvg__findGradientData(p, ref->ref);
-		if (nextRef == ref) break; // prevent infite loops on malformed data
-		ref = nextRef;
-		refIter++;
-		if (refIter > 32) break; // prevent infite loops on malformed data
-	}
-	if (stops == NULL) return NULL;
-
-	grad = (NSVGgradient*)malloc(sizeof(NSVGgradient) + sizeof(NSVGgradientStop)*(nstops-1));
-	if (grad == NULL) return NULL;
-
-	// The shape width and height.
-	if (data->units == NSVG_OBJECT_SPACE) {
-		ox = localBounds[0];
-		oy = localBounds[1];
-		sw = localBounds[2] - localBounds[0];
-		sh = localBounds[3] - localBounds[1];
-	} else {
-		ox = nsvg__actualOrigX(p);
-		oy = nsvg__actualOrigY(p);
-		sw = nsvg__actualWidth(p);
-		sh = nsvg__actualHeight(p);
-	}
-	sl = sqrtf(sw*sw + sh*sh) / sqrtf(2.0f);
-
-	if (data->type == NSVG_PAINT_LINEAR_GRADIENT) {
-		float x1, y1, x2, y2, dx, dy;
-		x1 = nsvg__convertToPixels(p, data->linear.x1, ox, sw);
-		y1 = nsvg__convertToPixels(p, data->linear.y1, oy, sh);
-		x2 = nsvg__convertToPixels(p, data->linear.x2, ox, sw);
-		y2 = nsvg__convertToPixels(p, data->linear.y2, oy, sh);
-		// Calculate transform aligned to the line
-		dx = x2 - x1;
-		dy = y2 - y1;
-		grad->xform[0] = dy; grad->xform[1] = -dx;
-		grad->xform[2] = dx; grad->xform[3] = dy;
-		grad->xform[4] = x1; grad->xform[5] = y1;
-	} else {
-		float cx, cy, fx, fy, r;
-		cx = nsvg__convertToPixels(p, data->radial.cx, ox, sw);
-		cy = nsvg__convertToPixels(p, data->radial.cy, oy, sh);
-		fx = nsvg__convertToPixels(p, data->radial.fx, ox, sw);
-		fy = nsvg__convertToPixels(p, data->radial.fy, oy, sh);
-		r = nsvg__convertToPixels(p, data->radial.r, 0, sl);
-		// Calculate transform aligned to the circle
-		grad->xform[0] = r; grad->xform[1] = 0;
-		grad->xform[2] = 0; grad->xform[3] = r;
-		grad->xform[4] = cx; grad->xform[5] = cy;
-		grad->fx = fx / r;
-		grad->fy = fy / r;
-	}
-
-	nsvg__xformMultiply(grad->xform, data->xform);
-	nsvg__xformMultiply(grad->xform, attr->xform);
-
-	grad->spread = data->spread;
-	memcpy(grad->stops, stops, nstops*sizeof(NSVGgradientStop));
-	grad->nstops = nstops;
-
-	*paintType = data->type;
-
-	return grad;
-}
-
-static float nsvg__getAverageScale(float* t)
-{
-	float sx = sqrtf(t[0]*t[0] + t[2]*t[2]);
-	float sy = sqrtf(t[1]*t[1] + t[3]*t[3]);
-	return (sx + sy) * 0.5f;
-}
-
-static void nsvg__getLocalBounds(float* bounds, NSVGshape *shape, float* xform)
-{
-	NSVGpath* path;
-	float curve[4*2], curveBounds[4];
-	int i, first = 1;
-	for (path = shape->paths; path != NULL; path = path->next) {
-		nsvg__xformPoint(&curve[0], &curve[1], path->pts[0], path->pts[1], xform);
-		for (i = 0; i < path->npts-1; i += 3) {
-			nsvg__xformPoint(&curve[2], &curve[3], path->pts[(i+1)*2], path->pts[(i+1)*2+1], xform);
-			nsvg__xformPoint(&curve[4], &curve[5], path->pts[(i+2)*2], path->pts[(i+2)*2+1], xform);
-			nsvg__xformPoint(&curve[6], &curve[7], path->pts[(i+3)*2], path->pts[(i+3)*2+1], xform);
-			nsvg__curveBounds(curveBounds, curve);
-			if (first) {
-				bounds[0] = curveBounds[0];
-				bounds[1] = curveBounds[1];
-				bounds[2] = curveBounds[2];
-				bounds[3] = curveBounds[3];
-				first = 0;
-			} else {
-				bounds[0] = nsvg__minf(bounds[0], curveBounds[0]);
-				bounds[1] = nsvg__minf(bounds[1], curveBounds[1]);
-				bounds[2] = nsvg__maxf(bounds[2], curveBounds[2]);
-				bounds[3] = nsvg__maxf(bounds[3], curveBounds[3]);
-			}
-			curve[0] = curve[6];
-			curve[1] = curve[7];
-		}
-	}
-}
-
-static void nsvg__addShape(NSVGparser* p)
-{
-	NSVGattrib* attr = nsvg__getAttr(p);
-	float scale = 1.0f;
-	NSVGshape* shape;
-	NSVGpath* path;
-	int i;
-
-	if (p->plist == NULL)
-		return;
-
-	shape = (NSVGshape*)malloc(sizeof(NSVGshape));
-	if (shape == NULL) goto error;
-	memset(shape, 0, sizeof(NSVGshape));
-
-	memcpy(shape->id, attr->id, sizeof shape->id);
-	scale = nsvg__getAverageScale(attr->xform);
-	shape->strokeWidth = attr->strokeWidth * scale;
-	shape->strokeDashOffset = attr->strokeDashOffset * scale;
-	shape->strokeDashCount = (char)attr->strokeDashCount;
-	for (i = 0; i < attr->strokeDashCount; i++)
-		shape->strokeDashArray[i] = attr->strokeDashArray[i] * scale;
-	shape->strokeLineJoin = attr->strokeLineJoin;
-	shape->strokeLineCap = attr->strokeLineCap;
-	shape->miterLimit = attr->miterLimit;
-	shape->fillRule = attr->fillRule;
-	shape->opacity = attr->opacity;
-
-	shape->paths = p->plist;
-	p->plist = NULL;
-
-	// Calculate shape bounds
-	shape->bounds[0] = shape->paths->bounds[0];
-	shape->bounds[1] = shape->paths->bounds[1];
-	shape->bounds[2] = shape->paths->bounds[2];
-	shape->bounds[3] = shape->paths->bounds[3];
-	for (path = shape->paths->next; path != NULL; path = path->next) {
-		shape->bounds[0] = nsvg__minf(shape->bounds[0], path->bounds[0]);
-		shape->bounds[1] = nsvg__minf(shape->bounds[1], path->bounds[1]);
-		shape->bounds[2] = nsvg__maxf(shape->bounds[2], path->bounds[2]);
-		shape->bounds[3] = nsvg__maxf(shape->bounds[3], path->bounds[3]);
-	}
-
-	// Set fill
-	if (attr->hasFill == 0) {
-		shape->fill.type = NSVG_PAINT_NONE;
-	} else if (attr->hasFill == 1) {
-		shape->fill.type = NSVG_PAINT_COLOR;
-		shape->fill.color = attr->fillColor;
-		shape->fill.color |= (unsigned int)(attr->fillOpacity*255) << 24;
-	} else if (attr->hasFill == 2) {
-		float inv[6], localBounds[4];
-		nsvg__xformInverse(inv, attr->xform);
-		nsvg__getLocalBounds(localBounds, shape, inv);
-		shape->fill.gradient = nsvg__createGradient(p, attr->fillGradient, localBounds, &shape->fill.type);
-		if (shape->fill.gradient == NULL) {
-			shape->fill.type = NSVG_PAINT_NONE;
-		}
-	}
-
-	// Set stroke
-	if (attr->hasStroke == 0) {
-		shape->stroke.type = NSVG_PAINT_NONE;
-	} else if (attr->hasStroke == 1) {
-		shape->stroke.type = NSVG_PAINT_COLOR;
-		shape->stroke.color = attr->strokeColor;
-		shape->stroke.color |= (unsigned int)(attr->strokeOpacity*255) << 24;
-	} else if (attr->hasStroke == 2) {
-		float inv[6], localBounds[4];
-		nsvg__xformInverse(inv, attr->xform);
-		nsvg__getLocalBounds(localBounds, shape, inv);
-		shape->stroke.gradient = nsvg__createGradient(p, attr->strokeGradient, localBounds, &shape->stroke.type);
-		if (shape->stroke.gradient == NULL)
-			shape->stroke.type = NSVG_PAINT_NONE;
-	}
-
-	// Set flags
-	shape->flags = (attr->visible ? NSVG_FLAGS_VISIBLE : 0x00);
-
-	// Add to tail
-	if (p->image->shapes == NULL)
-		p->image->shapes = shape;
-	else
-		p->shapesTail->next = shape;
-	p->shapesTail = shape;
-
-	return;
-
-error:
-	if (shape) free(shape);
-}
-
-static void nsvg__addPath(NSVGparser* p, char closed)
-{
-	NSVGattrib* attr = nsvg__getAttr(p);
-	NSVGpath* path = NULL;
-	float bounds[4];
-	float* curve;
-	int i;
-
-	if (p->npts < 4)
-		return;
-
-	if (closed)
-		nsvg__lineTo(p, p->pts[0], p->pts[1]);
-
-	// Expect 1 + N*3 points (N = number of cubic bezier segments).
-	if ((p->npts % 3) != 1)
-		return;
-
-	path = (NSVGpath*)malloc(sizeof(NSVGpath));
-	if (path == NULL) goto error;
-	memset(path, 0, sizeof(NSVGpath));
-
-	path->pts = (float*)malloc(p->npts*2*sizeof(float));
-	if (path->pts == NULL) goto error;
-	path->closed = closed;
-	path->npts = p->npts;
-
-	// Transform path.
-	for (i = 0; i < p->npts; ++i)
-		nsvg__xformPoint(&path->pts[i*2], &path->pts[i*2+1], p->pts[i*2], p->pts[i*2+1], attr->xform);
-
-	// Find bounds
-	for (i = 0; i < path->npts-1; i += 3) {
-		curve = &path->pts[i*2];
-		nsvg__curveBounds(bounds, curve);
-		if (i == 0) {
-			path->bounds[0] = bounds[0];
-			path->bounds[1] = bounds[1];
-			path->bounds[2] = bounds[2];
-			path->bounds[3] = bounds[3];
-		} else {
-			path->bounds[0] = nsvg__minf(path->bounds[0], bounds[0]);
-			path->bounds[1] = nsvg__minf(path->bounds[1], bounds[1]);
-			path->bounds[2] = nsvg__maxf(path->bounds[2], bounds[2]);
-			path->bounds[3] = nsvg__maxf(path->bounds[3], bounds[3]);
-		}
-	}
-
-	path->next = p->plist;
-	p->plist = path;
-
-	return;
-
-error:
-	if (path != NULL) {
-		if (path->pts != NULL) free(path->pts);
-		free(path);
-	}
-}
-
-// We roll our own string to float because the std library one uses locale and messes things up.
-static double nsvg__atof(const char* s)
-{
-	char* cur = (char*)s;
-	char* end = NULL;
-	double res = 0.0, sign = 1.0;
-	long long intPart = 0, fracPart = 0;
-	char hasIntPart = 0, hasFracPart = 0;
-
-	// Parse optional sign
-	if (*cur == '+') {
-		cur++;
-	} else if (*cur == '-') {
-		sign = -1;
-		cur++;
-	}
-
-	// Parse integer part
-	if (nsvg__isdigit(*cur)) {
-		// Parse digit sequence
-		intPart = strtoll(cur, &end, 10);
-		if (cur != end) {
-			res = (double)intPart;
-			hasIntPart = 1;
-			cur = end;
-		}
-	}
-
-	// Parse fractional part.
-	if (*cur == '.') {
-		cur++; // Skip '.'
-		if (nsvg__isdigit(*cur)) {
-			// Parse digit sequence
-			fracPart = strtoll(cur, &end, 10);
-			if (cur != end) {
-				res += (double)fracPart / pow(10.0, (double)(end - cur));
-				hasFracPart = 1;
-				cur = end;
-			}
-		}
-	}
-
-	// A valid number should have integer or fractional part.
-	if (!hasIntPart && !hasFracPart)
-		return 0.0;
-
-	// Parse optional exponent
-	if (*cur == 'e' || *cur == 'E') {
-		long expPart = 0;
-		cur++; // skip 'E'
-		expPart = strtol(cur, &end, 10); // Parse digit sequence with sign
-		if (cur != end) {
-			res *= pow(10.0, (double)expPart);
-		}
-	}
-
-	return res * sign;
-}
-
-
-static const char* nsvg__parseNumber(const char* s, char* it, const int size)
-{
-	const int last = size-1;
-	int i = 0;
-
-	// sign
-	if (*s == '-' || *s == '+') {
-		if (i < last) it[i++] = *s;
-		s++;
-	}
-	// integer part
-	while (*s && nsvg__isdigit(*s)) {
-		if (i < last) it[i++] = *s;
-		s++;
-	}
-	if (*s == '.') {
-		// decimal point
-		if (i < last) it[i++] = *s;
-		s++;
-		// fraction part
-		while (*s && nsvg__isdigit(*s)) {
-			if (i < last) it[i++] = *s;
-			s++;
-		}
-	}
-	// exponent
-	if ((*s == 'e' || *s == 'E') && (s[1] != 'm' && s[1] != 'x')) {
-		if (i < last) it[i++] = *s;
-		s++;
-		if (*s == '-' || *s == '+') {
-			if (i < last) it[i++] = *s;
-			s++;
-		}
-		while (*s && nsvg__isdigit(*s)) {
-			if (i < last) it[i++] = *s;
-			s++;
-		}
-	}
-	it[i] = '\0';
-
-	return s;
-}
-
-static const char* nsvg__getNextPathItem(const char* s, char* it)
-{
-	it[0] = '\0';
-	// Skip white spaces and commas
-	while (*s && (nsvg__isspace(*s) || *s == ',')) s++;
-	if (!*s) return s;
-	if (*s == '-' || *s == '+' || *s == '.' || nsvg__isdigit(*s)) {
-		s = nsvg__parseNumber(s, it, 64);
-	} else {
-		// Parse command
-		it[0] = *s++;
-		it[1] = '\0';
-		return s;
-	}
-
-	return s;
-}
-
-static unsigned int nsvg__parseColorHex(const char* str)
-{
-	unsigned int r=0, g=0, b=0;
-	if (sscanf(str, "#%2x%2x%2x", &r, &g, &b) == 3 )		// 2 digit hex
-		return NSVG_RGB(r, g, b);
-	if (sscanf(str, "#%1x%1x%1x", &r, &g, &b) == 3 )		// 1 digit hex, e.g. #abc -> 0xccbbaa
-		return NSVG_RGB(r*17, g*17, b*17);			// same effect as (r<<4|r), (g<<4|g), ..
-	return NSVG_RGB(128, 128, 128);
-}
-
-// Parse rgb color. The pointer 'str' must point at "rgb(" (4+ characters).
-// This function returns gray (rgb(128, 128, 128) == '#808080') on parse errors
-// for backwards compatibility. Note: other image viewers return black instead.
-
-static unsigned int nsvg__parseColorRGB(const char* str)
-{
-	int i;
-	unsigned int rgbi[3];
-	float rgbf[3];
-	// try decimal integers first
-	if (sscanf(str, "rgb(%u, %u, %u)", &rgbi[0], &rgbi[1], &rgbi[2]) != 3) {
-		// integers failed, try percent values (float, locale independent)
-		const char delimiter[3] = {',', ',', ')'};
-		str += 4; // skip "rgb("
-		for (i = 0; i < 3; i++) {
-			while (*str && (nsvg__isspace(*str))) str++; 	// skip leading spaces
-			if (*str == '+') str++;				// skip '+' (don't allow '-')
-			if (!*str) break;
-			rgbf[i] = nsvg__atof(str);
-
-			// Note 1: it would be great if nsvg__atof() returned how many
-			// bytes it consumed but it doesn't. We need to skip the number,
-			// the '%' character, spaces, and the delimiter ',' or ')'.
-
-			// Note 2: The following code does not allow values like "33.%",
-			// i.e. a decimal point w/o fractional part, but this is consistent
-			// with other image viewers, e.g. firefox, chrome, eog, gimp.
-
-			while (*str && nsvg__isdigit(*str)) str++;		// skip integer part
-			if (*str == '.') {
-				str++;
-				if (!nsvg__isdigit(*str)) break;		// error: no digit after '.'
-				while (*str && nsvg__isdigit(*str)) str++;	// skip fractional part
-			}
-			if (*str == '%') str++; else break;
-			while (nsvg__isspace(*str)) str++;
-			if (*str == delimiter[i]) str++;
-			else break;
-		}
-		if (i == 3) {
-			rgbi[0] = roundf(rgbf[0] * 2.55f);
-			rgbi[1] = roundf(rgbf[1] * 2.55f);
-			rgbi[2] = roundf(rgbf[2] * 2.55f);
-		} else {
-			rgbi[0] = rgbi[1] = rgbi[2] = 128;
-		}
-	}
-	// clip values as the CSS spec requires
-	for (i = 0; i < 3; i++) {
-		if (rgbi[i] > 255) rgbi[i] = 255;
-	}
-	return NSVG_RGB(rgbi[0], rgbi[1], rgbi[2]);
-}
-
-typedef struct NSVGNamedColor {
-	const char* name;
-	unsigned int color;
-} NSVGNamedColor;
-
-NSVGNamedColor nsvg__colors[] = {
-
-	{ "red", NSVG_RGB(255, 0, 0) },
-	{ "green", NSVG_RGB( 0, 128, 0) },
-	{ "blue", NSVG_RGB( 0, 0, 255) },
-	{ "yellow", NSVG_RGB(255, 255, 0) },
-	{ "cyan", NSVG_RGB( 0, 255, 255) },
-	{ "magenta", NSVG_RGB(255, 0, 255) },
-	{ "black", NSVG_RGB( 0, 0, 0) },
-	{ "grey", NSVG_RGB(128, 128, 128) },
-	{ "gray", NSVG_RGB(128, 128, 128) },
-	{ "white", NSVG_RGB(255, 255, 255) },
-
-#ifdef NANOSVG_ALL_COLOR_KEYWORDS
-	{ "aliceblue", NSVG_RGB(240, 248, 255) },
-	{ "antiquewhite", NSVG_RGB(250, 235, 215) },
-	{ "aqua", NSVG_RGB( 0, 255, 255) },
-	{ "aquamarine", NSVG_RGB(127, 255, 212) },
-	{ "azure", NSVG_RGB(240, 255, 255) },
-	{ "beige", NSVG_RGB(245, 245, 220) },
-	{ "bisque", NSVG_RGB(255, 228, 196) },
-	{ "blanchedalmond", NSVG_RGB(255, 235, 205) },
-	{ "blueviolet", NSVG_RGB(138, 43, 226) },
-	{ "brown", NSVG_RGB(165, 42, 42) },
-	{ "burlywood", NSVG_RGB(222, 184, 135) },
-	{ "cadetblue", NSVG_RGB( 95, 158, 160) },
-	{ "chartreuse", NSVG_RGB(127, 255, 0) },
-	{ "chocolate", NSVG_RGB(210, 105, 30) },
-	{ "coral", NSVG_RGB(255, 127, 80) },
-	{ "cornflowerblue", NSVG_RGB(100, 149, 237) },
-	{ "cornsilk", NSVG_RGB(255, 248, 220) },
-	{ "crimson", NSVG_RGB(220, 20, 60) },
-	{ "darkblue", NSVG_RGB( 0, 0, 139) },
-	{ "darkcyan", NSVG_RGB( 0, 139, 139) },
-	{ "darkgoldenrod", NSVG_RGB(184, 134, 11) },
-	{ "darkgray", NSVG_RGB(169, 169, 169) },
-	{ "darkgreen", NSVG_RGB( 0, 100, 0) },
-	{ "darkgrey", NSVG_RGB(169, 169, 169) },
-	{ "darkkhaki", NSVG_RGB(189, 183, 107) },
-	{ "darkmagenta", NSVG_RGB(139, 0, 139) },
-	{ "darkolivegreen", NSVG_RGB( 85, 107, 47) },
-	{ "darkorange", NSVG_RGB(255, 140, 0) },
-	{ "darkorchid", NSVG_RGB(153, 50, 204) },
-	{ "darkred", NSVG_RGB(139, 0, 0) },
-	{ "darksalmon", NSVG_RGB(233, 150, 122) },
-	{ "darkseagreen", NSVG_RGB(143, 188, 143) },
-	{ "darkslateblue", NSVG_RGB( 72, 61, 139) },
-	{ "darkslategray", NSVG_RGB( 47, 79, 79) },
-	{ "darkslategrey", NSVG_RGB( 47, 79, 79) },
-	{ "darkturquoise", NSVG_RGB( 0, 206, 209) },
-	{ "darkviolet", NSVG_RGB(148, 0, 211) },
-	{ "deeppink", NSVG_RGB(255, 20, 147) },
-	{ "deepskyblue", NSVG_RGB( 0, 191, 255) },
-	{ "dimgray", NSVG_RGB(105, 105, 105) },
-	{ "dimgrey", NSVG_RGB(105, 105, 105) },
-	{ "dodgerblue", NSVG_RGB( 30, 144, 255) },
-	{ "firebrick", NSVG_RGB(178, 34, 34) },
-	{ "floralwhite", NSVG_RGB(255, 250, 240) },
-	{ "forestgreen", NSVG_RGB( 34, 139, 34) },
-	{ "fuchsia", NSVG_RGB(255, 0, 255) },
-	{ "gainsboro", NSVG_RGB(220, 220, 220) },
-	{ "ghostwhite", NSVG_RGB(248, 248, 255) },
-	{ "gold", NSVG_RGB(255, 215, 0) },
-	{ "goldenrod", NSVG_RGB(218, 165, 32) },
-	{ "greenyellow", NSVG_RGB(173, 255, 47) },
-	{ "honeydew", NSVG_RGB(240, 255, 240) },
-	{ "hotpink", NSVG_RGB(255, 105, 180) },
-	{ "indianred", NSVG_RGB(205, 92, 92) },
-	{ "indigo", NSVG_RGB( 75, 0, 130) },
-	{ "ivory", NSVG_RGB(255, 255, 240) },
-	{ "khaki", NSVG_RGB(240, 230, 140) },
-	{ "lavender", NSVG_RGB(230, 230, 250) },
-	{ "lavenderblush", NSVG_RGB(255, 240, 245) },
-	{ "lawngreen", NSVG_RGB(124, 252, 0) },
-	{ "lemonchiffon", NSVG_RGB(255, 250, 205) },
-	{ "lightblue", NSVG_RGB(173, 216, 230) },
-	{ "lightcoral", NSVG_RGB(240, 128, 128) },
-	{ "lightcyan", NSVG_RGB(224, 255, 255) },
-	{ "lightgoldenrodyellow", NSVG_RGB(250, 250, 210) },
-	{ "lightgray", NSVG_RGB(211, 211, 211) },
-	{ "lightgreen", NSVG_RGB(144, 238, 144) },
-	{ "lightgrey", NSVG_RGB(211, 211, 211) },
-	{ "lightpink", NSVG_RGB(255, 182, 193) },
-	{ "lightsalmon", NSVG_RGB(255, 160, 122) },
-	{ "lightseagreen", NSVG_RGB( 32, 178, 170) },
-	{ "lightskyblue", NSVG_RGB(135, 206, 250) },
-	{ "lightslategray", NSVG_RGB(119, 136, 153) },
-	{ "lightslategrey", NSVG_RGB(119, 136, 153) },
-	{ "lightsteelblue", NSVG_RGB(176, 196, 222) },
-	{ "lightyellow", NSVG_RGB(255, 255, 224) },
-	{ "lime", NSVG_RGB( 0, 255, 0) },
-	{ "limegreen", NSVG_RGB( 50, 205, 50) },
-	{ "linen", NSVG_RGB(250, 240, 230) },
-	{ "maroon", NSVG_RGB(128, 0, 0) },
-	{ "mediumaquamarine", NSVG_RGB(102, 205, 170) },
-	{ "mediumblue", NSVG_RGB( 0, 0, 205) },
-	{ "mediumorchid", NSVG_RGB(186, 85, 211) },
-	{ "mediumpurple", NSVG_RGB(147, 112, 219) },
-	{ "mediumseagreen", NSVG_RGB( 60, 179, 113) },
-	{ "mediumslateblue", NSVG_RGB(123, 104, 238) },
-	{ "mediumspringgreen", NSVG_RGB( 0, 250, 154) },
-	{ "mediumturquoise", NSVG_RGB( 72, 209, 204) },
-	{ "mediumvioletred", NSVG_RGB(199, 21, 133) },
-	{ "midnightblue", NSVG_RGB( 25, 25, 112) },
-	{ "mintcream", NSVG_RGB(245, 255, 250) },
-	{ "mistyrose", NSVG_RGB(255, 228, 225) },
-	{ "moccasin", NSVG_RGB(255, 228, 181) },
-	{ "navajowhite", NSVG_RGB(255, 222, 173) },
-	{ "navy", NSVG_RGB( 0, 0, 128) },
-	{ "oldlace", NSVG_RGB(253, 245, 230) },
-	{ "olive", NSVG_RGB(128, 128, 0) },
-	{ "olivedrab", NSVG_RGB(107, 142, 35) },
-	{ "orange", NSVG_RGB(255, 165, 0) },
-	{ "orangered", NSVG_RGB(255, 69, 0) },
-	{ "orchid", NSVG_RGB(218, 112, 214) },
-	{ "palegoldenrod", NSVG_RGB(238, 232, 170) },
-	{ "palegreen", NSVG_RGB(152, 251, 152) },
-	{ "paleturquoise", NSVG_RGB(175, 238, 238) },
-	{ "palevioletred", NSVG_RGB(219, 112, 147) },
-	{ "papayawhip", NSVG_RGB(255, 239, 213) },
-	{ "peachpuff", NSVG_RGB(255, 218, 185) },
-	{ "peru", NSVG_RGB(205, 133, 63) },
-	{ "pink", NSVG_RGB(255, 192, 203) },
-	{ "plum", NSVG_RGB(221, 160, 221) },
-	{ "powderblue", NSVG_RGB(176, 224, 230) },
-	{ "purple", NSVG_RGB(128, 0, 128) },
-	{ "rosybrown", NSVG_RGB(188, 143, 143) },
-	{ "royalblue", NSVG_RGB( 65, 105, 225) },
-	{ "saddlebrown", NSVG_RGB(139, 69, 19) },
-	{ "salmon", NSVG_RGB(250, 128, 114) },
-	{ "sandybrown", NSVG_RGB(244, 164, 96) },
-	{ "seagreen", NSVG_RGB( 46, 139, 87) },
-	{ "seashell", NSVG_RGB(255, 245, 238) },
-	{ "sienna", NSVG_RGB(160, 82, 45) },
-	{ "silver", NSVG_RGB(192, 192, 192) },
-	{ "skyblue", NSVG_RGB(135, 206, 235) },
-	{ "slateblue", NSVG_RGB(106, 90, 205) },
-	{ "slategray", NSVG_RGB(112, 128, 144) },
-	{ "slategrey", NSVG_RGB(112, 128, 144) },
-	{ "snow", NSVG_RGB(255, 250, 250) },
-	{ "springgreen", NSVG_RGB( 0, 255, 127) },
-	{ "steelblue", NSVG_RGB( 70, 130, 180) },
-	{ "tan", NSVG_RGB(210, 180, 140) },
-	{ "teal", NSVG_RGB( 0, 128, 128) },
-	{ "thistle", NSVG_RGB(216, 191, 216) },
-	{ "tomato", NSVG_RGB(255, 99, 71) },
-	{ "turquoise", NSVG_RGB( 64, 224, 208) },
-	{ "violet", NSVG_RGB(238, 130, 238) },
-	{ "wheat", NSVG_RGB(245, 222, 179) },
-	{ "whitesmoke", NSVG_RGB(245, 245, 245) },
-	{ "yellowgreen", NSVG_RGB(154, 205, 50) },
-#endif
-};
-
-static unsigned int nsvg__parseColorName(const char* str)
-{
-	int i, ncolors = sizeof(nsvg__colors) / sizeof(NSVGNamedColor);
-
-	for (i = 0; i < ncolors; i++) {
-		if (strcmp(nsvg__colors[i].name, str) == 0) {
-			return nsvg__colors[i].color;
-		}
-	}
-
-	return NSVG_RGB(128, 128, 128);
-}
-
-static unsigned int nsvg__parseColor(const char* str)
-{
-	size_t len = 0;
-	while(*str == ' ') ++str;
-	len = strlen(str);
-	if (len >= 1 && *str == '#')
-		return nsvg__parseColorHex(str);
-	else if (len >= 4 && str[0] == 'r' && str[1] == 'g' && str[2] == 'b' && str[3] == '(')
-		return nsvg__parseColorRGB(str);
-	return nsvg__parseColorName(str);
-}
-
-static float nsvg__parseOpacity(const char* str)
-{
-	float val = nsvg__atof(str);
-	if (val < 0.0f) val = 0.0f;
-	if (val > 1.0f) val = 1.0f;
-	return val;
-}
-
-static float nsvg__parseMiterLimit(const char* str)
-{
-	float val = nsvg__atof(str);
-	if (val < 0.0f) val = 0.0f;
-	return val;
-}
-
-static int nsvg__parseUnits(const char* units)
-{
-	if (units[0] == 'p' && units[1] == 'x')
-		return NSVG_UNITS_PX;
-	else if (units[0] == 'p' && units[1] == 't')
-		return NSVG_UNITS_PT;
-	else if (units[0] == 'p' && units[1] == 'c')
-		return NSVG_UNITS_PC;
-	else if (units[0] == 'm' && units[1] == 'm')
-		return NSVG_UNITS_MM;
-	else if (units[0] == 'c' && units[1] == 'm')
-		return NSVG_UNITS_CM;
-	else if (units[0] == 'i' && units[1] == 'n')
-		return NSVG_UNITS_IN;
-	else if (units[0] == '%')
-		return NSVG_UNITS_PERCENT;
-	else if (units[0] == 'e' && units[1] == 'm')
-		return NSVG_UNITS_EM;
-	else if (units[0] == 'e' && units[1] == 'x')
-		return NSVG_UNITS_EX;
-	return NSVG_UNITS_USER;
-}
-
-static int nsvg__isCoordinate(const char* s)
-{
-	// optional sign
-	if (*s == '-' || *s == '+')
-		s++;
-	// must have at least one digit, or start by a dot
-	return (nsvg__isdigit(*s) || *s == '.');
-}
-
-static NSVGcoordinate nsvg__parseCoordinateRaw(const char* str)
-{
-	NSVGcoordinate coord = {0, NSVG_UNITS_USER};
-	char buf[64];
-	coord.units = nsvg__parseUnits(nsvg__parseNumber(str, buf, 64));
-	coord.value = nsvg__atof(buf);
-	return coord;
-}
-
-static NSVGcoordinate nsvg__coord(float v, int units)
-{
-	NSVGcoordinate coord = {v, units};
-	return coord;
-}
-
-static float nsvg__parseCoordinate(NSVGparser* p, const char* str, float orig, float length)
-{
-	NSVGcoordinate coord = nsvg__parseCoordinateRaw(str);
-	return nsvg__convertToPixels(p, coord, orig, length);
-}
-
-static int nsvg__parseTransformArgs(const char* str, float* args, int maxNa, int* na)
-{
-	const char* end;
-	const char* ptr;
-	char it[64];
-
-	*na = 0;
-	ptr = str;
-	while (*ptr && *ptr != '(') ++ptr;
-	if (*ptr == 0)
-		return 1;
-	end = ptr;
-	while (*end && *end != ')') ++end;
-	if (*end == 0)
-		return 1;
-
-	while (ptr < end) {
-		if (*ptr == '-' || *ptr == '+' || *ptr == '.' || nsvg__isdigit(*ptr)) {
-			if (*na >= maxNa) return 0;
-			ptr = nsvg__parseNumber(ptr, it, 64);
-			args[(*na)++] = (float)nsvg__atof(it);
-		} else {
-			++ptr;
-		}
-	}
-	return (int)(end - str);
-}
-
-
-static int nsvg__parseMatrix(float* xform, const char* str)
-{
-	float t[6];
-	int na = 0;
-	int len = nsvg__parseTransformArgs(str, t, 6, &na);
-	if (na != 6) return len;
-	memcpy(xform, t, sizeof(float)*6);
-	return len;
-}
-
-static int nsvg__parseTranslate(float* xform, const char* str)
-{
-	float args[2];
-	float t[6];
-	int na = 0;
-	int len = nsvg__parseTransformArgs(str, args, 2, &na);
-	if (na == 1) args[1] = 0.0;
-
-	nsvg__xformSetTranslation(t, args[0], args[1]);
-	memcpy(xform, t, sizeof(float)*6);
-	return len;
-}
-
-static int nsvg__parseScale(float* xform, const char* str)
-{
-	float args[2];
-	int na = 0;
-	float t[6];
-	int len = nsvg__parseTransformArgs(str, args, 2, &na);
-	if (na == 1) args[1] = args[0];
-	nsvg__xformSetScale(t, args[0], args[1]);
-	memcpy(xform, t, sizeof(float)*6);
-	return len;
-}
-
-static int nsvg__parseSkewX(float* xform, const char* str)
-{
-	float args[1];
-	int na = 0;
-	float t[6];
-	int len = nsvg__parseTransformArgs(str, args, 1, &na);
-	nsvg__xformSetSkewX(t, args[0]/180.0f*NSVG_PI);
-	memcpy(xform, t, sizeof(float)*6);
-	return len;
-}
-
-static int nsvg__parseSkewY(float* xform, const char* str)
-{
-	float args[1];
-	int na = 0;
-	float t[6];
-	int len = nsvg__parseTransformArgs(str, args, 1, &na);
-	nsvg__xformSetSkewY(t, args[0]/180.0f*NSVG_PI);
-	memcpy(xform, t, sizeof(float)*6);
-	return len;
-}
-
-static int nsvg__parseRotate(float* xform, const char* str)
-{
-	float args[3];
-	int na = 0;
-	float m[6];
-	float t[6];
-	int len = nsvg__parseTransformArgs(str, args, 3, &na);
-	if (na == 1)
-		args[1] = args[2] = 0.0f;
-	nsvg__xformIdentity(m);
-
-	if (na > 1) {
-		nsvg__xformSetTranslation(t, -args[1], -args[2]);
-		nsvg__xformMultiply(m, t);
-	}
-
-	nsvg__xformSetRotation(t, args[0]/180.0f*NSVG_PI);
-	nsvg__xformMultiply(m, t);
-
-	if (na > 1) {
-		nsvg__xformSetTranslation(t, args[1], args[2]);
-		nsvg__xformMultiply(m, t);
-	}
-
-	memcpy(xform, m, sizeof(float)*6);
-
-	return len;
-}
-
-static void nsvg__parseTransform(float* xform, const char* str)
-{
-	float t[6];
-	int len;
-	nsvg__xformIdentity(xform);
-	while (*str)
-	{
-		if (strncmp(str, "matrix", 6) == 0)
-			len = nsvg__parseMatrix(t, str);
-		else if (strncmp(str, "translate", 9) == 0)
-			len = nsvg__parseTranslate(t, str);
-		else if (strncmp(str, "scale", 5) == 0)
-			len = nsvg__parseScale(t, str);
-		else if (strncmp(str, "rotate", 6) == 0)
-			len = nsvg__parseRotate(t, str);
-		else if (strncmp(str, "skewX", 5) == 0)
-			len = nsvg__parseSkewX(t, str);
-		else if (strncmp(str, "skewY", 5) == 0)
-			len = nsvg__parseSkewY(t, str);
-		else{
-			++str;
-			continue;
-		}
-		if (len != 0) {
-			str += len;
-		} else {
-			++str;
-			continue;
-		}
-
-		nsvg__xformPremultiply(xform, t);
-	}
-}
-
-static void nsvg__parseUrl(char* id, const char* str)
-{
-	int i = 0;
-	str += 4; // "url(";
-	if (*str && *str == '#')
-		str++;
-	while (i < 63 && *str && *str != ')') {
-		id[i] = *str++;
-		i++;
-	}
-	id[i] = '\0';
-}
-
-static char nsvg__parseLineCap(const char* str)
-{
-	if (strcmp(str, "butt") == 0)
-		return NSVG_CAP_BUTT;
-	else if (strcmp(str, "round") == 0)
-		return NSVG_CAP_ROUND;
-	else if (strcmp(str, "square") == 0)
-		return NSVG_CAP_SQUARE;
-	// TODO: handle inherit.
-	return NSVG_CAP_BUTT;
-}
-
-static char nsvg__parseLineJoin(const char* str)
-{
-	if (strcmp(str, "miter") == 0)
-		return NSVG_JOIN_MITER;
-	else if (strcmp(str, "round") == 0)
-		return NSVG_JOIN_ROUND;
-	else if (strcmp(str, "bevel") == 0)
-		return NSVG_JOIN_BEVEL;
-	// TODO: handle inherit.
-	return NSVG_JOIN_MITER;
-}
-
-static char nsvg__parseFillRule(const char* str)
-{
-	if (strcmp(str, "nonzero") == 0)
-		return NSVG_FILLRULE_NONZERO;
-	else if (strcmp(str, "evenodd") == 0)
-		return NSVG_FILLRULE_EVENODD;
-	// TODO: handle inherit.
-	return NSVG_FILLRULE_NONZERO;
-}
-
-static const char* nsvg__getNextDashItem(const char* s, char* it)
-{
-	int n = 0;
-	it[0] = '\0';
-	// Skip white spaces and commas
-	while (*s && (nsvg__isspace(*s) || *s == ',')) s++;
-	// Advance until whitespace, comma or end.
-	while (*s && (!nsvg__isspace(*s) && *s != ',')) {
-		if (n < 63)
-			it[n++] = *s;
-		s++;
-	}
-	it[n++] = '\0';
-	return s;
-}
-
-static int nsvg__parseStrokeDashArray(NSVGparser* p, const char* str, float* strokeDashArray)
-{
-	char item[64];
-	int count = 0, i;
-	float sum = 0.0f;
-
-	// Handle "none"
-	if (str[0] == 'n')
-		return 0;
-
-	// Parse dashes
-	while (*str) {
-		str = nsvg__getNextDashItem(str, item);
-		if (!*item) break;
-		if (count < NSVG_MAX_DASHES)
-			strokeDashArray[count++] = fabsf(nsvg__parseCoordinate(p, item, 0.0f, nsvg__actualLength(p)));
-	}
-
-	for (i = 0; i < count; i++)
-		sum += strokeDashArray[i];
-	if (sum <= 1e-6f)
-		count = 0;
-
-	return count;
-}
-
-static void nsvg__parseStyle(NSVGparser* p, const char* str);
-
-static int nsvg__parseAttr(NSVGparser* p, const char* name, const char* value)
-{
-	float xform[6];
-	NSVGattrib* attr = nsvg__getAttr(p);
-	if (!attr) return 0;
-
-	if (strcmp(name, "style") == 0) {
-		nsvg__parseStyle(p, value);
-	} else if (strcmp(name, "display") == 0) {
-		if (strcmp(value, "none") == 0)
-			attr->visible = 0;
-		// Don't reset ->visible on display:inline, one display:none hides the whole subtree
-
-	} else if (strcmp(name, "fill") == 0) {
-		if (strcmp(value, "none") == 0) {
-			attr->hasFill = 0;
-		} else if (strncmp(value, "url(", 4) == 0) {
-			attr->hasFill = 2;
-			nsvg__parseUrl(attr->fillGradient, value);
-		} else {
-			attr->hasFill = 1;
-			attr->fillColor = nsvg__parseColor(value);
-		}
-	} else if (strcmp(name, "opacity") == 0) {
-		attr->opacity = nsvg__parseOpacity(value);
-	} else if (strcmp(name, "fill-opacity") == 0) {
-		attr->fillOpacity = nsvg__parseOpacity(value);
-	} else if (strcmp(name, "stroke") == 0) {
-		if (strcmp(value, "none") == 0) {
-			attr->hasStroke = 0;
-		} else if (strncmp(value, "url(", 4) == 0) {
-			attr->hasStroke = 2;
-			nsvg__parseUrl(attr->strokeGradient, value);
-		} else {
-			attr->hasStroke = 1;
-			attr->strokeColor = nsvg__parseColor(value);
-		}
-	} else if (strcmp(name, "stroke-width") == 0) {
-		attr->strokeWidth = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p));
-	} else if (strcmp(name, "stroke-dasharray") == 0) {
-		attr->strokeDashCount = nsvg__parseStrokeDashArray(p, value, attr->strokeDashArray);
-	} else if (strcmp(name, "stroke-dashoffset") == 0) {
-		attr->strokeDashOffset = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p));
-	} else if (strcmp(name, "stroke-opacity") == 0) {
-		attr->strokeOpacity = nsvg__parseOpacity(value);
-	} else if (strcmp(name, "stroke-linecap") == 0) {
-		attr->strokeLineCap = nsvg__parseLineCap(value);
-	} else if (strcmp(name, "stroke-linejoin") == 0) {
-		attr->strokeLineJoin = nsvg__parseLineJoin(value);
-	} else if (strcmp(name, "stroke-miterlimit") == 0) {
-		attr->miterLimit = nsvg__parseMiterLimit(value);
-	} else if (strcmp(name, "fill-rule") == 0) {
-		attr->fillRule = nsvg__parseFillRule(value);
-	} else if (strcmp(name, "font-size") == 0) {
-		attr->fontSize = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p));
-	} else if (strcmp(name, "transform") == 0) {
-		nsvg__parseTransform(xform, value);
-		nsvg__xformPremultiply(attr->xform, xform);
-	} else if (strcmp(name, "stop-color") == 0) {
-		attr->stopColor = nsvg__parseColor(value);
-	} else if (strcmp(name, "stop-opacity") == 0) {
-		attr->stopOpacity = nsvg__parseOpacity(value);
-	} else if (strcmp(name, "offset") == 0) {
-		attr->stopOffset = nsvg__parseCoordinate(p, value, 0.0f, 1.0f);
-	} else if (strcmp(name, "id") == 0) {
-		strncpy(attr->id, value, 63);
-		attr->id[63] = '\0';
-	} else {
-		return 0;
-	}
-	return 1;
-}
-
-static int nsvg__parseNameValue(NSVGparser* p, const char* start, const char* end)
-{
-	const char* str;
-	const char* val;
-	char name[512];
-	char value[512];
-	int n;
-
-	str = start;
-	while (str < end && *str != ':') ++str;
-
-	val = str;
-
-	// Right Trim
-	while (str > start &&  (*str == ':' || nsvg__isspace(*str))) --str;
-	++str;
-
-	n = (int)(str - start);
-	if (n > 511) n = 511;
-	if (n) memcpy(name, start, n);
-	name[n] = 0;
-
-	while (val < end && (*val == ':' || nsvg__isspace(*val))) ++val;
-
-	n = (int)(end - val);
-	if (n > 511) n = 511;
-	if (n) memcpy(value, val, n);
-	value[n] = 0;
-
-	return nsvg__parseAttr(p, name, value);
-}
-
-static void nsvg__parseStyle(NSVGparser* p, const char* str)
-{
-	const char* start;
-	const char* end;
-
-	while (*str) {
-		// Left Trim
-		while(*str && nsvg__isspace(*str)) ++str;
-		start = str;
-		while(*str && *str != ';') ++str;
-		end = str;
-
-		// Right Trim
-		while (end > start &&  (*end == ';' || nsvg__isspace(*end))) --end;
-		++end;
-
-		nsvg__parseNameValue(p, start, end);
-		if (*str) ++str;
-	}
-}
-
-static void nsvg__parseAttribs(NSVGparser* p, const char** attr)
-{
-	int i;
-	for (i = 0; attr[i]; i += 2)
-	{
-		if (strcmp(attr[i], "style") == 0)
-			nsvg__parseStyle(p, attr[i + 1]);
-		else
-			nsvg__parseAttr(p, attr[i], attr[i + 1]);
-	}
-}
-
-static int nsvg__getArgsPerElement(char cmd)
-{
-	switch (cmd) {
-		case 'v':
-		case 'V':
-		case 'h':
-		case 'H':
-			return 1;
-		case 'm':
-		case 'M':
-		case 'l':
-		case 'L':
-		case 't':
-		case 'T':
-			return 2;
-		case 'q':
-		case 'Q':
-		case 's':
-		case 'S':
-			return 4;
-		case 'c':
-		case 'C':
-			return 6;
-		case 'a':
-		case 'A':
-			return 7;
-		case 'z':
-		case 'Z':
-			return 0;
-	}
-	return -1;
-}
-
-static void nsvg__pathMoveTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
-{
-	if (rel) {
-		*cpx += args[0];
-		*cpy += args[1];
-	} else {
-		*cpx = args[0];
-		*cpy = args[1];
-	}
-	nsvg__moveTo(p, *cpx, *cpy);
-}
-
-static void nsvg__pathLineTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
-{
-	if (rel) {
-		*cpx += args[0];
-		*cpy += args[1];
-	} else {
-		*cpx = args[0];
-		*cpy = args[1];
-	}
-	nsvg__lineTo(p, *cpx, *cpy);
-}
-
-static void nsvg__pathHLineTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
-{
-	if (rel)
-		*cpx += args[0];
-	else
-		*cpx = args[0];
-	nsvg__lineTo(p, *cpx, *cpy);
-}
-
-static void nsvg__pathVLineTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
-{
-	if (rel)
-		*cpy += args[0];
-	else
-		*cpy = args[0];
-	nsvg__lineTo(p, *cpx, *cpy);
-}
-
-static void nsvg__pathCubicBezTo(NSVGparser* p, float* cpx, float* cpy,
-								 float* cpx2, float* cpy2, float* args, int rel)
-{
-	float x2, y2, cx1, cy1, cx2, cy2;
-
-	if (rel) {
-		cx1 = *cpx + args[0];
-		cy1 = *cpy + args[1];
-		cx2 = *cpx + args[2];
-		cy2 = *cpy + args[3];
-		x2 = *cpx + args[4];
-		y2 = *cpy + args[5];
-	} else {
-		cx1 = args[0];
-		cy1 = args[1];
-		cx2 = args[2];
-		cy2 = args[3];
-		x2 = args[4];
-		y2 = args[5];
-	}
-
-	nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
-
-	*cpx2 = cx2;
-	*cpy2 = cy2;
-	*cpx = x2;
-	*cpy = y2;
-}
-
-static void nsvg__pathCubicBezShortTo(NSVGparser* p, float* cpx, float* cpy,
-									  float* cpx2, float* cpy2, float* args, int rel)
-{
-	float x1, y1, x2, y2, cx1, cy1, cx2, cy2;
-
-	x1 = *cpx;
-	y1 = *cpy;
-	if (rel) {
-		cx2 = *cpx + args[0];
-		cy2 = *cpy + args[1];
-		x2 = *cpx + args[2];
-		y2 = *cpy + args[3];
-	} else {
-		cx2 = args[0];
-		cy2 = args[1];
-		x2 = args[2];
-		y2 = args[3];
-	}
-
-	cx1 = 2*x1 - *cpx2;
-	cy1 = 2*y1 - *cpy2;
-
-	nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
-
-	*cpx2 = cx2;
-	*cpy2 = cy2;
-	*cpx = x2;
-	*cpy = y2;
-}
-
-static void nsvg__pathQuadBezTo(NSVGparser* p, float* cpx, float* cpy,
-								float* cpx2, float* cpy2, float* args, int rel)
-{
-	float x1, y1, x2, y2, cx, cy;
-	float cx1, cy1, cx2, cy2;
-
-	x1 = *cpx;
-	y1 = *cpy;
-	if (rel) {
-		cx = *cpx + args[0];
-		cy = *cpy + args[1];
-		x2 = *cpx + args[2];
-		y2 = *cpy + args[3];
-	} else {
-		cx = args[0];
-		cy = args[1];
-		x2 = args[2];
-		y2 = args[3];
-	}
-
-	// Convert to cubic bezier
-	cx1 = x1 + 2.0f/3.0f*(cx - x1);
-	cy1 = y1 + 2.0f/3.0f*(cy - y1);
-	cx2 = x2 + 2.0f/3.0f*(cx - x2);
-	cy2 = y2 + 2.0f/3.0f*(cy - y2);
-
-	nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
-
-	*cpx2 = cx;
-	*cpy2 = cy;
-	*cpx = x2;
-	*cpy = y2;
-}
-
-static void nsvg__pathQuadBezShortTo(NSVGparser* p, float* cpx, float* cpy,
-									 float* cpx2, float* cpy2, float* args, int rel)
-{
-	float x1, y1, x2, y2, cx, cy;
-	float cx1, cy1, cx2, cy2;
-
-	x1 = *cpx;
-	y1 = *cpy;
-	if (rel) {
-		x2 = *cpx + args[0];
-		y2 = *cpy + args[1];
-	} else {
-		x2 = args[0];
-		y2 = args[1];
-	}
-
-	cx = 2*x1 - *cpx2;
-	cy = 2*y1 - *cpy2;
-
-	// Convert to cubix bezier
-	cx1 = x1 + 2.0f/3.0f*(cx - x1);
-	cy1 = y1 + 2.0f/3.0f*(cy - y1);
-	cx2 = x2 + 2.0f/3.0f*(cx - x2);
-	cy2 = y2 + 2.0f/3.0f*(cy - y2);
-
-	nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
-
-	*cpx2 = cx;
-	*cpy2 = cy;
-	*cpx = x2;
-	*cpy = y2;
-}
-
-static float nsvg__sqr(float x) { return x*x; }
-static float nsvg__vmag(float x, float y) { return sqrtf(x*x + y*y); }
-
-static float nsvg__vecrat(float ux, float uy, float vx, float vy)
-{
-	return (ux*vx + uy*vy) / (nsvg__vmag(ux,uy) * nsvg__vmag(vx,vy));
-}
-
-static float nsvg__vecang(float ux, float uy, float vx, float vy)
-{
-	float r = nsvg__vecrat(ux,uy, vx,vy);
-	if (r < -1.0f) r = -1.0f;
-	if (r > 1.0f) r = 1.0f;
-	return ((ux*vy < uy*vx) ? -1.0f : 1.0f) * acosf(r);
-}
-
-static void nsvg__pathArcTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
-{
-	// Ported from canvg (https://code.google.com/p/canvg/)
-	float rx, ry, rotx;
-	float x1, y1, x2, y2, cx, cy, dx, dy, d;
-	float x1p, y1p, cxp, cyp, s, sa, sb;
-	float ux, uy, vx, vy, a1, da;
-	float x, y, tanx, tany, a, px = 0, py = 0, ptanx = 0, ptany = 0, t[6];
-	float sinrx, cosrx;
-	int fa, fs;
-	int i, ndivs;
-	float hda, kappa;
-
-	rx = fabsf(args[0]);				// y radius
-	ry = fabsf(args[1]);				// x radius
-	rotx = args[2] / 180.0f * NSVG_PI;		// x rotation angle
-	fa = fabsf(args[3]) > 1e-6 ? 1 : 0;	// Large arc
-	fs = fabsf(args[4]) > 1e-6 ? 1 : 0;	// Sweep direction
-	x1 = *cpx;							// start point
-	y1 = *cpy;
-	if (rel) {							// end point
-		x2 = *cpx + args[5];
-		y2 = *cpy + args[6];
-	} else {
-		x2 = args[5];
-		y2 = args[6];
-	}
-
-	dx = x1 - x2;
-	dy = y1 - y2;
-	d = sqrtf(dx*dx + dy*dy);
-	if (d < 1e-6f || rx < 1e-6f || ry < 1e-6f) {
-		// The arc degenerates to a line
-		nsvg__lineTo(p, x2, y2);
-		*cpx = x2;
-		*cpy = y2;
-		return;
-	}
-
-	sinrx = sinf(rotx);
-	cosrx = cosf(rotx);
-
-	// Convert to center point parameterization.
-	// http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
-	// 1) Compute x1', y1'
-	x1p = cosrx * dx / 2.0f + sinrx * dy / 2.0f;
-	y1p = -sinrx * dx / 2.0f + cosrx * dy / 2.0f;
-	d = nsvg__sqr(x1p)/nsvg__sqr(rx) + nsvg__sqr(y1p)/nsvg__sqr(ry);
-	if (d > 1) {
-		d = sqrtf(d);
-		rx *= d;
-		ry *= d;
-	}
-	// 2) Compute cx', cy'
-	s = 0.0f;
-	sa = nsvg__sqr(rx)*nsvg__sqr(ry) - nsvg__sqr(rx)*nsvg__sqr(y1p) - nsvg__sqr(ry)*nsvg__sqr(x1p);
-	sb = nsvg__sqr(rx)*nsvg__sqr(y1p) + nsvg__sqr(ry)*nsvg__sqr(x1p);
-	if (sa < 0.0f) sa = 0.0f;
-	if (sb > 0.0f)
-		s = sqrtf(sa / sb);
-	if (fa == fs)
-		s = -s;
-	cxp = s * rx * y1p / ry;
-	cyp = s * -ry * x1p / rx;
-
-	// 3) Compute cx,cy from cx',cy'
-	cx = (x1 + x2)/2.0f + cosrx*cxp - sinrx*cyp;
-	cy = (y1 + y2)/2.0f + sinrx*cxp + cosrx*cyp;
-
-	// 4) Calculate theta1, and delta theta.
-	ux = (x1p - cxp) / rx;
-	uy = (y1p - cyp) / ry;
-	vx = (-x1p - cxp) / rx;
-	vy = (-y1p - cyp) / ry;
-	a1 = nsvg__vecang(1.0f,0.0f, ux,uy);	// Initial angle
-	da = nsvg__vecang(ux,uy, vx,vy);		// Delta angle
-
-//	if (vecrat(ux,uy,vx,vy) <= -1.0f) da = NSVG_PI;
-//	if (vecrat(ux,uy,vx,vy) >= 1.0f) da = 0;
-
-	if (fs == 0 && da > 0)
-		da -= 2 * NSVG_PI;
-	else if (fs == 1 && da < 0)
-		da += 2 * NSVG_PI;
-
-	// Approximate the arc using cubic spline segments.
-	t[0] = cosrx; t[1] = sinrx;
-	t[2] = -sinrx; t[3] = cosrx;
-	t[4] = cx; t[5] = cy;
-
-	// Split arc into max 90 degree segments.
-	// The loop assumes an iteration per end point (including start and end), this +1.
-	ndivs = (int)(fabsf(da) / (NSVG_PI*0.5f) + 1.0f);
-	hda = (da / (float)ndivs) / 2.0f;
-	// Fix for ticket #179: division by 0: avoid cotangens around 0 (infinite)
-	if ((hda < 1e-3f) && (hda > -1e-3f))
-		hda *= 0.5f;
-	else
-		hda = (1.0f - cosf(hda)) / sinf(hda);
-	kappa = fabsf(4.0f / 3.0f * hda);
-	if (da < 0.0f)
-		kappa = -kappa;
-
-	for (i = 0; i <= ndivs; i++) {
-		a = a1 + da * ((float)i/(float)ndivs);
-		dx = cosf(a);
-		dy = sinf(a);
-		nsvg__xformPoint(&x, &y, dx*rx, dy*ry, t); // position
-		nsvg__xformVec(&tanx, &tany, -dy*rx * kappa, dx*ry * kappa, t); // tangent
-		if (i > 0)
-			nsvg__cubicBezTo(p, px+ptanx,py+ptany, x-tanx, y-tany, x, y);
-		px = x;
-		py = y;
-		ptanx = tanx;
-		ptany = tany;
-	}
-
-	*cpx = x2;
-	*cpy = y2;
-}
-
-static void nsvg__parsePath(NSVGparser* p, const char** attr)
-{
-	const char* s = NULL;
-	char cmd = '\0';
-	float args[10];
-	int nargs;
-	int rargs = 0;
-	char initPoint;
-	float cpx, cpy, cpx2, cpy2;
-	const char* tmp[4];
-	char closedFlag;
-	int i;
-	char item[64];
-
-	for (i = 0; attr[i]; i += 2) {
-		if (strcmp(attr[i], "d") == 0) {
-			s = attr[i + 1];
-		} else {
-			tmp[0] = attr[i];
-			tmp[1] = attr[i + 1];
-			tmp[2] = 0;
-			tmp[3] = 0;
-			nsvg__parseAttribs(p, tmp);
-		}
-	}
-
-	if (s) {
-		nsvg__resetPath(p);
-		cpx = 0; cpy = 0;
-		cpx2 = 0; cpy2 = 0;
-		initPoint = 0;
-		closedFlag = 0;
-		nargs = 0;
-
-		while (*s) {
-			s = nsvg__getNextPathItem(s, item);
-			if (!*item) break;
-			if (cmd != '\0' && nsvg__isCoordinate(item)) {
-				if (nargs < 10)
-					args[nargs++] = (float)nsvg__atof(item);
-				if (nargs >= rargs) {
-					switch (cmd) {
-						case 'm':
-						case 'M':
-							nsvg__pathMoveTo(p, &cpx, &cpy, args, cmd == 'm' ? 1 : 0);
-							// Moveto can be followed by multiple coordinate pairs,
-							// which should be treated as linetos.
-							cmd = (cmd == 'm') ? 'l' : 'L';
-							rargs = nsvg__getArgsPerElement(cmd);
-							cpx2 = cpx; cpy2 = cpy;
-							initPoint = 1;
-							break;
-						case 'l':
-						case 'L':
-							nsvg__pathLineTo(p, &cpx, &cpy, args, cmd == 'l' ? 1 : 0);
-							cpx2 = cpx; cpy2 = cpy;
-							break;
-						case 'H':
-						case 'h':
-							nsvg__pathHLineTo(p, &cpx, &cpy, args, cmd == 'h' ? 1 : 0);
-							cpx2 = cpx; cpy2 = cpy;
-							break;
-						case 'V':
-						case 'v':
-							nsvg__pathVLineTo(p, &cpx, &cpy, args, cmd == 'v' ? 1 : 0);
-							cpx2 = cpx; cpy2 = cpy;
-							break;
-						case 'C':
-						case 'c':
-							nsvg__pathCubicBezTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 'c' ? 1 : 0);
-							break;
-						case 'S':
-						case 's':
-							nsvg__pathCubicBezShortTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 's' ? 1 : 0);
-							break;
-						case 'Q':
-						case 'q':
-							nsvg__pathQuadBezTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 'q' ? 1 : 0);
-							break;
-						case 'T':
-						case 't':
-							nsvg__pathQuadBezShortTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 't' ? 1 : 0);
-							break;
-						case 'A':
-						case 'a':
-							nsvg__pathArcTo(p, &cpx, &cpy, args, cmd == 'a' ? 1 : 0);
-							cpx2 = cpx; cpy2 = cpy;
-							break;
-						default:
-							if (nargs >= 2) {
-								cpx = args[nargs-2];
-								cpy = args[nargs-1];
-								cpx2 = cpx; cpy2 = cpy;
-							}
-							break;
-					}
-					nargs = 0;
-				}
-			} else {
-				cmd = item[0];
-				if (cmd == 'M' || cmd == 'm') {
-					// Commit path.
-					if (p->npts > 0)
-						nsvg__addPath(p, closedFlag);
-					// Start new subpath.
-					nsvg__resetPath(p);
-					closedFlag = 0;
-					nargs = 0;
-				} else if (initPoint == 0) {
-					// Do not allow other commands until initial point has been set (moveTo called once).
-					cmd = '\0';
-				}
-				if (cmd == 'Z' || cmd == 'z') {
-					closedFlag = 1;
-					// Commit path.
-					if (p->npts > 0) {
-						// Move current point to first point
-						cpx = p->pts[0];
-						cpy = p->pts[1];
-						cpx2 = cpx; cpy2 = cpy;
-						nsvg__addPath(p, closedFlag);
-					}
-					// Start new subpath.
-					nsvg__resetPath(p);
-					nsvg__moveTo(p, cpx, cpy);
-					closedFlag = 0;
-					nargs = 0;
-				}
-				rargs = nsvg__getArgsPerElement(cmd);
-				if (rargs == -1) {
-					// Command not recognized
-					cmd = '\0';
-					rargs = 0;
-				}
-			}
-		}
-		// Commit path.
-		if (p->npts)
-			nsvg__addPath(p, closedFlag);
-	}
-
-	nsvg__addShape(p);
-}
-
-static void nsvg__parseRect(NSVGparser* p, const char** attr)
-{
-	float x = 0.0f;
-	float y = 0.0f;
-	float w = 0.0f;
-	float h = 0.0f;
-	float rx = -1.0f; // marks not set
-	float ry = -1.0f;
-	int i;
-
-	for (i = 0; attr[i]; i += 2) {
-		if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
-			if (strcmp(attr[i], "x") == 0) x = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
-			if (strcmp(attr[i], "y") == 0) y = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
-			if (strcmp(attr[i], "width") == 0) w = nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p));
-			if (strcmp(attr[i], "height") == 0) h = nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p));
-			if (strcmp(attr[i], "rx") == 0) rx = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p)));
-			if (strcmp(attr[i], "ry") == 0) ry = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p)));
-		}
-	}
-
-	if (rx < 0.0f && ry > 0.0f) rx = ry;
-	if (ry < 0.0f && rx > 0.0f) ry = rx;
-	if (rx < 0.0f) rx = 0.0f;
-	if (ry < 0.0f) ry = 0.0f;
-	if (rx > w/2.0f) rx = w/2.0f;
-	if (ry > h/2.0f) ry = h/2.0f;
-
-	if (w != 0.0f && h != 0.0f) {
-		nsvg__resetPath(p);
-
-		if (rx < 0.00001f || ry < 0.0001f) {
-			nsvg__moveTo(p, x, y);
-			nsvg__lineTo(p, x+w, y);
-			nsvg__lineTo(p, x+w, y+h);
-			nsvg__lineTo(p, x, y+h);
-		} else {
-			// Rounded rectangle
-			nsvg__moveTo(p, x+rx, y);
-			nsvg__lineTo(p, x+w-rx, y);
-			nsvg__cubicBezTo(p, x+w-rx*(1-NSVG_KAPPA90), y, x+w, y+ry*(1-NSVG_KAPPA90), x+w, y+ry);
-			nsvg__lineTo(p, x+w, y+h-ry);
-			nsvg__cubicBezTo(p, x+w, y+h-ry*(1-NSVG_KAPPA90), x+w-rx*(1-NSVG_KAPPA90), y+h, x+w-rx, y+h);
-			nsvg__lineTo(p, x+rx, y+h);
-			nsvg__cubicBezTo(p, x+rx*(1-NSVG_KAPPA90), y+h, x, y+h-ry*(1-NSVG_KAPPA90), x, y+h-ry);
-			nsvg__lineTo(p, x, y+ry);
-			nsvg__cubicBezTo(p, x, y+ry*(1-NSVG_KAPPA90), x+rx*(1-NSVG_KAPPA90), y, x+rx, y);
-		}
-
-		nsvg__addPath(p, 1);
-
-		nsvg__addShape(p);
-	}
-}
-
-static void nsvg__parseCircle(NSVGparser* p, const char** attr)
-{
-	float cx = 0.0f;
-	float cy = 0.0f;
-	float r = 0.0f;
-	int i;
-
-	for (i = 0; attr[i]; i += 2) {
-		if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
-			if (strcmp(attr[i], "cx") == 0) cx = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
-			if (strcmp(attr[i], "cy") == 0) cy = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
-			if (strcmp(attr[i], "r") == 0) r = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualLength(p)));
-		}
-	}
-
-	if (r > 0.0f) {
-		nsvg__resetPath(p);
-
-		nsvg__moveTo(p, cx+r, cy);
-		nsvg__cubicBezTo(p, cx+r, cy+r*NSVG_KAPPA90, cx+r*NSVG_KAPPA90, cy+r, cx, cy+r);
-		nsvg__cubicBezTo(p, cx-r*NSVG_KAPPA90, cy+r, cx-r, cy+r*NSVG_KAPPA90, cx-r, cy);
-		nsvg__cubicBezTo(p, cx-r, cy-r*NSVG_KAPPA90, cx-r*NSVG_KAPPA90, cy-r, cx, cy-r);
-		nsvg__cubicBezTo(p, cx+r*NSVG_KAPPA90, cy-r, cx+r, cy-r*NSVG_KAPPA90, cx+r, cy);
-
-		nsvg__addPath(p, 1);
-
-		nsvg__addShape(p);
-	}
-}
-
-static void nsvg__parseEllipse(NSVGparser* p, const char** attr)
-{
-	float cx = 0.0f;
-	float cy = 0.0f;
-	float rx = 0.0f;
-	float ry = 0.0f;
-	int i;
-
-	for (i = 0; attr[i]; i += 2) {
-		if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
-			if (strcmp(attr[i], "cx") == 0) cx = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
-			if (strcmp(attr[i], "cy") == 0) cy = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
-			if (strcmp(attr[i], "rx") == 0) rx = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p)));
-			if (strcmp(attr[i], "ry") == 0) ry = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p)));
-		}
-	}
-
-	if (rx > 0.0f && ry > 0.0f) {
-
-		nsvg__resetPath(p);
-
-		nsvg__moveTo(p, cx+rx, cy);
-		nsvg__cubicBezTo(p, cx+rx, cy+ry*NSVG_KAPPA90, cx+rx*NSVG_KAPPA90, cy+ry, cx, cy+ry);
-		nsvg__cubicBezTo(p, cx-rx*NSVG_KAPPA90, cy+ry, cx-rx, cy+ry*NSVG_KAPPA90, cx-rx, cy);
-		nsvg__cubicBezTo(p, cx-rx, cy-ry*NSVG_KAPPA90, cx-rx*NSVG_KAPPA90, cy-ry, cx, cy-ry);
-		nsvg__cubicBezTo(p, cx+rx*NSVG_KAPPA90, cy-ry, cx+rx, cy-ry*NSVG_KAPPA90, cx+rx, cy);
-
-		nsvg__addPath(p, 1);
-
-		nsvg__addShape(p);
-	}
-}
-
-static void nsvg__parseLine(NSVGparser* p, const char** attr)
-{
-	float x1 = 0.0;
-	float y1 = 0.0;
-	float x2 = 0.0;
-	float y2 = 0.0;
-	int i;
-
-	for (i = 0; attr[i]; i += 2) {
-		if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
-			if (strcmp(attr[i], "x1") == 0) x1 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
-			if (strcmp(attr[i], "y1") == 0) y1 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
-			if (strcmp(attr[i], "x2") == 0) x2 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
-			if (strcmp(attr[i], "y2") == 0) y2 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
-		}
-	}
-
-	nsvg__resetPath(p);
-
-	nsvg__moveTo(p, x1, y1);
-	nsvg__lineTo(p, x2, y2);
-
-	nsvg__addPath(p, 0);
-
-	nsvg__addShape(p);
-}
-
-static void nsvg__parsePoly(NSVGparser* p, const char** attr, int closeFlag)
-{
-	int i;
-	const char* s;
-	float args[2];
-	int nargs, npts = 0;
-	char item[64];
-
-	nsvg__resetPath(p);
-
-	for (i = 0; attr[i]; i += 2) {
-		if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
-			if (strcmp(attr[i], "points") == 0) {
-				s = attr[i + 1];
-				nargs = 0;
-				while (*s) {
-					s = nsvg__getNextPathItem(s, item);
-					args[nargs++] = (float)nsvg__atof(item);
-					if (nargs >= 2) {
-						if (npts == 0)
-							nsvg__moveTo(p, args[0], args[1]);
-						else
-							nsvg__lineTo(p, args[0], args[1]);
-						nargs = 0;
-						npts++;
-					}
-				}
-			}
-		}
-	}
-
-	nsvg__addPath(p, (char)closeFlag);
-
-	nsvg__addShape(p);
-}
-
-static void nsvg__parseSVG(NSVGparser* p, const char** attr)
-{
-	int i;
-	for (i = 0; attr[i]; i += 2) {
-		if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
-			if (strcmp(attr[i], "width") == 0) {
-				p->image->width = nsvg__parseCoordinate(p, attr[i + 1], 0.0f, 0.0f);
-			} else if (strcmp(attr[i], "height") == 0) {
-				p->image->height = nsvg__parseCoordinate(p, attr[i + 1], 0.0f, 0.0f);
-			} else if (strcmp(attr[i], "viewBox") == 0) {
-				const char *s = attr[i + 1];
-				char buf[64];
-				s = nsvg__parseNumber(s, buf, 64);
-				p->viewMinx = nsvg__atof(buf);
-				while (*s && (nsvg__isspace(*s) || *s == '%' || *s == ',')) s++;
-				if (!*s) return;
-				s = nsvg__parseNumber(s, buf, 64);
-				p->viewMiny = nsvg__atof(buf);
-				while (*s && (nsvg__isspace(*s) || *s == '%' || *s == ',')) s++;
-				if (!*s) return;
-				s = nsvg__parseNumber(s, buf, 64);
-				p->viewWidth = nsvg__atof(buf);
-				while (*s && (nsvg__isspace(*s) || *s == '%' || *s == ',')) s++;
-				if (!*s) return;
-				s = nsvg__parseNumber(s, buf, 64);
-				p->viewHeight = nsvg__atof(buf);
-			} else if (strcmp(attr[i], "preserveAspectRatio") == 0) {
-				if (strstr(attr[i + 1], "none") != 0) {
-					// No uniform scaling
-					p->alignType = NSVG_ALIGN_NONE;
-				} else {
-					// Parse X align
-					if (strstr(attr[i + 1], "xMin") != 0)
-						p->alignX = NSVG_ALIGN_MIN;
-					else if (strstr(attr[i + 1], "xMid") != 0)
-						p->alignX = NSVG_ALIGN_MID;
-					else if (strstr(attr[i + 1], "xMax") != 0)
-						p->alignX = NSVG_ALIGN_MAX;
-					// Parse X align
-					if (strstr(attr[i + 1], "yMin") != 0)
-						p->alignY = NSVG_ALIGN_MIN;
-					else if (strstr(attr[i + 1], "yMid") != 0)
-						p->alignY = NSVG_ALIGN_MID;
-					else if (strstr(attr[i + 1], "yMax") != 0)
-						p->alignY = NSVG_ALIGN_MAX;
-					// Parse meet/slice
-					p->alignType = NSVG_ALIGN_MEET;
-					if (strstr(attr[i + 1], "slice") != 0)
-						p->alignType = NSVG_ALIGN_SLICE;
-				}
-			}
-		}
-	}
-}
-
-static void nsvg__parseGradient(NSVGparser* p, const char** attr, char type)
-{
-	int i;
-	NSVGgradientData* grad = (NSVGgradientData*)malloc(sizeof(NSVGgradientData));
-	if (grad == NULL) return;
-	memset(grad, 0, sizeof(NSVGgradientData));
-	grad->units = NSVG_OBJECT_SPACE;
-	grad->type = type;
-	if (grad->type == NSVG_PAINT_LINEAR_GRADIENT) {
-		grad->linear.x1 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT);
-		grad->linear.y1 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT);
-		grad->linear.x2 = nsvg__coord(100.0f, NSVG_UNITS_PERCENT);
-		grad->linear.y2 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT);
-	} else if (grad->type == NSVG_PAINT_RADIAL_GRADIENT) {
-		grad->radial.cx = nsvg__coord(50.0f, NSVG_UNITS_PERCENT);
-		grad->radial.cy = nsvg__coord(50.0f, NSVG_UNITS_PERCENT);
-		grad->radial.r = nsvg__coord(50.0f, NSVG_UNITS_PERCENT);
-	}
-
-	nsvg__xformIdentity(grad->xform);
-
-	for (i = 0; attr[i]; i += 2) {
-		if (strcmp(attr[i], "id") == 0) {
-			strncpy(grad->id, attr[i+1], 63);
-			grad->id[63] = '\0';
-		} else if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
-			if (strcmp(attr[i], "gradientUnits") == 0) {
-				if (strcmp(attr[i+1], "objectBoundingBox") == 0)
-					grad->units = NSVG_OBJECT_SPACE;
-				else
-					grad->units = NSVG_USER_SPACE;
-			} else if (strcmp(attr[i], "gradientTransform") == 0) {
-				nsvg__parseTransform(grad->xform, attr[i + 1]);
-			} else if (strcmp(attr[i], "cx") == 0) {
-				grad->radial.cx = nsvg__parseCoordinateRaw(attr[i + 1]);
-			} else if (strcmp(attr[i], "cy") == 0) {
-				grad->radial.cy = nsvg__parseCoordinateRaw(attr[i + 1]);
-			} else if (strcmp(attr[i], "r") == 0) {
-				grad->radial.r = nsvg__parseCoordinateRaw(attr[i + 1]);
-			} else if (strcmp(attr[i], "fx") == 0) {
-				grad->radial.fx = nsvg__parseCoordinateRaw(attr[i + 1]);
-			} else if (strcmp(attr[i], "fy") == 0) {
-				grad->radial.fy = nsvg__parseCoordinateRaw(attr[i + 1]);
-			} else if (strcmp(attr[i], "x1") == 0) {
-				grad->linear.x1 = nsvg__parseCoordinateRaw(attr[i + 1]);
-			} else if (strcmp(attr[i], "y1") == 0) {
-				grad->linear.y1 = nsvg__parseCoordinateRaw(attr[i + 1]);
-			} else if (strcmp(attr[i], "x2") == 0) {
-				grad->linear.x2 = nsvg__parseCoordinateRaw(attr[i + 1]);
-			} else if (strcmp(attr[i], "y2") == 0) {
-				grad->linear.y2 = nsvg__parseCoordinateRaw(attr[i + 1]);
-			} else if (strcmp(attr[i], "spreadMethod") == 0) {
-				if (strcmp(attr[i+1], "pad") == 0)
-					grad->spread = NSVG_SPREAD_PAD;
-				else if (strcmp(attr[i+1], "reflect") == 0)
-					grad->spread = NSVG_SPREAD_REFLECT;
-				else if (strcmp(attr[i+1], "repeat") == 0)
-					grad->spread = NSVG_SPREAD_REPEAT;
-			} else if (strcmp(attr[i], "xlink:href") == 0) {
-				const char *href = attr[i+1];
-				strncpy(grad->ref, href+1, 62);
-				grad->ref[62] = '\0';
-			}
-		}
-	}
-
-	grad->next = p->gradients;
-	p->gradients = grad;
-}
-
-static void nsvg__parseGradientStop(NSVGparser* p, const char** attr)
-{
-	NSVGattrib* curAttr = nsvg__getAttr(p);
-	NSVGgradientData* grad;
-	NSVGgradientStop* stop;
-	int i, idx;
-
-	curAttr->stopOffset = 0;
-	curAttr->stopColor = 0;
-	curAttr->stopOpacity = 1.0f;
-
-	for (i = 0; attr[i]; i += 2) {
-		nsvg__parseAttr(p, attr[i], attr[i + 1]);
-	}
-
-	// Add stop to the last gradient.
-	grad = p->gradients;
-	if (grad == NULL) return;
-
-	grad->nstops++;
-	grad->stops = (NSVGgradientStop*)realloc(grad->stops, sizeof(NSVGgradientStop)*grad->nstops);
-	if (grad->stops == NULL) return;
-
-	// Insert
-	idx = grad->nstops-1;
-	for (i = 0; i < grad->nstops-1; i++) {
-		if (curAttr->stopOffset < grad->stops[i].offset) {
-			idx = i;
-			break;
-		}
-	}
-	if (idx != grad->nstops-1) {
-		for (i = grad->nstops-1; i > idx; i--)
-			grad->stops[i] = grad->stops[i-1];
-	}
-
-	stop = &grad->stops[idx];
-	stop->color = curAttr->stopColor;
-	stop->color |= (unsigned int)(curAttr->stopOpacity*255) << 24;
-	stop->offset = curAttr->stopOffset;
-}
-
-static void nsvg__startElement(void* ud, const char* el, const char** attr)
-{
-	NSVGparser* p = (NSVGparser*)ud;
-
-	if (p->defsFlag) {
-		// Skip everything but gradients in defs
-		if (strcmp(el, "linearGradient") == 0) {
-			nsvg__parseGradient(p, attr, NSVG_PAINT_LINEAR_GRADIENT);
-		} else if (strcmp(el, "radialGradient") == 0) {
-			nsvg__parseGradient(p, attr, NSVG_PAINT_RADIAL_GRADIENT);
-		} else if (strcmp(el, "stop") == 0) {
-			nsvg__parseGradientStop(p, attr);
-		}
-		return;
-	}
-
-	if (strcmp(el, "g") == 0) {
-		nsvg__pushAttr(p);
-		nsvg__parseAttribs(p, attr);
-	} else if (strcmp(el, "path") == 0) {
-		if (p->pathFlag)	// Do not allow nested paths.
-			return;
-		nsvg__pushAttr(p);
-		nsvg__parsePath(p, attr);
-		nsvg__popAttr(p);
-	} else if (strcmp(el, "rect") == 0) {
-		nsvg__pushAttr(p);
-		nsvg__parseRect(p, attr);
-		nsvg__popAttr(p);
-	} else if (strcmp(el, "circle") == 0) {
-		nsvg__pushAttr(p);
-		nsvg__parseCircle(p, attr);
-		nsvg__popAttr(p);
-	} else if (strcmp(el, "ellipse") == 0) {
-		nsvg__pushAttr(p);
-		nsvg__parseEllipse(p, attr);
-		nsvg__popAttr(p);
-	} else if (strcmp(el, "line") == 0)  {
-		nsvg__pushAttr(p);
-		nsvg__parseLine(p, attr);
-		nsvg__popAttr(p);
-	} else if (strcmp(el, "polyline") == 0)  {
-		nsvg__pushAttr(p);
-		nsvg__parsePoly(p, attr, 0);
-		nsvg__popAttr(p);
-	} else if (strcmp(el, "polygon") == 0)  {
-		nsvg__pushAttr(p);
-		nsvg__parsePoly(p, attr, 1);
-		nsvg__popAttr(p);
-	} else  if (strcmp(el, "linearGradient") == 0) {
-		nsvg__parseGradient(p, attr, NSVG_PAINT_LINEAR_GRADIENT);
-	} else if (strcmp(el, "radialGradient") == 0) {
-		nsvg__parseGradient(p, attr, NSVG_PAINT_RADIAL_GRADIENT);
-	} else if (strcmp(el, "stop") == 0) {
-		nsvg__parseGradientStop(p, attr);
-	} else if (strcmp(el, "defs") == 0) {
-		p->defsFlag = 1;
-	} else if (strcmp(el, "svg") == 0) {
-		nsvg__parseSVG(p, attr);
-	}
-}
-
-static void nsvg__endElement(void* ud, const char* el)
-{
-	NSVGparser* p = (NSVGparser*)ud;
-
-	if (strcmp(el, "g") == 0) {
-		nsvg__popAttr(p);
-	} else if (strcmp(el, "path") == 0) {
-		p->pathFlag = 0;
-	} else if (strcmp(el, "defs") == 0) {
-		p->defsFlag = 0;
-	}
-}
-
-static void nsvg__content(void* ud, const char* s)
-{
-	NSVG_NOTUSED(ud);
-	NSVG_NOTUSED(s);
-	// empty
-}
-
-static void nsvg__imageBounds(NSVGparser* p, float* bounds)
-{
-	NSVGshape* shape;
-	shape = p->image->shapes;
-	if (shape == NULL) {
-		bounds[0] = bounds[1] = bounds[2] = bounds[3] = 0.0;
-		return;
-	}
-	bounds[0] = shape->bounds[0];
-	bounds[1] = shape->bounds[1];
-	bounds[2] = shape->bounds[2];
-	bounds[3] = shape->bounds[3];
-	for (shape = shape->next; shape != NULL; shape = shape->next) {
-		bounds[0] = nsvg__minf(bounds[0], shape->bounds[0]);
-		bounds[1] = nsvg__minf(bounds[1], shape->bounds[1]);
-		bounds[2] = nsvg__maxf(bounds[2], shape->bounds[2]);
-		bounds[3] = nsvg__maxf(bounds[3], shape->bounds[3]);
-	}
-}
-
-static float nsvg__viewAlign(float content, float container, int type)
-{
-	if (type == NSVG_ALIGN_MIN)
-		return 0;
-	else if (type == NSVG_ALIGN_MAX)
-		return container - content;
-	// mid
-	return (container - content) * 0.5f;
-}
-
-static void nsvg__scaleGradient(NSVGgradient* grad, float tx, float ty, float sx, float sy)
-{
-	float t[6];
-	nsvg__xformSetTranslation(t, tx, ty);
-	nsvg__xformMultiply (grad->xform, t);
-
-	nsvg__xformSetScale(t, sx, sy);
-	nsvg__xformMultiply (grad->xform, t);
-}
-
-static void nsvg__scaleToViewbox(NSVGparser* p, const char* units)
-{
-	NSVGshape* shape;
-	NSVGpath* path;
-	float tx, ty, sx, sy, us, bounds[4], t[6], avgs;
-	int i;
-	float* pt;
-
-	// Guess image size if not set completely.
-	nsvg__imageBounds(p, bounds);
-
-	if (p->viewWidth == 0) {
-		if (p->image->width > 0) {
-			p->viewWidth = p->image->width;
-		} else {
-			p->viewMinx = bounds[0];
-			p->viewWidth = bounds[2] - bounds[0];
-		}
-	}
-	if (p->viewHeight == 0) {
-		if (p->image->height > 0) {
-			p->viewHeight = p->image->height;
-		} else {
-			p->viewMiny = bounds[1];
-			p->viewHeight = bounds[3] - bounds[1];
-		}
-	}
-	if (p->image->width == 0)
-		p->image->width = p->viewWidth;
-	if (p->image->height == 0)
-		p->image->height = p->viewHeight;
-
-	tx = -p->viewMinx;
-	ty = -p->viewMiny;
-	sx = p->viewWidth > 0 ? p->image->width / p->viewWidth : 0;
-	sy = p->viewHeight > 0 ? p->image->height / p->viewHeight : 0;
-	// Unit scaling
-	us = 1.0f / nsvg__convertToPixels(p, nsvg__coord(1.0f, nsvg__parseUnits(units)), 0.0f, 1.0f);
-
-	// Fix aspect ratio
-	if (p->alignType == NSVG_ALIGN_MEET) {
-		// fit whole image into viewbox
-		sx = sy = nsvg__minf(sx, sy);
-		tx += nsvg__viewAlign(p->viewWidth*sx, p->image->width, p->alignX) / sx;
-		ty += nsvg__viewAlign(p->viewHeight*sy, p->image->height, p->alignY) / sy;
-	} else if (p->alignType == NSVG_ALIGN_SLICE) {
-		// fill whole viewbox with image
-		sx = sy = nsvg__maxf(sx, sy);
-		tx += nsvg__viewAlign(p->viewWidth*sx, p->image->width, p->alignX) / sx;
-		ty += nsvg__viewAlign(p->viewHeight*sy, p->image->height, p->alignY) / sy;
-	}
-
-	// Transform
-	sx *= us;
-	sy *= us;
-	avgs = (sx+sy) / 2.0f;
-	for (shape = p->image->shapes; shape != NULL; shape = shape->next) {
-		shape->bounds[0] = (shape->bounds[0] + tx) * sx;
-		shape->bounds[1] = (shape->bounds[1] + ty) * sy;
-		shape->bounds[2] = (shape->bounds[2] + tx) * sx;
-		shape->bounds[3] = (shape->bounds[3] + ty) * sy;
-		for (path = shape->paths; path != NULL; path = path->next) {
-			path->bounds[0] = (path->bounds[0] + tx) * sx;
-			path->bounds[1] = (path->bounds[1] + ty) * sy;
-			path->bounds[2] = (path->bounds[2] + tx) * sx;
-			path->bounds[3] = (path->bounds[3] + ty) * sy;
-			for (i =0; i < path->npts; i++) {
-				pt = &path->pts[i*2];
-				pt[0] = (pt[0] + tx) * sx;
-				pt[1] = (pt[1] + ty) * sy;
-			}
-		}
-
-		if (shape->fill.type == NSVG_PAINT_LINEAR_GRADIENT || shape->fill.type == NSVG_PAINT_RADIAL_GRADIENT) {
-			nsvg__scaleGradient(shape->fill.gradient, tx,ty, sx,sy);
-			memcpy(t, shape->fill.gradient->xform, sizeof(float)*6);
-			nsvg__xformInverse(shape->fill.gradient->xform, t);
-		}
-		if (shape->stroke.type == NSVG_PAINT_LINEAR_GRADIENT || shape->stroke.type == NSVG_PAINT_RADIAL_GRADIENT) {
-			nsvg__scaleGradient(shape->stroke.gradient, tx,ty, sx,sy);
-			memcpy(t, shape->stroke.gradient->xform, sizeof(float)*6);
-			nsvg__xformInverse(shape->stroke.gradient->xform, t);
-		}
-
-		shape->strokeWidth *= avgs;
-		shape->strokeDashOffset *= avgs;
-		for (i = 0; i < shape->strokeDashCount; i++)
-			shape->strokeDashArray[i] *= avgs;
-	}
-}
-
-NSVGimage* nsvgParse(char* input, const char* units, float dpi)
-{
-	NSVGparser* p;
-	NSVGimage* ret = 0;
-
-	p = nsvg__createParser();
-	if (p == NULL) {
-		return NULL;
-	}
-	p->dpi = dpi;
-
-	nsvg__parseXML(input, nsvg__startElement, nsvg__endElement, nsvg__content, p);
-
-	// Scale to viewBox
-	nsvg__scaleToViewbox(p, units);
-
-	ret = p->image;
-	p->image = NULL;
-
-	nsvg__deleteParser(p);
-
-	return ret;
-}
-
-NSVGimage* nsvgParseFromFile(const char* filename, const char* units, float dpi)
-{
-	FILE* fp = NULL;
-	size_t size;
-	char* data = NULL;
-	NSVGimage* image = NULL;
-
-	fp = fopen(filename, "rb");
-	if (!fp) goto error;
-	fseek(fp, 0, SEEK_END);
-	size = ftell(fp);
-	fseek(fp, 0, SEEK_SET);
-	data = (char*)malloc(size+1);
-	if (data == NULL) goto error;
-	if (fread(data, 1, size, fp) != size) goto error;
-	data[size] = '\0';	// Must be null terminated.
-	fclose(fp);
-	image = nsvgParse(data, units, dpi);
-	free(data);
-
-	return image;
-
-error:
-	if (fp) fclose(fp);
-	if (data) free(data);
-	if (image) nsvgDelete(image);
-	return NULL;
-}
-
-NSVGpath* nsvgDuplicatePath(NSVGpath* p)
-{
-    NSVGpath* res = NULL;
-
-    if (p == NULL)
-        return NULL;
-
-    res = (NSVGpath*)malloc(sizeof(NSVGpath));
-    if (res == NULL) goto error;
-    memset(res, 0, sizeof(NSVGpath));
-
-    res->pts = (float*)malloc(p->npts*2*sizeof(float));
-    if (res->pts == NULL) goto error;
-    memcpy(res->pts, p->pts, p->npts * sizeof(float) * 2);
-    res->npts = p->npts;
-
-    memcpy(res->bounds, p->bounds, sizeof(p->bounds));
-
-    res->closed = p->closed;
-
-    return res;
-
-error:
-    if (res != NULL) {
-        free(res->pts);
-        free(res);
-    }
-    return NULL;
-}
-
-void nsvgDelete(NSVGimage* image)
-{
-	NSVGshape *snext, *shape;
-	if (image == NULL) return;
-	shape = image->shapes;
-	while (shape != NULL) {
-		snext = shape->next;
-		nsvg__deletePaths(shape->paths);
-		nsvg__deletePaint(&shape->fill);
-		nsvg__deletePaint(&shape->stroke);
-		free(shape);
-		shape = snext;
-	}
-	free(image);
-}
-
-#endif // NANOSVG_IMPLEMENTATION
-
-#endif // NANOSVG_H

+ 0 - 1458
raylib/raylib-5.0/src/external/nanosvgrast.h

@@ -1,1458 +0,0 @@
-/*
- * Copyright (c) 2013-14 Mikko Mononen [email protected]
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- *
- * The polygon rasterization is heavily based on stb_truetype rasterizer
- * by Sean Barrett - http://nothings.org/
- *
- */
-
-#ifndef NANOSVGRAST_H
-#define NANOSVGRAST_H
-
-#include "nanosvg.h"
-
-#ifndef NANOSVGRAST_CPLUSPLUS
-#ifdef __cplusplus
-extern "C" {
-#endif
-#endif
-
-typedef struct NSVGrasterizer NSVGrasterizer;
-
-/* Example Usage:
-	// Load SVG
-	NSVGimage* image;
-	image = nsvgParseFromFile("test.svg", "px", 96);
-
-	// Create rasterizer (can be used to render multiple images).
-	struct NSVGrasterizer* rast = nsvgCreateRasterizer();
-	// Allocate memory for image
-	unsigned char* img = malloc(w*h*4);
-	// Rasterize
-	nsvgRasterize(rast, image, 0,0,1, img, w, h, w*4);
-*/
-
-// Allocated rasterizer context.
-NSVGrasterizer* nsvgCreateRasterizer(void);
-
-// Rasterizes SVG image, returns RGBA image (non-premultiplied alpha)
-//   r - pointer to rasterizer context
-//   image - pointer to image to rasterize
-//   tx,ty - image offset (applied after scaling)
-//   scale - image scale
-//   dst - pointer to destination image data, 4 bytes per pixel (RGBA)
-//   w - width of the image to render
-//   h - height of the image to render
-//   stride - number of bytes per scaleline in the destination buffer
-void nsvgRasterize(NSVGrasterizer* r,
-				   NSVGimage* image, float tx, float ty, float scale,
-				   unsigned char* dst, int w, int h, int stride);
-
-// Deletes rasterizer context.
-void nsvgDeleteRasterizer(NSVGrasterizer*);
-
-
-#ifndef NANOSVGRAST_CPLUSPLUS
-#ifdef __cplusplus
-}
-#endif
-#endif
-
-#ifdef NANOSVGRAST_IMPLEMENTATION
-
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-
-#define NSVG__SUBSAMPLES	5
-#define NSVG__FIXSHIFT		10
-#define NSVG__FIX			(1 << NSVG__FIXSHIFT)
-#define NSVG__FIXMASK		(NSVG__FIX-1)
-#define NSVG__MEMPAGE_SIZE	1024
-
-typedef struct NSVGedge {
-	float x0,y0, x1,y1;
-	int dir;
-	struct NSVGedge* next;
-} NSVGedge;
-
-typedef struct NSVGpoint {
-	float x, y;
-	float dx, dy;
-	float len;
-	float dmx, dmy;
-	unsigned char flags;
-} NSVGpoint;
-
-typedef struct NSVGactiveEdge {
-	int x,dx;
-	float ey;
-	int dir;
-	struct NSVGactiveEdge *next;
-} NSVGactiveEdge;
-
-typedef struct NSVGmemPage {
-	unsigned char mem[NSVG__MEMPAGE_SIZE];
-	int size;
-	struct NSVGmemPage* next;
-} NSVGmemPage;
-
-typedef struct NSVGcachedPaint {
-	char type;
-	char spread;
-	float xform[6];
-	unsigned int colors[256];
-} NSVGcachedPaint;
-
-struct NSVGrasterizer
-{
-	float px, py;
-
-	float tessTol;
-	float distTol;
-
-	NSVGedge* edges;
-	int nedges;
-	int cedges;
-
-	NSVGpoint* points;
-	int npoints;
-	int cpoints;
-
-	NSVGpoint* points2;
-	int npoints2;
-	int cpoints2;
-
-	NSVGactiveEdge* freelist;
-	NSVGmemPage* pages;
-	NSVGmemPage* curpage;
-
-	unsigned char* scanline;
-	int cscanline;
-
-	unsigned char* bitmap;
-	int width, height, stride;
-};
-
-NSVGrasterizer* nsvgCreateRasterizer(void)
-{
-	NSVGrasterizer* r = (NSVGrasterizer*)malloc(sizeof(NSVGrasterizer));
-	if (r == NULL) goto error;
-	memset(r, 0, sizeof(NSVGrasterizer));
-
-	r->tessTol = 0.25f;
-	r->distTol = 0.01f;
-
-	return r;
-
-error:
-	nsvgDeleteRasterizer(r);
-	return NULL;
-}
-
-void nsvgDeleteRasterizer(NSVGrasterizer* r)
-{
-	NSVGmemPage* p;
-
-	if (r == NULL) return;
-
-	p = r->pages;
-	while (p != NULL) {
-		NSVGmemPage* next = p->next;
-		free(p);
-		p = next;
-	}
-
-	if (r->edges) free(r->edges);
-	if (r->points) free(r->points);
-	if (r->points2) free(r->points2);
-	if (r->scanline) free(r->scanline);
-
-	free(r);
-}
-
-static NSVGmemPage* nsvg__nextPage(NSVGrasterizer* r, NSVGmemPage* cur)
-{
-	NSVGmemPage *newp;
-
-	// If using existing chain, return the next page in chain
-	if (cur != NULL && cur->next != NULL) {
-		return cur->next;
-	}
-
-	// Alloc new page
-	newp = (NSVGmemPage*)malloc(sizeof(NSVGmemPage));
-	if (newp == NULL) return NULL;
-	memset(newp, 0, sizeof(NSVGmemPage));
-
-	// Add to linked list
-	if (cur != NULL)
-		cur->next = newp;
-	else
-		r->pages = newp;
-
-	return newp;
-}
-
-static void nsvg__resetPool(NSVGrasterizer* r)
-{
-	NSVGmemPage* p = r->pages;
-	while (p != NULL) {
-		p->size = 0;
-		p = p->next;
-	}
-	r->curpage = r->pages;
-}
-
-static unsigned char* nsvg__alloc(NSVGrasterizer* r, int size)
-{
-	unsigned char* buf;
-	if (size > NSVG__MEMPAGE_SIZE) return NULL;
-	if (r->curpage == NULL || r->curpage->size+size > NSVG__MEMPAGE_SIZE) {
-		r->curpage = nsvg__nextPage(r, r->curpage);
-	}
-	buf = &r->curpage->mem[r->curpage->size];
-	r->curpage->size += size;
-	return buf;
-}
-
-static int nsvg__ptEquals(float x1, float y1, float x2, float y2, float tol)
-{
-	float dx = x2 - x1;
-	float dy = y2 - y1;
-	return dx*dx + dy*dy < tol*tol;
-}
-
-static void nsvg__addPathPoint(NSVGrasterizer* r, float x, float y, int flags)
-{
-	NSVGpoint* pt;
-
-	if (r->npoints > 0) {
-		pt = &r->points[r->npoints-1];
-		if (nsvg__ptEquals(pt->x,pt->y, x,y, r->distTol)) {
-			pt->flags = (unsigned char)(pt->flags | flags);
-			return;
-		}
-	}
-
-	if (r->npoints+1 > r->cpoints) {
-		r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
-		r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
-		if (r->points == NULL) return;
-	}
-
-	pt = &r->points[r->npoints];
-	pt->x = x;
-	pt->y = y;
-	pt->flags = (unsigned char)flags;
-	r->npoints++;
-}
-
-static void nsvg__appendPathPoint(NSVGrasterizer* r, NSVGpoint pt)
-{
-	if (r->npoints+1 > r->cpoints) {
-		r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
-		r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
-		if (r->points == NULL) return;
-	}
-	r->points[r->npoints] = pt;
-	r->npoints++;
-}
-
-static void nsvg__duplicatePoints(NSVGrasterizer* r)
-{
-	if (r->npoints > r->cpoints2) {
-		r->cpoints2 = r->npoints;
-		r->points2 = (NSVGpoint*)realloc(r->points2, sizeof(NSVGpoint) * r->cpoints2);
-		if (r->points2 == NULL) return;
-	}
-
-	memcpy(r->points2, r->points, sizeof(NSVGpoint) * r->npoints);
-	r->npoints2 = r->npoints;
-}
-
-static void nsvg__addEdge(NSVGrasterizer* r, float x0, float y0, float x1, float y1)
-{
-	NSVGedge* e;
-
-	// Skip horizontal edges
-	if (y0 == y1)
-		return;
-
-	if (r->nedges+1 > r->cedges) {
-		r->cedges = r->cedges > 0 ? r->cedges * 2 : 64;
-		r->edges = (NSVGedge*)realloc(r->edges, sizeof(NSVGedge) * r->cedges);
-		if (r->edges == NULL) return;
-	}
-
-	e = &r->edges[r->nedges];
-	r->nedges++;
-
-	if (y0 < y1) {
-		e->x0 = x0;
-		e->y0 = y0;
-		e->x1 = x1;
-		e->y1 = y1;
-		e->dir = 1;
-	} else {
-		e->x0 = x1;
-		e->y0 = y1;
-		e->x1 = x0;
-		e->y1 = y0;
-		e->dir = -1;
-	}
-}
-
-static float nsvg__normalize(float *x, float* y)
-{
-	float d = sqrtf((*x)*(*x) + (*y)*(*y));
-	if (d > 1e-6f) {
-		float id = 1.0f / d;
-		*x *= id;
-		*y *= id;
-	}
-	return d;
-}
-
-static float nsvg__absf(float x) { return x < 0 ? -x : x; }
-
-static void nsvg__flattenCubicBez(NSVGrasterizer* r,
-								  float x1, float y1, float x2, float y2,
-								  float x3, float y3, float x4, float y4,
-								  int level, int type)
-{
-	float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234;
-	float dx,dy,d2,d3;
-
-	if (level > 10) return;
-
-	x12 = (x1+x2)*0.5f;
-	y12 = (y1+y2)*0.5f;
-	x23 = (x2+x3)*0.5f;
-	y23 = (y2+y3)*0.5f;
-	x34 = (x3+x4)*0.5f;
-	y34 = (y3+y4)*0.5f;
-	x123 = (x12+x23)*0.5f;
-	y123 = (y12+y23)*0.5f;
-
-	dx = x4 - x1;
-	dy = y4 - y1;
-	d2 = nsvg__absf(((x2 - x4) * dy - (y2 - y4) * dx));
-	d3 = nsvg__absf(((x3 - x4) * dy - (y3 - y4) * dx));
-
-	if ((d2 + d3)*(d2 + d3) < r->tessTol * (dx*dx + dy*dy)) {
-		nsvg__addPathPoint(r, x4, y4, type);
-		return;
-	}
-
-	x234 = (x23+x34)*0.5f;
-	y234 = (y23+y34)*0.5f;
-	x1234 = (x123+x234)*0.5f;
-	y1234 = (y123+y234)*0.5f;
-
-	nsvg__flattenCubicBez(r, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0);
-	nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type);
-}
-
-static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float scale)
-{
-	int i, j;
-	NSVGpath* path;
-
-	for (path = shape->paths; path != NULL; path = path->next) {
-		r->npoints = 0;
-		// Flatten path
-		nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
-		for (i = 0; i < path->npts-1; i += 3) {
-			float* p = &path->pts[i*2];
-			nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, 0);
-		}
-		// Close path
-		nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
-		// Build edges
-		for (i = 0, j = r->npoints-1; i < r->npoints; j = i++)
-			nsvg__addEdge(r, r->points[j].x, r->points[j].y, r->points[i].x, r->points[i].y);
-	}
-}
-
-enum NSVGpointFlags
-{
-	NSVG_PT_CORNER = 0x01,
-	NSVG_PT_BEVEL = 0x02,
-	NSVG_PT_LEFT = 0x04
-};
-
-static void nsvg__initClosed(NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
-{
-	float w = lineWidth * 0.5f;
-	float dx = p1->x - p0->x;
-	float dy = p1->y - p0->y;
-	float len = nsvg__normalize(&dx, &dy);
-	float px = p0->x + dx*len*0.5f, py = p0->y + dy*len*0.5f;
-	float dlx = dy, dly = -dx;
-	float lx = px - dlx*w, ly = py - dly*w;
-	float rx = px + dlx*w, ry = py + dly*w;
-	left->x = lx; left->y = ly;
-	right->x = rx; right->y = ry;
-}
-
-static void nsvg__buttCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect)
-{
-	float w = lineWidth * 0.5f;
-	float px = p->x, py = p->y;
-	float dlx = dy, dly = -dx;
-	float lx = px - dlx*w, ly = py - dly*w;
-	float rx = px + dlx*w, ry = py + dly*w;
-
-	nsvg__addEdge(r, lx, ly, rx, ry);
-
-	if (connect) {
-		nsvg__addEdge(r, left->x, left->y, lx, ly);
-		nsvg__addEdge(r, rx, ry, right->x, right->y);
-	}
-	left->x = lx; left->y = ly;
-	right->x = rx; right->y = ry;
-}
-
-static void nsvg__squareCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect)
-{
-	float w = lineWidth * 0.5f;
-	float px = p->x - dx*w, py = p->y - dy*w;
-	float dlx = dy, dly = -dx;
-	float lx = px - dlx*w, ly = py - dly*w;
-	float rx = px + dlx*w, ry = py + dly*w;
-
-	nsvg__addEdge(r, lx, ly, rx, ry);
-
-	if (connect) {
-		nsvg__addEdge(r, left->x, left->y, lx, ly);
-		nsvg__addEdge(r, rx, ry, right->x, right->y);
-	}
-	left->x = lx; left->y = ly;
-	right->x = rx; right->y = ry;
-}
-
-#ifndef NSVG_PI
-#define NSVG_PI (3.14159265358979323846264338327f)
-#endif
-
-static void nsvg__roundCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int ncap, int connect)
-{
-	int i;
-	float w = lineWidth * 0.5f;
-	float px = p->x, py = p->y;
-	float dlx = dy, dly = -dx;
-	float lx = 0, ly = 0, rx = 0, ry = 0, prevx = 0, prevy = 0;
-
-	for (i = 0; i < ncap; i++) {
-		float a = (float)i/(float)(ncap-1)*NSVG_PI;
-		float ax = cosf(a) * w, ay = sinf(a) * w;
-		float x = px - dlx*ax - dx*ay;
-		float y = py - dly*ax - dy*ay;
-
-		if (i > 0)
-			nsvg__addEdge(r, prevx, prevy, x, y);
-
-		prevx = x;
-		prevy = y;
-
-		if (i == 0) {
-			lx = x; ly = y;
-		} else if (i == ncap-1) {
-			rx = x; ry = y;
-		}
-	}
-
-	if (connect) {
-		nsvg__addEdge(r, left->x, left->y, lx, ly);
-		nsvg__addEdge(r, rx, ry, right->x, right->y);
-	}
-
-	left->x = lx; left->y = ly;
-	right->x = rx; right->y = ry;
-}
-
-static void nsvg__bevelJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
-{
-	float w = lineWidth * 0.5f;
-	float dlx0 = p0->dy, dly0 = -p0->dx;
-	float dlx1 = p1->dy, dly1 = -p1->dx;
-	float lx0 = p1->x - (dlx0 * w), ly0 = p1->y - (dly0 * w);
-	float rx0 = p1->x + (dlx0 * w), ry0 = p1->y + (dly0 * w);
-	float lx1 = p1->x - (dlx1 * w), ly1 = p1->y - (dly1 * w);
-	float rx1 = p1->x + (dlx1 * w), ry1 = p1->y + (dly1 * w);
-
-	nsvg__addEdge(r, lx0, ly0, left->x, left->y);
-	nsvg__addEdge(r, lx1, ly1, lx0, ly0);
-
-	nsvg__addEdge(r, right->x, right->y, rx0, ry0);
-	nsvg__addEdge(r, rx0, ry0, rx1, ry1);
-
-	left->x = lx1; left->y = ly1;
-	right->x = rx1; right->y = ry1;
-}
-
-static void nsvg__miterJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
-{
-	float w = lineWidth * 0.5f;
-	float dlx0 = p0->dy, dly0 = -p0->dx;
-	float dlx1 = p1->dy, dly1 = -p1->dx;
-	float lx0, rx0, lx1, rx1;
-	float ly0, ry0, ly1, ry1;
-
-	if (p1->flags & NSVG_PT_LEFT) {
-		lx0 = lx1 = p1->x - p1->dmx * w;
-		ly0 = ly1 = p1->y - p1->dmy * w;
-		nsvg__addEdge(r, lx1, ly1, left->x, left->y);
-
-		rx0 = p1->x + (dlx0 * w);
-		ry0 = p1->y + (dly0 * w);
-		rx1 = p1->x + (dlx1 * w);
-		ry1 = p1->y + (dly1 * w);
-		nsvg__addEdge(r, right->x, right->y, rx0, ry0);
-		nsvg__addEdge(r, rx0, ry0, rx1, ry1);
-	} else {
-		lx0 = p1->x - (dlx0 * w);
-		ly0 = p1->y - (dly0 * w);
-		lx1 = p1->x - (dlx1 * w);
-		ly1 = p1->y - (dly1 * w);
-		nsvg__addEdge(r, lx0, ly0, left->x, left->y);
-		nsvg__addEdge(r, lx1, ly1, lx0, ly0);
-
-		rx0 = rx1 = p1->x + p1->dmx * w;
-		ry0 = ry1 = p1->y + p1->dmy * w;
-		nsvg__addEdge(r, right->x, right->y, rx1, ry1);
-	}
-
-	left->x = lx1; left->y = ly1;
-	right->x = rx1; right->y = ry1;
-}
-
-static void nsvg__roundJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth, int ncap)
-{
-	int i, n;
-	float w = lineWidth * 0.5f;
-	float dlx0 = p0->dy, dly0 = -p0->dx;
-	float dlx1 = p1->dy, dly1 = -p1->dx;
-	float a0 = atan2f(dly0, dlx0);
-	float a1 = atan2f(dly1, dlx1);
-	float da = a1 - a0;
-	float lx, ly, rx, ry;
-
-	if (da < NSVG_PI) da += NSVG_PI*2;
-	if (da > NSVG_PI) da -= NSVG_PI*2;
-
-	n = (int)ceilf((nsvg__absf(da) / NSVG_PI) * (float)ncap);
-	if (n < 2) n = 2;
-	if (n > ncap) n = ncap;
-
-	lx = left->x;
-	ly = left->y;
-	rx = right->x;
-	ry = right->y;
-
-	for (i = 0; i < n; i++) {
-		float u = (float)i/(float)(n-1);
-		float a = a0 + u*da;
-		float ax = cosf(a) * w, ay = sinf(a) * w;
-		float lx1 = p1->x - ax, ly1 = p1->y - ay;
-		float rx1 = p1->x + ax, ry1 = p1->y + ay;
-
-		nsvg__addEdge(r, lx1, ly1, lx, ly);
-		nsvg__addEdge(r, rx, ry, rx1, ry1);
-
-		lx = lx1; ly = ly1;
-		rx = rx1; ry = ry1;
-	}
-
-	left->x = lx; left->y = ly;
-	right->x = rx; right->y = ry;
-}
-
-static void nsvg__straightJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p1, float lineWidth)
-{
-	float w = lineWidth * 0.5f;
-	float lx = p1->x - (p1->dmx * w), ly = p1->y - (p1->dmy * w);
-	float rx = p1->x + (p1->dmx * w), ry = p1->y + (p1->dmy * w);
-
-	nsvg__addEdge(r, lx, ly, left->x, left->y);
-	nsvg__addEdge(r, right->x, right->y, rx, ry);
-
-	left->x = lx; left->y = ly;
-	right->x = rx; right->y = ry;
-}
-
-static int nsvg__curveDivs(float r, float arc, float tol)
-{
-	float da = acosf(r / (r + tol)) * 2.0f;
-	int divs = (int)ceilf(arc / da);
-	if (divs < 2) divs = 2;
-	return divs;
-}
-
-static void nsvg__expandStroke(NSVGrasterizer* r, NSVGpoint* points, int npoints, int closed, int lineJoin, int lineCap, float lineWidth)
-{
-	int ncap = nsvg__curveDivs(lineWidth*0.5f, NSVG_PI, r->tessTol);	// Calculate divisions per half circle.
-	NSVGpoint left = {0,0,0,0,0,0,0,0}, right = {0,0,0,0,0,0,0,0}, firstLeft = {0,0,0,0,0,0,0,0}, firstRight = {0,0,0,0,0,0,0,0};
-	NSVGpoint* p0, *p1;
-	int j, s, e;
-
-	// Build stroke edges
-	if (closed) {
-		// Looping
-		p0 = &points[npoints-1];
-		p1 = &points[0];
-		s = 0;
-		e = npoints;
-	} else {
-		// Add cap
-		p0 = &points[0];
-		p1 = &points[1];
-		s = 1;
-		e = npoints-1;
-	}
-
-	if (closed) {
-		nsvg__initClosed(&left, &right, p0, p1, lineWidth);
-		firstLeft = left;
-		firstRight = right;
-	} else {
-		// Add cap
-		float dx = p1->x - p0->x;
-		float dy = p1->y - p0->y;
-		nsvg__normalize(&dx, &dy);
-		if (lineCap == NSVG_CAP_BUTT)
-			nsvg__buttCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
-		else if (lineCap == NSVG_CAP_SQUARE)
-			nsvg__squareCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
-		else if (lineCap == NSVG_CAP_ROUND)
-			nsvg__roundCap(r, &left, &right, p0, dx, dy, lineWidth, ncap, 0);
-	}
-
-	for (j = s; j < e; ++j) {
-		if (p1->flags & NSVG_PT_CORNER) {
-			if (lineJoin == NSVG_JOIN_ROUND)
-				nsvg__roundJoin(r, &left, &right, p0, p1, lineWidth, ncap);
-			else if (lineJoin == NSVG_JOIN_BEVEL || (p1->flags & NSVG_PT_BEVEL))
-				nsvg__bevelJoin(r, &left, &right, p0, p1, lineWidth);
-			else
-				nsvg__miterJoin(r, &left, &right, p0, p1, lineWidth);
-		} else {
-			nsvg__straightJoin(r, &left, &right, p1, lineWidth);
-		}
-		p0 = p1++;
-	}
-
-	if (closed) {
-		// Loop it
-		nsvg__addEdge(r, firstLeft.x, firstLeft.y, left.x, left.y);
-		nsvg__addEdge(r, right.x, right.y, firstRight.x, firstRight.y);
-	} else {
-		// Add cap
-		float dx = p1->x - p0->x;
-		float dy = p1->y - p0->y;
-		nsvg__normalize(&dx, &dy);
-		if (lineCap == NSVG_CAP_BUTT)
-			nsvg__buttCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
-		else if (lineCap == NSVG_CAP_SQUARE)
-			nsvg__squareCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
-		else if (lineCap == NSVG_CAP_ROUND)
-			nsvg__roundCap(r, &right, &left, p1, -dx, -dy, lineWidth, ncap, 1);
-	}
-}
-
-static void nsvg__prepareStroke(NSVGrasterizer* r, float miterLimit, int lineJoin)
-{
-	int i, j;
-	NSVGpoint* p0, *p1;
-
-	p0 = &r->points[r->npoints-1];
-	p1 = &r->points[0];
-	for (i = 0; i < r->npoints; i++) {
-		// Calculate segment direction and length
-		p0->dx = p1->x - p0->x;
-		p0->dy = p1->y - p0->y;
-		p0->len = nsvg__normalize(&p0->dx, &p0->dy);
-		// Advance
-		p0 = p1++;
-	}
-
-	// calculate joins
-	p0 = &r->points[r->npoints-1];
-	p1 = &r->points[0];
-	for (j = 0; j < r->npoints; j++) {
-		float dlx0, dly0, dlx1, dly1, dmr2, cross;
-		dlx0 = p0->dy;
-		dly0 = -p0->dx;
-		dlx1 = p1->dy;
-		dly1 = -p1->dx;
-		// Calculate extrusions
-		p1->dmx = (dlx0 + dlx1) * 0.5f;
-		p1->dmy = (dly0 + dly1) * 0.5f;
-		dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy;
-		if (dmr2 > 0.000001f) {
-			float s2 = 1.0f / dmr2;
-			if (s2 > 600.0f) {
-				s2 = 600.0f;
-			}
-			p1->dmx *= s2;
-			p1->dmy *= s2;
-		}
-
-		// Clear flags, but keep the corner.
-		p1->flags = (p1->flags & NSVG_PT_CORNER) ? NSVG_PT_CORNER : 0;
-
-		// Keep track of left turns.
-		cross = p1->dx * p0->dy - p0->dx * p1->dy;
-		if (cross > 0.0f)
-			p1->flags |= NSVG_PT_LEFT;
-
-		// Check to see if the corner needs to be beveled.
-		if (p1->flags & NSVG_PT_CORNER) {
-			if ((dmr2 * miterLimit*miterLimit) < 1.0f || lineJoin == NSVG_JOIN_BEVEL || lineJoin == NSVG_JOIN_ROUND) {
-				p1->flags |= NSVG_PT_BEVEL;
-			}
-		}
-
-		p0 = p1++;
-	}
-}
-
-static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float scale)
-{
-	int i, j, closed;
-	NSVGpath* path;
-	NSVGpoint* p0, *p1;
-	float miterLimit = shape->miterLimit;
-	int lineJoin = shape->strokeLineJoin;
-	int lineCap = shape->strokeLineCap;
-	float lineWidth = shape->strokeWidth * scale;
-
-	for (path = shape->paths; path != NULL; path = path->next) {
-		// Flatten path
-		r->npoints = 0;
-		nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, NSVG_PT_CORNER);
-		for (i = 0; i < path->npts-1; i += 3) {
-			float* p = &path->pts[i*2];
-			nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, NSVG_PT_CORNER);
-		}
-		if (r->npoints < 2)
-			continue;
-
-		closed = path->closed;
-
-		// If the first and last points are the same, remove the last, mark as closed path.
-		p0 = &r->points[r->npoints-1];
-		p1 = &r->points[0];
-		if (nsvg__ptEquals(p0->x,p0->y, p1->x,p1->y, r->distTol)) {
-			r->npoints--;
-			p0 = &r->points[r->npoints-1];
-			closed = 1;
-		}
-
-		if (shape->strokeDashCount > 0) {
-			int idash = 0, dashState = 1;
-			float totalDist = 0, dashLen, allDashLen, dashOffset;
-			NSVGpoint cur;
-
-			if (closed)
-				nsvg__appendPathPoint(r, r->points[0]);
-
-			// Duplicate points -> points2.
-			nsvg__duplicatePoints(r);
-
-			r->npoints = 0;
- 			cur = r->points2[0];
-			nsvg__appendPathPoint(r, cur);
-
-			// Figure out dash offset.
-			allDashLen = 0;
-			for (j = 0; j < shape->strokeDashCount; j++)
-				allDashLen += shape->strokeDashArray[j];
-			if (shape->strokeDashCount & 1)
-				allDashLen *= 2.0f;
-			// Find location inside pattern
-			dashOffset = fmodf(shape->strokeDashOffset, allDashLen);
-			if (dashOffset < 0.0f)
-				dashOffset += allDashLen;
-
-			while (dashOffset > shape->strokeDashArray[idash]) {
-				dashOffset -= shape->strokeDashArray[idash];
-				idash = (idash + 1) % shape->strokeDashCount;
-			}
-			dashLen = (shape->strokeDashArray[idash] - dashOffset) * scale;
-
-			for (j = 1; j < r->npoints2; ) {
-				float dx = r->points2[j].x - cur.x;
-				float dy = r->points2[j].y - cur.y;
-				float dist = sqrtf(dx*dx + dy*dy);
-
-				if ((totalDist + dist) > dashLen) {
-					// Calculate intermediate point
-					float d = (dashLen - totalDist) / dist;
-					float x = cur.x + dx * d;
-					float y = cur.y + dy * d;
-					nsvg__addPathPoint(r, x, y, NSVG_PT_CORNER);
-
-					// Stroke
-					if (r->npoints > 1 && dashState) {
-						nsvg__prepareStroke(r, miterLimit, lineJoin);
-						nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
-					}
-					// Advance dash pattern
-					dashState = !dashState;
-					idash = (idash+1) % shape->strokeDashCount;
-					dashLen = shape->strokeDashArray[idash] * scale;
-					// Restart
-					cur.x = x;
-					cur.y = y;
-					cur.flags = NSVG_PT_CORNER;
-					totalDist = 0.0f;
-					r->npoints = 0;
-					nsvg__appendPathPoint(r, cur);
-				} else {
-					totalDist += dist;
-					cur = r->points2[j];
-					nsvg__appendPathPoint(r, cur);
-					j++;
-				}
-			}
-			// Stroke any leftover path
-			if (r->npoints > 1 && dashState)
-				nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
-		} else {
-			nsvg__prepareStroke(r, miterLimit, lineJoin);
-			nsvg__expandStroke(r, r->points, r->npoints, closed, lineJoin, lineCap, lineWidth);
-		}
-	}
-}
-
-static int nsvg__cmpEdge(const void *p, const void *q)
-{
-	const NSVGedge* a = (const NSVGedge*)p;
-	const NSVGedge* b = (const NSVGedge*)q;
-
-	if (a->y0 < b->y0) return -1;
-	if (a->y0 > b->y0) return  1;
-	return 0;
-}
-
-
-static NSVGactiveEdge* nsvg__addActive(NSVGrasterizer* r, NSVGedge* e, float startPoint)
-{
-	 NSVGactiveEdge* z;
-
-	if (r->freelist != NULL) {
-		// Restore from freelist.
-		z = r->freelist;
-		r->freelist = z->next;
-	} else {
-		// Alloc new edge.
-		z = (NSVGactiveEdge*)nsvg__alloc(r, sizeof(NSVGactiveEdge));
-		if (z == NULL) return NULL;
-	}
-
-	float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
-//	STBTT_assert(e->y0 <= start_point);
-	// round dx down to avoid going too far
-	if (dxdy < 0)
-		z->dx = (int)(-floorf(NSVG__FIX * -dxdy));
-	else
-		z->dx = (int)floorf(NSVG__FIX * dxdy);
-	z->x = (int)floorf(NSVG__FIX * (e->x0 + dxdy * (startPoint - e->y0)));
-//	z->x -= off_x * FIX;
-	z->ey = e->y1;
-	z->next = 0;
-	z->dir = e->dir;
-
-	return z;
-}
-
-static void nsvg__freeActive(NSVGrasterizer* r, NSVGactiveEdge* z)
-{
-	z->next = r->freelist;
-	r->freelist = z;
-}
-
-static void nsvg__fillScanline(unsigned char* scanline, int len, int x0, int x1, int maxWeight, int* xmin, int* xmax)
-{
-	int i = x0 >> NSVG__FIXSHIFT;
-	int j = x1 >> NSVG__FIXSHIFT;
-	if (i < *xmin) *xmin = i;
-	if (j > *xmax) *xmax = j;
-	if (i < len && j >= 0) {
-		if (i == j) {
-			// x0,x1 are the same pixel, so compute combined coverage
-			scanline[i] = (unsigned char)(scanline[i] + ((x1 - x0) * maxWeight >> NSVG__FIXSHIFT));
-		} else {
-			if (i >= 0) // add antialiasing for x0
-				scanline[i] = (unsigned char)(scanline[i] + (((NSVG__FIX - (x0 & NSVG__FIXMASK)) * maxWeight) >> NSVG__FIXSHIFT));
-			else
-				i = -1; // clip
-
-			if (j < len) // add antialiasing for x1
-				scanline[j] = (unsigned char)(scanline[j] + (((x1 & NSVG__FIXMASK) * maxWeight) >> NSVG__FIXSHIFT));
-			else
-				j = len; // clip
-
-			for (++i; i < j; ++i) // fill pixels between x0 and x1
-				scanline[i] = (unsigned char)(scanline[i] + maxWeight);
-		}
-	}
-}
-
-// note: this routine clips fills that extend off the edges... ideally this
-// wouldn't happen, but it could happen if the truetype glyph bounding boxes
-// are wrong, or if the user supplies a too-small bitmap
-static void nsvg__fillActiveEdges(unsigned char* scanline, int len, NSVGactiveEdge* e, int maxWeight, int* xmin, int* xmax, char fillRule)
-{
-	// non-zero winding fill
-	int x0 = 0, w = 0;
-
-	if (fillRule == NSVG_FILLRULE_NONZERO) {
-		// Non-zero
-		while (e != NULL) {
-			if (w == 0) {
-				// if we're currently at zero, we need to record the edge start point
-				x0 = e->x; w += e->dir;
-			} else {
-				int x1 = e->x; w += e->dir;
-				// if we went to zero, we need to draw
-				if (w == 0)
-					nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
-			}
-			e = e->next;
-		}
-	} else if (fillRule == NSVG_FILLRULE_EVENODD) {
-		// Even-odd
-		while (e != NULL) {
-			if (w == 0) {
-				// if we're currently at zero, we need to record the edge start point
-				x0 = e->x; w = 1;
-			} else {
-				int x1 = e->x; w = 0;
-				nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
-			}
-			e = e->next;
-		}
-	}
-}
-
-static float nsvg__clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); }
-
-static unsigned int nsvg__RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
-{
-	return ((unsigned int)r) | ((unsigned int)g << 8) | ((unsigned int)b << 16) | ((unsigned int)a << 24);
-}
-
-static unsigned int nsvg__lerpRGBA(unsigned int c0, unsigned int c1, float u)
-{
-	int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
-	int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8;
-	int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8;
-	int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8;
-	int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8;
-	return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
-}
-
-static unsigned int nsvg__applyOpacity(unsigned int c, float u)
-{
-	int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
-	int r = (c) & 0xff;
-	int g = (c>>8) & 0xff;
-	int b = (c>>16) & 0xff;
-	int a = (((c>>24) & 0xff)*iu) >> 8;
-	return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
-}
-
-static inline int nsvg__div255(int x)
-{
-    return ((x+1) * 257) >> 16;
-}
-
-static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* cover, int x, int y,
-								float tx, float ty, float scale, NSVGcachedPaint* cache)
-{
-
-	if (cache->type == NSVG_PAINT_COLOR) {
-		int i, cr, cg, cb, ca;
-		cr = cache->colors[0] & 0xff;
-		cg = (cache->colors[0] >> 8) & 0xff;
-		cb = (cache->colors[0] >> 16) & 0xff;
-		ca = (cache->colors[0] >> 24) & 0xff;
-
-		for (i = 0; i < count; i++) {
-			int r,g,b;
-			int a = nsvg__div255((int)cover[0] * ca);
-			int ia = 255 - a;
-			// Premultiply
-			r = nsvg__div255(cr * a);
-			g = nsvg__div255(cg * a);
-			b = nsvg__div255(cb * a);
-
-			// Blend over
-			r += nsvg__div255(ia * (int)dst[0]);
-			g += nsvg__div255(ia * (int)dst[1]);
-			b += nsvg__div255(ia * (int)dst[2]);
-			a += nsvg__div255(ia * (int)dst[3]);
-
-			dst[0] = (unsigned char)r;
-			dst[1] = (unsigned char)g;
-			dst[2] = (unsigned char)b;
-			dst[3] = (unsigned char)a;
-
-			cover++;
-			dst += 4;
-		}
-	} else if (cache->type == NSVG_PAINT_LINEAR_GRADIENT) {
-		// TODO: spread modes.
-		// TODO: plenty of opportunities to optimize.
-		float fx, fy, dx, gy;
-		float* t = cache->xform;
-		int i, cr, cg, cb, ca;
-		unsigned int c;
-
-		fx = ((float)x - tx) / scale;
-		fy = ((float)y - ty) / scale;
-		dx = 1.0f / scale;
-
-		for (i = 0; i < count; i++) {
-			int r,g,b,a,ia;
-			gy = fx*t[1] + fy*t[3] + t[5];
-			c = cache->colors[(int)nsvg__clampf(gy*255.0f, 0, 255.0f)];
-			cr = (c) & 0xff;
-			cg = (c >> 8) & 0xff;
-			cb = (c >> 16) & 0xff;
-			ca = (c >> 24) & 0xff;
-
-			a = nsvg__div255((int)cover[0] * ca);
-			ia = 255 - a;
-
-			// Premultiply
-			r = nsvg__div255(cr * a);
-			g = nsvg__div255(cg * a);
-			b = nsvg__div255(cb * a);
-
-			// Blend over
-			r += nsvg__div255(ia * (int)dst[0]);
-			g += nsvg__div255(ia * (int)dst[1]);
-			b += nsvg__div255(ia * (int)dst[2]);
-			a += nsvg__div255(ia * (int)dst[3]);
-
-			dst[0] = (unsigned char)r;
-			dst[1] = (unsigned char)g;
-			dst[2] = (unsigned char)b;
-			dst[3] = (unsigned char)a;
-
-			cover++;
-			dst += 4;
-			fx += dx;
-		}
-	} else if (cache->type == NSVG_PAINT_RADIAL_GRADIENT) {
-		// TODO: spread modes.
-		// TODO: plenty of opportunities to optimize.
-		// TODO: focus (fx,fy)
-		float fx, fy, dx, gx, gy, gd;
-		float* t = cache->xform;
-		int i, cr, cg, cb, ca;
-		unsigned int c;
-
-		fx = ((float)x - tx) / scale;
-		fy = ((float)y - ty) / scale;
-		dx = 1.0f / scale;
-
-		for (i = 0; i < count; i++) {
-			int r,g,b,a,ia;
-			gx = fx*t[0] + fy*t[2] + t[4];
-			gy = fx*t[1] + fy*t[3] + t[5];
-			gd = sqrtf(gx*gx + gy*gy);
-			c = cache->colors[(int)nsvg__clampf(gd*255.0f, 0, 255.0f)];
-			cr = (c) & 0xff;
-			cg = (c >> 8) & 0xff;
-			cb = (c >> 16) & 0xff;
-			ca = (c >> 24) & 0xff;
-
-			a = nsvg__div255((int)cover[0] * ca);
-			ia = 255 - a;
-
-			// Premultiply
-			r = nsvg__div255(cr * a);
-			g = nsvg__div255(cg * a);
-			b = nsvg__div255(cb * a);
-
-			// Blend over
-			r += nsvg__div255(ia * (int)dst[0]);
-			g += nsvg__div255(ia * (int)dst[1]);
-			b += nsvg__div255(ia * (int)dst[2]);
-			a += nsvg__div255(ia * (int)dst[3]);
-
-			dst[0] = (unsigned char)r;
-			dst[1] = (unsigned char)g;
-			dst[2] = (unsigned char)b;
-			dst[3] = (unsigned char)a;
-
-			cover++;
-			dst += 4;
-			fx += dx;
-		}
-	}
-}
-
-static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, float scale, NSVGcachedPaint* cache, char fillRule)
-{
-	NSVGactiveEdge *active = NULL;
-	int y, s;
-	int e = 0;
-	int maxWeight = (255 / NSVG__SUBSAMPLES);  // weight per vertical scanline
-	int xmin, xmax;
-
-	for (y = 0; y < r->height; y++) {
-		memset(r->scanline, 0, r->width);
-		xmin = r->width;
-		xmax = 0;
-		for (s = 0; s < NSVG__SUBSAMPLES; ++s) {
-			// find center of pixel for this scanline
-			float scany = (float)(y*NSVG__SUBSAMPLES + s) + 0.5f;
-			NSVGactiveEdge **step = &active;
-
-			// update all active edges;
-			// remove all active edges that terminate before the center of this scanline
-			while (*step) {
-				NSVGactiveEdge *z = *step;
-				if (z->ey <= scany) {
-					*step = z->next; // delete from list
-//					NSVG__assert(z->valid);
-					nsvg__freeActive(r, z);
-				} else {
-					z->x += z->dx; // advance to position for current scanline
-					step = &((*step)->next); // advance through list
-				}
-			}
-
-			// resort the list if needed
-			for (;;) {
-				int changed = 0;
-				step = &active;
-				while (*step && (*step)->next) {
-					if ((*step)->x > (*step)->next->x) {
-						NSVGactiveEdge* t = *step;
-						NSVGactiveEdge* q = t->next;
-						t->next = q->next;
-						q->next = t;
-						*step = q;
-						changed = 1;
-					}
-					step = &(*step)->next;
-				}
-				if (!changed) break;
-			}
-
-			// insert all edges that start before the center of this scanline -- omit ones that also end on this scanline
-			while (e < r->nedges && r->edges[e].y0 <= scany) {
-				if (r->edges[e].y1 > scany) {
-					NSVGactiveEdge* z = nsvg__addActive(r, &r->edges[e], scany);
-					if (z == NULL) break;
-					// find insertion point
-					if (active == NULL) {
-						active = z;
-					} else if (z->x < active->x) {
-						// insert at front
-						z->next = active;
-						active = z;
-					} else {
-						// find thing to insert AFTER
-						NSVGactiveEdge* p = active;
-						while (p->next && p->next->x < z->x)
-							p = p->next;
-						// at this point, p->next->x is NOT < z->x
-						z->next = p->next;
-						p->next = z;
-					}
-				}
-				e++;
-			}
-
-			// now process all active edges in non-zero fashion
-			if (active != NULL)
-				nsvg__fillActiveEdges(r->scanline, r->width, active, maxWeight, &xmin, &xmax, fillRule);
-		}
-		// Blit
-		if (xmin < 0) xmin = 0;
-		if (xmax > r->width-1) xmax = r->width-1;
-		if (xmin <= xmax) {
-			nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, scale, cache);
-		}
-	}
-
-}
-
-static void nsvg__unpremultiplyAlpha(unsigned char* image, int w, int h, int stride)
-{
-	int x,y;
-
-	// Unpremultiply
-	for (y = 0; y < h; y++) {
-		unsigned char *row = &image[y*stride];
-		for (x = 0; x < w; x++) {
-			int r = row[0], g = row[1], b = row[2], a = row[3];
-			if (a != 0) {
-				row[0] = (unsigned char)(r*255/a);
-				row[1] = (unsigned char)(g*255/a);
-				row[2] = (unsigned char)(b*255/a);
-			}
-			row += 4;
-		}
-	}
-
-	// Defringe
-	for (y = 0; y < h; y++) {
-		unsigned char *row = &image[y*stride];
-		for (x = 0; x < w; x++) {
-			int r = 0, g = 0, b = 0, a = row[3], n = 0;
-			if (a == 0) {
-				if (x-1 > 0 && row[-1] != 0) {
-					r += row[-4];
-					g += row[-3];
-					b += row[-2];
-					n++;
-				}
-				if (x+1 < w && row[7] != 0) {
-					r += row[4];
-					g += row[5];
-					b += row[6];
-					n++;
-				}
-				if (y-1 > 0 && row[-stride+3] != 0) {
-					r += row[-stride];
-					g += row[-stride+1];
-					b += row[-stride+2];
-					n++;
-				}
-				if (y+1 < h && row[stride+3] != 0) {
-					r += row[stride];
-					g += row[stride+1];
-					b += row[stride+2];
-					n++;
-				}
-				if (n > 0) {
-					row[0] = (unsigned char)(r/n);
-					row[1] = (unsigned char)(g/n);
-					row[2] = (unsigned char)(b/n);
-				}
-			}
-			row += 4;
-		}
-	}
-}
-
-
-static void nsvg__initPaint(NSVGcachedPaint* cache, NSVGpaint* paint, float opacity)
-{
-	int i, j;
-	NSVGgradient* grad;
-
-	cache->type = paint->type;
-
-	if (paint->type == NSVG_PAINT_COLOR) {
-		cache->colors[0] = nsvg__applyOpacity(paint->color, opacity);
-		return;
-	}
-
-	grad = paint->gradient;
-
-	cache->spread = grad->spread;
-	memcpy(cache->xform, grad->xform, sizeof(float)*6);
-
-	if (grad->nstops == 0) {
-		for (i = 0; i < 256; i++)
-			cache->colors[i] = 0;
-	} if (grad->nstops == 1) {
-		for (i = 0; i < 256; i++)
-			cache->colors[i] = nsvg__applyOpacity(grad->stops[i].color, opacity);
-	} else {
-		unsigned int ca, cb = 0;
-		float ua, ub, du, u;
-		int ia, ib, count;
-
-		ca = nsvg__applyOpacity(grad->stops[0].color, opacity);
-		ua = nsvg__clampf(grad->stops[0].offset, 0, 1);
-		ub = nsvg__clampf(grad->stops[grad->nstops-1].offset, ua, 1);
-		ia = (int)(ua * 255.0f);
-		ib = (int)(ub * 255.0f);
-		for (i = 0; i < ia; i++) {
-			cache->colors[i] = ca;
-		}
-
-		for (i = 0; i < grad->nstops-1; i++) {
-			ca = nsvg__applyOpacity(grad->stops[i].color, opacity);
-			cb = nsvg__applyOpacity(grad->stops[i+1].color, opacity);
-			ua = nsvg__clampf(grad->stops[i].offset, 0, 1);
-			ub = nsvg__clampf(grad->stops[i+1].offset, 0, 1);
-			ia = (int)(ua * 255.0f);
-			ib = (int)(ub * 255.0f);
-			count = ib - ia;
-			if (count <= 0) continue;
-			u = 0;
-			du = 1.0f / (float)count;
-			for (j = 0; j < count; j++) {
-				cache->colors[ia+j] = nsvg__lerpRGBA(ca,cb,u);
-				u += du;
-			}
-		}
-
-		for (i = ib; i < 256; i++)
-			cache->colors[i] = cb;
-	}
-
-}
-
-/*
-static void dumpEdges(NSVGrasterizer* r, const char* name)
-{
-	float xmin = 0, xmax = 0, ymin = 0, ymax = 0;
-	NSVGedge *e = NULL;
-	int i;
-	if (r->nedges == 0) return;
-	FILE* fp = fopen(name, "w");
-	if (fp == NULL) return;
-
-	xmin = xmax = r->edges[0].x0;
-	ymin = ymax = r->edges[0].y0;
-	for (i = 0; i < r->nedges; i++) {
-		e = &r->edges[i];
-		xmin = nsvg__minf(xmin, e->x0);
-		xmin = nsvg__minf(xmin, e->x1);
-		xmax = nsvg__maxf(xmax, e->x0);
-		xmax = nsvg__maxf(xmax, e->x1);
-		ymin = nsvg__minf(ymin, e->y0);
-		ymin = nsvg__minf(ymin, e->y1);
-		ymax = nsvg__maxf(ymax, e->y0);
-		ymax = nsvg__maxf(ymax, e->y1);
-	}
-
-	fprintf(fp, "<svg viewBox=\"%f %f %f %f\" xmlns=\"http://www.w3.org/2000/svg\">", xmin, ymin, (xmax - xmin), (ymax - ymin));
-
-	for (i = 0; i < r->nedges; i++) {
-		e = &r->edges[i];
-		fprintf(fp ,"<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" style=\"stroke:#000;\" />", e->x0,e->y0, e->x1,e->y1);
-	}
-
-	for (i = 0; i < r->npoints; i++) {
-		if (i+1 < r->npoints)
-			fprintf(fp ,"<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" style=\"stroke:#f00;\" />", r->points[i].x, r->points[i].y, r->points[i+1].x, r->points[i+1].y);
-		fprintf(fp ,"<circle cx=\"%f\" cy=\"%f\" r=\"1\" style=\"fill:%s;\" />", r->points[i].x, r->points[i].y, r->points[i].flags == 0 ? "#f00" : "#0f0");
-	}
-
-	fprintf(fp, "</svg>");
-	fclose(fp);
-}
-*/
-
-void nsvgRasterize(NSVGrasterizer* r,
-				   NSVGimage* image, float tx, float ty, float scale,
-				   unsigned char* dst, int w, int h, int stride)
-{
-	NSVGshape *shape = NULL;
-	NSVGedge *e = NULL;
-	NSVGcachedPaint cache;
-	int i;
-
-	r->bitmap = dst;
-	r->width = w;
-	r->height = h;
-	r->stride = stride;
-
-	if (w > r->cscanline) {
-		r->cscanline = w;
-		r->scanline = (unsigned char*)realloc(r->scanline, w);
-		if (r->scanline == NULL) return;
-	}
-
-	for (i = 0; i < h; i++)
-		memset(&dst[i*stride], 0, w*4);
-
-	for (shape = image->shapes; shape != NULL; shape = shape->next) {
-		if (!(shape->flags & NSVG_FLAGS_VISIBLE))
-			continue;
-
-		if (shape->fill.type != NSVG_PAINT_NONE) {
-			nsvg__resetPool(r);
-			r->freelist = NULL;
-			r->nedges = 0;
-
-			nsvg__flattenShape(r, shape, scale);
-
-			// Scale and translate edges
-			for (i = 0; i < r->nedges; i++) {
-				e = &r->edges[i];
-				e->x0 = tx + e->x0;
-				e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
-				e->x1 = tx + e->x1;
-				e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
-			}
-
-			// Rasterize edges
-			if (r->nedges != 0)
-				qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
-
-			// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
-			nsvg__initPaint(&cache, &shape->fill, shape->opacity);
-
-			nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, shape->fillRule);
-		}
-		if (shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * scale) > 0.01f) {
-			nsvg__resetPool(r);
-			r->freelist = NULL;
-			r->nedges = 0;
-
-			nsvg__flattenShapeStroke(r, shape, scale);
-
-//			dumpEdges(r, "edge.svg");
-
-			// Scale and translate edges
-			for (i = 0; i < r->nedges; i++) {
-				e = &r->edges[i];
-				e->x0 = tx + e->x0;
-				e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
-				e->x1 = tx + e->x1;
-				e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
-			}
-
-			// Rasterize edges
-			if (r->nedges != 0)
-				qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
-
-			// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
-			nsvg__initPaint(&cache, &shape->stroke, shape->opacity);
-
-			nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, NSVG_FILLRULE_NONZERO);
-		}
-	}
-
-	nsvg__unpremultiplyAlpha(dst, w, h, stride);
-
-	r->bitmap = NULL;
-	r->width = 0;
-	r->height = 0;
-	r->stride = 0;
-}
-
-#endif // NANOSVGRAST_IMPLEMENTATION
-
-#endif // NANOSVGRAST_H

+ 0 - 27
raylib/raylib-5.0/src/raylib.dll.rc

@@ -1,27 +0,0 @@
-GLFW_ICON ICON "raylib.ico"
-
-1 VERSIONINFO
-FILEVERSION     5,0,0,0
-PRODUCTVERSION  5,0,0,0
-BEGIN
-  BLOCK "StringFileInfo"
-  BEGIN
-	//BLOCK "080904E4" 	// English UK
-    BLOCK "040904E4"	// English US
-    BEGIN
-	  //VALUE "CompanyName", "raylib technologies"
-      VALUE "FileDescription", "raylib dynamic library (www.raylib.com)"
-      VALUE "FileVersion", "5.0.0"
-      VALUE "InternalName", "raylib.dll"
-      VALUE "LegalCopyright", "(c) 2023 Ramon Santamaria (@raysan5)"
-      VALUE "OriginalFilename", "raylib.dll"
-      VALUE "ProductName", "raylib"
-      VALUE "ProductVersion", "5.0.0"
-    END
-  END
-  BLOCK "VarFileInfo"
-  BEGIN
-	//VALUE "Translation", 0x809, 1252	// English UK
-    VALUE "Translation", 0x409, 1252	// English US
-  END
-END

BIN
raylib/raylib-5.0/src/raylib.ico


+ 0 - 27
raylib/raylib-5.0/src/raylib.rc

@@ -1,27 +0,0 @@
-GLFW_ICON ICON "raylib.ico"
-
-1 VERSIONINFO
-FILEVERSION     5,0,0,0
-PRODUCTVERSION  5,0,0,0
-BEGIN
-  BLOCK "StringFileInfo"
-  BEGIN
-	//BLOCK "080904E4" 	// English UK
-    BLOCK "040904E4"	// English US
-    BEGIN
-	  //VALUE "CompanyName", "raylib technologies"
-      VALUE "FileDescription", "raylib application (www.raylib.com)"
-      VALUE "FileVersion", "5.0.0"
-      VALUE "InternalName", "raylib app"
-      VALUE "LegalCopyright", "(c) 2023 Ramon Santamaria (@raysan5)"
-      //VALUE "OriginalFilename", "raylib_app.exe"
-      VALUE "ProductName", "raylib app"
-      VALUE "ProductVersion", "5.0.0"
-    END
-  END
-  BLOCK "VarFileInfo"
-  BEGIN
-	//VALUE "Translation", 0x809, 1252	// English UK
-    VALUE "Translation", 0x409, 1252	// English US
-  END
-END

+ 5 - 0
raylib/raylib-5.0/.gitignore → raylib/raylib-5.5/.gitignore

@@ -54,6 +54,10 @@ packages/
 *.bc
 *.bc
 *.so
 *.so
 *.so.*
 *.so.*
+*.dll
+
+# Emscripten
+emsdk
 
 
 # Ignore wasm data in examples/
 # Ignore wasm data in examples/
 examples/**/*.wasm
 examples/**/*.wasm
@@ -100,6 +104,7 @@ GRTAGS
 GTAGS
 GTAGS
 
 
 # Zig programming language
 # Zig programming language
+.zig-cache/
 zig-cache/
 zig-cache/
 zig-out/
 zig-out/
 build/
 build/

+ 1 - 1
raylib/raylib-5.0/LICENSE → raylib/raylib-5.5/LICENSE

@@ -1,4 +1,4 @@
-Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
+Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
 
 
 This software is provided "as-is", without any express or implied warranty. In no event 
 This software is provided "as-is", without any express or implied warranty. In no event 
 will the authors be held liable for any damages arising from the use of this software.
 will the authors be held liable for any damages arising from the use of this software.

+ 1 - 1
raylib/raylib-5.0/README → raylib/raylib-5.5/README

@@ -1,4 +1,4 @@
-Original Raylib 5.0 Source Code downloaded from https://github.com/raysan5/raylib/releases/tag/5.0
+Original Raylib 5.5 Source Code downloaded from https://github.com/raysan5/raylib/releases/tag/5.0
 Stripped off everything except `./LICENSE` and `./src/`.
 Stripped off everything except `./LICENSE` and `./src/`.
 
 
 - rexim
 - rexim

+ 20 - 14
raylib/raylib-5.0/src/CMakeLists.txt → raylib/raylib-5.5/src/CMakeLists.txt

@@ -1,7 +1,7 @@
 # Setup the project and settings
 # Setup the project and settings
 project(raylib C)
 project(raylib C)
-set(PROJECT_VERSION 4.5.0)
-set(API_VERSION 450)
+set(PROJECT_VERSION 5.5.0)
+set(API_VERSION 550)
 
 
 include(GNUInstallDirs)
 include(GNUInstallDirs)
 include(JoinPaths)
 include(JoinPaths)
@@ -15,7 +15,7 @@ if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
     endif()
     endif()
 
 
     message(STATUS "Setting build type to '${default_build_type}' as none was specified.")
     message(STATUS "Setting build type to '${default_build_type}' as none was specified.")
-    
+
     set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE STRING "Choose the type of build." FORCE)
     set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE STRING "Choose the type of build." FORCE)
     set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
     set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
 endif()
 endif()
@@ -29,6 +29,7 @@ set(raylib_public_headers
 
 
 # Sources to be compiled
 # Sources to be compiled
 set(raylib_sources
 set(raylib_sources
+    raudio.c
     rcore.c
     rcore.c
     rmodels.c
     rmodels.c
     rshapes.c
     rshapes.c
@@ -47,14 +48,12 @@ endif ()
 # Produces a variable LIBS_PRIVATE that will be used later
 # Produces a variable LIBS_PRIVATE that will be used later
 include(LibraryConfigurations)
 include(LibraryConfigurations)
 
 
-if (USE_AUDIO)
+if (SUPPORT_MODULE_RAUDIO)
     MESSAGE(STATUS "Audio Backend: miniaudio")
     MESSAGE(STATUS "Audio Backend: miniaudio")
-    list(APPEND raylib_sources raudio.c)
 else ()
 else ()
-    MESSAGE(STATUS "Audio Backend: None (-DUSE_AUDIO=OFF)")
+    MESSAGE(STATUS "Audio Backend: None (-DCUSTOMIZE_BUILD=ON -DSUPPORT_MODULE_RAUDIO=OFF)")
 endif ()
 endif ()
 
 
-
 add_library(raylib ${raylib_sources} ${raylib_public_headers})
 add_library(raylib ${raylib_sources} ${raylib_public_headers})
 
 
 if (NOT BUILD_SHARED_LIBS)
 if (NOT BUILD_SHARED_LIBS)
@@ -62,16 +61,18 @@ if (NOT BUILD_SHARED_LIBS)
     add_library(raylib_static ALIAS raylib)
     add_library(raylib_static ALIAS raylib)
 else()
 else()
     MESSAGE(STATUS "Building raylib shared library")
     MESSAGE(STATUS "Building raylib shared library")
-    if (WIN32)
-        target_compile_definitions(raylib
-                                   PRIVATE $<BUILD_INTERFACE:BUILD_LIBTYPE_SHARED>
-                                   INTERFACE $<INSTALL_INTERFACE:USE_LIBTYPE_SHARED>
-                                   )
-    endif ()
+    target_compile_definitions(raylib
+                               PRIVATE $<BUILD_INTERFACE:BUILD_LIBTYPE_SHARED>
+                               INTERFACE $<INSTALL_INTERFACE:USE_LIBTYPE_SHARED>
+                               )
 endif()
 endif()
 
 
 if (${PLATFORM} MATCHES "Web")
 if (${PLATFORM} MATCHES "Web")
-    target_link_options(raylib PRIVATE "-sUSE_GLFW=3")
+    target_link_options(raylib PUBLIC "-sUSE_GLFW=3")
+    if(${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES3")
+        target_link_options(raylib PUBLIC "-sMIN_WEBGL_VERSION=2")
+        target_link_options(raylib PUBLIC "-sMAX_WEBGL_VERSION=2")
+    endif()
 endif()
 endif()
 
 
 set_target_properties(raylib PROPERTIES
 set_target_properties(raylib PROPERTIES
@@ -84,6 +85,11 @@ if (WITH_PIC OR BUILD_SHARED_LIBS)
     set_property(TARGET raylib PROPERTY POSITION_INDEPENDENT_CODE ON)
     set_property(TARGET raylib PROPERTY POSITION_INDEPENDENT_CODE ON)
 endif ()
 endif ()
 
 
+if (BUILD_SHARED_LIBS)
+    # Hide raylib's symbols by default so RLAPI can expose them
+    set_property(TARGET raylib PROPERTY C_VISIBILITY_PRESET hidden)
+endif ()
+
 target_link_libraries(raylib "${LIBS_PRIVATE}")
 target_link_libraries(raylib "${LIBS_PRIVATE}")
 
 
 # Sets some compile time definitions for the pre-processor
 # Sets some compile time definitions for the pre-processor

+ 153 - 89
raylib/raylib-5.0/src/Makefile → raylib/raylib-5.5/src/Makefile

@@ -4,7 +4,9 @@
 #
 #
 #   This file supports building raylib library for the following platforms:
 #   This file supports building raylib library for the following platforms:
 #
 #
-#     > PLATFORM_DESKTOP (GLFW backend):
+#     > PLATFORM_DESKTOP
+#         - Defaults to PLATFORM_DESKTOP_GLFW
+#     > PLATFORM_DESKTOP_GLFW (GLFW backend):
 #         - Windows (Win32, Win64)
 #         - Windows (Win32, Win64)
 #         - Linux (X11/Wayland desktop mode)
 #         - Linux (X11/Wayland desktop mode)
 #         - macOS/OSX (x64, arm64)
 #         - macOS/OSX (x64, arm64)
@@ -13,6 +15,11 @@
 #         - Windows (Win32, Win64)
 #         - Windows (Win32, Win64)
 #         - Linux (X11/Wayland desktop mode)
 #         - Linux (X11/Wayland desktop mode)
 #         - Others (not tested)
 #         - Others (not tested)
+#     > PLATFORM_DESKTOP_RGFW (RGFW backend):
+#         - Windows (Win32, Win64)
+#         - Linux (X11 desktop mode)
+#         - macOS/OSX (x64, arm64 (not tested))
+#         - Others (not tested)
 #     > PLATFORM_WEB:
 #     > PLATFORM_WEB:
 #         - HTML5 (WebAssembly)
 #         - HTML5 (WebAssembly)
 #     > PLATFORM_DRM:
 #     > PLATFORM_DRM:
@@ -24,7 +31,7 @@
 #   Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
 #   Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
 #   Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
 #   Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
 #
 #
-#   Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
+#   Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
 #
 #
 #   This software is provided "as-is", without any express or implied warranty. In no event
 #   This software is provided "as-is", without any express or implied warranty. In no event
 #   will the authors be held liable for any damages arising from the use of this software.
 #   will the authors be held liable for any damages arising from the use of this software.
@@ -50,12 +57,18 @@
 
 
 # Define required environment variables
 # Define required environment variables
 #------------------------------------------------------------------------------------------------
 #------------------------------------------------------------------------------------------------
-# Define target platform: PLATFORM_DESKTOP, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
+# Define target platform
 PLATFORM             ?= PLATFORM_DESKTOP
 PLATFORM             ?= PLATFORM_DESKTOP
 
 
+ifeq ($(PLATFORM), PLATFORM_DESKTOP)
+    TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW
+else
+    TARGET_PLATFORM = $(PLATFORM)
+endif
+
 # Define required raylib variables
 # Define required raylib variables
-RAYLIB_VERSION        = 5.0.0
-RAYLIB_API_VERSION    = 500
+RAYLIB_VERSION        = 5.5.0
+RAYLIB_API_VERSION    = 550
 
 
 # Define raylib source code path
 # Define raylib source code path
 RAYLIB_SRC_PATH      ?= ../src
 RAYLIB_SRC_PATH      ?= ../src
@@ -96,14 +109,17 @@ RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/../../raygui/src
 # Use external GLFW library instead of rglfw module
 # Use external GLFW library instead of rglfw module
 USE_EXTERNAL_GLFW     ?= FALSE
 USE_EXTERNAL_GLFW     ?= FALSE
 
 
+# Enable support for X11 by default on Linux when using GLFW
+# NOTE: Wayland is disabled by default, only enable if you are sure
+GLFW_LINUX_ENABLE_WAYLAND  ?= FALSE
+GLFW_LINUX_ENABLE_X11      ?= TRUE
+
 # PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally
 # PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally
 # WARNING: Library is not included in raylib, it MUST be configured by users
 # WARNING: Library is not included in raylib, it MUST be configured by users
-SDL_INCLUDE_PATH      ?= $(RAYLIB_SRC_PATH)/external/SDL2-2.28.4/include
-SDL_LIBRARY_PATH      ?= $(RAYLIB_SRC_PATH)/external/SDL2-2.28.4/lib/x64
+SDL_INCLUDE_PATH      ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
+SDL_LIBRARY_PATH      ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
+SDL_LIBRARIES         ?= -lSDL2 -lSDL2main
 
 
-# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
-# NOTE: This variable is only used for PLATFORM_OS: LINUX
-USE_WAYLAND_DISPLAY   ?= FALSE
 
 
 # Determine if the file has root access (only required to install raylib)
 # Determine if the file has root access (only required to install raylib)
 # "whoami" prints the name of the user that calls him (so, if it is the root user, "whoami" prints "root")
 # "whoami" prints the name of the user that calls him (so, if it is the root user, "whoami" prints "root")
@@ -114,7 +130,7 @@ HOST_PLATFORM_OS ?= WINDOWS
 PLATFORM_OS ?= WINDOWS
 PLATFORM_OS ?= WINDOWS
 
 
 # Determine PLATFORM_OS when required
 # Determine PLATFORM_OS when required
-ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB))
+ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_ANDROID))
     # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
     # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
     # ifeq ($(UNAME),Msys) -> Windows
     # ifeq ($(UNAME),Msys) -> Windows
     ifeq ($(OS),Windows_NT)
     ifeq ($(OS),Windows_NT)
@@ -147,7 +163,7 @@ ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLA
         endif
         endif
     endif
     endif
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
+ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
     UNAMEOS = $(shell uname)
     UNAMEOS = $(shell uname)
     ifeq ($(UNAMEOS),Linux)
     ifeq ($(UNAMEOS),Linux)
         PLATFORM_OS = LINUX
         PLATFORM_OS = LINUX
@@ -156,7 +172,7 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
         PLATFORM_SHELL = sh
         PLATFORM_SHELL = sh
     endif
     endif
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
+ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
     ifeq ($(PLATFORM_OS),LINUX)
     ifeq ($(PLATFORM_OS),LINUX)
         ifndef PLATFORM_SHELL
         ifndef PLATFORM_SHELL
             PLATFORM_SHELL = sh
             PLATFORM_SHELL = sh
@@ -164,19 +180,19 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
     endif
     endif
 endif
 endif
 
 
-ifeq ($(PLATFORM),PLATFORM_WEB)
+ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
     ifeq ($(PLATFORM_OS), WINDOWS)
     ifeq ($(PLATFORM_OS), WINDOWS)
         # Emscripten required variables
         # Emscripten required variables
-        EMSDK_PATH         ?= C:/emsdk
+        EMSDK_PATH         ?= C:/raylib/emsdk
         EMSCRIPTEN_PATH    ?= $(EMSDK_PATH)/upstream/emscripten
         EMSCRIPTEN_PATH    ?= $(EMSDK_PATH)/upstream/emscripten
         CLANG_PATH         := $(EMSDK_PATH)/upstream/bin
         CLANG_PATH         := $(EMSDK_PATH)/upstream/bin
-        PYTHON_PATH        := $(EMSDK_PATH)/python/3.9.2-1_64bit
-        NODE_PATH          := $(EMSDK_PATH)/node/14.15.5_64bit/bin
+        PYTHON_PATH        := $(EMSDK_PATH)/python/3.9.2-nuget_64bit
+        NODE_PATH          := $(EMSDK_PATH)/node/20.18.0_64bit/bin
         export PATH        := $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:/raylib/MinGW/bin;$(PATH)
         export PATH        := $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:/raylib/MinGW/bin;$(PATH)
     endif
     endif
 endif
 endif
 
 
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
     # Android architecture
     # Android architecture
     # Starting at 2019 using arm64 is mandatory for published apps,
     # Starting at 2019 using arm64 is mandatory for published apps,
     # Starting on August 2020, minimum required target API is Android 10 (API level 29)
     # Starting on August 2020, minimum required target API is Android 10 (API level 29)
@@ -189,8 +205,12 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
         ANDROID_NDK ?= C:/android-ndk
         ANDROID_NDK ?= C:/android-ndk
         ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
         ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
     else
     else
-        ANDROID_NDK ?= /usr/lib/android/ndk
-        ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64
+		ANDROID_NDK ?= /usr/lib/android/ndk
+		ifeq ($(PLATFORM_OS), OSX)
+			ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/darwin-x86_64
+		else
+			ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64
+		endif
     endif
     endif
 
 
     # NOTE: Sysroot can also be reference from $(ANDROID_NDK)/sysroot
     # NOTE: Sysroot can also be reference from $(ANDROID_NDK)/sysroot
@@ -212,28 +232,34 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
 endif
 endif
 
 
 # Define raylib graphics api depending on selected platform
 # Define raylib graphics api depending on selected platform
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    # By default use OpenGL 3.3 on desktop platforms
+# NOTE: By default use OpenGL 3.3 on desktop platforms
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
     GRAPHICS ?= GRAPHICS_API_OPENGL_33
     GRAPHICS ?= GRAPHICS_API_OPENGL_33
     #GRAPHICS = GRAPHICS_API_OPENGL_11      # Uncomment to use OpenGL 1.1
     #GRAPHICS = GRAPHICS_API_OPENGL_11      # Uncomment to use OpenGL 1.1
     #GRAPHICS = GRAPHICS_API_OPENGL_21      # Uncomment to use OpenGL 2.1
     #GRAPHICS = GRAPHICS_API_OPENGL_21      # Uncomment to use OpenGL 2.1
     #GRAPHICS = GRAPHICS_API_OPENGL_43      # Uncomment to use OpenGL 4.3
     #GRAPHICS = GRAPHICS_API_OPENGL_43      # Uncomment to use OpenGL 4.3
     #GRAPHICS = GRAPHICS_API_OPENGL_ES2     # Uncomment to use OpenGL ES 2.0 (ANGLE)
     #GRAPHICS = GRAPHICS_API_OPENGL_ES2     # Uncomment to use OpenGL ES 2.0 (ANGLE)
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
-    # By default use OpenGL 3.3 on desktop platform with SDL backend
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
     GRAPHICS ?= GRAPHICS_API_OPENGL_33
     GRAPHICS ?= GRAPHICS_API_OPENGL_33
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
+    GRAPHICS ?= GRAPHICS_API_OPENGL_33
+    #GRAPHICS = GRAPHICS_API_OPENGL_11      # Uncomment to use OpenGL 1.1
+    #GRAPHICS = GRAPHICS_API_OPENGL_21      # Uncomment to use OpenGL 2.1
+    #GRAPHICS = GRAPHICS_API_OPENGL_43      # Uncomment to use OpenGL 4.3
+    #GRAPHICS = GRAPHICS_API_OPENGL_ES2     # Uncomment to use OpenGL ES 2.0 (ANGLE)
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
     # On DRM OpenGL ES 2.0 must be used
     # On DRM OpenGL ES 2.0 must be used
     GRAPHICS = GRAPHICS_API_OPENGL_ES2
     GRAPHICS = GRAPHICS_API_OPENGL_ES2
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
+ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
     # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
     # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
     GRAPHICS = GRAPHICS_API_OPENGL_ES2
     GRAPHICS = GRAPHICS_API_OPENGL_ES2
-    #GRAPHICS = GRAPHICS_API_OPENGL_ES3      # Uncomment to use ES3/WebGL2 (preliminary support).
+    #GRAPHICS = GRAPHICS_API_OPENGL_ES3
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
     # By default use OpenGL ES 2.0 on Android
     # By default use OpenGL ES 2.0 on Android
     GRAPHICS = GRAPHICS_API_OPENGL_ES2
     GRAPHICS = GRAPHICS_API_OPENGL_ES2
 endif
 endif
@@ -243,7 +269,7 @@ endif
 CC = gcc
 CC = gcc
 AR = ar
 AR = ar
 
 
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
     ifeq ($(PLATFORM_OS),OSX)
     ifeq ($(PLATFORM_OS),OSX)
         # OSX default compiler
         # OSX default compiler
         CC = clang
         CC = clang
@@ -254,7 +280,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         CC = clang
         CC = clang
     endif
     endif
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
+ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
     ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
     ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
         # Define RPI cross-compiler
         # Define RPI cross-compiler
         #CC = armv6j-hardfloat-linux-gnueabi-gcc
         #CC = armv6j-hardfloat-linux-gnueabi-gcc
@@ -262,12 +288,12 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
         AR = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-ar
         AR = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-ar
     endif
     endif
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
+ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
     # HTML5 emscripten compiler
     CC = emcc
     CC = emcc
     AR = emar
     AR = emar
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
     # Android toolchain (must be provided for desired architecture and compiler)
     # Android toolchain (must be provided for desired architecture and compiler)
     ifeq ($(ANDROID_ARCH),arm)
     ifeq ($(ANDROID_ARCH),arm)
         CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-androideabi$(ANDROID_API_VERSION)-clang
         CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-androideabi$(ANDROID_API_VERSION)-clang
@@ -299,13 +325,13 @@ endif
 #  -D_GNU_SOURCE            access to lots of nonstandard GNU/Linux extension functions
 #  -D_GNU_SOURCE            access to lots of nonstandard GNU/Linux extension functions
 #  -Werror=pointer-arith    catch unportable code that does direct arithmetic on void pointers
 #  -Werror=pointer-arith    catch unportable code that does direct arithmetic on void pointers
 #  -fno-strict-aliasing     jar_xm.h does shady stuff (breaks strict aliasing)
 #  -fno-strict-aliasing     jar_xm.h does shady stuff (breaks strict aliasing)
-CFLAGS = -Wall -D_GNU_SOURCE -D$(PLATFORM) -D$(GRAPHICS) -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing $(CUSTOM_CFLAGS)
+CFLAGS = -Wall -D_GNU_SOURCE -D$(TARGET_PLATFORM) -D$(GRAPHICS) -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing
 
 
 ifneq ($(RAYLIB_CONFIG_FLAGS), NONE)
 ifneq ($(RAYLIB_CONFIG_FLAGS), NONE)
     CFLAGS += -DEXTERNAL_CONFIG_FLAGS $(RAYLIB_CONFIG_FLAGS)
     CFLAGS += -DEXTERNAL_CONFIG_FLAGS $(RAYLIB_CONFIG_FLAGS)
 endif
 endif
 
 
-ifeq ($(PLATFORM), PLATFORM_WEB)
+ifeq ($(TARGET_PLATFORM), PLATFORM_WEB)
     # NOTE: When using multi-threading in the user code, it requires -pthread enabled
     # NOTE: When using multi-threading in the user code, it requires -pthread enabled
     CFLAGS += -std=gnu99
     CFLAGS += -std=gnu99
 else
 else
@@ -321,13 +347,13 @@ ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
 endif
 endif
 
 
 ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
 ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
-    ifeq ($(PLATFORM),PLATFORM_WEB)
+    ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
         CFLAGS += -Os
         CFLAGS += -Os
     endif
     endif
-    ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
         CFLAGS += -O1
         CFLAGS += -O1
     endif
     endif
-    ifeq ($(PLATFORM),PLATFORM_ANDROID)
+    ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
         CFLAGS += -O2
         CFLAGS += -O2
     endif
     endif
 endif
 endif
@@ -337,26 +363,28 @@ endif
 #  -Wmissing-prototypes     warn if a global function is defined without a previous prototype declaration
 #  -Wmissing-prototypes     warn if a global function is defined without a previous prototype declaration
 #  -Wstrict-prototypes      warn if a function is declared or defined without specifying the argument types
 #  -Wstrict-prototypes      warn if a function is declared or defined without specifying the argument types
 #  -Werror=implicit-function-declaration   catch function calls without prior declaration
 #  -Werror=implicit-function-declaration   catch function calls without prior declaration
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
     CFLAGS += -Werror=implicit-function-declaration
     CFLAGS += -Werror=implicit-function-declaration
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
+ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
     # -Os                        # size optimization
     # -Os                        # size optimization
     # -O2                        # optimization level 2, if used, also set --memory-init-file 0
     # -O2                        # optimization level 2, if used, also set --memory-init-file 0
-    # -s USE_GLFW=3              # Use glfw3 library (context/input management) -> Only for linker!
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
-    # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
-    # -s USE_PTHREADS=1          # multithreading support
-    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
-    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # -sUSE_GLFW=3              # Use glfw3 library (context/input management) -> Only for linker!
+    # -sALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
+    # -sTOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
+    # -sUSE_PTHREADS=1          # multithreading support
+    # -sFORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -sASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
     # --profiling                # include information for code profiling
     # --profiling                # include information for code profiling
     # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
     # --preload-file resources   # specify a resources folder for data compilation
     ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
     ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
-        CFLAGS += -s ASSERTIONS=1 --profiling
+        CFLAGS += -sASSERTIONS=1 --profiling
     endif
     endif
+    #CFLAGS += -sGL_ENABLE_GET_PROC_ADDRESS
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
     # Compiler flags for arquitecture
     # Compiler flags for arquitecture
     ifeq ($(ANDROID_ARCH),arm)
     ifeq ($(ANDROID_ARCH),arm)
         CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
         CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
@@ -376,7 +404,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
     # -Werror=format-security
     # -Werror=format-security
     CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes
     CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes
     # Preprocessor macro definitions
     # Preprocessor macro definitions
-    CFLAGS += -D__ANDROID__ -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) -DMAL_NO_OSS
+    CFLAGS += -D__ANDROID__ -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
 endif
 endif
 
 
 # Define required compilation flags for raylib SHARED lib
 # Define required compilation flags for raylib SHARED lib
@@ -385,22 +413,30 @@ ifeq ($(RAYLIB_LIBTYPE),SHARED)
     # BE CAREFUL: It seems that for gcc -fpic is not the same as -fPIC
     # BE CAREFUL: It seems that for gcc -fpic is not the same as -fPIC
     # MinGW32 just doesn't need -fPIC, it shows warnings
     # MinGW32 just doesn't need -fPIC, it shows warnings
     CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
     CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
+
+    # hide all symbols by default, so RLAPI can expose them
+    ifeq ($(PLATFORM_OS),$(filter $(PLATFORM_OS), LINUX BSD OSX))
+        CFLAGS += -fvisibility=hidden
+    endif
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
+
+ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
     # without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in
     # without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in
     # which contains a conflicting type Font
     # which contains a conflicting type Font
     CFLAGS += -DEGL_NO_X11
     CFLAGS += -DEGL_NO_X11
     CFLAGS += -Werror=implicit-function-declaration
     CFLAGS += -Werror=implicit-function-declaration
 endif
 endif
 # Use Wayland display on Linux desktop
 # Use Wayland display on Linux desktop
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
     ifeq ($(PLATFORM_OS), LINUX)
     ifeq ($(PLATFORM_OS), LINUX)
-        ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
+        ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE)
+            CFLAGS += -D_GLFW_X11
+        endif
+        ifeq ($(GLFW_LINUX_ENABLE_WAYLAND),TRUE)
             CFLAGS += -D_GLFW_WAYLAND
             CFLAGS += -D_GLFW_WAYLAND
             LDFLAGS += $(shell pkg-config wayland-client wayland-cursor wayland-egl xkbcommon --libs)
             LDFLAGS += $(shell pkg-config wayland-client wayland-cursor wayland-egl xkbcommon --libs)
 
 
-            WL_PROTOCOLS_DIR := $(shell pkg-config wayland-protocols --variable=pkgdatadir)
-            WL_CLIENT_DIR := $(shell pkg-config wayland-client --variable=pkgdatadir)
+            WL_PROTOCOLS_DIR := external/glfw/deps/wayland
 
 
             wl_generate = \
             wl_generate = \
                 $(eval protocol=$(1)) \
                 $(eval protocol=$(1)) \
@@ -408,43 +444,47 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
                 $(shell wayland-scanner client-header $(protocol) $(RAYLIB_SRC_PATH)/$(basename).h) \
                 $(shell wayland-scanner client-header $(protocol) $(RAYLIB_SRC_PATH)/$(basename).h) \
                 $(shell wayland-scanner private-code $(protocol) $(RAYLIB_SRC_PATH)/$(basename)-code.h)
                 $(shell wayland-scanner private-code $(protocol) $(RAYLIB_SRC_PATH)/$(basename)-code.h)
 
 
-            $(call wl_generate, $(WL_CLIENT_DIR)/wayland.xml, wayland-client-protocol)
-            $(call wl_generate, $(WL_PROTOCOLS_DIR)/stable/xdg-shell/xdg-shell.xml, wayland-xdg-shell-client-protocol)
-            $(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml, wayland-xdg-decoration-client-protocol)
-            $(call wl_generate, $(WL_PROTOCOLS_DIR)/stable/viewporter/viewporter.xml, wayland-viewporter-client-protocol)
-            $(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/relative-pointer/relative-pointer-unstable-v1.xml, wayland-relative-pointer-unstable-v1-client-protocol)
-            $(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml, wayland-pointer-constraints-unstable-v1-client-protocol)
-            $(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml, wayland-idle-inhibit-unstable-v1-client-protocol)
+            $(call wl_generate, $(WL_PROTOCOLS_DIR)/wayland.xml, wayland-client-protocol)
+            $(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-shell.xml, xdg-shell-client-protocol)
+            $(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-decoration-unstable-v1.xml, xdg-decoration-unstable-v1-client-protocol)
+            $(call wl_generate, $(WL_PROTOCOLS_DIR)/viewporter.xml, viewporter-client-protocol)
+            $(call wl_generate, $(WL_PROTOCOLS_DIR)/relative-pointer-unstable-v1.xml, relative-pointer-unstable-v1-client-protocol)
+            $(call wl_generate, $(WL_PROTOCOLS_DIR)/pointer-constraints-unstable-v1.xml, pointer-constraints-unstable-v1-client-protocol)
+            $(call wl_generate, $(WL_PROTOCOLS_DIR)/fractional-scale-v1.xml, fractional-scale-v1-client-protocol)
+            $(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-activation-v1.xml, xdg-activation-v1-client-protocol)
+            $(call wl_generate, $(WL_PROTOCOLS_DIR)/idle-inhibit-unstable-v1.xml, idle-inhibit-unstable-v1-client-protocol)
         endif
         endif
     endif
     endif
 endif
 endif
 
 
+CFLAGS += $(CUSTOM_CFLAGS)
+
 # Define include paths for required headers: INCLUDE_PATHS
 # Define include paths for required headers: INCLUDE_PATHS
 # NOTE: Several external required libraries (stb and others)
 # NOTE: Several external required libraries (stb and others)
 #------------------------------------------------------------------------------------------------
 #------------------------------------------------------------------------------------------------
-INCLUDE_PATHS = -I. 
+INCLUDE_PATHS = -I. $(EXTRA_INCLUDE_PATHS)
 
 
 # Define additional directories containing required header files
 # Define additional directories containing required header files
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    INCLUDE_PATHS += -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
+    INCLUDE_PATHS += -Iexternal/glfw/include
     ifeq ($(PLATFORM_OS),BSD)
     ifeq ($(PLATFORM_OS),BSD)
-        INCLUDE_PATHS += -I/usr/local/include
+        INCLUDE_PATHS += -I/usr/local/include -I/usr/pkg/include -I/usr/X11R7/include
     endif
     endif
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
     INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
     INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    INCLUDE_PATHS += -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
+ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
+    INCLUDE_PATHS += -Iexternal/glfw/include
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
+ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
     INCLUDE_PATHS += -I/usr/include/libdrm
     INCLUDE_PATHS += -I/usr/include/libdrm
     ifeq ($(USE_RPI_CROSSCOMPILER), TRUE)
     ifeq ($(USE_RPI_CROSSCOMPILER), TRUE)
         INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/usr/include
         INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/usr/include
         INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
         INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
     endif
     endif
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
     NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
     NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
     # Include android_native_app_glue.h
     # Include android_native_app_glue.h
     INCLUDE_PATHS += -I$(NATIVE_APP_GLUE)
     INCLUDE_PATHS += -I$(NATIVE_APP_GLUE)
@@ -470,7 +510,7 @@ endif
 #------------------------------------------------------------------------------------------------
 #------------------------------------------------------------------------------------------------
 LDFLAGS = $(CUSTOM_LDFLAGS) -L. -L$(RAYLIB_RELEASE_PATH)
 LDFLAGS = $(CUSTOM_LDFLAGS) -L. -L$(RAYLIB_RELEASE_PATH)
 
 
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
     ifeq ($(PLATFORM_OS),WINDOWS)
     ifeq ($(PLATFORM_OS),WINDOWS)
         ifneq ($(CC), tcc)
         ifneq ($(CC), tcc)
             LDFLAGS += -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a
             LDFLAGS += -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a
@@ -483,20 +523,20 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
         LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
     endif
     endif
     ifeq ($(PLATFORM_OS),BSD)
     ifeq ($(PLATFORM_OS),BSD)
-        LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -Lsrc -L/usr/local/lib
+        LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -Lsrc -L/usr/local/lib -L/usr/pkg/lib -Wl,-R/usr/pkg/lib
     endif
     endif
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
     LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
     LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
     LDFLAGS += -L$(SDL_LIBRARY_PATH)
     LDFLAGS += -L$(SDL_LIBRARY_PATH)
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
+ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
     LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
     LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
     ifeq ($(USE_RPI_CROSSCOMPILER), TRUE)
     ifeq ($(USE_RPI_CROSSCOMPILER), TRUE)
         LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib -L$(RPI_TOOLCHAIN_SYSROOT)/usr/lib
         LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib -L$(RPI_TOOLCHAIN_SYSROOT)/usr/lib
     endif
     endif
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
     LDFLAGS += -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -Wl,--exclude-libs,libatomic.a
     LDFLAGS += -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -Wl,--exclude-libs,libatomic.a
     LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
     LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
     # Force linking of library module to define symbol
     # Force linking of library module to define symbol
@@ -510,7 +550,7 @@ endif
 # Define libraries required on linking: LDLIBS
 # Define libraries required on linking: LDLIBS
 # NOTE: This is only required for dynamic library generation
 # NOTE: This is only required for dynamic library generation
 #------------------------------------------------------------------------------------------------
 #------------------------------------------------------------------------------------------------
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
     ifeq ($(PLATFORM_OS),WINDOWS)
     ifeq ($(PLATFORM_OS),WINDOWS)
         ifeq ($(CC), tcc)
         ifeq ($(CC), tcc)
             LDLIBS = -lopengl32 -lgdi32 -lwinmm -lshell32
             LDLIBS = -lopengl32 -lgdi32 -lwinmm -lshell32
@@ -520,7 +560,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     endif
     endif
     ifeq ($(PLATFORM_OS),LINUX)
     ifeq ($(PLATFORM_OS),LINUX)
         LDLIBS = -lGL -lc -lm -lpthread -ldl -lrt
         LDLIBS = -lGL -lc -lm -lpthread -ldl -lrt
-        ifeq ($(USE_WAYLAND_DISPLAY),FALSE)
+        ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE)
             LDLIBS += -lX11
             LDLIBS += -lX11
         endif
         endif
         # TODO: On ARM 32bit arch, miniaudio requires atomics library
         # TODO: On ARM 32bit arch, miniaudio requires atomics library
@@ -538,7 +578,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         LDLIBS = -lglfw
         LDLIBS = -lglfw
     endif
     endif
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
     ifeq ($(PLATFORM_OS),WINDOWS)
     ifeq ($(PLATFORM_OS),WINDOWS)
         LDLIBS = -static-libgcc -lopengl32 -lgdi32
         LDLIBS = -static-libgcc -lopengl32 -lgdi32
     endif
     endif
@@ -548,15 +588,39 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
             LDLIBS += -lX11
             LDLIBS += -lX11
         endif
         endif
     endif
     endif
-    LDLIBS += -lSDL2 -lSDL2main
+    LDLIBS += $(SDL_LIBRARIES)
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
+    ifeq ($(PLATFORM_OS),WINDOWS)
+        # Libraries for Windows desktop compilation
+        LDLIBS = -lgdi32 -lwinmm -lopengl32
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Libraries for Debian GNU/Linux desktop compipling
+        # NOTE: Required packages: libegl1-mesa-dev
+        LDLIBS = -lGL -lX11 -lXrandr -lXinerama -lXi -lXcursor -lm -lpthread -ldl -lrt
+
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
+
+        # NOTE: On ARM 32bit arch, miniaudio requires atomics library
+        LDLIBS += -latomic
+    endif
+    ifeq ($(PLATFORM_OS),OSX)
+        # Libraries for Debian MacOS desktop compiling
+        # NOTE: Required packages: libegl1-mesa-dev
+        LDLIBS += -lm -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
+    endif
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
+ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
     LDLIBS = -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl
     LDLIBS = -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl
     ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
     ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
         LDLIBS += -latomic
         LDLIBS += -latomic
     endif
     endif
 endif
 endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
     LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
     LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
 endif
 endif
 
 
@@ -566,9 +630,9 @@ OBJS = rcore.o \
        rshapes.o \
        rshapes.o \
        rtextures.o \
        rtextures.o \
        rtext.o \
        rtext.o \
-       utils.o
+       utils.o 
 
 
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
     ifeq ($(USE_EXTERNAL_GLFW),FALSE)
     ifeq ($(USE_EXTERNAL_GLFW),FALSE)
         OBJS += rglfw.o
         OBJS += rglfw.o
     endif
     endif
@@ -583,7 +647,7 @@ ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE)
     OBJS += raygui.o
     OBJS += raygui.o
 endif
 endif
 
 
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
     OBJS += android_native_app_glue.o
     OBJS += android_native_app_glue.o
 endif
 endif
 
 
@@ -595,14 +659,14 @@ all: raylib
 # Compile raylib library
 # Compile raylib library
 # NOTE: Release directory is created if not exist
 # NOTE: Release directory is created if not exist
 raylib: $(OBJS)
 raylib: $(OBJS)
-ifeq ($(PLATFORM),PLATFORM_WEB)
+ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
     # Compile raylib libray for web
     # Compile raylib libray for web
     #$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc
     #$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc
 	$(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
 	$(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
 	@echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!"
 	@echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!"
 else
 else
     ifeq ($(RAYLIB_LIBTYPE),SHARED)
     ifeq ($(RAYLIB_LIBTYPE),SHARED)
-        ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL))
+        ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW))
             ifeq ($(PLATFORM_OS),WINDOWS)
             ifeq ($(PLATFORM_OS),WINDOWS)
                 # NOTE: Linking with provided resource file
                 # NOTE: Linking with provided resource file
 				$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS)
 				$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS)
@@ -631,7 +695,7 @@ else
 				cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
 				cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
             endif
             endif
         endif
         endif
-        ifeq ($(PLATFORM),PLATFORM_DRM)
+        ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
                 # Compile raylib shared library version $(RAYLIB_VERSION).
                 # Compile raylib shared library version $(RAYLIB_VERSION).
                 # WARNING: you should type "make clean" before doing this target
                 # WARNING: you should type "make clean" before doing this target
 				$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS)
 				$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS)
@@ -639,7 +703,7 @@ else
 				cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
 				cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
 				cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
 				cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
         endif
         endif
-        ifeq ($(PLATFORM),PLATFORM_ANDROID)
+        ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
 			$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
 			$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
 			@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
 			@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
             # WARNING: symbolic links creation on Windows should be done using mklink command, no ln available
             # WARNING: symbolic links creation on Windows should be done using mklink command, no ln available
@@ -793,8 +857,8 @@ clean:	clean_shell_$(PLATFORM_SHELL)
 	@echo "removed all generated files!"
 	@echo "removed all generated files!"
 
 
 clean_shell_sh:
 clean_shell_sh:
-	rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
+	rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c $(RAYLIB_RELEASE_PATH)/*-protocol.h $(RAYLIB_RELEASE_PATH)/*-protocol-code.h
+ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
 	rm -fv $(NATIVE_APP_GLUE)/android_native_app_glue.o
 	rm -fv $(NATIVE_APP_GLUE)/android_native_app_glue.o
 endif
 endif
 
 

+ 59 - 10
raylib/raylib-5.0/src/config.h → raylib/raylib-5.5/src/config.h

@@ -6,7 +6,7 @@
 *
 *
 *   LICENSE: zlib/libpng
 *   LICENSE: zlib/libpng
 *
 *
-*   Copyright (c) 2018-2023 Ahmad Fatoum & Ramon Santamaria (@raysan5)
+*   Copyright (c) 2018-2024 Ahmad Fatoum & Ramon Santamaria (@raysan5)
 *
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.
 *   will the authors be held liable for any damages arising from the use of this software.
@@ -66,11 +66,12 @@
 #define SUPPORT_COMPRESSION_API         1
 #define SUPPORT_COMPRESSION_API         1
 // Support automatic generated events, loading and recording of those events when required
 // Support automatic generated events, loading and recording of those events when required
 #define SUPPORT_AUTOMATION_EVENTS       1
 #define SUPPORT_AUTOMATION_EVENTS       1
-// Support custom frame control, only for advance users
+// Support custom frame control, only for advanced users
 // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
 // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
 // Enabling this flag allows manual control of the frame processes, use at your own risk
 // Enabling this flag allows manual control of the frame processes, use at your own risk
 //#define SUPPORT_CUSTOM_FRAME_CONTROL    1
 //#define SUPPORT_CUSTOM_FRAME_CONTROL    1
 
 
+
 // rcore: Configuration values
 // rcore: Configuration values
 //------------------------------------------------------------------------------------
 //------------------------------------------------------------------------------------
 #define MAX_FILEPATH_CAPACITY        8192       // Maximum file paths capacity
 #define MAX_FILEPATH_CAPACITY        8192       // Maximum file paths capacity
@@ -81,6 +82,7 @@
 #define MAX_GAMEPADS                    4       // Maximum number of gamepads supported
 #define MAX_GAMEPADS                    4       // Maximum number of gamepads supported
 #define MAX_GAMEPAD_AXIS                8       // Maximum number of axis supported (per gamepad)
 #define MAX_GAMEPAD_AXIS                8       // Maximum number of axis supported (per gamepad)
 #define MAX_GAMEPAD_BUTTONS            32       // Maximum number of buttons supported (per gamepad)
 #define MAX_GAMEPAD_BUTTONS            32       // Maximum number of buttons supported (per gamepad)
+#define MAX_GAMEPAD_VIBRATION_TIME      2.0f    // Maximum vibration time in seconds
 #define MAX_TOUCH_POINTS                8       // Maximum number of touch points supported
 #define MAX_TOUCH_POINTS                8       // Maximum number of touch points supported
 #define MAX_KEY_PRESSED_QUEUE          16       // Maximum number of keys in the key input queue
 #define MAX_KEY_PRESSED_QUEUE          16       // Maximum number of keys in the key input queue
 #define MAX_CHAR_PRESSED_QUEUE         16       // Maximum number of characters in the char input queue
 #define MAX_CHAR_PRESSED_QUEUE         16       // Maximum number of characters in the char input queue
@@ -99,6 +101,8 @@
 // Show OpenGL extensions and capabilities detailed logs on init
 // Show OpenGL extensions and capabilities detailed logs on init
 //#define RLGL_SHOW_GL_DETAILS_INFO              1
 //#define RLGL_SHOW_GL_DETAILS_INFO              1
 
 
+#define RL_SUPPORT_MESH_GPU_SKINNING           1      // GPU skinning, comment if your GPU does not support more than 8 VBOs
+
 //#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS    4096    // Default internal render batch elements limits
 //#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS    4096    // Default internal render batch elements limits
 #define RL_DEFAULT_BATCH_BUFFERS               1      // Default number of batch buffers (multi-buffering)
 #define RL_DEFAULT_BATCH_BUFFERS               1      // Default number of batch buffers (multi-buffering)
 #define RL_DEFAULT_BATCH_DRAWCALLS           256      // Default number of batch draw calls (by state changes: mode, texture)
 #define RL_DEFAULT_BATCH_DRAWCALLS           256      // Default number of batch draw calls (by state changes: mode, texture)
@@ -111,14 +115,27 @@
 #define RL_CULL_DISTANCE_NEAR               0.01      // Default projection matrix near cull distance
 #define RL_CULL_DISTANCE_NEAR               0.01      // Default projection matrix near cull distance
 #define RL_CULL_DISTANCE_FAR              1000.0      // Default projection matrix far cull distance
 #define RL_CULL_DISTANCE_FAR              1000.0      // Default projection matrix far cull distance
 
 
+// Default shader vertex attribute locations
+#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION    0
+#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD    1
+#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL      2
+#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR       3
+#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT     4
+#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2   5
+#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES     6
+#if defined(RL_SUPPORT_MESH_GPU_SKINNING)
+    #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS     7
+    #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8
+#endif
+
 // Default shader vertex attribute names to set location points
 // Default shader vertex attribute names to set location points
 // NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
 // NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
-#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION     "vertexPosition"    // Bound by default to shader location: 0
-#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD     "vertexTexCoord"    // Bound by default to shader location: 1
-#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL       "vertexNormal"      // Bound by default to shader location: 2
-#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR        "vertexColor"       // Bound by default to shader location: 3
-#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT      "vertexTangent"     // Bound by default to shader location: 4
-#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2    "vertexTexCoord2"   // Bound by default to shader location: 5
+#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION     "vertexPosition"    // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
+#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD     "vertexTexCoord"    // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
+#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL       "vertexNormal"      // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
+#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR        "vertexColor"       // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
+#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT      "vertexTangent"     // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
+#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2    "vertexTexCoord2"   // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
 
 
 #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP         "mvp"               // model-view-projection matrix
 #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP         "mvp"               // model-view-projection matrix
 #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW        "matView"           // view matrix
 #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW        "matView"           // view matrix
@@ -161,7 +178,6 @@
 //#define SUPPORT_FILEFORMAT_ASTC     1
 //#define SUPPORT_FILEFORMAT_ASTC     1
 //#define SUPPORT_FILEFORMAT_PKM      1
 //#define SUPPORT_FILEFORMAT_PKM      1
 //#define SUPPORT_FILEFORMAT_PVR      1
 //#define SUPPORT_FILEFORMAT_PVR      1
-//#define SUPPORT_FILEFORMAT_SVG      1
 
 
 // Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
 // Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
 #define SUPPORT_IMAGE_EXPORT            1
 #define SUPPORT_IMAGE_EXPORT            1
@@ -179,8 +195,9 @@
 // NOTE: If enabled, uses external module functions to load default raylib font
 // NOTE: If enabled, uses external module functions to load default raylib font
 #define SUPPORT_DEFAULT_FONT            1
 #define SUPPORT_DEFAULT_FONT            1
 // Selected desired font fileformats to be supported for loading
 // Selected desired font fileformats to be supported for loading
-#define SUPPORT_FILEFORMAT_FNT          1
 #define SUPPORT_FILEFORMAT_TTF          1
 #define SUPPORT_FILEFORMAT_TTF          1
+#define SUPPORT_FILEFORMAT_FNT          1
+//#define SUPPORT_FILEFORMAT_BDF          1
 
 
 // Support text management functions
 // Support text management functions
 // If not defined, still some functions are supported: TextLength(), TextFormat()
 // If not defined, still some functions are supported: TextLength(), TextFormat()
@@ -215,7 +232,12 @@
 // rmodels: Configuration values
 // rmodels: Configuration values
 //------------------------------------------------------------------------------------
 //------------------------------------------------------------------------------------
 #define MAX_MATERIAL_MAPS              12       // Maximum number of shader maps supported
 #define MAX_MATERIAL_MAPS              12       // Maximum number of shader maps supported
+
+#ifdef RL_SUPPORT_MESH_GPU_SKINNING
+#define MAX_MESH_VERTEX_BUFFERS         9       // Maximum vertex buffers (VBO) per mesh
+#else
 #define MAX_MESH_VERTEX_BUFFERS         7       // Maximum vertex buffers (VBO) per mesh
 #define MAX_MESH_VERTEX_BUFFERS         7       // Maximum vertex buffers (VBO) per mesh
+#endif
 
 
 //------------------------------------------------------------------------------------
 //------------------------------------------------------------------------------------
 // Module: raudio - Configuration Flags
 // Module: raudio - Configuration Flags
@@ -251,4 +273,31 @@
 //------------------------------------------------------------------------------------
 //------------------------------------------------------------------------------------
 #define MAX_TRACELOG_MSG_LENGTH       256       // Max length of one trace-log message
 #define MAX_TRACELOG_MSG_LENGTH       256       // Max length of one trace-log message
 
 
+
+// Enable partial support for clipboard image, only working on SDL3 or
+// being on both Windows OS + GLFW or Windows OS + RGFW
+#define SUPPORT_CLIPBOARD_IMAGE    1
+
+#if defined(SUPPORT_CLIPBOARD_IMAGE)
+    #ifndef STBI_REQUIRED
+        #define STBI_REQUIRED
+    #endif
+
+    #ifndef SUPPORT_FILEFORMAT_BMP // For clipboard image on Windows
+        #define SUPPORT_FILEFORMAT_BMP 1
+    #endif
+
+    #ifndef SUPPORT_FILEFORMAT_PNG // Wayland uses png for prints, at least it was on 22 LTS ubuntu
+        #define SUPPORT_FILEFORMAT_PNG 1
+    #endif
+
+    #ifndef SUPPORT_FILEFORMAT_JPG
+        #define SUPPORT_FILEFORMAT_JPG 1
+    #endif
+
+    #ifndef SUPPORT_MODULE_RTEXTURES
+        #define SUPPORT_MODULE_RTEXTURES 1
+    #endif
+#endif
+
 #endif // CONFIG_H
 #endif // CONFIG_H

+ 9015 - 0
raylib/raylib-5.5/src/external/RGFW.h

@@ -0,0 +1,9015 @@
+/*
+* Copyright (C) 2023-24 ColleagueRiley
+*
+* libpng license
+*
+* This software is provided 'as-is', without any express or implied
+* warranty.  In no event will the authors be held liable for any damages
+* arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not
+*    claim that you wrote the original software. If you use this software
+*    in a product, an acknowledgment in the product documentation would be
+*    appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+*    misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*
+*
+*/
+
+/*
+	(MAKE SURE RGFW_IMPLEMENTATION is in exactly one header or you use -D RGFW_IMPLEMENTATION)
+	#define RGFW_IMPLEMENTATION - makes it so source code is included with header
+*/
+
+/*
+	#define RGFW_IMPLEMENTATION - (required) makes it so the source code is included
+	#define RGFW_PRINT_ERRORS - (optional) makes it so RGFW prints errors when they're found
+	#define RGFW_OSMESA - (optional) use OSmesa as backend (instead of system's opengl api + regular opengl)
+	#define RGFW_BUFFER - (optional) just draw directly to (RGFW) window pixel buffer that is drawn to screen (the buffer is in the RGBA format)
+	#define RGFW_EGL - (optional) use EGL for loading an OpenGL context (instead of the system's opengl api)
+	#define RGFW_OPENGL_ES1 - (optional) use EGL to load and use Opengl ES (version 1) for backend rendering (instead of the system's opengl api)
+									This version doesn't work for desktops (I'm pretty sure)
+	#define RGFW_OPENGL_ES2 - (optional) use OpenGL ES (version 2)
+	#define RGFW_OPENGL_ES3 - (optional) use OpenGL ES (version 3)
+	#define RGFW_DIRECTX - (optional) use directX for the rendering backend (rather than opengl) (windows only, defaults to opengl for unix)
+	#define RGFW_WEBGPU - (optional) use webGPU for rendering (Web ONLY)
+	#define RGFW_NO_API - (optional) don't use any rendering API (no opengl, no vulkan, no directX)
+
+	#define RGFW_LINK_EGL (optional) (windows only) if EGL is being used, if EGL functions should be defined dymanically (using GetProcAddress)
+	#define RGFW_LINK_OSMESA (optional) (windows only) if EGL is being used, if OS Mesa functions should be defined dymanically  (using GetProcAddress)
+
+	#define RGFW_X11 (optional) (unix only) if X11 should be used. This option is turned on by default by unix systems except for MacOS
+	#define RGFW_WGL_LOAD (optional) (windows only) if WGL should be loaded dynamically during runtime
+	#define RGFW_NO_X11_CURSOR (optional) (unix only) don't use XCursor
+	#define RGFW_NO_X11_CURSOR_PRELOAD (optional) (unix only) Use XCursor, but don't link it in code, (you'll have to link it with -lXcursor)
+
+	#define RGFW_NO_DPI - Do not include calculate DPI (no XRM nor libShcore included)
+
+	#define RGFW_ALLOC_DROPFILES (optional) if room should be allocating for drop files (by default it's global data)
+	#define RGFW_MALLOC x - choose what function to use to allocate, by default the standard malloc is used
+	#define RGFW_CALLOC x - choose what function to use to allocate (calloc), by default the standard calloc is used
+	#define RGFW_FREE x - choose what function to use to allocated memory, by default the standard free is used
+
+ 	#define RGFW_EXPORT - Use when building RGFW 
+    #define RGFW_IMPORT - Use when linking with RGFW (not as a single-header)
+	
+	#define RGFW_STD_INT - force the use stdint.h (for systems that might not have stdint.h (msvc)) 
+*/
+
+/*
+	Credits :
+		EimaMei/Sacode : Much of the code for creating windows using winapi, Wrote the Silicon library, helped with MacOS Support, siliapp.h -> referencing 
+
+		stb - This project is heavily inspired by the stb single header files
+
+		GLFW:
+			certain parts of winapi and X11 are very poorly documented,
+			GLFW's source code was referenced and used throughout the project (used code is marked in some way),
+			this mainly includes, code for drag and drops, code for setting the icon to a bitmap and the code for managing the clipboard for X11 (as these parts are not documented very well)
+
+			GLFW Copyright, https::/github.com/GLFW/GLFW
+
+			Copyright (c) 2002-2006 Marcus Geelnard
+			Copyright (c) 2006-2019 Camilla Löwy
+
+		contributors : (feel free to put yourself here if you contribute)
+		krisvers -> code review
+		EimaMei (SaCode) -> code review
+		Code-Nycticebus -> bug fixes
+		Rob Rohan -> X11 bugs and missing features, MacOS/Cocoa fixing memory issues/bugs 
+		AICDG (@THISISAGOODNAME) -> vulkan support (example)
+		@Easymode -> support, testing/debugging, bug fixes and reviews
+		Joshua Rowe (omnisci3nce) - bug fix, review (macOS)
+		@lesleyrs -> bug fix, review (OpenGL)
+		Nick Porcino (meshula) - testing, organization, review (MacOS, examples)
+*/
+
+#if _MSC_VER
+	#pragma comment(lib, "gdi32")
+	#pragma comment(lib, "shell32")
+	#pragma comment(lib, "opengl32")
+	#pragma comment(lib, "winmm")
+	#pragma comment(lib, "user32")
+#endif
+
+#ifndef RGFW_MALLOC
+	#include <stdlib.h>
+
+	#ifndef __USE_POSIX199309
+	#define __USE_POSIX199309
+	#endif
+
+	#include <time.h>
+	#define RGFW_MALLOC malloc
+	#define RGFW_CALLOC calloc
+	#define RGFW_FREE free
+#endif
+
+#if !_MSC_VER
+	#ifndef inline
+		#ifndef __APPLE__
+			#define inline __inline
+		#endif
+	#endif
+#endif
+
+#ifdef RGFW_WIN95 /* for windows 95 testing (not that it really works) */
+	#define RGFW_NO_MONITOR
+	#define RGFW_NO_PASSTHROUGH
+#endif
+
+#if defined(RGFW_EXPORT) ||  defined(RGFW_IMPORT)
+	#if defined(_WIN32)
+		#if defined(__TINYC__) && (defined(RGFW_EXPORT) ||  defined(RGFW_IMPORT))
+			#define __declspec(x) __attribute__((x))
+		#endif
+
+		#if defined(RGFW_EXPORT)
+			#define RGFWDEF __declspec(dllexport)
+		#else 
+			#define RGFWDEF __declspec(dllimport)
+		#endif
+	#else
+		#if defined(RGFW_EXPORT)
+			#define RGFWDEF __attribute__((visibility("default")))
+		#endif
+	#endif
+#endif 
+
+#ifndef RGFWDEF
+	#ifdef __clang__
+		#define RGFWDEF static inline
+	#else
+		#define RGFWDEF inline
+	#endif
+#endif
+
+#ifndef RGFW_ENUM
+	#define RGFW_ENUM(type, name) type name; enum
+#endif
+
+#ifndef RGFW_UNUSED
+	#define RGFW_UNUSED(x) (void)(x);
+#endif
+
+#if defined(__cplusplus) && !defined(__EMSCRIPTEN__)
+	extern "C" {
+#endif
+
+	/* makes sure the header file part is only defined once by default */
+#ifndef RGFW_HEADER
+
+#define RGFW_HEADER
+
+#if !defined(u8)
+	#if ((defined(_MSC_VER) || defined(__SYMBIAN32__)) && !defined(RGFW_STD_INT)) /* MSVC might not have stdint.h */
+		typedef unsigned char 	u8;
+		typedef signed char		i8;
+		typedef unsigned short  u16;
+		typedef signed short 	i16;
+		typedef unsigned int 	u32;
+		typedef signed int		i32;
+		typedef unsigned long	u64;
+		typedef signed long		i64;
+	#else /* use stdint standard types instead of c ""standard"" types */
+		#include <stdint.h>
+
+		typedef uint8_t     u8;
+		typedef int8_t      i8;
+		typedef uint16_t   u16;
+		typedef int16_t    i16;
+		typedef uint32_t   u32;
+		typedef int32_t    i32;
+		typedef uint64_t   u64;
+		typedef int64_t    i64;
+	#endif
+#endif
+
+#if !defined(b8) /* RGFW bool type */
+	typedef u8 b8;
+	typedef u32 b32;
+#endif
+
+#define RGFW_TRUE (!(0))
+#define RGFW_FALSE 0
+
+/* thse OS macros looks better & are standardized */
+/* plus it helps with cross-compiling */
+
+#ifdef __EMSCRIPTEN__
+	#define RGFW_WEBASM
+
+	#if !defined(RGFW_NO_API) && !defined(RGFW_WEBGPU)
+		#define RGFW_OPENGL
+	#endif
+
+	#ifdef RGFW_EGL
+		#undef RGFW_EGL
+	#endif
+
+	#include <emscripten/html5.h>
+	#include <emscripten/key_codes.h>
+
+	#ifdef RGFW_WEBGPU
+		#include <emscripten/html5_webgpu.h>
+	#endif
+#endif
+
+#if defined(RGFW_X11) && defined(__APPLE__)
+	#define RGFW_MACOS_X11
+	#undef __APPLE__
+#endif
+
+#if defined(_WIN32) && !defined(RGFW_X11) && !defined(RGFW_WEBASM) /* (if you're using X11 on windows some how) */
+	#define RGFW_WINDOWS
+
+	/* make sure the correct architecture is defined */
+	#if defined(_WIN64)
+		#define _AMD64_
+		#undef _X86_
+	#else
+		#undef _AMD64_
+		#ifndef _X86_
+			#define _X86_
+		#endif
+	#endif
+
+	#ifndef RGFW_NO_XINPUT
+		#ifdef __MINGW32__ /* try to find the right header */
+			#include <xinput.h>
+		#else
+			#include <XInput.h>
+		#endif
+	#endif
+
+	#if defined(RGFW_DIRECTX)
+		#include <d3d11.h>
+		#include <dxgi.h>
+		#include <dxgi.h>
+		#include <d3dcompiler.h>
+
+		#ifndef __cplusplus
+			#define __uuidof(T) IID_##T
+		#endif
+	#endif
+
+#elif defined(RGFW_WAYLAND)
+    #if !defined(RGFW_NO_API) && (!defined(RGFW_BUFFER) || defined(RGFW_OPENGL))
+		#define RGFW_EGL
+		#define RGFW_OPENGL
+		#include <wayland-egl.h>
+	#endif
+
+	#include <wayland-client.h>
+#elif (defined(__unix__) || defined(RGFW_MACOS_X11) || defined(RGFW_X11))  && !defined(RGFW_WEBASM)
+	#define RGFW_MACOS_X11
+	#define RGFW_X11
+	#include <X11/Xlib.h>
+#elif defined(__APPLE__) && !defined(RGFW_MACOS_X11) && !defined(RGFW_X11)  && !defined(RGFW_WEBASM)
+	#define RGFW_MACOS
+#endif
+
+#if (defined(RGFW_OPENGL_ES1) || defined(RGFW_OPENGL_ES2) || defined(RGFW_OPENGL_ES3)) && !defined(RGFW_EGL)
+	#define RGFW_EGL
+#endif
+
+#if !defined(RGFW_OSMESA) && !defined(RGFW_EGL) && !defined(RGFW_OPENGL) && !defined(RGFW_DIRECTX) && !defined(RGFW_BUFFER) && !defined(RGFW_NO_API)
+	#define RGFW_OPENGL
+#endif
+
+#ifdef RGFW_EGL
+	#include <EGL/egl.h>
+#elif defined(RGFW_OSMESA)
+	#ifndef __APPLE__
+		#include <GL/osmesa.h>
+	#else
+		#include <OpenGL/osmesa.h>
+	#endif
+#endif
+
+#if defined(RGFW_OPENGL) && defined(RGFW_X11)
+	#ifndef GLX_MESA_swap_control
+		#define  GLX_MESA_swap_control
+	#endif
+	#include <GL/glx.h> /* GLX defs, xlib.h, gl.h */
+#endif
+
+#ifndef RGFW_ALPHA
+	#define RGFW_ALPHA 128 /* alpha value for RGFW_TRANSPARENT_WINDOW (WINAPI ONLY, macOS + linux don't need this) */
+#endif
+
+/*! Optional arguments for making a windows */
+#define RGFW_TRANSPARENT_WINDOW		(1L<<9) /*!< the window is transparent (only properly works on X11 and MacOS, although it's although for windows) */
+#define RGFW_NO_BORDER		(1L<<3) /*!< the window doesn't have border */
+#define RGFW_NO_RESIZE		(1L<<4) /*!< the window cannot be resized  by the user */
+#define RGFW_ALLOW_DND     (1L<<5) /*!< the window supports drag and drop*/
+#define RGFW_HIDE_MOUSE (1L<<6) /*! the window should hide the mouse or not (can be toggled later on) using `RGFW_window_mouseShow*/
+#define RGFW_FULLSCREEN (1L<<8) /* the window is fullscreen by default or not */
+#define RGFW_CENTER (1L<<10) /*! center the window on the screen */
+#define RGFW_OPENGL_SOFTWARE (1L<<11) /*! use OpenGL software rendering */
+#define RGFW_COCOA_MOVE_TO_RESOURCE_DIR (1L << 12) /* (cocoa only), move to resource folder */
+#define RGFW_SCALE_TO_MONITOR (1L << 13) /* scale the window to the screen */
+#define RGFW_NO_INIT_API (1L << 2) /* DO not init an API (mostly for bindings, you should use `#define RGFW_NO_API` in C */
+
+#define RGFW_NO_GPU_RENDER (1L<<14) /* don't render (using the GPU based API)*/
+#define RGFW_NO_CPU_RENDER (1L<<15) /* don't render (using the CPU based buffer rendering)*/
+#define RGFW_WINDOW_HIDE (1L <<  16)/* the window is hidden */
+
+typedef RGFW_ENUM(u8, RGFW_event_types) {
+	/*! event codes */
+ 	RGFW_keyPressed = 1, /* a key has been pressed */
+	RGFW_keyReleased, /*!< a key has been released*/
+	/*! key event note
+		the code of the key pressed is stored in
+		RGFW_Event.keyCode
+		!!Keycodes defined at the bottom of the RGFW_HEADER part of this file!!
+
+		while a string version is stored in
+		RGFW_Event.KeyString
+
+		RGFW_Event.lockState holds the current lockState
+		this means if CapsLock, NumLock are active or not
+	*/
+	RGFW_mouseButtonPressed, /*!< a mouse button has been pressed (left,middle,right)*/
+	RGFW_mouseButtonReleased, /*!< a mouse button has been released (left,middle,right)*/
+	RGFW_mousePosChanged, /*!< the position of the mouse has been changed*/
+	/*! mouse event note
+		the x and y of the mouse can be found in the vector, RGFW_Event.point
+
+		RGFW_Event.button holds which mouse button was pressed
+	*/
+	RGFW_jsButtonPressed, /*!< a joystick button was pressed */
+	RGFW_jsButtonReleased, /*!< a joystick button was released */
+	RGFW_jsAxisMove, /*!< an axis of a joystick was moved*/
+	/*! joystick event note
+		RGFW_Event.joystick holds which joystick was altered, if any
+		RGFW_Event.button holds which joystick button was pressed
+
+		RGFW_Event.axis holds the data of all the axis
+		RGFW_Event.axisCount says how many axis there are
+	*/
+	RGFW_windowMoved, /*!< the window was moved (by the user) */
+	RGFW_windowResized, /*!< the window was resized (by the user), [on webASM this means the browser was resized] */
+	RGFW_focusIn, /*!< window is in focus now */
+	RGFW_focusOut, /*!< window is out of focus now */
+	RGFW_mouseEnter, /* mouse entered the window */
+	RGFW_mouseLeave, /* mouse left the window */
+	RGFW_windowRefresh, /* The window content needs to be refreshed */
+
+	/* attribs change event note
+		The event data is sent straight to the window structure
+		with win->r.x, win->r.y, win->r.w and win->r.h
+	*/
+	RGFW_quit, /*!< the user clicked the quit button*/ 
+	RGFW_dnd, /*!< a file has been dropped into the window*/
+	RGFW_dnd_init /*!< the start of a dnd event, when the place where the file drop is known */
+	/* dnd data note
+		The x and y coords of the drop are stored in the vector RGFW_Event.point
+
+		RGFW_Event.droppedFilesCount holds how many files were dropped
+
+		This is also the size of the array which stores all the dropped file string,
+		RGFW_Event.droppedFiles
+	*/
+};
+
+/*! mouse button codes (RGFW_Event.button) */
+#define RGFW_mouseLeft  1 /*!< left mouse button is pressed*/
+#define RGFW_mouseMiddle  2 /*!< mouse-wheel-button is pressed*/
+#define RGFW_mouseRight  3 /*!< right mouse button is pressed*/
+#define RGFW_mouseScrollUp  4 /*!< mouse wheel is scrolling up*/
+#define RGFW_mouseScrollDown  5 /*!< mouse wheel is scrolling down*/
+
+#ifndef RGFW_MAX_PATH
+#define RGFW_MAX_PATH 260 /* max length of a path (for dnd) */
+#endif
+#ifndef RGFW_MAX_DROPS
+#define RGFW_MAX_DROPS 260 /* max items you can drop at once */
+#endif
+
+
+/* for RGFW_Event.lockstate */
+#define RGFW_CAPSLOCK (1L << 1)
+#define RGFW_NUMLOCK (1L << 2)
+
+/*! joystick button codes (based on xbox/playstation), you may need to change these values per controller */
+#ifndef RGFW_joystick_codes
+	typedef RGFW_ENUM(u8, RGFW_joystick_codes) {
+		RGFW_JS_A = 0, /*!< or PS X button */
+		RGFW_JS_B = 1, /*!< or PS circle button */
+		RGFW_JS_Y = 2, /*!< or PS triangle button */
+		RGFW_JS_X = 3, /*!< or PS square button */
+		RGFW_JS_START = 9, /*!< start button */
+		RGFW_JS_SELECT = 8, /*!< select button */
+		RGFW_JS_HOME = 10, /*!< home button */
+		RGFW_JS_UP = 13, /*!< dpad up */
+		RGFW_JS_DOWN = 14, /*!< dpad down*/
+		RGFW_JS_LEFT = 15, /*!< dpad left */
+		RGFW_JS_RIGHT = 16, /*!< dpad right */
+		RGFW_JS_L1 = 4, /*!< left bump */
+		RGFW_JS_L2 = 5, /*!< left trigger*/
+		RGFW_JS_R1 = 6, /*!< right bumper */
+		RGFW_JS_R2 = 7, /*!< right trigger */
+	};
+#endif
+
+/*! basic vector type, if there's not already a point/vector type of choice */
+#ifndef RGFW_point
+	typedef struct { i32 x, y; } RGFW_point;
+#endif
+
+/*! basic rect type, if there's not already a rect type of choice */
+#ifndef RGFW_rect
+	typedef struct { i32 x, y, w, h; } RGFW_rect;
+#endif
+
+/*! basic area type, if there's not already a area type of choice */
+#ifndef RGFW_area
+	typedef struct { u32 w, h; } RGFW_area;
+#endif
+
+#ifndef __cplusplus
+#define RGFW_POINT(x, y) (RGFW_point){(i32)(x), (i32)(y)}
+#define RGFW_RECT(x, y, w, h) (RGFW_rect){(i32)(x), (i32)(y), (i32)(w), (i32)(h)}
+#define RGFW_AREA(w, h) (RGFW_area){(u32)(w), (u32)(h)}
+#else
+#define RGFW_POINT(x, y) {(i32)(x), (i32)(y)}
+#define RGFW_RECT(x, y, w, h) {(i32)(x), (i32)(y), (i32)(w), (i32)(h)}
+#define RGFW_AREA(w, h) {(u32)(w), (u32)(h)}
+#endif
+
+#ifndef RGFW_NO_MONITOR
+	/*! structure for monitor data */
+	typedef struct RGFW_monitor {
+		char name[128]; /*!< monitor name */
+		RGFW_rect rect; /*!< monitor Workarea */
+		float scaleX, scaleY; /*!< monitor content scale*/
+		float physW, physH; /*!< monitor physical size */
+	} RGFW_monitor;
+
+	/*
+		NOTE : Monitor functions should be ran only as many times as needed (not in a loop)
+	*/
+
+	/*! get an array of all the monitors (max 6) */
+	RGFWDEF RGFW_monitor* RGFW_getMonitors(void);
+	/*! get the primary monitor */
+	RGFWDEF RGFW_monitor RGFW_getPrimaryMonitor(void);
+#endif
+
+/* NOTE: some parts of the data can represent different things based on the event (read comments in RGFW_Event struct) */
+/*! Event structure for checking/getting events */
+typedef struct RGFW_Event {
+	char keyName[16]; /*!< key name of event*/
+
+	/*! drag and drop data */
+	/* 260 max paths with a max length of 260 */
+#ifdef RGFW_ALLOC_DROPFILES
+	char** droppedFiles;
+#else
+	char droppedFiles[RGFW_MAX_DROPS][RGFW_MAX_PATH]; /*!< dropped files*/
+#endif
+	u32 droppedFilesCount; /*!< house many files were dropped */
+
+	u32 type; /*!< which event has been sent?*/
+	RGFW_point point; /*!< mouse x, y of event (or drop point) */
+	
+	u8 keyCode; /*!< keycode of event 	!!Keycodes defined at the bottom of the RGFW_HEADER part of this file!! */	
+	
+	b8 repeat; /*!< key press event repeated (the key is being held) */
+	b8 inFocus;  /*!< if the window is in focus or not (this is always true for MacOS windows due to the api being weird) */
+
+	u8 lockState;
+	
+	u8 button; /* !< which mouse button was pressed */
+	double scroll; /*!< the raw mouse scroll value */
+
+	u16 joystick; /*! which joystick this event applies to (if applicable to any) */
+	u8 axisesCount; /*!< number of axises */
+	RGFW_point axis[2]; /*!< x, y of axises (-100 to 100) */
+
+	u64 frameTime, frameTime2; /*!< this is used for counting the fps */
+} RGFW_Event;
+
+/*! source data for the window (used by the APIs) */
+typedef struct RGFW_window_src {
+#ifdef RGFW_WINDOWS
+	HWND window; /*!< source window */
+	HDC hdc; /*!< source HDC */
+	u32 hOffset; /*!< height offset for window */
+	#if (defined(RGFW_OPENGL)) && !defined(RGFW_OSMESA) && !defined(RGFW_EGL)
+		HGLRC ctx; /*!< source graphics context */
+	#elif defined(RGFW_OSMESA)
+		OSMesaContext ctx;
+	#elif defined(RGFW_DIRECTX)
+		IDXGISwapChain* swapchain;
+		ID3D11RenderTargetView* renderTargetView;
+		ID3D11DepthStencilView* pDepthStencilView;
+	#elif defined(RGFW_EGL)
+		EGLSurface EGL_surface;
+		EGLDisplay EGL_display;
+		EGLContext EGL_context;
+	#endif
+
+	#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) 
+		HDC hdcMem;
+		HBITMAP bitmap;
+	#endif
+	RGFW_area maxSize, minSize; /*!< for setting max/min resize (RGFW_WINDOWS) */
+#elif defined(RGFW_X11)
+	Display* display; /*!< source display */
+	Window window; /*!< source window */
+	#if (defined(RGFW_OPENGL)) && !defined(RGFW_OSMESA) && !defined(RGFW_EGL)
+		GLXContext ctx; /*!< source graphics context */
+	#elif defined(RGFW_OSMESA)
+		OSMesaContext ctx;
+	#elif defined(RGFW_EGL)
+		EGLSurface EGL_surface;
+		EGLDisplay EGL_display;
+		EGLContext EGL_context;
+	#endif
+
+#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) 
+		XImage* bitmap;
+		GC gc;
+#endif
+#elif defined(RGFW_WAYLAND)
+	struct wl_display* display;
+	struct wl_surface* surface;
+	struct wl_buffer* wl_buffer;
+	struct wl_keyboard* keyboard;
+
+	struct xdg_surface* xdg_surface;
+	struct xdg_toplevel* xdg_toplevel;
+	struct zxdg_toplevel_decoration_v1* decoration;
+	RGFW_Event events[20];
+		i32 eventLen;
+		size_t eventIndex;
+	#if defined(RGFW_EGL)
+			struct wl_egl_window* window;
+			EGLSurface EGL_surface;
+			EGLDisplay EGL_display;
+			EGLContext EGL_context;
+	#elif defined(RGFW_OSMESA)
+		OSMesaContext ctx;
+	#endif
+#elif defined(RGFW_MACOS)
+	u32 display;
+	void* displayLink;
+	void* window;
+	b8 dndPassed;
+#if (defined(RGFW_OPENGL)) && !defined(RGFW_OSMESA) && !defined(RGFW_EGL)
+		void* ctx; /*!< source graphics context */
+#elif defined(RGFW_OSMESA)
+		OSMesaContext ctx;
+#elif defined(RGFW_EGL)
+		EGLSurface EGL_surface;
+		EGLDisplay EGL_display;
+		EGLContext EGL_context;
+#endif
+
+	void* view; /*apple viewpoint thingy*/
+
+#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) 
+		void* bitmap; /*!< API's bitmap for storing or managing */
+		void* image;
+#endif
+#elif defined(RGFW_WEBASM)
+	#ifdef RGFW_WEBGPU
+		WGPUInstance ctx;
+        WGPUDevice device;
+        WGPUQueue queue;
+	#else
+		EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx;
+	#endif
+#endif
+} RGFW_window_src;
+
+
+
+typedef struct RGFW_window {
+	RGFW_window_src src; /*!< src window data */
+
+#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) 
+	u8* buffer; /*!< buffer for non-GPU systems (OSMesa, basic software rendering) */
+	/* when rendering using RGFW_BUFFER, the buffer is in the RGBA format */
+#endif
+	void* userPtr; /* ptr for usr data */
+	
+	RGFW_Event event; /*!< current event */
+
+	RGFW_rect r; /*!< the x, y, w and h of the struct */
+	
+	RGFW_point _lastMousePoint; /*!< last cusor point (for raw mouse data) */
+	
+	u32 _winArgs; /*!< windows args (for RGFW to check) */
+} RGFW_window; /*!< Window structure for managing the window */
+
+#if defined(RGFW_X11) || defined(RGFW_MACOS)
+	typedef u64 RGFW_thread; /*!< thread type unix */
+#else
+	typedef void* RGFW_thread; /*!< thread type for window */
+#endif
+
+/** * @defgroup Window_management
+* @{ */ 
+
+
+/*! 
+ * the class name for X11 and WinAPI. apps with the same class will be grouped by the WM
+ * by default the class name will == the root window's name
+*/
+RGFWDEF void RGFW_setClassName(char* name);
+
+/*! this has to be set before createWindow is called, else the fulscreen size is used */
+RGFWDEF void RGFW_setBufferSize(RGFW_area size); /*!< the buffer cannot be resized (by RGFW) */
+
+RGFWDEF RGFW_window* RGFW_createWindow(
+	const char* name, /* name of the window */
+	RGFW_rect rect, /* rect of window */
+	u16 args /* extra arguments (NULL / (u16)0 means no args used)*/
+); /*!< function to create a window struct */
+
+/*! get the size of the screen to an area struct */
+RGFWDEF RGFW_area RGFW_getScreenSize(void);
+
+/*!
+	this function checks an *individual* event (and updates window structure attributes)
+	this means, using this function without a while loop may cause event lag
+
+	ex.
+
+	while (RGFW_window_checkEvent(win) != NULL) [this keeps checking events until it reaches the last one]
+
+	this function is optional if you choose to use event callbacks, 
+	although you still need some way to tell RGFW to process events eg. `RGFW_window_checkEvents`
+*/
+
+RGFWDEF RGFW_Event* RGFW_window_checkEvent(RGFW_window* win); /*!< check current event (returns a pointer to win->event or NULL if there is no event)*/
+
+/*!
+	for RGFW_window_eventWait and RGFW_window_checkEvents
+	waitMS -> Allows th	e function to keep checking for events even after `RGFW_window_checkEvent == NULL`
+			  if waitMS == 0, the loop will not wait for events
+			  if waitMS == a positive integer, the loop will wait that many miliseconds after there are no more events until it returns
+			  if waitMS == a negative integer, the loop will not return until it gets another event
+*/
+typedef RGFW_ENUM(i32, RGFW_eventWait) {
+	RGFW_NEXT = -1,
+	RGFW_NO_WAIT = 0
+};
+
+/*! sleep until RGFW gets an event or the timer ends (defined by OS) */
+RGFWDEF void RGFW_window_eventWait(RGFW_window* win, i32 waitMS);
+
+/*!
+	check all the events until there are none left, 
+	this should only be used if you're using callbacks only
+*/
+RGFWDEF void RGFW_window_checkEvents(RGFW_window* win, i32 waitMS);
+
+/*! 
+	Tell RGFW_window_eventWait to stop waiting, to be ran from another thread
+*/
+RGFWDEF void RGFW_stopCheckEvents(void);
+
+/*! window managment functions*/
+RGFWDEF void RGFW_window_close(RGFW_window* win); /*!< close the window and free leftover data */
+
+/*! moves window to a given point */
+RGFWDEF void RGFW_window_move(RGFW_window* win,
+	RGFW_point v/*!< new pos*/
+);
+
+#ifndef RGFW_NO_MONITOR
+	/*! move to a specific monitor */
+	RGFWDEF void RGFW_window_moveToMonitor(RGFW_window* win, RGFW_monitor m /* monitor */);
+#endif
+
+/*! resize window to a current size/area */
+RGFWDEF void RGFW_window_resize(RGFW_window* win, /*!< source window */
+	RGFW_area a/*!< new size*/
+);
+
+/*! set the minimum size a user can shrink a window to a given size/area */
+RGFWDEF void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a);
+/*! set the minimum size a user can extend a window to a given size/area */
+RGFWDEF void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a);
+
+RGFWDEF void RGFW_window_maximize(RGFW_window* win); /*!< maximize the window size */
+RGFWDEF void RGFW_window_minimize(RGFW_window* win); /*!< minimize the window (in taskbar (per OS))*/
+RGFWDEF void RGFW_window_restore(RGFW_window* win); /*!< restore the window from minimized (per OS)*/
+
+/*! if the window should have a border or not (borderless) based on bool value of `border` */
+RGFWDEF void RGFW_window_setBorder(RGFW_window* win, b8 border);
+
+/*! turn on / off dnd (RGFW_ALLOW_DND stil must be passed to the window)*/
+RGFWDEF void RGFW_window_setDND(RGFW_window* win, b8 allow);
+
+#ifndef RGFW_NO_PASSTHROUGH
+	/*!! turn on / off mouse passthrough */
+	RGFWDEF void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough);
+#endif 
+
+/*! rename window to a given string */
+RGFWDEF void RGFW_window_setName(RGFW_window* win,
+	char* name
+);
+
+RGFWDEF void RGFW_window_setIcon(RGFW_window* win, /*!< source window */
+	u8* icon /*!< icon bitmap */,
+	RGFW_area a /*!< width and height of the bitmap*/,
+	i32 channels /*!< how many channels the bitmap has (rgb : 3, rgba : 4) */
+); /*!< image resized by default */
+
+/*!< sets mouse to bitmap (very simular to RGFW_window_setIcon), image NOT resized by default*/
+RGFWDEF void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels);
+
+/*!< sets the mouse to a standard API cursor (based on RGFW_MOUSE, as seen at the end of the RGFW_HEADER part of this file) */
+RGFWDEF	void RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse);
+
+RGFWDEF void RGFW_window_setMouseDefault(RGFW_window* win); /*!< sets the mouse to the default mouse icon */
+/*
+	Locks cursor at the center of the window
+	win->event.point become raw mouse movement data 
+
+	this is useful for a 3D camera
+*/
+RGFWDEF void RGFW_window_mouseHold(RGFW_window* win, RGFW_area area);
+/*! stop holding the mouse and let it move freely */
+RGFWDEF void RGFW_window_mouseUnhold(RGFW_window* win);
+
+/*! hide the window */
+RGFWDEF void RGFW_window_hide(RGFW_window* win);
+/*! show the window */
+RGFWDEF void RGFW_window_show(RGFW_window* win);
+
+/*
+	makes it so `RGFW_window_shouldClose` returns true
+	by setting the window event.type to RGFW_quit
+*/
+RGFWDEF void RGFW_window_setShouldClose(RGFW_window* win);
+
+/*! where the mouse is on the screen */
+RGFWDEF RGFW_point RGFW_getGlobalMousePoint(void);
+
+/*! where the mouse is on the window */
+RGFWDEF RGFW_point RGFW_window_getMousePoint(RGFW_window* win);
+
+/*! show the mouse or hide the mouse*/
+RGFWDEF void RGFW_window_showMouse(RGFW_window* win, i8 show);
+/*! move the mouse to a set x, y pos*/
+RGFWDEF void RGFW_window_moveMouse(RGFW_window* win, RGFW_point v);
+
+/*! if the window should close (RGFW_close was sent or escape was pressed) */
+RGFWDEF b8 RGFW_window_shouldClose(RGFW_window* win);
+/*! if window is fullscreen'd */
+RGFWDEF b8 RGFW_window_isFullscreen(RGFW_window* win);
+/*! if window is hidden */
+RGFWDEF b8 RGFW_window_isHidden(RGFW_window* win);
+/*! if window is minimized */
+RGFWDEF b8 RGFW_window_isMinimized(RGFW_window* win);
+/*! if window is maximized */
+RGFWDEF b8 RGFW_window_isMaximized(RGFW_window* win);
+
+/** @} */ 
+
+/** * @defgroup Monitor
+* @{ */ 
+
+#ifndef RGFW_NO_MONITOR
+/*
+scale the window to the monitor,
+this is run by default if the user uses the arg `RGFW_SCALE_TO_MONITOR` during window creation
+*/
+RGFWDEF void RGFW_window_scaleToMonitor(RGFW_window* win);
+/*! get the struct of the window's monitor  */
+RGFWDEF RGFW_monitor RGFW_window_getMonitor(RGFW_window* win);
+#endif
+
+/** @} */ 
+
+/** * @defgroup Input
+* @{ */ 
+
+/*error handling*/
+RGFWDEF b8 RGFW_Error(void); /*!< returns true if an error has occurred (doesn't print errors itself) */
+
+/*! returns true if the key should be shifted */
+RGFWDEF b8 RGFW_shouldShift(u32 keycode, u8 lockState);
+
+/*! get char from RGFW keycode (using a LUT), uses shift'd version if shift = true */
+RGFWDEF char RGFW_keyCodeToChar(u32 keycode, b8 shift);
+/*! get char from RGFW keycode (using a LUT), uses lockState for shouldShift) */
+RGFWDEF char RGFW_keyCodeToCharAuto(u32 keycode, u8 lockState);
+
+/*! if window == NULL, it checks if the key is pressed globally. Otherwise, it checks only if the key is pressed while the window in focus.*/
+RGFWDEF b8 RGFW_isPressed(RGFW_window* win, u8 key); /*!< if key is pressed (key code)*/
+
+RGFWDEF b8 RGFW_wasPressed(RGFW_window* win, u8 key); /*!< if key was pressed (checks previous state only) (key code)*/
+
+RGFWDEF b8 RGFW_isHeld(RGFW_window* win, u8 key); /*!< if key is held (key code)*/
+RGFWDEF b8 RGFW_isReleased(RGFW_window* win, u8 key); /*!< if key is released (key code)*/
+
+/* if a key is pressed and then released, pretty much the same as RGFW_isReleased */
+RGFWDEF b8 RGFW_isClicked(RGFW_window* win, u8 key /*!< key code*/);
+
+/*! if a mouse button is pressed */
+RGFWDEF b8 RGFW_isMousePressed(RGFW_window* win, u8 button /*!< mouse button code */ );
+/*! if a mouse button is held */
+RGFWDEF b8 RGFW_isMouseHeld(RGFW_window* win, u8 button /*!< mouse button code */ );
+/*! if a mouse button was released */
+RGFWDEF b8 RGFW_isMouseReleased(RGFW_window* win, u8 button /*!< mouse button code */ );
+/*! if a mouse button was pressed (checks previous state only) */
+RGFWDEF b8 RGFW_wasMousePressed(RGFW_window* win, u8 button /*!< mouse button code */ );
+/** @} */ 
+
+/** * @defgroup Clipboard
+* @{ */ 
+RGFWDEF char* RGFW_readClipboard(size_t* size); /*!< read clipboard data */
+RGFWDEF void RGFW_clipboardFree(char* str); /*!< the string returned from RGFW_readClipboard must be freed */
+
+RGFWDEF void RGFW_writeClipboard(const char* text, u32 textLen); /*!< write text to the clipboard */
+/** @} */ 
+
+/**
+	
+	
+	Event callbacks, 
+	these are completely optional, you can use the normal 
+	RGFW_checkEvent() method if you prefer that
+
+* @defgroup Callbacks
+* @{ 
+*/
+
+/*! RGFW_windowMoved, the window and its new rect value  */
+typedef void (* RGFW_windowmovefunc)(RGFW_window* win, RGFW_rect r);
+/*! RGFW_windowResized, the window and its new rect value  */
+typedef void (* RGFW_windowresizefunc)(RGFW_window* win, RGFW_rect r);
+/*! RGFW_quit, the window that was closed */
+typedef void (* RGFW_windowquitfunc)(RGFW_window* win);
+/*! RGFW_focusIn / RGFW_focusOut, the window who's focus has changed and if its inFocus */
+typedef void (* RGFW_focusfunc)(RGFW_window* win, b8 inFocus);
+/*! RGFW_mouseEnter / RGFW_mouseLeave, the window that changed, the point of the mouse (enter only) and if the mouse has entered */
+typedef void (* RGFW_mouseNotifyfunc)(RGFW_window* win, RGFW_point point, b8 status);
+/*! RGFW_mousePosChanged, the window that the move happened on and the new point of the mouse  */
+typedef void (* RGFW_mouseposfunc)(RGFW_window* win, RGFW_point point);
+/*! RGFW_dnd_init, the window, the point of the drop on the windows */
+typedef void (* RGFW_dndInitfunc)(RGFW_window* win, RGFW_point point);
+/*! RGFW_windowRefresh, the window that needs to be refreshed */
+typedef void (* RGFW_windowrefreshfunc)(RGFW_window* win);
+/*! RGFW_keyPressed / RGFW_keyReleased, the window that got the event, the keycode, the string version, the state of mod keys, if it was a press (else it's a release) */
+typedef void (* RGFW_keyfunc)(RGFW_window* win, u32 keycode, char keyName[16], u8 lockState, b8 pressed);
+/*! RGFW_mouseButtonPressed / RGFW_mouseButtonReleased, the window that got the event, the button that was pressed, the scroll value, if it was a press (else it's a release)  */
+typedef void (* RGFW_mousebuttonfunc)(RGFW_window* win, u8 button, double scroll, b8 pressed);
+/*! RGFW_jsButtonPressed / RGFW_jsButtonReleased, the window that got the event, the button that was pressed, the scroll value, if it was a press (else it's a release) */
+typedef void (* RGFW_jsButtonfunc)(RGFW_window* win, u16 joystick, u8 button, b8 pressed);
+/*! RGFW_jsAxisMove, the window that got the event, the joystick in question, the axis values and the amount of axises */
+typedef void (* RGFW_jsAxisfunc)(RGFW_window* win, u16 joystick, RGFW_point axis[2], u8 axisesCount);
+
+
+/*!  RGFW_dnd, the window that had the drop, the drop data and the amount files dropped returns previous callback function (if it was set) */
+#ifdef RGFW_ALLOC_DROPFILES
+	typedef void (* RGFW_dndfunc)(RGFW_window* win, char** droppedFiles, u32 droppedFilesCount);
+#else
+	typedef void (* RGFW_dndfunc)(RGFW_window* win, char droppedFiles[RGFW_MAX_DROPS][RGFW_MAX_PATH], u32 droppedFilesCount);
+#endif
+/*! set callback for a window move event returns previous callback function (if it was set)  */
+RGFWDEF RGFW_windowmovefunc RGFW_setWindowMoveCallback(RGFW_windowmovefunc func);
+/*! set callback for a window resize event returns previous callback function (if it was set)  */
+RGFWDEF RGFW_windowresizefunc RGFW_setWindowResizeCallback(RGFW_windowresizefunc func);
+/*! set callback for a window quit event returns previous callback function (if it was set)  */
+RGFWDEF RGFW_windowquitfunc RGFW_setWindowQuitCallback(RGFW_windowquitfunc func);
+/*! set callback for a mouse move event returns previous callback function (if it was set)  */
+RGFWDEF RGFW_mouseposfunc RGFW_setMousePosCallback(RGFW_mouseposfunc func);
+/*! set callback for a window refresh event returns previous callback function (if it was set)  */
+RGFWDEF RGFW_windowrefreshfunc RGFW_setWindowRefreshCallback(RGFW_windowrefreshfunc func);
+/*! set callback for a window focus change event returns previous callback function (if it was set)  */
+RGFWDEF RGFW_focusfunc RGFW_setFocusCallback(RGFW_focusfunc func);
+/*! set callback for a mouse notify event returns previous callback function (if it was set)  */
+RGFWDEF RGFW_mouseNotifyfunc RGFW_setMouseNotifyCallBack(RGFW_mouseNotifyfunc func);
+/*! set callback for a drop event event returns previous callback function (if it was set)  */
+RGFWDEF RGFW_dndfunc RGFW_setDndCallback(RGFW_dndfunc func);
+/*! set callback for a start of a drop event returns previous callback function (if it was set)  */
+RGFWDEF RGFW_dndInitfunc RGFW_setDndInitCallback(RGFW_dndInitfunc func);
+/*! set callback for a key (press / release ) event returns previous callback function (if it was set)  */
+RGFWDEF RGFW_keyfunc RGFW_setKeyCallback(RGFW_keyfunc func);
+/*! set callback for a mouse button (press / release ) event returns previous callback function (if it was set)  */
+RGFWDEF RGFW_mousebuttonfunc RGFW_setMouseButtonCallback(RGFW_mousebuttonfunc func);
+/*! set callback for a controller button (press / release ) event returns previous callback function (if it was set)  */
+RGFWDEF RGFW_jsButtonfunc RGFW_setjsButtonCallback(RGFW_jsButtonfunc func);
+/*! set callback for a joystick axis mov event returns previous callback function (if it was set)  */
+RGFWDEF RGFW_jsAxisfunc RGFW_setjsAxisCallback(RGFW_jsAxisfunc func);
+
+/** @} */ 
+
+/** * @defgroup Threads
+* @{ */ 
+
+#ifndef RGFW_NO_THREADS
+	/*! threading functions*/
+
+	/*! NOTE! (for X11/linux) : if you define a window in a thread, it must be run after the original thread's window is created or else there will be a memory error */
+	/*
+		I'd suggest you use sili's threading functions instead
+		if you're going to use sili
+		which is a good idea generally
+	*/
+
+	#if defined(__unix__) || defined(__APPLE__) || defined(RGFW_WEBASM) 
+		typedef void* (* RGFW_threadFunc_ptr)(void*);
+	#else
+		typedef DWORD (__stdcall *RGFW_threadFunc_ptr) (LPVOID lpThreadParameter);  
+	#endif
+
+	RGFWDEF RGFW_thread RGFW_createThread(RGFW_threadFunc_ptr ptr, void* args); /*!< create a thread*/
+	RGFWDEF void RGFW_cancelThread(RGFW_thread thread); /*!< cancels a thread*/
+	RGFWDEF void RGFW_joinThread(RGFW_thread thread); /*!< join thread to current thread */
+	RGFWDEF void RGFW_setThreadPriority(RGFW_thread thread, u8 priority); /*!< sets the priority priority  */
+#endif
+
+/** @} */ 
+
+/** * @defgroup joystick
+* @{ */ 
+
+/*! joystick count starts at 0*/
+/*!< register joystick to window based on a number (the number is based on when it was connected eg. /dev/js0)*/
+RGFWDEF u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber);
+RGFWDEF u16 RGFW_registerJoystickF(RGFW_window* win, char* file);
+
+RGFWDEF u32 RGFW_isPressedJS(RGFW_window* win, u16 controller, u8 button);
+
+/** @} */ 
+
+/** * @defgroup graphics_API
+* @{ */ 
+
+/*!< make the window the current opengl drawing context
+
+	NOTE:
+ 	if you want to switch the graphics context's thread, 
+	you have to run RGFW_window_makeCurrent(NULL); on the old thread
+	then RGFW_window_makeCurrent(valid_window) on the new thread
+*/
+RGFWDEF void RGFW_window_makeCurrent(RGFW_window* win);
+
+/*< updates fps / sets fps to cap (must by ran manually by the user at the end of a frame), returns current fps */
+RGFWDEF u32 RGFW_window_checkFPS(RGFW_window* win, u32 fpsCap);
+
+/* supports openGL, directX, OSMesa, EGL and software rendering */
+RGFWDEF void RGFW_window_swapBuffers(RGFW_window* win); /*!< swap the rendering buffer */
+RGFWDEF void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval);
+
+RGFWDEF void RGFW_window_setGPURender(RGFW_window* win, i8 set);
+RGFWDEF void RGFW_window_setCPURender(RGFW_window* win, i8 set);
+
+/*! native API functions */
+#if defined(RGFW_OPENGL) || defined(RGFW_EGL)
+	/*! OpenGL init hints */
+	RGFWDEF void RGFW_setGLStencil(i32 stencil); /*!< set stencil buffer bit size (8 by default) */
+	RGFWDEF void RGFW_setGLSamples(i32 samples); /*!< set number of sampiling buffers (4 by default) */
+	RGFWDEF void RGFW_setGLStereo(i32 stereo); /*!< use GL_STEREO (GL_FALSE by default) */
+	RGFWDEF void RGFW_setGLAuxBuffers(i32 auxBuffers); /*!< number of aux buffers (0 by default) */
+
+	/*! which profile to use for the opengl verion */
+	typedef RGFW_ENUM(u8, RGFW_GL_profile)  { RGFW_GL_CORE = 0,  RGFW_GL_COMPATIBILITY  };
+	/*! Set OpenGL version hint (core or compatibility profile)*/
+	RGFWDEF void RGFW_setGLVersion(RGFW_GL_profile profile, i32 major, i32 minor);
+	RGFWDEF void RGFW_setDoubleBuffer(b8 useDoubleBuffer); 
+    RGFWDEF void* RGFW_getProcAddress(const char* procname); /*!< get native opengl proc address */
+    RGFWDEF void RGFW_window_makeCurrent_OpenGL(RGFW_window* win); /*!< to be called by RGFW_window_makeCurrent */
+#elif defined(RGFW_DIRECTX)
+	typedef struct {
+		IDXGIFactory* pFactory;
+		IDXGIAdapter* pAdapter;
+		ID3D11Device* pDevice;
+		ID3D11DeviceContext* pDeviceContext;
+	} RGFW_directXinfo;
+
+	/*
+		RGFW stores a global instance of RGFW_directXinfo,
+		you can use this function to get a pointer the instance
+	*/
+	RGFWDEF RGFW_directXinfo* RGFW_getDirectXInfo(void);
+#endif
+
+/** @} */ 
+
+/** * @defgroup Supporting
+* @{ */ 
+RGFWDEF u64 RGFW_getTime(void); /*!< get time in seconds */
+RGFWDEF u64 RGFW_getTimeNS(void); /*!< get time in nanoseconds */
+RGFWDEF void RGFW_sleep(u64 milisecond); /*!< sleep for a set time */
+
+/*!
+	key codes and mouse icon enums
+*/
+
+typedef RGFW_ENUM(u8, RGFW_Key) {
+	RGFW_KEY_NULL = 0,
+	RGFW_Escape,
+	RGFW_F1,
+	RGFW_F2,
+	RGFW_F3,
+	RGFW_F4,
+	RGFW_F5,
+	RGFW_F6,
+	RGFW_F7,
+	RGFW_F8,
+	RGFW_F9,
+	RGFW_F10,
+	RGFW_F11,
+	RGFW_F12,
+
+	RGFW_Backtick,
+
+	RGFW_0,
+	RGFW_1,
+	RGFW_2,
+	RGFW_3,
+	RGFW_4,
+	RGFW_5,
+	RGFW_6,
+	RGFW_7,
+	RGFW_8,
+	RGFW_9,
+
+	RGFW_Minus,
+	RGFW_Equals,
+	RGFW_BackSpace,
+	RGFW_Tab,
+	RGFW_CapsLock,
+	RGFW_ShiftL,
+	RGFW_ControlL,
+	RGFW_AltL,
+	RGFW_SuperL,
+	RGFW_ShiftR,
+	RGFW_ControlR,
+	RGFW_AltR,
+	RGFW_SuperR,
+	RGFW_Space,
+
+	RGFW_a,
+	RGFW_b,
+	RGFW_c,
+	RGFW_d,
+	RGFW_e,
+	RGFW_f,
+	RGFW_g,
+	RGFW_h,
+	RGFW_i,
+	RGFW_j,
+	RGFW_k,
+	RGFW_l,
+	RGFW_m,
+	RGFW_n,
+	RGFW_o,
+	RGFW_p,
+	RGFW_q,
+	RGFW_r,
+	RGFW_s,
+	RGFW_t,
+	RGFW_u,
+	RGFW_v,
+	RGFW_w,
+	RGFW_x,
+	RGFW_y,
+	RGFW_z,
+
+	RGFW_Period,
+	RGFW_Comma,
+	RGFW_Slash,
+	RGFW_Bracket,
+	RGFW_CloseBracket,
+	RGFW_Semicolon,
+	RGFW_Return,
+	RGFW_Quote,
+	RGFW_BackSlash,
+
+	RGFW_Up,
+	RGFW_Down,
+	RGFW_Left,
+	RGFW_Right,
+
+	RGFW_Delete,
+	RGFW_Insert,
+	RGFW_End,
+	RGFW_Home,
+	RGFW_PageUp,
+	RGFW_PageDown,
+
+	RGFW_Numlock,
+	RGFW_KP_Slash,
+	RGFW_Multiply,
+	RGFW_KP_Minus,
+	RGFW_KP_1,
+	RGFW_KP_2,
+	RGFW_KP_3,
+	RGFW_KP_4,
+	RGFW_KP_5,
+	RGFW_KP_6,
+	RGFW_KP_7,
+	RGFW_KP_8,
+	RGFW_KP_9,
+	RGFW_KP_0,
+	RGFW_KP_Period,
+	RGFW_KP_Return,
+
+	final_key,
+};
+
+
+typedef RGFW_ENUM(u8, RGFW_mouseIcons) {
+	RGFW_MOUSE_NORMAL = 0,
+	RGFW_MOUSE_ARROW,
+	RGFW_MOUSE_IBEAM,
+	RGFW_MOUSE_CROSSHAIR,
+	RGFW_MOUSE_POINTING_HAND,
+	RGFW_MOUSE_RESIZE_EW,
+	RGFW_MOUSE_RESIZE_NS,
+	RGFW_MOUSE_RESIZE_NWSE,
+	RGFW_MOUSE_RESIZE_NESW,
+	RGFW_MOUSE_RESIZE_ALL,
+	RGFW_MOUSE_NOT_ALLOWED,
+};
+
+/** @} */ 
+
+#endif /* RGFW_HEADER */
+
+/*
+Example to get you started :
+
+linux : gcc main.c -lX11 -lXcursor -lGL
+windows : gcc main.c -lopengl32 -lshell32 -lgdi32
+macos : gcc main.c -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
+
+#define RGFW_IMPLEMENTATION
+#include "RGFW.h"
+
+u8 icon[4 * 3 * 3] = {0xFF, 0x00, 0x00, 0xFF,    0xFF, 0x00, 0x00, 0xFF,     0xFF, 0x00, 0x00, 0xFF,   0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0xFF,     0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF};
+
+int main() {
+	RGFW_window* win = RGFW_createWindow("name", RGFW_RECT(500, 500, 500, 500), (u64)0);
+
+	RGFW_window_setIcon(win, icon, RGFW_AREA(3, 3), 4);
+
+	for (;;) {
+		RGFW_window_checkEvent(win); // NOTE: checking events outside of a while loop may cause input lag
+		if (win->event.type == RGFW_quit || RGFW_isPressed(win, RGFW_Escape))
+			break;
+
+		RGFW_window_swapBuffers(win);
+
+		glClearColor(0xFF, 0XFF, 0xFF, 0xFF);
+		glClear(GL_COLOR_BUFFER_BIT);
+	}
+
+	RGFW_window_close(win);
+}
+
+	compiling :
+
+	if you wish to compile the library all you have to do is create a new file with this in it
+
+	rgfw.c
+	#define RGFW_IMPLEMENTATION
+	#include "RGFW.h"
+
+	then you can use gcc (or whatever compile you wish to use) to compile the library into object file
+
+	ex. gcc -c RGFW.c -fPIC
+
+	after you compile the library into an object file, you can also turn the object file into an static or shared library
+
+	(commands ar and gcc can be replaced with whatever equivalent your system uses)
+	static : ar rcs RGFW.a RGFW.o
+	shared :
+		windows:
+			gcc -shared RGFW.o -lwinmm -lopengl32 -lshell32 -lgdi32 -o RGFW.dll
+		linux:
+			gcc -shared RGFW.o -lX11 -lXcursor -lGL -lXrandr -o RGFW.so
+		macos:
+			gcc -shared RGFW.o -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
+*/
+
+#ifdef RGFW_X11
+	#define RGFW_OS_BASED_VALUE(l, w, m, h, ww) l
+#elif defined(RGFW_WINDOWS)
+	#define RGFW_OS_BASED_VALUE(l, w, m, h, ww) w
+#elif defined(RGFW_MACOS)
+	#define RGFW_OS_BASED_VALUE(l, w, m, h, ww) m
+#elif defined(RGFW_WEBASM)
+	#define RGFW_OS_BASED_VALUE(l, w, m, h, ww) h
+#elif defined(RGFW_WAYLAND)
+    #define RGFW_OS_BASED_VALUE(l, w, m, h, ww) ww  
+#endif
+
+
+#ifdef RGFW_IMPLEMENTATION
+
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <assert.h>
+
+/*
+RGFW_IMPLEMENTATION starts with generic RGFW defines
+
+This is the start of keycode data
+
+	Why not use macros instead of the numbers itself?
+	Windows -> Not all virtual keys are macros (VK_0 - VK_1, VK_a - VK_z)
+	Linux -> Only symcodes are values, (XK_0 - XK_1, XK_a - XK_z) are larger than 0xFF00, I can't find any way to work with them without making the array an unreasonable size
+	MacOS -> windows and linux already don't have keycodes as macros, so there's no point
+*/
+
+
+
+/* 
+	the c++ compiler doesn't support setting up an array like, 
+	we'll have to do it during runtime using a function & this messy setup
+*/
+#ifndef __cplusplus
+#define RGFW_NEXT ,
+#define RGFW_MAP
+#else 
+#define RGFW_NEXT ;
+#define RGFW_MAP RGFW_keycodes
+#endif
+
+#ifdef RGFW_WAYLAND
+#include <linux/input-event-codes.h>
+#endif
+
+u8 RGFW_keycodes [RGFW_OS_BASED_VALUE(136, 337, 128, DOM_VK_WIN_OEM_CLEAR + 1, 130)] = {
+#ifdef __cplusplus
+	0
+};
+void RGFW_init_keys(void) {
+#endif
+	RGFW_MAP [RGFW_OS_BASED_VALUE(49, 192, 50, DOM_VK_BACK_QUOTE, KEY_GRAVE)] = RGFW_Backtick 		RGFW_NEXT
+
+	RGFW_MAP [RGFW_OS_BASED_VALUE(19, 0x30, 29, DOM_VK_0, KEY_0)] = RGFW_0 					RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(10, 0x31, 18, DOM_VK_1, KEY_1)] = RGFW_1						RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(11, 0x32, 19, DOM_VK_2, KEY_2)] = RGFW_2						RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(12, 0x33, 20, DOM_VK_3, KEY_3)] = RGFW_3						RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(13, 0x34, 21, DOM_VK_4, KEY_4)] = RGFW_4						RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(14, 0x35, 23, DOM_VK_5, KEY_5)] = RGFW_5                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(15, 0x36, 22, DOM_VK_6, KEY_6)] = RGFW_6                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(16, 0x37, 26, DOM_VK_7, KEY_7)] = RGFW_7                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(17, 0x38, 28, DOM_VK_8, KEY_8)] = RGFW_8                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(18, 0x39, 25, DOM_VK_9, KEY_9)] = RGFW_9,
+
+	RGFW_MAP [RGFW_OS_BASED_VALUE(65, 0x20, 49, DOM_VK_SPACE, KEY_SPACE)] = RGFW_Space,
+
+	RGFW_MAP [RGFW_OS_BASED_VALUE(38, 0x41, 0, DOM_VK_A, KEY_A)] = RGFW_a                 		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(56, 0x42, 11, DOM_VK_B, KEY_B)] = RGFW_b                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(54, 0x43, 8, DOM_VK_C, KEY_C)] = RGFW_c                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(40, 0x44, 2, DOM_VK_D, KEY_D)] = RGFW_d                 		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(26, 0x45, 14, DOM_VK_E, KEY_E)] = RGFW_e                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(41, 0x46, 3, DOM_VK_F, KEY_F)] = RGFW_f                 		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(42, 0x47, 5, DOM_VK_G, KEY_G)] = RGFW_g                 		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(43, 0x48, 4, DOM_VK_H, KEY_H)] = RGFW_h                 		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(31, 0x49, 34, DOM_VK_I, KEY_I)] = RGFW_i                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(44, 0x4A, 38, DOM_VK_J, KEY_J)] = RGFW_j                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(45, 0x4B, 40, DOM_VK_K, KEY_K)] = RGFW_k                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(46, 0x4C, 37, DOM_VK_L, KEY_L)] = RGFW_l                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(58, 0x4D, 46, DOM_VK_M, KEY_M)] = RGFW_m                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(57, 0x4E, 45, DOM_VK_N, KEY_N)] = RGFW_n                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(32, 0x4F, 31, DOM_VK_O, KEY_O)] = RGFW_o                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(33, 0x50, 35, DOM_VK_P, KEY_P)] = RGFW_p                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(24, 0x51, 12, DOM_VK_Q, KEY_Q)] = RGFW_q                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(27, 0x52, 15, DOM_VK_R, KEY_R)] = RGFW_r                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(39, 0x53, 1, DOM_VK_S, KEY_S)] = RGFW_s                 		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(28, 0x54, 17, DOM_VK_T, KEY_T)] = RGFW_t                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(30, 0x55, 32, DOM_VK_U, KEY_U)] = RGFW_u                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(55, 0x56, 9, DOM_VK_V, KEY_V)] = RGFW_v                 		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(25, 0x57, 13, DOM_VK_W, KEY_W)] = RGFW_w                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(53, 0x58, 7, DOM_VK_X, KEY_X)] = RGFW_x                 		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(29, 0x59, 16, DOM_VK_Y, KEY_Y)] = RGFW_y                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(52, 0x5A, 6, DOM_VK_Z, KEY_Z)] = RGFW_z,
+
+	RGFW_MAP [RGFW_OS_BASED_VALUE(60, 190, 47, DOM_VK_PERIOD, KEY_DOT)] = RGFW_Period             			RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(59, 188, 43, DOM_VK_COMMA, KEY_COMMA)] = RGFW_Comma               			RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(61, 191, 44, DOM_VK_SLASH, KEY_SLASH)] = RGFW_Slash               			RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(34, 219, 33, DOM_VK_OPEN_BRACKET, KEY_LEFTBRACE)] = RGFW_Bracket      			RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(35, 221, 30, DOM_VK_CLOSE_BRACKET, KEY_RIGHTBRACE)] = RGFW_CloseBracket             RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(47, 186, 41, DOM_VK_SEMICOLON, KEY_SEMICOLON)] = RGFW_Semicolon                 RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(48, 222, 39, DOM_VK_QUOTE, KEY_APOSTROPHE)] = RGFW_Quote                 			RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(51, 322, 42, DOM_VK_BACK_SLASH, KEY_BACKSLASH)] = RGFW_BackSlash,
+	
+	RGFW_MAP [RGFW_OS_BASED_VALUE(36, 0x0D, 36, DOM_VK_RETURN, KEY_ENTER)] = RGFW_Return              RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(119, 0x2E, 118, DOM_VK_DELETE, KEY_DELETE)] = RGFW_Delete                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(77, 0x90, 72, DOM_VK_NUM_LOCK, KEY_NUMLOCK)] = RGFW_Numlock               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(106, 0x6F, 82, DOM_VK_DIVIDE, KEY_KPSLASH)] = RGFW_KP_Slash               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(63, 0x6A, 76, DOM_VK_MULTIPLY, KEY_KPASTERISK)] = RGFW_Multiply              RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(82, 0x6D, 67, DOM_VK_SUBTRACT, KEY_KPMINUS)] = RGFW_KP_Minus              RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(87, 0x61, 84, DOM_VK_NUMPAD1, KEY_KP1)] = RGFW_KP_1               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(88, 0x62, 85, DOM_VK_NUMPAD2, KEY_KP2)] = RGFW_KP_2               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(89, 0x63, 86, DOM_VK_NUMPAD3, KEY_KP3)] = RGFW_KP_3               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(83, 0x64, 87, DOM_VK_NUMPAD4, KEY_KP4)] = RGFW_KP_4               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(84, 0x65, 88, DOM_VK_NUMPAD5, KEY_KP5)] = RGFW_KP_5               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(85, 0x66, 89, DOM_VK_NUMPAD6, KEY_KP6)] = RGFW_KP_6               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(79, 0x67, 90, DOM_VK_NUMPAD7, KEY_KP7)] = RGFW_KP_7               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(80, 0x68, 92, DOM_VK_NUMPAD8, KEY_KP8)] = RGFW_KP_8               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(81, 0x69, 93, DOM_VK_NUMPAD9, KEY_KP9)] = RGFW_KP_9               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(90, 0x60, 83, DOM_VK_NUMPAD0, KEY_KP0)] = RGFW_KP_0               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(91, 0x6E, 65, DOM_VK_DECIMAL, KEY_KPDOT)] = RGFW_KP_Period              RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(104, 0x92, 77, 0, KEY_KPENTER)] = RGFW_KP_Return,
+	
+	RGFW_MAP [RGFW_OS_BASED_VALUE(20, 189, 27, DOM_VK_HYPHEN_MINUS, KEY_MINUS)] = RGFW_Minus              RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(21, 187, 24, DOM_VK_EQUALS, KEY_EQUAL)] = RGFW_Equals               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(22, 8, 51, DOM_VK_BACK_SPACE, KEY_BACKSPACE)] = RGFW_BackSpace              RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(23, 0x09, 48, DOM_VK_TAB, KEY_TAB)] = RGFW_Tab                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(66, 20, 57, DOM_VK_CAPS_LOCK, KEY_CAPSLOCK)] = RGFW_CapsLock               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(50, 0x10, 56, DOM_VK_SHIFT, KEY_LEFTSHIFT)] = RGFW_ShiftL               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(37, 0x11, 59, DOM_VK_CONTROL, KEY_LEFTCTRL)] = RGFW_ControlL               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(64,0x12, 58, DOM_VK_ALT, KEY_LEFTALT)] = RGFW_AltL                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(133, 0x5B, 55, DOM_VK_WIN, KEY_LEFTMETA)] = RGFW_SuperL,
+	
+	#if !defined(RGFW_WINDOWS) && !defined(RGFW_MACOS) && !defined(RGFW_WEBASM)
+	RGFW_MAP [RGFW_OS_BASED_VALUE(105, 0x11, 59, 0, KEY_RIGHTCTRL)] = RGFW_ControlR               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(135, 0xA4, 55, 0, KEY_RIGHTMETA)] = RGFW_SuperR,
+	RGFW_MAP [RGFW_OS_BASED_VALUE(62, 0x5C, 56, 0, KEY_RIGHTSHIFT)] = RGFW_ShiftR              RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(108, 165, 58, 0, KEY_RIGHTALT)] = RGFW_AltR,
+	#endif
+
+	RGFW_MAP [RGFW_OS_BASED_VALUE(67, 0x70, 127, DOM_VK_F1, KEY_F1)] = RGFW_F1                 		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(68, 0x71, 121, DOM_VK_F2, KEY_F2)] = RGFW_F2                 		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(69, 0x72, 100, DOM_VK_F3, KEY_F3)] = RGFW_F3                 		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(70, 0x73, 119, DOM_VK_F4, KEY_F4)] = RGFW_F4                 		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(71, 0x74, 97, DOM_VK_F5, KEY_F5)] = RGFW_F5              RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(72, 0x75, 98, DOM_VK_F6, KEY_F6)] = RGFW_F6              RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(73, 0x76, 99, DOM_VK_F7, KEY_F7)] = RGFW_F7              RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(74, 0x77, 101, DOM_VK_F8, KEY_F8)] = RGFW_F8                 		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(75, 0x78, 102, DOM_VK_F9, KEY_F9)] = RGFW_F9                 		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(76, 0x79, 110, DOM_VK_F10, KEY_F10)] = RGFW_F10               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(95, 0x7A, 104, DOM_VK_F11, KEY_F11)] = RGFW_F11               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(96, 0x7B, 112, DOM_VK_F12, KEY_F12)] = RGFW_F12               RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(111, 0x26, 126, DOM_VK_UP, KEY_UP)] = RGFW_Up                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(116, 0x28, 125, DOM_VK_DOWN, KEY_DOWN)] = RGFW_Down                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(113, 0x25, 123, DOM_VK_LEFT, KEY_LEFT)] = RGFW_Left                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(114, 0x27, 124, DOM_VK_RIGHT, KEY_RIGHT)] = RGFW_Right              RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(118, 0x2D, 115, DOM_VK_INSERT, KEY_INSERT)] = RGFW_Insert                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(115, 0x23, 120, DOM_VK_END, KEY_END)] = RGFW_End                  		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(112, 336, 117, DOM_VK_PAGE_UP, KEY_PAGEUP)] = RGFW_PageUp                		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(117, 325, 122, DOM_VK_PAGE_DOWN, KEY_PAGEDOWN)] = RGFW_PageDown            RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(9, 0x1B, 53, DOM_VK_ESCAPE, KEY_ESC)] = RGFW_Escape                   		RGFW_NEXT
+	RGFW_MAP [RGFW_OS_BASED_VALUE(110, 0x24, 116, DOM_VK_HOME, KEY_HOME)] = RGFW_Home                    		RGFW_NEXT
+#ifndef __cplusplus
+};
+#else 
+}
+#endif
+
+#undef RGFW_NEXT
+#undef RGFW_MAP
+
+typedef struct {
+	b8 current  : 1;
+	b8 prev  : 1;
+} RGFW_keyState;
+
+RGFW_keyState RGFW_keyboard[final_key] = { {0, 0} };
+
+RGFWDEF u32 RGFW_apiKeyCodeToRGFW(u32 keycode);
+
+u32 RGFW_apiKeyCodeToRGFW(u32 keycode) {
+	#ifdef __cplusplus
+	if (RGFW_OS_BASED_VALUE(49, 192, 50, DOM_VK_BACK_QUOTE, KEY_GRAVE) != RGFW_Backtick) {
+		RGFW_init_keys();
+	}
+	#endif
+
+	/* make sure the key isn't out of bounds */
+	if (keycode > sizeof(RGFW_keycodes) / sizeof(u8))
+		return 0;
+	
+	return RGFW_keycodes[keycode];
+}
+
+RGFWDEF void RGFW_resetKey(void);
+void RGFW_resetKey(void) {
+	size_t len = final_key; /*!< last_key == length */
+	
+	size_t i; /*!< reset each previous state  */
+	for (i = 0; i < len; i++)
+		RGFW_keyboard[i].prev = 0;
+}
+
+b8 RGFW_shouldShift(u32 keycode, u8 lockState) {
+    #define RGFW_xor(x, y) (( (x) && (!(y)) ) ||  ((y) && (!(x)) ))
+    b8 caps4caps = (lockState & RGFW_CAPSLOCK) && ((keycode >= RGFW_a) && (keycode <= RGFW_z));
+    b8 shouldShift = RGFW_xor((RGFW_isPressed(NULL, RGFW_ShiftL) || RGFW_isPressed(NULL, RGFW_ShiftR)), caps4caps);
+    #undef RGFW_xor
+
+	return shouldShift;
+}	
+
+char RGFW_keyCodeToChar(u32 keycode, b8 shift) {
+    static const char map[] = {
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '`', '0', '1', '2', '3', '4', '5', '6', '7', '8', 
+        '9', '-', '=', 0, '\t',  0, 0, 0, 0, 0, 0, 0, 0, 0, ' ', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
+        'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '.', ',', '/', '[', ']',  ';', '\n', '\'', '\\', 
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,  '/', '*', '-', '1', '2', '3',  '4', '5', '6', '7', '8',  '9', '0', '\n'
+    };
+
+    static const char mapCaps[] = {
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '~', ')', '!', '@', '#', '$', '%', '^', '&', '*', 
+        '(', '_', '+', 0, '0',  0, 0, 0, 0, 0, 0, 0, 0, 0, ' ', 'A', 'B', 'C', 'D', 'E', 'F', 'G',
+        'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
+        'X', 'Y', 'Z', '>', '<', '?', '{', '}',  ':', '\n', '"', '|', 
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '?', '*', '-', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+    };
+
+    if (shift == RGFW_FALSE)
+        return map[keycode]; 
+    return mapCaps[keycode];
+}
+
+char RGFW_keyCodeToCharAuto(u32 keycode, u8 lockState) { return RGFW_keyCodeToChar(keycode, RGFW_shouldShift(keycode, lockState)); }
+
+/*
+	this is the end of keycode data
+*/
+
+/* joystick data */
+u8 RGFW_jsPressed[4][16]; /*!< if a key is currently pressed or not (per joystick) */
+
+i32 RGFW_joysticks[4]; /*!< limit of 4 joysticks at a time */
+u16 RGFW_joystickCount; /*!< the actual amount of joysticks */
+
+/* 
+	event callback defines start here
+*/
+
+
+/*
+	These exist to avoid the 
+	if (func == NULL) check 
+	for (allegedly) better performance
+*/
+void RGFW_windowmovefuncEMPTY(RGFW_window* win, RGFW_rect r) { RGFW_UNUSED(win); RGFW_UNUSED(r); }
+void RGFW_windowresizefuncEMPTY(RGFW_window* win, RGFW_rect r) { RGFW_UNUSED(win); RGFW_UNUSED(r); }
+void RGFW_windowquitfuncEMPTY(RGFW_window* win) { RGFW_UNUSED(win); }
+void RGFW_focusfuncEMPTY(RGFW_window* win, b8 inFocus) {RGFW_UNUSED(win); RGFW_UNUSED(inFocus);}
+void RGFW_mouseNotifyfuncEMPTY(RGFW_window* win, RGFW_point point, b8 status) {RGFW_UNUSED(win); RGFW_UNUSED(point); RGFW_UNUSED(status);}
+void RGFW_mouseposfuncEMPTY(RGFW_window* win, RGFW_point point) {RGFW_UNUSED(win); RGFW_UNUSED(point);}
+void RGFW_dndInitfuncEMPTY(RGFW_window* win, RGFW_point point) {RGFW_UNUSED(win); RGFW_UNUSED(point);}
+void RGFW_windowrefreshfuncEMPTY(RGFW_window* win) {RGFW_UNUSED(win); }
+void RGFW_keyfuncEMPTY(RGFW_window* win, u32 keycode, char keyName[16], u8 lockState, b8 pressed) {RGFW_UNUSED(win); RGFW_UNUSED(keycode); RGFW_UNUSED(keyName); RGFW_UNUSED(lockState); RGFW_UNUSED(pressed);}
+void RGFW_mousebuttonfuncEMPTY(RGFW_window* win, u8 button, double scroll, b8 pressed) {RGFW_UNUSED(win); RGFW_UNUSED(button); RGFW_UNUSED(scroll); RGFW_UNUSED(pressed);}
+void RGFW_jsButtonfuncEMPTY(RGFW_window* win, u16 joystick, u8 button, b8 pressed){RGFW_UNUSED(win); RGFW_UNUSED(joystick); RGFW_UNUSED(button); RGFW_UNUSED(pressed); }
+void RGFW_jsAxisfuncEMPTY(RGFW_window* win, u16 joystick, RGFW_point axis[2], u8 axisesCount){RGFW_UNUSED(win); RGFW_UNUSED(joystick); RGFW_UNUSED(axis); RGFW_UNUSED(axisesCount); }
+
+#ifdef RGFW_ALLOC_DROPFILES
+void RGFW_dndfuncEMPTY(RGFW_window* win, char** droppedFiles, u32 droppedFilesCount) {RGFW_UNUSED(win); RGFW_UNUSED(droppedFiles); RGFW_UNUSED(droppedFilesCount);}
+#else
+void RGFW_dndfuncEMPTY(RGFW_window* win, char droppedFiles[RGFW_MAX_DROPS][RGFW_MAX_PATH], u32 droppedFilesCount) {RGFW_UNUSED(win); RGFW_UNUSED(droppedFiles); RGFW_UNUSED(droppedFilesCount);}
+#endif
+
+RGFW_windowmovefunc RGFW_windowMoveCallback = RGFW_windowmovefuncEMPTY;
+RGFW_windowresizefunc RGFW_windowResizeCallback = RGFW_windowresizefuncEMPTY;
+RGFW_windowquitfunc RGFW_windowQuitCallback = RGFW_windowquitfuncEMPTY;
+RGFW_mouseposfunc RGFW_mousePosCallback = RGFW_mouseposfuncEMPTY;
+RGFW_windowrefreshfunc RGFW_windowRefreshCallback = RGFW_windowrefreshfuncEMPTY;
+RGFW_focusfunc RGFW_focusCallback = RGFW_focusfuncEMPTY;
+RGFW_mouseNotifyfunc RGFW_mouseNotifyCallBack = RGFW_mouseNotifyfuncEMPTY;
+RGFW_dndfunc RGFW_dndCallback = RGFW_dndfuncEMPTY;
+RGFW_dndInitfunc RGFW_dndInitCallback = RGFW_dndInitfuncEMPTY;
+RGFW_keyfunc RGFW_keyCallback = RGFW_keyfuncEMPTY;
+RGFW_mousebuttonfunc RGFW_mouseButtonCallback = RGFW_mousebuttonfuncEMPTY;
+RGFW_jsButtonfunc RGFW_jsButtonCallback = RGFW_jsButtonfuncEMPTY;
+RGFW_jsAxisfunc RGFW_jsAxisCallback = RGFW_jsAxisfuncEMPTY;
+
+void RGFW_window_checkEvents(RGFW_window* win, i32 waitMS) { 
+	RGFW_window_eventWait(win, waitMS);
+
+	while (RGFW_window_checkEvent(win) != NULL && RGFW_window_shouldClose(win) == 0) { 
+		if (win->event.type == RGFW_quit) return; 
+	}
+	
+	#ifdef RGFW_WEBASM /* webasm needs to run the sleep function for asyncify */
+		RGFW_sleep(0);
+	#endif
+}
+
+RGFW_windowmovefunc RGFW_setWindowMoveCallback(RGFW_windowmovefunc func) { 
+	RGFW_windowmovefunc	prev =  (RGFW_windowMoveCallback == RGFW_windowmovefuncEMPTY) ? NULL : RGFW_windowMoveCallback;
+	RGFW_windowMoveCallback = func;
+	return prev;
+}
+RGFW_windowresizefunc RGFW_setWindowResizeCallback(RGFW_windowresizefunc func) {
+    RGFW_windowresizefunc prev = (RGFW_windowResizeCallback == RGFW_windowresizefuncEMPTY) ? NULL : RGFW_windowResizeCallback;
+    RGFW_windowResizeCallback = func;
+    return prev;
+}
+RGFW_windowquitfunc RGFW_setWindowQuitCallback(RGFW_windowquitfunc func) {
+    RGFW_windowquitfunc prev = (RGFW_windowQuitCallback == RGFW_windowquitfuncEMPTY) ? NULL : RGFW_windowQuitCallback;
+    RGFW_windowQuitCallback = func;
+    return prev;
+}
+
+RGFW_mouseposfunc RGFW_setMousePosCallback(RGFW_mouseposfunc func) {
+    RGFW_mouseposfunc prev = (RGFW_mousePosCallback == RGFW_mouseposfuncEMPTY) ? NULL : RGFW_mousePosCallback;
+    RGFW_mousePosCallback = func;
+    return prev;
+}
+RGFW_windowrefreshfunc RGFW_setWindowRefreshCallback(RGFW_windowrefreshfunc func) {
+    RGFW_windowrefreshfunc prev = (RGFW_windowRefreshCallback == RGFW_windowrefreshfuncEMPTY) ? NULL : RGFW_windowRefreshCallback;
+    RGFW_windowRefreshCallback = func;
+    return prev;
+}
+RGFW_focusfunc RGFW_setFocusCallback(RGFW_focusfunc func) {
+    RGFW_focusfunc prev = (RGFW_focusCallback == RGFW_focusfuncEMPTY) ? NULL : RGFW_focusCallback;
+    RGFW_focusCallback = func;
+    return prev;
+}
+
+RGFW_mouseNotifyfunc RGFW_setMouseNotifyCallBack(RGFW_mouseNotifyfunc func) {
+    RGFW_mouseNotifyfunc prev = (RGFW_mouseNotifyCallBack == RGFW_mouseNotifyfuncEMPTY) ? NULL : RGFW_mouseNotifyCallBack;
+    RGFW_mouseNotifyCallBack = func;
+    return prev;
+}
+RGFW_dndfunc RGFW_setDndCallback(RGFW_dndfunc func) {
+    RGFW_dndfunc prev = (RGFW_dndCallback == RGFW_dndfuncEMPTY) ? NULL : RGFW_dndCallback;
+    RGFW_dndCallback = func;
+    return prev;
+}
+RGFW_dndInitfunc RGFW_setDndInitCallback(RGFW_dndInitfunc func) {
+    RGFW_dndInitfunc prev = (RGFW_dndInitCallback == RGFW_dndInitfuncEMPTY) ? NULL : RGFW_dndInitCallback;
+    RGFW_dndInitCallback = func;
+    return prev;
+}
+RGFW_keyfunc RGFW_setKeyCallback(RGFW_keyfunc func) {
+    RGFW_keyfunc prev = (RGFW_keyCallback == RGFW_keyfuncEMPTY) ? NULL : RGFW_keyCallback;
+    RGFW_keyCallback = func;
+    return prev;
+}
+RGFW_mousebuttonfunc RGFW_setMouseButtonCallback(RGFW_mousebuttonfunc func) {
+    RGFW_mousebuttonfunc prev = (RGFW_mouseButtonCallback == RGFW_mousebuttonfuncEMPTY) ? NULL : RGFW_mouseButtonCallback;
+    RGFW_mouseButtonCallback = func;
+    return prev;
+}
+RGFW_jsButtonfunc RGFW_setjsButtonCallback(RGFW_jsButtonfunc func) {
+    RGFW_jsButtonfunc prev = (RGFW_jsButtonCallback == RGFW_jsButtonfuncEMPTY) ? NULL : RGFW_jsButtonCallback;
+    RGFW_jsButtonCallback = func;
+    return prev;
+}
+RGFW_jsAxisfunc RGFW_setjsAxisCallback(RGFW_jsAxisfunc func) {
+    RGFW_jsAxisfunc prev = (RGFW_jsAxisCallback == RGFW_jsAxisfuncEMPTY) ? NULL : RGFW_jsAxisCallback;
+    RGFW_jsAxisCallback = func;
+    return prev;
+}
+/* 
+no more event call back defines
+*/
+
+#define RGFW_ASSERT(check, str) {\
+	if (!(check)) { \
+		printf(str); \
+		assert(check); \
+	} \
+}
+
+b8 RGFW_error = 0;
+b8 RGFW_Error(void) { return RGFW_error; }
+
+#define SET_ATTRIB(a, v) { \
+    assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
+    attribs[index++] = a; \
+    attribs[index++] = v; \
+}
+	
+RGFW_area RGFW_bufferSize = {0, 0};
+void RGFW_setBufferSize(RGFW_area size) {
+	RGFW_bufferSize = size;
+}
+
+
+RGFWDEF RGFW_window* RGFW_window_basic_init(RGFW_rect rect, u16 args);
+
+/* do a basic initialization for RGFW_window, this is to standard it for each OS */
+RGFW_window* RGFW_window_basic_init(RGFW_rect rect, u16 args) {
+	RGFW_window* win = (RGFW_window*) RGFW_MALLOC(sizeof(RGFW_window)); /*!< make a new RGFW struct */
+
+	/* clear out dnd info */
+#ifdef RGFW_ALLOC_DROPFILES
+	win->event.droppedFiles = (char**) RGFW_MALLOC(sizeof(char*) * RGFW_MAX_DROPS);
+	u32 i;
+	for (i = 0; i < RGFW_MAX_DROPS; i++)
+		win->event.droppedFiles[i] = (char*) RGFW_CALLOC(RGFW_MAX_PATH, sizeof(char));
+#endif
+
+	/* X11 requires us to have a display to get the screen size */
+	#ifndef RGFW_X11 
+	RGFW_area screenR = RGFW_getScreenSize();
+	#else
+	win->src.display = XOpenDisplay(NULL);
+	assert(win->src.display != NULL);
+
+	Screen* scrn = DefaultScreenOfDisplay((Display*)win->src.display);
+	RGFW_area screenR = RGFW_AREA((u32)scrn->width, (u32)scrn->height);
+	#endif
+	
+	/* rect based the requested args */
+	if (args & RGFW_FULLSCREEN)
+		rect = RGFW_RECT(0, 0, screenR.w, screenR.h);
+
+	/* set and init the new window's data */
+	win->r = rect;
+	win->event.inFocus = 1;
+	win->event.droppedFilesCount = 0;
+	RGFW_joystickCount = 0;
+	win->_winArgs = 0;
+	win->event.lockState = 0;
+
+	return win;
+}
+
+#ifndef RGFW_NO_MONITOR
+void RGFW_window_scaleToMonitor(RGFW_window* win) {
+	RGFW_monitor monitor = RGFW_window_getMonitor(win);
+	
+	RGFW_window_resize(win, RGFW_AREA((u32)(monitor.scaleX * (float)win->r.w), (u32)(monitor.scaleX * (float)win->r.h)));
+}
+#endif
+
+RGFW_window* RGFW_root = NULL;
+
+
+#define RGFW_HOLD_MOUSE			(1L<<2) /*!< hold the moues still */
+#define RGFW_MOUSE_LEFT 		(1L<<3) /* if mouse left the window */
+
+#ifdef RGFW_MACOS
+RGFWDEF void RGFW_window_cocoaSetLayer(RGFW_window* win, void* layer);
+RGFWDEF void* RGFW_cocoaGetLayer(void);
+#endif
+
+char* RGFW_className = NULL;
+void RGFW_setClassName(char* name) {
+	RGFW_className = name;
+}
+
+void RGFW_clipboardFree(char* str) { RGFW_FREE(str); }
+
+RGFW_keyState RGFW_mouseButtons[5] = { {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0} };
+
+b8 RGFW_isMousePressed(RGFW_window* win, u8 button) {
+	assert(win != NULL);
+	return RGFW_mouseButtons[button].current && (win != NULL) && win->event.inFocus; 
+}
+b8 RGFW_wasMousePressed(RGFW_window* win, u8 button) {
+	assert(win != NULL); 
+	return RGFW_mouseButtons[button].prev && (win != NULL) && win->event.inFocus; 
+}
+b8 RGFW_isMouseHeld(RGFW_window* win, u8 button) {
+	return (RGFW_isMousePressed(win, button) && RGFW_wasMousePressed(win, button));
+}
+b8 RGFW_isMouseReleased(RGFW_window* win, u8 button) {
+	return (!RGFW_isMousePressed(win, button) && RGFW_wasMousePressed(win, button));	
+}
+
+b8 RGFW_isPressed(RGFW_window* win, u8 key) {
+	return RGFW_keyboard[key].current && (win == NULL || win->event.inFocus);
+}
+
+b8 RGFW_wasPressed(RGFW_window* win, u8 key) {
+	return RGFW_keyboard[key].prev && (win == NULL || win->event.inFocus);
+}
+
+b8 RGFW_isHeld(RGFW_window* win, u8 key) {
+	return (RGFW_isPressed(win, key) && RGFW_wasPressed(win, key));
+}
+
+b8 RGFW_isClicked(RGFW_window* win, u8 key) {
+	return (RGFW_wasPressed(win, key) && !RGFW_isPressed(win, key));
+}
+
+b8 RGFW_isReleased(RGFW_window* win, u8 key) {
+	return (!RGFW_isPressed(win, key) && RGFW_wasPressed(win, key));	
+}
+
+#if defined(RGFW_WINDOWS)  && defined(RGFW_DIRECTX) /* defines for directX context*/
+	RGFW_directXinfo RGFW_dxInfo;
+	RGFW_directXinfo* RGFW_getDirectXInfo(void) { return &RGFW_dxInfo; }
+#endif
+
+void RGFW_window_makeCurrent(RGFW_window* win) {
+#if defined(RGFW_WINDOWS) && defined(RGFW_DIRECTX)
+	if (win == NULL)
+		RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, NULL, NULL);
+	else
+		RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, &win->src.renderTargetView, NULL);
+#elif defined(RGFW_OPENGL)
+	RGFW_window_makeCurrent_OpenGL(win);
+#else
+	RGFW_UNUSED(win)
+#endif
+}
+
+void RGFW_window_setGPURender(RGFW_window* win, i8 set) {
+	if (!set && !(win->_winArgs & RGFW_NO_GPU_RENDER))
+		win->_winArgs |= RGFW_NO_GPU_RENDER;
+		
+	else if (set && win->_winArgs & RGFW_NO_GPU_RENDER)
+		win->_winArgs ^= RGFW_NO_GPU_RENDER;
+}
+
+void RGFW_window_setCPURender(RGFW_window* win, i8 set) {
+	if (!set && !(win->_winArgs & RGFW_NO_CPU_RENDER))
+		win->_winArgs |= RGFW_NO_CPU_RENDER;
+
+	else if (set && win->_winArgs & RGFW_NO_CPU_RENDER)
+		win->_winArgs ^= RGFW_NO_CPU_RENDER;
+}
+
+void RGFW_window_maximize(RGFW_window* win) {
+	assert(win != NULL);
+
+	RGFW_area screen = RGFW_getScreenSize();
+
+	RGFW_window_move(win, RGFW_POINT(0, 0));
+	RGFW_window_resize(win, screen);
+}
+
+b8 RGFW_window_shouldClose(RGFW_window* win) {
+	assert(win != NULL);
+	return (win->event.type == RGFW_quit || RGFW_isPressed(win, RGFW_Escape));
+}
+
+void RGFW_window_setShouldClose(RGFW_window* win) { win->event.type = RGFW_quit; RGFW_windowQuitCallback(win); }
+
+#ifndef RGFW_NO_MONITOR
+	void RGFW_window_moveToMonitor(RGFW_window* win, RGFW_monitor m) {
+		RGFW_window_move(win, RGFW_POINT(m.rect.x + win->r.x, m.rect.y + win->r.y));
+	}
+#endif
+
+RGFWDEF void RGFW_captureCursor(RGFW_window* win, RGFW_rect);
+RGFWDEF void RGFW_releaseCursor(RGFW_window* win);
+
+void RGFW_window_mouseHold(RGFW_window* win, RGFW_area area) {
+	if ((win->_winArgs & RGFW_HOLD_MOUSE))
+		return;
+	
+
+	if (!area.w && !area.h)
+		area = RGFW_AREA(win->r.w / 2, win->r.h / 2);
+		
+	win->_winArgs |= RGFW_HOLD_MOUSE;
+	RGFW_captureCursor(win, win->r);
+	RGFW_window_moveMouse(win, RGFW_POINT(win->r.x + (win->r.w / 2), win->r.y + (win->r.h / 2)));
+}
+
+void RGFW_window_mouseUnhold(RGFW_window* win) {
+	if ((win->_winArgs & RGFW_HOLD_MOUSE)) {
+		win->_winArgs ^= RGFW_HOLD_MOUSE;
+
+		RGFW_releaseCursor(win);
+	}
+}
+
+u32 RGFW_window_checkFPS(RGFW_window* win, u32 fpsCap) {
+	u64 deltaTime = RGFW_getTimeNS() - win->event.frameTime;
+
+	u32 output_fps = 0;
+	u64 fps = round(1e+9 / deltaTime);
+	output_fps= fps;
+
+	if (fpsCap && fps > fpsCap) {
+		u64 frameTimeNS = 1e+9 / fpsCap;
+		u64 sleepTimeMS = (frameTimeNS - deltaTime) / 1e6;
+
+		if (sleepTimeMS > 0) {
+			RGFW_sleep(sleepTimeMS);
+			win->event.frameTime = 0;
+		}
+	}
+
+	win->event.frameTime = RGFW_getTimeNS();
+	
+	if (fpsCap == 0) 
+		return (u32) output_fps;
+	
+	deltaTime = RGFW_getTimeNS() - win->event.frameTime2;
+	output_fps = round(1e+9 / deltaTime);
+	win->event.frameTime2 = RGFW_getTimeNS();
+
+	return output_fps;
+}
+
+u32 RGFW_isPressedJS(RGFW_window* win, u16 c, u8 button) { 
+	RGFW_UNUSED(win);
+	return RGFW_jsPressed[c][button]; 
+}
+
+#if defined(RGFW_X11) || defined(RGFW_WINDOWS)
+	void RGFW_window_showMouse(RGFW_window* win, i8 show) {
+		static u8 RGFW_blk[] = { 0, 0, 0, 0 };
+		if (show == 0)
+			RGFW_window_setMouse(win, RGFW_blk, RGFW_AREA(1, 1), 4);
+		else
+			RGFW_window_setMouseDefault(win);
+	}
+#endif
+
+RGFWDEF void RGFW_updateLockState(RGFW_window* win, b8 capital, b8 numlock);	
+void RGFW_updateLockState(RGFW_window* win, b8 capital, b8 numlock) {
+	if (capital && !(win->event.lockState & RGFW_CAPSLOCK))
+		win->event.lockState |= RGFW_CAPSLOCK;
+	else if (!capital && (win->event.lockState & RGFW_CAPSLOCK))			
+		win->event.lockState ^= RGFW_CAPSLOCK;
+	
+	if (numlock && !(win->event.lockState & RGFW_NUMLOCK))
+		win->event.lockState |= RGFW_NUMLOCK;
+	else if (!numlock && (win->event.lockState & RGFW_NUMLOCK))
+		win->event.lockState ^= RGFW_NUMLOCK;
+}
+
+#if defined(RGFW_X11) || defined(RGFW_MACOS) || defined(RGFW_WEBASM) || defined(RGFW_WAYLAND)
+	struct timespec;
+
+	int nanosleep(const struct timespec* duration, struct timespec* rem);
+	int clock_gettime(clockid_t clk_id, struct timespec* tp);
+	int setenv(const char *name, const char *value, int overwrite);
+
+	void RGFW_window_setDND(RGFW_window* win, b8 allow) {
+		if (allow && !(win->_winArgs & RGFW_ALLOW_DND))
+			win->_winArgs |= RGFW_ALLOW_DND;
+
+		else if (!allow && (win->_winArgs & RGFW_ALLOW_DND))
+			win->_winArgs ^= RGFW_ALLOW_DND;
+	}
+#endif
+
+/*
+	graphics API specific code (end of generic code)
+	starts here 
+*/
+
+
+/* 
+	OpenGL defines start here   (Normal, EGL, OSMesa)
+*/
+
+#if defined(RGFW_OPENGL) || defined(RGFW_EGL) || defined(RGFW_OSMESA)
+	#ifdef RGFW_WINDOWS
+		#define WIN32_LEAN_AND_MEAN
+		#define OEMRESOURCE
+		#include <windows.h>
+	#endif
+
+	#if !defined(__APPLE__) && !defined(RGFW_NO_GL_HEADER)
+		#include <GL/gl.h>
+	#elif defined(__APPLE__)
+		#ifndef GL_SILENCE_DEPRECATION
+			#define GL_SILENCE_DEPRECATION
+		#endif
+		#include <OpenGL/gl.h>
+		#include <OpenGL/OpenGL.h>
+	#endif
+
+/* EGL, normal OpenGL only */
+#if !defined(RGFW_OSMESA) 
+	i32 RGFW_majorVersion = 0, RGFW_minorVersion = 0;
+	b8 RGFW_profile = RGFW_GL_CORE;
+	
+	#ifndef RGFW_EGL
+	i32 RGFW_STENCIL = 8, RGFW_SAMPLES = 4, RGFW_STEREO = 0, RGFW_AUX_BUFFERS = 0, RGFW_DOUBLE_BUFFER = 1;
+	#else
+	i32 RGFW_STENCIL = 0, RGFW_SAMPLES = 0, RGFW_STEREO = 0, RGFW_AUX_BUFFERS = 0, RGFW_DOUBLE_BUFFER = 1;
+	#endif
+
+
+	void RGFW_setGLStencil(i32 stencil) { RGFW_STENCIL = stencil; }
+	void RGFW_setGLSamples(i32 samples) { RGFW_SAMPLES = samples; }
+	void RGFW_setGLStereo(i32 stereo) { RGFW_STEREO = stereo; }
+	void RGFW_setGLAuxBuffers(i32 auxBuffers) { RGFW_AUX_BUFFERS = auxBuffers; }
+	void RGFW_setDoubleBuffer(b8 useDoubleBuffer) { RGFW_DOUBLE_BUFFER = useDoubleBuffer; }
+
+	void RGFW_setGLVersion(b8 profile, i32 major, i32 minor) {
+        RGFW_profile = profile;
+		RGFW_majorVersion = major;
+		RGFW_minorVersion = minor;
+	}
+
+/* OPENGL normal only (no EGL / OSMesa) */
+#ifndef RGFW_EGL
+
+#define RGFW_GL_RENDER_TYPE 		RGFW_OS_BASED_VALUE(GLX_X_VISUAL_TYPE,    	0x2003,		73, 0, 0)
+	#define RGFW_GL_ALPHA_SIZE 		RGFW_OS_BASED_VALUE(GLX_ALPHA_SIZE,       	0x201b,		11,     0, 0)
+	#define RGFW_GL_DEPTH_SIZE 		RGFW_OS_BASED_VALUE(GLX_DEPTH_SIZE,       	0x2022,		12,     0, 0)
+	#define RGFW_GL_DOUBLEBUFFER 		RGFW_OS_BASED_VALUE(GLX_DOUBLEBUFFER,     	0x2011, 	5,  0, 0)   
+	#define RGFW_GL_STENCIL_SIZE 		RGFW_OS_BASED_VALUE(GLX_STENCIL_SIZE,	 	0x2023,	13,     0, 0)
+	#define RGFW_GL_SAMPLES			RGFW_OS_BASED_VALUE(GLX_SAMPLES, 		 	0x2042,	    55,     0, 0)
+	#define RGFW_GL_STEREO 			RGFW_OS_BASED_VALUE(GLX_STEREO,	 		 	0x2012,			6,  0, 0)
+	#define RGFW_GL_AUX_BUFFERS		RGFW_OS_BASED_VALUE(GLX_AUX_BUFFERS,	    0x2024,	7, 		    0, 0)
+
+#if defined(RGFW_X11) || defined(RGFW_WINDOWS)
+	#define RGFW_GL_DRAW 			RGFW_OS_BASED_VALUE(GLX_X_RENDERABLE,	 	0x2001,					0, 0, 0)
+	#define RGFW_GL_DRAW_TYPE 		RGFW_OS_BASED_VALUE(GLX_RENDER_TYPE,     	0x2013,						0, 0, 0)
+	#define RGFW_GL_FULL_FORMAT		RGFW_OS_BASED_VALUE(GLX_TRUE_COLOR,   	 	0x2027,						0, 0, 0)
+	#define RGFW_GL_RED_SIZE		RGFW_OS_BASED_VALUE(GLX_RED_SIZE,         	0x2015,						0, 0, 0)
+	#define RGFW_GL_GREEN_SIZE		RGFW_OS_BASED_VALUE(GLX_GREEN_SIZE,       	0x2017,						0, 0, 0)
+	#define RGFW_GL_BLUE_SIZE		RGFW_OS_BASED_VALUE(GLX_BLUE_SIZE, 	 		0x2019,						0, 0, 0)
+	#define RGFW_GL_USE_RGBA		RGFW_OS_BASED_VALUE(GLX_RGBA_BIT,   	 	0x202B,						0, 0, 0)
+#endif
+
+#ifdef RGFW_WINDOWS
+	#define WGL_SUPPORT_OPENGL_ARB                    0x2010
+	#define WGL_COLOR_BITS_ARB                        0x2014
+	#define WGL_NUMBER_PIXEL_FORMATS_ARB 			0x2000
+	#define WGL_CONTEXT_MAJOR_VERSION_ARB             0x2091
+	#define WGL_CONTEXT_MINOR_VERSION_ARB             0x2092
+	#define WGL_CONTEXT_PROFILE_MASK_ARB              0x9126
+	#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+	#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+	#define WGL_SAMPLE_BUFFERS_ARB               0x2041
+	#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9
+	#define WGL_PIXEL_TYPE_ARB                        0x2013
+	#define WGL_TYPE_RGBA_ARB                         0x202B
+
+	#define WGL_TRANSPARENT_ARB   					  0x200A
+#endif
+	
+/*  The window'ing api needs to know how to render the data we (or opengl) give it 
+	MacOS and Windows do this using a structure called a "pixel format" 
+	X11 calls it a "Visual"
+	This function returns the attributes for the format we want */
+	static u32* RGFW_initFormatAttribs(u32 useSoftware) {
+		RGFW_UNUSED(useSoftware);
+		static u32 attribs[] = {
+								#if defined(RGFW_X11) || defined(RGFW_WINDOWS)
+								RGFW_GL_RENDER_TYPE,
+								RGFW_GL_FULL_FORMAT,
+								#endif
+								RGFW_GL_ALPHA_SIZE      , 8,
+								RGFW_GL_DEPTH_SIZE      , 24,
+								#if defined(RGFW_X11) || defined(RGFW_WINDOWS)
+								RGFW_GL_DRAW, 1,
+								RGFW_GL_RED_SIZE        , 8,
+								RGFW_GL_GREEN_SIZE      , 8,
+								RGFW_GL_BLUE_SIZE       , 8,
+								RGFW_GL_DRAW_TYPE     , RGFW_GL_USE_RGBA,
+								#endif 
+
+								#ifdef RGFW_X11
+								GLX_DRAWABLE_TYPE   , GLX_WINDOW_BIT,
+								#endif	
+
+								#ifdef RGFW_MACOS
+								72,
+								8, 24,
+								#endif
+
+								#ifdef RGFW_WINDOWS
+								WGL_SUPPORT_OPENGL_ARB,		1,
+								WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
+								WGL_COLOR_BITS_ARB,	 32,
+								#endif
+
+								0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+		};
+
+		size_t index = (sizeof(attribs) / sizeof(attribs[0])) - 13;
+
+	#define RGFW_GL_ADD_ATTRIB(attrib, attVal) \
+		if (attVal) { \
+			attribs[index] = attrib;\
+			attribs[index + 1] = attVal;\
+			index += 2;\
+		}
+         
+        RGFW_GL_ADD_ATTRIB(RGFW_GL_DOUBLEBUFFER, 1);
+        
+        RGFW_GL_ADD_ATTRIB(RGFW_GL_STENCIL_SIZE, RGFW_STENCIL);
+		RGFW_GL_ADD_ATTRIB(RGFW_GL_STEREO, RGFW_STEREO);
+		RGFW_GL_ADD_ATTRIB(RGFW_GL_AUX_BUFFERS, RGFW_AUX_BUFFERS);
+
+#ifndef RGFW_X11
+		RGFW_GL_ADD_ATTRIB(RGFW_GL_SAMPLES, RGFW_SAMPLES);
+#endif 
+
+#ifdef RGFW_MACOS
+		if (useSoftware) {
+			RGFW_GL_ADD_ATTRIB(70, kCGLRendererGenericFloatID);
+		} else {
+			attribs[index] = RGFW_GL_RENDER_TYPE;
+			index += 1;
+		}
+#endif
+
+#ifdef RGFW_MACOS
+		/* macOS has the surface attribs and the opengl attribs connected for some reason
+			maybe this is to give macOS more control to limit openGL/the opengl version? */
+
+		attribs[index] = 99;
+		attribs[index + 1] = 0x1000;
+
+		if (RGFW_majorVersion >= 4 || RGFW_majorVersion >= 3) {
+			attribs[index + 1] = (u32) ((RGFW_majorVersion >= 4) ? 0x4100 : 0x3200);
+		}
+#endif
+
+		RGFW_GL_ADD_ATTRIB(0, 0);
+
+		return attribs;
+	}
+
+/* EGL only (no OSMesa nor normal OPENGL) */
+#elif defined(RGFW_EGL)
+
+#include <EGL/egl.h>
+
+#if defined(RGFW_LINK_EGL)
+	typedef EGLBoolean(EGLAPIENTRY* PFN_eglInitialize)(EGLDisplay, EGLint*, EGLint*);
+
+	PFNEGLINITIALIZEPROC eglInitializeSource;
+	PFNEGLGETCONFIGSPROC eglGetConfigsSource;
+	PFNEGLCHOOSECONFIGPROC eglChooseConfigSource;
+	PFNEGLCREATEWINDOWSURFACEPROC eglCreateWindowSurfaceSource;
+	PFNEGLCREATECONTEXTPROC eglCreateContextSource;
+	PFNEGLMAKECURRENTPROC eglMakeCurrentSource;
+	PFNEGLGETDISPLAYPROC eglGetDisplaySource;
+	PFNEGLSWAPBUFFERSPROC eglSwapBuffersSource;
+	PFNEGLSWAPINTERVALPROC eglSwapIntervalSource;
+	PFNEGLBINDAPIPROC eglBindAPISource;
+	PFNEGLDESTROYCONTEXTPROC eglDestroyContextSource;
+	PFNEGLTERMINATEPROC eglTerminateSource;
+	PFNEGLDESTROYSURFACEPROC eglDestroySurfaceSource;
+
+#define eglInitialize eglInitializeSource
+#define eglGetConfigs eglGetConfigsSource
+#define eglChooseConfig eglChooseConfigSource
+#define eglCreateWindowSurface eglCreateWindowSurfaceSource
+#define eglCreateContext eglCreateContextSource
+#define eglMakeCurrent eglMakeCurrentSource
+#define eglGetDisplay eglGetDisplaySource
+#define eglSwapBuffers eglSwapBuffersSource
+#define eglSwapInterval eglSwapIntervalSource
+#define eglBindAPI eglBindAPISource
+#define eglDestroyContext eglDestroyContextSource
+#define eglTerminate eglTerminateSource
+#define eglDestroySurface eglDestroySurfaceSource;
+#endif
+
+
+#define EGL_SURFACE_MAJOR_VERSION_KHR 0x3098
+#define EGL_SURFACE_MINOR_VERSION_KHR 0x30fb
+
+#ifndef RGFW_GL_ADD_ATTRIB
+#define RGFW_GL_ADD_ATTRIB(attrib, attVal) \
+	if (attVal) { \
+		attribs[index] = attrib;\
+		attribs[index + 1] = attVal;\
+		index += 2;\
+	}
+#endif
+
+
+	void RGFW_createOpenGLContext(RGFW_window* win) {
+#if defined(RGFW_LINK_EGL)
+		eglInitializeSource = (PFNEGLINITIALIZEPROC) eglGetProcAddress("eglInitialize");
+		eglGetConfigsSource = (PFNEGLGETCONFIGSPROC) eglGetProcAddress("eglGetConfigs");
+		eglChooseConfigSource = (PFNEGLCHOOSECONFIGPROC) eglGetProcAddress("eglChooseConfig");
+		eglCreateWindowSurfaceSource = (PFNEGLCREATEWINDOWSURFACEPROC) eglGetProcAddress("eglCreateWindowSurface");
+		eglCreateContextSource = (PFNEGLCREATECONTEXTPROC) eglGetProcAddress("eglCreateContext");
+		eglMakeCurrentSource = (PFNEGLMAKECURRENTPROC) eglGetProcAddress("eglMakeCurrent");
+		eglGetDisplaySource = (PFNEGLGETDISPLAYPROC) eglGetProcAddress("eglGetDisplay");
+		eglSwapBuffersSource = (PFNEGLSWAPBUFFERSPROC) eglGetProcAddress("eglSwapBuffers");
+		eglSwapIntervalSource = (PFNEGLSWAPINTERVALPROC) eglGetProcAddress("eglSwapInterval");
+		eglBindAPISource = (PFNEGLBINDAPIPROC) eglGetProcAddress("eglBindAPI");
+		eglDestroyContextSource = (PFNEGLDESTROYCONTEXTPROC) eglGetProcAddress("eglDestroyContext");
+		eglTerminateSource = (PFNEGLTERMINATEPROC) eglGetProcAddress("eglTerminate");
+		eglDestroySurfaceSource = (PFNEGLDESTROYSURFACEPROC) eglGetProcAddress("eglDestroySurface");
+#endif /* RGFW_LINK_EGL */
+
+		#ifdef RGFW_WINDOWS
+		win->src.EGL_display = eglGetDisplay((EGLNativeDisplayType) win->src.hdc);
+		#elif defined(RGFW_MACOS)
+		win->src.EGL_display = eglGetDisplay((EGLNativeDisplayType)0);
+		#else
+		win->src.EGL_display = eglGetDisplay((EGLNativeDisplayType) win->src.display);
+		#endif
+
+		EGLint major, minor;
+
+		eglInitialize(win->src.EGL_display, &major, &minor);
+
+		#ifndef EGL_OPENGL_ES1_BIT
+		#define EGL_OPENGL_ES1_BIT 0x1
+		#endif
+
+		EGLint egl_config[] = {
+			EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+			EGL_RENDERABLE_TYPE,
+			#ifdef RGFW_OPENGL_ES1
+			EGL_OPENGL_ES1_BIT,
+			#elif defined(RGFW_OPENGL_ES3)
+			EGL_OPENGL_ES3_BIT,
+			#elif defined(RGFW_OPENGL_ES2)
+			EGL_OPENGL_ES2_BIT,
+			#else
+			EGL_OPENGL_BIT,
+			#endif
+			EGL_NONE, EGL_NONE
+		};
+
+		EGLConfig config;
+		EGLint numConfigs;
+		eglChooseConfig(win->src.EGL_display, egl_config, &config, 1, &numConfigs);
+
+		#if defined(RGFW_MACOS)
+		    void* layer = RGFW_cocoaGetLayer(); 
+		
+			RGFW_window_cocoaSetLayer(win, layer);
+			
+			win->src.EGL_surface = eglCreateWindowSurface(win->src.EGL_display, config, (EGLNativeWindowType) layer, NULL);
+		#else
+			win->src.EGL_surface = eglCreateWindowSurface(win->src.EGL_display, config, (EGLNativeWindowType) win->src.window, NULL);
+		#endif
+
+		EGLint attribs[] = {
+			EGL_CONTEXT_CLIENT_VERSION,
+			#ifdef RGFW_OPENGL_ES1
+			1,
+			#else
+			2,
+			#endif
+			EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE
+		};
+
+		size_t index = 4;
+		RGFW_GL_ADD_ATTRIB(EGL_STENCIL_SIZE, RGFW_STENCIL);
+		RGFW_GL_ADD_ATTRIB(EGL_SAMPLES, RGFW_SAMPLES);
+
+        if (RGFW_DOUBLE_BUFFER)
+            RGFW_GL_ADD_ATTRIB(EGL_RENDER_BUFFER, EGL_BACK_BUFFER);
+
+		if (RGFW_majorVersion) {
+			attribs[1] = RGFW_majorVersion;
+	
+			RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_MAJOR_VERSION, RGFW_majorVersion);
+			RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_MINOR_VERSION, RGFW_minorVersion);
+
+			if (RGFW_profile == RGFW_GL_CORE) {
+				RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT);
+			}
+			else {
+				RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT);
+			}
+
+		}
+
+		#if defined(RGFW_OPENGL_ES1) || defined(RGFW_OPENGL_ES2) || defined(RGFW_OPENGL_ES3)
+		eglBindAPI(EGL_OPENGL_ES_API);
+		#else
+		eglBindAPI(EGL_OPENGL_API);		
+		#endif
+      		
+		win->src.EGL_context = eglCreateContext(win->src.EGL_display, config, EGL_NO_CONTEXT, attribs);
+		
+		if (win->src.EGL_context == NULL)
+			fprintf(stderr, "failed to create an EGL opengl context\n");
+
+		eglMakeCurrent(win->src.EGL_display, win->src.EGL_surface, win->src.EGL_surface, win->src.EGL_context);
+		eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface);
+	}
+
+	void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) {
+		eglMakeCurrent(win->src.EGL_display, win->src.EGL_surface, win->src.EGL_surface, win->src.EGL_context);
+	}
+
+	#ifdef RGFW_APPLE
+	void* RGFWnsglFramework = NULL;
+	#elif defined(RGFW_WINDOWS)
+	static HMODULE wglinstance = NULL;
+	#endif
+
+	void* RGFW_getProcAddress(const char* procname) { 
+		#if defined(RGFW_WINDOWS)
+			void* proc = (void*) GetProcAddress(wglinstance, procname); 
+
+			if (proc)
+				return proc;
+		#endif
+
+		return (void*) eglGetProcAddress(procname); 
+	}
+
+	void RGFW_closeEGL(RGFW_window* win) {
+		eglDestroySurface(win->src.EGL_display, win->src.EGL_surface);
+		eglDestroyContext(win->src.EGL_display, win->src.EGL_context);
+
+		eglTerminate(win->src.EGL_display);
+	}
+	
+	void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) {
+		assert(win != NULL);
+		
+		eglSwapInterval(win->src.EGL_display, swapInterval);
+
+	}
+#endif /* RGFW_EGL */
+
+/* 
+	end of RGFW_EGL defines
+*/
+
+/* OPENGL Normal / EGL defines only (no OS MESA)  Ends here */
+
+#elif defined(RGFW_OSMESA) /* OSmesa only */
+RGFWDEF void RGFW_OSMesa_reorganize(void);
+
+/* reorganize buffer for osmesa */
+void RGFW_OSMesa_reorganize(void) {
+	u8* row = (u8*) RGFW_MALLOC(win->r.w * 3);
+
+	i32 half_height = win->r.h / 2;
+	i32 stride = win->r.w * 3;
+
+	i32 y;
+	for (y = 0; y < half_height; ++y) {
+		i32 top_offset = y * stride;
+		i32 bottom_offset = (win->r.h - y - 1) * stride;
+		memcpy(row, win->buffer + top_offset, stride);
+		memcpy(win->buffer + top_offset, win->buffer + bottom_offset, stride);
+		memcpy(win->buffer + bottom_offset, row, stride);
+	}
+
+	RGFW_FREE(row);
+}
+#endif /* RGFW_OSMesa */
+
+#endif /* RGFW_GL (OpenGL, EGL, OSMesa )*/
+
+/*
+This is where OS specific stuff starts
+*/
+
+
+#if defined(RGFW_WAYLAND) || defined(RGFW_X11)
+	int RGFW_eventWait_forceStop[] = {0, 0, 0}; /* for wait events */
+
+	#ifdef __linux__
+		#include <linux/joystick.h>
+		#include <fcntl.h>
+		#include <unistd.h>
+		
+		RGFW_Event* RGFW_linux_updateJoystick(RGFW_window* win) {
+			static int xAxis = 0, yAxis = 0;
+			u8 i;
+			for (i = 0; i < RGFW_joystickCount; i++) {
+				struct js_event e;
+
+
+				if (RGFW_joysticks[i] == 0)
+					continue;
+
+				i32 flags = fcntl(RGFW_joysticks[i], F_GETFL, 0);
+				fcntl(RGFW_joysticks[i], F_SETFL, flags | O_NONBLOCK);
+
+				ssize_t bytes;
+				while ((bytes = read(RGFW_joysticks[i], &e, sizeof(e))) > 0) {
+					switch (e.type) {
+					case JS_EVENT_BUTTON:
+						win->event.type = e.value ? RGFW_jsButtonPressed : RGFW_jsButtonReleased;
+						win->event.button = e.number;
+						RGFW_jsPressed[i][e.number] = e.value;
+						RGFW_jsButtonCallback(win, i, e.number, e.value);
+						return &win->event;
+					case JS_EVENT_AXIS:
+						ioctl(RGFW_joysticks[i], JSIOCGAXES, &win->event.axisesCount);
+
+						if ((e.number == 0 || e.number % 2) && e.number != 1)
+							xAxis = e.value;
+						else
+							yAxis = e.value;
+
+						win->event.axis[e.number / 2].x = xAxis;
+						win->event.axis[e.number / 2].y = yAxis;
+						win->event.type = RGFW_jsAxisMove;
+						win->event.joystick = i;
+						RGFW_jsAxisCallback(win, i, win->event.axis, win->event.axisesCount);
+						return &win->event;
+
+						default: break;
+					}
+				}
+			}
+
+			return NULL;
+		}
+
+	#endif
+#endif
+
+/*
+
+
+Start of Linux / Unix defines
+
+
+*/
+
+#ifdef RGFW_X11
+#ifndef RGFW_NO_X11_CURSOR
+#include <X11/Xcursor/Xcursor.h>
+#endif
+#include <dlfcn.h>
+
+#ifndef RGFW_NO_DPI
+#include <X11/extensions/Xrandr.h>
+#include <X11/Xresource.h>
+#endif
+
+#include <X11/Xutil.h>
+#include <X11/Xatom.h>
+#include <X11/keysymdef.h>
+#include <unistd.h>
+
+#include <X11/XKBlib.h> /* for converting keycode to string */
+#include <X11/cursorfont.h> /* for hiding */
+#include <X11/extensions/shapeconst.h>
+#include <X11/extensions/shape.h>
+#include <X11/extensions/XInput2.h>
+
+#include <limits.h> /* for data limits (mainly used in drag and drop functions) */
+#include <poll.h>
+
+
+#ifdef __linux__
+#include <linux/joystick.h>
+#endif
+
+	u8 RGFW_mouseIconSrc[] = { XC_arrow, XC_left_ptr, XC_xterm, XC_crosshair, XC_hand2, XC_sb_h_double_arrow, XC_sb_v_double_arrow, XC_bottom_left_corner, XC_bottom_right_corner, XC_fleur, XC_X_cursor};  
+	/*atoms needed for drag and drop*/
+	Atom XdndAware, XdndTypeList, XdndSelection, XdndEnter, XdndPosition, XdndStatus, XdndLeave, XdndDrop, XdndFinished, XdndActionCopy, XtextPlain, XtextUriList;
+
+	Atom wm_delete_window = 0;
+
+#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD)
+	typedef XcursorImage* (*PFN_XcursorImageCreate)(int, int);
+	typedef void (*PFN_XcursorImageDestroy)(XcursorImage*);
+	typedef Cursor(*PFN_XcursorImageLoadCursor)(Display*, const XcursorImage*);
+#endif
+#ifdef RGFW_OPENGL
+	typedef GLXContext(*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
+#endif
+
+#if !defined(RGFW_NO_X11_XI_PRELOAD)
+	typedef int (* PFN_XISelectEvents)(Display*,Window,XIEventMask*,int);
+	PFN_XISelectEvents XISelectEventsSrc = NULL;
+	#define XISelectEvents XISelectEventsSrc
+
+	void* X11Xihandle = NULL;
+#endif
+
+#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD)
+	PFN_XcursorImageLoadCursor XcursorImageLoadCursorSrc = NULL;
+	PFN_XcursorImageCreate XcursorImageCreateSrc = NULL;
+	PFN_XcursorImageDestroy XcursorImageDestroySrc = NULL;
+
+#define XcursorImageLoadCursor XcursorImageLoadCursorSrc
+#define XcursorImageCreate XcursorImageCreateSrc
+#define XcursorImageDestroy XcursorImageDestroySrc
+
+	void* X11Cursorhandle = NULL;
+#endif
+
+	u32 RGFW_windowsOpen = 0;
+
+#ifdef RGFW_OPENGL
+	void* RGFW_getProcAddress(const char* procname) { return (void*) glXGetProcAddress((GLubyte*) procname); }
+#endif
+
+	RGFWDEF void RGFW_init_buffer(RGFW_window* win, XVisualInfo* vi);
+	void RGFW_init_buffer(RGFW_window* win, XVisualInfo* vi) {
+#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
+		if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0)
+			RGFW_bufferSize = RGFW_getScreenSize();
+		
+		win->buffer = (u8*)RGFW_MALLOC(RGFW_bufferSize.w * RGFW_bufferSize.h * 4);
+
+		#ifdef RGFW_OSMESA
+				win->src.ctx = OSMesaCreateContext(OSMESA_RGBA, NULL);
+				OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h);
+		#endif
+
+		win->src.bitmap = XCreateImage(
+			win->src.display, XDefaultVisual(win->src.display, vi->screen),
+			vi->depth,
+			ZPixmap, 0, NULL, RGFW_bufferSize.w, RGFW_bufferSize.h,
+			32, 0
+		);
+
+		win->src.gc = XCreateGC(win->src.display, win->src.window, 0, NULL);
+
+		#else
+		RGFW_UNUSED(win); /*!< if buffer rendering is not being used */
+		RGFW_UNUSED(vi)
+		#endif
+	}
+
+
+
+	void RGFW_window_setBorder(RGFW_window* win, u8 border) {
+		static Atom _MOTIF_WM_HINTS = 0;
+		if (_MOTIF_WM_HINTS == 0 )
+			_MOTIF_WM_HINTS = XInternAtom(win->src.display, "_MOTIF_WM_HINTS", False);
+		
+		struct __x11WindowHints {
+			unsigned long flags, functions, decorations, status;
+			long input_mode;
+		} hints;
+		hints.flags = (1L << 1);
+		hints.decorations = border;
+
+		XChangeProperty(
+			win->src.display, win->src.window,
+			_MOTIF_WM_HINTS, _MOTIF_WM_HINTS,
+			32, PropModeReplace, (u8*)&hints, 5
+		);
+	}
+	
+	void RGFW_releaseCursor(RGFW_window* win) {
+		XUngrabPointer(win->src.display, CurrentTime);
+
+		/* disable raw input */
+		unsigned char mask[] = { 0 };
+		XIEventMask em;
+		em.deviceid = XIAllMasterDevices;
+		em.mask_len = sizeof(mask);
+		em.mask = mask;
+
+		XISelectEvents(win->src.display, XDefaultRootWindow(win->src.display), &em, 1);
+	}
+	
+	void RGFW_captureCursor(RGFW_window* win, RGFW_rect r) { 
+		/* enable raw input */
+		unsigned char mask[XIMaskLen(XI_RawMotion)] = { 0 };
+		XISetMask(mask, XI_RawMotion);
+
+		XIEventMask em;
+		em.deviceid = XIAllMasterDevices;
+		em.mask_len = sizeof(mask);
+		em.mask = mask;
+		
+		XISelectEvents(win->src.display, XDefaultRootWindow(win->src.display), &em, 1);
+
+		XGrabPointer(win->src.display, win->src.window, True, PointerMotionMask, GrabModeAsync, GrabModeAsync, None, None, CurrentTime);
+
+		RGFW_window_moveMouse(win, RGFW_POINT(win->r.x + (i32)(r.w / 2), win->r.y + (i32)(r.h / 2)));
+	}
+
+	RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) {
+#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD)
+		if (X11Cursorhandle == NULL) {
+#if defined(__CYGWIN__)
+			X11Cursorhandle = dlopen("libXcursor-1.so", RTLD_LAZY | RTLD_LOCAL);
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+			X11Cursorhandle = dlopen("libXcursor.so", RTLD_LAZY | RTLD_LOCAL);
+#else
+			X11Cursorhandle = dlopen("libXcursor.so.1", RTLD_LAZY | RTLD_LOCAL);
+#endif
+
+			XcursorImageCreateSrc = (PFN_XcursorImageCreate) dlsym(X11Cursorhandle, "XcursorImageCreate");
+			XcursorImageDestroySrc = (PFN_XcursorImageDestroy) dlsym(X11Cursorhandle, "XcursorImageDestroy");
+			XcursorImageLoadCursorSrc = (PFN_XcursorImageLoadCursor) dlsym(X11Cursorhandle, "XcursorImageLoadCursor");
+		}
+#endif
+
+#if !defined(RGFW_NO_X11_XI_PRELOAD)
+		if (X11Xihandle == NULL) {
+#if defined(__CYGWIN__)
+			X11Xihandle = dlopen("libXi-6.so", RTLD_LAZY | RTLD_LOCAL);
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+			X11Xihandle = dlopen("libXi.so", RTLD_LAZY | RTLD_LOCAL);
+#else
+			X11Xihandle = dlopen("libXi.so.6", RTLD_LAZY | RTLD_LOCAL);
+#endif
+
+			XISelectEventsSrc = (PFN_XISelectEvents) dlsym(X11Xihandle, "XISelectEvents");
+		}
+#endif
+
+		XInitThreads(); /*!< init X11 threading*/
+
+		if (args & RGFW_OPENGL_SOFTWARE)
+			setenv("LIBGL_ALWAYS_SOFTWARE", "1", 1);
+
+		RGFW_window* win = RGFW_window_basic_init(rect, args);
+
+		u64 event_mask = KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | StructureNotifyMask | FocusChangeMask | LeaveWindowMask | EnterWindowMask | ExposureMask; /*!< X11 events accepted*/
+
+#ifdef RGFW_OPENGL
+		u32* visual_attribs = RGFW_initFormatAttribs(args & RGFW_OPENGL_SOFTWARE);
+		i32 fbcount;
+		GLXFBConfig* fbc = glXChooseFBConfig((Display*) win->src.display, DefaultScreen(win->src.display), (i32*) visual_attribs, &fbcount);
+
+		i32 best_fbc = -1;
+
+		if (fbcount == 0) {
+			printf("Failed to find any valid GLX visual configs\n");
+			return NULL;
+		}
+
+		u32 i;
+		for (i = 0; i < (u32)fbcount; i++) {
+			XVisualInfo* vi = glXGetVisualFromFBConfig((Display*) win->src.display, fbc[i]);
+                        if (vi == NULL)
+				continue;
+                        
+			XFree(vi);
+
+			i32 samp_buf, samples;
+			glXGetFBConfigAttrib((Display*) win->src.display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
+			glXGetFBConfigAttrib((Display*) win->src.display, fbc[i], GLX_SAMPLES, &samples);
+			
+			if ((!(args & RGFW_TRANSPARENT_WINDOW) || vi->depth == 32) && 
+				(best_fbc < 0 || samp_buf) && (samples == RGFW_SAMPLES || best_fbc == -1)) {
+				best_fbc = i;
+			}
+		}
+
+		if (best_fbc == -1) {
+			printf("Failed to get a valid GLX visual\n");
+			return NULL;
+		}
+
+		GLXFBConfig bestFbc = fbc[best_fbc];
+
+		/* Get a visual */
+		XVisualInfo* vi = glXGetVisualFromFBConfig((Display*) win->src.display, bestFbc);
+		
+		XFree(fbc);
+#else
+		XVisualInfo viNorm;
+
+		viNorm.visual = DefaultVisual((Display*) win->src.display, DefaultScreen((Display*) win->src.display));
+		
+		viNorm.depth = 0;
+		XVisualInfo* vi = &viNorm;
+		
+		XMatchVisualInfo((Display*) win->src.display, DefaultScreen((Display*) win->src.display), 32, TrueColor, vi); /*!< for RGBA backgrounds*/
+#endif
+		/* make X window attrubutes*/
+		XSetWindowAttributes swa;
+		Colormap cmap;
+
+		swa.colormap = cmap = XCreateColormap((Display*) win->src.display,
+			DefaultRootWindow(win->src.display),
+			vi->visual, AllocNone);
+
+		swa.background_pixmap = None;
+		swa.border_pixel = 0;
+		swa.event_mask = event_mask;
+		
+		swa.background_pixel = 0;
+
+		/* create the window*/
+		win->src.window = XCreateWindow((Display*) win->src.display, DefaultRootWindow((Display*) win->src.display), win->r.x, win->r.y, win->r.w, win->r.h,
+			0, vi->depth, InputOutput, vi->visual,
+			CWColormap | CWBorderPixel | CWBackPixel | CWEventMask, &swa);
+
+		XFreeColors((Display*) win->src.display, cmap, NULL, 0, 0);
+
+		#ifdef RGFW_OPENGL
+		XFree(vi);
+		#endif
+
+		// In your .desktop app, if you set the property
+		// StartupWMClass=RGFW that will assoicate the launcher icon
+		// with your application - robrohan 
+		
+		if (RGFW_className == NULL)
+			RGFW_className = (char*)name;
+
+		XClassHint *hint = XAllocClassHint();
+		assert(hint != NULL);
+		hint->res_class = (char*)RGFW_className;
+		hint->res_name = (char*)name; // just use the window name as the app name
+		XSetClassHint((Display*) win->src.display, win->src.window, hint);
+		XFree(hint);
+
+		if ((args & RGFW_NO_INIT_API) == 0) {
+#ifdef RGFW_OPENGL /* This is the second part of setting up opengl. This is where we ask OpenGL for a specific version. */ 
+		i32 context_attribs[7] = { 0, 0, 0, 0, 0, 0, 0 };
+		context_attribs[0] = GLX_CONTEXT_PROFILE_MASK_ARB;
+		if (RGFW_profile == RGFW_GL_CORE) 
+			context_attribs[1] = GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
+		else 
+			context_attribs[1] = GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
+		
+		if (RGFW_majorVersion || RGFW_minorVersion) {
+			context_attribs[2] = GLX_CONTEXT_MAJOR_VERSION_ARB;
+			context_attribs[3] = RGFW_majorVersion;
+			context_attribs[4] = GLX_CONTEXT_MINOR_VERSION_ARB;
+			context_attribs[5] = RGFW_minorVersion;
+		}
+
+		glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
+		glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)
+			glXGetProcAddressARB((GLubyte*) "glXCreateContextAttribsARB");
+
+		GLXContext ctx = NULL;
+
+		if (RGFW_root != NULL)
+			ctx = RGFW_root->src.ctx;
+
+		win->src.ctx = glXCreateContextAttribsARB((Display*) win->src.display, bestFbc, ctx, True, context_attribs);
+#endif
+		if (RGFW_root == NULL)
+			RGFW_root = win;
+
+		RGFW_init_buffer(win, vi);
+		}
+		
+
+		#ifndef RGFW_NO_MONITOR
+		if (args & RGFW_SCALE_TO_MONITOR)
+			RGFW_window_scaleToMonitor(win);
+		#endif
+
+		if (args & RGFW_CENTER) {
+			RGFW_area screenR = RGFW_getScreenSize();
+			RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2));
+		}
+
+		if (args & RGFW_NO_RESIZE) { /* make it so the user can't resize the window*/
+			XSizeHints* sh = XAllocSizeHints();
+			sh->flags = (1L << 4) | (1L << 5);
+			sh->min_width = sh->max_width = win->r.w;
+			sh->min_height = sh->max_height = win->r.h;
+
+			XSetWMSizeHints((Display*) win->src.display, (Drawable) win->src.window, sh, XA_WM_NORMAL_HINTS);
+			XFree(sh);
+		}
+
+		if (args & RGFW_NO_BORDER) {
+			RGFW_window_setBorder(win, 0);
+		}
+
+		XSelectInput((Display*) win->src.display, (Drawable) win->src.window, event_mask); /*!< tell X11 what events we want*/
+
+		/* make it so the user can't close the window until the program does*/
+		if (wm_delete_window == 0)
+			wm_delete_window = XInternAtom((Display*) win->src.display, "WM_DELETE_WINDOW", False);
+
+		XSetWMProtocols((Display*) win->src.display, (Drawable) win->src.window, &wm_delete_window, 1);
+
+		/* connect the context to the window*/
+#ifdef RGFW_OPENGL
+		if ((args & RGFW_NO_INIT_API) == 0)
+			glXMakeCurrent((Display*) win->src.display, (Drawable) win->src.window, (GLXContext) win->src.ctx);
+#endif
+
+		/* set the background*/
+		XStoreName((Display*) win->src.display, (Drawable) win->src.window, name); /*!< set the name*/
+
+		XMapWindow((Display*) win->src.display, (Drawable) win->src.window);						  /* draw the window*/
+		XMoveWindow((Display*) win->src.display, (Drawable) win->src.window, win->r.x, win->r.y); /*!< move the window to it's proper cords*/
+
+		if (args & RGFW_ALLOW_DND) { /* init drag and drop atoms and turn on drag and drop for this window */
+			win->_winArgs |= RGFW_ALLOW_DND;
+
+			XdndTypeList = XInternAtom((Display*) win->src.display, "XdndTypeList", False);
+			XdndSelection = XInternAtom((Display*) win->src.display, "XdndSelection", False);
+
+			/* client messages */
+			XdndEnter = XInternAtom((Display*) win->src.display, "XdndEnter", False);
+			XdndPosition = XInternAtom((Display*) win->src.display, "XdndPosition", False);
+			XdndStatus = XInternAtom((Display*) win->src.display, "XdndStatus", False);
+			XdndLeave = XInternAtom((Display*) win->src.display, "XdndLeave", False);
+			XdndDrop = XInternAtom((Display*) win->src.display, "XdndDrop", False);
+			XdndFinished = XInternAtom((Display*) win->src.display, "XdndFinished", False);
+
+			/* actions */
+			XdndActionCopy = XInternAtom((Display*) win->src.display, "XdndActionCopy", False);
+
+			XtextUriList = XInternAtom((Display*) win->src.display, "text/uri-list", False); 
+			XtextPlain = XInternAtom((Display*) win->src.display, "text/plain", False);
+
+			XdndAware = XInternAtom((Display*) win->src.display, "XdndAware", False);
+			const u8 version = 5;
+
+			XChangeProperty((Display*) win->src.display, (Window) win->src.window,
+				XdndAware, 4, 32,
+				PropModeReplace, &version, 1); /*!< turns on drag and drop */
+		}
+
+		#ifdef RGFW_EGL
+			if ((args & RGFW_NO_INIT_API) == 0)
+				RGFW_createOpenGLContext(win);
+		#endif
+
+		RGFW_window_setMouseDefault(win);
+
+		RGFW_windowsOpen++;
+
+		return win; /*return newly created window*/
+	}
+
+	RGFW_area RGFW_getScreenSize(void) {
+		assert(RGFW_root != NULL);
+
+		Screen* scrn = DefaultScreenOfDisplay((Display*) RGFW_root->src.display);
+		return RGFW_AREA(scrn->width, scrn->height);
+	}
+
+	RGFW_point RGFW_getGlobalMousePoint(void) {
+		assert(RGFW_root != NULL);
+
+		RGFW_point RGFWMouse;
+
+		i32 x, y;
+		u32 z;
+		Window window1, window2;
+		XQueryPointer((Display*) RGFW_root->src.display, XDefaultRootWindow((Display*) RGFW_root->src.display), &window1, &window2, &RGFWMouse.x, &RGFWMouse.y, &x, &y, &z);
+ 
+		return RGFWMouse;
+	}
+
+	RGFW_point RGFW_window_getMousePoint(RGFW_window* win) {
+		assert(win != NULL);
+
+		RGFW_point RGFWMouse;
+
+		i32 x, y;
+		u32 z;
+		Window window1, window2;
+		XQueryPointer((Display*) win->src.display, win->src.window, &window1, &window2, &x, &y, &RGFWMouse.x, &RGFWMouse.y, &z);
+
+		return RGFWMouse;
+	}
+
+	int xAxis = 0, yAxis = 0;
+
+	RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) {
+		assert(win != NULL);
+
+		static struct {
+			long source, version;
+			i32 format;
+		} xdnd;
+
+		if (win->event.type == 0) 
+			RGFW_resetKey();
+
+		if (win->event.type == RGFW_quit) {
+			return NULL;
+		}
+
+		win->event.type = 0;
+
+#ifdef __linux__
+	RGFW_Event* event = RGFW_linux_updateJoystick(win);
+	if (event != NULL)
+		return event;
+#endif
+
+		XPending(win->src.display);
+
+		XEvent E; /*!< raw X11 event */
+
+		/* if there is no unread qued events, get a new one */
+		if ((QLength(win->src.display) || XEventsQueued((Display*) win->src.display, QueuedAlready) + XEventsQueued((Display*) win->src.display, QueuedAfterReading)) 
+			&& win->event.type != RGFW_quit
+		)
+			XNextEvent((Display*) win->src.display, &E);
+		else {
+			return NULL;
+		}
+
+		u32 i;
+		win->event.type = 0;
+
+
+		switch (E.type) {
+		case KeyPress:
+		case KeyRelease: {
+			win->event.repeat = RGFW_FALSE;
+			/* check if it's a real key release */
+			if (E.type == KeyRelease && XEventsQueued((Display*) win->src.display, QueuedAfterReading)) { /* get next event if there is one*/
+				XEvent NE;
+				XPeekEvent((Display*) win->src.display, &NE);
+
+				if (E.xkey.time == NE.xkey.time && E.xkey.keycode == NE.xkey.keycode) /* check if the current and next are both the same*/
+					win->event.repeat = RGFW_TRUE;
+			}
+
+			/* set event key data */
+			KeySym sym = (KeySym)XkbKeycodeToKeysym((Display*) win->src.display, E.xkey.keycode, 0, E.xkey.state & ShiftMask ? 1 : 0);
+			win->event.keyCode = RGFW_apiKeyCodeToRGFW(E.xkey.keycode);
+			
+			char* str = (char*)XKeysymToString(sym);
+			if (str != NULL)
+				strncpy(win->event.keyName, str, 16);
+
+			win->event.keyName[15] = '\0';		
+
+			RGFW_keyboard[win->event.keyCode].prev = RGFW_isPressed(win, win->event.keyCode);
+			
+			/* get keystate data */
+			win->event.type = (E.type == KeyPress) ? RGFW_keyPressed : RGFW_keyReleased;
+
+			XKeyboardState keystate;
+			XGetKeyboardControl((Display*) win->src.display, &keystate);
+
+			RGFW_updateLockState(win, (keystate.led_mask & 1), (keystate.led_mask & 2));
+			RGFW_keyboard[win->event.keyCode].current = (E.type == KeyPress);
+			RGFW_keyCallback(win, win->event.keyCode, win->event.keyName, win->event.lockState, (E.type == KeyPress));
+			break;
+		}
+		case ButtonPress:
+		case ButtonRelease:
+			win->event.type = RGFW_mouseButtonPressed + (E.type == ButtonRelease); // the events match 
+			
+			switch(win->event.button) {
+				case RGFW_mouseScrollUp:
+					win->event.scroll = 1;
+					break;
+				case RGFW_mouseScrollDown:
+					win->event.scroll = -1;
+					break;
+				default: break;
+			}
+
+			win->event.button = E.xbutton.button;
+			RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
+
+			if (win->event.repeat == RGFW_FALSE)
+				win->event.repeat = RGFW_isPressed(win, win->event.keyCode);
+
+			RGFW_mouseButtons[win->event.button].current = (E.type == ButtonPress);
+			RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, (E.type == ButtonPress));
+			break;
+
+		case MotionNotify:	
+			win->event.point.x = E.xmotion.x;
+			win->event.point.y = E.xmotion.y;
+			
+			if ((win->_winArgs & RGFW_HOLD_MOUSE)) {
+				win->event.point.y = E.xmotion.y;
+
+				win->event.point.x = win->_lastMousePoint.x - abs(win->event.point.x);
+				win->event.point.y = win->_lastMousePoint.y - abs(win->event.point.y);
+			}
+
+			win->_lastMousePoint = RGFW_POINT(E.xmotion.x, E.xmotion.y);
+
+			win->event.type = RGFW_mousePosChanged;
+			RGFW_mousePosCallback(win, win->event.point);
+			break;
+
+		case GenericEvent: {
+			/* MotionNotify is used for mouse events if the mouse isn't held */                
+			if (!(win->_winArgs & RGFW_HOLD_MOUSE)) {
+            	XFreeEventData(win->src.display, &E.xcookie);
+				break;
+			}
+			
+            XGetEventData(win->src.display, &E.xcookie);
+            if (E.xcookie.evtype == XI_RawMotion) {
+				XIRawEvent *raw = (XIRawEvent *)E.xcookie.data;
+				if (raw->valuators.mask_len == 0) {
+					XFreeEventData(win->src.display, &E.xcookie);
+					break;
+				}
+
+                double deltaX = 0.0f; 
+				double deltaY = 0.0f;
+
+                /* check if relative motion data exists where we think it does */
+				if (XIMaskIsSet(raw->valuators.mask, 0) != 0)
+					deltaX += raw->raw_values[0];
+				if (XIMaskIsSet(raw->valuators.mask, 1) != 0)
+					deltaY += raw->raw_values[1];
+
+				win->event.point = RGFW_POINT((i32)deltaX, (i32)deltaY);
+				
+				RGFW_window_moveMouse(win, RGFW_POINT(win->r.x + (win->r.w / 2), win->r.y + (win->r.h / 2)));
+
+				win->event.type = RGFW_mousePosChanged;
+				RGFW_mousePosCallback(win, win->event.point);
+            }
+
+            XFreeEventData(win->src.display, &E.xcookie);
+			break;
+		}
+		
+		case Expose:
+			win->event.type = RGFW_windowRefresh;
+			RGFW_windowRefreshCallback(win);
+			break;
+
+		case ClientMessage:
+			/* if the client closed the window*/
+			if (E.xclient.data.l[0] == (i64) wm_delete_window) {
+				win->event.type = RGFW_quit;
+				RGFW_windowQuitCallback(win);
+				break;
+			}
+			
+			/* reset DND values */
+			if (win->event.droppedFilesCount) {
+				for (i = 0; i < win->event.droppedFilesCount; i++)
+					win->event.droppedFiles[i][0] = '\0';
+			}
+
+			win->event.droppedFilesCount = 0;
+
+			if ((win->_winArgs & RGFW_ALLOW_DND) == 0)
+				break;
+
+			XEvent reply = { ClientMessage };
+			reply.xclient.window = xdnd.source;
+			reply.xclient.format = 32;
+			reply.xclient.data.l[0] = (long) win->src.window;
+			reply.xclient.data.l[1] = 0;
+			reply.xclient.data.l[2] = None;
+
+			if (E.xclient.message_type == XdndEnter) {
+				unsigned long count;
+				Atom* formats;
+				Atom real_formats[6];
+
+				Bool list = E.xclient.data.l[1] & 1;
+
+				xdnd.source = E.xclient.data.l[0];
+				xdnd.version = E.xclient.data.l[1] >> 24;
+				xdnd.format = None;
+
+				if (xdnd.version > 5)
+					break;
+
+				if (list) {
+					Atom actualType;
+					i32 actualFormat;
+					unsigned long bytesAfter;
+
+					XGetWindowProperty((Display*) win->src.display,
+						xdnd.source,
+						XdndTypeList,
+						0,
+						LONG_MAX,
+						False,
+						4,
+						&actualType,
+						&actualFormat,
+						&count,
+						&bytesAfter,
+						(u8**) &formats);
+				} else {
+					count = 0;
+
+					if (E.xclient.data.l[2] != None)
+						real_formats[count++] = E.xclient.data.l[2];
+					if (E.xclient.data.l[3] != None)
+						real_formats[count++] = E.xclient.data.l[3];
+					if (E.xclient.data.l[4] != None)
+						real_formats[count++] = E.xclient.data.l[4];
+					
+					formats = real_formats;
+				}
+
+				unsigned long i;
+				for (i = 0; i < count; i++) {
+				    if (formats[i] == XtextUriList || formats[i] == XtextPlain) {
+						xdnd.format = formats[i];
+						break;
+					}
+				}
+
+				if (list) {
+					XFree(formats);
+				}
+
+				break;
+			}
+			if (E.xclient.message_type == XdndPosition) {
+				const i32 xabs = (E.xclient.data.l[2] >> 16) & 0xffff;
+				const i32 yabs = (E.xclient.data.l[2]) & 0xffff;
+				Window dummy;
+				i32 xpos, ypos;
+
+				if (xdnd.version > 5)
+					break;
+
+				XTranslateCoordinates((Display*) win->src.display,
+					XDefaultRootWindow((Display*) win->src.display),
+					(Window) win->src.window,
+					xabs, yabs,
+					&xpos, &ypos,
+					&dummy);
+
+				win->event.point.x = xpos;
+				win->event.point.y = ypos;
+
+				reply.xclient.window = xdnd.source;
+				reply.xclient.message_type = XdndStatus;
+
+				if (xdnd.format) {
+					reply.xclient.data.l[1] = 1;
+					if (xdnd.version >= 2)
+						reply.xclient.data.l[4] = XdndActionCopy;
+				}
+
+				XSendEvent((Display*) win->src.display, xdnd.source, False, NoEventMask, &reply);
+				XFlush((Display*) win->src.display);
+				break;
+			}
+
+			if (E.xclient.message_type != XdndDrop)
+				break;
+
+			if (xdnd.version > 5)
+				break;
+
+			win->event.type = RGFW_dnd_init;
+
+			if (xdnd.format) {
+				Time time = CurrentTime;
+
+				if (xdnd.version >= 1)
+					time = E.xclient.data.l[2];
+
+				XConvertSelection((Display*) win->src.display,
+					XdndSelection,
+					xdnd.format,
+					XdndSelection,
+					(Window) win->src.window,
+					time);
+			} else if (xdnd.version >= 2) {
+				XEvent reply = { ClientMessage };
+
+				XSendEvent((Display*) win->src.display, xdnd.source,
+					False, NoEventMask, &reply);
+				XFlush((Display*) win->src.display);
+			}
+
+			RGFW_dndInitCallback(win, win->event.point);
+			break;
+		case SelectionNotify: {
+			/* this is only for checking for xdnd drops */
+			if (E.xselection.property != XdndSelection || !(win->_winArgs | RGFW_ALLOW_DND))
+				break;
+
+			char* data;
+			unsigned long result;
+
+			Atom actualType;
+			i32 actualFormat;
+			unsigned long bytesAfter;
+
+			XGetWindowProperty((Display*) win->src.display, E.xselection.requestor, E.xselection.property, 0, LONG_MAX, False, E.xselection.target, &actualType, &actualFormat, &result, &bytesAfter, (u8**) &data);
+
+			if (result == 0)
+				break;
+
+			/*
+			SOURCED FROM GLFW _glfwParseUriList
+			Copyright (c) 2002-2006 Marcus Geelnard
+			Copyright (c) 2006-2019 Camilla Löwy
+			*/
+
+			const char* prefix = (const char*)"file://";
+
+			char* line;
+
+			win->event.droppedFilesCount = 0;
+
+			win->event.type = RGFW_dnd;
+
+			while ((line = strtok(data, "\r\n"))) {
+				char path[RGFW_MAX_PATH];
+
+				data = NULL;
+
+				if (line[0] == '#')
+					continue;
+
+				char* l;
+				for (l = line; 1; l++) {
+					if ((l - line) > 7)
+						break;
+					else if (*l != prefix[(l - line)])
+						break;
+					else if (*l == '\0' && prefix[(l - line)] == '\0') {
+						line += 7;
+						while (*line != '/')
+							line++;
+						break;
+					} else if (*l == '\0')
+						break;
+				}
+
+				win->event.droppedFilesCount++;
+
+				size_t index = 0;
+				while (*line) {
+					if (line[0] == '%' && line[1] && line[2]) {
+						const char digits[3] = { line[1], line[2], '\0' };
+						path[index] = (char) strtol(digits, NULL, 16);
+						line += 2;
+					} else
+						path[index] = *line;
+
+					index++;
+					line++;
+				}
+				path[index] = '\0';
+				strncpy(win->event.droppedFiles[win->event.droppedFilesCount - 1], path, index + 1);
+			}
+
+			if (data)
+				XFree(data);
+
+			if (xdnd.version >= 2) {
+				reply.xclient.message_type = XdndFinished;
+				reply.xclient.data.l[1] = result;
+				reply.xclient.data.l[2] = XdndActionCopy;
+
+				XSendEvent((Display*) win->src.display, xdnd.source, False, NoEventMask, &reply);
+				XFlush((Display*) win->src.display);
+			}
+
+			RGFW_dndCallback(win, win->event.droppedFiles, win->event.droppedFilesCount);
+			break;
+		}
+		case FocusIn:
+			win->event.inFocus = 1;
+			win->event.type = RGFW_focusIn;
+			RGFW_focusCallback(win, 1);
+			break;
+
+			break;
+		case FocusOut:
+			win->event.inFocus = 0;
+			win->event.type = RGFW_focusOut;
+			RGFW_focusCallback(win, 0);
+			break;
+		
+		case EnterNotify: {
+			win->event.type = RGFW_mouseEnter;
+			win->event.point.x = E.xcrossing.x;
+			win->event.point.y = E.xcrossing.y;
+			RGFW_mouseNotifyCallBack(win, win->event.point, 1);
+			break;
+		}
+
+		case LeaveNotify: {
+			win->event.type = RGFW_mouseLeave;
+			RGFW_mouseNotifyCallBack(win, win->event.point, 0);
+			break;
+		}
+
+		case ConfigureNotify: {
+				/* detect resize */
+      			if (E.xconfigure.width != win->r.w || E.xconfigure.height != win->r.h) {
+					win->event.type = RGFW_windowResized;
+					win->r = RGFW_RECT(win->r.x, win->r.y, E.xconfigure.width, E.xconfigure.height);
+					RGFW_windowResizeCallback(win, win->r);
+					break;
+      			}  
+      
+      			/* detect move */
+      			if (E.xconfigure.x != win->r.x || E.xconfigure.y != win->r.y) {
+					win->event.type = RGFW_windowMoved;
+					win->r = RGFW_RECT(E.xconfigure.x, E.xconfigure.y, win->r.w, win->r.h);
+					RGFW_windowMoveCallback(win, win->r);
+					break;
+				} 
+
+				break;
+		}
+		default: {
+			break;
+		}
+		}
+
+		XFlush((Display*) win->src.display);
+
+		if (win->event.type)
+			return &win->event;
+		else
+			return NULL;
+	}
+
+	void RGFW_window_move(RGFW_window* win, RGFW_point v) {
+		assert(win != NULL);
+		win->r.x = v.x;
+		win->r.y = v.y;
+
+		XMoveWindow((Display*) win->src.display, (Window) win->src.window, v.x, v.y);
+	}
+
+
+	void RGFW_window_resize(RGFW_window* win, RGFW_area a) {
+		assert(win != NULL);
+		win->r.w = a.w;
+		win->r.h = a.h;
+
+		XResizeWindow((Display*) win->src.display, (Window) win->src.window, a.w, a.h);
+	}
+
+	void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) {
+		assert(win != NULL);
+
+		if (a.w == 0 && a.h == 0)
+			return;
+
+		XSizeHints hints;
+		long flags;
+
+		XGetWMNormalHints(win->src.display, (Window) win->src.window, &hints, &flags);
+
+		hints.flags |= PMinSize;
+		
+		hints.min_width = a.w;
+		hints.min_height = a.h;
+
+		XSetWMNormalHints(win->src.display, (Window) win->src.window, &hints);
+	}
+
+	void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) {
+		assert(win != NULL);
+
+		if (a.w == 0 && a.h == 0)
+			return;
+
+		XSizeHints hints;
+		long flags;
+
+		XGetWMNormalHints(win->src.display, (Window) win->src.window, &hints, &flags);
+
+		hints.flags |= PMaxSize;
+
+		hints.max_width = a.w;
+		hints.max_height = a.h;
+
+		XSetWMNormalHints(win->src.display, (Window) win->src.window, &hints);
+	}
+
+
+	void RGFW_window_minimize(RGFW_window* win) {
+		assert(win != NULL);
+
+		XIconifyWindow(win->src.display, (Window) win->src.window, DefaultScreen(win->src.display));
+		XFlush(win->src.display);
+	}
+
+	void RGFW_window_restore(RGFW_window* win) {
+		assert(win != NULL);
+
+		XMapWindow(win->src.display, (Window) win->src.window);
+		XFlush(win->src.display);
+	}	
+
+	void RGFW_window_setName(RGFW_window* win, char* name) {
+		assert(win != NULL);
+
+		XStoreName((Display*) win->src.display, (Window) win->src.window, name);
+	}
+	
+	void* RGFW_libxshape = NULL;
+
+	#ifndef RGFW_NO_PASSTHROUGH
+	void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) {
+		assert(win != NULL);
+		
+		#if defined(__CYGWIN__)
+			RGFW_libxshape = dlopen("libXext-6.so", RTLD_LAZY | RTLD_LOCAL);
+		#elif defined(__OpenBSD__) || defined(__NetBSD__)
+			RGFW_libxshape = dlopen("libXext.so", RTLD_LAZY | RTLD_LOCAL);
+		#else
+    		RGFW_libxshape = dlopen("libXext.so.6", RTLD_LAZY | RTLD_LOCAL);
+		#endif
+		
+		typedef void (* PFN_XShapeCombineMask)(Display*,Window,int,int,int,Pixmap,int);
+		static PFN_XShapeCombineMask XShapeCombineMask;
+		
+		typedef void (* PFN_XShapeCombineRegion)(Display*,Window,int,int,int,Region,int);
+		static PFN_XShapeCombineRegion XShapeCombineRegion;
+		
+		if (XShapeCombineMask != NULL)
+			XShapeCombineMask = (PFN_XShapeCombineMask) dlsym(RGFW_libxshape, "XShapeCombineMask");
+
+		if (XShapeCombineRegion != NULL)
+			XShapeCombineRegion = (PFN_XShapeCombineRegion) dlsym(RGFW_libxshape, "XShapeCombineMask");
+
+		if (passthrough) {
+			Region region = XCreateRegion();
+			XShapeCombineRegion(win->src.display, win->src.window, ShapeInput, 0, 0, region, ShapeSet);
+			XDestroyRegion(region);
+
+			return;
+		}
+
+		XShapeCombineMask(win->src.display, win->src.window, ShapeInput, 0, 0, None, ShapeSet);
+	}
+	#endif
+
+	/*
+		the majority function is sourced from GLFW
+	*/
+
+	void RGFW_window_setIcon(RGFW_window* win, u8* icon, RGFW_area a, i32 channels) {
+		assert(win != NULL);
+
+		i32 longCount = 2 + a.w * a.h;
+
+		u64* X11Icon = (u64*) RGFW_MALLOC(longCount * sizeof(u64));
+		u64* target = X11Icon;
+
+		*target++ = a.w;
+		*target++ = a.h;
+
+		u32 i;
+
+		for (i = 0; i < a.w * a.h; i++) {
+			if (channels == 3)
+				*target++ = ((icon[i * 3 + 0]) << 16) |
+				((icon[i * 3 + 1]) << 8) |
+				((icon[i * 3 + 2]) << 0) |
+				(0xFF << 24);
+
+			else if (channels == 4)
+				*target++ = ((icon[i * 4 + 0]) << 16) |
+				((icon[i * 4 + 1]) << 8) |
+				((icon[i * 4 + 2]) << 0) |
+				((icon[i * 4 + 3]) << 24);
+		}
+
+		static Atom NET_WM_ICON = 0;
+		if (NET_WM_ICON == 0)
+			NET_WM_ICON = XInternAtom((Display*) win->src.display, "_NET_WM_ICON", False);
+
+		XChangeProperty((Display*) win->src.display, (Window) win->src.window,
+			NET_WM_ICON,
+			6, 32,
+			PropModeReplace,
+			(u8*) X11Icon,
+			longCount);
+
+		RGFW_FREE(X11Icon);
+
+		XFlush((Display*) win->src.display);
+	}
+
+	void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) {
+		assert(win != NULL);
+
+#ifndef RGFW_NO_X11_CURSOR
+		XcursorImage* native = XcursorImageCreate(a.w, a.h);
+		native->xhot = 0;
+		native->yhot = 0;
+
+		u8* source = (u8*) image;
+		XcursorPixel* target = native->pixels;
+
+		u32 i;
+		for (i = 0; i < a.w * a.h; i++, target++, source += 4) {
+			u8 alpha = 0xFF;
+			if (channels == 4)
+				alpha = source[3];
+
+			*target = (alpha << 24) | (((source[0] * alpha) / 255) << 16) | (((source[1] * alpha) / 255) << 8) | (((source[2] * alpha) / 255) << 0);
+		}
+
+		Cursor cursor = XcursorImageLoadCursor((Display*) win->src.display, native);
+		XDefineCursor((Display*) win->src.display, (Window) win->src.window, (Cursor) cursor);
+
+		XFreeCursor((Display*) win->src.display, (Cursor) cursor);
+		XcursorImageDestroy(native);
+#else
+	RGFW_UNUSED(image) RGFW_UNUSED(a.w) RGFW_UNUSED(channels)
+#endif
+	}
+
+	void RGFW_window_moveMouse(RGFW_window* win, RGFW_point v) {
+		assert(win != NULL);
+
+		XEvent event;
+		XQueryPointer(win->src.display, DefaultRootWindow(win->src.display),
+			&event.xbutton.root, &event.xbutton.window,
+			&event.xbutton.x_root, &event.xbutton.y_root,
+			&event.xbutton.x, &event.xbutton.y,
+			&event.xbutton.state);
+
+		if (event.xbutton.x == v.x && event.xbutton.y == v.y)
+			return;
+
+		XWarpPointer(win->src.display, None, win->src.window, 0, 0, 0, 0, (int) v.x - win->r.x, (int) v.y - win->r.y);
+	}
+
+	RGFWDEF void RGFW_window_disableMouse(RGFW_window* win) {
+		RGFW_UNUSED(win);
+	}
+
+	void RGFW_window_setMouseDefault(RGFW_window* win) {
+		RGFW_window_setMouseStandard(win, RGFW_MOUSE_ARROW);
+	}
+
+	void RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) {
+		assert(win != NULL);
+		 
+		if (mouse > (sizeof(RGFW_mouseIconSrc) / sizeof(u8)))
+			return;
+		
+		mouse = RGFW_mouseIconSrc[mouse];
+
+		Cursor cursor = XCreateFontCursor((Display*) win->src.display, mouse);
+		XDefineCursor((Display*) win->src.display, (Window) win->src.window, (Cursor) cursor);
+
+		XFreeCursor((Display*) win->src.display, (Cursor) cursor);
+	}
+
+	void RGFW_window_hide(RGFW_window* win) {
+		XMapWindow(win->src.display, win->src.window);
+	}
+
+	void RGFW_window_show(RGFW_window* win) {
+		XUnmapWindow(win->src.display, win->src.window);
+	}
+
+	/*
+		the majority function is sourced from GLFW
+	*/
+	char* RGFW_readClipboard(size_t* size) {
+		static Atom UTF8 = 0;
+		if (UTF8 == 0)
+			UTF8 = XInternAtom(RGFW_root->src.display, "UTF8_STRING", True);
+
+		XEvent event;
+		int format;
+		unsigned long N, sizeN;
+		char* data, * s = NULL;
+		Atom target;
+		Atom CLIPBOARD = 0, XSEL_DATA = 0;
+
+		if (CLIPBOARD == 0) {
+			CLIPBOARD = XInternAtom(RGFW_root->src.display, "CLIPBOARD", 0);
+			XSEL_DATA = XInternAtom(RGFW_root->src.display, "XSEL_DATA", 0);
+		}
+
+		XConvertSelection(RGFW_root->src.display, CLIPBOARD, UTF8, XSEL_DATA, RGFW_root->src.window, CurrentTime);
+		XSync(RGFW_root->src.display, 0);
+		XNextEvent(RGFW_root->src.display, &event);
+
+		if (event.type != SelectionNotify || event.xselection.selection != CLIPBOARD || event.xselection.property == 0)
+			return NULL;
+
+		XGetWindowProperty(event.xselection.display, event.xselection.requestor,
+			event.xselection.property, 0L, (~0L), 0, AnyPropertyType, &target,
+			&format, &sizeN, &N, (unsigned char**) &data);
+
+		if (target == UTF8 || target == XA_STRING) {
+			s = (char*)RGFW_MALLOC(sizeof(char) * sizeN);
+			strncpy(s, data, sizeN);
+			s[sizeN] = '\0';
+			XFree(data);
+		}
+
+		XDeleteProperty(event.xselection.display, event.xselection.requestor, event.xselection.property);
+
+		if (s != NULL && size != NULL)
+			*size = sizeN;
+
+		return s;
+	}
+
+	/*
+		almost all of this function is sourced from GLFW
+	*/
+	void RGFW_writeClipboard(const char* text, u32 textLen) {
+		static Atom CLIPBOARD = 0,
+			UTF8_STRING = 0,
+			SAVE_TARGETS = 0,
+			TARGETS = 0,
+			MULTIPLE = 0,
+			ATOM_PAIR = 0,
+			CLIPBOARD_MANAGER = 0;
+
+		if (CLIPBOARD == 0) {
+			CLIPBOARD = XInternAtom((Display*) RGFW_root->src.display, "CLIPBOARD", False);
+			UTF8_STRING = XInternAtom((Display*) RGFW_root->src.display, "UTF8_STRING", False);
+			SAVE_TARGETS = XInternAtom((Display*) RGFW_root->src.display, "SAVE_TARGETS", False);
+			TARGETS = XInternAtom((Display*) RGFW_root->src.display, "TARGETS", False);
+			MULTIPLE = XInternAtom((Display*) RGFW_root->src.display, "MULTIPLE", False);
+			ATOM_PAIR = XInternAtom((Display*) RGFW_root->src.display, "ATOM_PAIR", False);
+			CLIPBOARD_MANAGER = XInternAtom((Display*) RGFW_root->src.display, "CLIPBOARD_MANAGER", False);
+		}
+		
+		XSetSelectionOwner((Display*) RGFW_root->src.display, CLIPBOARD, (Window) RGFW_root->src.window, CurrentTime);
+
+		XConvertSelection((Display*) RGFW_root->src.display, CLIPBOARD_MANAGER, SAVE_TARGETS, None, (Window) RGFW_root->src.window, CurrentTime);
+		for (;;) {
+			XEvent event;
+
+			XNextEvent((Display*) RGFW_root->src.display, &event);
+			if (event.type != SelectionRequest) {
+				break;
+			}
+
+			const XSelectionRequestEvent* request = &event.xselectionrequest;
+
+			XEvent reply = { SelectionNotify };
+			reply.xselection.property = 0;
+
+			if (request->target == TARGETS) {
+				const Atom targets[] = { TARGETS,
+										MULTIPLE,
+										UTF8_STRING,
+										XA_STRING };
+
+				XChangeProperty((Display*) RGFW_root->src.display,
+					request->requestor,
+					request->property,
+					4,
+					32,
+					PropModeReplace,
+					(u8*) targets,
+					sizeof(targets) / sizeof(targets[0]));
+
+				reply.xselection.property = request->property;
+			}
+
+			if (request->target == MULTIPLE) {
+				Atom* targets = NULL;
+
+				Atom actualType = 0;
+				int actualFormat = 0;
+				unsigned long count = 0, bytesAfter = 0;
+
+				XGetWindowProperty((Display*) RGFW_root->src.display, request->requestor, request->property, 0, LONG_MAX, False, ATOM_PAIR, &actualType, &actualFormat, &count, &bytesAfter, (u8**) &targets);
+
+				unsigned long i;
+				for (i = 0; i < (u32)count; i += 2) {
+					if (targets[i] == UTF8_STRING || targets[i] == XA_STRING) {
+						XChangeProperty((Display*) RGFW_root->src.display,
+							request->requestor,
+							targets[i + 1],
+							targets[i],
+							8,
+							PropModeReplace,
+							(u8*) text,
+							textLen);
+						XFlush(RGFW_root->src.display);
+					} else {
+						targets[i + 1] = None;
+					}
+				}
+
+				XChangeProperty((Display*) RGFW_root->src.display,
+					request->requestor,
+					request->property,
+					ATOM_PAIR,
+					32,
+					PropModeReplace,
+					(u8*) targets,
+					count);
+
+				XFlush(RGFW_root->src.display);
+				XFree(targets);
+
+				reply.xselection.property = request->property;
+			}
+
+			reply.xselection.display = request->display;
+			reply.xselection.requestor = request->requestor;
+			reply.xselection.selection = request->selection;
+			reply.xselection.target = request->target;
+			reply.xselection.time = request->time;
+
+			XSendEvent((Display*) RGFW_root->src.display, request->requestor, False, 0, &reply);
+			XFlush(RGFW_root->src.display);
+		}
+	}
+
+	u8 RGFW_window_isFullscreen(RGFW_window* win) {
+		assert(win != NULL);
+
+		XWindowAttributes windowAttributes;
+		XGetWindowAttributes(win->src.display, (Window) win->src.window, &windowAttributes);
+
+		/* check if the window is visable */
+		if (windowAttributes.map_state != IsViewable)
+			return 0;
+
+		/* check if the window covers the full screen */
+		return (windowAttributes.x == 0 && windowAttributes.y == 0 &&
+			windowAttributes.width == XDisplayWidth(win->src.display, DefaultScreen(win->src.display)) &&
+			windowAttributes.height == XDisplayHeight(win->src.display, DefaultScreen(win->src.display)));
+	}
+
+	u8 RGFW_window_isHidden(RGFW_window* win) {
+		assert(win != NULL);
+
+		XWindowAttributes windowAttributes;
+		XGetWindowAttributes(win->src.display, (Window) win->src.window, &windowAttributes);
+
+		return (windowAttributes.map_state == IsUnmapped && !RGFW_window_isMinimized(win));
+	}
+
+	u8 RGFW_window_isMinimized(RGFW_window* win) {
+		assert(win != NULL);
+
+		static Atom prop = 0;
+		if (prop == 0)
+			prop = XInternAtom(win->src.display, "WM_STATE", False);
+
+		Atom actual_type;
+		i32 actual_format;
+		unsigned long nitems, bytes_after;
+		unsigned char* prop_data;
+
+		i16 status = XGetWindowProperty(win->src.display, (Window) win->src.window, prop, 0, 2, False,
+			AnyPropertyType, &actual_type, &actual_format,
+			&nitems, &bytes_after, &prop_data);
+
+		if (status == Success && nitems >= 1 && *((int*) prop_data) == IconicState) {
+			XFree(prop_data);
+			return 1;
+		}
+
+		if (prop_data != NULL)
+			XFree(prop_data);
+
+		return 0;
+	}
+
+	u8 RGFW_window_isMaximized(RGFW_window* win) {
+		assert(win != NULL);
+
+		static Atom net_wm_state = 0;
+		static Atom net_wm_state_maximized_horz = 0;
+		static Atom net_wm_state_maximized_vert = 0;
+
+		if (net_wm_state == 0) {
+			net_wm_state = XInternAtom(win->src.display, "_NET_WM_STATE", False);
+			net_wm_state_maximized_vert = XInternAtom(win->src.display, "_NET_WM_STATE_MAXIMIZED_VERT", False);
+			net_wm_state_maximized_horz = XInternAtom(win->src.display, "_NET_WM_STATE_MAXIMIZED_HORZ", False);
+		}
+
+		Atom actual_type;
+		i32 actual_format;
+		unsigned long nitems, bytes_after;
+		unsigned char* prop_data;
+
+		i16 status = XGetWindowProperty(win->src.display, (Window) win->src.window, net_wm_state, 0, 1024, False,
+			XA_ATOM, &actual_type, &actual_format,
+			&nitems, &bytes_after, &prop_data);
+
+		if (status != Success) {
+			if (prop_data != NULL)
+				XFree(prop_data);
+
+			return 0;
+		}
+
+		Atom* atoms = (Atom*) prop_data;
+		u64 i;
+		for (i = 0; i < nitems; ++i) {
+			if (atoms[i] == net_wm_state_maximized_horz ||
+				atoms[i] == net_wm_state_maximized_vert) {
+				XFree(prop_data);
+				return 1;
+			}
+		}
+
+		return 0;
+	}
+
+	static void XGetSystemContentScale(Display* display, float* xscale, float* yscale) {
+		float xdpi = 96.f, ydpi = 96.f;
+
+#ifndef RGFW_NO_DPI
+		char* rms = XResourceManagerString(display);
+		XrmDatabase db = NULL;
+
+		if (rms && db)
+			db = XrmGetStringDatabase(rms);
+
+		if (db == 0) {
+			*xscale = xdpi / 96.f;
+			*yscale = ydpi / 96.f;
+			return;
+		}
+
+		XrmValue value;
+		char* type = NULL;
+
+		if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value) && type && strncmp(type, "String", 7) == 0)
+			xdpi = ydpi = atof(value.addr);
+		XrmDestroyDatabase(db);
+#endif
+
+		* xscale = xdpi / 96.f;
+		*yscale = ydpi / 96.f;
+	}
+
+	RGFW_monitor RGFW_XCreateMonitor(i32 screen) {
+		RGFW_monitor monitor;
+
+		Display* display = XOpenDisplay(NULL);
+		
+		RGFW_area size = RGFW_getScreenSize();
+
+		monitor.rect = RGFW_RECT(0, 0, size.w, size.h);
+		monitor.physW = DisplayWidthMM(display, screen);
+		monitor.physH = DisplayHeightMM(display, screen);
+		
+		XGetSystemContentScale(display, &monitor.scaleX, &monitor.scaleY);
+		XRRScreenResources* sr = XRRGetScreenResourcesCurrent(display, RootWindow(display, screen));
+
+		XRRCrtcInfo* ci = NULL;
+		int crtc = screen;
+
+		if (sr->ncrtc > crtc) {
+			ci = XRRGetCrtcInfo(display, sr, sr->crtcs[crtc]);
+		}
+		
+		if (ci == NULL) {
+			float dpi_width = round((double)monitor.rect.w/(((double)monitor.physW)/25.4));
+			float dpi_height = round((double)monitor.rect.h/(((double)monitor.physH)/25.4));
+		
+			monitor.scaleX = (float) (dpi_width) / (float) 96;
+			monitor.scaleY = (float) (dpi_height) / (float) 96;
+			XRRFreeScreenResources(sr);
+			XCloseDisplay(display);
+			return monitor;
+		}
+	    
+		XRROutputInfo* info = XRRGetOutputInfo (display, sr, sr->outputs[screen]);
+		monitor.physW = info->mm_width;
+		monitor.physH = info->mm_height;
+
+		monitor.rect.x = ci->x;
+		monitor.rect.y = ci->y;
+		monitor.rect.w = ci->width;
+		monitor.rect.h = ci->height;
+		
+		float dpi_width = round((double)monitor.rect.w/(((double)monitor.physW)/25.4));
+		float dpi_height = round((double)monitor.rect.h/(((double)monitor.physH)/25.4));
+
+		monitor.scaleX = (float) (dpi_width) / (float) 96;
+		monitor.scaleY = (float) (dpi_height) / (float) 96;		
+
+		if (monitor.scaleX > 1 && monitor.scaleX < 1.1)
+			monitor.scaleX = 1;
+
+		if (monitor.scaleY > 1 && monitor.scaleY < 1.1)
+			monitor.scaleY = 1;
+
+		XRRFreeCrtcInfo(ci);
+		XRRFreeScreenResources(sr);
+
+		XCloseDisplay(display);
+
+		return monitor;
+	}
+
+	RGFW_monitor RGFW_monitors[6];
+	RGFW_monitor* RGFW_getMonitors(void) {
+		size_t i;
+		for (i = 0; i < (size_t)ScreenCount(RGFW_root->src.display) && i < 6; i++)
+			RGFW_monitors[i] = RGFW_XCreateMonitor(i);
+
+		return RGFW_monitors;
+	}
+
+	RGFW_monitor RGFW_getPrimaryMonitor(void) {
+		assert(RGFW_root != NULL);
+
+		i32 primary = -1;
+		Window root = DefaultRootWindow(RGFW_root->src.display);
+		XRRScreenResources* res = XRRGetScreenResources(RGFW_root->src.display, root);
+
+		for (int i = 0; i < res->noutput; i++) {
+			XRROutputInfo* output_info = XRRGetOutputInfo(RGFW_root->src.display, res, res->outputs[i]);
+			if (output_info->connection == RR_Connected && output_info->crtc) {
+				XRRCrtcInfo* crtc_info = XRRGetCrtcInfo(RGFW_root->src.display, res, output_info->crtc);
+				if (crtc_info->mode != None && crtc_info->x == 0 && crtc_info->y == 0) {
+					primary = i;
+					XRRFreeCrtcInfo(crtc_info);
+					XRRFreeOutputInfo(output_info);
+					break;
+				}
+				XRRFreeCrtcInfo(crtc_info);
+			}
+			XRRFreeOutputInfo(output_info);
+		}
+
+		XRRFreeScreenResources(res);
+
+		return RGFW_XCreateMonitor(primary);
+	}
+
+	RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) {
+		return RGFW_XCreateMonitor(DefaultScreen(win->src.display));
+	}
+
+	#ifdef RGFW_OPENGL
+	void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) {
+		if (win == NULL)
+			glXMakeCurrent((Display*) NULL, (Drawable)NULL, (GLXContext) NULL);
+		else
+			glXMakeCurrent((Display*) win->src.display, (Drawable) win->src.window, (GLXContext) win->src.ctx);
+	}
+	#endif
+
+
+	void RGFW_window_swapBuffers(RGFW_window* win) {
+		assert(win != NULL);
+
+		/* clear the window*/
+		if (!(win->_winArgs & RGFW_NO_CPU_RENDER)) {
+#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
+			#ifdef RGFW_OSMESA
+			RGFW_OSMesa_reorganize();
+			#endif
+			RGFW_area area = RGFW_bufferSize;
+
+#ifndef RGFW_X11_DONT_CONVERT_BGR
+			win->src.bitmap->data = (char*) win->buffer;
+			u32 x, y;
+			for (y = 0; y < (u32)win->r.h; y++) {
+				for (x = 0; x < (u32)win->r.w; x++) {
+					u32 index = (y * 4 * area.w) + x * 4;
+
+					u8 red = win->src.bitmap->data[index];
+					win->src.bitmap->data[index] = win->buffer[index + 2];
+					win->src.bitmap->data[index + 2] = red;
+
+				}
+			}
+#endif	
+			XPutImage(win->src.display, (Window) win->src.window, win->src.gc, win->src.bitmap, 0, 0, 0, 0, RGFW_bufferSize.w, RGFW_bufferSize.h);
+#endif
+		}
+
+		if (!(win->_winArgs & RGFW_NO_GPU_RENDER)) {
+			#ifdef RGFW_EGL
+					eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface);
+			#elif defined(RGFW_OPENGL)
+					glXSwapBuffers((Display*) win->src.display, (Window) win->src.window);
+			#endif
+		}
+	}
+
+	#if !defined(RGFW_EGL)	
+	void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) {
+		assert(win != NULL);
+
+		#if defined(RGFW_OPENGL)	
+		((PFNGLXSWAPINTERVALEXTPROC) glXGetProcAddress((GLubyte*) "glXSwapIntervalEXT"))((Display*) win->src.display, (Window) win->src.window, swapInterval);
+		#else
+		RGFW_UNUSED(swapInterval);
+		#endif
+	}
+	#endif
+
+
+	void RGFW_window_close(RGFW_window* win) {
+		/* ungrab pointer if it was grabbed */
+		if (win->_winArgs & RGFW_HOLD_MOUSE) 
+			XUngrabPointer(win->src.display, CurrentTime);
+			
+		assert(win != NULL);
+#ifdef RGFW_EGL
+		RGFW_closeEGL(win);
+#endif
+
+#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
+		if (win->buffer != NULL) {
+			XDestroyImage((XImage*) win->src.bitmap);
+			XFreeGC(win->src.display, win->src.gc);
+		}
+#endif
+
+		if ((Display*) win->src.display) {
+#ifdef RGFW_OPENGL
+			glXDestroyContext((Display*) win->src.display, win->src.ctx);
+#endif
+
+			if (win == RGFW_root)
+				RGFW_root = NULL;
+
+			if ((Drawable) win->src.window)
+				XDestroyWindow((Display*) win->src.display, (Drawable) win->src.window); /*!< close the window*/
+			
+			XCloseDisplay((Display*) win->src.display); /*!< kill the display*/
+		}
+
+#ifdef RGFW_ALLOC_DROPFILES
+		{
+			u32 i;
+			for (i = 0; i < RGFW_MAX_DROPS; i++)
+				RGFW_FREE(win->event.droppedFiles[i]);
+
+
+			RGFW_FREE(win->event.droppedFiles);
+		}
+#endif
+
+		RGFW_windowsOpen--;
+#if !defined(RGFW_NO_X11_CURSOR_PRELOAD) && !defined(RGFW_NO_X11_CURSOR)
+		if (X11Cursorhandle != NULL && RGFW_windowsOpen <= 0) {
+			dlclose(X11Cursorhandle);
+
+			X11Cursorhandle = NULL;
+		}
+#endif
+#if !defined(RGFW_NO_X11_XI_PRELOAD)
+		if (X11Xihandle != NULL && RGFW_windowsOpen <= 0) {
+			dlclose(X11Xihandle);
+
+			X11Xihandle = NULL;
+		}
+#endif
+
+		if (RGFW_libxshape != NULL && RGFW_windowsOpen <= 0) {
+			dlclose(RGFW_libxshape);
+			RGFW_libxshape = NULL;
+		}
+
+		if (RGFW_windowsOpen <= 0) {
+			if (RGFW_eventWait_forceStop[0] || RGFW_eventWait_forceStop[1]){
+				close(RGFW_eventWait_forceStop[0]);
+				close(RGFW_eventWait_forceStop[1]);
+			}
+
+			u8 i;
+			for (i = 0; i < RGFW_joystickCount; i++)
+				close(RGFW_joysticks[i]);
+		}
+
+		/* set cleared display / window to NULL for error checking */
+		win->src.display = (Display*) 0;
+		win->src.window = (Window) 0;
+
+		RGFW_FREE(win); /*!< free collected window data */
+	}
+	
+
+/* 
+	End of X11 linux / unix defines
+*/
+
+#endif /* RGFW_X11 */
+
+
+/* wayland or X11 defines*/
+#if defined(RGFW_WAYLAND) || defined(RGFW_X11)
+#include <fcntl.h>
+#include <poll.h>
+#include <unistd.h>
+	u16 RGFW_registerJoystickF(RGFW_window* win, char* file) {
+		assert(win != NULL);
+
+#ifdef __linux__
+
+		i32 js = open(file, O_RDONLY);
+
+		if (js && RGFW_joystickCount < 4) {
+			RGFW_joystickCount++;
+
+			RGFW_joysticks[RGFW_joystickCount - 1] = open(file, O_RDONLY);
+
+			u8 i;
+			for (i = 0; i < 16; i++)
+				RGFW_jsPressed[RGFW_joystickCount - 1][i] = 0;
+
+		}
+
+		else {
+#ifdef RGFW_PRINT_ERRORS
+			RGFW_error = 1;
+			fprintf(stderr, "Error RGFW_registerJoystickF : Cannot open file %s\n", file);
+#endif
+		}
+
+		return RGFW_joystickCount - 1;
+#endif
+	}
+	
+	u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber) {
+		assert(win != NULL);
+
+#ifdef __linux__
+		char file[15];
+		sprintf(file, "/dev/input/js%i", jsNumber);
+
+		return RGFW_registerJoystickF(win, file);
+#endif
+	}
+	
+	void RGFW_stopCheckEvents(void) { 
+		RGFW_eventWait_forceStop[2] = 1;
+		while (1) {
+			const char byte = 0;
+			const ssize_t result = write(RGFW_eventWait_forceStop[1], &byte, 1);
+			if (result == 1 || result == -1)
+				break;
+		}
+	}
+
+	void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) {
+		if (waitMS == 0)
+			return;
+		
+		u8 i;
+
+		if (RGFW_eventWait_forceStop[0] == 0 || RGFW_eventWait_forceStop[1] == 0) {
+			if (pipe(RGFW_eventWait_forceStop) != -1) {
+				fcntl(RGFW_eventWait_forceStop[0], F_GETFL, 0);
+				fcntl(RGFW_eventWait_forceStop[0], F_GETFD, 0);
+				fcntl(RGFW_eventWait_forceStop[1], F_GETFL, 0);
+				fcntl(RGFW_eventWait_forceStop[1], F_GETFD, 0);
+			}
+		}
+
+		struct pollfd fds[] = {
+			#ifdef RGFW_WAYLAND
+			{ wl_display_get_fd(win->src.display), POLLIN, 0 },
+			#else
+			{ ConnectionNumber(win->src.display), POLLIN, 0 },
+			#endif
+			{ RGFW_eventWait_forceStop[0], POLLIN, 0 },
+			#ifdef __linux__ /* blank space for 4 joystick files*/
+			{ -1, POLLIN, 0 }, {-1, POLLIN, 0 }, {-1, POLLIN, 0 },  {-1, POLLIN, 0} 
+			#endif
+		};
+
+		u8 index = 2;
+		
+		#if defined(__linux__)
+			for (i = 0; i < RGFW_joystickCount; i++) {
+				if (RGFW_joysticks[i] == 0)
+					continue;
+
+				fds[index].fd = RGFW_joysticks[i];
+				index++;
+			}
+		#endif
+
+
+		u64 start = RGFW_getTimeNS();
+
+		#ifdef RGFW_WAYLAND
+		while (wl_display_dispatch(win->src.display) <= 0 && waitMS >= -1) {
+		#else
+		while (XPending(win->src.display) == 0 && waitMS >= -1) {
+		#endif
+			if (poll(fds, index, waitMS) <= 0)
+				break;
+
+			if (waitMS > 0) {
+				waitMS -= (RGFW_getTimeNS() - start) / 1e+6;
+			}
+		}
+
+		/* drain any data in the stop request */
+		if (RGFW_eventWait_forceStop[2]) {	
+			char data[64];
+			(void)!read(RGFW_eventWait_forceStop[0], data, sizeof(data));
+			
+			RGFW_eventWait_forceStop[2] = 0;
+		}
+	}
+
+	u64 RGFW_getTimeNS(void) { 
+		struct timespec ts = { 0 };
+		clock_gettime(1, &ts);
+		unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
+
+		return nanoSeconds;
+	}
+
+	u64 RGFW_getTime(void) {
+		struct timespec ts = { 0 };
+		clock_gettime(1, &ts);
+		unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
+
+		return (double)(nanoSeconds) * 1e-9;
+	}
+#endif /* end of wayland or X11 time defines*/
+
+
+/*
+
+	Start of Wayland defines
+
+
+*/
+
+#ifdef RGFW_WAYLAND
+/*
+Wayland TODO:
+- fix RGFW_keyPressed lock state
+
+	RGFW_windowMoved, 		the window was moved (by the user)
+	RGFW_windowResized  	the window was resized (by the user), [on webASM this means the browser was resized]
+	RGFW_windowRefresh	 	The window content needs to be refreshed
+
+	RGFW_dnd 				a file has been dropped into the window
+	RGFW_dnd_init
+
+- window args:
+	#define RGFW_NO_RESIZE	 			the window cannot be resized  by the user
+	#define RGFW_ALLOW_DND     			the window supports drag and drop
+	#define RGFW_SCALE_TO_MONITOR 			scale the window to the screen 
+
+- other missing functions functions ("TODO wayland") (~30 functions)
+- fix buffer rendering weird behavior
+*/
+	#include <errno.h>
+	#include <unistd.h>
+	#include <sys/mman.h>
+	#include <xkbcommon/xkbcommon.h>
+	#include <xkbcommon/xkbcommon-keysyms.h>
+	#include <dirent.h>
+	#include <linux/kd.h> 
+	#include <wayland-cursor.h>
+
+RGFW_window* RGFW_key_win = NULL;
+
+void RGFW_eventPipe_push(RGFW_window* win, RGFW_Event event) {
+	if (win == NULL) {
+		win = RGFW_key_win;
+
+		if (win == NULL) return;
+	}
+	
+	if (win->src.eventLen >= (i32)(sizeof(win->src.events) / sizeof(win->src.events[0])))
+		return;
+
+	win->src.events[win->src.eventLen] = event;
+	win->src.eventLen += 1;
+}
+
+RGFW_Event RGFW_eventPipe_pop(RGFW_window* win) {
+	RGFW_Event ev;
+	ev.type = 0;
+	
+	if (win->src.eventLen > -1)
+		win->src.eventLen -= 1;
+	
+	if (win->src.eventLen >= 0)  
+		ev = win->src.events[win->src.eventLen];
+
+	return ev;	
+}
+
+/* wayland global garbage (wayland bad, X11 is fine (ish) (not really)) */
+#include "xdg-shell.h"
+#include "xdg-decoration-unstable-v1.h"
+
+struct xdg_wm_base *xdg_wm_base;
+struct wl_compositor* RGFW_compositor = NULL;
+struct wl_shm* shm = NULL;
+struct wl_shell* RGFW_shell = NULL;
+static struct wl_seat *seat = NULL;
+static struct xkb_context *xkb_context;
+static struct xkb_keymap *keymap = NULL;
+static struct xkb_state *xkb_state = NULL;
+enum zxdg_toplevel_decoration_v1_mode client_preferred_mode, RGFW_current_mode;
+static struct zxdg_decoration_manager_v1 *decoration_manager = NULL;
+
+struct wl_cursor_theme* RGFW_wl_cursor_theme = NULL;
+struct wl_surface* RGFW_cursor_surface = NULL;
+struct wl_cursor_image* RGFW_cursor_image = NULL;
+
+static void xdg_wm_base_ping_handler(void *data,
+        struct xdg_wm_base *wm_base, uint32_t serial)
+{
+	RGFW_UNUSED(data);
+    xdg_wm_base_pong(wm_base, serial);
+}
+
+static const struct xdg_wm_base_listener xdg_wm_base_listener = {
+    .ping = xdg_wm_base_ping_handler,
+};
+
+b8 RGFW_wl_configured = 0;
+
+static void xdg_surface_configure_handler(void *data,
+        struct xdg_surface *xdg_surface, uint32_t serial)
+{	
+	RGFW_UNUSED(data);
+    xdg_surface_ack_configure(xdg_surface, serial);
+	#ifdef RGFW_DEBUG
+	printf("Surface configured\n");
+	#endif
+	RGFW_wl_configured = 1;
+}
+
+static const struct xdg_surface_listener xdg_surface_listener = {
+    .configure = xdg_surface_configure_handler,
+};
+
+static void xdg_toplevel_configure_handler(void *data,
+        struct xdg_toplevel *toplevel, int32_t width, int32_t height,
+        struct wl_array *states)
+{
+	RGFW_UNUSED(data); RGFW_UNUSED(toplevel); RGFW_UNUSED(states)
+    fprintf(stderr, "XDG toplevel configure: %dx%d\n", width, height);
+}
+
+static void xdg_toplevel_close_handler(void *data,
+        struct xdg_toplevel *toplevel)
+{
+	RGFW_UNUSED(data);
+	RGFW_window* win = (RGFW_window*)xdg_toplevel_get_user_data(toplevel);
+	if (win == NULL)
+		win = RGFW_key_win;
+	
+	RGFW_Event ev;
+	ev.type = RGFW_quit;
+
+	RGFW_eventPipe_push(win, ev); 	
+
+	RGFW_windowQuitCallback(win);
+}
+
+static void shm_format_handler(void *data,
+        struct wl_shm *shm, uint32_t format)
+{
+	RGFW_UNUSED(data); RGFW_UNUSED(shm);
+    fprintf(stderr, "Format %d\n", format);
+}
+
+static const struct wl_shm_listener shm_listener = {
+    .format = shm_format_handler,
+};
+
+static const struct xdg_toplevel_listener xdg_toplevel_listener = {
+    .configure = xdg_toplevel_configure_handler,
+    .close = xdg_toplevel_close_handler,
+};
+
+RGFW_window* RGFW_mouse_win = NULL;
+
+static void pointer_enter(void *data, struct wl_pointer *pointer, uint32_t serial, struct wl_surface *surface, wl_fixed_t surface_x, wl_fixed_t surface_y) {
+	RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(serial); RGFW_UNUSED(surface_x); RGFW_UNUSED(surface_y);
+	RGFW_window* win = (RGFW_window*)wl_surface_get_user_data(surface);
+	RGFW_mouse_win = win;
+
+	RGFW_Event ev;
+	ev.type = RGFW_mouseEnter;
+	ev.point = win->event.point;
+
+	RGFW_eventPipe_push(win, ev); 	
+
+	RGFW_mouseNotifyCallBack(win, win->event.point, RGFW_TRUE);
+}
+static void pointer_leave(void *data, struct wl_pointer *pointer, uint32_t serial, struct wl_surface *surface) {
+	RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(serial); RGFW_UNUSED(surface);
+	RGFW_window* win = (RGFW_window*)wl_surface_get_user_data(surface);
+	if (RGFW_mouse_win == win)
+		RGFW_mouse_win = NULL;
+	
+	RGFW_Event ev;
+	ev.type = RGFW_mouseLeave;
+	ev.point = win->event.point;
+	RGFW_eventPipe_push(win, ev);
+
+	RGFW_mouseNotifyCallBack(win,  win->event.point, RGFW_FALSE);
+}
+static void pointer_motion(void *data, struct wl_pointer *pointer, uint32_t time, wl_fixed_t x, wl_fixed_t y) {
+	RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(time); RGFW_UNUSED(x); RGFW_UNUSED(y);
+
+	assert(RGFW_mouse_win != NULL);
+	
+	RGFW_Event ev;
+	ev.type = RGFW_mousePosChanged;
+	ev.point = RGFW_POINT(wl_fixed_to_double(x), wl_fixed_to_double(y));
+	RGFW_eventPipe_push(RGFW_mouse_win, ev);
+	
+	RGFW_mousePosCallback(RGFW_mouse_win, RGFW_POINT(wl_fixed_to_double(x), wl_fixed_to_double(y)));
+}
+static void pointer_button(void *data, struct wl_pointer *pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t state) {
+	RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(time); RGFW_UNUSED(serial);
+	assert(RGFW_mouse_win != NULL);
+
+	u32 b = (button - 0x110) + 1;
+
+	/* flip right and middle button codes */
+	if (b == 2) b = 3;
+	else if (b == 3) b = 2;
+	
+	RGFW_mouseButtons[b].prev = RGFW_mouseButtons[b].current;
+	RGFW_mouseButtons[b].current = state;
+
+	RGFW_Event ev;
+	ev.type = RGFW_mouseButtonPressed + state;
+	ev.button = b;
+	RGFW_eventPipe_push(RGFW_mouse_win, ev);
+
+	RGFW_mouseButtonCallback(RGFW_mouse_win, b, 0, state);
+}
+static void pointer_axis(void *data, struct wl_pointer *pointer, uint32_t time, uint32_t axis, wl_fixed_t value) {
+	RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(time);  RGFW_UNUSED(axis);
+	assert(RGFW_mouse_win != NULL); 
+
+	double scroll = wl_fixed_to_double(value);
+
+	RGFW_Event ev;
+	ev.type = RGFW_mouseButtonPressed;
+	ev.button = RGFW_mouseScrollUp + (scroll < 0);
+	RGFW_eventPipe_push(RGFW_mouse_win, ev);
+
+	RGFW_mouseButtonCallback(RGFW_mouse_win, RGFW_mouseScrollUp + (scroll < 0), scroll, 1);
+}
+
+void RGFW_doNothing(void) { }
+static struct wl_pointer_listener pointer_listener = (struct wl_pointer_listener){&pointer_enter, &pointer_leave, &pointer_motion, &pointer_button, &pointer_axis, (void*)&RGFW_doNothing, (void*)&RGFW_doNothing, (void*)&RGFW_doNothing, (void*)&RGFW_doNothing, (void*)&RGFW_doNothing, (void*)&RGFW_doNothing};
+
+static void keyboard_keymap (void *data, struct wl_keyboard *keyboard, uint32_t format, int32_t fd, uint32_t size) {
+	RGFW_UNUSED(data); RGFW_UNUSED(keyboard); RGFW_UNUSED(format);
+
+	char *keymap_string = mmap (NULL, size, PROT_READ, MAP_SHARED, fd, 0);
+	xkb_keymap_unref (keymap);
+	keymap = xkb_keymap_new_from_string (xkb_context, keymap_string, XKB_KEYMAP_FORMAT_TEXT_V1, XKB_KEYMAP_COMPILE_NO_FLAGS);
+	
+	munmap (keymap_string, size);
+	close (fd);
+	xkb_state_unref (xkb_state);
+	xkb_state = xkb_state_new (keymap);
+}
+static void keyboard_enter (void *data, struct wl_keyboard *keyboard, uint32_t serial, struct wl_surface *surface, struct wl_array *keys) { 
+	RGFW_UNUSED(data); RGFW_UNUSED(keyboard); RGFW_UNUSED(serial); RGFW_UNUSED(keys);
+
+	RGFW_key_win = (RGFW_window*)wl_surface_get_user_data(surface);
+
+	RGFW_Event ev;
+	ev.type = RGFW_focusIn;
+	ev.inFocus = RGFW_TRUE;
+	RGFW_key_win->event.inFocus = RGFW_TRUE;
+
+	RGFW_eventPipe_push((RGFW_window*)RGFW_mouse_win, ev);
+
+	RGFW_focusCallback(RGFW_key_win, RGFW_TRUE);
+}
+static void keyboard_leave (void *data, struct wl_keyboard *keyboard, uint32_t serial, struct wl_surface *surface) { 
+	RGFW_UNUSED(data); RGFW_UNUSED(keyboard); RGFW_UNUSED(serial);
+
+	RGFW_window* win = (RGFW_window*)wl_surface_get_user_data(surface);
+	if (RGFW_key_win == win)
+		RGFW_key_win = NULL;	
+
+	RGFW_Event ev;
+	ev.type = RGFW_focusOut;
+	ev.inFocus = RGFW_FALSE;
+	win->event.inFocus = RGFW_FALSE;
+	RGFW_eventPipe_push(win, ev);
+
+	RGFW_focusCallback(win, RGFW_FALSE);
+}
+static void keyboard_key (void *data, struct wl_keyboard *keyboard, uint32_t serial, uint32_t time, uint32_t key, uint32_t state) {
+	RGFW_UNUSED(data); RGFW_UNUSED(keyboard); RGFW_UNUSED(serial); RGFW_UNUSED(time); 
+
+	assert(RGFW_key_win != NULL);
+
+	xkb_keysym_t keysym = xkb_state_key_get_one_sym (xkb_state, key+8);
+	char name[16];
+	xkb_keysym_get_name(keysym, name, 16);
+
+	u32 RGFW_key = RGFW_apiKeyCodeToRGFW(key);
+	RGFW_keyboard[RGFW_key].prev = RGFW_keyboard[RGFW_key].current;
+	RGFW_keyboard[RGFW_key].current = state;
+	RGFW_Event ev;
+	ev.type = RGFW_keyPressed + state;
+	ev.keyCode = RGFW_key;
+	strcpy(ev.keyName, name);
+	ev.repeat = RGFW_isHeld(RGFW_key_win, RGFW_key);
+	RGFW_eventPipe_push(RGFW_key_win, ev);
+	
+	RGFW_updateLockState(RGFW_key_win, xkb_keymap_mod_get_index(keymap, "Lock"), xkb_keymap_mod_get_index(keymap, "Mod2"));
+
+	RGFW_keyCallback(RGFW_key_win, RGFW_key, name, RGFW_key_win->event.lockState, state);
+}
+static void keyboard_modifiers (void *data, struct wl_keyboard *keyboard, uint32_t serial, uint32_t mods_depressed, uint32_t mods_latched, uint32_t mods_locked, uint32_t group) {
+	RGFW_UNUSED(data); RGFW_UNUSED(keyboard); RGFW_UNUSED(serial); RGFW_UNUSED(time); 
+	xkb_state_update_mask (xkb_state, mods_depressed, mods_latched, mods_locked, 0, 0, group);
+}
+static struct wl_keyboard_listener keyboard_listener = {&keyboard_keymap, &keyboard_enter, &keyboard_leave, &keyboard_key, &keyboard_modifiers, (void*)&RGFW_doNothing};
+
+static void seat_capabilities (void *data, struct wl_seat *seat, uint32_t capabilities) {
+	RGFW_UNUSED(data);
+
+	if (capabilities & WL_SEAT_CAPABILITY_POINTER) {
+		struct wl_pointer *pointer = wl_seat_get_pointer (seat);
+		wl_pointer_add_listener (pointer, &pointer_listener, NULL);
+	}
+	if (capabilities & WL_SEAT_CAPABILITY_KEYBOARD) {
+		struct wl_keyboard *keyboard = wl_seat_get_keyboard (seat);
+		wl_keyboard_add_listener (keyboard, &keyboard_listener, NULL);
+	}
+}
+static struct wl_seat_listener seat_listener = {&seat_capabilities, (void*)&RGFW_doNothing};
+
+static void wl_global_registry_handler(void *data,
+		struct wl_registry *registry, uint32_t id, const char *interface,
+		uint32_t version)
+{
+	RGFW_UNUSED(data); RGFW_UNUSED(version);
+
+    if (strcmp(interface, "wl_compositor") == 0) {
+		RGFW_compositor = wl_registry_bind(registry,
+			id, &wl_compositor_interface, 4);
+	} else if (strcmp(interface, "xdg_wm_base") == 0) {
+	xdg_wm_base = wl_registry_bind(registry,
+		id, &xdg_wm_base_interface, 1);
+	} else if (strcmp(interface, zxdg_decoration_manager_v1_interface.name) == 0) {
+		decoration_manager = wl_registry_bind(registry, id, &zxdg_decoration_manager_v1_interface, 1);
+    } else if (strcmp(interface, "wl_shm") == 0) {
+        shm = wl_registry_bind(registry,
+            id, &wl_shm_interface, 1);
+        wl_shm_add_listener(shm, &shm_listener, NULL);
+	} else if (strcmp(interface,"wl_seat") == 0) {
+		seat = wl_registry_bind(registry, id, &wl_seat_interface, 1);
+		wl_seat_add_listener(seat, &seat_listener, NULL);
+	}
+
+	else {
+		#ifdef RGFW_DEBUG
+		printf("did not register %s\n", interface);
+		return;
+		#endif
+	}
+
+		#ifdef RGFW_DEBUG
+		printf("registered %s\n", interface);
+		#endif
+}
+
+static void wl_global_registry_remove(void *data, struct wl_registry *registry, uint32_t name) { RGFW_UNUSED(data); RGFW_UNUSED(registry); RGFW_UNUSED(name); }
+static const struct wl_registry_listener registry_listener = {
+	.global = wl_global_registry_handler,
+	.global_remove = wl_global_registry_remove,
+};
+
+static const char *get_mode_name(enum zxdg_toplevel_decoration_v1_mode mode) {
+	switch (mode) {
+	case ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE:
+		return "client-side decorations";
+	case ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE:
+		return "server-side decorations";
+	}
+	abort();
+}
+
+
+static void decoration_handle_configure(void *data,
+		struct zxdg_toplevel_decoration_v1 *decoration,
+		enum zxdg_toplevel_decoration_v1_mode mode) {
+	RGFW_UNUSED(data); RGFW_UNUSED(decoration);
+	printf("Using %s\n", get_mode_name(mode));
+	RGFW_current_mode = mode;
+}
+
+static const struct zxdg_toplevel_decoration_v1_listener decoration_listener = {
+	.configure = decoration_handle_configure,
+};
+
+static void randname(char *buf) {
+	struct timespec ts;
+	clock_gettime(CLOCK_REALTIME, &ts);
+	long r = ts.tv_nsec;
+	for (int i = 0; i < 6; ++i) {
+		buf[i] = 'A'+(r&15)+(r&16)*2;
+		r >>= 5;
+	}
+}
+
+static int anonymous_shm_open(void) {
+	char name[] = "/RGFW-wayland-XXXXXX";
+	int retries = 100;
+
+	do {
+		randname(name + strlen(name) - 6);
+
+		--retries;
+		// shm_open guarantees that O_CLOEXEC is set
+		int fd = shm_open(name, O_RDWR | O_CREAT | O_EXCL, 0600);
+		if (fd >= 0) {
+			shm_unlink(name);
+			return fd;
+		}
+	} while (retries > 0 && errno == EEXIST);
+
+	return -1;
+}
+
+int create_shm_file(off_t size) {
+	int fd = anonymous_shm_open();
+	if (fd < 0) {
+		return fd;
+	}
+
+	if (ftruncate(fd, size) < 0) {
+		close(fd);
+		return -1;
+	}
+
+	return fd;
+}
+
+static void wl_surface_frame_done(void *data, struct wl_callback *cb, uint32_t time) {
+	#ifdef RGFW_BUFFER
+		RGFW_window* win = (RGFW_window*)data;
+		if ((win->_winArgs & RGFW_NO_CPU_RENDER))
+			return;	
+		
+		#ifndef RGFW_X11_DONT_CONVERT_BGR
+			u32 x, y;
+			for (y = 0; y < (u32)win->r.h; y++) {
+				for (x = 0; x < (u32)win->r.w; x++) {
+					u32 index = (y * 4 * win->r.w) + x * 4;
+
+					u8 red = win->buffer[index];
+					win->buffer[index] = win->buffer[index + 2];
+					win->buffer[index + 2] = red;
+
+				}
+			}
+		#endif	
+	
+		wl_surface_attach(win->src.surface, win->src.wl_buffer, 0, 0);
+		wl_surface_damage_buffer(win->src.surface, 0, 0, win->r.w, win->r.h);
+		wl_surface_commit(win->src.surface);
+	#endif
+}
+
+static const struct wl_callback_listener wl_surface_frame_listener = {
+	.done = wl_surface_frame_done,
+};
+
+
+	/* normal wayland RGFW stuff */
+	
+	RGFW_area RGFW_getScreenSize(void) {
+		RGFW_area area = {};
+
+		if (RGFW_root != NULL)
+			/* this isn't right but it's here for buffers */
+			area = RGFW_AREA(RGFW_root->r.w, RGFW_root->r.h);
+		
+		/* TODO wayland */
+		return area;
+	}
+	
+	void RGFW_releaseCursor(RGFW_window* win) {
+		RGFW_UNUSED(win);
+	}
+
+	void RGFW_captureCursor(RGFW_window* win, RGFW_rect r) {
+		RGFW_UNUSED(win); RGFW_UNUSED(r);
+
+		/* TODO wayland */
+	}
+
+
+	RGFWDEF void RGFW_init_buffer(RGFW_window* win);
+	void RGFW_init_buffer(RGFW_window* win) {
+		#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)	
+			size_t size = win->r.w * win->r.h * 4;
+			int fd = create_shm_file(size);
+			if (fd < 0) {
+				fprintf(stderr, "Failed to create a buffer. size: %ld\n", size);
+				exit(1);
+			}
+
+			win->buffer = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
+			if (win->buffer == MAP_FAILED) {
+				fprintf(stderr, "mmap failed!\n");
+				close(fd);
+				exit(1);
+			}
+
+			struct wl_shm_pool* pool = wl_shm_create_pool(shm, fd, size);
+			win->src.wl_buffer = wl_shm_pool_create_buffer(pool, 0, win->r.w, win->r.h, win->r.w * 4,
+				WL_SHM_FORMAT_ARGB8888);
+			wl_shm_pool_destroy(pool);
+
+			close(fd);
+			
+			wl_surface_attach(win->src.surface, win->src.wl_buffer, 0, 0);
+			wl_surface_commit(win->src.surface);
+
+			u8 color[] = {0x00, 0x00, 0x00, 0xFF};
+
+			size_t i;
+			for (i = 0; i < size; i += 4) {
+				memcpy(&win->buffer[i], color, 4);
+			}
+	
+			#if defined(RGFW_OSMESA)
+					win->src.ctx = OSMesaCreateContext(OSMESA_RGBA, NULL);
+					OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h);
+			#endif
+		#else
+		RGFW_UNUSED(win);
+		#endif
+	}
+   
+
+	RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) {
+		RGFW_window* win = RGFW_window_basic_init(rect, args);
+		
+		fprintf(stderr, "Warning: RGFW Wayland support is experimental\n");
+		
+		win->src.display = wl_display_connect(NULL);
+		if (win->src.display == NULL) {
+			#ifdef RGFW_DEBUG
+				fprintf(stderr, "Failed to load Wayland display\n");
+			#endif
+			return NULL;
+		}
+		
+		struct wl_registry *registry = wl_display_get_registry(win->src.display);
+		wl_registry_add_listener(registry, &registry_listener, NULL);
+			
+		wl_display_dispatch(win->src.display);
+		wl_display_roundtrip(win->src.display);
+
+		if (RGFW_compositor == NULL) {
+			#ifdef RGFW_DEBUG
+				fprintf(stderr, "Can't find compositor.\n");
+			#endif
+			
+			return NULL;
+		}
+		
+		if (RGFW_wl_cursor_theme == NULL) {
+			RGFW_wl_cursor_theme = wl_cursor_theme_load(NULL, 24, shm);
+			RGFW_cursor_surface = wl_compositor_create_surface(RGFW_compositor); 
+			
+			struct wl_cursor* cursor = wl_cursor_theme_get_cursor(RGFW_wl_cursor_theme, "left_ptr");
+			RGFW_cursor_image = cursor->images[0];
+			struct wl_buffer* cursor_buffer	= wl_cursor_image_get_buffer(RGFW_cursor_image);
+
+			wl_surface_attach(RGFW_cursor_surface, cursor_buffer, 0, 0);
+			wl_surface_commit(RGFW_cursor_surface); 
+		}
+
+		if (RGFW_root == NULL)
+			xdg_wm_base_add_listener(xdg_wm_base, &xdg_wm_base_listener, NULL);
+		
+		xkb_context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
+
+		win->src.surface = wl_compositor_create_surface(RGFW_compositor);
+		wl_surface_set_user_data(win->src.surface, win);
+
+		win->src.xdg_surface = xdg_wm_base_get_xdg_surface(xdg_wm_base, win->src.surface);
+		xdg_surface_add_listener(win->src.xdg_surface, &xdg_surface_listener, NULL);
+	
+		xdg_wm_base_set_user_data(xdg_wm_base, win);
+
+		win->src.xdg_toplevel = xdg_surface_get_toplevel(win->src.xdg_surface);
+		xdg_toplevel_set_user_data(win->src.xdg_toplevel, win);
+		xdg_toplevel_set_title(win->src.xdg_toplevel, name);
+		xdg_toplevel_add_listener(win->src.xdg_toplevel, &xdg_toplevel_listener, NULL);
+
+		xdg_surface_set_window_geometry(win->src.xdg_surface, 0, 0, win->r.w, win->r.h);
+		
+		if (!(args & RGFW_NO_BORDER)) {
+			win->src.decoration = zxdg_decoration_manager_v1_get_toplevel_decoration(
+						decoration_manager, win->src.xdg_toplevel);
+		}
+
+		if (args & RGFW_CENTER) {
+			RGFW_area screenR = RGFW_getScreenSize();
+			RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2));
+		}
+
+		if (args & RGFW_OPENGL_SOFTWARE)
+			setenv("LIBGL_ALWAYS_SOFTWARE", "1", 1);
+
+		wl_display_roundtrip(win->src.display);
+
+		wl_surface_commit(win->src.surface);
+		
+		/* wait for the surface to be configured */
+		while (wl_display_dispatch(win->src.display) != -1 && !RGFW_wl_configured) { }
+		
+		
+		#ifdef RGFW_OPENGL
+			if ((args & RGFW_NO_INIT_API) == 0) {
+				win->src.window = wl_egl_window_create(win->src.surface, win->r.w, win->r.h);
+				RGFW_createOpenGLContext(win);
+			}
+		#endif	
+
+		RGFW_init_buffer(win);
+
+		struct wl_callback* callback = wl_surface_frame(win->src.surface);
+   		wl_callback_add_listener(callback, &wl_surface_frame_listener, win);	
+		wl_surface_commit(win->src.surface);
+
+		if (args & RGFW_HIDE_MOUSE) {
+			RGFW_window_showMouse(win, 0);
+		}
+		
+		if (RGFW_root == NULL) {
+			RGFW_root = win;
+		}
+		
+		win->src.eventIndex = 0;
+		win->src.eventLen = 0;
+		
+		return win;
+	}
+
+	RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) {
+		if (win->_winArgs & RGFW_WINDOW_HIDE)
+			return NULL;
+
+		if (win->src.eventIndex == 0) {
+			if (wl_display_roundtrip(win->src.display) == -1) {
+				return NULL;
+			}
+			RGFW_resetKey();
+		}
+
+		#ifdef __linux__
+			RGFW_Event* event = RGFW_linux_updateJoystick(win);
+			if (event != NULL)
+				return event;
+		#endif
+		
+		if (win->src.eventLen == 0) {
+				return NULL;
+		}
+
+		RGFW_Event ev = RGFW_eventPipe_pop(win);
+		
+		if (ev.type ==  0 || win->event.type == RGFW_quit) {
+			return NULL;
+		}
+        
+		ev.frameTime = win->event.frameTime;
+        ev.frameTime2 = win->event.frameTime2;
+        ev.inFocus = win->event.inFocus;
+        win->event = ev;
+		
+		return &win->event;
+	}
+
+
+	void RGFW_window_resize(RGFW_window* win, RGFW_area a) {
+		RGFW_UNUSED(win); RGFW_UNUSED(a);
+
+		/* TODO wayland */
+	}
+
+	void RGFW_window_move(RGFW_window* win, RGFW_point v) {
+		RGFW_UNUSED(win); RGFW_UNUSED(v);
+
+		/* TODO wayland */
+	}
+
+	void RGFW_window_setIcon(RGFW_window* win, u8* src, RGFW_area a, i32 channels) {
+		RGFW_UNUSED(win); RGFW_UNUSED(src); RGFW_UNUSED(a); RGFW_UNUSED(channels)
+		/* TODO wayland */
+	}
+
+	void RGFW_window_moveMouse(RGFW_window* win, RGFW_point v) {
+		RGFW_UNUSED(win); RGFW_UNUSED(v);
+
+		/* TODO wayland */
+	}
+
+	void RGFW_window_showMouse(RGFW_window* win, i8 show) {
+		RGFW_UNUSED(win);
+
+		if (show) {
+
+		}
+		else {
+			
+		}
+
+		/* TODO wayland */
+	}
+
+	b8 RGFW_window_isMaximized(RGFW_window* win) {
+		RGFW_UNUSED(win);
+		/* TODO wayland */
+		return 0;
+	}
+
+	b8 RGFW_window_isMinimized(RGFW_window* win) {
+		RGFW_UNUSED(win);
+		/* TODO wayland */
+		return 0;
+	}
+
+	b8 RGFW_window_isHidden(RGFW_window* win) {
+		RGFW_UNUSED(win);
+		/* TODO wayland */
+		return 0;
+	}
+
+	b8 RGFW_window_isFullscreen(RGFW_window* win) {
+		RGFW_UNUSED(win);
+		/* TODO wayland */
+		return 0;
+	}
+
+	RGFW_point RGFW_window_getMousePoint(RGFW_window* win) {
+		RGFW_UNUSED(win);
+		/* TODO wayland */
+		return RGFW_POINT(0, 0);
+	}
+			
+	RGFW_point RGFW_getGlobalMousePoint(void) {
+		/* TODO wayland */
+		return RGFW_POINT(0, 0);
+	}
+			
+	void RGFW_window_show(RGFW_window* win) {
+		//wl_surface_attach(win->src.surface, win->rc., 0, 0);
+        wl_surface_commit(win->src.surface);
+		
+		if (win->_winArgs & RGFW_WINDOW_HIDE)
+			win->_winArgs ^= RGFW_WINDOW_HIDE;
+	}
+		
+	void RGFW_window_hide(RGFW_window* win) {
+		wl_surface_attach(win->src.surface, NULL, 0, 0);
+        wl_surface_commit(win->src.surface);
+		win->_winArgs |= RGFW_WINDOW_HIDE;
+	}
+		
+	void RGFW_window_setMouseDefault(RGFW_window* win) {
+		RGFW_UNUSED(win);
+	
+		RGFW_window_setMouseStandard(win, RGFW_MOUSE_NORMAL);
+	}
+		
+	void RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) {
+		RGFW_UNUSED(win);
+		
+		static const char* iconStrings[] = { "left_ptr", "left_ptr", "text", "cross", "pointer", "e-resize", "n-resize", "nw-resize", "ne-resize", "all-resize", "not-allowed" };
+
+		struct wl_cursor* cursor = wl_cursor_theme_get_cursor(RGFW_wl_cursor_theme, iconStrings[mouse]);
+		RGFW_cursor_image = cursor->images[0];
+		struct wl_buffer* cursor_buffer	= wl_cursor_image_get_buffer(RGFW_cursor_image);
+
+		wl_surface_attach(RGFW_cursor_surface, cursor_buffer, 0, 0);
+		wl_surface_commit(RGFW_cursor_surface); 
+	}
+		
+	void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) {
+		RGFW_UNUSED(win); RGFW_UNUSED(image); RGFW_UNUSED(a); RGFW_UNUSED(channels)
+		//struct wl_cursor* cursor = wl_cursor_theme_get_cursor(RGFW_wl_cursor_theme, iconStrings[mouse]);
+		//RGFW_cursor_image = image;
+		struct wl_buffer* cursor_buffer	= wl_cursor_image_get_buffer(RGFW_cursor_image);
+
+		wl_surface_attach(RGFW_cursor_surface, cursor_buffer, 0, 0);
+		wl_surface_commit(RGFW_cursor_surface); 
+	}
+		
+	void RGFW_window_setName(RGFW_window* win, char* name) {
+		xdg_toplevel_set_title(win->src.xdg_toplevel, name);
+	}
+		
+	void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) {
+		RGFW_UNUSED(win); RGFW_UNUSED(passthrough);
+
+	/* TODO wayland */
+	}
+		
+	void RGFW_window_setBorder(RGFW_window* win, b8 border) {
+		RGFW_UNUSED(win); RGFW_UNUSED(border);
+
+	/* TODO wayland */
+	}
+		
+	void RGFW_window_restore(RGFW_window* win) {
+		RGFW_UNUSED(win);
+
+	/* TODO wayland */
+	}
+		
+	void RGFW_window_minimize(RGFW_window* win) {
+		RGFW_UNUSED(win);
+
+	/* TODO wayland */
+	}
+		
+	void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) {
+		RGFW_UNUSED(win); RGFW_UNUSED(a);
+
+	/* TODO wayland */
+	}
+		
+	void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) {
+		RGFW_UNUSED(win); RGFW_UNUSED(a);
+
+	/* TODO wayland */
+	}
+
+	RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) {
+		RGFW_monitor m = {};
+		RGFW_UNUSED(win);
+		RGFW_UNUSED(m);
+		/* TODO wayland */
+
+		return m;
+	}
+
+
+	#ifndef RGFW_EGL
+	void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) { RGFW_UNUSED(win); RGFW_UNUSED(swapInterval); }
+	#endif
+
+	void RGFW_window_swapBuffers(RGFW_window* win) {
+		assert(win != NULL);
+
+		/* clear the window*/
+		#ifdef RGFW_BUFFER	
+			wl_surface_frame_done(win, NULL, 0);
+			if (!(win->_winArgs & RGFW_NO_GPU_RENDER)) 
+		#endif
+		{
+		#ifdef RGFW_OPENGL
+			eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface);
+		#endif
+		}
+		
+		wl_display_flush(win->src.display);
+	}
+
+	void RGFW_window_close(RGFW_window* win) {
+		#ifdef RGFW_EGL
+			RGFW_closeEGL(win);
+		#endif
+
+		if (RGFW_root == win) {
+			RGFW_root = NULL;
+		}
+
+		xdg_toplevel_destroy(win->src.xdg_toplevel);
+		xdg_surface_destroy(win->src.xdg_surface);
+		wl_surface_destroy(win->src.surface);
+
+		#ifdef RGFW_BUFFER
+		wl_buffer_destroy(win->src.wl_buffer);
+		#endif
+		
+		wl_display_disconnect(win->src.display);
+		RGFW_FREE(win);
+	}
+
+	RGFW_monitor RGFW_getPrimaryMonitor(void) {
+		/* TODO wayland */
+
+		return (RGFW_monitor){};
+	}
+						
+	RGFW_monitor* RGFW_getMonitors(void) {
+		/* TODO wayland */
+
+		return NULL;
+	}
+
+	void RGFW_writeClipboard(const char* text, u32 textLen) {
+		RGFW_UNUSED(text); RGFW_UNUSED(textLen);
+
+		/* TODO wayland */
+	}
+
+	char* RGFW_readClipboard(size_t* size) {
+		RGFW_UNUSED(size);
+
+		/* TODO wayland */
+
+		return NULL;
+	}
+#endif /* RGFW_WAYLAND */
+
+/* 
+	End of Wayland defines
+*/
+
+
+/*
+
+	Start of Windows defines
+
+
+*/
+
+#ifdef RGFW_WINDOWS
+	#define WIN32_LEAN_AND_MEAN
+	#define OEMRESOURCE
+	#include <windows.h>
+	
+	#include <processthreadsapi.h>
+	#include <wchar.h>
+	#include <locale.h>
+	#include <windowsx.h>
+	#include <shellapi.h>
+	#include <shellscalingapi.h>
+
+	#include <winuser.h>
+
+	__declspec(dllimport) int __stdcall WideCharToMultiByte( UINT CodePage, DWORD dwFlags, const WCHAR* lpWideCharStr, int cchWideChar,  LPSTR lpMultiByteStr, int cbMultiByte, LPCCH lpDefaultChar, LPBOOL lpUsedDefaultChar);
+	
+	#ifndef RGFW_NO_XINPUT
+	typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*);
+	PFN_XInputGetState XInputGetStateSRC = NULL;
+	#define XInputGetState XInputGetStateSRC
+
+	typedef DWORD (WINAPI * PFN_XInputGetKeystroke)(DWORD, DWORD, PXINPUT_KEYSTROKE);
+	PFN_XInputGetKeystroke XInputGetKeystrokeSRC = NULL;
+	#define XInputGetKeystroke XInputGetKeystrokeSRC
+
+	static HMODULE RGFW_XInput_dll = NULL;
+	#endif
+
+	u32 RGFW_mouseIconSrc[] = {OCR_NORMAL, OCR_NORMAL, OCR_IBEAM, OCR_CROSS, OCR_HAND, OCR_SIZEWE, OCR_SIZENS, OCR_SIZENWSE, OCR_SIZENESW, OCR_SIZEALL, OCR_NO};
+
+	char* createUTF8FromWideStringWin32(const WCHAR* source);
+
+#define GL_FRONT				0x0404
+#define GL_BACK					0x0405
+#define GL_LEFT					0x0406
+#define GL_RIGHT				0x0407
+
+#if defined(RGFW_OSMESA) && defined(RGFW_LINK_OSMESA)
+
+	typedef void (GLAPIENTRY* PFN_OSMesaDestroyContext)(OSMesaContext);
+	typedef i32(GLAPIENTRY* PFN_OSMesaMakeCurrent)(OSMesaContext, void*, int, int, int);
+	typedef OSMesaContext(GLAPIENTRY* PFN_OSMesaCreateContext)(GLenum, OSMesaContext);
+
+	PFN_OSMesaMakeCurrent OSMesaMakeCurrentSource;
+	PFN_OSMesaCreateContext OSMesaCreateContextSource;
+	PFN_OSMesaDestroyContext OSMesaDestroyContextSource;
+
+#define OSMesaCreateContext OSMesaCreateContextSource
+#define OSMesaMakeCurrent OSMesaMakeCurrentSource
+#define OSMesaDestroyContext OSMesaDestroyContextSource
+#endif
+
+	typedef int (*PFN_wglGetSwapIntervalEXT)(void);
+	PFN_wglGetSwapIntervalEXT wglGetSwapIntervalEXTSrc = NULL;
+#define wglGetSwapIntervalEXT wglGetSwapIntervalEXTSrc
+
+
+	void* RGFWjoystickApi = NULL;
+
+	/* these two wgl functions need to be preloaded */
+	typedef HGLRC (WINAPI *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hdc, HGLRC hglrc, const int *attribList);
+	PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL;
+
+	/* defines for creating ARB attributes */
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_CONTEXT_MAJOR_VERSION_ARB             0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB             0x2092
+#define WGL_DRAW_TO_WINDOW_ARB                    0x2001
+#define WGL_ACCELERATION_ARB                      0x2003
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_DOUBLE_BUFFER_ARB                     0x2011
+#define WGL_COLOR_BITS_ARB                        0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201a
+#define WGL_ALPHA_BITS_ARB 0x201b
+#define WGL_ALPHA_SHIFT_ARB 0x201c
+#define WGL_ACCUM_BITS_ARB 0x201d
+#define WGL_ACCUM_RED_BITS_ARB 0x201e
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201f
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_STEREO_ARB 0x2012
+#define WGL_DEPTH_BITS_ARB                        0x2022
+#define WGL_STENCIL_BITS_ARB 					  0x2023
+#define WGL_FULL_ACCELERATION_ARB                 0x2027
+#define WGL_CONTEXT_FLAGS_ARB                     0x2094
+#define WGL_CONTEXT_PROFILE_MASK_ARB              0x9126
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define WGL_SAMPLE_BUFFERS_ARB               0x2041
+#define WGL_SAMPLES_ARB 0x2042
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9
+
+#ifndef RGFW_EGL
+static HMODULE wglinstance = NULL;
+#endif
+
+#ifdef RGFW_WGL_LOAD
+	typedef HGLRC(WINAPI* PFN_wglCreateContext)(HDC);
+	typedef BOOL(WINAPI* PFN_wglDeleteContext)(HGLRC);
+	typedef PROC(WINAPI* PFN_wglGetProcAddress)(LPCSTR);
+	typedef BOOL(WINAPI* PFN_wglMakeCurrent)(HDC, HGLRC);
+	typedef HDC(WINAPI* PFN_wglGetCurrentDC)();
+	typedef HGLRC(WINAPI* PFN_wglGetCurrentContext)();
+
+	PFN_wglCreateContext wglCreateContextSRC;
+	PFN_wglDeleteContext wglDeleteContextSRC;
+	PFN_wglGetProcAddress wglGetProcAddressSRC;
+	PFN_wglMakeCurrent wglMakeCurrentSRC;
+	PFN_wglGetCurrentDC wglGetCurrentDCSRC;
+	PFN_wglGetCurrentContext wglGetCurrentContextSRC;
+
+	#define wglCreateContext wglCreateContextSRC
+	#define wglDeleteContext wglDeleteContextSRC
+	#define wglGetProcAddress wglGetProcAddressSRC
+	#define wglMakeCurrent wglMakeCurrentSRC
+
+	#define wglGetCurrentDC wglGetCurrentDCSRC
+	#define wglGetCurrentContext wglGetCurrentContextSRC
+#endif
+
+#ifdef RGFW_OPENGL
+	void* RGFW_getProcAddress(const char* procname) { 
+		void* proc = (void*) wglGetProcAddress(procname);
+		if (proc)
+			return proc;
+
+		return (void*) GetProcAddress(wglinstance, procname); 
+	}
+
+	typedef HRESULT (APIENTRY* PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats);
+	static PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = NULL;
+#endif
+
+	RGFW_window RGFW_eventWindow;
+
+	LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
+		switch (message) {
+		case WM_MOVE:
+			RGFW_eventWindow.r.x = LOWORD(lParam);
+			RGFW_eventWindow.r.y = HIWORD(lParam);
+			RGFW_eventWindow.src.window = hWnd;
+			return DefWindowProcA(hWnd, message, wParam, lParam);
+		case WM_SIZE:
+			RGFW_eventWindow.r.w = LOWORD(lParam);
+			RGFW_eventWindow.r.h = HIWORD(lParam);
+			RGFW_eventWindow.src.window = hWnd;
+			return DefWindowProcA(hWnd, message, wParam, lParam); // Call DefWindowProc after handling
+		default:
+			return DefWindowProcA(hWnd, message, wParam, lParam);
+		}
+	}
+	
+	#ifndef RGFW_NO_DPI
+	static HMODULE RGFW_Shcore_dll = NULL;
+	typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*);
+	PFN_GetDpiForMonitor GetDpiForMonitorSRC = NULL;
+	#define GetDpiForMonitor GetDpiForMonitorSRC
+	#endif
+
+	__declspec(dllimport) u32 __stdcall timeBeginPeriod(u32 uPeriod);
+	
+	#ifndef RGFW_NO_XINPUT
+	void RGFW_loadXInput(void) {
+		u32 i;
+		static const char* names[] = { 
+			"xinput1_4.dll",
+			"xinput1_3.dll",
+			"xinput9_1_0.dll",
+			"xinput1_2.dll",
+			"xinput1_1.dll"
+		};
+
+		for (i = 0; i < sizeof(names) / sizeof(const char*);  i++) {
+			RGFW_XInput_dll = LoadLibraryA(names[i]);
+
+			if (RGFW_XInput_dll) {
+				XInputGetStateSRC = (PFN_XInputGetState)(void*)GetProcAddress(RGFW_XInput_dll, "XInputGetState");
+			
+				if (XInputGetStateSRC == NULL)
+					printf("Failed to load XInputGetState");
+			}
+		}
+	}
+	#endif
+
+	RGFWDEF void RGFW_init_buffer(RGFW_window* win);
+	void RGFW_init_buffer(RGFW_window* win) {
+#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
+	if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0)
+		RGFW_bufferSize = RGFW_getScreenSize();
+	
+	BITMAPV5HEADER bi = { 0 };
+	ZeroMemory(&bi, sizeof(bi));
+	bi.bV5Size = sizeof(bi);
+	bi.bV5Width = RGFW_bufferSize.w;
+	bi.bV5Height = -((LONG) RGFW_bufferSize.h);
+	bi.bV5Planes = 1;
+	bi.bV5BitCount = 32;
+	bi.bV5Compression = BI_BITFIELDS;
+	bi.bV5BlueMask = 0x00ff0000;
+	bi.bV5GreenMask = 0x0000ff00;
+	bi.bV5RedMask = 0x000000ff;
+	bi.bV5AlphaMask = 0xff000000;
+
+	win->src.bitmap = CreateDIBSection(win->src.hdc,
+		(BITMAPINFO*) &bi,
+		DIB_RGB_COLORS,
+		(void**) &win->buffer,
+		NULL,
+		(DWORD) 0);
+	
+	win->src.hdcMem = CreateCompatibleDC(win->src.hdc);
+
+	#if defined(RGFW_OSMESA)
+	win->src.ctx = OSMesaCreateContext(OSMESA_RGBA, NULL);
+	OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h);
+	#endif
+#else
+RGFW_UNUSED(win); /*!< if buffer rendering is not being used */
+#endif
+	}
+
+	void RGFW_window_setDND(RGFW_window* win, b8 allow) {
+		DragAcceptFiles(win->src.window, allow);
+	}
+
+	void RGFW_releaseCursor(RGFW_window* win) {
+		RGFW_UNUSED(win);
+		ClipCursor(NULL);
+    	const RAWINPUTDEVICE id = { 0x01, 0x02, RIDEV_REMOVE, NULL };
+    	RegisterRawInputDevices(&id, 1, sizeof(id));	
+	}
+
+	void RGFW_captureCursor(RGFW_window* win, RGFW_rect rect) {
+		RGFW_UNUSED(win); RGFW_UNUSED(rect);
+
+		RECT clipRect;
+		GetClientRect(win->src.window, &clipRect);
+		ClientToScreen(win->src.window, (POINT*) &clipRect.left);
+		ClientToScreen(win->src.window, (POINT*) &clipRect.right);
+		ClipCursor(&clipRect);
+
+	    const RAWINPUTDEVICE id = { 0x01, 0x02, 0, win->src.window };
+		RegisterRawInputDevices(&id, 1, sizeof(id));
+	}
+
+	RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) {
+		#ifndef RGFW_NO_XINPUT
+		if (RGFW_XInput_dll == NULL)
+			RGFW_loadXInput();
+		#endif
+
+		#ifndef RGFW_NO_DPI
+		if (RGFW_Shcore_dll == NULL) {
+			RGFW_Shcore_dll = LoadLibraryA("shcore.dll");
+			GetDpiForMonitorSRC = (PFN_GetDpiForMonitor)(void*)GetProcAddress(RGFW_Shcore_dll, "GetDpiForMonitor");
+			SetProcessDPIAware();
+		}
+		#endif
+
+		if (wglinstance == NULL) {
+			wglinstance = LoadLibraryA("opengl32.dll");
+#ifdef RGFW_WGL_LOAD
+			wglCreateContextSRC = (PFN_wglCreateContext) GetProcAddress(wglinstance, "wglCreateContext");
+			wglDeleteContextSRC = (PFN_wglDeleteContext) GetProcAddress(wglinstance, "wglDeleteContext");
+			wglGetProcAddressSRC = (PFN_wglGetProcAddress) GetProcAddress(wglinstance, "wglGetProcAddress");
+			wglMakeCurrentSRC = (PFN_wglMakeCurrent) GetProcAddress(wglinstance, "wglMakeCurrent");
+			wglGetCurrentDCSRC = (PFN_wglGetCurrentDC) GetProcAddress(wglinstance, "wglGetCurrentDC");
+			wglGetCurrentContextSRC = (PFN_wglGetCurrentContext) GetProcAddress(wglinstance, "wglGetCurrentContext");
+#endif
+		}
+	
+		if (name[0] == 0) name = (char*) " ";
+
+		RGFW_eventWindow.r = RGFW_RECT(-1, -1, -1, -1);
+		RGFW_eventWindow.src.window = NULL;
+
+		RGFW_window* win = RGFW_window_basic_init(rect, args);
+
+		win->src.maxSize = RGFW_AREA(0, 0);
+		win->src.minSize = RGFW_AREA(0, 0);
+
+
+		HINSTANCE inh = GetModuleHandleA(NULL);
+
+		#ifndef __cplusplus
+		WNDCLASSA Class = { 0 }; /*!< Setup the Window class. */
+		#else
+		WNDCLASSA Class = { };
+		#endif
+
+		if (RGFW_className == NULL)
+			RGFW_className = (char*)name;
+
+		Class.lpszClassName = RGFW_className;
+		Class.hInstance = inh;
+		Class.hCursor = LoadCursor(NULL, IDC_ARROW);
+		Class.lpfnWndProc = WndProc;
+
+		RegisterClassA(&Class);
+
+		DWORD window_style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
+
+		RECT windowRect, clientRect;
+
+		if (!(args & RGFW_NO_BORDER)) {
+			window_style |= WS_CAPTION | WS_SYSMENU | WS_BORDER | WS_MINIMIZEBOX;
+
+			if (!(args & RGFW_NO_RESIZE))
+				window_style |= WS_SIZEBOX | WS_MAXIMIZEBOX | WS_THICKFRAME;
+		} else
+			window_style |= WS_POPUP | WS_VISIBLE | WS_SYSMENU | WS_MINIMIZEBOX;
+
+		HWND dummyWin = CreateWindowA(Class.lpszClassName, name, window_style, win->r.x, win->r.y, win->r.w, win->r.h, 0, 0, inh, 0);
+
+		GetWindowRect(dummyWin, &windowRect);
+		GetClientRect(dummyWin, &clientRect);
+
+		win->src.hOffset = (windowRect.bottom - windowRect.top) - (clientRect.bottom - clientRect.top);
+		win->src.window = CreateWindowA(Class.lpszClassName, name, window_style, win->r.x, win->r.y, win->r.w, win->r.h + win->src.hOffset, 0, 0, inh, 0);
+
+		if (args & RGFW_ALLOW_DND) {
+			win->_winArgs |= RGFW_ALLOW_DND;
+			RGFW_window_setDND(win, 1);
+		}
+		win->src.hdc = GetDC(win->src.window);
+
+		if ((args & RGFW_NO_INIT_API) == 0) {
+#ifdef RGFW_DIRECTX
+		assert(FAILED(CreateDXGIFactory(&__uuidof(IDXGIFactory), (void**) &RGFW_dxInfo.pFactory)) == 0);
+
+		if (FAILED(RGFW_dxInfo.pFactory->lpVtbl->EnumAdapters(RGFW_dxInfo.pFactory, 0, &RGFW_dxInfo.pAdapter))) {
+			fprintf(stderr, "Failed to enumerate DXGI adapters\n");
+			RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory);
+			return NULL;
+		}
+
+		D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_0 };
+
+		if (FAILED(D3D11CreateDevice(RGFW_dxInfo.pAdapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, featureLevels, 1, D3D11_SDK_VERSION, &RGFW_dxInfo.pDevice, NULL, &RGFW_dxInfo.pDeviceContext))) {
+			fprintf(stderr, "Failed to create Direct3D device\n");
+			RGFW_dxInfo.pAdapter->lpVtbl->Release(RGFW_dxInfo.pAdapter);
+			RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory);
+			return NULL;
+		}
+
+		DXGI_SWAP_CHAIN_DESC swapChainDesc = { 0 };
+		swapChainDesc.BufferCount = 1;
+		swapChainDesc.BufferDesc.Width = win->r.w;
+		swapChainDesc.BufferDesc.Height = win->r.h;
+		swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+		swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+		swapChainDesc.OutputWindow = win->src.window;
+		swapChainDesc.SampleDesc.Count = 1;
+		swapChainDesc.SampleDesc.Quality = 0;
+		swapChainDesc.Windowed = TRUE;
+		RGFW_dxInfo.pFactory->lpVtbl->CreateSwapChain(RGFW_dxInfo.pFactory, (IUnknown*) RGFW_dxInfo.pDevice, &swapChainDesc, &win->src.swapchain);
+
+		ID3D11Texture2D* pBackBuffer;
+		win->src.swapchain->lpVtbl->GetBuffer(win->src.swapchain, 0, &__uuidof(ID3D11Texture2D), (LPVOID*) &pBackBuffer);
+		RGFW_dxInfo.pDevice->lpVtbl->CreateRenderTargetView(RGFW_dxInfo.pDevice, (ID3D11Resource*) pBackBuffer, NULL, &win->src.renderTargetView);
+		pBackBuffer->lpVtbl->Release(pBackBuffer);
+
+		D3D11_TEXTURE2D_DESC depthStencilDesc = { 0 };
+		depthStencilDesc.Width = win->r.w;
+		depthStencilDesc.Height = win->r.h;
+		depthStencilDesc.MipLevels = 1;
+		depthStencilDesc.ArraySize = 1;
+		depthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
+		depthStencilDesc.SampleDesc.Count = 1;
+		depthStencilDesc.SampleDesc.Quality = 0;
+		depthStencilDesc.Usage = D3D11_USAGE_DEFAULT;
+		depthStencilDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
+
+		ID3D11Texture2D* pDepthStencilTexture = NULL;
+		RGFW_dxInfo.pDevice->lpVtbl->CreateTexture2D(RGFW_dxInfo.pDevice, &depthStencilDesc, NULL, &pDepthStencilTexture);
+
+		D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc = { 0 };
+		depthStencilViewDesc.Format = depthStencilDesc.Format;
+		depthStencilViewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+		depthStencilViewDesc.Texture2D.MipSlice = 0;
+
+		RGFW_dxInfo.pDevice->lpVtbl->CreateDepthStencilView(RGFW_dxInfo.pDevice, (ID3D11Resource*) pDepthStencilTexture, &depthStencilViewDesc, &win->src.pDepthStencilView);
+
+		pDepthStencilTexture->lpVtbl->Release(pDepthStencilTexture);
+
+		RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, &win->src.renderTargetView, win->src.pDepthStencilView);
+#endif
+
+#ifdef RGFW_OPENGL 
+		HDC dummy_dc = GetDC(dummyWin);
+        
+        u32 pfd_flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; 
+        
+        //if (RGFW_DOUBLE_BUFFER)    
+             pfd_flags |= PFD_DOUBLEBUFFER;
+		
+        PIXELFORMATDESCRIPTOR pfd = {
+			sizeof(pfd),
+			1, /* version */
+			pfd_flags,
+		    PFD_TYPE_RGBA, /* ipixel type */
+			24, /* color bits */
+			0, 0, 0, 0, 0, 0,
+			8, /* alpha bits */
+			0, 0, 0, 0, 0, 0,
+			32, /* depth bits */
+			8, /* stencil bits */ 
+			0,
+			PFD_MAIN_PLANE, /* Layer type */
+			0, 0, 0, 0
+		};
+
+		int pixel_format = ChoosePixelFormat(dummy_dc, &pfd);
+		SetPixelFormat(dummy_dc, pixel_format, &pfd);
+
+		HGLRC dummy_context = wglCreateContext(dummy_dc);
+		wglMakeCurrent(dummy_dc, dummy_context);
+
+		if (wglChoosePixelFormatARB == NULL) {
+			wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) (void*) wglGetProcAddress("wglCreateContextAttribsARB");
+			wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC) (void*)wglGetProcAddress("wglChoosePixelFormatARB");
+		}
+
+		wglMakeCurrent(dummy_dc, 0);
+		wglDeleteContext(dummy_context);
+		ReleaseDC(dummyWin, dummy_dc);
+		
+		/* try to create the pixel format we want for opengl and then try to create an opengl context for the specified version */ 
+		if (wglCreateContextAttribsARB != NULL) {
+			PIXELFORMATDESCRIPTOR pfd = {sizeof(pfd), 1, pfd_flags, PFD_TYPE_RGBA, 32, 8, PFD_MAIN_PLANE, 24, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+
+			if (args & RGFW_OPENGL_SOFTWARE)
+				pfd.dwFlags |= PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED;
+
+			if (wglChoosePixelFormatARB != NULL) {
+				i32* pixel_format_attribs = (i32*)RGFW_initFormatAttribs(args & RGFW_OPENGL_SOFTWARE);
+
+				int pixel_format;
+				UINT num_formats;
+				wglChoosePixelFormatARB(win->src.hdc, pixel_format_attribs, 0, 1, &pixel_format, &num_formats);
+				if (!num_formats) {
+					printf("Failed to create a pixel format for WGL.\n");
+				}
+
+				DescribePixelFormat(win->src.hdc, pixel_format, sizeof(pfd), &pfd);
+				if (!SetPixelFormat(win->src.hdc, pixel_format, &pfd)) {
+					printf("Failed to set the WGL pixel format.\n");
+				}
+			}
+			
+			/* create opengl/WGL context for the specified version */ 
+			u32 index = 0;
+			i32 attribs[40];
+
+			if (RGFW_profile == RGFW_GL_CORE) {
+				SET_ATTRIB(WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB);
+			}
+			else {
+				SET_ATTRIB(WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB);
+			}
+			
+			if (RGFW_majorVersion || RGFW_minorVersion) {
+				SET_ATTRIB(WGL_CONTEXT_MAJOR_VERSION_ARB, RGFW_majorVersion);
+				SET_ATTRIB(WGL_CONTEXT_MINOR_VERSION_ARB, RGFW_minorVersion);
+			}
+
+			SET_ATTRIB(0, 0);
+
+			win->src.ctx = (HGLRC)wglCreateContextAttribsARB(win->src.hdc, NULL, attribs);
+		} else { /* fall back to a default context (probably opengl 2 or something) */
+			fprintf(stderr, "Failed to create an accelerated OpenGL Context\n");
+
+			int pixel_format = ChoosePixelFormat(win->src.hdc, &pfd);
+			SetPixelFormat(win->src.hdc, pixel_format, &pfd);
+
+			win->src.ctx = wglCreateContext(win->src.hdc);
+		}
+		
+		wglMakeCurrent(win->src.hdc, win->src.ctx);
+#endif
+	}
+
+#ifdef RGFW_OSMESA
+#ifdef RGFW_LINK_OSM ESA
+		OSMesaMakeCurrentSource = (PFN_OSMesaMakeCurrent) GetProcAddress(win->src.hdc, "OSMesaMakeCurrent");
+		OSMesaCreateContextSource = (PFN_OSMesaCreateContext) GetProcAddress(win->src.hdc, "OSMesaCreateContext");
+		OSMesaDestroyContextSource = (PFN_OSMesaDestroyContext) GetProcAddress(win->src.hdc, "OSMesaDestroyContext");
+#endif
+#endif
+
+#ifdef RGFW_OPENGL
+		if ((args & RGFW_NO_INIT_API) == 0) {
+			ReleaseDC(win->src.window, win->src.hdc);
+			win->src.hdc = GetDC(win->src.window);
+			wglMakeCurrent(win->src.hdc, win->src.ctx);
+		}
+#endif
+
+		DestroyWindow(dummyWin);
+		RGFW_init_buffer(win);
+
+
+		#ifndef RGFW_NO_MONITOR
+		if (args & RGFW_SCALE_TO_MONITOR)
+			RGFW_window_scaleToMonitor(win);
+		#endif
+	
+		if (args & RGFW_CENTER) {
+			RGFW_area screenR = RGFW_getScreenSize();
+			RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2));
+		}
+
+#ifdef RGFW_EGL
+		if ((args & RGFW_NO_INIT_API) == 0)
+			RGFW_createOpenGLContext(win);
+#endif
+
+		if (args & RGFW_HIDE_MOUSE)
+			RGFW_window_showMouse(win, 0);
+
+		if (args & RGFW_TRANSPARENT_WINDOW) {
+			SetWindowLong(win->src.window, GWL_EXSTYLE, GetWindowLong(win->src.window, GWL_EXSTYLE) | WS_EX_LAYERED);
+			SetLayeredWindowAttributes(win->src.window, RGB(255, 255, 255), RGFW_ALPHA, LWA_ALPHA);
+		}
+
+		ShowWindow(win->src.window, SW_SHOWNORMAL);
+		
+		if (RGFW_root == NULL)
+			RGFW_root = win;
+		
+		#ifdef RGFW_OPENGL
+		else 
+			wglShareLists(RGFW_root->src.ctx, win->src.ctx);
+		#endif
+
+		return win;
+	}
+
+	void RGFW_window_setBorder(RGFW_window* win, u8 border) {
+		DWORD style = GetWindowLong(win->src.window, GWL_STYLE);
+
+		if (border == 0) {
+			SetWindowLong(win->src.window, GWL_STYLE, style & ~WS_OVERLAPPEDWINDOW);
+			SetWindowPos(
+				win->src.window, HWND_TOP, 0, 0, 0, 0,
+				SWP_NOZORDER | SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE
+			);
+		}
+		else {
+			SetWindowLong(win->src.window, GWL_STYLE, style | WS_OVERLAPPEDWINDOW);
+			SetWindowPos(
+				win->src.window, HWND_TOP, 0, 0, 0, 0,
+				SWP_NOZORDER | SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE
+			);
+		}
+	}
+
+
+	RGFW_area RGFW_getScreenSize(void) {
+		return RGFW_AREA(GetDeviceCaps(GetDC(NULL), HORZRES), GetDeviceCaps(GetDC(NULL), VERTRES));
+	}
+
+	RGFW_point RGFW_getGlobalMousePoint(void) {
+		POINT p;
+		GetCursorPos(&p);
+
+		return RGFW_POINT(p.x, p.y);
+	}
+
+	RGFW_point RGFW_window_getMousePoint(RGFW_window* win) {
+		POINT p;
+		GetCursorPos(&p);
+		ScreenToClient(win->src.window, &p);
+
+		return RGFW_POINT(p.x, p.y);
+	}
+
+	void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) {
+		assert(win != NULL);
+		win->src.minSize = a;
+	}
+
+	void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) {
+		assert(win != NULL);
+		win->src.maxSize = a;
+	}
+
+
+	void RGFW_window_minimize(RGFW_window* win) {
+		assert(win != NULL);
+
+		ShowWindow(win->src.window, SW_MINIMIZE);
+	}
+
+	void RGFW_window_restore(RGFW_window* win) {
+		assert(win != NULL);
+
+		ShowWindow(win->src.window, SW_RESTORE);
+	}
+
+
+	u8 RGFW_xinput2RGFW[] = {
+		RGFW_JS_A, /* or PS X button */
+		RGFW_JS_B, /* or PS circle button */
+		RGFW_JS_X, /* or PS square button */
+		RGFW_JS_Y, /* or PS triangle button */
+		RGFW_JS_R1, /* right bumper */
+		RGFW_JS_L1, /* left bump */
+		RGFW_JS_L2, /* left trigger*/
+		RGFW_JS_R2, /* right trigger */
+		0, 0, 0, 0, 0, 0, 0, 0,
+		RGFW_JS_UP, /* dpad up */
+		RGFW_JS_DOWN, /* dpad down*/
+		RGFW_JS_LEFT, /* dpad left */
+		RGFW_JS_RIGHT, /* dpad right */
+		RGFW_JS_START, /* start button */
+		RGFW_JS_SELECT/* select button */
+	};
+
+	static i32 RGFW_checkXInput(RGFW_window* win, RGFW_Event* e) {
+		RGFW_UNUSED(win)
+		
+		size_t i;
+		for (i = 0; i < 4; i++) {
+			XINPUT_KEYSTROKE keystroke;
+
+			if (XInputGetKeystroke == NULL)
+				return 0;
+
+			DWORD result = XInputGetKeystroke((DWORD)i, 0, &keystroke);
+
+			if ((keystroke.Flags & XINPUT_KEYSTROKE_REPEAT) == 0 && result != ERROR_EMPTY) {
+				if (result != ERROR_SUCCESS)
+					return 0;
+
+				if (keystroke.VirtualKey > VK_PAD_BACK)
+					continue;
+
+				// RGFW_jsButtonPressed + 1 = RGFW_jsButtonReleased
+				e->type = RGFW_jsButtonPressed + !(keystroke.Flags & XINPUT_KEYSTROKE_KEYDOWN);
+				e->button = RGFW_xinput2RGFW[keystroke.VirtualKey - 0x5800];
+				RGFW_jsPressed[i][e->button] = !(keystroke.Flags & XINPUT_KEYSTROKE_KEYDOWN);
+
+				return 1;
+			}
+
+			XINPUT_STATE state;
+			if (XInputGetState == NULL ||
+				XInputGetState((DWORD) i, &state) == ERROR_DEVICE_NOT_CONNECTED
+			)
+				return 0;
+#define INPUT_DEADZONE  ( 0.24f * (float)(0x7FFF) )  // Default to 24% of the +/- 32767 range.   This is a reasonable default value but can be altered if needed.
+
+			if ((state.Gamepad.sThumbLX < INPUT_DEADZONE &&
+				state.Gamepad.sThumbLX > -INPUT_DEADZONE) &&
+				(state.Gamepad.sThumbLY < INPUT_DEADZONE &&
+					state.Gamepad.sThumbLY > -INPUT_DEADZONE))
+			{
+				state.Gamepad.sThumbLX = 0;
+				state.Gamepad.sThumbLY = 0;
+			}
+
+			if ((state.Gamepad.sThumbRX < INPUT_DEADZONE &&
+				state.Gamepad.sThumbRX > -INPUT_DEADZONE) &&
+				(state.Gamepad.sThumbRY < INPUT_DEADZONE &&
+					state.Gamepad.sThumbRY > -INPUT_DEADZONE))
+			{
+				state.Gamepad.sThumbRX = 0;
+				state.Gamepad.sThumbRY = 0;
+			}
+
+			e->axisesCount = 2;
+			RGFW_point axis1 = RGFW_POINT(state.Gamepad.sThumbLX, state.Gamepad.sThumbLY);
+			RGFW_point axis2 = RGFW_POINT(state.Gamepad.sThumbRX, state.Gamepad.sThumbRY);
+
+			if (axis1.x != e->axis[0].x || axis1.y != e->axis[0].y || axis2.x != e->axis[1].x || axis2.y != e->axis[1].y) {
+				e->type = RGFW_jsAxisMove;
+
+				e->axis[0] = axis1;
+				e->axis[1] = axis2;
+
+				return 1;
+			}
+
+			e->axis[0] = axis1;
+			e->axis[1] = axis2;
+		}
+
+		return 0;
+	}
+
+	void RGFW_stopCheckEvents(void) { 
+		PostMessageW(RGFW_root->src.window, WM_NULL, 0, 0);
+	}
+
+	void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) {
+		RGFW_UNUSED(win);
+
+		MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (waitMS * 1e3), QS_ALLINPUT);
+	}
+
+	RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) {
+		assert(win != NULL);
+
+		if (win->event.type == RGFW_quit) {
+			return NULL;
+		}
+
+		MSG msg;
+
+		if (RGFW_eventWindow.src.window == win->src.window) {
+			if (RGFW_eventWindow.r.x != -1) {
+				win->r.x = RGFW_eventWindow.r.x;
+				win->r.y = RGFW_eventWindow.r.y;
+				win->event.type = RGFW_windowMoved;
+				RGFW_windowMoveCallback(win, win->r);
+			}
+
+			if (RGFW_eventWindow.r.w != -1) {
+				win->r.w = RGFW_eventWindow.r.w;
+				win->r.h = RGFW_eventWindow.r.h;
+				win->event.type = RGFW_windowResized;
+				RGFW_windowResizeCallback(win, win->r);
+			}
+
+			RGFW_eventWindow.src.window = NULL;
+			RGFW_eventWindow.r = RGFW_RECT(-1, -1, -1, -1);
+
+			return &win->event;
+		}
+
+
+		static HDROP drop;
+		
+		if (win->event.type == RGFW_dnd_init) {
+			if (win->event.droppedFilesCount) {
+				u32 i;
+				for (i = 0; i < win->event.droppedFilesCount; i++)
+					win->event.droppedFiles[i][0] = '\0';
+			}
+
+			win->event.droppedFilesCount = 0;
+			win->event.droppedFilesCount = DragQueryFileW(drop, 0xffffffff, NULL, 0);
+			//win->event.droppedFiles = (char**)RGFW_CALLOC(win->event.droppedFilesCount, sizeof(char*));
+
+			u32 i;
+			for (i = 0; i < win->event.droppedFilesCount; i++) {
+				const UINT length = DragQueryFileW(drop, i, NULL, 0);
+				WCHAR* buffer = (WCHAR*) RGFW_CALLOC((size_t) length + 1, sizeof(WCHAR));
+
+				DragQueryFileW(drop, i, buffer, length + 1);
+				strncpy(win->event.droppedFiles[i], createUTF8FromWideStringWin32(buffer), RGFW_MAX_PATH);
+				win->event.droppedFiles[i][RGFW_MAX_PATH - 1] = '\0';
+				RGFW_FREE(buffer);
+			}
+
+			DragFinish(drop);
+			RGFW_dndCallback(win, win->event.droppedFiles, win->event.droppedFilesCount);
+			
+			win->event.type = RGFW_dnd;
+			return &win->event;
+		}
+
+		win->event.inFocus = (GetForegroundWindow() == win->src.window);
+
+		if (RGFW_checkXInput(win, &win->event))
+			return &win->event;
+
+		static BYTE keyboardState[256];
+
+		if (PeekMessageA(&msg, win->src.window, 0u, 0u, PM_REMOVE)) {
+			switch (msg.message) {
+			case WM_CLOSE:
+			case WM_QUIT:
+				RGFW_windowQuitCallback(win);
+				win->event.type = RGFW_quit;
+				break;
+
+			case WM_ACTIVATE:
+				win->event.inFocus = (LOWORD(msg.wParam) == WA_INACTIVE);
+
+				if (win->event.inFocus) {
+					win->event.type = RGFW_focusIn;
+					RGFW_focusCallback(win, 1);
+				}
+				else {
+					win->event.type = RGFW_focusOut;
+					RGFW_focusCallback(win, 0);
+				}
+
+				break;
+			
+			case WM_PAINT:
+				win->event.type = RGFW_windowRefresh;
+				RGFW_windowRefreshCallback(win);
+				break;
+			
+			case WM_MOUSELEAVE:
+				win->event.type = RGFW_mouseLeave;
+				win->_winArgs |= RGFW_MOUSE_LEFT;
+				RGFW_mouseNotifyCallBack(win, win->event.point, 0);
+				break;
+			
+			case WM_KEYUP: {
+				win->event.keyCode = RGFW_apiKeyCodeToRGFW((u32) msg.wParam);
+								
+				RGFW_keyboard[win->event.keyCode].prev = RGFW_isPressed(win, win->event.keyCode);
+
+				static char keyName[16];
+				
+				{
+					GetKeyNameTextA((LONG) msg.lParam, keyName, 16);
+
+					if ((!(GetKeyState(VK_CAPITAL) & 0x0001) && !(GetKeyState(VK_SHIFT) & 0x8000)) ||
+						((GetKeyState(VK_CAPITAL) & 0x0001) && (GetKeyState(VK_SHIFT) & 0x8000))) {
+						CharLowerBuffA(keyName, 16);
+					}
+				}
+
+				RGFW_updateLockState(win, (GetKeyState(VK_CAPITAL) & 0x0001), (GetKeyState(VK_NUMLOCK) & 0x0001));
+
+				strncpy(win->event.keyName, keyName, 16);
+
+				if (RGFW_isPressed(win, RGFW_ShiftL)) {
+					ToAscii((UINT) msg.wParam, MapVirtualKey((UINT) msg.wParam, MAPVK_VK_TO_CHAR),
+						keyboardState, (LPWORD) win->event.keyName, 0);
+				}
+
+				win->event.type = RGFW_keyReleased;
+				RGFW_keyboard[win->event.keyCode].current = 0;
+				RGFW_keyCallback(win, win->event.keyCode, win->event.keyName, win->event.lockState, 0);
+				break;
+			}
+			case WM_KEYDOWN: {
+				win->event.keyCode = RGFW_apiKeyCodeToRGFW((u32) msg.wParam);
+
+				RGFW_keyboard[win->event.keyCode].prev = RGFW_isPressed(win, win->event.keyCode);
+
+				static char keyName[16];
+				
+				{
+					GetKeyNameTextA((LONG) msg.lParam, keyName, 16);
+
+					if ((!(GetKeyState(VK_CAPITAL) & 0x0001) && !(GetKeyState(VK_SHIFT) & 0x8000)) ||
+						((GetKeyState(VK_CAPITAL) & 0x0001) && (GetKeyState(VK_SHIFT) & 0x8000))) {
+						CharLowerBuffA(keyName, 16);
+					}
+				}
+				
+				RGFW_updateLockState(win, (GetKeyState(VK_CAPITAL) & 0x0001), (GetKeyState(VK_NUMLOCK) & 0x0001));
+
+				strncpy(win->event.keyName, keyName, 16);
+
+				if (RGFW_isPressed(win, RGFW_ShiftL) & 0x8000) {
+					ToAscii((UINT) msg.wParam, MapVirtualKey((UINT) msg.wParam, MAPVK_VK_TO_CHAR),
+						keyboardState, (LPWORD) win->event.keyName, 0);
+				}
+
+				win->event.type = RGFW_keyPressed;
+				win->event.repeat = RGFW_isPressed(win, win->event.keyCode);
+				RGFW_keyboard[win->event.keyCode].current = 1;
+				RGFW_keyCallback(win, win->event.keyCode, win->event.keyName, win->event.lockState, 1);
+				break;
+			}
+
+			case WM_MOUSEMOVE:
+				if ((win->_winArgs & RGFW_HOLD_MOUSE))
+					break;
+
+				win->event.type = RGFW_mousePosChanged;
+
+				win->event.point.x = GET_X_LPARAM(msg.lParam);
+				win->event.point.y = GET_Y_LPARAM(msg.lParam);
+				
+				RGFW_mousePosCallback(win, win->event.point);
+
+				if (win->_winArgs & RGFW_MOUSE_LEFT) {
+					win->_winArgs ^= RGFW_MOUSE_LEFT;
+					win->event.type = RGFW_mouseEnter;
+					RGFW_mouseNotifyCallBack(win, win->event.point, 1);
+				}
+
+				break;
+
+			case WM_INPUT: {
+				if (!(win->_winArgs & RGFW_HOLD_MOUSE))
+					break;
+				
+				unsigned size = sizeof(RAWINPUT);
+				static RAWINPUT raw[sizeof(RAWINPUT)];
+				GetRawInputData((HRAWINPUT)msg.lParam, RID_INPUT, raw, &size, sizeof(RAWINPUTHEADER));
+
+				if (raw->header.dwType != RIM_TYPEMOUSE || (raw->data.mouse.lLastX == 0 && raw->data.mouse.lLastY == 0) )
+					break;
+				
+				win->event.type = RGFW_mousePosChanged;
+				win->event.point.x = raw->data.mouse.lLastX;
+				win->event.point.y = raw->data.mouse.lLastY;
+				break;
+			}
+
+			case WM_LBUTTONDOWN:
+				win->event.button = RGFW_mouseLeft;
+				RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
+				RGFW_mouseButtons[win->event.button].current = 1;
+				win->event.type = RGFW_mouseButtonPressed;
+				RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
+				break;
+			case WM_RBUTTONDOWN:
+				win->event.button = RGFW_mouseRight;
+				win->event.type = RGFW_mouseButtonPressed;
+				RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
+				RGFW_mouseButtons[win->event.button].current = 1;
+				RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
+				break;
+			case WM_MBUTTONDOWN:
+				win->event.button = RGFW_mouseMiddle;
+				win->event.type = RGFW_mouseButtonPressed;
+				RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
+				RGFW_mouseButtons[win->event.button].current = 1;
+				RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
+				break;
+
+			case WM_MOUSEWHEEL:
+				if (msg.wParam > 0)
+					win->event.button = RGFW_mouseScrollUp;
+				else
+					win->event.button = RGFW_mouseScrollDown;
+
+				RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
+				RGFW_mouseButtons[win->event.button].current = 1;
+
+				win->event.scroll = (SHORT) HIWORD(msg.wParam) / (double) WHEEL_DELTA;
+
+				win->event.type = RGFW_mouseButtonPressed;
+				RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
+				break;
+
+			case WM_LBUTTONUP:
+			
+				win->event.button = RGFW_mouseLeft;
+				win->event.type = RGFW_mouseButtonReleased;
+
+				RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
+				RGFW_mouseButtons[win->event.button].current = 0;
+				RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0);
+				break;
+			case WM_RBUTTONUP:
+				win->event.button = RGFW_mouseRight;
+				win->event.type = RGFW_mouseButtonReleased;
+
+				RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
+				RGFW_mouseButtons[win->event.button].current = 0;
+				RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0);
+				break;
+			case WM_MBUTTONUP:
+				win->event.button = RGFW_mouseMiddle;
+				win->event.type = RGFW_mouseButtonReleased;
+
+				RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
+				RGFW_mouseButtons[win->event.button].current = 0;
+				RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0);
+				break;
+
+				/*
+					much of this event is source from glfw
+				*/
+			case WM_DROPFILES: {				
+				win->event.type = RGFW_dnd_init;
+
+				drop = (HDROP) msg.wParam;
+				POINT pt;
+
+				/* Move the mouse to the position of the drop */
+				DragQueryPoint(drop, &pt);
+
+				win->event.point.x = pt.x;
+				win->event.point.y = pt.y;
+
+				RGFW_dndInitCallback(win, win->event.point);
+			}
+				break;
+			case WM_GETMINMAXINFO:
+			{
+				if (win->src.maxSize.w == 0 && win->src.maxSize.h == 0)
+					break;
+
+				MINMAXINFO* mmi = (MINMAXINFO*) msg.lParam;
+				mmi->ptMinTrackSize.x = win->src.minSize.w;
+				mmi->ptMinTrackSize.y = win->src.minSize.h;
+				mmi->ptMaxTrackSize.x = win->src.maxSize.w;
+				mmi->ptMaxTrackSize.y = win->src.maxSize.h;
+				return 0;
+			}
+			default:
+				win->event.type = 0;
+				break;
+			}
+
+			TranslateMessage(&msg);
+			DispatchMessageA(&msg);
+		}
+
+		else
+			win->event.type = 0;
+
+		if (!IsWindow(win->src.window)) {
+			win->event.type = RGFW_quit;
+			RGFW_windowQuitCallback(win);
+		}
+
+		if (win->event.type)
+			return &win->event;
+		else
+			return NULL;
+	}
+
+	u8 RGFW_window_isFullscreen(RGFW_window* win) {
+		assert(win != NULL);
+
+		#ifndef __cplusplus
+		WINDOWPLACEMENT placement = { 0 };
+		#else
+		WINDOWPLACEMENT placement = {  };
+		#endif
+		GetWindowPlacement(win->src.window, &placement);
+		return placement.showCmd == SW_SHOWMAXIMIZED;
+	}
+
+	u8 RGFW_window_isHidden(RGFW_window* win) {
+		assert(win != NULL);
+
+		return IsWindowVisible(win->src.window) == 0 && !RGFW_window_isMinimized(win);
+	}
+
+	u8 RGFW_window_isMinimized(RGFW_window* win) {
+		assert(win != NULL);
+
+		#ifndef __cplusplus
+		WINDOWPLACEMENT placement = { 0 };
+		#else
+		WINDOWPLACEMENT placement = {  };
+		#endif
+		GetWindowPlacement(win->src.window, &placement);
+		return placement.showCmd == SW_SHOWMINIMIZED;
+	}
+
+	u8 RGFW_window_isMaximized(RGFW_window* win) {
+		assert(win != NULL);
+
+		#ifndef __cplusplus
+		WINDOWPLACEMENT placement = { 0 };
+		#else
+		WINDOWPLACEMENT placement = {  };
+		#endif
+		GetWindowPlacement(win->src.window, &placement);
+		return placement.showCmd == SW_SHOWMAXIMIZED;
+	}
+
+	typedef struct { int iIndex; HMONITOR hMonitor; } RGFW_mInfo;
+	BOOL CALLBACK GetMonitorByHandle(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
+		RGFW_UNUSED(hdcMonitor)
+		RGFW_UNUSED(lprcMonitor)
+
+		RGFW_mInfo* info = (RGFW_mInfo*) dwData;
+		if (info->hMonitor == hMonitor)
+			return FALSE;
+
+		info->iIndex++;
+		return TRUE;
+	}
+	
+	#ifndef RGFW_NO_MONITOR
+	RGFW_monitor win32CreateMonitor(HMONITOR src) {
+		RGFW_monitor monitor;
+		MONITORINFO monitorInfo;
+
+		monitorInfo.cbSize = sizeof(MONITORINFO);
+		GetMonitorInfoA(src, &monitorInfo);
+
+		RGFW_mInfo info;
+		info.iIndex = 0;
+		info.hMonitor = src;
+
+		/* get the monitor's index */
+		if (EnumDisplayMonitors(NULL, NULL, GetMonitorByHandle, (LPARAM) &info)) {
+			DISPLAY_DEVICEA dd;
+			dd.cb = sizeof(dd);
+
+			/* loop through the devices until you find a device with the monitor's index */
+			size_t deviceIndex;
+			for (deviceIndex = 0; EnumDisplayDevicesA(0, (DWORD) deviceIndex, &dd, 0); deviceIndex++) {
+				char* deviceName = dd.DeviceName;
+				if (EnumDisplayDevicesA(deviceName, info.iIndex, &dd, 0)) {
+					strncpy(monitor.name, dd.DeviceString, 128); /*!< copy the monitor's name */
+					break;
+				}
+			}
+		}
+
+		monitor.rect.x = monitorInfo.rcWork.left;
+		monitor.rect.y = monitorInfo.rcWork.top;
+		monitor.rect.w = monitorInfo.rcWork.right - monitorInfo.rcWork.left;
+		monitor.rect.h = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top;
+
+#ifndef RGFW_NO_DPI
+		#ifndef USER_DEFAULT_SCREEN_DPI
+		#define USER_DEFAULT_SCREEN_DPI 96
+		#endif
+
+		if (GetDpiForMonitor != NULL) {
+			u32 x, y;
+			GetDpiForMonitor(src, MDT_EFFECTIVE_DPI, &x, &y);
+			
+			monitor.scaleX = (float) (x) / (float) USER_DEFAULT_SCREEN_DPI;
+			monitor.scaleY = (float) (y) / (float) USER_DEFAULT_SCREEN_DPI;
+		}
+#endif
+
+		HDC hdc = GetDC(NULL);
+		/* get pixels per inch */
+		i32 ppiX = GetDeviceCaps(hdc, LOGPIXELSX);
+		i32 ppiY = GetDeviceCaps(hdc, LOGPIXELSY);
+		ReleaseDC(NULL, hdc);
+
+		/* Calculate physical height in inches */
+		monitor.physW = GetSystemMetrics(SM_CYSCREEN) / (float) ppiX;
+		monitor.physH = GetSystemMetrics(SM_CXSCREEN) / (float) ppiY;
+		
+		return monitor;
+	}
+	#endif /* RGFW_NO_MONITOR */
+	
+
+	#ifndef RGFW_NO_MONITOR
+	RGFW_monitor RGFW_monitors[6];
+	BOOL CALLBACK GetMonitorHandle(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
+		RGFW_UNUSED(hdcMonitor)
+		RGFW_UNUSED(lprcMonitor)
+
+		RGFW_mInfo* info = (RGFW_mInfo*) dwData;
+
+		if (info->iIndex >= 6)
+			return FALSE;
+
+		RGFW_monitors[info->iIndex] = win32CreateMonitor(hMonitor);
+		info->iIndex++;
+
+		return TRUE;
+	}
+
+	RGFW_monitor RGFW_getPrimaryMonitor(void) {
+        #ifdef __cplusplus
+        return win32CreateMonitor(MonitorFromPoint({ 0, 0 }, MONITOR_DEFAULTTOPRIMARY));
+        #else
+		return win32CreateMonitor(MonitorFromPoint((POINT) { 0, 0 }, MONITOR_DEFAULTTOPRIMARY));
+	    #endif
+    }
+
+	RGFW_monitor* RGFW_getMonitors(void) {
+		RGFW_mInfo info;
+		info.iIndex = 0;
+		while (EnumDisplayMonitors(NULL, NULL, GetMonitorHandle, (LPARAM) &info));
+			
+		return RGFW_monitors;
+	}
+
+	RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) {
+		HMONITOR src = MonitorFromWindow(win->src.window, MONITOR_DEFAULTTOPRIMARY);
+		return win32CreateMonitor(src);
+	}
+	#endif
+
+	HICON RGFW_loadHandleImage(RGFW_window* win, u8* src, RGFW_area a, BOOL icon) {
+		assert(win != NULL);
+
+		u32 i;
+		HDC dc;
+		HICON handle;
+		HBITMAP color, mask;
+		BITMAPV5HEADER bi;
+		ICONINFO ii;
+		u8* target = NULL;
+		u8* source = src;
+
+		ZeroMemory(&bi, sizeof(bi));
+		bi.bV5Size = sizeof(bi);
+		bi.bV5Width = a.w;
+		bi.bV5Height = -((LONG) a.h);
+		bi.bV5Planes = 1;
+		bi.bV5BitCount = 32;
+		bi.bV5Compression = BI_BITFIELDS;
+		bi.bV5RedMask = 0x00ff0000;
+		bi.bV5GreenMask = 0x0000ff00;
+		bi.bV5BlueMask = 0x000000ff;
+		bi.bV5AlphaMask = 0xff000000;
+
+		dc = GetDC(NULL);
+		color = CreateDIBSection(dc,
+			(BITMAPINFO*) &bi,
+			DIB_RGB_COLORS,
+			(void**) &target,
+			NULL,
+			(DWORD) 0);
+		ReleaseDC(NULL, dc);
+
+		mask = CreateBitmap(a.w, a.h, 1, 1, NULL);
+
+		for (i = 0; i < a.w * a.h; i++) {
+			target[0] = source[2];
+			target[1] = source[1];
+			target[2] = source[0];
+			target[3] = source[3];
+			target += 4;
+			source += 4;
+		}
+
+		ZeroMemory(&ii, sizeof(ii));
+		ii.fIcon = icon;
+		ii.xHotspot = 0;
+		ii.yHotspot = 0;
+		ii.hbmMask = mask;
+		ii.hbmColor = color;
+
+		handle = CreateIconIndirect(&ii);
+
+		DeleteObject(color);
+		DeleteObject(mask);
+
+		return handle;
+	}
+
+	void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) {
+		assert(win != NULL);
+		RGFW_UNUSED(channels)
+
+		HCURSOR cursor = (HCURSOR) RGFW_loadHandleImage(win, image, a, FALSE);
+		SetClassLongPtrA(win->src.window, GCLP_HCURSOR, (LPARAM) cursor);
+		SetCursor(cursor);
+		DestroyCursor(cursor);
+	}
+
+	void RGFW_window_setMouseDefault(RGFW_window* win) {
+		RGFW_window_setMouseStandard(win, RGFW_MOUSE_ARROW);
+	}
+
+	void RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) {
+		assert(win != NULL);
+
+		if (mouse > (sizeof(RGFW_mouseIconSrc) / sizeof(u32)))
+			return;
+
+		char* icon = MAKEINTRESOURCEA(RGFW_mouseIconSrc[mouse]);
+
+		SetClassLongPtrA(win->src.window, GCLP_HCURSOR, (LPARAM) LoadCursorA(NULL, icon));
+		SetCursor(LoadCursorA(NULL, icon));
+	}
+
+	void RGFW_window_hide(RGFW_window* win) {
+		ShowWindow(win->src.window, SW_HIDE);
+	}
+
+	void RGFW_window_show(RGFW_window* win) {
+		ShowWindow(win->src.window, SW_RESTORE);
+	}
+
+	void RGFW_window_close(RGFW_window* win) {
+		assert(win != NULL);
+
+#ifdef RGFW_EGL
+		RGFW_closeEGL(win);
+#endif
+
+		if (win == RGFW_root) {
+#ifdef RGFW_DIRECTX
+			RGFW_dxInfo.pDeviceContext->lpVtbl->Release(RGFW_dxInfo.pDeviceContext);
+			RGFW_dxInfo.pDevice->lpVtbl->Release(RGFW_dxInfo.pDevice);
+			RGFW_dxInfo.pAdapter->lpVtbl->Release(RGFW_dxInfo.pAdapter);
+			RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory);
+#endif
+		
+			if (RGFW_XInput_dll != NULL) {
+				FreeLibrary(RGFW_XInput_dll);
+				RGFW_XInput_dll = NULL;
+			}
+
+			#ifndef RGFW_NO_DPI
+			if (RGFW_Shcore_dll != NULL) {
+				FreeLibrary(RGFW_Shcore_dll);
+				RGFW_Shcore_dll = NULL;
+			}
+			#endif
+
+			if (wglinstance != NULL) {
+				FreeLibrary(wglinstance);
+				wglinstance = NULL;
+			}
+
+			RGFW_root = NULL;
+		}
+
+#ifdef RGFW_DIRECTX
+		win->src.swapchain->lpVtbl->Release(win->src.swapchain);
+		win->src.renderTargetView->lpVtbl->Release(win->src.renderTargetView);
+		win->src.pDepthStencilView->lpVtbl->Release(win->src.pDepthStencilView);
+#endif
+
+#ifdef RGFW_BUFFER
+		DeleteDC(win->src.hdcMem);
+		DeleteObject(win->src.bitmap);
+#endif
+
+#ifdef RGFW_OPENGL
+		wglDeleteContext((HGLRC) win->src.ctx); /*!< delete opengl context */
+#endif
+		DeleteDC(win->src.hdc); /*!< delete device context */
+		DestroyWindow(win->src.window); /*!< delete window */
+
+#if defined(RGFW_OSMESA)
+		if (win->buffer != NULL)
+			RGFW_FREE(win->buffer);
+#endif
+
+#ifdef RGFW_ALLOC_DROPFILES
+		{
+			u32 i;
+			for (i = 0; i < RGFW_MAX_DROPS; i++)
+				RGFW_FREE(win->event.droppedFiles[i]);
+
+
+			RGFW_FREE(win->event.droppedFiles);
+		}
+#endif
+
+		RGFW_FREE(win);
+	}
+
+	void RGFW_window_move(RGFW_window* win, RGFW_point v) {
+		assert(win != NULL);
+
+		win->r.x = v.x;
+		win->r.y = v.y;
+		SetWindowPos(win->src.window, HWND_TOP, win->r.x, win->r.y, 0, 0, SWP_NOSIZE);
+	}
+
+	void RGFW_window_resize(RGFW_window* win, RGFW_area a) {
+		assert(win != NULL);
+
+		win->r.w = a.w;
+		win->r.h = a.h;
+		SetWindowPos(win->src.window, HWND_TOP, 0, 0, win->r.w, win->r.h + win->src.hOffset, SWP_NOMOVE);
+	}
+
+
+	void RGFW_window_setName(RGFW_window* win, char* name) {
+		assert(win != NULL);
+
+		SetWindowTextA(win->src.window, name);
+	}
+
+	/* sourced from GLFW */
+	#ifndef RGFW_NO_PASSTHROUGH
+	void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) {
+		assert(win != NULL);
+		
+		COLORREF key = 0;
+		BYTE alpha = 0;
+		DWORD flags = 0;
+		DWORD exStyle = GetWindowLongW(win->src.window, GWL_EXSTYLE);
+		
+		if (exStyle & WS_EX_LAYERED)
+			GetLayeredWindowAttributes(win->src.window, &key, &alpha, &flags);
+
+		if (passthrough)
+			exStyle |= (WS_EX_TRANSPARENT | WS_EX_LAYERED);
+		else
+		{
+			exStyle &= ~WS_EX_TRANSPARENT;
+			// NOTE: Window opacity also needs the layered window style so do not
+			//       remove it if the window is alpha blended
+			if (exStyle & WS_EX_LAYERED)
+			{
+				if (!(flags & LWA_ALPHA))
+					exStyle &= ~WS_EX_LAYERED;
+			}
+		}
+
+		SetWindowLongW(win->src.window, GWL_EXSTYLE, exStyle);
+
+		if (passthrough) {
+			SetLayeredWindowAttributes(win->src.window, key, alpha, flags);
+		}
+	}
+	#endif
+
+	/* much of this function is sourced from GLFW */
+	void RGFW_window_setIcon(RGFW_window* win, u8* src, RGFW_area a, i32 channels) {
+		assert(win != NULL);
+		#ifndef RGFW_WIN95
+		RGFW_UNUSED(channels)
+
+		HICON handle = RGFW_loadHandleImage(win, src, a, TRUE);
+
+		SetClassLongPtrA(win->src.window, GCLP_HICON, (LPARAM) handle);
+
+		DestroyIcon(handle);
+		#else
+		RGFW_UNUSED(src)
+		RGFW_UNUSED(a)
+		RGFW_UNUSED(channels)
+		#endif
+	}
+
+	char* RGFW_readClipboard(size_t* size) {
+		/* Open the clipboard */
+		if (OpenClipboard(NULL) == 0)
+			return (char*) "";
+
+		/* Get the clipboard data as a Unicode string */
+		HANDLE hData = GetClipboardData(CF_UNICODETEXT);
+		if (hData == NULL) {
+			CloseClipboard();
+			return (char*) "";
+		}
+
+		wchar_t* wstr = (wchar_t*) GlobalLock(hData);
+
+		char* text;
+
+		{
+			setlocale(LC_ALL, "en_US.UTF-8");
+
+			size_t textLen = wcstombs(NULL, wstr, 0);
+			if (textLen == 0)
+				return (char*) "";
+
+			text = (char*) RGFW_MALLOC((textLen * sizeof(char)) + 1);
+
+			wcstombs(text, wstr, (textLen) +1);
+
+			if (size != NULL)
+				*size = textLen + 1;
+
+			text[textLen] = '\0';
+		}
+
+		/* Release the clipboard data */
+		GlobalUnlock(hData);
+		CloseClipboard();
+
+		return text;
+	}
+
+	void RGFW_writeClipboard(const char* text, u32 textLen) {
+		HANDLE object;
+		WCHAR* buffer;
+
+		object = GlobalAlloc(GMEM_MOVEABLE, (1 + textLen) * sizeof(WCHAR));
+		if (!object)
+			return;
+
+		buffer = (WCHAR*) GlobalLock(object);
+		if (!buffer) {
+			GlobalFree(object);
+			return;
+		}
+
+		MultiByteToWideChar(CP_UTF8, 0, text, -1, buffer, textLen);
+		GlobalUnlock(object);
+
+		if (!OpenClipboard(RGFW_root->src.window)) {
+			GlobalFree(object);
+			return;
+		}
+
+		EmptyClipboard();
+		SetClipboardData(CF_UNICODETEXT, object);
+		CloseClipboard();
+	}
+
+	u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber) {
+		assert(win != NULL);
+
+		RGFW_UNUSED(jsNumber)
+
+		return RGFW_registerJoystickF(win, (char*) "");
+	}
+
+	u16 RGFW_registerJoystickF(RGFW_window* win, char* file) {
+		assert(win != NULL);
+		RGFW_UNUSED(file)
+
+		return RGFW_joystickCount - 1;
+	}
+
+	void RGFW_window_moveMouse(RGFW_window* win, RGFW_point p) {
+		assert(win != NULL);
+
+		SetCursorPos(p.x, p.y);
+	}
+
+	#ifdef RGFW_OPENGL
+	void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) {
+		if (win == NULL)
+			wglMakeCurrent(NULL, NULL);
+		else
+			wglMakeCurrent(win->src.hdc, (HGLRC) win->src.ctx);
+	}
+	#endif
+
+	#ifndef RGFW_EGL
+	void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) {
+		assert(win != NULL);
+		
+		#if defined(RGFW_OPENGL)
+		typedef BOOL(APIENTRY* PFNWGLSWAPINTERVALEXTPROC)(int interval);
+		static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
+		static void* loadSwapFunc = (void*) 1;
+
+		if (loadSwapFunc == NULL) {
+			fprintf(stderr, "wglSwapIntervalEXT not supported\n");
+			return;
+		}
+
+		if (wglSwapIntervalEXT == NULL) {
+			loadSwapFunc = (void*) wglGetProcAddress("wglSwapIntervalEXT");
+			wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) loadSwapFunc;
+		}
+
+		if (wglSwapIntervalEXT(swapInterval) == FALSE)
+			fprintf(stderr, "Failed to set swap interval\n");
+		#else
+        RGFW_UNUSED(swapInterval);
+        #endif
+
+	}
+	#endif
+
+	void RGFW_window_swapBuffers(RGFW_window* win) {
+		//assert(win != NULL);
+		/* clear the window*/
+
+		if (!(win->_winArgs & RGFW_NO_CPU_RENDER)) {
+#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
+			#ifdef RGFW_OSMESA
+			RGFW_OSMesa_reorganize();
+			#endif
+
+			HGDIOBJ oldbmp = SelectObject(win->src.hdcMem, win->src.bitmap);
+			BitBlt(win->src.hdc, 0, 0, win->r.w, win->r.h, win->src.hdcMem, 0, 0, SRCCOPY);
+			SelectObject(win->src.hdcMem, oldbmp);
+#endif
+		}
+
+		if (!(win->_winArgs & RGFW_NO_GPU_RENDER)) {
+			#ifdef RGFW_EGL
+					eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface);
+			#elif defined(RGFW_OPENGL)
+					SwapBuffers(win->src.hdc);
+			#endif
+
+			#if defined(RGFW_WINDOWS) && defined(RGFW_DIRECTX)
+					win->src.swapchain->lpVtbl->Present(win->src.swapchain, 0, 0);
+			#endif
+		}
+	}
+
+	char* createUTF8FromWideStringWin32(const WCHAR* source) {
+		char* target;
+		i32 size;
+
+		size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
+		if (!size) {
+			return NULL;
+		}
+
+		target = (char*) RGFW_CALLOC(size, 1);
+
+		if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL)) {
+			RGFW_FREE(target);
+			return NULL;
+		}
+
+		return target;
+	}
+	
+    static inline LARGE_INTEGER RGFW_win32_initTimer(void) {
+		static LARGE_INTEGER frequency = {{0, 0}};
+		if (frequency.QuadPart == 0) {
+			timeBeginPeriod(1);
+			QueryPerformanceFrequency(&frequency);
+		}
+
+		return frequency;
+	}
+
+	u64 RGFW_getTimeNS(void) {
+		LARGE_INTEGER frequency = RGFW_win32_initTimer();
+
+		LARGE_INTEGER counter;
+		QueryPerformanceCounter(&counter);
+
+		return (u64) ((counter.QuadPart * 1e9) / frequency.QuadPart);
+	}
+
+	u64 RGFW_getTime(void) {
+		LARGE_INTEGER frequency = RGFW_win32_initTimer();
+
+		LARGE_INTEGER counter;
+		QueryPerformanceCounter(&counter);
+		return (u64) (counter.QuadPart / (double) frequency.QuadPart);
+	}
+	
+	void RGFW_sleep(u64 ms) {
+		Sleep(ms);
+	}
+
+#ifndef RGFW_NO_THREADS
+	RGFW_thread RGFW_createThread(RGFW_threadFunc_ptr ptr, void* args) { return CreateThread(NULL, 0, ptr, args, 0, NULL); }
+	void RGFW_cancelThread(RGFW_thread thread) { CloseHandle((HANDLE) thread); }
+	void RGFW_joinThread(RGFW_thread thread) { WaitForSingleObject((HANDLE) thread, INFINITE); }
+	void RGFW_setThreadPriority(RGFW_thread thread, u8 priority) { SetThreadPriority((HANDLE) thread, priority); }
+#endif
+#endif /* RGFW_WINDOWS */
+
+/*
+	End of Windows defines
+*/
+
+
+
+/* 
+
+	Start of MacOS defines
+
+
+*/
+
+#if defined(RGFW_MACOS)
+	/*
+		based on silicon.h
+		start of cocoa wrapper
+	*/
+
+#include <CoreVideo/CVDisplayLink.h>
+#include <ApplicationServices/ApplicationServices.h>
+#include <objc/runtime.h>
+#include <objc/message.h>
+#include <mach/mach_time.h>
+
+	typedef CGRect NSRect;
+	typedef CGPoint NSPoint;
+	typedef CGSize NSSize;
+
+	typedef void NSBitmapImageRep;
+	typedef void NSCursor;
+	typedef void NSDraggingInfo;
+	typedef void NSWindow;
+	typedef void NSApplication;
+	typedef void NSScreen;
+	typedef void NSEvent;
+	typedef void NSString;
+	typedef void NSOpenGLContext;
+	typedef void NSPasteboard;
+	typedef void NSColor;
+	typedef void NSArray;
+	typedef void NSImageRep;
+	typedef void NSImage;
+	typedef void NSOpenGLView;
+
+
+	typedef const char* NSPasteboardType;
+	typedef unsigned long NSUInteger;
+	typedef long NSInteger;
+	typedef NSInteger NSModalResponse;
+
+#ifdef __arm64__
+	/* ARM just uses objc_msgSend */
+#define abi_objc_msgSend_stret objc_msgSend
+#define abi_objc_msgSend_fpret objc_msgSend
+#else /* __i386__ */ 
+	/* x86 just uses abi_objc_msgSend_fpret and (NSColor *)objc_msgSend_id respectively */
+#define abi_objc_msgSend_stret objc_msgSend_stret
+#define abi_objc_msgSend_fpret objc_msgSend_fpret
+#endif
+
+#define NSAlloc(nsclass) objc_msgSend_id((id)nsclass, sel_registerName("alloc"))
+#define objc_msgSend_bool			((BOOL (*)(id, SEL))objc_msgSend)
+#define objc_msgSend_void			((void (*)(id, SEL))objc_msgSend)
+#define objc_msgSend_void_id		((void (*)(id, SEL, id))objc_msgSend)
+#define objc_msgSend_uint			((NSUInteger (*)(id, SEL))objc_msgSend)
+#define objc_msgSend_void_bool		((void (*)(id, SEL, BOOL))objc_msgSend)
+#define objc_msgSend_bool_void		((BOOL (*)(id, SEL))objc_msgSend)
+#define objc_msgSend_void_SEL		((void (*)(id, SEL, SEL))objc_msgSend)
+#define objc_msgSend_id				((id (*)(id, SEL))objc_msgSend)
+#define objc_msgSend_id_id				((id (*)(id, SEL, id))objc_msgSend)
+#define objc_msgSend_id_bool			((BOOL (*)(id, SEL, id))objc_msgSend)
+#define objc_msgSend_int ((id (*)(id, SEL, int))objc_msgSend)
+#define objc_msgSend_arr ((id (*)(id, SEL, int))objc_msgSend)
+#define objc_msgSend_ptr ((id (*)(id, SEL, void*))objc_msgSend)
+#define objc_msgSend_class ((id (*)(Class, SEL))objc_msgSend)
+#define objc_msgSend_class_char ((id (*)(Class, SEL, char*))objc_msgSend)
+
+	NSApplication* NSApp = NULL;
+
+	void NSRelease(id obj) {
+		objc_msgSend_void(obj, sel_registerName("release"));
+	}
+
+	#define release NSRelease
+
+	NSString* NSString_stringWithUTF8String(const char* str) {	
+		return ((id(*)(id, SEL, const char*))objc_msgSend)
+			((id)objc_getClass("NSString"), sel_registerName("stringWithUTF8String:"), str);
+	}
+
+	const char* NSString_to_char(NSString* str) {
+		return ((const char* (*)(id, SEL)) objc_msgSend) (str, sel_registerName("UTF8String"));
+	}
+
+	void si_impl_func_to_SEL_with_name(const char* class_name, const char* register_name, void* function) {
+		Class selected_class;
+
+		if (strcmp(class_name, "NSView") == 0) {
+			selected_class = objc_getClass("ViewClass");
+		} else if (strcmp(class_name, "NSWindow") == 0) {
+			selected_class = objc_getClass("WindowClass");
+		} else {
+			selected_class = objc_getClass(class_name);
+		}
+
+		class_addMethod(selected_class, sel_registerName(register_name), (IMP) function, 0);
+	}
+
+	/* Header for the array. */
+	typedef struct siArrayHeader {
+		size_t count;
+		/* TODO(EimaMei): Add a `type_width` later on. */
+	} siArrayHeader;
+
+	/* Gets the header of the siArray. */
+#define SI_ARRAY_HEADER(s) ((siArrayHeader*)s - 1)
+
+	void* si_array_init_reserve(size_t sizeof_element, size_t count) {
+		siArrayHeader* ptr = malloc(sizeof(siArrayHeader) + (sizeof_element * count));
+		void* array = ptr + sizeof(siArrayHeader);
+
+		siArrayHeader* header = SI_ARRAY_HEADER(array);
+		header->count = count;
+
+		return array;
+	}
+
+#define si_array_len(array) (SI_ARRAY_HEADER(array)->count)
+#define si_func_to_SEL(class_name, function) si_impl_func_to_SEL_with_name(class_name, #function":", function)
+	/* Creates an Objective-C method (SEL) from a regular C function with the option to set the register name.*/
+#define si_func_to_SEL_with_name(class_name, register_name, function) si_impl_func_to_SEL_with_name(class_name, register_name":", function)
+	
+	unsigned char* NSBitmapImageRep_bitmapData(NSBitmapImageRep* imageRep) {
+		return ((unsigned char* (*)(id, SEL))objc_msgSend)
+			(imageRep, sel_registerName("bitmapData"));
+	}
+
+#define NS_ENUM(type, name) type name; enum
+
+	typedef NS_ENUM(NSUInteger, NSBitmapFormat) {
+		NSBitmapFormatAlphaFirst = 1 << 0,       // 0 means is alpha last (RGBA, CMYKA, etc.)
+			NSBitmapFormatAlphaNonpremultiplied = 1 << 1,       // 0 means is premultiplied
+			NSBitmapFormatFloatingPointSamples = 1 << 2,  // 0 is integer
+
+			NSBitmapFormatSixteenBitLittleEndian API_AVAILABLE(macos(10.10)) = (1 << 8),
+			NSBitmapFormatThirtyTwoBitLittleEndian API_AVAILABLE(macos(10.10)) = (1 << 9),
+			NSBitmapFormatSixteenBitBigEndian API_AVAILABLE(macos(10.10)) = (1 << 10),
+			NSBitmapFormatThirtyTwoBitBigEndian API_AVAILABLE(macos(10.10)) = (1 << 11)
+	};
+
+	NSBitmapImageRep* NSBitmapImageRep_initWithBitmapData(unsigned char** planes, NSInteger width, NSInteger height, NSInteger bps, NSInteger spp, bool alpha, bool isPlanar, const char* colorSpaceName, NSBitmapFormat bitmapFormat, NSInteger rowBytes, NSInteger pixelBits) {
+		void* func = sel_registerName("initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel:");
+
+		return (NSBitmapImageRep*) ((id(*)(id, SEL, unsigned char**, NSInteger, NSInteger, NSInteger, NSInteger, bool, bool, const char*, NSBitmapFormat, NSInteger, NSInteger))objc_msgSend)
+			(NSAlloc((id)objc_getClass("NSBitmapImageRep")), func, planes, width, height, bps, spp, alpha, isPlanar, NSString_stringWithUTF8String(colorSpaceName), bitmapFormat, rowBytes, pixelBits);
+	}
+
+	NSColor* NSColor_colorWithSRGB(CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha) {
+		void* nsclass = objc_getClass("NSColor");
+		void* func = sel_registerName("colorWithSRGBRed:green:blue:alpha:");
+		return ((id(*)(id, SEL, CGFloat, CGFloat, CGFloat, CGFloat))objc_msgSend)
+			(nsclass, func, red, green, blue, alpha);
+	}
+
+	NSCursor* NSCursor_initWithImage(NSImage* newImage, NSPoint aPoint) {
+		void* func = sel_registerName("initWithImage:hotSpot:");
+		void* nsclass = objc_getClass("NSCursor");
+
+		return (NSCursor*) ((id(*)(id, SEL, id, NSPoint))objc_msgSend)
+			(NSAlloc(nsclass), func, newImage, aPoint);
+	}
+
+	void NSImage_addRepresentation(NSImage* image, NSImageRep* imageRep) {
+		void* func = sel_registerName("addRepresentation:");
+		objc_msgSend_void_id(image, func, imageRep);
+	}
+
+	NSImage* NSImage_initWithSize(NSSize size) {
+		void* func = sel_registerName("initWithSize:");
+		return ((id(*)(id, SEL, NSSize))objc_msgSend)
+			(NSAlloc((id)objc_getClass("NSImage")), func, size);
+	}
+#define NS_OPENGL_ENUM_DEPRECATED(minVers, maxVers) API_AVAILABLE(macos(minVers))
+	typedef NS_ENUM(NSInteger, NSOpenGLContextParameter) {
+		NSOpenGLContextParameterSwapInterval           NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 222, /* 1 param.  0 -> Don't sync, 1 -> Sync to vertical retrace     */
+			NSOpenGLContextParametectxaceOrder           NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 235, /* 1 param.  1 -> Above Window (default), -1 -> Below Window    */
+			NSOpenGLContextParametectxaceOpacity         NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 236, /* 1 param.  1-> Surface is opaque (default), 0 -> non-opaque   */
+			NSOpenGLContextParametectxaceBackingSize     NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 304, /* 2 params.  Width/height of surface backing size              */
+			NSOpenGLContextParameterReclaimResources       NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 308, /* 0 params.                                                    */
+			NSOpenGLContextParameterCurrentRendererID      NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 309, /* 1 param.   Retrieves the current renderer ID                 */
+			NSOpenGLContextParameterGPUVertexProcessing    NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 310, /* 1 param.   Currently processing vertices with GPU (get)      */
+			NSOpenGLContextParameterGPUFragmentProcessing  NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 311, /* 1 param.   Currently processing fragments with GPU (get)     */
+			NSOpenGLContextParameterHasDrawable            NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 314, /* 1 param.   Boolean returned if drawable is attached          */
+			NSOpenGLContextParameterMPSwapsInFlight        NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 315, /* 1 param.   Max number of swaps queued by the MP GL engine    */
+
+			NSOpenGLContextParameterSwapRectangle API_DEPRECATED("", macos(10.0, 10.14)) = 200, /* 4 params.  Set or get the swap rectangle {x, y, w, h} */
+			NSOpenGLContextParameterSwapRectangleEnable API_DEPRECATED("", macos(10.0, 10.14)) = 201, /* Enable or disable the swap rectangle */
+			NSOpenGLContextParameterRasterizationEnable API_DEPRECATED("", macos(10.0, 10.14)) = 221, /* Enable or disable all rasterization */
+			NSOpenGLContextParameterStateValidation API_DEPRECATED("", macos(10.0, 10.14)) = 301, /* Validate state for multi-screen functionality */
+			NSOpenGLContextParametectxaceSurfaceVolatile API_DEPRECATED("", macos(10.0, 10.14)) = 306, /* 1 param.   Surface volatile state */
+	};
+
+
+	void NSOpenGLContext_setValues(NSOpenGLContext* context, const int* vals, NSOpenGLContextParameter param) {
+		void* func = sel_registerName("setValues:forParameter:");
+		((void (*)(id, SEL, const int*, NSOpenGLContextParameter))objc_msgSend)
+			(context, func, vals, param);
+	}
+
+	void* NSOpenGLPixelFormat_initWithAttributes(const uint32_t* attribs) {
+		void* func = sel_registerName("initWithAttributes:");
+		return (void*) ((id(*)(id, SEL, const uint32_t*))objc_msgSend)
+			(NSAlloc((id)objc_getClass("NSOpenGLPixelFormat")), func, attribs);
+	}
+
+	NSOpenGLView* NSOpenGLView_initWithFrame(NSRect frameRect, uint32_t* format) {
+		void* func = sel_registerName("initWithFrame:pixelFormat:");
+		return (NSOpenGLView*) ((id(*)(id, SEL, NSRect, uint32_t*))objc_msgSend)
+			(NSAlloc((id)objc_getClass("NSOpenGLView")), func, frameRect, format);
+	}
+
+	void NSCursor_performSelector(NSCursor* cursor, void* selector) {
+		void* func = sel_registerName("performSelector:");
+		objc_msgSend_void_SEL(cursor, func, selector);
+	}
+
+	NSPasteboard* NSPasteboard_generalPasteboard(void) {
+		return (NSPasteboard*) objc_msgSend_id((id)objc_getClass("NSPasteboard"), sel_registerName("generalPasteboard"));
+	}
+
+	NSString** cstrToNSStringArray(char** strs, size_t len) {
+		static NSString* nstrs[6];
+		size_t i;
+		for (i = 0; i < len; i++)
+			nstrs[i] = NSString_stringWithUTF8String(strs[i]);
+
+		return nstrs;
+	}
+
+	const char* NSPasteboard_stringForType(NSPasteboard* pasteboard, NSPasteboardType dataType) {
+		void* func = sel_registerName("stringForType:");
+		return (const char*) NSString_to_char(((id(*)(id, SEL, const char*))objc_msgSend)(pasteboard, func, NSString_stringWithUTF8String(dataType)));
+	}
+
+	NSArray* c_array_to_NSArray(void* array, size_t len) {
+		SEL func = sel_registerName("initWithObjects:count:");
+		void* nsclass = objc_getClass("NSArray");
+		return ((id (*)(id, SEL, void*, NSUInteger))objc_msgSend)
+					(NSAlloc(nsclass), func, array, len);
+	}
+ 
+	void NSregisterForDraggedTypes(void* view, NSPasteboardType* newTypes, size_t len) {
+		NSString** ntypes = cstrToNSStringArray((char**)newTypes, len);
+
+		NSArray* array = c_array_to_NSArray(ntypes, len);
+		objc_msgSend_void_id(view, sel_registerName("registerForDraggedTypes:"), array);
+		NSRelease(array);
+	}
+
+	NSInteger NSPasteBoard_declareTypes(NSPasteboard* pasteboard, NSPasteboardType* newTypes, size_t len, void* owner) {
+		NSString** ntypes = cstrToNSStringArray((char**)newTypes, len);
+
+		void* func = sel_registerName("declareTypes:owner:");
+
+		NSArray* array = c_array_to_NSArray(ntypes, len);
+
+		NSInteger output = ((NSInteger(*)(id, SEL, id, void*))objc_msgSend)
+			(pasteboard, func, array, owner);
+		NSRelease(array);
+
+		return output;
+	}
+
+	bool NSPasteBoard_setString(NSPasteboard* pasteboard, const char* stringToWrite, NSPasteboardType dataType) {
+		void* func = sel_registerName("setString:forType:");
+		return ((bool (*)(id, SEL, id, NSPasteboardType))objc_msgSend)
+			(pasteboard, func, NSString_stringWithUTF8String(stringToWrite), NSString_stringWithUTF8String(dataType));
+	}
+
+	void NSRetain(id obj) { objc_msgSend_void(obj, sel_registerName("retain")); }
+
+	typedef enum NSApplicationActivationPolicy {
+		NSApplicationActivationPolicyRegular,
+		NSApplicationActivationPolicyAccessory,
+		NSApplicationActivationPolicyProhibited
+	} NSApplicationActivationPolicy;
+
+	typedef NS_ENUM(u32, NSBackingStoreType) {
+		NSBackingStoreRetained = 0,
+			NSBackingStoreNonretained = 1,
+			NSBackingStoreBuffered = 2
+	};
+
+	typedef NS_ENUM(u32, NSWindowStyleMask) {
+		NSWindowStyleMaskBorderless = 0,
+			NSWindowStyleMaskTitled = 1 << 0,
+			NSWindowStyleMaskClosable = 1 << 1,
+			NSWindowStyleMaskMiniaturizable = 1 << 2,
+			NSWindowStyleMaskResizable = 1 << 3,
+			NSWindowStyleMaskTexturedBackground = 1 << 8, /* deprecated */
+			NSWindowStyleMaskUnifiedTitleAndToolbar = 1 << 12,
+			NSWindowStyleMaskFullScreen = 1 << 14,
+			NSWindowStyleMaskFullSizeContentView = 1 << 15,
+			NSWindowStyleMaskUtilityWindow = 1 << 4,
+			NSWindowStyleMaskDocModalWindow = 1 << 6,
+			NSWindowStyleMaskNonactivatingPanel = 1 << 7,
+			NSWindowStyleMaskHUDWindow = 1 << 13
+	};
+
+	NSPasteboardType const NSPasteboardTypeString = "public.utf8-plain-text"; // Replaces NSStringPboardType
+
+
+	typedef NS_ENUM(i32, NSDragOperation) {
+		NSDragOperationNone = 0,
+			NSDragOperationCopy = 1,
+			NSDragOperationLink = 2,
+			NSDragOperationGeneric = 4,
+			NSDragOperationPrivate = 8,
+			NSDragOperationMove = 16,
+			NSDragOperationDelete = 32,
+			NSDragOperationEvery = ULONG_MAX,
+
+			//NSDragOperationAll_Obsolete	API_DEPRECATED("", macos(10.0,10.10)) = 15, // Use NSDragOperationEvery
+			//NSDragOperationAll API_DEPRECATED("", macos(10.0,10.10)) = NSDragOperationAll_Obsolete, // Use NSDragOperationEvery
+	};
+
+	void* NSArray_objectAtIndex(NSArray* array, NSUInteger index) {
+		void* func = sel_registerName("objectAtIndex:");
+		return ((id(*)(id, SEL, NSUInteger))objc_msgSend)(array, func, index);
+	}
+
+	const char** NSPasteboard_readObjectsForClasses(NSPasteboard* pasteboard, Class* classArray, size_t len, void* options) {
+		void* func = sel_registerName("readObjectsForClasses:options:");
+
+		NSArray* array = c_array_to_NSArray(classArray, len);
+
+		NSArray* output = (NSArray*) ((id(*)(id, SEL, id, void*))objc_msgSend)
+			(pasteboard, func, array, options);
+
+		NSRelease(array);
+		NSUInteger count = ((NSUInteger(*)(id, SEL))objc_msgSend)(output, sel_registerName("count"));
+
+		const char** res = si_array_init_reserve(sizeof(const char*), count);
+
+		void* path_func = sel_registerName("path");
+
+		for (NSUInteger i = 0; i < count; i++) {
+			void* url = NSArray_objectAtIndex(output, i);
+			NSString* url_str = ((id(*)(id, SEL))objc_msgSend)(url, path_func);
+			res[i] = NSString_to_char(url_str);
+		}
+
+		return res;
+	}
+
+	void* NSWindow_contentView(NSWindow* window) {
+		void* func = sel_registerName("contentView");
+		return objc_msgSend_id(window, func);
+	}
+
+	/*
+		End of cocoa wrapper
+	*/
+
+	char* RGFW_mouseIconSrc[] = {"arrowCursor", "arrowCursor", "IBeamCursor", "crosshairCursor", "pointingHandCursor", "resizeLeftRightCursor", "resizeUpDownCursor", "_windowResizeNorthWestSouthEastCursor", "_windowResizeNorthEastSouthWestCursor", "closedHandCursor", "operationNotAllowedCursor"};
+
+	void* RGFWnsglFramework = NULL;
+
+#ifdef RGFW_OPENGL
+	void* RGFW_getProcAddress(const char* procname) {
+		if (RGFWnsglFramework == NULL)
+			RGFWnsglFramework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
+
+		CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, procname, kCFStringEncodingASCII);
+
+		void* symbol = CFBundleGetFunctionPointerForName(RGFWnsglFramework, symbolName);
+
+		CFRelease(symbolName);
+
+		return symbol;
+	}
+#endif
+
+	CVReturn displayCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* inNow, const CVTimeStamp* inOutputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext) { 
+		RGFW_UNUSED(displayLink) RGFW_UNUSED(inNow) RGFW_UNUSED(inOutputTime) RGFW_UNUSED(flagsIn) RGFW_UNUSED(flagsOut) RGFW_UNUSED(displayLinkContext)
+		return kCVReturnSuccess; 
+	}
+
+	id NSWindow_delegate(RGFW_window* win) {
+		return (id) objc_msgSend_id(win->src.window, sel_registerName("delegate"));
+	}
+
+	u32 RGFW_OnClose(void* self) {
+		RGFW_window* win = NULL;
+		object_getInstanceVariable(self, "RGFW_window", (void*)&win);
+		if (win == NULL)
+			return true;
+
+		win->event.type = RGFW_quit;
+		RGFW_windowQuitCallback(win);
+
+		return true;
+	}
+
+	/* NOTE(EimaMei): Fixes the constant clicking when the app is running under a terminal. */
+	bool acceptsFirstResponder(void) { return true; }
+	bool performKeyEquivalent(NSEvent* event) { RGFW_UNUSED(event); return true; }
+
+	NSDragOperation draggingEntered(id self, SEL sel, id sender) { 
+		RGFW_UNUSED(sender); RGFW_UNUSED(self); RGFW_UNUSED(sel);  
+
+		return NSDragOperationCopy; 
+	}
+	NSDragOperation draggingUpdated(id self, SEL sel, id sender) { 
+		RGFW_UNUSED(sel); 
+
+		RGFW_window* win = NULL;
+		object_getInstanceVariable(self, "RGFW_window", (void*)&win);
+		if (win == NULL)
+			return 0;
+		
+		if (!(win->_winArgs & RGFW_ALLOW_DND)) {
+			return 0;
+		}
+
+		win->event.type = RGFW_dnd_init;
+		win->src.dndPassed = 0;
+
+		NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(sender, sel_registerName("draggingLocation"));
+
+		win->event.point = RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y));
+		RGFW_dndInitCallback(win, win->event.point);
+
+		return NSDragOperationCopy; 
+	}
+	bool prepareForDragOperation(id self) {
+		RGFW_window* win = NULL;
+		object_getInstanceVariable(self, "RGFW_window", (void*)&win);
+		if (win == NULL)
+			return true;
+		
+		if (!(win->_winArgs & RGFW_ALLOW_DND)) {
+			return false;
+		}
+
+		return true;
+	}
+
+	void RGFW__osxDraggingEnded(id self, SEL sel, id sender) { RGFW_UNUSED(sender); RGFW_UNUSED(self); RGFW_UNUSED(sel);  return; }
+
+	/* NOTE(EimaMei): Usually, you never need 'id self, SEL cmd' for C -> Obj-C methods. This isn't the case. */
+	bool performDragOperation(id self, SEL sel, id sender) {
+		RGFW_UNUSED(sender); RGFW_UNUSED(self); RGFW_UNUSED(sel); 
+
+		RGFW_window* win = NULL;
+		object_getInstanceVariable(self, "RGFW_window", (void*)&win);
+
+        if (win == NULL)
+			return false;
+
+		// NSPasteboard* pasteBoard = objc_msgSend_id(sender, sel_registerName("draggingPasteboard"));
+
+        /////////////////////////////
+        id pasteBoard = objc_msgSend_id(sender, sel_registerName("draggingPasteboard"));
+
+        // Get the types of data available on the pasteboard
+        id types = objc_msgSend_id(pasteBoard, sel_registerName("types"));
+
+        // Get the string type for file URLs
+        id fileURLsType = objc_msgSend_class_char(objc_getClass("NSString"), sel_registerName("stringWithUTF8String:"), "NSFilenamesPboardType");
+
+        // Check if the pasteboard contains file URLs
+        if (objc_msgSend_id_bool(types, sel_registerName("containsObject:"), fileURLsType) == 0) {
+		    #ifdef RGFW_DEBUG
+            printf("No files found on the pasteboard.\n");
+			#endif
+
+			return 0;
+		}
+
+		id fileURLs = objc_msgSend_id_id(pasteBoard, sel_registerName("propertyListForType:"), fileURLsType);
+		int count = ((int (*)(id, SEL))objc_msgSend)(fileURLs, sel_registerName("count"));
+
+		if (count == 0)
+			return 0;
+
+		for (int i = 0; i < count; i++) {
+			id fileURL = objc_msgSend_arr(fileURLs, sel_registerName("objectAtIndex:"), i);
+			const char *filePath = ((const char* (*)(id, SEL))objc_msgSend)(fileURL, sel_registerName("UTF8String"));
+			strncpy(win->event.droppedFiles[i], filePath, RGFW_MAX_PATH);
+			win->event.droppedFiles[i][RGFW_MAX_PATH - 1] = '\0';
+		}
+		win->event.droppedFilesCount = count;
+
+		win->event.type = RGFW_dnd;
+		win->src.dndPassed = 0;
+		
+		NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(sender, sel_registerName("draggingLocation"));
+		win->event.point = RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y));
+		
+		RGFW_dndCallback(win, win->event.droppedFiles, win->event.droppedFilesCount);
+	
+    	return false;
+	}
+
+	static void NSMoveToResourceDir(void) {
+		/* sourced from glfw */
+		char resourcesPath[255];
+
+		CFBundleRef bundle = CFBundleGetMainBundle();
+		if (!bundle)
+			return;
+
+		CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
+		CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
+
+		if (
+			CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo ||
+			CFURLGetFileSystemRepresentation(resourcesURL, true, (u8*) resourcesPath, 255) == 0
+			) {
+			CFRelease(last);
+			CFRelease(resourcesURL);
+			return;
+		}
+
+		CFRelease(last);
+		CFRelease(resourcesURL);
+
+		chdir(resourcesPath);
+	}
+
+
+	NSSize RGFW__osxWindowResize(void* self, SEL sel, NSSize frameSize) {
+		RGFW_UNUSED(sel); 
+
+		RGFW_window* win = NULL;
+		object_getInstanceVariable(self, "RGFW_window", (void*)&win);
+		if (win == NULL)
+			return frameSize;
+		
+		win->r.w = frameSize.width;
+		win->r.h = frameSize.height;
+		win->event.type = RGFW_windowResized;
+		RGFW_windowResizeCallback(win, win->r);
+		return frameSize;
+	}
+
+	void RGFW__osxWindowMove(void* self, SEL sel) {
+		RGFW_UNUSED(sel); 
+
+		RGFW_window* win = NULL;
+		object_getInstanceVariable(self, "RGFW_window", (void*)&win);
+		if (win == NULL)
+			return;
+		
+		NSRect frame = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)(win->src.window, sel_registerName("frame"));
+		win->r.x = (i32) frame.origin.x;
+		win->r.y = (i32) frame.origin.y;
+
+		win->event.type = RGFW_windowMoved;
+		RGFW_windowMoveCallback(win, win->r);
+	}
+
+	void RGFW__osxUpdateLayer(void* self, SEL sel) {
+		RGFW_UNUSED(sel);
+
+		RGFW_window* win = NULL;
+		object_getInstanceVariable(self, "RGFW_window", (void*)&win);
+		if (win == NULL)
+			return;
+		
+		win->event.type = RGFW_windowRefresh;
+		RGFW_windowRefreshCallback(win);
+	}
+
+	RGFWDEF void RGFW_init_buffer(RGFW_window* win);
+	void RGFW_init_buffer(RGFW_window* win) {
+		#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
+			if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0)
+				RGFW_bufferSize = RGFW_getScreenSize();
+				
+			win->buffer = RGFW_MALLOC(RGFW_bufferSize.w * RGFW_bufferSize.h * 4);
+
+		#ifdef RGFW_OSMESA
+				win->src.ctx = OSMesaCreateContext(OSMESA_RGBA, NULL);
+				OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h);
+		#endif
+		#else
+		RGFW_UNUSED(win); /*!< if buffer rendering is not being used */
+		#endif
+	}
+
+
+	void RGFW_window_cocoaSetLayer(RGFW_window* win, void* layer) {
+		objc_msgSend_void_id(win->src.view, sel_registerName("setLayer"), layer);
+	}
+
+	void* RGFW_cocoaGetLayer(void) {
+		return objc_msgSend_class(objc_getClass("CAMetalLayer"), sel_registerName("layer"));
+	}
+
+
+	NSPasteboardType const NSPasteboardTypeURL = "public.url";
+	NSPasteboardType const NSPasteboardTypeFileURL  = "public.file-url";
+
+	RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) {
+		static u8 RGFW_loaded = 0;
+
+		/* NOTE(EimaMei): Why does Apple hate good code? Like wtf, who thought of methods being a great idea???
+		Imagine a universe, where MacOS had a proper system API (we would probably have like 20% better performance).
+		*/
+		si_func_to_SEL_with_name("NSObject", "windowShouldClose", RGFW_OnClose);
+
+		/* NOTE(EimaMei): Fixes the 'Boop' sfx from constantly playing each time you click a key. Only a problem when running in the terminal. */
+		si_func_to_SEL("NSWindow", acceptsFirstResponder);
+		si_func_to_SEL("NSWindow", performKeyEquivalent);
+
+		// RR Create an autorelease pool
+		id pool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc"));
+		pool = objc_msgSend_id(pool, sel_registerName("init"));
+
+		if (NSApp == NULL) {
+			NSApp = objc_msgSend_id((id)objc_getClass("NSApplication"), sel_registerName("sharedApplication"));
+
+			((void (*)(id, SEL, NSUInteger))objc_msgSend)
+				(NSApp, sel_registerName("setActivationPolicy:"), NSApplicationActivationPolicyRegular);
+		}
+
+		RGFW_window* win = RGFW_window_basic_init(rect, args);
+		
+		RGFW_window_setMouseDefault(win);
+
+		NSRect windowRect;
+		windowRect.origin.x = win->r.x;
+		windowRect.origin.y = win->r.y;
+		windowRect.size.width = win->r.w;
+		windowRect.size.height = win->r.h;
+
+		NSBackingStoreType macArgs = NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSBackingStoreBuffered | NSWindowStyleMaskTitled;
+
+		if (!(args & RGFW_NO_RESIZE))
+			macArgs |= NSWindowStyleMaskResizable;
+		if (!(args & RGFW_NO_BORDER))
+			macArgs |= NSWindowStyleMaskTitled;
+		else
+			macArgs = NSWindowStyleMaskBorderless;
+		{
+			void* nsclass = objc_getClass("NSWindow");
+			void* func = sel_registerName("initWithContentRect:styleMask:backing:defer:");
+
+			win->src.window = ((id(*)(id, SEL, NSRect, NSWindowStyleMask, NSBackingStoreType, bool))objc_msgSend)
+				(NSAlloc(nsclass), func, windowRect, macArgs, macArgs, false);
+		}
+
+		NSString* str = NSString_stringWithUTF8String(name);
+		objc_msgSend_void_id(win->src.window, sel_registerName("setTitle:"), str);
+
+#ifdef RGFW_EGL
+		if ((args & RGFW_NO_INIT_API) == 0)
+			RGFW_createOpenGLContext(win);
+#endif
+
+#ifdef RGFW_OPENGL
+	if ((args & RGFW_NO_INIT_API) == 0) {
+		void* attrs = RGFW_initFormatAttribs(args & RGFW_OPENGL_SOFTWARE);
+		void* format = NSOpenGLPixelFormat_initWithAttributes(attrs);
+
+		if (format == NULL) {
+			printf("Failed to load pixel format for OpenGL\n");
+
+			void* attrs = RGFW_initFormatAttribs(1);
+			format = NSOpenGLPixelFormat_initWithAttributes(attrs);
+			if (format == NULL)
+				printf("and loading software rendering OpenGL failed\n");
+			else
+				printf("Switching to software rendering\n");
+		}
+		
+		/* the pixel format can be passed directly to opengl context creation to create a context 
+			this is because the format also includes information about the opengl version (which may be a bad thing) */
+		win->src.view = NSOpenGLView_initWithFrame((NSRect){{0, 0}, {win->r.w, win->r.h}}, format);
+		objc_msgSend_void(win->src.view, sel_registerName("prepareOpenGL"));
+		win->src.ctx = objc_msgSend_id(win->src.view, sel_registerName("openGLContext"));
+	} else
+#endif
+	{
+		NSRect contentRect = (NSRect){{0, 0}, {win->r.w, win->r.h}};
+		win->src.view = ((id(*)(id, SEL, NSRect))objc_msgSend)
+			(NSAlloc((id)objc_getClass("NSView")), sel_registerName("initWithFrame:"),
+				contentRect);
+	}
+
+		void* contentView = NSWindow_contentView(win->src.window);
+		objc_msgSend_void_bool(contentView, sel_registerName("setWantsLayer:"), true);
+
+		objc_msgSend_void_id(win->src.window, sel_registerName("setContentView:"), win->src.view);
+
+#ifdef RGFW_OPENGL
+		if ((args & RGFW_NO_INIT_API) == 0)
+			objc_msgSend_void(win->src.ctx, sel_registerName("makeCurrentContext"));
+#endif
+		if (args & RGFW_TRANSPARENT_WINDOW) {
+#ifdef RGFW_OPENGL
+		if ((args & RGFW_NO_INIT_API) == 0) {
+			i32 opacity = 0;
+			#define NSOpenGLCPSurfaceOpacity 236
+			NSOpenGLContext_setValues(win->src.ctx, &opacity, NSOpenGLCPSurfaceOpacity);
+		}
+#endif
+
+			objc_msgSend_void_bool(win->src.window, sel_registerName("setOpaque:"), false);
+
+			objc_msgSend_void_id(win->src.window, sel_registerName("setBackgroundColor:"),
+				NSColor_colorWithSRGB(0, 0, 0, 0));
+		}
+
+		win->src.display = CGMainDisplayID();
+		CVDisplayLinkCreateWithCGDisplay(win->src.display, (CVDisplayLinkRef*)&win->src.displayLink);
+		CVDisplayLinkSetOutputCallback(win->src.displayLink, displayCallback, win);
+		CVDisplayLinkStart(win->src.displayLink);
+
+		RGFW_init_buffer(win);
+
+		#ifndef RGFW_NO_MONITOR
+		if (args & RGFW_SCALE_TO_MONITOR)
+			RGFW_window_scaleToMonitor(win);
+		#endif
+
+		if (args & RGFW_CENTER) {
+			RGFW_area screenR = RGFW_getScreenSize();
+			RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2));
+		}
+
+		if (args & RGFW_HIDE_MOUSE)
+			RGFW_window_showMouse(win, 0);
+
+		if (args & RGFW_COCOA_MOVE_TO_RESOURCE_DIR)
+			NSMoveToResourceDir();
+
+		Class delegateClass = objc_allocateClassPair(objc_getClass("NSObject"), "WindowDelegate", 0);
+
+		class_addIvar(
+			delegateClass, "RGFW_window",
+			sizeof(RGFW_window*), rint(log2(sizeof(RGFW_window*))),
+			"L"
+		);
+
+		class_addMethod(delegateClass, sel_registerName("windowWillResize:toSize:"), (IMP) RGFW__osxWindowResize, "{NSSize=ff}@:{NSSize=ff}");
+		class_addMethod(delegateClass, sel_registerName("updateLayer:"), (IMP) RGFW__osxUpdateLayer, "");
+		class_addMethod(delegateClass, sel_registerName("windowWillMove:"), (IMP) RGFW__osxWindowMove, "");
+		class_addMethod(delegateClass, sel_registerName("windowDidMove:"), (IMP) RGFW__osxWindowMove, "");
+		class_addMethod(delegateClass, sel_registerName("draggingEntered:"), (IMP)draggingEntered, "l@:@");
+		class_addMethod(delegateClass, sel_registerName("draggingUpdated:"), (IMP)draggingUpdated, "l@:@");
+		class_addMethod(delegateClass, sel_registerName("draggingExited:"), (IMP)RGFW__osxDraggingEnded, "v@:@");
+		class_addMethod(delegateClass, sel_registerName("draggingEnded:"), (IMP)RGFW__osxDraggingEnded, "v@:@");
+		class_addMethod(delegateClass, sel_registerName("prepareForDragOperation:"), (IMP)prepareForDragOperation, "B@:@");
+		class_addMethod(delegateClass, sel_registerName("performDragOperation:"), (IMP)performDragOperation, "B@:@");
+
+		id delegate = objc_msgSend_id(NSAlloc(delegateClass), sel_registerName("init"));
+
+		object_setInstanceVariable(delegate, "RGFW_window", win);
+
+		objc_msgSend_void_id(win->src.window, sel_registerName("setDelegate:"), delegate);
+
+		if (args & RGFW_ALLOW_DND) {
+			win->_winArgs |= RGFW_ALLOW_DND;
+
+			NSPasteboardType types[] = {NSPasteboardTypeURL, NSPasteboardTypeFileURL, NSPasteboardTypeString};
+			NSregisterForDraggedTypes(win->src.window, types, 3);
+		}
+
+		// Show the window
+		objc_msgSend_void_bool(NSApp, sel_registerName("activateIgnoringOtherApps:"), true);
+		((id(*)(id, SEL, SEL))objc_msgSend)(win->src.window, sel_registerName("makeKeyAndOrderFront:"), NULL);
+		objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), true);
+
+		if (!RGFW_loaded) {
+			objc_msgSend_void(win->src.window, sel_registerName("makeMainWindow"));
+
+			RGFW_loaded = 1;
+		}
+
+		objc_msgSend_void(win->src.window, sel_registerName("makeKeyWindow"));
+
+		objc_msgSend_void(NSApp, sel_registerName("finishLaunching"));
+
+		if (RGFW_root == NULL)
+			RGFW_root = win;
+
+		NSRetain(win->src.window);
+		NSRetain(NSApp);
+
+		return win;
+	}
+
+	void RGFW_window_setBorder(RGFW_window* win, u8 border) {
+		NSBackingStoreType storeType = NSWindowStyleMaskBorderless;
+		if (!border) {
+			storeType = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable;
+		}
+		if (!(win->_winArgs & RGFW_NO_RESIZE)) {
+			storeType |= NSWindowStyleMaskResizable;
+		}
+		
+		((void (*)(id, SEL, NSBackingStoreType))objc_msgSend)(win->src.window, sel_registerName("setStyleMask:"), storeType);
+
+		objc_msgSend_void_bool(win->src.window, sel_registerName("setHasShadow:"), border);
+	}
+
+	RGFW_area RGFW_getScreenSize(void) {
+		static CGDirectDisplayID display = 0;
+
+		if (display == 0)
+			display = CGMainDisplayID();
+
+		return RGFW_AREA(CGDisplayPixelsWide(display), CGDisplayPixelsHigh(display));
+	}
+
+	RGFW_point RGFW_getGlobalMousePoint(void) {
+		assert(RGFW_root != NULL);
+
+		CGEventRef e = CGEventCreate(NULL);
+		CGPoint point = CGEventGetLocation(e);
+		CFRelease(e);
+
+		return RGFW_POINT((u32) point.x, (u32) point.y); /*!< the point is loaded during event checks */
+	}
+
+	RGFW_point RGFW_window_getMousePoint(RGFW_window* win) {
+		NSPoint p =  ((NSPoint(*)(id, SEL)) objc_msgSend)(win->src.window, sel_registerName("mouseLocationOutsideOfEventStream"));
+
+		return RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y));
+	}
+
+	u32 RGFW_keysPressed[10]; /*10 keys at a time*/
+	typedef NS_ENUM(u32, NSEventType) {        /* various types of events */
+		NSEventTypeLeftMouseDown = 1,
+			NSEventTypeLeftMouseUp = 2,
+			NSEventTypeRightMouseDown = 3,
+			NSEventTypeRightMouseUp = 4,
+			NSEventTypeMouseMoved = 5,
+			NSEventTypeLeftMouseDragged = 6,
+			NSEventTypeRightMouseDragged = 7,
+			NSEventTypeMouseEntered = 8,
+			NSEventTypeMouseExited = 9,
+			NSEventTypeKeyDown = 10,
+			NSEventTypeKeyUp = 11,
+			NSEventTypeFlagsChanged = 12,
+			NSEventTypeAppKitDefined = 13,
+			NSEventTypeSystemDefined = 14,
+			NSEventTypeApplicationDefined = 15,
+			NSEventTypePeriodic = 16,
+			NSEventTypeCursorUpdate = 17,
+			NSEventTypeScrollWheel = 22,
+			NSEventTypeTabletPoint = 23,
+			NSEventTypeTabletProximity = 24,
+			NSEventTypeOtherMouseDown = 25,
+			NSEventTypeOtherMouseUp = 26,
+			NSEventTypeOtherMouseDragged = 27,
+			/* The following event types are available on some hardware on 10.5.2 and later */
+			NSEventTypeGesture API_AVAILABLE(macos(10.5)) = 29,
+			NSEventTypeMagnify API_AVAILABLE(macos(10.5)) = 30,
+			NSEventTypeSwipe   API_AVAILABLE(macos(10.5)) = 31,
+			NSEventTypeRotate  API_AVAILABLE(macos(10.5)) = 18,
+			NSEventTypeBeginGesture API_AVAILABLE(macos(10.5)) = 19,
+			NSEventTypeEndGesture API_AVAILABLE(macos(10.5)) = 20,
+
+			NSEventTypeSmartMagnify API_AVAILABLE(macos(10.8)) = 32,
+			NSEventTypeQuickLook API_AVAILABLE(macos(10.8)) = 33,
+
+			NSEventTypePressure API_AVAILABLE(macos(10.10.3)) = 34,
+			NSEventTypeDirectTouch API_AVAILABLE(macos(10.10)) = 37,
+
+			NSEventTypeChangeMode API_AVAILABLE(macos(10.15)) = 38,
+	};
+
+	typedef NS_ENUM(unsigned long long, NSEventMask) { /* masks for the types of events */
+		NSEventMaskLeftMouseDown = 1ULL << NSEventTypeLeftMouseDown,
+			NSEventMaskLeftMouseUp = 1ULL << NSEventTypeLeftMouseUp,
+			NSEventMaskRightMouseDown = 1ULL << NSEventTypeRightMouseDown,
+			NSEventMaskRightMouseUp = 1ULL << NSEventTypeRightMouseUp,
+			NSEventMaskMouseMoved = 1ULL << NSEventTypeMouseMoved,
+			NSEventMaskLeftMouseDragged = 1ULL << NSEventTypeLeftMouseDragged,
+			NSEventMaskRightMouseDragged = 1ULL << NSEventTypeRightMouseDragged,
+			NSEventMaskMouseEntered = 1ULL << NSEventTypeMouseEntered,
+			NSEventMaskMouseExited = 1ULL << NSEventTypeMouseExited,
+			NSEventMaskKeyDown = 1ULL << NSEventTypeKeyDown,
+			NSEventMaskKeyUp = 1ULL << NSEventTypeKeyUp,
+			NSEventMaskFlagsChanged = 1ULL << NSEventTypeFlagsChanged,
+			NSEventMaskAppKitDefined = 1ULL << NSEventTypeAppKitDefined,
+			NSEventMaskSystemDefined = 1ULL << NSEventTypeSystemDefined,
+			NSEventMaskApplicationDefined = 1ULL << NSEventTypeApplicationDefined,
+			NSEventMaskPeriodic = 1ULL << NSEventTypePeriodic,
+			NSEventMaskCursorUpdate = 1ULL << NSEventTypeCursorUpdate,
+			NSEventMaskScrollWheel = 1ULL << NSEventTypeScrollWheel,
+			NSEventMaskTabletPoint = 1ULL << NSEventTypeTabletPoint,
+			NSEventMaskTabletProximity = 1ULL << NSEventTypeTabletProximity,
+			NSEventMaskOtherMouseDown = 1ULL << NSEventTypeOtherMouseDown,
+			NSEventMaskOtherMouseUp = 1ULL << NSEventTypeOtherMouseUp,
+			NSEventMaskOtherMouseDragged = 1ULL << NSEventTypeOtherMouseDragged,
+			/* The following event masks are available on some hardware on 10.5.2 and later */
+			NSEventMaskGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeGesture,
+			NSEventMaskMagnify API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeMagnify,
+			NSEventMaskSwipe API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeSwipe,
+			NSEventMaskRotate API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeRotate,
+			NSEventMaskBeginGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeBeginGesture,
+			NSEventMaskEndGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeEndGesture,
+
+			/* Note: You can only use these event masks on 64 bit. In other words, you cannot setup a local, nor global, event monitor for these event types on 32 bit. Also, you cannot search the event queue for them (nextEventMatchingMask:...) on 32 bit.
+			 */
+			NSEventMaskSmartMagnify API_AVAILABLE(macos(10.8)) = 1ULL << NSEventTypeSmartMagnify,
+			NSEventMaskPressure API_AVAILABLE(macos(10.10.3)) = 1ULL << NSEventTypePressure,
+			NSEventMaskDirectTouch API_AVAILABLE(macos(10.12.2)) = 1ULL << NSEventTypeDirectTouch,
+
+			NSEventMaskChangeMode API_AVAILABLE(macos(10.15)) = 1ULL << NSEventTypeChangeMode,
+
+			NSEventMaskAny = ULONG_MAX,
+
+	};
+
+	typedef enum NSEventModifierFlags {
+		NSEventModifierFlagCapsLock = 1 << 16,
+		NSEventModifierFlagShift = 1 << 17,
+		NSEventModifierFlagControl = 1 << 18,
+		NSEventModifierFlagOption = 1 << 19,
+		NSEventModifierFlagCommand = 1 << 20,
+		NSEventModifierFlagNumericPad = 1 << 21
+	} NSEventModifierFlags;
+
+	void RGFW_stopCheckEvents(void) { 
+		id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc"));
+        eventPool = objc_msgSend_id(eventPool, sel_registerName("init"));
+
+		NSEvent* e = (NSEvent*) ((id(*)(id, SEL, NSEventType, NSPoint, NSEventModifierFlags, void*, NSInteger, void**, short, NSInteger, NSInteger))objc_msgSend)
+			(NSApp, sel_registerName("otherEventWithType:location:modifierFlags:timestamp:windowNumber:context:subtype:data1:data2:"), 
+				NSEventTypeApplicationDefined, (NSPoint){0, 0}, 0, 0, 0, NULL, 0, 0, 0);
+
+		((void (*)(id, SEL, id, bool))objc_msgSend)
+			(NSApp, sel_registerName("postEvent:atStart:"), e, 1);
+
+		objc_msgSend_bool_void(eventPool, sel_registerName("drain"));
+	}
+
+	void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) {
+		RGFW_UNUSED(win);
+		
+		id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc"));
+        eventPool = objc_msgSend_id(eventPool, sel_registerName("init"));
+
+		void* date = (void*) ((id(*)(Class, SEL, double))objc_msgSend)
+					(objc_getClass("NSDate"), sel_registerName("dateWithTimeIntervalSinceNow:"), waitMS);
+
+		NSEvent* e = (NSEvent*) ((id(*)(id, SEL, NSEventMask, void*, NSString*, bool))objc_msgSend)
+			(NSApp, sel_registerName("nextEventMatchingMask:untilDate:inMode:dequeue:"), 
+				ULONG_MAX, date, NSString_stringWithUTF8String("kCFRunLoopDefaultMode"), true);
+
+
+		if (e) {
+			objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e);
+		}
+
+		objc_msgSend_bool_void(eventPool, sel_registerName("drain"));
+	}
+
+	RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) {
+		assert(win != NULL);
+		
+		if (win->event.type == RGFW_quit)
+			return NULL;
+		
+		if ((win->event.type == RGFW_dnd || win->event.type == RGFW_dnd_init) && win->src.dndPassed == 0) {
+			win->src.dndPassed = 1;
+			return &win->event;
+		}
+
+		id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc"));
+        eventPool = objc_msgSend_id(eventPool, sel_registerName("init"));
+
+		static void* eventFunc = NULL;
+		if (eventFunc == NULL) 
+			eventFunc = sel_registerName("nextEventMatchingMask:untilDate:inMode:dequeue:");
+
+		if ((win->event.type == RGFW_windowMoved || win->event.type == RGFW_windowResized || win->event.type == RGFW_windowRefresh) && win->event.keyCode != 120) {
+			win->event.keyCode = 120;
+			objc_msgSend_bool_void(eventPool, sel_registerName("drain"));
+			return &win->event;
+		}
+
+		void* date = NULL;
+
+		NSEvent* e = (NSEvent*) ((id(*)(id, SEL, NSEventMask, void*, NSString*, bool))objc_msgSend)
+			(NSApp, eventFunc, ULONG_MAX, date, NSString_stringWithUTF8String("kCFRunLoopDefaultMode"), true);
+
+		if (e == NULL) {
+			objc_msgSend_bool_void(eventPool, sel_registerName("drain"));
+			return NULL;
+		}
+		
+		if (objc_msgSend_id(e, sel_registerName("window")) != win->src.window) {
+			((void (*)(id, SEL, id, bool))objc_msgSend)
+				(NSApp, sel_registerName("postEvent:atStart:"), e, 0);
+						
+			objc_msgSend_bool_void(eventPool, sel_registerName("drain"));
+			return NULL;
+		}
+
+		if (win->event.droppedFilesCount) {
+			u32 i;
+			for (i = 0; i < win->event.droppedFilesCount; i++)
+				win->event.droppedFiles[i][0] = '\0';
+		}
+
+		win->event.droppedFilesCount = 0;
+		win->event.type = 0;
+		
+		switch (objc_msgSend_uint(e, sel_registerName("type"))) {
+			case NSEventTypeMouseEntered: {
+				win->event.type = RGFW_mouseEnter;
+				NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(e, sel_registerName("locationInWindow"));
+
+				win->event.point = RGFW_POINT((i32) p.x, (i32) (win->r.h - p.y));
+				RGFW_mouseNotifyCallBack(win, win->event.point, 1);
+				break;
+			}
+			
+			case NSEventTypeMouseExited:
+				win->event.type = RGFW_mouseLeave;
+				RGFW_mouseNotifyCallBack(win, win->event.point, 0);
+				break;
+
+			case NSEventTypeKeyDown: {
+				u32 key = (u16) objc_msgSend_uint(e, sel_registerName("keyCode"));
+				win->event.keyCode = RGFW_apiKeyCodeToRGFW(key);
+				RGFW_keyboard[win->event.keyCode].prev = RGFW_keyboard[win->event.keyCode].current;
+
+				win->event.type = RGFW_keyPressed;
+				char* str = (char*)(const char*) NSString_to_char(objc_msgSend_id(e, sel_registerName("characters")));
+				strncpy(win->event.keyName, str, 16);
+				win->event.repeat = RGFW_isPressed(win, win->event.keyCode);
+				RGFW_keyboard[win->event.keyCode].current = 1;
+
+				RGFW_keyCallback(win, win->event.keyCode, win->event.keyName, win->event.lockState, 1);
+				break;
+			}
+
+			case NSEventTypeKeyUp: {
+				u32 key = (u16) objc_msgSend_uint(e, sel_registerName("keyCode"));
+				win->event.keyCode = RGFW_apiKeyCodeToRGFW(key);;
+
+				RGFW_keyboard[win->event.keyCode].prev = RGFW_keyboard[win->event.keyCode].current;
+
+				win->event.type = RGFW_keyReleased;
+				char* str = (char*)(const char*) NSString_to_char(objc_msgSend_id(e, sel_registerName("characters")));
+				strncpy(win->event.keyName, str, 16);
+
+				RGFW_keyboard[win->event.keyCode].current = 0;
+				RGFW_keyCallback(win, win->event.keyCode, win->event.keyName, win->event.lockState, 0);
+				break;
+			}
+
+			case NSEventTypeFlagsChanged: {
+				u32 flags = objc_msgSend_uint(e, sel_registerName("modifierFlags"));
+				RGFW_updateLockState(win, ((u32)(flags & NSEventModifierFlagCapsLock) % 255), ((flags & NSEventModifierFlagNumericPad) % 255));
+				
+				u8 i;
+				for (i = 0; i < 9; i++)
+					RGFW_keyboard[i + RGFW_CapsLock].prev = 0;
+				
+				for (i = 0; i < 5; i++) {
+					u32 shift = (1 << (i + 16));
+					u32 key = i + RGFW_CapsLock;
+
+					if ((flags & shift) && !RGFW_wasPressed(win, key)) {
+						RGFW_keyboard[key].current = 1;
+
+						if (key != RGFW_CapsLock)
+							RGFW_keyboard[key+ 4].current = 1;
+						
+						win->event.type = RGFW_keyPressed;
+						win->event.keyCode = key;
+						break;
+					} 
+					
+					if (!(flags & shift) && RGFW_wasPressed(win, key)) {
+						RGFW_keyboard[key].current = 0;
+						
+						if (key != RGFW_CapsLock)
+							RGFW_keyboard[key + 4].current = 0;
+
+						win->event.type = RGFW_keyReleased;
+						win->event.keyCode = key;
+						break;
+					}
+				}
+
+				RGFW_keyCallback(win, win->event.keyCode, win->event.keyName, win->event.lockState, win->event.type == RGFW_keyPressed);
+
+				break;
+			}
+			case NSEventTypeLeftMouseDragged:
+			case NSEventTypeOtherMouseDragged:
+			case NSEventTypeRightMouseDragged:
+			case NSEventTypeMouseMoved:
+				win->event.type = RGFW_mousePosChanged;
+				NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(e, sel_registerName("locationInWindow"));
+				win->event.point = RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y));
+
+				if ((win->_winArgs & RGFW_HOLD_MOUSE)) {
+					p.x = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(e, sel_registerName("deltaX"));
+					p.y = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(e, sel_registerName("deltaY"));
+					
+					win->event.point = RGFW_POINT((i32)p.x, (i32)p.y);
+				}
+
+				RGFW_mousePosCallback(win, win->event.point);
+				break;
+
+			case NSEventTypeLeftMouseDown:
+				win->event.button = RGFW_mouseLeft;
+				win->event.type = RGFW_mouseButtonPressed;
+				RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
+				RGFW_mouseButtons[win->event.button].current = 1;
+				RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
+				break;
+
+			case NSEventTypeOtherMouseDown:
+				win->event.button = RGFW_mouseMiddle;
+				win->event.type = RGFW_mouseButtonPressed;
+				RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
+				RGFW_mouseButtons[win->event.button].current = 1;
+				RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
+				break;
+
+			case NSEventTypeRightMouseDown:
+				win->event.button = RGFW_mouseRight;
+				win->event.type = RGFW_mouseButtonPressed;
+				RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
+				RGFW_mouseButtons[win->event.button].current = 1;
+				RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
+				break;
+
+			case NSEventTypeLeftMouseUp:
+				win->event.button = RGFW_mouseLeft;
+				win->event.type = RGFW_mouseButtonReleased;
+				RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
+				RGFW_mouseButtons[win->event.button].current = 0;
+				RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0);
+				break;
+
+			case NSEventTypeOtherMouseUp:
+				win->event.button = RGFW_mouseMiddle;
+				RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
+				RGFW_mouseButtons[win->event.button].current = 0;
+				win->event.type = RGFW_mouseButtonReleased;
+				RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0);
+				break;
+
+			case NSEventTypeRightMouseUp:
+				win->event.button = RGFW_mouseRight;
+				RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
+				RGFW_mouseButtons[win->event.button].current = 0;
+				win->event.type = RGFW_mouseButtonReleased;
+				RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0);
+				break;
+
+			case NSEventTypeScrollWheel: {
+				double deltaY = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(e, sel_registerName("deltaY"));
+
+				if (deltaY > 0) {
+					win->event.button = RGFW_mouseScrollUp;
+				}
+				else if (deltaY < 0) {
+					win->event.button = RGFW_mouseScrollDown;
+				}
+
+				RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
+				RGFW_mouseButtons[win->event.button].current = 1;
+
+				win->event.scroll = deltaY;
+
+				win->event.type = RGFW_mouseButtonPressed;
+				RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
+				break;
+			}
+
+			default:
+				break;
+		}
+
+		objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e);
+		((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows"));
+				
+		objc_msgSend_bool_void(eventPool, sel_registerName("drain"));
+		return &win->event;
+	}
+
+
+	void RGFW_window_move(RGFW_window* win, RGFW_point v) {
+		assert(win != NULL);
+
+		win->r.x = v.x;
+		win->r.y = v.y;
+		((void(*)(id, SEL, NSRect, bool, bool))objc_msgSend)
+			(win->src.window, sel_registerName("setFrame:display:animate:"), (NSRect){{win->r.x, win->r.y}, {win->r.w, win->r.h}}, true, true);
+	}
+
+	void RGFW_window_resize(RGFW_window* win, RGFW_area a) {
+		assert(win != NULL);
+
+		win->r.w = a.w;
+		win->r.h = a.h;
+		((void(*)(id, SEL, NSRect, bool, bool))objc_msgSend)
+			(win->src.window, sel_registerName("setFrame:display:animate:"), (NSRect){{win->r.x, win->r.y}, {win->r.w, win->r.h}}, true, true);
+	}
+
+	void RGFW_window_minimize(RGFW_window* win) {
+		assert(win != NULL);
+
+		objc_msgSend_void_SEL(win->src.window, sel_registerName("performMiniaturize:"), NULL);
+	}
+
+	void RGFW_window_restore(RGFW_window* win) {
+		assert(win != NULL);
+
+		objc_msgSend_void_SEL(win->src.window, sel_registerName("deminiaturize:"), NULL);
+	}
+
+	void RGFW_window_setName(RGFW_window* win, char* name) {
+		assert(win != NULL);
+
+		NSString* str = NSString_stringWithUTF8String(name);
+		objc_msgSend_void_id(win->src.window, sel_registerName("setTitle:"), str);
+	}
+
+	#ifndef RGFW_NO_PASSTHROUGH
+	void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) {
+		objc_msgSend_void_bool(win->src.window, sel_registerName("setIgnoresMouseEvents:"), passthrough);
+	}
+	#endif
+
+	void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) {
+		if (a.w == 0 && a.h == 0)
+			return;
+
+		((void (*)(id, SEL, NSSize))objc_msgSend)
+			(win->src.window, sel_registerName("setMinSize:"), (NSSize){a.w, a.h});
+	}
+
+	void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) {
+		if (a.w == 0 && a.h == 0)
+			return;
+
+		((void (*)(id, SEL, NSSize))objc_msgSend)
+			(win->src.window, sel_registerName("setMaxSize:"), (NSSize){a.w, a.h});
+	}
+
+	void RGFW_window_setIcon(RGFW_window* win, u8* data, RGFW_area area, i32 channels) {
+		assert(win != NULL);
+
+		/* code by EimaMei  */
+		// Make a bitmap representation, then copy the loaded image into it.
+		void* representation = NSBitmapImageRep_initWithBitmapData(NULL, area.w, area.h, 8, channels, (channels == 4), false, "NSCalibratedRGBColorSpace", 1 << 1, area.w * channels, 8 * channels);
+		memcpy(NSBitmapImageRep_bitmapData(representation), data, area.w * area.h * channels);
+
+		// Add ze representation.
+		void* dock_image = NSImage_initWithSize((NSSize){area.w, area.h});
+		NSImage_addRepresentation(dock_image, (void*) representation);
+
+		// Finally, set the dock image to it.
+		objc_msgSend_void_id(NSApp, sel_registerName("setApplicationIconImage:"), dock_image);
+		// Free the garbage.
+		release(dock_image);
+		release(representation);
+	}
+
+	NSCursor* NSCursor_arrowStr(char* str) {
+		void* nclass = objc_getClass("NSCursor");
+		void* func = sel_registerName(str);
+		return (NSCursor*) objc_msgSend_id(nclass, func);
+	}
+
+	void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) {
+		assert(win != NULL);
+
+		if (image == NULL) {
+			objc_msgSend_void(NSCursor_arrowStr("arrowCursor"), sel_registerName("set"));
+			return;
+		}
+
+		/* NOTE(EimaMei): Code by yours truly. */
+		// Make a bitmap representation, then copy the loaded image into it.
+		void* representation = NSBitmapImageRep_initWithBitmapData(NULL, a.w, a.h, 8, channels, (channels == 4), false, "NSCalibratedRGBColorSpace", 1 << 1, a.w * channels, 8 * channels);
+		memcpy(NSBitmapImageRep_bitmapData(representation), image, a.w * a.h * channels);
+
+		// Add ze representation.
+		void* cursor_image = NSImage_initWithSize((NSSize){a.w, a.h});
+		NSImage_addRepresentation(cursor_image, representation);
+
+		// Finally, set the cursor image.
+		void* cursor = NSCursor_initWithImage(cursor_image, (NSPoint){0.0, 0.0});
+
+		objc_msgSend_void(cursor, sel_registerName("set"));
+
+		// Free the garbage.
+		release(cursor_image);
+		release(representation);
+	}
+
+	void RGFW_window_setMouseDefault(RGFW_window* win) {
+		RGFW_window_setMouseStandard(win, RGFW_MOUSE_ARROW);
+	}
+
+	void RGFW_window_showMouse(RGFW_window* win, i8 show) {
+		RGFW_UNUSED(win);
+
+		if (show) {
+			CGDisplayShowCursor(kCGDirectMainDisplay);
+		}
+		else {
+			CGDisplayHideCursor(kCGDirectMainDisplay);
+		}
+	}
+
+	void RGFW_window_setMouseStandard(RGFW_window* win, u8 stdMouses) {
+		if (stdMouses > ((sizeof(RGFW_mouseIconSrc)) / (sizeof(char*))))
+			return;
+		
+		char* mouseStr = RGFW_mouseIconSrc[stdMouses];
+		void* mouse = NSCursor_arrowStr(mouseStr);
+
+		if (mouse == NULL)
+			return;
+
+		RGFW_UNUSED(win);
+		CGDisplayShowCursor(kCGDirectMainDisplay);
+		objc_msgSend_void(mouse, sel_registerName("set"));
+	}
+	
+	void RGFW_releaseCursor(RGFW_window* win) {
+		RGFW_UNUSED(win);
+		CGAssociateMouseAndMouseCursorPosition(1);	
+	}
+
+	void RGFW_captureCursor(RGFW_window* win, RGFW_rect r) { 
+		RGFW_UNUSED(win)
+
+		CGWarpMouseCursorPosition(CGPointMake(r.x + (r.w / 2), r.y + (r.h / 2)));
+		CGAssociateMouseAndMouseCursorPosition(0);
+	}
+
+	void RGFW_window_moveMouse(RGFW_window* win, RGFW_point v) {
+		RGFW_UNUSED(win);
+		
+		CGWarpMouseCursorPosition(CGPointMake(v.x, v.y));		
+	}
+
+
+	void RGFW_window_hide(RGFW_window* win) {
+		objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), false);
+	}
+
+	void RGFW_window_show(RGFW_window* win) {
+		((id(*)(id, SEL, SEL))objc_msgSend)(win->src.window, sel_registerName("makeKeyAndOrderFront:"), NULL);
+		objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), true);
+	}
+
+	u8 RGFW_window_isFullscreen(RGFW_window* win) {
+		assert(win != NULL);
+
+		NSWindowStyleMask mask = (NSWindowStyleMask) objc_msgSend_uint(win->src.window, sel_registerName("styleMask"));
+		return (mask & NSWindowStyleMaskFullScreen) == NSWindowStyleMaskFullScreen;
+	}
+
+	u8 RGFW_window_isHidden(RGFW_window* win) {
+		assert(win != NULL);
+
+		bool visible = objc_msgSend_bool(win->src.window, sel_registerName("isVisible"));
+		return visible == NO && !RGFW_window_isMinimized(win);
+	}
+
+	u8 RGFW_window_isMinimized(RGFW_window* win) {
+		assert(win != NULL);
+
+		return objc_msgSend_bool(win->src.window, sel_registerName("isMiniaturized")) == YES;
+	}
+
+	u8 RGFW_window_isMaximized(RGFW_window* win) {
+		assert(win != NULL);
+
+		return objc_msgSend_bool(win->src.window, sel_registerName("isZoomed"));
+	}
+
+	static RGFW_monitor RGFW_NSCreateMonitor(CGDirectDisplayID display) {
+		RGFW_monitor monitor;
+
+		CGRect bounds = CGDisplayBounds(display);
+		monitor.rect = RGFW_RECT((int) bounds.origin.x, (int) bounds.origin.y, (int) bounds.size.width, (int) bounds.size.height);
+
+		CGSize screenSizeMM = CGDisplayScreenSize(display);
+		monitor.physW = screenSizeMM.width;
+		monitor.physH = screenSizeMM.height;
+
+		monitor.scaleX = ((monitor.rect.w / (screenSizeMM.width / 25.4)) / 96) + 0.25;
+		monitor.scaleY = ((monitor.rect.h / (screenSizeMM.height / 25.4)) / 96) + 0.25;
+
+		return monitor;
+	}
+
+
+	static RGFW_monitor RGFW_monitors[7];
+
+	RGFW_monitor* RGFW_getMonitors(void) {
+		static CGDirectDisplayID displays[7];
+		u32 count;
+
+		if (CGGetActiveDisplayList(6, displays, &count) != kCGErrorSuccess)
+			return NULL;
+
+		for (u32 i = 0; i < count; i++)
+			RGFW_monitors[i] = RGFW_NSCreateMonitor(displays[i]);
+
+		return RGFW_monitors;
+	}
+
+	RGFW_monitor RGFW_getPrimaryMonitor(void) {
+		CGDirectDisplayID primary = CGMainDisplayID();
+		return RGFW_NSCreateMonitor(primary);
+	}
+
+	RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) {
+		return RGFW_NSCreateMonitor(win->src.display);
+	}
+
+	char* RGFW_readClipboard(size_t* size) {
+		char* clip = (char*)NSPasteboard_stringForType(NSPasteboard_generalPasteboard(), NSPasteboardTypeString);
+		
+		size_t clip_len = 1;
+
+		if (clip != NULL) {
+			clip_len = strlen(clip) + 1; 
+		}
+
+		char* str = (char*)RGFW_MALLOC(sizeof(char) * clip_len);
+		
+		if (clip != NULL) {
+			strncpy(str, clip, clip_len);
+		}
+
+		str[clip_len] = '\0';
+		
+		if (size != NULL)
+			*size = clip_len;
+		return str;
+	}
+
+	void RGFW_writeClipboard(const char* text, u32 textLen) {
+		RGFW_UNUSED(textLen);
+
+		NSPasteboardType array[] = { NSPasteboardTypeString, NULL };
+		NSPasteBoard_declareTypes(NSPasteboard_generalPasteboard(), array, 1, NULL);
+
+		NSPasteBoard_setString(NSPasteboard_generalPasteboard(), text, NSPasteboardTypeString);
+	}
+
+	u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber) {
+		RGFW_UNUSED(jsNumber);
+
+		assert(win != NULL);
+
+		return RGFW_registerJoystickF(win, (char*) "");
+	}
+
+	u16 RGFW_registerJoystickF(RGFW_window* win, char* file) {
+		RGFW_UNUSED(file);
+
+		assert(win != NULL);
+
+		return RGFW_joystickCount - 1;
+	}
+
+	#ifdef RGFW_OPENGL
+	void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) {
+		assert(win != NULL);
+		objc_msgSend_void(win->src.ctx, sel_registerName("makeCurrentContext"));
+	}
+	#endif
+
+	#if !defined(RGFW_EGL)
+	void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) {
+		assert(win != NULL);
+		#if defined(RGFW_OPENGL)
+		
+		NSOpenGLContext_setValues(win->src.ctx, &swapInterval, 222);
+		#else
+		RGFW_UNUSED(swapInterval);
+		#endif
+	}
+	#endif
+	
+	// Function to create a CGImageRef from an array of bytes
+	CGImageRef createImageFromBytes(unsigned char *buffer, int width, int height)
+	{
+		// Define color space
+        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
+        // Create bitmap context
+        CGContextRef context = CGBitmapContextCreate(
+        		buffer, 
+        		width, height,
+        		8,
+        		RGFW_bufferSize.w * 4, 
+        		colorSpace,
+        		kCGImageAlphaPremultipliedLast);
+        // Create image from bitmap context
+        CGImageRef image = CGBitmapContextCreateImage(context);
+        // Release the color space and context
+        CGColorSpaceRelease(colorSpace);
+        CGContextRelease(context);
+                         
+        return image;
+    }
+
+	void RGFW_window_swapBuffers(RGFW_window* win) {
+		assert(win != NULL);
+		/* clear the window*/
+
+		if (!(win->_winArgs & RGFW_NO_CPU_RENDER)) {
+#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
+			#ifdef RGFW_OSMESA
+			RGFW_OSMesa_reorganize();
+			#endif
+
+			void* view = NSWindow_contentView(win->src.window);
+			void* layer = objc_msgSend_id(view, sel_registerName("layer"));
+
+			((void(*)(id, SEL, NSRect))objc_msgSend)(layer,
+				sel_registerName("setFrame:"),
+				(NSRect){{0, 0}, {win->r.w, win->r.h}});
+
+            CGImageRef image = createImageFromBytes(win->buffer, win->r.w, win->r.h);
+            // Get the current graphics context
+            id graphicsContext = objc_msgSend_class(objc_getClass("NSGraphicsContext"), sel_registerName("currentContext"));
+            // Get the CGContext from the current NSGraphicsContext
+            id cgContext = objc_msgSend_id(graphicsContext, sel_registerName("graphicsPort"));
+			// Draw the image in the context
+			NSRect bounds = (NSRect){{0,0}, {win->r.w, win->r.h}};
+		    CGContextDrawImage((void*)cgContext, *(CGRect*)&bounds, image);
+          	// Flush the graphics context to ensure the drawing is displayed
+            objc_msgSend_id(graphicsContext, sel_registerName("flushGraphics"));
+            
+            objc_msgSend_void_id(layer, sel_registerName("setContents:"), (id)image);
+            objc_msgSend_id(layer, sel_registerName("setNeedsDisplay"));
+            
+            CGImageRelease(image);
+#endif
+		}
+
+		if (!(win->_winArgs & RGFW_NO_GPU_RENDER)) {
+			#ifdef RGFW_EGL
+					eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface);
+			#elif defined(RGFW_OPENGL)
+					objc_msgSend_void(win->src.ctx, sel_registerName("flushBuffer"));
+			#endif
+		}
+	}
+
+	void RGFW_window_close(RGFW_window* win) {
+		assert(win != NULL);
+		release(win->src.view);
+
+#ifdef RGFW_ALLOC_DROPFILES
+		{
+			u32 i;
+			for (i = 0; i < RGFW_MAX_DROPS; i++)
+				RGFW_FREE(win->event.droppedFiles[i]);
+
+
+			RGFW_FREE(win->event.droppedFiles);
+		}
+#endif
+	
+#ifdef RGFW_BUFFER
+		release(win->src.bitmap);
+		release(win->src.image);
+#endif
+
+		CVDisplayLinkStop(win->src.displayLink);
+		CVDisplayLinkRelease(win->src.displayLink);
+
+		RGFW_FREE(win);
+	}
+
+	u64 RGFW_getTimeNS(void) {
+		static mach_timebase_info_data_t timebase_info;
+		if (timebase_info.denom == 0) {
+			mach_timebase_info(&timebase_info);
+		}
+		return mach_absolute_time() * timebase_info.numer / timebase_info.denom;
+	}
+
+	u64 RGFW_getTime(void) {
+		static mach_timebase_info_data_t timebase_info;
+		if (timebase_info.denom == 0) {
+			mach_timebase_info(&timebase_info);
+		}
+		return (double) mach_absolute_time() * (double) timebase_info.numer / ((double) timebase_info.denom * 1e9);
+	}
+#endif /* RGFW_MACOS */
+
+/*
+	End of MaOS defines
+*/
+
+/*
+	WEBASM defines
+*/
+
+#ifdef RGFW_WEBASM
+RGFW_Event RGFW_events[20];
+size_t RGFW_eventLen = 0;
+
+EM_BOOL Emscripten_on_keydown(int eventType, const EmscriptenKeyboardEvent* e, void* userData) {
+	RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
+	
+	RGFW_events[RGFW_eventLen].type = RGFW_keyPressed;
+	memcpy(RGFW_events[RGFW_eventLen].keyName, e->key, 16);
+	RGFW_events[RGFW_eventLen].keyCode = RGFW_apiKeyCodeToRGFW(e->keyCode);
+	RGFW_events[RGFW_eventLen].lockState = 0;
+	RGFW_eventLen++;
+
+	RGFW_keyboard[RGFW_apiKeyCodeToRGFW(e->keyCode)].prev = RGFW_keyboard[RGFW_apiKeyCodeToRGFW(e->keyCode)].current;
+	RGFW_keyboard[RGFW_apiKeyCodeToRGFW(e->keyCode)].current = 1;
+	RGFW_keyCallback(RGFW_root, RGFW_apiKeyCodeToRGFW(e->keyCode), RGFW_events[RGFW_eventLen].keyName, 0, 1);
+	
+    return EM_TRUE;
+}
+
+EM_BOOL Emscripten_on_keyup(int eventType, const EmscriptenKeyboardEvent* e, void* userData) {
+	RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
+
+	RGFW_events[RGFW_eventLen].type = RGFW_keyReleased;
+	memcpy(RGFW_events[RGFW_eventLen].keyName, e->key, 16);
+	RGFW_events[RGFW_eventLen].keyCode = RGFW_apiKeyCodeToRGFW(e->keyCode);
+	RGFW_events[RGFW_eventLen].lockState = 0;
+	RGFW_eventLen++;
+
+	RGFW_keyboard[RGFW_apiKeyCodeToRGFW(e->keyCode)].prev = RGFW_keyboard[RGFW_apiKeyCodeToRGFW(e->keyCode)].current;
+	RGFW_keyboard[RGFW_apiKeyCodeToRGFW(e->keyCode)].current = 0;
+
+	RGFW_keyCallback(RGFW_root, RGFW_apiKeyCodeToRGFW(e->keyCode), RGFW_events[RGFW_eventLen].keyName, 0, 0);
+
+    return EM_TRUE;
+}
+
+EM_BOOL Emscripten_on_resize(int eventType, const EmscriptenUiEvent* e, void* userData) {
+	RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
+
+	RGFW_events[RGFW_eventLen].type = RGFW_windowResized;
+	RGFW_eventLen++;
+
+	RGFW_windowResizeCallback(RGFW_root, RGFW_RECT(0, 0, e->windowInnerWidth, e->windowInnerHeight));
+    return EM_TRUE;
+}
+
+EM_BOOL Emscripten_on_fullscreenchange(int eventType, const EmscriptenFullscreenChangeEvent* e, void* userData) {
+	RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
+
+	RGFW_events[RGFW_eventLen].type = RGFW_windowResized;
+	RGFW_eventLen++;
+
+	RGFW_root->r = RGFW_RECT(0, 0, e->elementWidth, e->elementHeight);
+	RGFW_windowResizeCallback(RGFW_root, RGFW_root->r);
+    return EM_TRUE;
+}
+
+EM_BOOL Emscripten_on_focusin(int eventType, const EmscriptenFocusEvent* e, void* userData) {
+	RGFW_UNUSED(eventType); RGFW_UNUSED(userData); RGFW_UNUSED(e);
+
+	RGFW_events[RGFW_eventLen].type = RGFW_focusIn;
+	RGFW_eventLen++;
+
+	RGFW_root->event.inFocus = 1;
+	RGFW_focusCallback(RGFW_root, 1);
+    return EM_TRUE;
+}
+
+EM_BOOL Emscripten_on_focusout(int eventType, const EmscriptenFocusEvent* e, void* userData) {
+	RGFW_UNUSED(eventType); RGFW_UNUSED(userData); RGFW_UNUSED(e);
+
+	RGFW_events[RGFW_eventLen].type = RGFW_focusOut;
+	RGFW_eventLen++;
+
+	RGFW_root->event.inFocus = 0;
+	RGFW_focusCallback(RGFW_root, 0);
+    return EM_TRUE;
+}
+
+EM_BOOL Emscripten_on_mousemove(int eventType, const EmscriptenMouseEvent* e, void* userData) {
+	RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
+
+	RGFW_events[RGFW_eventLen].type = RGFW_mousePosChanged;
+
+	if ((RGFW_root->_winArgs & RGFW_HOLD_MOUSE)) {
+		RGFW_point p = RGFW_POINT(e->movementX, e->movementY);
+		RGFW_events[RGFW_eventLen].point = p;
+	}
+	else
+		RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->targetX, e->targetY);
+	RGFW_eventLen++;
+	
+	RGFW_mousePosCallback(RGFW_root, RGFW_events[RGFW_eventLen].point);
+    return EM_TRUE;
+}
+
+EM_BOOL Emscripten_on_mousedown(int eventType, const EmscriptenMouseEvent* e, void* userData) {
+	RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
+
+	RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonPressed;
+	RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->targetX, e->targetY);
+	RGFW_events[RGFW_eventLen].button = e->button + 1; 
+	RGFW_events[RGFW_eventLen].scroll = 0;
+
+	RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current;	
+	RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 1;
+
+	RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 1);
+	RGFW_eventLen++;
+	
+    return EM_TRUE;
+}
+
+EM_BOOL Emscripten_on_mouseup(int eventType, const EmscriptenMouseEvent* e, void* userData) {
+	RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
+
+	RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonReleased;
+	RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->targetX, e->targetY);
+	RGFW_events[RGFW_eventLen].button = e->button + 1; 
+	RGFW_events[RGFW_eventLen].scroll = 0;
+
+	RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current;	
+	RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 0;
+
+	RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 0);
+	RGFW_eventLen++;
+    return EM_TRUE;
+}
+
+EM_BOOL Emscripten_on_wheel(int eventType, const EmscriptenWheelEvent* e, void* userData) {
+	RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
+
+	RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonPressed;
+	RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->mouse.targetX, e->mouse.targetY);
+	RGFW_events[RGFW_eventLen].button = RGFW_mouseScrollUp + (e->deltaY < 0); 
+	RGFW_events[RGFW_eventLen].scroll = e->deltaY;
+
+	RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current;	
+	RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 1;
+
+	RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 1);
+	RGFW_eventLen++;
+
+    return EM_TRUE;
+}
+
+EM_BOOL Emscripten_on_touchstart(int eventType, const EmscriptenTouchEvent* e, void* userData) { 
+	RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
+
+    size_t i; 
+    for (i = 0; i < (size_t)e->numTouches; i++) { 
+	    RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonPressed;
+	    RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->touches[i].targetX, e->touches[i].targetY);
+	    RGFW_events[RGFW_eventLen].button = 1; 
+	    RGFW_events[RGFW_eventLen].scroll = 0;
+
+
+	    RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current;	
+	    RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 1;
+
+        RGFW_mousePosCallback(RGFW_root, RGFW_events[RGFW_eventLen].point);
+
+	    RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 1);
+    	RGFW_eventLen++;
+    }
+
+	return EM_TRUE;
+}
+EM_BOOL Emscripten_on_touchmove(int eventType, const EmscriptenTouchEvent* e, void* userData) { 
+	RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
+    
+    size_t i; 
+    for (i = 0; i < (size_t)e->numTouches; i++) { 
+   	    RGFW_events[RGFW_eventLen].type = RGFW_mousePosChanged;
+	    RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->touches[i].targetX, e->touches[i].targetY);
+
+        RGFW_mousePosCallback(RGFW_root, RGFW_events[RGFW_eventLen].point);
+	    RGFW_eventLen++;
+    }
+    return EM_TRUE;
+}
+
+EM_BOOL Emscripten_on_touchend(int eventType, const EmscriptenTouchEvent* e, void* userData) {
+	RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
+	
+    size_t i; 
+    for (i = 0; i < (size_t)e->numTouches; i++) { 
+	    RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonReleased;
+	    RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->touches[i].targetX, e->touches[i].targetY);
+	    RGFW_events[RGFW_eventLen].button = 1; 
+	    RGFW_events[RGFW_eventLen].scroll = 0;
+
+	    RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current;	
+	    RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 0;
+        
+	    RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 0);
+	    RGFW_eventLen++;
+    }
+	return EM_TRUE;
+}
+
+EM_BOOL Emscripten_on_touchcancel(int eventType, const EmscriptenTouchEvent* e, void* userData) { RGFW_UNUSED(eventType); RGFW_UNUSED(userData); RGFW_UNUSED(e); return EM_TRUE; }
+
+EM_BOOL Emscripten_on_gamepad(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) {	
+	RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
+
+	if (gamepadEvent->index >= 4)
+		return 0;
+
+	RGFW_joysticks[gamepadEvent->index] = gamepadEvent->connected;
+
+    return 1; // The event was consumed by the callback handler
+}
+
+void EMSCRIPTEN_KEEPALIVE Emscripten_onDrop(size_t count) {
+	if (!(RGFW_root->_winArgs & RGFW_ALLOW_DND))
+		return;
+
+	RGFW_events[RGFW_eventLen].droppedFilesCount = count;	
+	RGFW_dndCallback(RGFW_root, RGFW_events[RGFW_eventLen].droppedFiles, count);
+	RGFW_eventLen++;
+}
+
+b8 RGFW_stopCheckEvents_bool = RGFW_FALSE;
+void RGFW_stopCheckEvents(void) { 
+	RGFW_stopCheckEvents_bool = RGFW_TRUE;
+}
+
+void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) {
+	RGFW_UNUSED(win);
+
+	if (waitMS == 0)
+		return;
+	
+	u32 start = (u32)(((u64)RGFW_getTimeNS()) / 1e+6);
+
+	while ((RGFW_eventLen == 0) && RGFW_stopCheckEvents_bool == RGFW_FALSE && 
+		(waitMS < 0 || (RGFW_getTimeNS() / 1e+6) - start < waitMS)
+	) {
+		emscripten_sleep(0);
+	}
+	
+	RGFW_stopCheckEvents_bool = RGFW_FALSE;
+}
+
+RGFWDEF void RGFW_init_buffer(RGFW_window* win);
+void RGFW_init_buffer(RGFW_window* win) {
+	#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
+		if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0)
+			RGFW_bufferSize = RGFW_getScreenSize();
+		
+		win->buffer = RGFW_MALLOC(RGFW_bufferSize.w * RGFW_bufferSize.h * 4);
+	#ifdef RGFW_OSMESA
+			win->src.ctx = OSMesaCreateContext(OSMESA_RGBA, NULL);
+			OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h);
+	#endif
+	#else
+	RGFW_UNUSED(win); /*!< if buffer rendering is not being used */
+	#endif
+}
+
+void EMSCRIPTEN_KEEPALIVE RGFW_makeSetValue(size_t index, char* file) { 
+	/* This seems like a terrible idea, don't replicate this unless you hate yourself or the OS */
+	/* TODO: find a better way to do this, 
+		strcpy doesn't seem to work, maybe because of asyncio
+	*/
+
+	RGFW_events[RGFW_eventLen].type = RGFW_dnd;
+	char** arr = (char**)&RGFW_events[RGFW_eventLen].droppedFiles[index];
+	*arr = file;
+}
+
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <errno.h>
+
+void EMSCRIPTEN_KEEPALIVE RGFW_mkdir(char* name) { mkdir(name, 0755); }
+
+void EMSCRIPTEN_KEEPALIVE RGFW_writeFile(const char *path, const char *data, size_t len) {
+    FILE* file = fopen(path, "w+");
+	if (file == NULL)
+		return;
+
+    fwrite(data, sizeof(char), len, file);
+    fclose(file);
+}
+
+RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) {
+	RGFW_UNUSED(name) 
+
+	RGFW_UNUSED(RGFW_initFormatAttribs);
+	
+    RGFW_window* win = RGFW_window_basic_init(rect, args);
+	
+#ifndef RGFW_WEBGPU
+    EmscriptenWebGLContextAttributes attrs;
+    attrs.alpha = EM_TRUE;
+    attrs.depth = EM_TRUE;
+	attrs.alpha = EM_TRUE;
+    attrs.stencil = RGFW_STENCIL;
+    attrs.antialias = RGFW_SAMPLES;
+    attrs.premultipliedAlpha = EM_TRUE;
+    attrs.preserveDrawingBuffer = EM_FALSE;
+	
+    if (RGFW_DOUBLE_BUFFER == 0)
+        attrs.renderViaOffscreenBackBuffer = 0;
+    else
+        attrs.renderViaOffscreenBackBuffer = RGFW_AUX_BUFFERS;
+    
+    attrs.failIfMajorPerformanceCaveat = EM_FALSE;
+	attrs.majorVersion = (RGFW_majorVersion == 0) ? 1 : RGFW_majorVersion;
+	attrs.minorVersion = RGFW_minorVersion;
+	
+    attrs.enableExtensionsByDefault = EM_TRUE;
+    attrs.explicitSwapControl = EM_TRUE;
+
+    emscripten_webgl_init_context_attributes(&attrs);
+    win->src.ctx = emscripten_webgl_create_context("#canvas", &attrs);
+    emscripten_webgl_make_context_current(win->src.ctx);
+
+	#ifdef LEGACY_GL_EMULATION
+	EM_ASM("Module.useWebGL = true; GLImmediate.init();");	
+	#endif
+#else
+	win->src.ctx = wgpuCreateInstance(NULL);
+    win->src.device = emscripten_webgpu_get_device();
+    win->src.queue = wgpuDeviceGetQueue(win->src.device);
+#endif
+
+	emscripten_set_canvas_element_size("#canvas", rect.w, rect.h);
+	emscripten_set_window_title(name);
+
+	/* load callbacks */
+    emscripten_set_keydown_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_keydown);
+    emscripten_set_keyup_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_keyup);
+    emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_resize);
+    emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, EM_FALSE, Emscripten_on_fullscreenchange);
+    emscripten_set_mousemove_callback("#canvas", NULL, EM_FALSE, Emscripten_on_mousemove);
+    emscripten_set_touchstart_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchstart);
+    emscripten_set_touchend_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchend);
+    emscripten_set_touchmove_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchmove);
+    emscripten_set_touchcancel_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchcancel);
+    emscripten_set_mousedown_callback("#canvas", NULL, EM_FALSE, Emscripten_on_mousedown);
+    emscripten_set_mouseup_callback("#canvas", NULL, EM_FALSE, Emscripten_on_mouseup);
+    emscripten_set_wheel_callback("#canvas", NULL, EM_FALSE, Emscripten_on_wheel);
+    emscripten_set_focusin_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_focusin);
+    emscripten_set_focusout_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_focusout);
+	emscripten_set_gamepadconnected_callback(NULL, 1, Emscripten_on_gamepad);
+	emscripten_set_gamepaddisconnected_callback(NULL, 1, Emscripten_on_gamepad);
+	
+	if (args & RGFW_ALLOW_DND)  {
+		win->_winArgs |= RGFW_ALLOW_DND;
+	}
+
+    EM_ASM({
+		var canvas = document.getElementById('canvas');
+        canvas.addEventListener('drop', function(e) {
+            e.preventDefault();
+            if (e.dataTransfer.file < 0)
+				return;
+
+			var filenamesArray = [];
+			var count = e.dataTransfer.files.length;
+
+			/* Read and save the files to emscripten's files */
+			var drop_dir = '.rgfw_dropped_files';
+			Module._RGFW_mkdir(drop_dir);
+
+			for (var i = 0; i < count; i++) {
+				var file = e.dataTransfer.files[i];
+
+				var path = '/' + drop_dir + '/' + file.name.replace("//", '_');
+				var reader = new FileReader();
+				
+				reader.onloadend = (e) => {
+					if (reader.readyState != 2) {
+						out('failed to read dropped file: '+file.name+': '+reader.error);
+					}
+					else {
+						var data = e.target.result;
+						
+						_RGFW_writeFile(path, new Uint8Array(data), file.size);
+					}
+				};
+
+				reader.readAsArrayBuffer(file);		
+				// This works weird on modern opengl
+				var filename = stringToNewUTF8(path);
+
+				filenamesArray.push(filename);
+				
+				Module._RGFW_makeSetValue(i, filename);
+			}
+			
+			Module._Emscripten_onDrop(count);
+			
+			for (var i = 0; i < count; ++i) {
+				_free(filenamesArray[i]);
+			}
+        }, true);
+
+        canvas.addEventListener('dragover', function(e) { e.preventDefault(); return false; }, true);
+    });
+
+	RGFW_init_buffer(win);
+	glViewport(0, 0, rect.w, rect.h);
+	
+	RGFW_root = win; 
+
+	if (args & RGFW_HIDE_MOUSE) {
+		RGFW_window_showMouse(win, 0);
+	}
+
+	if (args & RGFW_FULLSCREEN) {
+		RGFW_window_resize(win, RGFW_getScreenSize());
+	}
+
+    return win;
+}
+
+RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) {
+	static u8 index = 0;
+	
+	if (index == 0) 
+		RGFW_resetKey();
+
+	/* check gamepads */
+    for (int i = 0; (i < emscripten_get_num_gamepads()) && (i < 4); i++) {
+		if (RGFW_joysticks[i] == 0)
+			continue;;
+		
+        EmscriptenGamepadEvent gamepadState;
+
+        if (emscripten_get_gamepad_status(i, &gamepadState) != EMSCRIPTEN_RESULT_SUCCESS)
+			break;
+
+		// Register buttons data for every connected gamepad
+		for (int j = 0; (j < gamepadState.numButtons) && (j < 16); j++) {
+			u32 map[] = {
+				RGFW_JS_A, RGFW_JS_X, RGFW_JS_B, RGFW_JS_Y,
+				RGFW_JS_L1, RGFW_JS_R1, RGFW_JS_L2, RGFW_JS_R2,
+				RGFW_JS_SELECT, RGFW_JS_START,
+				0, 0,
+				RGFW_JS_UP, RGFW_JS_DOWN, RGFW_JS_LEFT, RGFW_JS_RIGHT
+			};
+
+			u32 button = map[j]; 
+			if (RGFW_jsPressed[i][button] != gamepadState.digitalButton[j]) {
+				win->event.type = RGFW_jsButtonPressed;
+				win->event.joystick = i;
+				win->event.button = map[j];
+				return &win->event;
+			}
+
+			RGFW_jsPressed[i][button] = gamepadState.digitalButton[j];
+		}
+
+		for (int j = 0; (j < gamepadState.numAxes) && (j < 4); j += 2) {
+			win->event.axisesCount = gamepadState.numAxes;
+			if (win->event.axis[j].x != gamepadState.axis[j] || 
+				win->event.axis[j].y != gamepadState.axis[j + 1]
+			) {
+				win->event.axis[j].x = gamepadState.axis[j];
+				win->event.axis[j].y = gamepadState.axis[j + 1];
+				win->event.type = RGFW_jsAxisMove;
+				win->event.joystick = i;
+				return &win->event;
+			}
+		}
+    }
+
+	/* check queued events */
+	if (RGFW_eventLen == 0)
+		return NULL;
+	
+	RGFW_events[index].frameTime = win->event.frameTime;
+	RGFW_events[index].frameTime2 = win->event.frameTime2;
+	RGFW_events[index].inFocus = win->event.inFocus;
+
+	win->event = RGFW_events[index];
+
+	RGFW_eventLen--;
+
+	if (RGFW_eventLen)
+		index++;
+	else
+		index = 0;
+
+	return &win->event;
+}
+
+void RGFW_window_resize(RGFW_window* win, RGFW_area a) {
+	RGFW_UNUSED(win)
+	emscripten_set_canvas_element_size("#canvas", a.w, a.h);
+}
+
+/* NOTE: I don't know if this is possible */
+void RGFW_window_moveMouse(RGFW_window* win, RGFW_point v) { RGFW_UNUSED(win); RGFW_UNUSED(v); }
+/* this one might be possible but it looks iffy */
+void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) { RGFW_UNUSED(win); RGFW_UNUSED(channels) RGFW_UNUSED(a) RGFW_UNUSED(image) }
+
+const char RGFW_CURSORS[11][12] = {
+    "default",
+    "default",
+    "text",
+    "crosshair",
+    "pointer",
+    "ew-resize",
+    "ns-resize",
+    "nwse-resize",
+    "nesw-resize",
+    "move",
+    "not-allowed"
+};
+
+void RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) {
+	RGFW_UNUSED(win)
+	EM_ASM( { document.getElementById("canvas").style.cursor = UTF8ToString($0); }, RGFW_CURSORS[mouse]);
+}
+
+void RGFW_window_setMouseDefault(RGFW_window* win) {
+	RGFW_window_setMouseStandard(win, RGFW_MOUSE_NORMAL);
+}
+
+void RGFW_window_showMouse(RGFW_window* win, i8 show) {
+	if (show)
+		RGFW_window_setMouseDefault(win);
+	else
+		EM_ASM(document.getElementById('canvas').style.cursor = 'none';);
+}
+
+RGFW_point RGFW_getGlobalMousePoint(void) {
+    RGFW_point point;
+    point.x = EM_ASM_INT({
+        return window.mouseX || 0;
+    });
+    point.y = EM_ASM_INT({
+        return window.mouseY || 0;
+    });
+    return point;
+}
+
+RGFW_point RGFW_window_getMousePoint(RGFW_window* win) {
+	RGFW_UNUSED(win);
+	
+	EmscriptenMouseEvent mouseEvent;
+    emscripten_get_mouse_status(&mouseEvent);
+	return RGFW_POINT( mouseEvent.targetX,  mouseEvent.targetY);
+}
+
+void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) {
+	RGFW_UNUSED(win);
+
+    EM_ASM_({
+        var canvas = document.getElementById('canvas');
+        if ($0) {
+            canvas.style.pointerEvents = 'none';
+        } else {
+            canvas.style.pointerEvents = 'auto';
+        }
+    }, passthrough);
+}
+
+void RGFW_writeClipboard(const char* text, u32 textLen) {
+	RGFW_UNUSED(textLen)
+	EM_ASM({ navigator.clipboard.writeText(UTF8ToString($0)); }, text);
+}
+
+
+char* RGFW_readClipboard(size_t* size) {
+	/*
+		placeholder code for later
+		I'm not sure if this is possible do the the async stuff
+	*/
+	
+	if (size != NULL)
+		*size = 0;
+	
+	char* str = (char*)malloc(1);
+	str[0] = '\0';
+
+	return str;
+}
+
+void RGFW_window_swapBuffers(RGFW_window* win) {
+	RGFW_UNUSED(win);
+	
+	#ifdef RGFW_BUFFER
+	if (!(win->_winArgs & RGFW_NO_CPU_RENDER)) {		
+		glEnable(GL_TEXTURE_2D);
+
+		GLuint texture;
+		glGenTextures(1,&texture);
+
+		glBindTexture(GL_TEXTURE_2D,texture);
+		
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, RGFW_bufferSize.w, RGFW_bufferSize.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, win->buffer);
+		
+		float ratioX = ((float)win->r.w / (float)RGFW_bufferSize.w);
+		float ratioY = ((float)win->r.h / (float)RGFW_bufferSize.h);
+
+		// Set up the viewport
+		glClear(GL_COLOR_BUFFER_BIT);
+
+		glBegin(GL_TRIANGLES);
+			glTexCoord2f(0, ratioY); glColor3f(1, 1, 1); glVertex2f(-1, -1);
+			glTexCoord2f(0, 0); glColor3f(1, 1, 1); glVertex2f(-1, 1);
+			glTexCoord2f(ratioX, ratioY); glColor3f(1, 1, 1); glVertex2f(1, -1);
+
+			glTexCoord2f(ratioX, 0); glColor3f(1, 1, 1); glVertex2f(1, 1);
+			glTexCoord2f(ratioX, ratioY); glColor3f(1, 1, 1); glVertex2f(1, -1);
+			glTexCoord2f(0, 0); glColor3f(1, 1, 1); glVertex2f(-1, 1);
+		glEnd();
+
+		glDeleteTextures(1, &texture);
+	}
+	#endif
+
+#ifndef RGFW_WEBGPU
+	emscripten_webgl_commit_frame();
+#endif
+	emscripten_sleep(0);
+}
+
+
+void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) {
+#ifndef RGFW_WEBGPU
+	if (win == NULL)
+	    emscripten_webgl_make_context_current(0);
+	else
+	    emscripten_webgl_make_context_current(win->src.ctx);
+#endif
+}
+
+#ifndef RGFW_EGL
+void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) { RGFW_UNUSED(win); RGFW_UNUSED(swapInterval); }
+#endif
+
+void RGFW_window_close(RGFW_window* win) {
+#ifndef RGFW_WEBGPU
+	emscripten_webgl_destroy_context(win->src.ctx);
+#endif
+
+    free(win);
+}
+
+int RGFW_innerWidth(void) {   return EM_ASM_INT({ return window.innerWidth; });  }
+int RGFW_innerHeight(void) {  return EM_ASM_INT({ return window.innerHeight; });  }
+
+RGFW_area RGFW_getScreenSize(void) {
+	return RGFW_AREA(RGFW_innerWidth(), RGFW_innerHeight());
+}
+
+void* RGFW_getProcAddress(const char* procname) { 
+	return emscripten_webgl_get_proc_address(procname);
+}
+
+void RGFW_sleep(u64 milisecond) {
+	emscripten_sleep(milisecond);
+}
+
+u64 RGFW_getTimeNS(void) {
+	return emscripten_get_now() * 1e+6;
+}
+
+u64 RGFW_getTime(void) {
+	return emscripten_get_now() * 1000;
+}
+
+void RGFW_releaseCursor(RGFW_window* win) {
+	RGFW_UNUSED(win);
+	emscripten_exit_pointerlock();
+}
+
+void RGFW_captureCursor(RGFW_window* win, RGFW_rect r) { 
+	RGFW_UNUSED(win); RGFW_UNUSED(r);
+
+	emscripten_request_pointerlock("#canvas", 1);
+}
+
+
+void RGFW_window_setName(RGFW_window* win, char* name) {
+	RGFW_UNUSED(win);
+	emscripten_set_window_title(name);
+}
+
+/* unsupported functions */
+RGFW_monitor* RGFW_getMonitors(void) { return NULL; }
+RGFW_monitor RGFW_getPrimaryMonitor(void) { return (RGFW_monitor){}; }
+void RGFW_window_move(RGFW_window* win, RGFW_point v) { RGFW_UNUSED(win) RGFW_UNUSED(v) }
+void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) { RGFW_UNUSED(win) RGFW_UNUSED(a)  }
+void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) { RGFW_UNUSED(win) RGFW_UNUSED(a)  }
+void RGFW_window_minimize(RGFW_window* win) { RGFW_UNUSED(win)}
+void RGFW_window_restore(RGFW_window* win) { RGFW_UNUSED(win) }
+void RGFW_window_setBorder(RGFW_window* win, b8 border) { RGFW_UNUSED(win) RGFW_UNUSED(border)  }
+void RGFW_window_setIcon(RGFW_window* win, u8* icon, RGFW_area a, i32 channels) { RGFW_UNUSED(win) RGFW_UNUSED(icon) RGFW_UNUSED(a) RGFW_UNUSED(channels)  }
+void RGFW_window_hide(RGFW_window* win) { RGFW_UNUSED(win) }
+void RGFW_window_show(RGFW_window* win) {RGFW_UNUSED(win) }
+b8 RGFW_window_isHidden(RGFW_window* win) { RGFW_UNUSED(win) return 0; }
+b8 RGFW_window_isMinimized(RGFW_window* win) { RGFW_UNUSED(win) return 0; }
+b8 RGFW_window_isMaximized(RGFW_window* win) { RGFW_UNUSED(win) return 0; }
+RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) { RGFW_UNUSED(win) return (RGFW_monitor){}; }
+
+#endif
+
+/* end of web asm defines */
+
+/* unix (macOS, linux, web asm) only stuff */
+#if defined(RGFW_X11) || defined(RGFW_MACOS) || defined(RGFW_WEBASM)  || defined(RGFW_WAYLAND)
+/* unix threading */
+#ifndef RGFW_NO_THREADS
+#include <pthread.h>
+
+	RGFW_thread RGFW_createThread(RGFW_threadFunc_ptr ptr, void* args) {
+		RGFW_UNUSED(args);
+		
+		RGFW_thread t;
+		pthread_create((pthread_t*) &t, NULL, *ptr, NULL);
+		return t;
+	}
+	void RGFW_cancelThread(RGFW_thread thread) { pthread_cancel((pthread_t) thread); }
+	void RGFW_joinThread(RGFW_thread thread) { pthread_join((pthread_t) thread, NULL); }
+#ifdef __linux__
+	void RGFW_setThreadPriority(RGFW_thread thread, u8 priority) { pthread_setschedprio((pthread_t)thread, priority); }
+#endif
+#endif
+
+#ifndef RGFW_WEBASM
+/* unix sleep */
+	void RGFW_sleep(u64 ms) {
+		struct timespec time;
+		time.tv_sec = 0;
+		time.tv_nsec = ms * 1e+6;
+
+		nanosleep(&time, NULL);
+	}
+#endif
+
+#endif /* end of unix / mac stuff*/
+#endif /*RGFW_IMPLEMENTATION*/
+
+#if defined(__cplusplus) && !defined(__EMSCRIPTEN__)
+}
+#endif

+ 214 - 64
raylib/raylib-5.0/src/external/cgltf.h → raylib/raylib-5.5/src/external/cgltf.h

@@ -1,7 +1,7 @@
 /**
 /**
  * cgltf - a single-file glTF 2.0 parser written in C99.
  * cgltf - a single-file glTF 2.0 parser written in C99.
  *
  *
- * Version: 1.13
+ * Version: 1.14
  *
  *
  * Website: https://github.com/jkuhlmann/cgltf
  * Website: https://github.com/jkuhlmann/cgltf
  *
  *
@@ -63,9 +63,14 @@
  * By passing null for the output pointer, users can find out how many floats are required in the
  * By passing null for the output pointer, users can find out how many floats are required in the
  * output buffer.
  * output buffer.
  *
  *
+ * `cgltf_accessor_unpack_indices` reads in the index data from an accessor. Assumes that
+ * `cgltf_load_buffers` has already been called. By passing null for the output pointer, users can
+ * find out how many indices are required in the output buffer. Returns 0 if the accessor is
+ * sparse or if the output component size is less than the accessor's component size.
+ *
  * `cgltf_num_components` is a tiny utility that tells you the dimensionality of
  * `cgltf_num_components` is a tiny utility that tells you the dimensionality of
  * a certain accessor type. This can be used before `cgltf_accessor_unpack_floats` to help allocate
  * a certain accessor type. This can be used before `cgltf_accessor_unpack_floats` to help allocate
- * the necessary amount of memory. `cgltf_component_size` and `cgltf_calc_size` exist for 
+ * the necessary amount of memory. `cgltf_component_size` and `cgltf_calc_size` exist for
  * similar purposes.
  * similar purposes.
  *
  *
  * `cgltf_accessor_read_float` reads a certain element from a non-sparse accessor and converts it to
  * `cgltf_accessor_read_float` reads a certain element from a non-sparse accessor and converts it to
@@ -75,7 +80,7 @@
  *
  *
  * `cgltf_accessor_read_uint` is similar to its floating-point counterpart, but limited to reading
  * `cgltf_accessor_read_uint` is similar to its floating-point counterpart, but limited to reading
  * vector types and does not support matrix types. The passed-in element size is the number of uints
  * vector types and does not support matrix types. The passed-in element size is the number of uints
- * in the output buffer, which should be in the range [1, 4]. Returns false if the passed-in 
+ * in the output buffer, which should be in the range [1, 4]. Returns false if the passed-in
  * element_size is too small, or if the accessor is sparse.
  * element_size is too small, or if the accessor is sparse.
  *
  *
  * `cgltf_accessor_read_index` is similar to its floating-point counterpart, but it returns size_t
  * `cgltf_accessor_read_index` is similar to its floating-point counterpart, but it returns size_t
@@ -197,6 +202,7 @@ typedef enum cgltf_type
 
 
 typedef enum cgltf_primitive_type
 typedef enum cgltf_primitive_type
 {
 {
+	cgltf_primitive_type_invalid,
 	cgltf_primitive_type_points,
 	cgltf_primitive_type_points,
 	cgltf_primitive_type_lines,
 	cgltf_primitive_type_lines,
 	cgltf_primitive_type_line_loop,
 	cgltf_primitive_type_line_loop,
@@ -389,6 +395,8 @@ typedef struct cgltf_texture
 	cgltf_sampler* sampler;
 	cgltf_sampler* sampler;
 	cgltf_bool has_basisu;
 	cgltf_bool has_basisu;
 	cgltf_image* basisu_image;
 	cgltf_image* basisu_image;
+	cgltf_bool has_webp;
+	cgltf_image* webp_image;
 	cgltf_extras extras;
 	cgltf_extras extras;
 	cgltf_size extensions_count;
 	cgltf_size extensions_count;
 	cgltf_extension* extensions;
 	cgltf_extension* extensions;
@@ -499,6 +507,11 @@ typedef struct cgltf_anisotropy
 	cgltf_texture_view anisotropy_texture;
 	cgltf_texture_view anisotropy_texture;
 } cgltf_anisotropy;
 } cgltf_anisotropy;
 
 
+typedef struct cgltf_dispersion
+{
+	cgltf_float dispersion;
+} cgltf_dispersion;
+
 typedef struct cgltf_material
 typedef struct cgltf_material
 {
 {
 	char* name;
 	char* name;
@@ -513,6 +526,7 @@ typedef struct cgltf_material
 	cgltf_bool has_emissive_strength;
 	cgltf_bool has_emissive_strength;
 	cgltf_bool has_iridescence;
 	cgltf_bool has_iridescence;
 	cgltf_bool has_anisotropy;
 	cgltf_bool has_anisotropy;
+	cgltf_bool has_dispersion;
 	cgltf_pbr_metallic_roughness pbr_metallic_roughness;
 	cgltf_pbr_metallic_roughness pbr_metallic_roughness;
 	cgltf_pbr_specular_glossiness pbr_specular_glossiness;
 	cgltf_pbr_specular_glossiness pbr_specular_glossiness;
 	cgltf_clearcoat clearcoat;
 	cgltf_clearcoat clearcoat;
@@ -524,6 +538,7 @@ typedef struct cgltf_material
 	cgltf_emissive_strength emissive_strength;
 	cgltf_emissive_strength emissive_strength;
 	cgltf_iridescence iridescence;
 	cgltf_iridescence iridescence;
 	cgltf_anisotropy anisotropy;
 	cgltf_anisotropy anisotropy;
+	cgltf_dispersion dispersion;
 	cgltf_texture_view normal_texture;
 	cgltf_texture_view normal_texture;
 	cgltf_texture_view occlusion_texture;
 	cgltf_texture_view occlusion_texture;
 	cgltf_texture_view emissive_texture;
 	cgltf_texture_view emissive_texture;
@@ -838,7 +853,7 @@ cgltf_size cgltf_component_size(cgltf_component_type component_type);
 cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type);
 cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type);
 
 
 cgltf_size cgltf_accessor_unpack_floats(const cgltf_accessor* accessor, cgltf_float* out, cgltf_size float_count);
 cgltf_size cgltf_accessor_unpack_floats(const cgltf_accessor* accessor, cgltf_float* out, cgltf_size float_count);
-cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_uint* out, cgltf_size index_count);
+cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, void* out, cgltf_size out_component_size, cgltf_size index_count);
 
 
 /* this function is deprecated and will be removed in the future; use cgltf_extras::data instead */
 /* this function is deprecated and will be removed in the future; use cgltf_extras::data instead */
 cgltf_result cgltf_copy_extras_json(const cgltf_data* data, const cgltf_extras* extras, char* dest, cgltf_size* dest_size);
 cgltf_result cgltf_copy_extras_json(const cgltf_data* data, const cgltf_extras* extras, char* dest, cgltf_size* dest_size);
@@ -938,8 +953,8 @@ static int jsmn_parse(jsmn_parser *parser, const char *js, size_t len, jsmntok_t
 
 
 
 
 #ifndef CGLTF_CONSTS
 #ifndef CGLTF_CONSTS
-static const cgltf_size GlbHeaderSize = 12;
-static const cgltf_size GlbChunkHeaderSize = 8;
+#define GlbHeaderSize 12
+#define GlbChunkHeaderSize 8
 static const uint32_t GlbVersion = 2;
 static const uint32_t GlbVersion = 2;
 static const uint32_t GlbMagic = 0x46546C67;
 static const uint32_t GlbMagic = 0x46546C67;
 static const uint32_t GlbMagicJsonChunk = 0x4E4F534A;
 static const uint32_t GlbMagicJsonChunk = 0x4E4F534A;
@@ -1033,7 +1048,7 @@ static cgltf_result cgltf_default_file_read(const struct cgltf_memory_options* m
 		fclose(file);
 		fclose(file);
 		return cgltf_result_out_of_memory;
 		return cgltf_result_out_of_memory;
 	}
 	}
-	
+
 	cgltf_size read_size = fread(file_data, 1, file_size, file);
 	cgltf_size read_size = fread(file_data, 1, file_size, file);
 
 
 	fclose(file);
 	fclose(file);
@@ -1141,7 +1156,7 @@ cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_s
 	// JSON chunk: length
 	// JSON chunk: length
 	uint32_t json_length;
 	uint32_t json_length;
 	memcpy(&json_length, json_chunk, 4);
 	memcpy(&json_length, json_chunk, 4);
-	if (GlbHeaderSize + GlbChunkHeaderSize + json_length > size)
+	if (json_length > size - GlbHeaderSize - GlbChunkHeaderSize)
 	{
 	{
 		return cgltf_result_data_too_short;
 		return cgltf_result_data_too_short;
 	}
 	}
@@ -1158,7 +1173,7 @@ cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_s
 	const void* bin = NULL;
 	const void* bin = NULL;
 	cgltf_size bin_size = 0;
 	cgltf_size bin_size = 0;
 
 
-	if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize <= size)
+	if (GlbChunkHeaderSize <= size - GlbHeaderSize - GlbChunkHeaderSize - json_length)
 	{
 	{
 		// We can read another chunk
 		// We can read another chunk
 		const uint8_t* bin_chunk = json_chunk + json_length;
 		const uint8_t* bin_chunk = json_chunk + json_length;
@@ -1166,7 +1181,7 @@ cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_s
 		// Bin chunk: length
 		// Bin chunk: length
 		uint32_t bin_length;
 		uint32_t bin_length;
 		memcpy(&bin_length, bin_chunk, 4);
 		memcpy(&bin_length, bin_chunk, 4);
-		if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize + bin_length > size)
+		if (bin_length > size - GlbHeaderSize - GlbChunkHeaderSize - json_length - GlbChunkHeaderSize)
 		{
 		{
 			return cgltf_result_data_too_short;
 			return cgltf_result_data_too_short;
 		}
 		}
@@ -1552,6 +1567,9 @@ cgltf_result cgltf_validate(cgltf_data* data)
 	{
 	{
 		cgltf_accessor* accessor = &data->accessors[i];
 		cgltf_accessor* accessor = &data->accessors[i];
 
 
+		CGLTF_ASSERT_IF(data->accessors[i].component_type == cgltf_component_type_invalid, cgltf_result_invalid_gltf);
+		CGLTF_ASSERT_IF(data->accessors[i].type == cgltf_type_invalid, cgltf_result_invalid_gltf);
+
 		cgltf_size element_size = cgltf_calc_size(accessor->type, accessor->component_type);
 		cgltf_size element_size = cgltf_calc_size(accessor->type, accessor->component_type);
 
 
 		if (accessor->buffer_view)
 		if (accessor->buffer_view)
@@ -1565,7 +1583,7 @@ cgltf_result cgltf_validate(cgltf_data* data)
 		{
 		{
 			cgltf_accessor_sparse* sparse = &accessor->sparse;
 			cgltf_accessor_sparse* sparse = &accessor->sparse;
 
 
-			cgltf_size indices_component_size = cgltf_calc_size(cgltf_type_scalar, sparse->indices_component_type);
+			cgltf_size indices_component_size = cgltf_component_size(sparse->indices_component_type);
 			cgltf_size indices_req_size = sparse->indices_byte_offset + indices_component_size * sparse->count;
 			cgltf_size indices_req_size = sparse->indices_byte_offset + indices_component_size * sparse->count;
 			cgltf_size values_req_size = sparse->values_byte_offset + element_size * sparse->count;
 			cgltf_size values_req_size = sparse->values_byte_offset + element_size * sparse->count;
 
 
@@ -1631,43 +1649,48 @@ cgltf_result cgltf_validate(cgltf_data* data)
 
 
 		for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j)
 		for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j)
 		{
 		{
+			CGLTF_ASSERT_IF(data->meshes[i].primitives[j].type == cgltf_primitive_type_invalid, cgltf_result_invalid_gltf);
 			CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets_count != data->meshes[i].primitives[0].targets_count, cgltf_result_invalid_gltf);
 			CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets_count != data->meshes[i].primitives[0].targets_count, cgltf_result_invalid_gltf);
 
 
-			if (data->meshes[i].primitives[j].attributes_count)
+			CGLTF_ASSERT_IF(data->meshes[i].primitives[j].attributes_count == 0, cgltf_result_invalid_gltf);
+
+			cgltf_accessor* first = data->meshes[i].primitives[j].attributes[0].data;
+
+			CGLTF_ASSERT_IF(first->count == 0, cgltf_result_invalid_gltf);
+
+			for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k)
 			{
 			{
-				cgltf_accessor* first = data->meshes[i].primitives[j].attributes[0].data;
+				CGLTF_ASSERT_IF(data->meshes[i].primitives[j].attributes[k].data->count != first->count, cgltf_result_invalid_gltf);
+			}
 
 
-				for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k)
+			for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k)
+			{
+				for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m)
 				{
 				{
-					CGLTF_ASSERT_IF(data->meshes[i].primitives[j].attributes[k].data->count != first->count, cgltf_result_invalid_gltf);
+					CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets[k].attributes[m].data->count != first->count, cgltf_result_invalid_gltf);
 				}
 				}
+			}
 
 
-				for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k)
-				{
-					for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m)
-					{
-						CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets[k].attributes[m].data->count != first->count, cgltf_result_invalid_gltf);
-					}
-				}
+			cgltf_accessor* indices = data->meshes[i].primitives[j].indices;
 
 
-				cgltf_accessor* indices = data->meshes[i].primitives[j].indices;
+			CGLTF_ASSERT_IF(indices &&
+				indices->component_type != cgltf_component_type_r_8u &&
+				indices->component_type != cgltf_component_type_r_16u &&
+				indices->component_type != cgltf_component_type_r_32u, cgltf_result_invalid_gltf);
 
 
-				CGLTF_ASSERT_IF(indices &&
-					indices->component_type != cgltf_component_type_r_8u &&
-					indices->component_type != cgltf_component_type_r_16u &&
-					indices->component_type != cgltf_component_type_r_32u, cgltf_result_invalid_gltf);
+			CGLTF_ASSERT_IF(indices && indices->type != cgltf_type_scalar, cgltf_result_invalid_gltf);
+			CGLTF_ASSERT_IF(indices && indices->stride != cgltf_component_size(indices->component_type), cgltf_result_invalid_gltf);
 
 
-				if (indices && indices->buffer_view && indices->buffer_view->buffer->data)
-				{
-					cgltf_size index_bound = cgltf_calc_index_bound(indices->buffer_view, indices->offset, indices->component_type, indices->count);
+			if (indices && indices->buffer_view && indices->buffer_view->buffer->data)
+			{
+				cgltf_size index_bound = cgltf_calc_index_bound(indices->buffer_view, indices->offset, indices->component_type, indices->count);
 
 
-					CGLTF_ASSERT_IF(index_bound >= first->count, cgltf_result_data_too_short);
-				}
+				CGLTF_ASSERT_IF(index_bound >= first->count, cgltf_result_data_too_short);
+			}
 
 
-				for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k)
-				{
-					CGLTF_ASSERT_IF(data->meshes[i].primitives[j].mappings[k].variant >= data->variants_count, cgltf_result_invalid_gltf);
-				}
+			for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k)
+			{
+				CGLTF_ASSERT_IF(data->meshes[i].primitives[j].mappings[k].variant >= data->variants_count, cgltf_result_invalid_gltf);
 			}
 			}
 		}
 		}
 	}
 	}
@@ -1676,7 +1699,20 @@ cgltf_result cgltf_validate(cgltf_data* data)
 	{
 	{
 		if (data->nodes[i].weights && data->nodes[i].mesh)
 		if (data->nodes[i].weights && data->nodes[i].mesh)
 		{
 		{
-			CGLTF_ASSERT_IF (data->nodes[i].mesh->primitives_count && data->nodes[i].mesh->primitives[0].targets_count != data->nodes[i].weights_count, cgltf_result_invalid_gltf);
+			CGLTF_ASSERT_IF(data->nodes[i].mesh->primitives_count && data->nodes[i].mesh->primitives[0].targets_count != data->nodes[i].weights_count, cgltf_result_invalid_gltf);
+		}
+
+		if (data->nodes[i].has_mesh_gpu_instancing)
+		{
+			CGLTF_ASSERT_IF(data->nodes[i].mesh == NULL, cgltf_result_invalid_gltf);
+			CGLTF_ASSERT_IF(data->nodes[i].mesh_gpu_instancing.attributes_count == 0, cgltf_result_invalid_gltf);
+
+			cgltf_accessor* first = data->nodes[i].mesh_gpu_instancing.attributes[0].data;
+
+			for (cgltf_size k = 0; k < data->nodes[i].mesh_gpu_instancing.attributes_count; ++k)
+			{
+				CGLTF_ASSERT_IF(data->nodes[i].mesh_gpu_instancing.attributes[k].data->count != first->count, cgltf_result_invalid_gltf);
+			}
 		}
 		}
 	}
 	}
 
 
@@ -1724,10 +1760,15 @@ cgltf_result cgltf_validate(cgltf_data* data)
 
 
 			cgltf_size values = channel->sampler->interpolation == cgltf_interpolation_type_cubic_spline ? 3 : 1;
 			cgltf_size values = channel->sampler->interpolation == cgltf_interpolation_type_cubic_spline ? 3 : 1;
 
 
-			CGLTF_ASSERT_IF(channel->sampler->input->count * components * values != channel->sampler->output->count, cgltf_result_data_too_short);
+			CGLTF_ASSERT_IF(channel->sampler->input->count * components * values != channel->sampler->output->count, cgltf_result_invalid_gltf);
 		}
 		}
 	}
 	}
 
 
+	for (cgltf_size i = 0; i < data->variants_count; ++i)
+	{
+		CGLTF_ASSERT_IF(!data->variants[i].name, cgltf_result_invalid_gltf);
+	}
+
 	return cgltf_result_success;
 	return cgltf_result_success;
 }
 }
 
 
@@ -1902,7 +1943,7 @@ void cgltf_free(cgltf_data* data)
 
 
 	data->memory.free_func(data->memory.user_data, data->materials);
 	data->memory.free_func(data->memory.user_data, data->materials);
 
 
-	for (cgltf_size i = 0; i < data->images_count; ++i) 
+	for (cgltf_size i = 0; i < data->images_count; ++i)
 	{
 	{
 		data->memory.free_func(data->memory.user_data, data->images[i].name);
 		data->memory.free_func(data->memory.user_data, data->images[i].name);
 		data->memory.free_func(data->memory.user_data, data->images[i].uri);
 		data->memory.free_func(data->memory.user_data, data->images[i].uri);
@@ -2550,7 +2591,7 @@ cgltf_size cgltf_animation_channel_index(const cgltf_animation* animation, const
 	return (cgltf_size)(object - animation->channels);
 	return (cgltf_size)(object - animation->channels);
 }
 }
 
 
-cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_uint* out, cgltf_size index_count)
+cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, void* out, cgltf_size out_component_size, cgltf_size index_count)
 {
 {
 	if (out == NULL)
 	if (out == NULL)
 	{
 	{
@@ -2558,6 +2599,7 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_u
 	}
 	}
 
 
 	index_count = accessor->count < index_count ? accessor->count : index_count;
 	index_count = accessor->count < index_count ? accessor->count : index_count;
+	cgltf_size index_component_size = cgltf_component_size(accessor->component_type);
 
 
 	if (accessor->is_sparse)
 	if (accessor->is_sparse)
 	{
 	{
@@ -2567,6 +2609,10 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_u
 	{
 	{
 		return 0;
 		return 0;
 	}
 	}
+	if (index_component_size > out_component_size)
+	{
+		return 0;
+	}
 	const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view);
 	const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view);
 	if (element == NULL)
 	if (element == NULL)
 	{
 	{
@@ -2574,18 +2620,29 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_u
 	}
 	}
 	element += accessor->offset;
 	element += accessor->offset;
 
 
-	if (accessor->component_type == cgltf_component_type_r_32u && accessor->stride == sizeof(cgltf_uint))
+	if (index_component_size == out_component_size && accessor->stride == out_component_size)
 	{
 	{
-		memcpy(out, element, index_count * sizeof(cgltf_uint));
+		memcpy(out, element, index_count * index_component_size);
+		return index_count;
 	}
 	}
-	else
-	{
-		cgltf_uint* dest = out;
 
 
-		for (cgltf_size index = 0; index < index_count; index++, dest++, element += accessor->stride)
+	// The component size of the output array is larger than the component size of the index data, so index data will be padded.
+	switch (out_component_size)
+	{
+	case 2:
+		for (cgltf_size index = 0; index < index_count; index++, element += accessor->stride)
 		{
 		{
-			*dest = (cgltf_uint)cgltf_component_read_index(element, accessor->component_type);
+			((uint16_t*)out)[index] = (uint16_t)cgltf_component_read_index(element, accessor->component_type);
 		}
 		}
+		break;
+	case 4:
+		for (cgltf_size index = 0; index < index_count; index++, element += accessor->stride)
+		{
+			((uint32_t*)out)[index] = (uint32_t)cgltf_component_read_index(element, accessor->component_type);
+		}
+		break;
+	default:
+		break;
 	}
 	}
 
 
 	return index_count;
 	return index_count;
@@ -2596,7 +2653,7 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_u
 #define CGLTF_ERROR_LEGACY -3
 #define CGLTF_ERROR_LEGACY -3
 
 
 #define CGLTF_CHECK_TOKTYPE(tok_, type_) if ((tok_).type != (type_)) { return CGLTF_ERROR_JSON; }
 #define CGLTF_CHECK_TOKTYPE(tok_, type_) if ((tok_).type != (type_)) { return CGLTF_ERROR_JSON; }
-#define CGLTF_CHECK_TOKTYPE_RETTYPE(tok_, type_, ret_) if ((tok_).type != (type_)) { return (ret_)CGLTF_ERROR_JSON; }
+#define CGLTF_CHECK_TOKTYPE_RET(tok_, type_, ret_) if ((tok_).type != (type_)) { return ret_; }
 #define CGLTF_CHECK_KEY(tok_) if ((tok_).type != JSMN_STRING || (tok_).size == 0) { return CGLTF_ERROR_JSON; } /* checking size for 0 verifies that a value follows the key */
 #define CGLTF_CHECK_KEY(tok_) if ((tok_).type != JSMN_STRING || (tok_).size == 0) { return CGLTF_ERROR_JSON; } /* checking size for 0 verifies that a value follows the key */
 
 
 #define CGLTF_PTRINDEX(type, idx) (type*)((cgltf_size)idx + 1)
 #define CGLTF_PTRINDEX(type, idx) (type*)((cgltf_size)idx + 1)
@@ -2623,12 +2680,13 @@ static int cgltf_json_to_int(jsmntok_t const* tok, const uint8_t* json_chunk)
 
 
 static cgltf_size cgltf_json_to_size(jsmntok_t const* tok, const uint8_t* json_chunk)
 static cgltf_size cgltf_json_to_size(jsmntok_t const* tok, const uint8_t* json_chunk)
 {
 {
-	CGLTF_CHECK_TOKTYPE_RETTYPE(*tok, JSMN_PRIMITIVE, cgltf_size);
+	CGLTF_CHECK_TOKTYPE_RET(*tok, JSMN_PRIMITIVE, 0);
 	char tmp[128];
 	char tmp[128];
 	int size = (size_t)(tok->end - tok->start) < sizeof(tmp) ? (int)(tok->end - tok->start) : (int)(sizeof(tmp) - 1);
 	int size = (size_t)(tok->end - tok->start) < sizeof(tmp) ? (int)(tok->end - tok->start) : (int)(sizeof(tmp) - 1);
 	strncpy(tmp, (const char*)json_chunk + tok->start, size);
 	strncpy(tmp, (const char*)json_chunk + tok->start, size);
 	tmp[size] = 0;
 	tmp[size] = 0;
-	return (cgltf_size)CGLTF_ATOLL(tmp);
+	long long res = CGLTF_ATOLL(tmp);
+	return res < 0 ? 0 : (cgltf_size)res;
 }
 }
 
 
 static cgltf_float cgltf_json_to_float(jsmntok_t const* tok, const uint8_t* json_chunk)
 static cgltf_float cgltf_json_to_float(jsmntok_t const* tok, const uint8_t* json_chunk)
@@ -2810,6 +2868,11 @@ static void cgltf_parse_attribute_type(const char* name, cgltf_attribute_type* o
 	if (us && *out_type != cgltf_attribute_type_invalid)
 	if (us && *out_type != cgltf_attribute_type_invalid)
 	{
 	{
 		*out_index = CGLTF_ATOI(us + 1);
 		*out_index = CGLTF_ATOI(us + 1);
+		if (*out_index < 0)
+		{
+			*out_type = cgltf_attribute_type_invalid;
+			*out_index = 0;
+		}
 	}
 	}
 }
 }
 
 
@@ -3142,6 +3205,31 @@ static int cgltf_parse_json_material_mappings(cgltf_options* options, jsmntok_t
 	return i;
 	return i;
 }
 }
 
 
+static cgltf_primitive_type cgltf_json_to_primitive_type(jsmntok_t const* tok, const uint8_t* json_chunk)
+{
+	int type = cgltf_json_to_int(tok, json_chunk);
+
+	switch (type)
+	{
+	case 0:
+		return cgltf_primitive_type_points;
+	case 1:
+		return cgltf_primitive_type_lines;
+	case 2:
+		return cgltf_primitive_type_line_loop;
+	case 3:
+		return cgltf_primitive_type_line_strip;
+	case 4:
+		return cgltf_primitive_type_triangles;
+	case 5:
+		return cgltf_primitive_type_triangle_strip;
+	case 6:
+		return cgltf_primitive_type_triangle_fan;
+	default:
+		return cgltf_primitive_type_invalid;
+	}
+}
+
 static int cgltf_parse_json_primitive(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_primitive* out_prim)
 static int cgltf_parse_json_primitive(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_primitive* out_prim)
 {
 {
 	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
 	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
@@ -3158,9 +3246,7 @@ static int cgltf_parse_json_primitive(cgltf_options* options, jsmntok_t const* t
 		if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0)
 		if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0)
 		{
 		{
 			++i;
 			++i;
-			out_prim->type
-					= (cgltf_primitive_type)
-					cgltf_json_to_int(tokens+i, json_chunk);
+			out_prim->type = cgltf_json_to_primitive_type(tokens+i, json_chunk);
 			++i;
 			++i;
 		}
 		}
 		else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0)
 		else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0)
@@ -3410,7 +3496,7 @@ static int cgltf_parse_json_accessor_sparse(jsmntok_t const* tokens, int i, cons
 		if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0)
 		if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0)
 		{
 		{
 			++i;
 			++i;
-			out_sparse->count = cgltf_json_to_int(tokens + i, json_chunk);
+			out_sparse->count = cgltf_json_to_size(tokens + i, json_chunk);
 			++i;
 			++i;
 		}
 		}
 		else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0)
 		else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0)
@@ -3546,8 +3632,7 @@ static int cgltf_parse_json_accessor(cgltf_options* options, jsmntok_t const* to
 		else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0)
 		else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0)
 		{
 		{
 			++i;
 			++i;
-			out_accessor->count =
-					cgltf_json_to_int(tokens+i, json_chunk);
+			out_accessor->count = cgltf_json_to_size(tokens+i, json_chunk);
 			++i;
 			++i;
 		}
 		}
 		else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0)
 		else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0)
@@ -3700,7 +3785,7 @@ static int cgltf_parse_json_texture_view(cgltf_options* options, jsmntok_t const
 			out_texture_view->texcoord = cgltf_json_to_int(tokens + i, json_chunk);
 			out_texture_view->texcoord = cgltf_json_to_int(tokens + i, json_chunk);
 			++i;
 			++i;
 		}
 		}
-		else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0) 
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0)
 		{
 		{
 			++i;
 			++i;
 			out_texture_view->scale = cgltf_json_to_float(tokens + i, json_chunk);
 			out_texture_view->scale = cgltf_json_to_float(tokens + i, json_chunk);
@@ -3769,11 +3854,11 @@ static int cgltf_parse_json_pbr_metallic_roughness(cgltf_options* options, jsmnt
 		if (cgltf_json_strcmp(tokens+i, json_chunk, "metallicFactor") == 0)
 		if (cgltf_json_strcmp(tokens+i, json_chunk, "metallicFactor") == 0)
 		{
 		{
 			++i;
 			++i;
-			out_pbr->metallic_factor = 
+			out_pbr->metallic_factor =
 				cgltf_json_to_float(tokens + i, json_chunk);
 				cgltf_json_to_float(tokens + i, json_chunk);
 			++i;
 			++i;
 		}
 		}
-		else if (cgltf_json_strcmp(tokens+i, json_chunk, "roughnessFactor") == 0) 
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "roughnessFactor") == 0)
 		{
 		{
 			++i;
 			++i;
 			out_pbr->roughness_factor =
 			out_pbr->roughness_factor =
@@ -4234,6 +4319,37 @@ static int cgltf_parse_json_anisotropy(cgltf_options* options, jsmntok_t const*
 	return i;
 	return i;
 }
 }
 
 
+static int cgltf_parse_json_dispersion(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_dispersion* out_dispersion)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+	int size = tokens[i].size;
+	++i;
+
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "dispersion") == 0)
+		{
+			++i;
+			out_dispersion->dispersion = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i + 1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
 static int cgltf_parse_json_image(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_image* out_image)
 static int cgltf_parse_json_image(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_image* out_image)
 {
 {
 	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
 	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
@@ -4241,11 +4357,11 @@ static int cgltf_parse_json_image(cgltf_options* options, jsmntok_t const* token
 	int size = tokens[i].size;
 	int size = tokens[i].size;
 	++i;
 	++i;
 
 
-	for (int j = 0; j < size; ++j) 
+	for (int j = 0; j < size; ++j)
 	{
 	{
 		CGLTF_CHECK_KEY(tokens[i]);
 		CGLTF_CHECK_KEY(tokens[i]);
 
 
-		if (cgltf_json_strcmp(tokens + i, json_chunk, "uri") == 0) 
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "uri") == 0)
 		{
 		{
 			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->uri);
 			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->uri);
 		}
 		}
@@ -4325,7 +4441,7 @@ static int cgltf_parse_json_sampler(cgltf_options* options, jsmntok_t const* tok
 				= cgltf_json_to_int(tokens + i, json_chunk);
 				= cgltf_json_to_int(tokens + i, json_chunk);
 			++i;
 			++i;
 		}
 		}
-		else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapT") == 0) 
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapT") == 0)
 		{
 		{
 			++i;
 			++i;
 			out_sampler->wrap_t
 			out_sampler->wrap_t
@@ -4375,7 +4491,7 @@ static int cgltf_parse_json_texture(cgltf_options* options, jsmntok_t const* tok
 			out_texture->sampler = CGLTF_PTRINDEX(cgltf_sampler, cgltf_json_to_int(tokens + i, json_chunk));
 			out_texture->sampler = CGLTF_PTRINDEX(cgltf_sampler, cgltf_json_to_int(tokens + i, json_chunk));
 			++i;
 			++i;
 		}
 		}
-		else if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0) 
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0)
 		{
 		{
 			++i;
 			++i;
 			out_texture->image = CGLTF_PTRINDEX(cgltf_image, cgltf_json_to_int(tokens + i, json_chunk));
 			out_texture->image = CGLTF_PTRINDEX(cgltf_image, cgltf_json_to_int(tokens + i, json_chunk));
@@ -4437,6 +4553,34 @@ static int cgltf_parse_json_texture(cgltf_options* options, jsmntok_t const* tok
 						}
 						}
 					}
 					}
 				}
 				}
+				else if (cgltf_json_strcmp(tokens + i, json_chunk, "EXT_texture_webp") == 0)
+				{
+					out_texture->has_webp = 1;
+					++i;
+					CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+					int num_properties = tokens[i].size;
+					++i;
+
+					for (int t = 0; t < num_properties; ++t)
+					{
+						CGLTF_CHECK_KEY(tokens[i]);
+
+						if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0)
+						{
+							++i;
+							out_texture->webp_image = CGLTF_PTRINDEX(cgltf_image, cgltf_json_to_int(tokens + i, json_chunk));
+							++i;
+						}
+						else
+						{
+							i = cgltf_skip_json(tokens, i + 1);
+						}
+						if (i < 0)
+						{
+							return i;
+						}
+					}
+				}
 				else
 				else
 				{
 				{
 					i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_texture->extensions[out_texture->extensions_count++]));
 					i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_texture->extensions[out_texture->extensions_count++]));
@@ -4627,6 +4771,11 @@ static int cgltf_parse_json_material(cgltf_options* options, jsmntok_t const* to
 					out_material->has_anisotropy = 1;
 					out_material->has_anisotropy = 1;
 					i = cgltf_parse_json_anisotropy(options, tokens, i + 1, json_chunk, &out_material->anisotropy);
 					i = cgltf_parse_json_anisotropy(options, tokens, i + 1, json_chunk, &out_material->anisotropy);
 				}
 				}
+				else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_dispersion") == 0)
+				{
+					out_material->has_dispersion = 1;
+					i = cgltf_parse_json_dispersion(tokens, i + 1, json_chunk, &out_material->dispersion);
+				}
 				else
 				else
 				{
 				{
 					i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_material->extensions[out_material->extensions_count++]));
 					i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_material->extensions[out_material->extensions_count++]));
@@ -4786,7 +4935,7 @@ static int cgltf_parse_json_meshopt_compression(cgltf_options* options, jsmntok_
 		else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0)
 		else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0)
 		{
 		{
 			++i;
 			++i;
-			out_meshopt_compression->count = cgltf_json_to_int(tokens+i, json_chunk);
+			out_meshopt_compression->count = cgltf_json_to_size(tokens+i, json_chunk);
 			++i;
 			++i;
 		}
 		}
 		else if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0)
 		else if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0)
@@ -6442,6 +6591,7 @@ static int cgltf_fixup_pointers(cgltf_data* data)
 	{
 	{
 		CGLTF_PTRFIXUP(data->textures[i].image, data->images, data->images_count);
 		CGLTF_PTRFIXUP(data->textures[i].image, data->images, data->images_count);
 		CGLTF_PTRFIXUP(data->textures[i].basisu_image, data->images, data->images_count);
 		CGLTF_PTRFIXUP(data->textures[i].basisu_image, data->images, data->images_count);
+		CGLTF_PTRFIXUP(data->textures[i].webp_image, data->images, data->images_count);
 		CGLTF_PTRFIXUP(data->textures[i].sampler, data->samplers, data->samplers_count);
 		CGLTF_PTRFIXUP(data->textures[i].sampler, data->samplers, data->samplers_count);
 	}
 	}
 
 

+ 0 - 0
raylib/raylib-5.0/src/external/dirent.h → raylib/raylib-5.5/src/external/dirent.h


+ 0 - 0
raylib/raylib-5.0/src/external/dr_flac.h → raylib/raylib-5.5/src/external/dr_flac.h


+ 9 - 6
raylib/raylib-5.0/src/external/dr_mp3.h → raylib/raylib-5.5/src/external/dr_mp3.h

@@ -1,6 +1,6 @@
 /*
 /*
 MP3 audio decoder. Choice of public domain or MIT-0. See license statements at the end of this file.
 MP3 audio decoder. Choice of public domain or MIT-0. See license statements at the end of this file.
-dr_mp3 - v0.6.38 - 2023-11-02
+dr_mp3 - v0.6.39 - 2024-02-27
 
 
 David Reid - [email protected]
 David Reid - [email protected]
 
 
@@ -95,7 +95,7 @@ extern "C" {
 
 
 #define DRMP3_VERSION_MAJOR     0
 #define DRMP3_VERSION_MAJOR     0
 #define DRMP3_VERSION_MINOR     6
 #define DRMP3_VERSION_MINOR     6
-#define DRMP3_VERSION_REVISION  38
+#define DRMP3_VERSION_REVISION  39
 #define DRMP3_VERSION_STRING    DRMP3_XSTRINGIFY(DRMP3_VERSION_MAJOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_MINOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_REVISION)
 #define DRMP3_VERSION_STRING    DRMP3_XSTRINGIFY(DRMP3_VERSION_MAJOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_MINOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_REVISION)
 
 
 #include <stddef.h> /* For size_t. */
 #include <stddef.h> /* For size_t. */
@@ -1985,8 +1985,8 @@ static drmp3_int16 drmp3d_scale_pcm(float sample)
     s32 -= (s32 < 0);
     s32 -= (s32 < 0);
     s = (drmp3_int16)drmp3_clip_int16_arm(s32);
     s = (drmp3_int16)drmp3_clip_int16_arm(s32);
 #else
 #else
-    if (sample >=  32766.5) return (drmp3_int16) 32767;
-    if (sample <= -32767.5) return (drmp3_int16)-32768;
+    if (sample >=  32766.5f) return (drmp3_int16) 32767;
+    if (sample <= -32767.5f) return (drmp3_int16)-32768;
     s = (drmp3_int16)(sample + .5f);
     s = (drmp3_int16)(sample + .5f);
     s -= (s < 0);   /* away from zero, to be compliant */
     s -= (s < 0);   /* away from zero, to be compliant */
 #endif
 #endif
@@ -2404,9 +2404,9 @@ DRMP3_API void drmp3dec_f32_to_s16(const float *in, drmp3_int16 *out, size_t num
     for(; i < num_samples; i++)
     for(; i < num_samples; i++)
     {
     {
         float sample = in[i] * 32768.0f;
         float sample = in[i] * 32768.0f;
-        if (sample >=  32766.5)
+        if (sample >=  32766.5f)
             out[i] = (drmp3_int16) 32767;
             out[i] = (drmp3_int16) 32767;
-        else if (sample <= -32767.5)
+        else if (sample <= -32767.5f)
             out[i] = (drmp3_int16)-32768;
             out[i] = (drmp3_int16)-32768;
         else
         else
         {
         {
@@ -4495,6 +4495,9 @@ counts rather than sample counts.
 /*
 /*
 REVISION HISTORY
 REVISION HISTORY
 ================
 ================
+v0.6.39 - 2024-02-27
+  - Fix a Wdouble-promotion warning.
+
 v0.6.38 - 2023-11-02
 v0.6.38 - 2023-11-02
   - Fix build for ARMv6-M.
   - Fix build for ARMv6-M.
 
 

+ 20 - 8
raylib/raylib-5.0/src/external/dr_wav.h → raylib/raylib-5.5/src/external/dr_wav.h

@@ -1,6 +1,6 @@
 /*
 /*
 WAV audio loader and writer. Choice of public domain or MIT-0. See license statements at the end of this file.
 WAV audio loader and writer. Choice of public domain or MIT-0. See license statements at the end of this file.
-dr_wav - v0.13.13 - 2023-11-02
+dr_wav - v0.13.16 - 2024-02-27
 
 
 David Reid - [email protected]
 David Reid - [email protected]
 
 
@@ -147,7 +147,7 @@ extern "C" {
 
 
 #define DRWAV_VERSION_MAJOR     0
 #define DRWAV_VERSION_MAJOR     0
 #define DRWAV_VERSION_MINOR     13
 #define DRWAV_VERSION_MINOR     13
-#define DRWAV_VERSION_REVISION  13
+#define DRWAV_VERSION_REVISION  16
 #define DRWAV_VERSION_STRING    DRWAV_XSTRINGIFY(DRWAV_VERSION_MAJOR) "." DRWAV_XSTRINGIFY(DRWAV_VERSION_MINOR) "." DRWAV_XSTRINGIFY(DRWAV_VERSION_REVISION)
 #define DRWAV_VERSION_STRING    DRWAV_XSTRINGIFY(DRWAV_VERSION_MAJOR) "." DRWAV_XSTRINGIFY(DRWAV_VERSION_MINOR) "." DRWAV_XSTRINGIFY(DRWAV_VERSION_REVISION)
 
 
 #include <stddef.h> /* For size_t. */
 #include <stddef.h> /* For size_t. */
@@ -3075,7 +3075,13 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on
 
 
         if (pWav->container == drwav_container_riff || pWav->container == drwav_container_rifx) {
         if (pWav->container == drwav_container_riff || pWav->container == drwav_container_rifx) {
             if (drwav_bytes_to_u32_ex(chunkSizeBytes, pWav->container) < 36) {
             if (drwav_bytes_to_u32_ex(chunkSizeBytes, pWav->container) < 36) {
-                return DRWAV_FALSE;    /* Chunk size should always be at least 36 bytes. */
+                /*
+                I've had a report of a WAV file failing to load when the size of the WAVE chunk is not encoded
+                and is instead just set to 0. I'm going to relax the validation here to allow these files to
+                load. Considering the chunk size isn't actually used this should be safe. With this change my
+                test suite still passes.
+                */
+                /*return DRWAV_FALSE;*/    /* Chunk size should always be at least 36 bytes. */
             }
             }
         } else if (pWav->container == drwav_container_rf64) {
         } else if (pWav->container == drwav_container_rf64) {
             if (drwav_bytes_to_u32_le(chunkSizeBytes) != 0xFFFFFFFF) {
             if (drwav_bytes_to_u32_le(chunkSizeBytes) != 0xFFFFFFFF) {
@@ -3554,10 +3560,7 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on
 
 
         /* Getting here means it's not a chunk that we care about internally, but might need to be handled as metadata by the caller. */
         /* Getting here means it's not a chunk that we care about internally, but might need to be handled as metadata by the caller. */
         if (isProcessingMetadata) {
         if (isProcessingMetadata) {
-            drwav_uint64 metadataBytesRead;
-            
-            metadataBytesRead = drwav__metadata_process_chunk(&metadataParser, &header, drwav_metadata_type_all_including_unknown);
-            DRWAV_ASSERT(metadataBytesRead <= header.sizeInBytes);
+            drwav__metadata_process_chunk(&metadataParser, &header, drwav_metadata_type_all_including_unknown);
 
 
             /* Go back to the start of the chunk so we can normalize the position of the cursor. */
             /* Go back to the start of the chunk so we can normalize the position of the cursor. */
             if (drwav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData) == DRWAV_FALSE) {
             if (drwav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData) == DRWAV_FALSE) {
@@ -7830,7 +7833,7 @@ DRWAV_API void drwav_f32_to_s32(drwav_int32* pOut, const float* pIn, size_t samp
     }
     }
 
 
     for (i = 0; i < sampleCount; ++i) {
     for (i = 0; i < sampleCount; ++i) {
-        *pOut++ = (drwav_int32)(2147483648.0 * pIn[i]);
+        *pOut++ = (drwav_int32)(2147483648.0f * pIn[i]);
     }
     }
 }
 }
 
 
@@ -8347,6 +8350,15 @@ DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b)
 /*
 /*
 REVISION HISTORY
 REVISION HISTORY
 ================
 ================
+v0.13.16 - 2024-02-27
+  - Fix a Wdouble-promotion warning.
+
+v0.13.15 - 2024-01-23
+  - Relax some unnecessary validation that prevented some files from loading.
+
+v0.13.14 - 2023-12-02
+  - Fix a warning about an unused variable.
+
 v0.13.13 - 2023-11-02
 v0.13.13 - 2023-11-02
   - Fix a warning when compiling with Clang.
   - Fix a warning when compiling with Clang.
 
 

+ 0 - 0
raylib/raylib-5.0/src/external/glad.h → raylib/raylib-5.5/src/external/glad.h


+ 0 - 0
raylib/raylib-5.0/src/external/glad_gles2.h → raylib/raylib-5.5/src/external/glad_gles2.h


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/.mailmap → raylib/raylib-5.5/src/external/glfw/.mailmap


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/CMake/GenerateMappings.cmake → raylib/raylib-5.5/src/external/glfw/CMake/GenerateMappings.cmake


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/CMake/Info.plist.in → raylib/raylib-5.5/src/external/glfw/CMake/Info.plist.in


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/CMake/cmake_uninstall.cmake.in → raylib/raylib-5.5/src/external/glfw/CMake/cmake_uninstall.cmake.in


+ 1 - 1
raylib/raylib-5.0/src/external/glfw/CMake/glfw3.pc.in → raylib/raylib-5.5/src/external/glfw/CMake/glfw3.pc.in

@@ -8,6 +8,6 @@ Description: A multi-platform library for OpenGL, window and input
 Version: @GLFW_VERSION@
 Version: @GLFW_VERSION@
 URL: https://www.glfw.org/
 URL: https://www.glfw.org/
 Requires.private: @GLFW_PKG_CONFIG_REQUIRES_PRIVATE@
 Requires.private: @GLFW_PKG_CONFIG_REQUIRES_PRIVATE@
-Libs: -L${libdir} -l@GLFW_LIB_NAME@
+Libs: -L${libdir} -l@GLFW_LIB_NAME@@GLFW_LIB_NAME_SUFFIX@
 Libs.private: @GLFW_PKG_CONFIG_LIBS_PRIVATE@
 Libs.private: @GLFW_PKG_CONFIG_LIBS_PRIVATE@
 Cflags: -I${includedir}
 Cflags: -I${includedir}

+ 0 - 0
raylib/raylib-5.0/src/external/glfw/CMake/glfw3Config.cmake.in → raylib/raylib-5.5/src/external/glfw/CMake/glfw3Config.cmake.in


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/CMake/i686-w64-mingw32-clang.cmake → raylib/raylib-5.5/src/external/glfw/CMake/i686-w64-mingw32-clang.cmake


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/CMake/i686-w64-mingw32.cmake → raylib/raylib-5.5/src/external/glfw/CMake/i686-w64-mingw32.cmake


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/CMake/modules/FindEpollShim.cmake → raylib/raylib-5.5/src/external/glfw/CMake/modules/FindEpollShim.cmake


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/CMake/modules/FindOSMesa.cmake → raylib/raylib-5.5/src/external/glfw/CMake/modules/FindOSMesa.cmake


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/CMake/x86_64-w64-mingw32-clang.cmake → raylib/raylib-5.5/src/external/glfw/CMake/x86_64-w64-mingw32-clang.cmake


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/CMake/x86_64-w64-mingw32.cmake → raylib/raylib-5.5/src/external/glfw/CMake/x86_64-w64-mingw32.cmake


+ 9 - 23
raylib/raylib-5.0/src/external/glfw/CMakeLists.txt → raylib/raylib-5.5/src/external/glfw/CMakeLists.txt

@@ -1,13 +1,7 @@
-cmake_minimum_required(VERSION 3.4...3.20 FATAL_ERROR)
+cmake_minimum_required(VERSION 3.4...3.28 FATAL_ERROR)
 
 
 project(GLFW VERSION 3.4.0 LANGUAGES C)
 project(GLFW VERSION 3.4.0 LANGUAGES C)
 
 
-set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
-
-if (POLICY CMP0054)
-    cmake_policy(SET CMP0054 NEW)
-endif()
-
 if (POLICY CMP0069)
 if (POLICY CMP0069)
     cmake_policy(SET CMP0069 NEW)
     cmake_policy(SET CMP0069 NEW)
 endif()
 endif()
@@ -18,9 +12,7 @@ endif()
 
 
 set_property(GLOBAL PROPERTY USE_FOLDERS ON)
 set_property(GLOBAL PROPERTY USE_FOLDERS ON)
 
 
-if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
-    set(GLFW_STANDALONE TRUE)
-endif()
+string(COMPARE EQUAL "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}" GLFW_STANDALONE)
 
 
 option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
 option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
 option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
 option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
@@ -35,11 +27,15 @@ if (GLFW_USE_OSMESA)
     message(FATAL_ERROR "GLFW_USE_OSMESA has been removed; set the GLFW_PLATFORM init hint")
     message(FATAL_ERROR "GLFW_USE_OSMESA has been removed; set the GLFW_PLATFORM init hint")
 endif()
 endif()
 
 
+if (DEFINED GLFW_USE_WAYLAND AND UNIX AND NOT APPLE)
+    message(FATAL_ERROR
+        "GLFW_USE_WAYLAND has been removed; delete the CMake cache and set GLFW_BUILD_WAYLAND and GLFW_BUILD_X11 instead")
+endif()
+
 cmake_dependent_option(GLFW_BUILD_WIN32 "Build support for Win32" ON "WIN32" OFF)
 cmake_dependent_option(GLFW_BUILD_WIN32 "Build support for Win32" ON "WIN32" OFF)
 cmake_dependent_option(GLFW_BUILD_COCOA "Build support for Cocoa" ON "APPLE" OFF)
 cmake_dependent_option(GLFW_BUILD_COCOA "Build support for Cocoa" ON "APPLE" OFF)
 cmake_dependent_option(GLFW_BUILD_X11 "Build support for X11" ON "UNIX;NOT APPLE" OFF)
 cmake_dependent_option(GLFW_BUILD_X11 "Build support for X11" ON "UNIX;NOT APPLE" OFF)
-cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland"
-    "${GLFW_USE_WAYLAND}" "UNIX;NOT APPLE" OFF)
+cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland" ON "UNIX;NOT APPLE" OFF)
 
 
 cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
 cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
                        "WIN32" OFF)
                        "WIN32" OFF)
@@ -63,11 +59,6 @@ list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
 
 
 find_package(Threads REQUIRED)
 find_package(Threads REQUIRED)
 
 
-if (GLFW_BUILD_DOCS)
-    set(DOXYGEN_SKIP_DOT TRUE)
-    find_package(Doxygen)
-endif()
-
 #--------------------------------------------------------------------
 #--------------------------------------------------------------------
 # Report backend selection
 # Report backend selection
 #--------------------------------------------------------------------
 #--------------------------------------------------------------------
@@ -138,7 +129,7 @@ if (GLFW_BUILD_TESTS)
     add_subdirectory(tests)
     add_subdirectory(tests)
 endif()
 endif()
 
 
-if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
+if (GLFW_BUILD_DOCS)
     add_subdirectory(docs)
     add_subdirectory(docs)
 endif()
 endif()
 
 
@@ -160,11 +151,6 @@ if (GLFW_INSTALL)
     install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
     install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
             DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
             DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
 
 
-    if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
-        install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html"
-                DESTINATION "${CMAKE_INSTALL_DOCDIR}")
-    endif()
-
     # Only generate this target if no higher-level project already has
     # Only generate this target if no higher-level project already has
     if (NOT TARGET uninstall)
     if (NOT TARGET uninstall)
         configure_file(CMake/cmake_uninstall.cmake.in
         configure_file(CMake/cmake_uninstall.cmake.in

+ 35 - 0
raylib/raylib-5.0/src/external/glfw/CONTRIBUTORS.md → raylib/raylib-5.5/src/external/glfw/CONTRIBUTORS.md

@@ -8,12 +8,14 @@ video tutorials.
  - Bobyshev Alexander
  - Bobyshev Alexander
  - Laurent Aphecetche
  - Laurent Aphecetche
  - Matt Arsenault
  - Matt Arsenault
+ - Takuro Ashie
  - ashishgamedev
  - ashishgamedev
  - David Avedissian
  - David Avedissian
  - Luca Bacci
  - Luca Bacci
  - Keith Bauer
  - Keith Bauer
  - John Bartholomew
  - John Bartholomew
  - Coşku Baş
  - Coşku Baş
+ - Bayemite
  - Niklas Behrens
  - Niklas Behrens
  - Andrew Belt
  - Andrew Belt
  - Nevyn Bengtsson
  - Nevyn Bengtsson
@@ -32,7 +34,9 @@ video tutorials.
  - David Carlier
  - David Carlier
  - Arturo Castro
  - Arturo Castro
  - Chi-kwan Chan
  - Chi-kwan Chan
+ - Victor Chernyakin
  - TheChocolateOre
  - TheChocolateOre
+ - Ali Chraghi
  - Joseph Chua
  - Joseph Chua
  - Ian Clarkson
  - Ian Clarkson
  - Michał Cichoń
  - Michał Cichoń
@@ -45,6 +49,7 @@ video tutorials.
  - Bailey Cosier
  - Bailey Cosier
  - Noel Cower
  - Noel Cower
  - CuriouserThing
  - CuriouserThing
+ - Bill Currie
  - Jason Daly
  - Jason Daly
  - danhambleton
  - danhambleton
  - Jarrod Davis
  - Jarrod Davis
@@ -64,11 +69,13 @@ video tutorials.
  - Nikita Fediuchin
  - Nikita Fediuchin
  - Felipe Ferreira
  - Felipe Ferreira
  - Michael Fogleman
  - Michael Fogleman
+ - forworldm
  - Jason Francis
  - Jason Francis
  - Gerald Franz
  - Gerald Franz
  - Mário Freitas
  - Mário Freitas
  - GeO4d
  - GeO4d
  - Marcus Geelnard
  - Marcus Geelnard
+ - Gegy
  - ghuser404
  - ghuser404
  - Charles Giessen
  - Charles Giessen
  - Ryan C. Gordon
  - Ryan C. Gordon
@@ -76,11 +83,14 @@ video tutorials.
  - Kovid Goyal
  - Kovid Goyal
  - Kevin Grandemange
  - Kevin Grandemange
  - Eloi Marín Gratacós
  - Eloi Marín Gratacós
+ - Grzesiek11
  - Stefan Gustavson
  - Stefan Gustavson
  - Andrew Gutekanst
  - Andrew Gutekanst
  - Stephen Gutekanst
  - Stephen Gutekanst
  - Jonathan Hale
  - Jonathan Hale
+ - Daniel Hauser
  - hdf89shfdfs
  - hdf89shfdfs
+ - Moritz Heinemann
  - Sylvain Hellegouarch
  - Sylvain Hellegouarch
  - Björn Hempel
  - Björn Hempel
  - Matthew Henry
  - Matthew Henry
@@ -91,6 +101,7 @@ video tutorials.
  - Warren Hu
  - Warren Hu
  - Charles Huber
  - Charles Huber
  - Brent Huisman
  - Brent Huisman
+ - Florian Hülsmann
  - illustris
  - illustris
  - InKryption
  - InKryption
  - IntellectualKitty
  - IntellectualKitty
@@ -98,6 +109,7 @@ video tutorials.
  - JannikGM
  - JannikGM
  - Erik S. V. Jansson
  - Erik S. V. Jansson
  - jjYBdx4IL
  - jjYBdx4IL
+ - Peter Johnson
  - Toni Jovanoski
  - Toni Jovanoski
  - Arseny Kapoulkine
  - Arseny Kapoulkine
  - Cem Karan
  - Cem Karan
@@ -112,6 +124,7 @@ video tutorials.
  - Rokas Kupstys
  - Rokas Kupstys
  - Konstantin Käfer
  - Konstantin Käfer
  - Eric Larson
  - Eric Larson
+ - Guillaume Lebrun
  - Francis Lecavalier
  - Francis Lecavalier
  - Jong Won Lee
  - Jong Won Lee
  - Robin Leffmann
  - Robin Leffmann
@@ -120,12 +133,16 @@ video tutorials.
  - Anders Lindqvist
  - Anders Lindqvist
  - Leon Linhart
  - Leon Linhart
  - Marco Lizza
  - Marco Lizza
+ - lo-v-ol
  - Eyal Lotem
  - Eyal Lotem
  - Aaron Loucks
  - Aaron Loucks
+ - Ned Loynd
  - Luflosi
  - Luflosi
  - lukect
  - lukect
  - Tristam MacDonald
  - Tristam MacDonald
+ - Jean-Luc Mackail
  - Hans Mackowiak
  - Hans Mackowiak
+ - Ramiro Magno
  - Дмитри Малышев
  - Дмитри Малышев
  - Zbigniew Mandziejewicz
  - Zbigniew Mandziejewicz
  - Adam Marcus
  - Adam Marcus
@@ -137,7 +154,9 @@ video tutorials.
  - Jonathan Mercier
  - Jonathan Mercier
  - Marcel Metz
  - Marcel Metz
  - Liam Middlebrook
  - Liam Middlebrook
+ - mightgoyardstill
  - Ave Milia
  - Ave Milia
+ - Icyllis Milica
  - Jonathan Miller
  - Jonathan Miller
  - Kenneth Miller
  - Kenneth Miller
  - Bruce Mitchener
  - Bruce Mitchener
@@ -152,11 +171,15 @@ video tutorials.
  - Pascal Muetschard
  - Pascal Muetschard
  - James Murphy
  - James Murphy
  - Julian Møller
  - Julian Møller
+ - Julius Häger
+ - Nat!
+ - NateIsStalling
  - ndogxj
  - ndogxj
  - F. Nedelec
  - F. Nedelec
  - n3rdopolis
  - n3rdopolis
  - Kristian Nielsen
  - Kristian Nielsen
  - Joel Niemelä
  - Joel Niemelä
+ - Victor Nova
  - Kamil Nowakowski
  - Kamil Nowakowski
  - onox
  - onox
  - Denis Ovod
  - Denis Ovod
@@ -179,12 +202,14 @@ video tutorials.
  - Stanislav Podgorskiy
  - Stanislav Podgorskiy
  - Konstantin Podsvirov
  - Konstantin Podsvirov
  - Nathan Poirier
  - Nathan Poirier
+ - Pokechu22
  - Alexandre Pretyman
  - Alexandre Pretyman
  - Pablo Prietz
  - Pablo Prietz
  - przemekmirek
  - przemekmirek
  - pthom
  - pthom
  - Martin Pulec
  - Martin Pulec
  - Guillaume Racicot
  - Guillaume Racicot
+ - Juan Ramos
  - Christian Rauch
  - Christian Rauch
  - Philip Rideout
  - Philip Rideout
  - Eddie Ringle
  - Eddie Ringle
@@ -197,17 +222,23 @@ video tutorials.
  - Aleksey Rybalkin
  - Aleksey Rybalkin
  - Mikko Rytkönen
  - Mikko Rytkönen
  - Riku Salminen
  - Riku Salminen
+ - Yoshinori Sano
  - Brandon Schaefer
  - Brandon Schaefer
  - Sebastian Schuberth
  - Sebastian Schuberth
+ - Scr3amer
+ - Jan Schuerkamp
  - Christian Sdunek
  - Christian Sdunek
  - Matt Sealey
  - Matt Sealey
  - Steve Sexton
  - Steve Sexton
  - Arkady Shapkin
  - Arkady Shapkin
+ - Mingjie Shen
  - Ali Sherief
  - Ali Sherief
  - Yoshiki Shibukawa
  - Yoshiki Shibukawa
  - Dmitri Shuralyov
  - Dmitri Shuralyov
  - Joao da Silva
  - Joao da Silva
  - Daniel Sieger
  - Daniel Sieger
+ - Daljit Singh
+ - Michael Skec
  - Daniel Skorupski
  - Daniel Skorupski
  - Slemmie
  - Slemmie
  - Anthony Smith
  - Anthony Smith
@@ -225,6 +256,7 @@ video tutorials.
  - Paul Sultana
  - Paul Sultana
  - Nathan Sweet
  - Nathan Sweet
  - TTK-Bandit
  - TTK-Bandit
+ - Nuno Teixeira
  - Jared Tiala
  - Jared Tiala
  - Sergey Tikhomirov
  - Sergey Tikhomirov
  - Arthur Tombs
  - Arthur Tombs
@@ -238,11 +270,14 @@ video tutorials.
  - Jari Vetoniemi
  - Jari Vetoniemi
  - Ricardo Vieira
  - Ricardo Vieira
  - Nicholas Vitovitch
  - Nicholas Vitovitch
+ - Vladimír Vondruš
  - Simon Voordouw
  - Simon Voordouw
  - Corentin Wallez
  - Corentin Wallez
  - Torsten Walluhn
  - Torsten Walluhn
  - Patrick Walton
  - Patrick Walton
+ - Jim Wang
  - Xo Wang
  - Xo Wang
+ - Andre Weissflog
  - Jay Weisskopf
  - Jay Weisskopf
  - Frank Wille
  - Frank Wille
  - Andy Williams
  - Andy Williams

+ 0 - 0
raylib/raylib-5.0/src/external/glfw/LICENSE.md → raylib/raylib-5.5/src/external/glfw/LICENSE.md


+ 18 - 0
raylib/raylib-5.5/src/external/glfw/README.md

@@ -0,0 +1,18 @@
+# GLFW (modified for raylib)
+
+This directory contains a modification of GLFW, whose official website and
+upstream repository are https://glfw.org and https://github.com/glfw/glfw,
+respectively.
+
+In this modification, some static functions sharing the same name in different
+platforms have been renamed so all of GLFW's source files can be combined into
+one (as done by ``rglfw.c``). Also, the Null platform, which is not used by
+raylib, has been disabled. The renamed functions are:
+
+``
+createKeyTables()
+translateKey()
+acquireMonitor()
+releaseMonitor()
+``
+

+ 0 - 0
raylib/raylib-5.0/src/external/glfw/deps/getopt.c → raylib/raylib-5.5/src/external/glfw/deps/getopt.c


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/deps/getopt.h → raylib/raylib-5.5/src/external/glfw/deps/getopt.h


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/deps/glad/gl.h → raylib/raylib-5.5/src/external/glfw/deps/glad/gl.h


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/deps/glad/gles2.h → raylib/raylib-5.5/src/external/glfw/deps/glad/gles2.h


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/deps/glad/vulkan.h → raylib/raylib-5.5/src/external/glfw/deps/glad/vulkan.h


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/deps/mingw/_mingw_dxhelper.h → raylib/raylib-5.5/src/external/glfw/deps/mingw/_mingw_dxhelper.h


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/deps/mingw/dinput.h → raylib/raylib-5.5/src/external/glfw/deps/mingw/dinput.h


+ 0 - 0
raylib/raylib-5.0/src/external/glfw/deps/mingw/xinput.h → raylib/raylib-5.5/src/external/glfw/deps/mingw/xinput.h


+ 102 - 0
raylib/raylib-5.5/src/external/glfw/deps/wayland/fractional-scale-v1.xml

@@ -0,0 +1,102 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<protocol name="fractional_scale_v1">
+  <copyright>
+    Copyright © 2022 Kenny Levinsen
+
+    Permission is hereby granted, free of charge, to any person obtaining a
+    copy of this software and associated documentation files (the "Software"),
+    to deal in the Software without restriction, including without limitation
+    the rights to use, copy, modify, merge, publish, distribute, sublicense,
+    and/or sell copies of the Software, and to permit persons to whom the
+    Software is furnished to do so, subject to the following conditions:
+
+    The above copyright notice and this permission notice (including the next
+    paragraph) shall be included in all copies or substantial portions of the
+    Software.
+
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+    THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+    DEALINGS IN THE SOFTWARE.
+  </copyright>
+
+  <description summary="Protocol for requesting fractional surface scales">
+    This protocol allows a compositor to suggest for surfaces to render at
+    fractional scales.
+
+    A client can submit scaled content by utilizing wp_viewport. This is done by
+    creating a wp_viewport object for the surface and setting the destination
+    rectangle to the surface size before the scale factor is applied.
+
+    The buffer size is calculated by multiplying the surface size by the
+    intended scale.
+
+    The wl_surface buffer scale should remain set to 1.
+
+    If a surface has a surface-local size of 100 px by 50 px and wishes to
+    submit buffers with a scale of 1.5, then a buffer of 150px by 75 px should
+    be used and the wp_viewport destination rectangle should be 100 px by 50 px.
+
+    For toplevel surfaces, the size is rounded halfway away from zero. The
+    rounding algorithm for subsurface position and size is not defined.
+  </description>
+
+  <interface name="wp_fractional_scale_manager_v1" version="1">
+    <description summary="fractional surface scale information">
+      A global interface for requesting surfaces to use fractional scales.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="unbind the fractional surface scale interface">
+        Informs the server that the client will not be using this protocol
+        object anymore. This does not affect any other objects,
+        wp_fractional_scale_v1 objects included.
+      </description>
+    </request>
+
+    <enum name="error">
+      <entry name="fractional_scale_exists" value="0"
+        summary="the surface already has a fractional_scale object associated"/>
+    </enum>
+
+    <request name="get_fractional_scale">
+      <description summary="extend surface interface for scale information">
+        Create an add-on object for the the wl_surface to let the compositor
+        request fractional scales. If the given wl_surface already has a
+        wp_fractional_scale_v1 object associated, the fractional_scale_exists
+        protocol error is raised.
+      </description>
+      <arg name="id" type="new_id" interface="wp_fractional_scale_v1"
+           summary="the new surface scale info interface id"/>
+      <arg name="surface" type="object" interface="wl_surface"
+           summary="the surface"/>
+    </request>
+  </interface>
+
+  <interface name="wp_fractional_scale_v1" version="1">
+    <description summary="fractional scale interface to a wl_surface">
+      An additional interface to a wl_surface object which allows the compositor
+      to inform the client of the preferred scale.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="remove surface scale information for surface">
+        Destroy the fractional scale object. When this object is destroyed,
+        preferred_scale events will no longer be sent.
+      </description>
+    </request>
+
+    <event name="preferred_scale">
+      <description summary="notify of new preferred scale">
+        Notification of a new preferred scale for this surface that the
+        compositor suggests that the client should use.
+
+        The sent scale is the numerator of a fraction with a denominator of 120.
+      </description>
+      <arg name="scale" type="uint" summary="the new preferred scale"/>
+    </event>
+  </interface>
+</protocol>

+ 83 - 0
raylib/raylib-5.5/src/external/glfw/deps/wayland/idle-inhibit-unstable-v1.xml

@@ -0,0 +1,83 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<protocol name="idle_inhibit_unstable_v1">
+
+  <copyright>
+    Copyright © 2015 Samsung Electronics Co., Ltd
+
+    Permission is hereby granted, free of charge, to any person obtaining a
+    copy of this software and associated documentation files (the "Software"),
+    to deal in the Software without restriction, including without limitation
+    the rights to use, copy, modify, merge, publish, distribute, sublicense,
+    and/or sell copies of the Software, and to permit persons to whom the
+    Software is furnished to do so, subject to the following conditions:
+
+    The above copyright notice and this permission notice (including the next
+    paragraph) shall be included in all copies or substantial portions of the
+    Software.
+
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+    THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+    DEALINGS IN THE SOFTWARE.
+  </copyright>
+
+  <interface name="zwp_idle_inhibit_manager_v1" version="1">
+    <description summary="control behavior when display idles">
+      This interface permits inhibiting the idle behavior such as screen
+      blanking, locking, and screensaving.  The client binds the idle manager
+      globally, then creates idle-inhibitor objects for each surface.
+
+      Warning! The protocol described in this file is experimental and
+      backward incompatible changes may be made. Backward compatible changes
+      may be added together with the corresponding interface version bump.
+      Backward incompatible changes are done by bumping the version number in
+      the protocol and interface names and resetting the interface version.
+      Once the protocol is to be declared stable, the 'z' prefix and the
+      version number in the protocol and interface names are removed and the
+      interface version number is reset.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the idle inhibitor object">
+	Destroy the inhibit manager.
+      </description>
+    </request>
+
+    <request name="create_inhibitor">
+      <description summary="create a new inhibitor object">
+	Create a new inhibitor object associated with the given surface.
+      </description>
+      <arg name="id" type="new_id" interface="zwp_idle_inhibitor_v1"/>
+      <arg name="surface" type="object" interface="wl_surface"
+	   summary="the surface that inhibits the idle behavior"/>
+    </request>
+
+  </interface>
+
+  <interface name="zwp_idle_inhibitor_v1" version="1">
+    <description summary="context object for inhibiting idle behavior">
+      An idle inhibitor prevents the output that the associated surface is
+      visible on from being set to a state where it is not visually usable due
+      to lack of user interaction (e.g. blanked, dimmed, locked, set to power
+      save, etc.)  Any screensaver processes are also blocked from displaying.
+
+      If the surface is destroyed, unmapped, becomes occluded, loses
+      visibility, or otherwise becomes not visually relevant for the user, the
+      idle inhibitor will not be honored by the compositor; if the surface
+      subsequently regains visibility the inhibitor takes effect once again.
+      Likewise, the inhibitor isn't honored if the system was already idled at
+      the time the inhibitor was established, although if the system later
+      de-idles and re-idles the inhibitor will take effect.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the idle inhibitor object">
+	Remove the inhibitor effect from the associated wl_surface.
+      </description>
+    </request>
+
+  </interface>
+</protocol>

+ 339 - 0
raylib/raylib-5.5/src/external/glfw/deps/wayland/pointer-constraints-unstable-v1.xml

@@ -0,0 +1,339 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<protocol name="pointer_constraints_unstable_v1">
+
+  <copyright>
+    Copyright © 2014      Jonas Ådahl
+    Copyright © 2015      Red Hat Inc.
+
+    Permission is hereby granted, free of charge, to any person obtaining a
+    copy of this software and associated documentation files (the "Software"),
+    to deal in the Software without restriction, including without limitation
+    the rights to use, copy, modify, merge, publish, distribute, sublicense,
+    and/or sell copies of the Software, and to permit persons to whom the
+    Software is furnished to do so, subject to the following conditions:
+
+    The above copyright notice and this permission notice (including the next
+    paragraph) shall be included in all copies or substantial portions of the
+    Software.
+
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+    THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+    DEALINGS IN THE SOFTWARE.
+  </copyright>
+
+  <description summary="protocol for constraining pointer motions">
+    This protocol specifies a set of interfaces used for adding constraints to
+    the motion of a pointer. Possible constraints include confining pointer
+    motions to a given region, or locking it to its current position.
+
+    In order to constrain the pointer, a client must first bind the global
+    interface "wp_pointer_constraints" which, if a compositor supports pointer
+    constraints, is exposed by the registry. Using the bound global object, the
+    client uses the request that corresponds to the type of constraint it wants
+    to make. See wp_pointer_constraints for more details.
+
+    Warning! The protocol described in this file is experimental and backward
+    incompatible changes may be made. Backward compatible changes may be added
+    together with the corresponding interface version bump. Backward
+    incompatible changes are done by bumping the version number in the protocol
+    and interface names and resetting the interface version. Once the protocol
+    is to be declared stable, the 'z' prefix and the version number in the
+    protocol and interface names are removed and the interface version number is
+    reset.
+  </description>
+
+  <interface name="zwp_pointer_constraints_v1" version="1">
+    <description summary="constrain the movement of a pointer">
+      The global interface exposing pointer constraining functionality. It
+      exposes two requests: lock_pointer for locking the pointer to its
+      position, and confine_pointer for locking the pointer to a region.
+
+      The lock_pointer and confine_pointer requests create the objects
+      wp_locked_pointer and wp_confined_pointer respectively, and the client can
+      use these objects to interact with the lock.
+
+      For any surface, only one lock or confinement may be active across all
+      wl_pointer objects of the same seat. If a lock or confinement is requested
+      when another lock or confinement is active or requested on the same surface
+      and with any of the wl_pointer objects of the same seat, an
+      'already_constrained' error will be raised.
+    </description>
+
+    <enum name="error">
+      <description summary="wp_pointer_constraints error values">
+	These errors can be emitted in response to wp_pointer_constraints
+	requests.
+      </description>
+      <entry name="already_constrained" value="1"
+	     summary="pointer constraint already requested on that surface"/>
+    </enum>
+
+    <enum name="lifetime">
+      <description summary="constraint lifetime">
+	These values represent different lifetime semantics. They are passed
+	as arguments to the factory requests to specify how the constraint
+	lifetimes should be managed.
+      </description>
+      <entry name="oneshot" value="1">
+	<description summary="the pointer constraint is defunct once deactivated">
+	  A oneshot pointer constraint will never reactivate once it has been
+	  deactivated. See the corresponding deactivation event
+	  (wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for
+	  details.
+	</description>
+      </entry>
+      <entry name="persistent" value="2">
+	<description summary="the pointer constraint may reactivate">
+	  A persistent pointer constraint may again reactivate once it has
+	  been deactivated. See the corresponding deactivation event
+	  (wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for
+	  details.
+	</description>
+      </entry>
+    </enum>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the pointer constraints manager object">
+	Used by the client to notify the server that it will no longer use this
+	pointer constraints object.
+      </description>
+    </request>
+
+    <request name="lock_pointer">
+      <description summary="lock pointer to a position">
+	The lock_pointer request lets the client request to disable movements of
+	the virtual pointer (i.e. the cursor), effectively locking the pointer
+	to a position. This request may not take effect immediately; in the
+	future, when the compositor deems implementation-specific constraints
+	are satisfied, the pointer lock will be activated and the compositor
+	sends a locked event.
+
+	The protocol provides no guarantee that the constraints are ever
+	satisfied, and does not require the compositor to send an error if the
+	constraints cannot ever be satisfied. It is thus possible to request a
+	lock that will never activate.
+
+	There may not be another pointer constraint of any kind requested or
+	active on the surface for any of the wl_pointer objects of the seat of
+	the passed pointer when requesting a lock. If there is, an error will be
+	raised. See general pointer lock documentation for more details.
+
+	The intersection of the region passed with this request and the input
+	region of the surface is used to determine where the pointer must be
+	in order for the lock to activate. It is up to the compositor whether to
+	warp the pointer or require some kind of user interaction for the lock
+	to activate. If the region is null the surface input region is used.
+
+	A surface may receive pointer focus without the lock being activated.
+
+	The request creates a new object wp_locked_pointer which is used to
+	interact with the lock as well as receive updates about its state. See
+	the the description of wp_locked_pointer for further information.
+
+	Note that while a pointer is locked, the wl_pointer objects of the
+	corresponding seat will not emit any wl_pointer.motion events, but
+	relative motion events will still be emitted via wp_relative_pointer
+	objects of the same seat. wl_pointer.axis and wl_pointer.button events
+	are unaffected.
+      </description>
+      <arg name="id" type="new_id" interface="zwp_locked_pointer_v1"/>
+      <arg name="surface" type="object" interface="wl_surface"
+	   summary="surface to lock pointer to"/>
+      <arg name="pointer" type="object" interface="wl_pointer"
+	   summary="the pointer that should be locked"/>
+      <arg name="region" type="object" interface="wl_region" allow-null="true"
+	   summary="region of surface"/>
+      <arg name="lifetime" type="uint" enum="lifetime" summary="lock lifetime"/>
+    </request>
+
+    <request name="confine_pointer">
+      <description summary="confine pointer to a region">
+	The confine_pointer request lets the client request to confine the
+	pointer cursor to a given region. This request may not take effect
+	immediately; in the future, when the compositor deems implementation-
+	specific constraints are satisfied, the pointer confinement will be
+	activated and the compositor sends a confined event.
+
+	The intersection of the region passed with this request and the input
+	region of the surface is used to determine where the pointer must be
+	in order for the confinement to activate. It is up to the compositor
+	whether to warp the pointer or require some kind of user interaction for
+	the confinement to activate. If the region is null the surface input
+	region is used.
+
+	The request will create a new object wp_confined_pointer which is used
+	to interact with the confinement as well as receive updates about its
+	state. See the the description of wp_confined_pointer for further
+	information.
+      </description>
+      <arg name="id" type="new_id" interface="zwp_confined_pointer_v1"/>
+      <arg name="surface" type="object" interface="wl_surface"
+	   summary="surface to lock pointer to"/>
+      <arg name="pointer" type="object" interface="wl_pointer"
+	   summary="the pointer that should be confined"/>
+      <arg name="region" type="object" interface="wl_region" allow-null="true"
+	   summary="region of surface"/>
+      <arg name="lifetime" type="uint" enum="lifetime" summary="confinement lifetime"/>
+    </request>
+  </interface>
+
+  <interface name="zwp_locked_pointer_v1" version="1">
+    <description summary="receive relative pointer motion events">
+      The wp_locked_pointer interface represents a locked pointer state.
+
+      While the lock of this object is active, the wl_pointer objects of the
+      associated seat will not emit any wl_pointer.motion events.
+
+      This object will send the event 'locked' when the lock is activated.
+      Whenever the lock is activated, it is guaranteed that the locked surface
+      will already have received pointer focus and that the pointer will be
+      within the region passed to the request creating this object.
+
+      To unlock the pointer, send the destroy request. This will also destroy
+      the wp_locked_pointer object.
+
+      If the compositor decides to unlock the pointer the unlocked event is
+      sent. See wp_locked_pointer.unlock for details.
+
+      When unlocking, the compositor may warp the cursor position to the set
+      cursor position hint. If it does, it will not result in any relative
+      motion events emitted via wp_relative_pointer.
+
+      If the surface the lock was requested on is destroyed and the lock is not
+      yet activated, the wp_locked_pointer object is now defunct and must be
+      destroyed.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the locked pointer object">
+	Destroy the locked pointer object. If applicable, the compositor will
+	unlock the pointer.
+      </description>
+    </request>
+
+    <request name="set_cursor_position_hint">
+      <description summary="set the pointer cursor position hint">
+	Set the cursor position hint relative to the top left corner of the
+	surface.
+
+	If the client is drawing its own cursor, it should update the position
+	hint to the position of its own cursor. A compositor may use this
+	information to warp the pointer upon unlock in order to avoid pointer
+	jumps.
+
+	The cursor position hint is double buffered. The new hint will only take
+	effect when the associated surface gets it pending state applied. See
+	wl_surface.commit for details.
+      </description>
+      <arg name="surface_x" type="fixed"
+	   summary="surface-local x coordinate"/>
+      <arg name="surface_y" type="fixed"
+	   summary="surface-local y coordinate"/>
+    </request>
+
+    <request name="set_region">
+      <description summary="set a new lock region">
+	Set a new region used to lock the pointer.
+
+	The new lock region is double-buffered. The new lock region will
+	only take effect when the associated surface gets its pending state
+	applied. See wl_surface.commit for details.
+
+	For details about the lock region, see wp_locked_pointer.
+      </description>
+      <arg name="region" type="object" interface="wl_region" allow-null="true"
+	   summary="region of surface"/>
+    </request>
+
+    <event name="locked">
+      <description summary="lock activation event">
+	Notification that the pointer lock of the seat's pointer is activated.
+      </description>
+    </event>
+
+    <event name="unlocked">
+      <description summary="lock deactivation event">
+	Notification that the pointer lock of the seat's pointer is no longer
+	active. If this is a oneshot pointer lock (see
+	wp_pointer_constraints.lifetime) this object is now defunct and should
+	be destroyed. If this is a persistent pointer lock (see
+	wp_pointer_constraints.lifetime) this pointer lock may again
+	reactivate in the future.
+      </description>
+    </event>
+  </interface>
+
+  <interface name="zwp_confined_pointer_v1" version="1">
+    <description summary="confined pointer object">
+      The wp_confined_pointer interface represents a confined pointer state.
+
+      This object will send the event 'confined' when the confinement is
+      activated. Whenever the confinement is activated, it is guaranteed that
+      the surface the pointer is confined to will already have received pointer
+      focus and that the pointer will be within the region passed to the request
+      creating this object. It is up to the compositor to decide whether this
+      requires some user interaction and if the pointer will warp to within the
+      passed region if outside.
+
+      To unconfine the pointer, send the destroy request. This will also destroy
+      the wp_confined_pointer object.
+
+      If the compositor decides to unconfine the pointer the unconfined event is
+      sent. The wp_confined_pointer object is at this point defunct and should
+      be destroyed.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the confined pointer object">
+	Destroy the confined pointer object. If applicable, the compositor will
+	unconfine the pointer.
+      </description>
+    </request>
+
+    <request name="set_region">
+      <description summary="set a new confine region">
+	Set a new region used to confine the pointer.
+
+	The new confine region is double-buffered. The new confine region will
+	only take effect when the associated surface gets its pending state
+	applied. See wl_surface.commit for details.
+
+	If the confinement is active when the new confinement region is applied
+	and the pointer ends up outside of newly applied region, the pointer may
+	warped to a position within the new confinement region. If warped, a
+	wl_pointer.motion event will be emitted, but no
+	wp_relative_pointer.relative_motion event.
+
+	The compositor may also, instead of using the new region, unconfine the
+	pointer.
+
+	For details about the confine region, see wp_confined_pointer.
+      </description>
+      <arg name="region" type="object" interface="wl_region" allow-null="true"
+	   summary="region of surface"/>
+    </request>
+
+    <event name="confined">
+      <description summary="pointer confined">
+	Notification that the pointer confinement of the seat's pointer is
+	activated.
+      </description>
+    </event>
+
+    <event name="unconfined">
+      <description summary="pointer unconfined">
+	Notification that the pointer confinement of the seat's pointer is no
+	longer active. If this is a oneshot pointer confinement (see
+	wp_pointer_constraints.lifetime) this object is now defunct and should
+	be destroyed. If this is a persistent pointer confinement (see
+	wp_pointer_constraints.lifetime) this pointer confinement may again
+	reactivate in the future.
+      </description>
+    </event>
+  </interface>
+
+</protocol>

+ 136 - 0
raylib/raylib-5.5/src/external/glfw/deps/wayland/relative-pointer-unstable-v1.xml

@@ -0,0 +1,136 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<protocol name="relative_pointer_unstable_v1">
+
+  <copyright>
+    Copyright © 2014      Jonas Ådahl
+    Copyright © 2015      Red Hat Inc.
+
+    Permission is hereby granted, free of charge, to any person obtaining a
+    copy of this software and associated documentation files (the "Software"),
+    to deal in the Software without restriction, including without limitation
+    the rights to use, copy, modify, merge, publish, distribute, sublicense,
+    and/or sell copies of the Software, and to permit persons to whom the
+    Software is furnished to do so, subject to the following conditions:
+
+    The above copyright notice and this permission notice (including the next
+    paragraph) shall be included in all copies or substantial portions of the
+    Software.
+
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+    THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+    DEALINGS IN THE SOFTWARE.
+  </copyright>
+
+  <description summary="protocol for relative pointer motion events">
+    This protocol specifies a set of interfaces used for making clients able to
+    receive relative pointer events not obstructed by barriers (such as the
+    monitor edge or other pointer barriers).
+
+    To start receiving relative pointer events, a client must first bind the
+    global interface "wp_relative_pointer_manager" which, if a compositor
+    supports relative pointer motion events, is exposed by the registry. After
+    having created the relative pointer manager proxy object, the client uses
+    it to create the actual relative pointer object using the
+    "get_relative_pointer" request given a wl_pointer. The relative pointer
+    motion events will then, when applicable, be transmitted via the proxy of
+    the newly created relative pointer object. See the documentation of the
+    relative pointer interface for more details.
+
+    Warning! The protocol described in this file is experimental and backward
+    incompatible changes may be made. Backward compatible changes may be added
+    together with the corresponding interface version bump. Backward
+    incompatible changes are done by bumping the version number in the protocol
+    and interface names and resetting the interface version. Once the protocol
+    is to be declared stable, the 'z' prefix and the version number in the
+    protocol and interface names are removed and the interface version number is
+    reset.
+  </description>
+
+  <interface name="zwp_relative_pointer_manager_v1" version="1">
+    <description summary="get relative pointer objects">
+      A global interface used for getting the relative pointer object for a
+      given pointer.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the relative pointer manager object">
+	Used by the client to notify the server that it will no longer use this
+	relative pointer manager object.
+      </description>
+    </request>
+
+    <request name="get_relative_pointer">
+      <description summary="get a relative pointer object">
+	Create a relative pointer interface given a wl_pointer object. See the
+	wp_relative_pointer interface for more details.
+      </description>
+      <arg name="id" type="new_id" interface="zwp_relative_pointer_v1"/>
+      <arg name="pointer" type="object" interface="wl_pointer"/>
+    </request>
+  </interface>
+
+  <interface name="zwp_relative_pointer_v1" version="1">
+    <description summary="relative pointer object">
+      A wp_relative_pointer object is an extension to the wl_pointer interface
+      used for emitting relative pointer events. It shares the same focus as
+      wl_pointer objects of the same seat and will only emit events when it has
+      focus.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="release the relative pointer object"/>
+    </request>
+
+    <event name="relative_motion">
+      <description summary="relative pointer motion">
+	Relative x/y pointer motion from the pointer of the seat associated with
+	this object.
+
+	A relative motion is in the same dimension as regular wl_pointer motion
+	events, except they do not represent an absolute position. For example,
+	moving a pointer from (x, y) to (x', y') would have the equivalent
+	relative motion (x' - x, y' - y). If a pointer motion caused the
+	absolute pointer position to be clipped by for example the edge of the
+	monitor, the relative motion is unaffected by the clipping and will
+	represent the unclipped motion.
+
+	This event also contains non-accelerated motion deltas. The
+	non-accelerated delta is, when applicable, the regular pointer motion
+	delta as it was before having applied motion acceleration and other
+	transformations such as normalization.
+
+	Note that the non-accelerated delta does not represent 'raw' events as
+	they were read from some device. Pointer motion acceleration is device-
+	and configuration-specific and non-accelerated deltas and accelerated
+	deltas may have the same value on some devices.
+
+	Relative motions are not coupled to wl_pointer.motion events, and can be
+	sent in combination with such events, but also independently. There may
+	also be scenarios where wl_pointer.motion is sent, but there is no
+	relative motion. The order of an absolute and relative motion event
+	originating from the same physical motion is not guaranteed.
+
+	If the client needs button events or focus state, it can receive them
+	from a wl_pointer object of the same seat that the wp_relative_pointer
+	object is associated with.
+      </description>
+      <arg name="utime_hi" type="uint"
+	   summary="high 32 bits of a 64 bit timestamp with microsecond granularity"/>
+      <arg name="utime_lo" type="uint"
+	   summary="low 32 bits of a 64 bit timestamp with microsecond granularity"/>
+      <arg name="dx" type="fixed"
+	   summary="the x component of the motion vector"/>
+      <arg name="dy" type="fixed"
+	   summary="the y component of the motion vector"/>
+      <arg name="dx_unaccel" type="fixed"
+	   summary="the x component of the unaccelerated motion vector"/>
+      <arg name="dy_unaccel" type="fixed"
+	   summary="the y component of the unaccelerated motion vector"/>
+    </event>
+  </interface>
+
+</protocol>

+ 180 - 0
raylib/raylib-5.5/src/external/glfw/deps/wayland/viewporter.xml

@@ -0,0 +1,180 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<protocol name="viewporter">
+
+  <copyright>
+    Copyright © 2013-2016 Collabora, Ltd.
+
+    Permission is hereby granted, free of charge, to any person obtaining a
+    copy of this software and associated documentation files (the "Software"),
+    to deal in the Software without restriction, including without limitation
+    the rights to use, copy, modify, merge, publish, distribute, sublicense,
+    and/or sell copies of the Software, and to permit persons to whom the
+    Software is furnished to do so, subject to the following conditions:
+
+    The above copyright notice and this permission notice (including the next
+    paragraph) shall be included in all copies or substantial portions of the
+    Software.
+
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+    THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+    DEALINGS IN THE SOFTWARE.
+  </copyright>
+
+  <interface name="wp_viewporter" version="1">
+    <description summary="surface cropping and scaling">
+      The global interface exposing surface cropping and scaling
+      capabilities is used to instantiate an interface extension for a
+      wl_surface object. This extended interface will then allow
+      cropping and scaling the surface contents, effectively
+      disconnecting the direct relationship between the buffer and the
+      surface size.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="unbind from the cropping and scaling interface">
+	Informs the server that the client will not be using this
+	protocol object anymore. This does not affect any other objects,
+	wp_viewport objects included.
+      </description>
+    </request>
+
+    <enum name="error">
+      <entry name="viewport_exists" value="0"
+             summary="the surface already has a viewport object associated"/>
+    </enum>
+
+    <request name="get_viewport">
+      <description summary="extend surface interface for crop and scale">
+	Instantiate an interface extension for the given wl_surface to
+	crop and scale its content. If the given wl_surface already has
+	a wp_viewport object associated, the viewport_exists
+	protocol error is raised.
+      </description>
+      <arg name="id" type="new_id" interface="wp_viewport"
+           summary="the new viewport interface id"/>
+      <arg name="surface" type="object" interface="wl_surface"
+           summary="the surface"/>
+    </request>
+  </interface>
+
+  <interface name="wp_viewport" version="1">
+    <description summary="crop and scale interface to a wl_surface">
+      An additional interface to a wl_surface object, which allows the
+      client to specify the cropping and scaling of the surface
+      contents.
+
+      This interface works with two concepts: the source rectangle (src_x,
+      src_y, src_width, src_height), and the destination size (dst_width,
+      dst_height). The contents of the source rectangle are scaled to the
+      destination size, and content outside the source rectangle is ignored.
+      This state is double-buffered, and is applied on the next
+      wl_surface.commit.
+
+      The two parts of crop and scale state are independent: the source
+      rectangle, and the destination size. Initially both are unset, that
+      is, no scaling is applied. The whole of the current wl_buffer is
+      used as the source, and the surface size is as defined in
+      wl_surface.attach.
+
+      If the destination size is set, it causes the surface size to become
+      dst_width, dst_height. The source (rectangle) is scaled to exactly
+      this size. This overrides whatever the attached wl_buffer size is,
+      unless the wl_buffer is NULL. If the wl_buffer is NULL, the surface
+      has no content and therefore no size. Otherwise, the size is always
+      at least 1x1 in surface local coordinates.
+
+      If the source rectangle is set, it defines what area of the wl_buffer is
+      taken as the source. If the source rectangle is set and the destination
+      size is not set, then src_width and src_height must be integers, and the
+      surface size becomes the source rectangle size. This results in cropping
+      without scaling. If src_width or src_height are not integers and
+      destination size is not set, the bad_size protocol error is raised when
+      the surface state is applied.
+
+      The coordinate transformations from buffer pixel coordinates up to
+      the surface-local coordinates happen in the following order:
+        1. buffer_transform (wl_surface.set_buffer_transform)
+        2. buffer_scale (wl_surface.set_buffer_scale)
+        3. crop and scale (wp_viewport.set*)
+      This means, that the source rectangle coordinates of crop and scale
+      are given in the coordinates after the buffer transform and scale,
+      i.e. in the coordinates that would be the surface-local coordinates
+      if the crop and scale was not applied.
+
+      If src_x or src_y are negative, the bad_value protocol error is raised.
+      Otherwise, if the source rectangle is partially or completely outside of
+      the non-NULL wl_buffer, then the out_of_buffer protocol error is raised
+      when the surface state is applied. A NULL wl_buffer does not raise the
+      out_of_buffer error.
+
+      If the wl_surface associated with the wp_viewport is destroyed,
+      all wp_viewport requests except 'destroy' raise the protocol error
+      no_surface.
+
+      If the wp_viewport object is destroyed, the crop and scale
+      state is removed from the wl_surface. The change will be applied
+      on the next wl_surface.commit.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="remove scaling and cropping from the surface">
+	The associated wl_surface's crop and scale state is removed.
+	The change is applied on the next wl_surface.commit.
+      </description>
+    </request>
+
+    <enum name="error">
+      <entry name="bad_value" value="0"
+	     summary="negative or zero values in width or height"/>
+      <entry name="bad_size" value="1"
+	     summary="destination size is not integer"/>
+      <entry name="out_of_buffer" value="2"
+	     summary="source rectangle extends outside of the content area"/>
+      <entry name="no_surface" value="3"
+	     summary="the wl_surface was destroyed"/>
+    </enum>
+
+    <request name="set_source">
+      <description summary="set the source rectangle for cropping">
+	Set the source rectangle of the associated wl_surface. See
+	wp_viewport for the description, and relation to the wl_buffer
+	size.
+
+	If all of x, y, width and height are -1.0, the source rectangle is
+	unset instead. Any other set of values where width or height are zero
+	or negative, or x or y are negative, raise the bad_value protocol
+	error.
+
+	The crop and scale state is double-buffered state, and will be
+	applied on the next wl_surface.commit.
+      </description>
+      <arg name="x" type="fixed" summary="source rectangle x"/>
+      <arg name="y" type="fixed" summary="source rectangle y"/>
+      <arg name="width" type="fixed" summary="source rectangle width"/>
+      <arg name="height" type="fixed" summary="source rectangle height"/>
+    </request>
+
+    <request name="set_destination">
+      <description summary="set the surface size for scaling">
+	Set the destination size of the associated wl_surface. See
+	wp_viewport for the description, and relation to the wl_buffer
+	size.
+
+	If width is -1 and height is -1, the destination size is unset
+	instead. Any other pair of values for width and height that
+	contains zero or negative values raises the bad_value protocol
+	error.
+
+	The crop and scale state is double-buffered state, and will be
+	applied on the next wl_surface.commit.
+      </description>
+      <arg name="width" type="int" summary="surface width"/>
+      <arg name="height" type="int" summary="surface height"/>
+    </request>
+  </interface>
+
+</protocol>

+ 3151 - 0
raylib/raylib-5.5/src/external/glfw/deps/wayland/wayland.xml

@@ -0,0 +1,3151 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<protocol name="wayland">
+
+  <copyright>
+    Copyright © 2008-2011 Kristian Høgsberg
+    Copyright © 2010-2011 Intel Corporation
+    Copyright © 2012-2013 Collabora, Ltd.
+
+    Permission is hereby granted, free of charge, to any person
+    obtaining a copy of this software and associated documentation files
+    (the "Software"), to deal in the Software without restriction,
+    including without limitation the rights to use, copy, modify, merge,
+    publish, distribute, sublicense, and/or sell copies of the Software,
+    and to permit persons to whom the Software is furnished to do so,
+    subject to the following conditions:
+
+    The above copyright notice and this permission notice (including the
+    next paragraph) shall be included in all copies or substantial
+    portions of the Software.
+
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+    NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+    BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+    ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+    CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+    SOFTWARE.
+  </copyright>
+
+  <interface name="wl_display" version="1">
+    <description summary="core global object">
+      The core global object.  This is a special singleton object.  It
+      is used for internal Wayland protocol features.
+    </description>
+
+    <request name="sync">
+      <description summary="asynchronous roundtrip">
+	The sync request asks the server to emit the 'done' event
+	on the returned wl_callback object.  Since requests are
+	handled in-order and events are delivered in-order, this can
+	be used as a barrier to ensure all previous requests and the
+	resulting events have been handled.
+
+	The object returned by this request will be destroyed by the
+	compositor after the callback is fired and as such the client must not
+	attempt to use it after that point.
+
+	The callback_data passed in the callback is the event serial.
+      </description>
+      <arg name="callback" type="new_id" interface="wl_callback"
+	   summary="callback object for the sync request"/>
+    </request>
+
+    <request name="get_registry">
+      <description summary="get global registry object">
+	This request creates a registry object that allows the client
+	to list and bind the global objects available from the
+	compositor.
+
+	It should be noted that the server side resources consumed in
+	response to a get_registry request can only be released when the
+	client disconnects, not when the client side proxy is destroyed.
+	Therefore, clients should invoke get_registry as infrequently as
+	possible to avoid wasting memory.
+      </description>
+      <arg name="registry" type="new_id" interface="wl_registry"
+	   summary="global registry object"/>
+    </request>
+
+    <event name="error">
+      <description summary="fatal error event">
+	The error event is sent out when a fatal (non-recoverable)
+	error has occurred.  The object_id argument is the object
+	where the error occurred, most often in response to a request
+	to that object.  The code identifies the error and is defined
+	by the object interface.  As such, each interface defines its
+	own set of error codes.  The message is a brief description
+	of the error, for (debugging) convenience.
+      </description>
+      <arg name="object_id" type="object" summary="object where the error occurred"/>
+      <arg name="code" type="uint" summary="error code"/>
+      <arg name="message" type="string" summary="error description"/>
+    </event>
+
+    <enum name="error">
+      <description summary="global error values">
+	These errors are global and can be emitted in response to any
+	server request.
+      </description>
+      <entry name="invalid_object" value="0"
+	     summary="server couldn't find object"/>
+      <entry name="invalid_method" value="1"
+	     summary="method doesn't exist on the specified interface or malformed request"/>
+      <entry name="no_memory" value="2"
+	     summary="server is out of memory"/>
+      <entry name="implementation" value="3"
+	     summary="implementation error in compositor"/>
+    </enum>
+
+    <event name="delete_id">
+      <description summary="acknowledge object ID deletion">
+	This event is used internally by the object ID management
+	logic. When a client deletes an object that it had created,
+	the server will send this event to acknowledge that it has
+	seen the delete request. When the client receives this event,
+	it will know that it can safely reuse the object ID.
+      </description>
+      <arg name="id" type="uint" summary="deleted object ID"/>
+    </event>
+  </interface>
+
+  <interface name="wl_registry" version="1">
+    <description summary="global registry object">
+      The singleton global registry object.  The server has a number of
+      global objects that are available to all clients.  These objects
+      typically represent an actual object in the server (for example,
+      an input device) or they are singleton objects that provide
+      extension functionality.
+
+      When a client creates a registry object, the registry object
+      will emit a global event for each global currently in the
+      registry.  Globals come and go as a result of device or
+      monitor hotplugs, reconfiguration or other events, and the
+      registry will send out global and global_remove events to
+      keep the client up to date with the changes.  To mark the end
+      of the initial burst of events, the client can use the
+      wl_display.sync request immediately after calling
+      wl_display.get_registry.
+
+      A client can bind to a global object by using the bind
+      request.  This creates a client-side handle that lets the object
+      emit events to the client and lets the client invoke requests on
+      the object.
+    </description>
+
+    <request name="bind">
+      <description summary="bind an object to the display">
+	Binds a new, client-created object to the server using the
+	specified name as the identifier.
+      </description>
+      <arg name="name" type="uint" summary="unique numeric name of the object"/>
+      <arg name="id" type="new_id" summary="bounded object"/>
+    </request>
+
+    <event name="global">
+      <description summary="announce global object">
+	Notify the client of global objects.
+
+	The event notifies the client that a global object with
+	the given name is now available, and it implements the
+	given version of the given interface.
+      </description>
+      <arg name="name" type="uint" summary="numeric name of the global object"/>
+      <arg name="interface" type="string" summary="interface implemented by the object"/>
+      <arg name="version" type="uint" summary="interface version"/>
+    </event>
+
+    <event name="global_remove">
+      <description summary="announce removal of global object">
+	Notify the client of removed global objects.
+
+	This event notifies the client that the global identified
+	by name is no longer available.  If the client bound to
+	the global using the bind request, the client should now
+	destroy that object.
+
+	The object remains valid and requests to the object will be
+	ignored until the client destroys it, to avoid races between
+	the global going away and a client sending a request to it.
+      </description>
+      <arg name="name" type="uint" summary="numeric name of the global object"/>
+    </event>
+  </interface>
+
+  <interface name="wl_callback" version="1">
+    <description summary="callback object">
+      Clients can handle the 'done' event to get notified when
+      the related request is done.
+
+      Note, because wl_callback objects are created from multiple independent
+      factory interfaces, the wl_callback interface is frozen at version 1.
+    </description>
+
+    <event name="done" type="destructor">
+      <description summary="done event">
+	Notify the client when the related request is done.
+      </description>
+      <arg name="callback_data" type="uint" summary="request-specific data for the callback"/>
+    </event>
+  </interface>
+
+  <interface name="wl_compositor" version="6">
+    <description summary="the compositor singleton">
+      A compositor.  This object is a singleton global.  The
+      compositor is in charge of combining the contents of multiple
+      surfaces into one displayable output.
+    </description>
+
+    <request name="create_surface">
+      <description summary="create new surface">
+	Ask the compositor to create a new surface.
+      </description>
+      <arg name="id" type="new_id" interface="wl_surface" summary="the new surface"/>
+    </request>
+
+    <request name="create_region">
+      <description summary="create new region">
+	Ask the compositor to create a new region.
+      </description>
+      <arg name="id" type="new_id" interface="wl_region" summary="the new region"/>
+    </request>
+  </interface>
+
+  <interface name="wl_shm_pool" version="1">
+    <description summary="a shared memory pool">
+      The wl_shm_pool object encapsulates a piece of memory shared
+      between the compositor and client.  Through the wl_shm_pool
+      object, the client can allocate shared memory wl_buffer objects.
+      All objects created through the same pool share the same
+      underlying mapped memory. Reusing the mapped memory avoids the
+      setup/teardown overhead and is useful when interactively resizing
+      a surface or for many small buffers.
+    </description>
+
+    <request name="create_buffer">
+      <description summary="create a buffer from the pool">
+	Create a wl_buffer object from the pool.
+
+	The buffer is created offset bytes into the pool and has
+	width and height as specified.  The stride argument specifies
+	the number of bytes from the beginning of one row to the beginning
+	of the next.  The format is the pixel format of the buffer and
+	must be one of those advertised through the wl_shm.format event.
+
+	A buffer will keep a reference to the pool it was created from
+	so it is valid to destroy the pool immediately after creating
+	a buffer from it.
+      </description>
+      <arg name="id" type="new_id" interface="wl_buffer" summary="buffer to create"/>
+      <arg name="offset" type="int" summary="buffer byte offset within the pool"/>
+      <arg name="width" type="int" summary="buffer width, in pixels"/>
+      <arg name="height" type="int" summary="buffer height, in pixels"/>
+      <arg name="stride" type="int" summary="number of bytes from the beginning of one row to the beginning of the next row"/>
+      <arg name="format" type="uint" enum="wl_shm.format" summary="buffer pixel format"/>
+    </request>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the pool">
+	Destroy the shared memory pool.
+
+	The mmapped memory will be released when all
+	buffers that have been created from this pool
+	are gone.
+      </description>
+    </request>
+
+    <request name="resize">
+      <description summary="change the size of the pool mapping">
+	This request will cause the server to remap the backing memory
+	for the pool from the file descriptor passed when the pool was
+	created, but using the new size.  This request can only be
+	used to make the pool bigger.
+
+        This request only changes the amount of bytes that are mmapped
+        by the server and does not touch the file corresponding to the
+        file descriptor passed at creation time. It is the client's
+        responsibility to ensure that the file is at least as big as
+        the new pool size.
+      </description>
+      <arg name="size" type="int" summary="new size of the pool, in bytes"/>
+    </request>
+  </interface>
+
+  <interface name="wl_shm" version="1">
+    <description summary="shared memory support">
+      A singleton global object that provides support for shared
+      memory.
+
+      Clients can create wl_shm_pool objects using the create_pool
+      request.
+
+      On binding the wl_shm object one or more format events
+      are emitted to inform clients about the valid pixel formats
+      that can be used for buffers.
+    </description>
+
+    <enum name="error">
+      <description summary="wl_shm error values">
+	These errors can be emitted in response to wl_shm requests.
+      </description>
+      <entry name="invalid_format" value="0" summary="buffer format is not known"/>
+      <entry name="invalid_stride" value="1" summary="invalid size or stride during pool or buffer creation"/>
+      <entry name="invalid_fd" value="2" summary="mmapping the file descriptor failed"/>
+    </enum>
+
+    <enum name="format">
+      <description summary="pixel formats">
+	This describes the memory layout of an individual pixel.
+
+	All renderers should support argb8888 and xrgb8888 but any other
+	formats are optional and may not be supported by the particular
+	renderer in use.
+
+	The drm format codes match the macros defined in drm_fourcc.h, except
+	argb8888 and xrgb8888. The formats actually supported by the compositor
+	will be reported by the format event.
+
+	For all wl_shm formats and unless specified in another protocol
+	extension, pre-multiplied alpha is used for pixel values.
+      </description>
+      <!-- Note to protocol writers: don't update this list manually, instead
+	   run the automated script that keeps it in sync with drm_fourcc.h. -->
+      <entry name="argb8888" value="0" summary="32-bit ARGB format, [31:0] A:R:G:B 8:8:8:8 little endian"/>
+      <entry name="xrgb8888" value="1" summary="32-bit RGB format, [31:0] x:R:G:B 8:8:8:8 little endian"/>
+      <entry name="c8" value="0x20203843" summary="8-bit color index format, [7:0] C"/>
+      <entry name="rgb332" value="0x38424752" summary="8-bit RGB format, [7:0] R:G:B 3:3:2"/>
+      <entry name="bgr233" value="0x38524742" summary="8-bit BGR format, [7:0] B:G:R 2:3:3"/>
+      <entry name="xrgb4444" value="0x32315258" summary="16-bit xRGB format, [15:0] x:R:G:B 4:4:4:4 little endian"/>
+      <entry name="xbgr4444" value="0x32314258" summary="16-bit xBGR format, [15:0] x:B:G:R 4:4:4:4 little endian"/>
+      <entry name="rgbx4444" value="0x32315852" summary="16-bit RGBx format, [15:0] R:G:B:x 4:4:4:4 little endian"/>
+      <entry name="bgrx4444" value="0x32315842" summary="16-bit BGRx format, [15:0] B:G:R:x 4:4:4:4 little endian"/>
+      <entry name="argb4444" value="0x32315241" summary="16-bit ARGB format, [15:0] A:R:G:B 4:4:4:4 little endian"/>
+      <entry name="abgr4444" value="0x32314241" summary="16-bit ABGR format, [15:0] A:B:G:R 4:4:4:4 little endian"/>
+      <entry name="rgba4444" value="0x32314152" summary="16-bit RBGA format, [15:0] R:G:B:A 4:4:4:4 little endian"/>
+      <entry name="bgra4444" value="0x32314142" summary="16-bit BGRA format, [15:0] B:G:R:A 4:4:4:4 little endian"/>
+      <entry name="xrgb1555" value="0x35315258" summary="16-bit xRGB format, [15:0] x:R:G:B 1:5:5:5 little endian"/>
+      <entry name="xbgr1555" value="0x35314258" summary="16-bit xBGR 1555 format, [15:0] x:B:G:R 1:5:5:5 little endian"/>
+      <entry name="rgbx5551" value="0x35315852" summary="16-bit RGBx 5551 format, [15:0] R:G:B:x 5:5:5:1 little endian"/>
+      <entry name="bgrx5551" value="0x35315842" summary="16-bit BGRx 5551 format, [15:0] B:G:R:x 5:5:5:1 little endian"/>
+      <entry name="argb1555" value="0x35315241" summary="16-bit ARGB 1555 format, [15:0] A:R:G:B 1:5:5:5 little endian"/>
+      <entry name="abgr1555" value="0x35314241" summary="16-bit ABGR 1555 format, [15:0] A:B:G:R 1:5:5:5 little endian"/>
+      <entry name="rgba5551" value="0x35314152" summary="16-bit RGBA 5551 format, [15:0] R:G:B:A 5:5:5:1 little endian"/>
+      <entry name="bgra5551" value="0x35314142" summary="16-bit BGRA 5551 format, [15:0] B:G:R:A 5:5:5:1 little endian"/>
+      <entry name="rgb565" value="0x36314752" summary="16-bit RGB 565 format, [15:0] R:G:B 5:6:5 little endian"/>
+      <entry name="bgr565" value="0x36314742" summary="16-bit BGR 565 format, [15:0] B:G:R 5:6:5 little endian"/>
+      <entry name="rgb888" value="0x34324752" summary="24-bit RGB format, [23:0] R:G:B little endian"/>
+      <entry name="bgr888" value="0x34324742" summary="24-bit BGR format, [23:0] B:G:R little endian"/>
+      <entry name="xbgr8888" value="0x34324258" summary="32-bit xBGR format, [31:0] x:B:G:R 8:8:8:8 little endian"/>
+      <entry name="rgbx8888" value="0x34325852" summary="32-bit RGBx format, [31:0] R:G:B:x 8:8:8:8 little endian"/>
+      <entry name="bgrx8888" value="0x34325842" summary="32-bit BGRx format, [31:0] B:G:R:x 8:8:8:8 little endian"/>
+      <entry name="abgr8888" value="0x34324241" summary="32-bit ABGR format, [31:0] A:B:G:R 8:8:8:8 little endian"/>
+      <entry name="rgba8888" value="0x34324152" summary="32-bit RGBA format, [31:0] R:G:B:A 8:8:8:8 little endian"/>
+      <entry name="bgra8888" value="0x34324142" summary="32-bit BGRA format, [31:0] B:G:R:A 8:8:8:8 little endian"/>
+      <entry name="xrgb2101010" value="0x30335258" summary="32-bit xRGB format, [31:0] x:R:G:B 2:10:10:10 little endian"/>
+      <entry name="xbgr2101010" value="0x30334258" summary="32-bit xBGR format, [31:0] x:B:G:R 2:10:10:10 little endian"/>
+      <entry name="rgbx1010102" value="0x30335852" summary="32-bit RGBx format, [31:0] R:G:B:x 10:10:10:2 little endian"/>
+      <entry name="bgrx1010102" value="0x30335842" summary="32-bit BGRx format, [31:0] B:G:R:x 10:10:10:2 little endian"/>
+      <entry name="argb2101010" value="0x30335241" summary="32-bit ARGB format, [31:0] A:R:G:B 2:10:10:10 little endian"/>
+      <entry name="abgr2101010" value="0x30334241" summary="32-bit ABGR format, [31:0] A:B:G:R 2:10:10:10 little endian"/>
+      <entry name="rgba1010102" value="0x30334152" summary="32-bit RGBA format, [31:0] R:G:B:A 10:10:10:2 little endian"/>
+      <entry name="bgra1010102" value="0x30334142" summary="32-bit BGRA format, [31:0] B:G:R:A 10:10:10:2 little endian"/>
+      <entry name="yuyv" value="0x56595559" summary="packed YCbCr format, [31:0] Cr0:Y1:Cb0:Y0 8:8:8:8 little endian"/>
+      <entry name="yvyu" value="0x55595659" summary="packed YCbCr format, [31:0] Cb0:Y1:Cr0:Y0 8:8:8:8 little endian"/>
+      <entry name="uyvy" value="0x59565955" summary="packed YCbCr format, [31:0] Y1:Cr0:Y0:Cb0 8:8:8:8 little endian"/>
+      <entry name="vyuy" value="0x59555956" summary="packed YCbCr format, [31:0] Y1:Cb0:Y0:Cr0 8:8:8:8 little endian"/>
+      <entry name="ayuv" value="0x56555941" summary="packed AYCbCr format, [31:0] A:Y:Cb:Cr 8:8:8:8 little endian"/>
+      <entry name="nv12" value="0x3231564e" summary="2 plane YCbCr Cr:Cb format, 2x2 subsampled Cr:Cb plane"/>
+      <entry name="nv21" value="0x3132564e" summary="2 plane YCbCr Cb:Cr format, 2x2 subsampled Cb:Cr plane"/>
+      <entry name="nv16" value="0x3631564e" summary="2 plane YCbCr Cr:Cb format, 2x1 subsampled Cr:Cb plane"/>
+      <entry name="nv61" value="0x3136564e" summary="2 plane YCbCr Cb:Cr format, 2x1 subsampled Cb:Cr plane"/>
+      <entry name="yuv410" value="0x39565559" summary="3 plane YCbCr format, 4x4 subsampled Cb (1) and Cr (2) planes"/>
+      <entry name="yvu410" value="0x39555659" summary="3 plane YCbCr format, 4x4 subsampled Cr (1) and Cb (2) planes"/>
+      <entry name="yuv411" value="0x31315559" summary="3 plane YCbCr format, 4x1 subsampled Cb (1) and Cr (2) planes"/>
+      <entry name="yvu411" value="0x31315659" summary="3 plane YCbCr format, 4x1 subsampled Cr (1) and Cb (2) planes"/>
+      <entry name="yuv420" value="0x32315559" summary="3 plane YCbCr format, 2x2 subsampled Cb (1) and Cr (2) planes"/>
+      <entry name="yvu420" value="0x32315659" summary="3 plane YCbCr format, 2x2 subsampled Cr (1) and Cb (2) planes"/>
+      <entry name="yuv422" value="0x36315559" summary="3 plane YCbCr format, 2x1 subsampled Cb (1) and Cr (2) planes"/>
+      <entry name="yvu422" value="0x36315659" summary="3 plane YCbCr format, 2x1 subsampled Cr (1) and Cb (2) planes"/>
+      <entry name="yuv444" value="0x34325559" summary="3 plane YCbCr format, non-subsampled Cb (1) and Cr (2) planes"/>
+      <entry name="yvu444" value="0x34325659" summary="3 plane YCbCr format, non-subsampled Cr (1) and Cb (2) planes"/>
+      <entry name="r8" value="0x20203852" summary="[7:0] R"/>
+      <entry name="r16" value="0x20363152" summary="[15:0] R little endian"/>
+      <entry name="rg88" value="0x38384752" summary="[15:0] R:G 8:8 little endian"/>
+      <entry name="gr88" value="0x38385247" summary="[15:0] G:R 8:8 little endian"/>
+      <entry name="rg1616" value="0x32334752" summary="[31:0] R:G 16:16 little endian"/>
+      <entry name="gr1616" value="0x32335247" summary="[31:0] G:R 16:16 little endian"/>
+      <entry name="xrgb16161616f" value="0x48345258" summary="[63:0] x:R:G:B 16:16:16:16 little endian"/>
+      <entry name="xbgr16161616f" value="0x48344258" summary="[63:0] x:B:G:R 16:16:16:16 little endian"/>
+      <entry name="argb16161616f" value="0x48345241" summary="[63:0] A:R:G:B 16:16:16:16 little endian"/>
+      <entry name="abgr16161616f" value="0x48344241" summary="[63:0] A:B:G:R 16:16:16:16 little endian"/>
+      <entry name="xyuv8888" value="0x56555958" summary="[31:0] X:Y:Cb:Cr 8:8:8:8 little endian"/>
+      <entry name="vuy888" value="0x34325556" summary="[23:0] Cr:Cb:Y 8:8:8 little endian"/>
+      <entry name="vuy101010" value="0x30335556" summary="Y followed by U then V, 10:10:10. Non-linear modifier only"/>
+      <entry name="y210" value="0x30313259" summary="[63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 10:6:10:6:10:6:10:6 little endian per 2 Y pixels"/>
+      <entry name="y212" value="0x32313259" summary="[63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 12:4:12:4:12:4:12:4 little endian per 2 Y pixels"/>
+      <entry name="y216" value="0x36313259" summary="[63:0] Cr0:Y1:Cb0:Y0 16:16:16:16 little endian per 2 Y pixels"/>
+      <entry name="y410" value="0x30313459" summary="[31:0] A:Cr:Y:Cb 2:10:10:10 little endian"/>
+      <entry name="y412" value="0x32313459" summary="[63:0] A:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian"/>
+      <entry name="y416" value="0x36313459" summary="[63:0] A:Cr:Y:Cb 16:16:16:16 little endian"/>
+      <entry name="xvyu2101010" value="0x30335658" summary="[31:0] X:Cr:Y:Cb 2:10:10:10 little endian"/>
+      <entry name="xvyu12_16161616" value="0x36335658" summary="[63:0] X:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian"/>
+      <entry name="xvyu16161616" value="0x38345658" summary="[63:0] X:Cr:Y:Cb 16:16:16:16 little endian"/>
+      <entry name="y0l0" value="0x304c3059" summary="[63:0]   A3:A2:Y3:0:Cr0:0:Y2:0:A1:A0:Y1:0:Cb0:0:Y0:0  1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian"/>
+      <entry name="x0l0" value="0x304c3058" summary="[63:0]   X3:X2:Y3:0:Cr0:0:Y2:0:X1:X0:Y1:0:Cb0:0:Y0:0  1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian"/>
+      <entry name="y0l2" value="0x324c3059" summary="[63:0]   A3:A2:Y3:Cr0:Y2:A1:A0:Y1:Cb0:Y0  1:1:10:10:10:1:1:10:10:10 little endian"/>
+      <entry name="x0l2" value="0x324c3058" summary="[63:0]   X3:X2:Y3:Cr0:Y2:X1:X0:Y1:Cb0:Y0  1:1:10:10:10:1:1:10:10:10 little endian"/>
+      <entry name="yuv420_8bit" value="0x38305559"/>
+      <entry name="yuv420_10bit" value="0x30315559"/>
+      <entry name="xrgb8888_a8" value="0x38415258"/>
+      <entry name="xbgr8888_a8" value="0x38414258"/>
+      <entry name="rgbx8888_a8" value="0x38415852"/>
+      <entry name="bgrx8888_a8" value="0x38415842"/>
+      <entry name="rgb888_a8" value="0x38413852"/>
+      <entry name="bgr888_a8" value="0x38413842"/>
+      <entry name="rgb565_a8" value="0x38413552"/>
+      <entry name="bgr565_a8" value="0x38413542"/>
+      <entry name="nv24" value="0x3432564e" summary="non-subsampled Cr:Cb plane"/>
+      <entry name="nv42" value="0x3234564e" summary="non-subsampled Cb:Cr plane"/>
+      <entry name="p210" value="0x30313250" summary="2x1 subsampled Cr:Cb plane, 10 bit per channel"/>
+      <entry name="p010" value="0x30313050" summary="2x2 subsampled Cr:Cb plane 10 bits per channel"/>
+      <entry name="p012" value="0x32313050" summary="2x2 subsampled Cr:Cb plane 12 bits per channel"/>
+      <entry name="p016" value="0x36313050" summary="2x2 subsampled Cr:Cb plane 16 bits per channel"/>
+      <entry name="axbxgxrx106106106106" value="0x30314241" summary="[63:0] A:x:B:x:G:x:R:x 10:6:10:6:10:6:10:6 little endian"/>
+      <entry name="nv15" value="0x3531564e" summary="2x2 subsampled Cr:Cb plane"/>
+      <entry name="q410" value="0x30313451"/>
+      <entry name="q401" value="0x31303451"/>
+      <entry name="xrgb16161616" value="0x38345258" summary="[63:0] x:R:G:B 16:16:16:16 little endian"/>
+      <entry name="xbgr16161616" value="0x38344258" summary="[63:0] x:B:G:R 16:16:16:16 little endian"/>
+      <entry name="argb16161616" value="0x38345241" summary="[63:0] A:R:G:B 16:16:16:16 little endian"/>
+      <entry name="abgr16161616" value="0x38344241" summary="[63:0] A:B:G:R 16:16:16:16 little endian"/>
+    </enum>
+
+    <request name="create_pool">
+      <description summary="create a shm pool">
+	Create a new wl_shm_pool object.
+
+	The pool can be used to create shared memory based buffer
+	objects.  The server will mmap size bytes of the passed file
+	descriptor, to use as backing memory for the pool.
+      </description>
+      <arg name="id" type="new_id" interface="wl_shm_pool" summary="pool to create"/>
+      <arg name="fd" type="fd" summary="file descriptor for the pool"/>
+      <arg name="size" type="int" summary="pool size, in bytes"/>
+    </request>
+
+    <event name="format">
+      <description summary="pixel format description">
+	Informs the client about a valid pixel format that
+	can be used for buffers. Known formats include
+	argb8888 and xrgb8888.
+      </description>
+      <arg name="format" type="uint" enum="format" summary="buffer pixel format"/>
+    </event>
+  </interface>
+
+  <interface name="wl_buffer" version="1">
+    <description summary="content for a wl_surface">
+      A buffer provides the content for a wl_surface. Buffers are
+      created through factory interfaces such as wl_shm, wp_linux_buffer_params
+      (from the linux-dmabuf protocol extension) or similar. It has a width and
+      a height and can be attached to a wl_surface, but the mechanism by which a
+      client provides and updates the contents is defined by the buffer factory
+      interface.
+
+      If the buffer uses a format that has an alpha channel, the alpha channel
+      is assumed to be premultiplied in the color channels unless otherwise
+      specified.
+
+      Note, because wl_buffer objects are created from multiple independent
+      factory interfaces, the wl_buffer interface is frozen at version 1.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy a buffer">
+	Destroy a buffer. If and how you need to release the backing
+	storage is defined by the buffer factory interface.
+
+	For possible side-effects to a surface, see wl_surface.attach.
+      </description>
+    </request>
+
+    <event name="release">
+      <description summary="compositor releases buffer">
+	Sent when this wl_buffer is no longer used by the compositor.
+	The client is now free to reuse or destroy this buffer and its
+	backing storage.
+
+	If a client receives a release event before the frame callback
+	requested in the same wl_surface.commit that attaches this
+	wl_buffer to a surface, then the client is immediately free to
+	reuse the buffer and its backing storage, and does not need a
+	second buffer for the next surface content update. Typically
+	this is possible, when the compositor maintains a copy of the
+	wl_surface contents, e.g. as a GL texture. This is an important
+	optimization for GL(ES) compositors with wl_shm clients.
+      </description>
+    </event>
+  </interface>
+
+  <interface name="wl_data_offer" version="3">
+    <description summary="offer to transfer data">
+      A wl_data_offer represents a piece of data offered for transfer
+      by another client (the source client).  It is used by the
+      copy-and-paste and drag-and-drop mechanisms.  The offer
+      describes the different mime types that the data can be
+      converted to and provides the mechanism for transferring the
+      data directly from the source client.
+    </description>
+
+    <enum name="error">
+      <entry name="invalid_finish" value="0"
+	     summary="finish request was called untimely"/>
+      <entry name="invalid_action_mask" value="1"
+	     summary="action mask contains invalid values"/>
+      <entry name="invalid_action" value="2"
+	     summary="action argument has an invalid value"/>
+      <entry name="invalid_offer" value="3"
+	     summary="offer doesn't accept this request"/>
+    </enum>
+
+    <request name="accept">
+      <description summary="accept one of the offered mime types">
+	Indicate that the client can accept the given mime type, or
+	NULL for not accepted.
+
+	For objects of version 2 or older, this request is used by the
+	client to give feedback whether the client can receive the given
+	mime type, or NULL if none is accepted; the feedback does not
+	determine whether the drag-and-drop operation succeeds or not.
+
+	For objects of version 3 or newer, this request determines the
+	final result of the drag-and-drop operation. If the end result
+	is that no mime types were accepted, the drag-and-drop operation
+	will be cancelled and the corresponding drag source will receive
+	wl_data_source.cancelled. Clients may still use this event in
+	conjunction with wl_data_source.action for feedback.
+      </description>
+      <arg name="serial" type="uint" summary="serial number of the accept request"/>
+      <arg name="mime_type" type="string" allow-null="true" summary="mime type accepted by the client"/>
+    </request>
+
+    <request name="receive">
+      <description summary="request that the data is transferred">
+	To transfer the offered data, the client issues this request
+	and indicates the mime type it wants to receive.  The transfer
+	happens through the passed file descriptor (typically created
+	with the pipe system call).  The source client writes the data
+	in the mime type representation requested and then closes the
+	file descriptor.
+
+	The receiving client reads from the read end of the pipe until
+	EOF and then closes its end, at which point the transfer is
+	complete.
+
+	This request may happen multiple times for different mime types,
+	both before and after wl_data_device.drop. Drag-and-drop destination
+	clients may preemptively fetch data or examine it more closely to
+	determine acceptance.
+      </description>
+      <arg name="mime_type" type="string" summary="mime type desired by receiver"/>
+      <arg name="fd" type="fd" summary="file descriptor for data transfer"/>
+    </request>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy data offer">
+	Destroy the data offer.
+      </description>
+    </request>
+
+    <event name="offer">
+      <description summary="advertise offered mime type">
+	Sent immediately after creating the wl_data_offer object.  One
+	event per offered mime type.
+      </description>
+      <arg name="mime_type" type="string" summary="offered mime type"/>
+    </event>
+
+    <!-- Version 3 additions -->
+
+    <request name="finish" since="3">
+      <description summary="the offer will no longer be used">
+	Notifies the compositor that the drag destination successfully
+	finished the drag-and-drop operation.
+
+	Upon receiving this request, the compositor will emit
+	wl_data_source.dnd_finished on the drag source client.
+
+	It is a client error to perform other requests than
+	wl_data_offer.destroy after this one. It is also an error to perform
+	this request after a NULL mime type has been set in
+	wl_data_offer.accept or no action was received through
+	wl_data_offer.action.
+
+	If wl_data_offer.finish request is received for a non drag and drop
+	operation, the invalid_finish protocol error is raised.
+      </description>
+    </request>
+
+    <request name="set_actions" since="3">
+      <description summary="set the available/preferred drag-and-drop actions">
+	Sets the actions that the destination side client supports for
+	this operation. This request may trigger the emission of
+	wl_data_source.action and wl_data_offer.action events if the compositor
+	needs to change the selected action.
+
+	This request can be called multiple times throughout the
+	drag-and-drop operation, typically in response to wl_data_device.enter
+	or wl_data_device.motion events.
+
+	This request determines the final result of the drag-and-drop
+	operation. If the end result is that no action is accepted,
+	the drag source will receive wl_data_source.cancelled.
+
+	The dnd_actions argument must contain only values expressed in the
+	wl_data_device_manager.dnd_actions enum, and the preferred_action
+	argument must only contain one of those values set, otherwise it
+	will result in a protocol error.
+
+	While managing an "ask" action, the destination drag-and-drop client
+	may perform further wl_data_offer.receive requests, and is expected
+	to perform one last wl_data_offer.set_actions request with a preferred
+	action other than "ask" (and optionally wl_data_offer.accept) before
+	requesting wl_data_offer.finish, in order to convey the action selected
+	by the user. If the preferred action is not in the
+	wl_data_offer.source_actions mask, an error will be raised.
+
+	If the "ask" action is dismissed (e.g. user cancellation), the client
+	is expected to perform wl_data_offer.destroy right away.
+
+	This request can only be made on drag-and-drop offers, a protocol error
+	will be raised otherwise.
+      </description>
+      <arg name="dnd_actions" type="uint" summary="actions supported by the destination client"
+	   enum="wl_data_device_manager.dnd_action"/>
+      <arg name="preferred_action" type="uint" summary="action preferred by the destination client"
+	   enum="wl_data_device_manager.dnd_action"/>
+    </request>
+
+    <event name="source_actions" since="3">
+      <description summary="notify the source-side available actions">
+	This event indicates the actions offered by the data source. It
+	will be sent immediately after creating the wl_data_offer object,
+	or anytime the source side changes its offered actions through
+	wl_data_source.set_actions.
+      </description>
+      <arg name="source_actions" type="uint" summary="actions offered by the data source"
+	   enum="wl_data_device_manager.dnd_action"/>
+    </event>
+
+    <event name="action" since="3">
+      <description summary="notify the selected action">
+	This event indicates the action selected by the compositor after
+	matching the source/destination side actions. Only one action (or
+	none) will be offered here.
+
+	This event can be emitted multiple times during the drag-and-drop
+	operation in response to destination side action changes through
+	wl_data_offer.set_actions.
+
+	This event will no longer be emitted after wl_data_device.drop
+	happened on the drag-and-drop destination, the client must
+	honor the last action received, or the last preferred one set
+	through wl_data_offer.set_actions when handling an "ask" action.
+
+	Compositors may also change the selected action on the fly, mainly
+	in response to keyboard modifier changes during the drag-and-drop
+	operation.
+
+	The most recent action received is always the valid one. Prior to
+	receiving wl_data_device.drop, the chosen action may change (e.g.
+	due to keyboard modifiers being pressed). At the time of receiving
+	wl_data_device.drop the drag-and-drop destination must honor the
+	last action received.
+
+	Action changes may still happen after wl_data_device.drop,
+	especially on "ask" actions, where the drag-and-drop destination
+	may choose another action afterwards. Action changes happening
+	at this stage are always the result of inter-client negotiation, the
+	compositor shall no longer be able to induce a different action.
+
+	Upon "ask" actions, it is expected that the drag-and-drop destination
+	may potentially choose a different action and/or mime type,
+	based on wl_data_offer.source_actions and finally chosen by the
+	user (e.g. popping up a menu with the available options). The
+	final wl_data_offer.set_actions and wl_data_offer.accept requests
+	must happen before the call to wl_data_offer.finish.
+      </description>
+      <arg name="dnd_action" type="uint" summary="action selected by the compositor"
+	   enum="wl_data_device_manager.dnd_action"/>
+    </event>
+  </interface>
+
+  <interface name="wl_data_source" version="3">
+    <description summary="offer to transfer data">
+      The wl_data_source object is the source side of a wl_data_offer.
+      It is created by the source client in a data transfer and
+      provides a way to describe the offered data and a way to respond
+      to requests to transfer the data.
+    </description>
+
+    <enum name="error">
+      <entry name="invalid_action_mask" value="0"
+	     summary="action mask contains invalid values"/>
+      <entry name="invalid_source" value="1"
+	     summary="source doesn't accept this request"/>
+    </enum>
+
+    <request name="offer">
+      <description summary="add an offered mime type">
+	This request adds a mime type to the set of mime types
+	advertised to targets.  Can be called several times to offer
+	multiple types.
+      </description>
+      <arg name="mime_type" type="string" summary="mime type offered by the data source"/>
+    </request>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the data source">
+	Destroy the data source.
+      </description>
+    </request>
+
+    <event name="target">
+      <description summary="a target accepts an offered mime type">
+	Sent when a target accepts pointer_focus or motion events.  If
+	a target does not accept any of the offered types, type is NULL.
+
+	Used for feedback during drag-and-drop.
+      </description>
+      <arg name="mime_type" type="string" allow-null="true" summary="mime type accepted by the target"/>
+    </event>
+
+    <event name="send">
+      <description summary="send the data">
+	Request for data from the client.  Send the data as the
+	specified mime type over the passed file descriptor, then
+	close it.
+      </description>
+      <arg name="mime_type" type="string" summary="mime type for the data"/>
+      <arg name="fd" type="fd" summary="file descriptor for the data"/>
+    </event>
+
+    <event name="cancelled">
+      <description summary="selection was cancelled">
+	This data source is no longer valid. There are several reasons why
+	this could happen:
+
+	- The data source has been replaced by another data source.
+	- The drag-and-drop operation was performed, but the drop destination
+	  did not accept any of the mime types offered through
+	  wl_data_source.target.
+	- The drag-and-drop operation was performed, but the drop destination
+	  did not select any of the actions present in the mask offered through
+	  wl_data_source.action.
+	- The drag-and-drop operation was performed but didn't happen over a
+	  surface.
+	- The compositor cancelled the drag-and-drop operation (e.g. compositor
+	  dependent timeouts to avoid stale drag-and-drop transfers).
+
+	The client should clean up and destroy this data source.
+
+	For objects of version 2 or older, wl_data_source.cancelled will
+	only be emitted if the data source was replaced by another data
+	source.
+      </description>
+    </event>
+
+    <!-- Version 3 additions -->
+
+    <request name="set_actions" since="3">
+      <description summary="set the available drag-and-drop actions">
+	Sets the actions that the source side client supports for this
+	operation. This request may trigger wl_data_source.action and
+	wl_data_offer.action events if the compositor needs to change the
+	selected action.
+
+	The dnd_actions argument must contain only values expressed in the
+	wl_data_device_manager.dnd_actions enum, otherwise it will result
+	in a protocol error.
+
+	This request must be made once only, and can only be made on sources
+	used in drag-and-drop, so it must be performed before
+	wl_data_device.start_drag. Attempting to use the source other than
+	for drag-and-drop will raise a protocol error.
+      </description>
+      <arg name="dnd_actions" type="uint" summary="actions supported by the data source"
+	   enum="wl_data_device_manager.dnd_action"/>
+    </request>
+
+    <event name="dnd_drop_performed" since="3">
+      <description summary="the drag-and-drop operation physically finished">
+	The user performed the drop action. This event does not indicate
+	acceptance, wl_data_source.cancelled may still be emitted afterwards
+	if the drop destination does not accept any mime type.
+
+	However, this event might however not be received if the compositor
+	cancelled the drag-and-drop operation before this event could happen.
+
+	Note that the data_source may still be used in the future and should
+	not be destroyed here.
+      </description>
+    </event>
+
+    <event name="dnd_finished" since="3">
+      <description summary="the drag-and-drop operation concluded">
+	The drop destination finished interoperating with this data
+	source, so the client is now free to destroy this data source and
+	free all associated data.
+
+	If the action used to perform the operation was "move", the
+	source can now delete the transferred data.
+      </description>
+    </event>
+
+    <event name="action" since="3">
+      <description summary="notify the selected action">
+	This event indicates the action selected by the compositor after
+	matching the source/destination side actions. Only one action (or
+	none) will be offered here.
+
+	This event can be emitted multiple times during the drag-and-drop
+	operation, mainly in response to destination side changes through
+	wl_data_offer.set_actions, and as the data device enters/leaves
+	surfaces.
+
+	It is only possible to receive this event after
+	wl_data_source.dnd_drop_performed if the drag-and-drop operation
+	ended in an "ask" action, in which case the final wl_data_source.action
+	event will happen immediately before wl_data_source.dnd_finished.
+
+	Compositors may also change the selected action on the fly, mainly
+	in response to keyboard modifier changes during the drag-and-drop
+	operation.
+
+	The most recent action received is always the valid one. The chosen
+	action may change alongside negotiation (e.g. an "ask" action can turn
+	into a "move" operation), so the effects of the final action must
+	always be applied in wl_data_offer.dnd_finished.
+
+	Clients can trigger cursor surface changes from this point, so
+	they reflect the current action.
+      </description>
+      <arg name="dnd_action" type="uint" summary="action selected by the compositor"
+	   enum="wl_data_device_manager.dnd_action"/>
+    </event>
+  </interface>
+
+  <interface name="wl_data_device" version="3">
+    <description summary="data transfer device">
+      There is one wl_data_device per seat which can be obtained
+      from the global wl_data_device_manager singleton.
+
+      A wl_data_device provides access to inter-client data transfer
+      mechanisms such as copy-and-paste and drag-and-drop.
+    </description>
+
+    <enum name="error">
+      <entry name="role" value="0" summary="given wl_surface has another role"/>
+    </enum>
+
+    <request name="start_drag">
+      <description summary="start drag-and-drop operation">
+	This request asks the compositor to start a drag-and-drop
+	operation on behalf of the client.
+
+	The source argument is the data source that provides the data
+	for the eventual data transfer. If source is NULL, enter, leave
+	and motion events are sent only to the client that initiated the
+	drag and the client is expected to handle the data passing
+	internally. If source is destroyed, the drag-and-drop session will be
+	cancelled.
+
+	The origin surface is the surface where the drag originates and
+	the client must have an active implicit grab that matches the
+	serial.
+
+	The icon surface is an optional (can be NULL) surface that
+	provides an icon to be moved around with the cursor.  Initially,
+	the top-left corner of the icon surface is placed at the cursor
+	hotspot, but subsequent wl_surface.attach request can move the
+	relative position. Attach requests must be confirmed with
+	wl_surface.commit as usual. The icon surface is given the role of
+	a drag-and-drop icon. If the icon surface already has another role,
+	it raises a protocol error.
+
+	The input region is ignored for wl_surfaces with the role of a
+	drag-and-drop icon.
+      </description>
+      <arg name="source" type="object" interface="wl_data_source" allow-null="true" summary="data source for the eventual transfer"/>
+      <arg name="origin" type="object" interface="wl_surface" summary="surface where the drag originates"/>
+      <arg name="icon" type="object" interface="wl_surface" allow-null="true" summary="drag-and-drop icon surface"/>
+      <arg name="serial" type="uint" summary="serial number of the implicit grab on the origin"/>
+    </request>
+
+    <request name="set_selection">
+      <description summary="copy data to the selection">
+	This request asks the compositor to set the selection
+	to the data from the source on behalf of the client.
+
+	To unset the selection, set the source to NULL.
+      </description>
+      <arg name="source" type="object" interface="wl_data_source" allow-null="true" summary="data source for the selection"/>
+      <arg name="serial" type="uint" summary="serial number of the event that triggered this request"/>
+    </request>
+
+    <event name="data_offer">
+      <description summary="introduce a new wl_data_offer">
+	The data_offer event introduces a new wl_data_offer object,
+	which will subsequently be used in either the
+	data_device.enter event (for drag-and-drop) or the
+	data_device.selection event (for selections).  Immediately
+	following the data_device.data_offer event, the new data_offer
+	object will send out data_offer.offer events to describe the
+	mime types it offers.
+      </description>
+      <arg name="id" type="new_id" interface="wl_data_offer" summary="the new data_offer object"/>
+    </event>
+
+    <event name="enter">
+      <description summary="initiate drag-and-drop session">
+	This event is sent when an active drag-and-drop pointer enters
+	a surface owned by the client.  The position of the pointer at
+	enter time is provided by the x and y arguments, in surface-local
+	coordinates.
+      </description>
+      <arg name="serial" type="uint" summary="serial number of the enter event"/>
+      <arg name="surface" type="object" interface="wl_surface" summary="client surface entered"/>
+      <arg name="x" type="fixed" summary="surface-local x coordinate"/>
+      <arg name="y" type="fixed" summary="surface-local y coordinate"/>
+      <arg name="id" type="object" interface="wl_data_offer" allow-null="true"
+	   summary="source data_offer object"/>
+    </event>
+
+    <event name="leave">
+      <description summary="end drag-and-drop session">
+	This event is sent when the drag-and-drop pointer leaves the
+	surface and the session ends.  The client must destroy the
+	wl_data_offer introduced at enter time at this point.
+      </description>
+    </event>
+
+    <event name="motion">
+      <description summary="drag-and-drop session motion">
+	This event is sent when the drag-and-drop pointer moves within
+	the currently focused surface. The new position of the pointer
+	is provided by the x and y arguments, in surface-local
+	coordinates.
+      </description>
+      <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
+      <arg name="x" type="fixed" summary="surface-local x coordinate"/>
+      <arg name="y" type="fixed" summary="surface-local y coordinate"/>
+    </event>
+
+    <event name="drop">
+      <description summary="end drag-and-drop session successfully">
+	The event is sent when a drag-and-drop operation is ended
+	because the implicit grab is removed.
+
+	The drag-and-drop destination is expected to honor the last action
+	received through wl_data_offer.action, if the resulting action is
+	"copy" or "move", the destination can still perform
+	wl_data_offer.receive requests, and is expected to end all
+	transfers with a wl_data_offer.finish request.
+
+	If the resulting action is "ask", the action will not be considered
+	final. The drag-and-drop destination is expected to perform one last
+	wl_data_offer.set_actions request, or wl_data_offer.destroy in order
+	to cancel the operation.
+      </description>
+    </event>
+
+    <event name="selection">
+      <description summary="advertise new selection">
+	The selection event is sent out to notify the client of a new
+	wl_data_offer for the selection for this device.  The
+	data_device.data_offer and the data_offer.offer events are
+	sent out immediately before this event to introduce the data
+	offer object.  The selection event is sent to a client
+	immediately before receiving keyboard focus and when a new
+	selection is set while the client has keyboard focus.  The
+	data_offer is valid until a new data_offer or NULL is received
+	or until the client loses keyboard focus.  Switching surface with
+	keyboard focus within the same client doesn't mean a new selection
+	will be sent.  The client must destroy the previous selection
+	data_offer, if any, upon receiving this event.
+      </description>
+      <arg name="id" type="object" interface="wl_data_offer" allow-null="true"
+	   summary="selection data_offer object"/>
+    </event>
+
+    <!-- Version 2 additions -->
+
+    <request name="release" type="destructor" since="2">
+      <description summary="destroy data device">
+	This request destroys the data device.
+      </description>
+    </request>
+  </interface>
+
+  <interface name="wl_data_device_manager" version="3">
+    <description summary="data transfer interface">
+      The wl_data_device_manager is a singleton global object that
+      provides access to inter-client data transfer mechanisms such as
+      copy-and-paste and drag-and-drop.  These mechanisms are tied to
+      a wl_seat and this interface lets a client get a wl_data_device
+      corresponding to a wl_seat.
+
+      Depending on the version bound, the objects created from the bound
+      wl_data_device_manager object will have different requirements for
+      functioning properly. See wl_data_source.set_actions,
+      wl_data_offer.accept and wl_data_offer.finish for details.
+    </description>
+
+    <request name="create_data_source">
+      <description summary="create a new data source">
+	Create a new data source.
+      </description>
+      <arg name="id" type="new_id" interface="wl_data_source" summary="data source to create"/>
+    </request>
+
+    <request name="get_data_device">
+      <description summary="create a new data device">
+	Create a new data device for a given seat.
+      </description>
+      <arg name="id" type="new_id" interface="wl_data_device" summary="data device to create"/>
+      <arg name="seat" type="object" interface="wl_seat" summary="seat associated with the data device"/>
+    </request>
+
+    <!-- Version 3 additions -->
+
+    <enum name="dnd_action" bitfield="true" since="3">
+      <description summary="drag and drop actions">
+	This is a bitmask of the available/preferred actions in a
+	drag-and-drop operation.
+
+	In the compositor, the selected action is a result of matching the
+	actions offered by the source and destination sides.  "action" events
+	with a "none" action will be sent to both source and destination if
+	there is no match. All further checks will effectively happen on
+	(source actions ∩ destination actions).
+
+	In addition, compositors may also pick different actions in
+	reaction to key modifiers being pressed. One common design that
+	is used in major toolkits (and the behavior recommended for
+	compositors) is:
+
+	- If no modifiers are pressed, the first match (in bit order)
+	  will be used.
+	- Pressing Shift selects "move", if enabled in the mask.
+	- Pressing Control selects "copy", if enabled in the mask.
+
+	Behavior beyond that is considered implementation-dependent.
+	Compositors may for example bind other modifiers (like Alt/Meta)
+	or drags initiated with other buttons than BTN_LEFT to specific
+	actions (e.g. "ask").
+      </description>
+      <entry name="none" value="0" summary="no action"/>
+      <entry name="copy" value="1" summary="copy action"/>
+      <entry name="move" value="2" summary="move action"/>
+      <entry name="ask" value="4" summary="ask action"/>
+    </enum>
+  </interface>
+
+  <interface name="wl_shell" version="1">
+    <description summary="create desktop-style surfaces">
+      This interface is implemented by servers that provide
+      desktop-style user interfaces.
+
+      It allows clients to associate a wl_shell_surface with
+      a basic surface.
+
+      Note! This protocol is deprecated and not intended for production use.
+      For desktop-style user interfaces, use xdg_shell. Compositors and clients
+      should not implement this interface.
+    </description>
+
+    <enum name="error">
+      <entry name="role" value="0" summary="given wl_surface has another role"/>
+    </enum>
+
+    <request name="get_shell_surface">
+      <description summary="create a shell surface from a surface">
+	Create a shell surface for an existing surface. This gives
+	the wl_surface the role of a shell surface. If the wl_surface
+	already has another role, it raises a protocol error.
+
+	Only one shell surface can be associated with a given surface.
+      </description>
+      <arg name="id" type="new_id" interface="wl_shell_surface" summary="shell surface to create"/>
+      <arg name="surface" type="object" interface="wl_surface" summary="surface to be given the shell surface role"/>
+    </request>
+  </interface>
+
+  <interface name="wl_shell_surface" version="1">
+    <description summary="desktop-style metadata interface">
+      An interface that may be implemented by a wl_surface, for
+      implementations that provide a desktop-style user interface.
+
+      It provides requests to treat surfaces like toplevel, fullscreen
+      or popup windows, move, resize or maximize them, associate
+      metadata like title and class, etc.
+
+      On the server side the object is automatically destroyed when
+      the related wl_surface is destroyed. On the client side,
+      wl_shell_surface_destroy() must be called before destroying
+      the wl_surface object.
+    </description>
+
+    <request name="pong">
+      <description summary="respond to a ping event">
+	A client must respond to a ping event with a pong request or
+	the client may be deemed unresponsive.
+      </description>
+      <arg name="serial" type="uint" summary="serial number of the ping event"/>
+    </request>
+
+    <request name="move">
+      <description summary="start an interactive move">
+	Start a pointer-driven move of the surface.
+
+	This request must be used in response to a button press event.
+	The server may ignore move requests depending on the state of
+	the surface (e.g. fullscreen or maximized).
+      </description>
+      <arg name="seat" type="object" interface="wl_seat" summary="seat whose pointer is used"/>
+      <arg name="serial" type="uint" summary="serial number of the implicit grab on the pointer"/>
+    </request>
+
+    <enum name="resize" bitfield="true">
+      <description summary="edge values for resizing">
+	These values are used to indicate which edge of a surface
+	is being dragged in a resize operation. The server may
+	use this information to adapt its behavior, e.g. choose
+	an appropriate cursor image.
+      </description>
+      <entry name="none" value="0" summary="no edge"/>
+      <entry name="top" value="1" summary="top edge"/>
+      <entry name="bottom" value="2" summary="bottom edge"/>
+      <entry name="left" value="4" summary="left edge"/>
+      <entry name="top_left" value="5" summary="top and left edges"/>
+      <entry name="bottom_left" value="6" summary="bottom and left edges"/>
+      <entry name="right" value="8" summary="right edge"/>
+      <entry name="top_right" value="9" summary="top and right edges"/>
+      <entry name="bottom_right" value="10" summary="bottom and right edges"/>
+    </enum>
+
+    <request name="resize">
+      <description summary="start an interactive resize">
+	Start a pointer-driven resizing of the surface.
+
+	This request must be used in response to a button press event.
+	The server may ignore resize requests depending on the state of
+	the surface (e.g. fullscreen or maximized).
+      </description>
+      <arg name="seat" type="object" interface="wl_seat" summary="seat whose pointer is used"/>
+      <arg name="serial" type="uint" summary="serial number of the implicit grab on the pointer"/>
+      <arg name="edges" type="uint" enum="resize" summary="which edge or corner is being dragged"/>
+    </request>
+
+    <request name="set_toplevel">
+      <description summary="make the surface a toplevel surface">
+	Map the surface as a toplevel surface.
+
+	A toplevel surface is not fullscreen, maximized or transient.
+      </description>
+    </request>
+
+    <enum name="transient" bitfield="true">
+      <description summary="details of transient behaviour">
+	These flags specify details of the expected behaviour
+	of transient surfaces. Used in the set_transient request.
+      </description>
+      <entry name="inactive" value="0x1" summary="do not set keyboard focus"/>
+    </enum>
+
+    <request name="set_transient">
+      <description summary="make the surface a transient surface">
+	Map the surface relative to an existing surface.
+
+	The x and y arguments specify the location of the upper left
+	corner of the surface relative to the upper left corner of the
+	parent surface, in surface-local coordinates.
+
+	The flags argument controls details of the transient behaviour.
+      </description>
+      <arg name="parent" type="object" interface="wl_surface" summary="parent surface"/>
+      <arg name="x" type="int" summary="surface-local x coordinate"/>
+      <arg name="y" type="int" summary="surface-local y coordinate"/>
+      <arg name="flags" type="uint" enum="transient" summary="transient surface behavior"/>
+    </request>
+
+    <enum name="fullscreen_method">
+      <description summary="different method to set the surface fullscreen">
+	Hints to indicate to the compositor how to deal with a conflict
+	between the dimensions of the surface and the dimensions of the
+	output. The compositor is free to ignore this parameter.
+      </description>
+      <entry name="default" value="0" summary="no preference, apply default policy"/>
+      <entry name="scale" value="1" summary="scale, preserve the surface's aspect ratio and center on output"/>
+      <entry name="driver" value="2" summary="switch output mode to the smallest mode that can fit the surface, add black borders to compensate size mismatch"/>
+      <entry name="fill" value="3" summary="no upscaling, center on output and add black borders to compensate size mismatch"/>
+    </enum>
+
+    <request name="set_fullscreen">
+      <description summary="make the surface a fullscreen surface">
+	Map the surface as a fullscreen surface.
+
+	If an output parameter is given then the surface will be made
+	fullscreen on that output. If the client does not specify the
+	output then the compositor will apply its policy - usually
+	choosing the output on which the surface has the biggest surface
+	area.
+
+	The client may specify a method to resolve a size conflict
+	between the output size and the surface size - this is provided
+	through the method parameter.
+
+	The framerate parameter is used only when the method is set
+	to "driver", to indicate the preferred framerate. A value of 0
+	indicates that the client does not care about framerate.  The
+	framerate is specified in mHz, that is framerate of 60000 is 60Hz.
+
+	A method of "scale" or "driver" implies a scaling operation of
+	the surface, either via a direct scaling operation or a change of
+	the output mode. This will override any kind of output scaling, so
+	that mapping a surface with a buffer size equal to the mode can
+	fill the screen independent of buffer_scale.
+
+	A method of "fill" means we don't scale up the buffer, however
+	any output scale is applied. This means that you may run into
+	an edge case where the application maps a buffer with the same
+	size of the output mode but buffer_scale 1 (thus making a
+	surface larger than the output). In this case it is allowed to
+	downscale the results to fit the screen.
+
+	The compositor must reply to this request with a configure event
+	with the dimensions for the output on which the surface will
+	be made fullscreen.
+      </description>
+      <arg name="method" type="uint" enum="fullscreen_method" summary="method for resolving size conflict"/>
+      <arg name="framerate" type="uint" summary="framerate in mHz"/>
+      <arg name="output" type="object" interface="wl_output" allow-null="true"
+	   summary="output on which the surface is to be fullscreen"/>
+    </request>
+
+    <request name="set_popup">
+      <description summary="make the surface a popup surface">
+	Map the surface as a popup.
+
+	A popup surface is a transient surface with an added pointer
+	grab.
+
+	An existing implicit grab will be changed to owner-events mode,
+	and the popup grab will continue after the implicit grab ends
+	(i.e. releasing the mouse button does not cause the popup to
+	be unmapped).
+
+	The popup grab continues until the window is destroyed or a
+	mouse button is pressed in any other client's window. A click
+	in any of the client's surfaces is reported as normal, however,
+	clicks in other clients' surfaces will be discarded and trigger
+	the callback.
+
+	The x and y arguments specify the location of the upper left
+	corner of the surface relative to the upper left corner of the
+	parent surface, in surface-local coordinates.
+      </description>
+      <arg name="seat" type="object" interface="wl_seat" summary="seat whose pointer is used"/>
+      <arg name="serial" type="uint" summary="serial number of the implicit grab on the pointer"/>
+      <arg name="parent" type="object" interface="wl_surface" summary="parent surface"/>
+      <arg name="x" type="int" summary="surface-local x coordinate"/>
+      <arg name="y" type="int" summary="surface-local y coordinate"/>
+      <arg name="flags" type="uint" enum="transient" summary="transient surface behavior"/>
+    </request>
+
+    <request name="set_maximized">
+      <description summary="make the surface a maximized surface">
+	Map the surface as a maximized surface.
+
+	If an output parameter is given then the surface will be
+	maximized on that output. If the client does not specify the
+	output then the compositor will apply its policy - usually
+	choosing the output on which the surface has the biggest surface
+	area.
+
+	The compositor will reply with a configure event telling
+	the expected new surface size. The operation is completed
+	on the next buffer attach to this surface.
+
+	A maximized surface typically fills the entire output it is
+	bound to, except for desktop elements such as panels. This is
+	the main difference between a maximized shell surface and a
+	fullscreen shell surface.
+
+	The details depend on the compositor implementation.
+      </description>
+      <arg name="output" type="object" interface="wl_output" allow-null="true"
+	   summary="output on which the surface is to be maximized"/>
+    </request>
+
+    <request name="set_title">
+      <description summary="set surface title">
+	Set a short title for the surface.
+
+	This string may be used to identify the surface in a task bar,
+	window list, or other user interface elements provided by the
+	compositor.
+
+	The string must be encoded in UTF-8.
+      </description>
+      <arg name="title" type="string" summary="surface title"/>
+    </request>
+
+    <request name="set_class">
+      <description summary="set surface class">
+	Set a class for the surface.
+
+	The surface class identifies the general class of applications
+	to which the surface belongs. A common convention is to use the
+	file name (or the full path if it is a non-standard location) of
+	the application's .desktop file as the class.
+      </description>
+      <arg name="class_" type="string" summary="surface class"/>
+    </request>
+
+    <event name="ping">
+      <description summary="ping client">
+	Ping a client to check if it is receiving events and sending
+	requests. A client is expected to reply with a pong request.
+      </description>
+      <arg name="serial" type="uint" summary="serial number of the ping"/>
+    </event>
+
+    <event name="configure">
+      <description summary="suggest resize">
+	The configure event asks the client to resize its surface.
+
+	The size is a hint, in the sense that the client is free to
+	ignore it if it doesn't resize, pick a smaller size (to
+	satisfy aspect ratio or resize in steps of NxM pixels).
+
+	The edges parameter provides a hint about how the surface
+	was resized. The client may use this information to decide
+	how to adjust its content to the new size (e.g. a scrolling
+	area might adjust its content position to leave the viewable
+	content unmoved).
+
+	The client is free to dismiss all but the last configure
+	event it received.
+
+	The width and height arguments specify the size of the window
+	in surface-local coordinates.
+      </description>
+      <arg name="edges" type="uint" enum="resize" summary="how the surface was resized"/>
+      <arg name="width" type="int" summary="new width of the surface"/>
+      <arg name="height" type="int" summary="new height of the surface"/>
+    </event>
+
+    <event name="popup_done">
+      <description summary="popup interaction is done">
+	The popup_done event is sent out when a popup grab is broken,
+	that is, when the user clicks a surface that doesn't belong
+	to the client owning the popup surface.
+      </description>
+    </event>
+  </interface>
+
+  <interface name="wl_surface" version="6">
+    <description summary="an onscreen surface">
+      A surface is a rectangular area that may be displayed on zero
+      or more outputs, and shown any number of times at the compositor's
+      discretion. They can present wl_buffers, receive user input, and
+      define a local coordinate system.
+
+      The size of a surface (and relative positions on it) is described
+      in surface-local coordinates, which may differ from the buffer
+      coordinates of the pixel content, in case a buffer_transform
+      or a buffer_scale is used.
+
+      A surface without a "role" is fairly useless: a compositor does
+      not know where, when or how to present it. The role is the
+      purpose of a wl_surface. Examples of roles are a cursor for a
+      pointer (as set by wl_pointer.set_cursor), a drag icon
+      (wl_data_device.start_drag), a sub-surface
+      (wl_subcompositor.get_subsurface), and a window as defined by a
+      shell protocol (e.g. wl_shell.get_shell_surface).
+
+      A surface can have only one role at a time. Initially a
+      wl_surface does not have a role. Once a wl_surface is given a
+      role, it is set permanently for the whole lifetime of the
+      wl_surface object. Giving the current role again is allowed,
+      unless explicitly forbidden by the relevant interface
+      specification.
+
+      Surface roles are given by requests in other interfaces such as
+      wl_pointer.set_cursor. The request should explicitly mention
+      that this request gives a role to a wl_surface. Often, this
+      request also creates a new protocol object that represents the
+      role and adds additional functionality to wl_surface. When a
+      client wants to destroy a wl_surface, they must destroy this role
+      object before the wl_surface, otherwise a defunct_role_object error is
+      sent.
+
+      Destroying the role object does not remove the role from the
+      wl_surface, but it may stop the wl_surface from "playing the role".
+      For instance, if a wl_subsurface object is destroyed, the wl_surface
+      it was created for will be unmapped and forget its position and
+      z-order. It is allowed to create a wl_subsurface for the same
+      wl_surface again, but it is not allowed to use the wl_surface as
+      a cursor (cursor is a different role than sub-surface, and role
+      switching is not allowed).
+    </description>
+
+    <enum name="error">
+      <description summary="wl_surface error values">
+	These errors can be emitted in response to wl_surface requests.
+      </description>
+      <entry name="invalid_scale" value="0" summary="buffer scale value is invalid"/>
+      <entry name="invalid_transform" value="1" summary="buffer transform value is invalid"/>
+      <entry name="invalid_size" value="2" summary="buffer size is invalid"/>
+      <entry name="invalid_offset" value="3" summary="buffer offset is invalid"/>
+      <entry name="defunct_role_object" value="4"
+             summary="surface was destroyed before its role object"/>
+    </enum>
+
+    <request name="destroy" type="destructor">
+      <description summary="delete surface">
+	Deletes the surface and invalidates its object ID.
+      </description>
+    </request>
+
+    <request name="attach">
+      <description summary="set the surface contents">
+	Set a buffer as the content of this surface.
+
+	The new size of the surface is calculated based on the buffer
+	size transformed by the inverse buffer_transform and the
+	inverse buffer_scale. This means that at commit time the supplied
+	buffer size must be an integer multiple of the buffer_scale. If
+	that's not the case, an invalid_size error is sent.
+
+	The x and y arguments specify the location of the new pending
+	buffer's upper left corner, relative to the current buffer's upper
+	left corner, in surface-local coordinates. In other words, the
+	x and y, combined with the new surface size define in which
+	directions the surface's size changes. Setting anything other than 0
+	as x and y arguments is discouraged, and should instead be replaced
+	with using the separate wl_surface.offset request.
+
+	When the bound wl_surface version is 5 or higher, passing any
+	non-zero x or y is a protocol violation, and will result in an
+        'invalid_offset' error being raised. The x and y arguments are ignored
+        and do not change the pending state. To achieve equivalent semantics,
+        use wl_surface.offset.
+
+	Surface contents are double-buffered state, see wl_surface.commit.
+
+	The initial surface contents are void; there is no content.
+	wl_surface.attach assigns the given wl_buffer as the pending
+	wl_buffer. wl_surface.commit makes the pending wl_buffer the new
+	surface contents, and the size of the surface becomes the size
+	calculated from the wl_buffer, as described above. After commit,
+	there is no pending buffer until the next attach.
+
+	Committing a pending wl_buffer allows the compositor to read the
+	pixels in the wl_buffer. The compositor may access the pixels at
+	any time after the wl_surface.commit request. When the compositor
+	will not access the pixels anymore, it will send the
+	wl_buffer.release event. Only after receiving wl_buffer.release,
+	the client may reuse the wl_buffer. A wl_buffer that has been
+	attached and then replaced by another attach instead of committed
+	will not receive a release event, and is not used by the
+	compositor.
+
+	If a pending wl_buffer has been committed to more than one wl_surface,
+	the delivery of wl_buffer.release events becomes undefined. A well
+	behaved client should not rely on wl_buffer.release events in this
+	case. Alternatively, a client could create multiple wl_buffer objects
+	from the same backing storage or use wp_linux_buffer_release.
+
+	Destroying the wl_buffer after wl_buffer.release does not change
+	the surface contents. Destroying the wl_buffer before wl_buffer.release
+	is allowed as long as the underlying buffer storage isn't re-used (this
+	can happen e.g. on client process termination). However, if the client
+	destroys the wl_buffer before receiving the wl_buffer.release event and
+	mutates the underlying buffer storage, the surface contents become
+	undefined immediately.
+
+	If wl_surface.attach is sent with a NULL wl_buffer, the
+	following wl_surface.commit will remove the surface content.
+      </description>
+      <arg name="buffer" type="object" interface="wl_buffer" allow-null="true"
+	   summary="buffer of surface contents"/>
+      <arg name="x" type="int" summary="surface-local x coordinate"/>
+      <arg name="y" type="int" summary="surface-local y coordinate"/>
+    </request>
+
+    <request name="damage">
+      <description summary="mark part of the surface damaged">
+	This request is used to describe the regions where the pending
+	buffer is different from the current surface contents, and where
+	the surface therefore needs to be repainted. The compositor
+	ignores the parts of the damage that fall outside of the surface.
+
+	Damage is double-buffered state, see wl_surface.commit.
+
+	The damage rectangle is specified in surface-local coordinates,
+	where x and y specify the upper left corner of the damage rectangle.
+
+	The initial value for pending damage is empty: no damage.
+	wl_surface.damage adds pending damage: the new pending damage
+	is the union of old pending damage and the given rectangle.
+
+	wl_surface.commit assigns pending damage as the current damage,
+	and clears pending damage. The server will clear the current
+	damage as it repaints the surface.
+
+	Note! New clients should not use this request. Instead damage can be
+	posted with wl_surface.damage_buffer which uses buffer coordinates
+	instead of surface coordinates.
+      </description>
+      <arg name="x" type="int" summary="surface-local x coordinate"/>
+      <arg name="y" type="int" summary="surface-local y coordinate"/>
+      <arg name="width" type="int" summary="width of damage rectangle"/>
+      <arg name="height" type="int" summary="height of damage rectangle"/>
+    </request>
+
+    <request name="frame">
+      <description summary="request a frame throttling hint">
+	Request a notification when it is a good time to start drawing a new
+	frame, by creating a frame callback. This is useful for throttling
+	redrawing operations, and driving animations.
+
+	When a client is animating on a wl_surface, it can use the 'frame'
+	request to get notified when it is a good time to draw and commit the
+	next frame of animation. If the client commits an update earlier than
+	that, it is likely that some updates will not make it to the display,
+	and the client is wasting resources by drawing too often.
+
+	The frame request will take effect on the next wl_surface.commit.
+	The notification will only be posted for one frame unless
+	requested again. For a wl_surface, the notifications are posted in
+	the order the frame requests were committed.
+
+	The server must send the notifications so that a client
+	will not send excessive updates, while still allowing
+	the highest possible update rate for clients that wait for the reply
+	before drawing again. The server should give some time for the client
+	to draw and commit after sending the frame callback events to let it
+	hit the next output refresh.
+
+	A server should avoid signaling the frame callbacks if the
+	surface is not visible in any way, e.g. the surface is off-screen,
+	or completely obscured by other opaque surfaces.
+
+	The object returned by this request will be destroyed by the
+	compositor after the callback is fired and as such the client must not
+	attempt to use it after that point.
+
+	The callback_data passed in the callback is the current time, in
+	milliseconds, with an undefined base.
+      </description>
+      <arg name="callback" type="new_id" interface="wl_callback" summary="callback object for the frame request"/>
+    </request>
+
+    <request name="set_opaque_region">
+      <description summary="set opaque region">
+	This request sets the region of the surface that contains
+	opaque content.
+
+	The opaque region is an optimization hint for the compositor
+	that lets it optimize the redrawing of content behind opaque
+	regions.  Setting an opaque region is not required for correct
+	behaviour, but marking transparent content as opaque will result
+	in repaint artifacts.
+
+	The opaque region is specified in surface-local coordinates.
+
+	The compositor ignores the parts of the opaque region that fall
+	outside of the surface.
+
+	Opaque region is double-buffered state, see wl_surface.commit.
+
+	wl_surface.set_opaque_region changes the pending opaque region.
+	wl_surface.commit copies the pending region to the current region.
+	Otherwise, the pending and current regions are never changed.
+
+	The initial value for an opaque region is empty. Setting the pending
+	opaque region has copy semantics, and the wl_region object can be
+	destroyed immediately. A NULL wl_region causes the pending opaque
+	region to be set to empty.
+      </description>
+      <arg name="region" type="object" interface="wl_region" allow-null="true"
+	   summary="opaque region of the surface"/>
+    </request>
+
+    <request name="set_input_region">
+      <description summary="set input region">
+	This request sets the region of the surface that can receive
+	pointer and touch events.
+
+	Input events happening outside of this region will try the next
+	surface in the server surface stack. The compositor ignores the
+	parts of the input region that fall outside of the surface.
+
+	The input region is specified in surface-local coordinates.
+
+	Input region is double-buffered state, see wl_surface.commit.
+
+	wl_surface.set_input_region changes the pending input region.
+	wl_surface.commit copies the pending region to the current region.
+	Otherwise the pending and current regions are never changed,
+	except cursor and icon surfaces are special cases, see
+	wl_pointer.set_cursor and wl_data_device.start_drag.
+
+	The initial value for an input region is infinite. That means the
+	whole surface will accept input. Setting the pending input region
+	has copy semantics, and the wl_region object can be destroyed
+	immediately. A NULL wl_region causes the input region to be set
+	to infinite.
+      </description>
+      <arg name="region" type="object" interface="wl_region" allow-null="true"
+	   summary="input region of the surface"/>
+    </request>
+
+    <request name="commit">
+      <description summary="commit pending surface state">
+	Surface state (input, opaque, and damage regions, attached buffers,
+	etc.) is double-buffered. Protocol requests modify the pending state,
+	as opposed to the current state in use by the compositor. A commit
+	request atomically applies all pending state, replacing the current
+	state. After commit, the new pending state is as documented for each
+	related request.
+
+	On commit, a pending wl_buffer is applied first, and all other state
+	second. This means that all coordinates in double-buffered state are
+	relative to the new wl_buffer coming into use, except for
+	wl_surface.attach itself. If there is no pending wl_buffer, the
+	coordinates are relative to the current surface contents.
+
+	All requests that need a commit to become effective are documented
+	to affect double-buffered state.
+
+	Other interfaces may add further double-buffered surface state.
+      </description>
+    </request>
+
+    <event name="enter">
+      <description summary="surface enters an output">
+	This is emitted whenever a surface's creation, movement, or resizing
+	results in some part of it being within the scanout region of an
+	output.
+
+	Note that a surface may be overlapping with zero or more outputs.
+      </description>
+      <arg name="output" type="object" interface="wl_output" summary="output entered by the surface"/>
+    </event>
+
+    <event name="leave">
+      <description summary="surface leaves an output">
+	This is emitted whenever a surface's creation, movement, or resizing
+	results in it no longer having any part of it within the scanout region
+	of an output.
+
+	Clients should not use the number of outputs the surface is on for frame
+	throttling purposes. The surface might be hidden even if no leave event
+	has been sent, and the compositor might expect new surface content
+	updates even if no enter event has been sent. The frame event should be
+	used instead.
+      </description>
+      <arg name="output" type="object" interface="wl_output" summary="output left by the surface"/>
+    </event>
+
+    <!-- Version 2 additions -->
+
+    <request name="set_buffer_transform" since="2">
+      <description summary="sets the buffer transformation">
+	This request sets an optional transformation on how the compositor
+	interprets the contents of the buffer attached to the surface. The
+	accepted values for the transform parameter are the values for
+	wl_output.transform.
+
+	Buffer transform is double-buffered state, see wl_surface.commit.
+
+	A newly created surface has its buffer transformation set to normal.
+
+	wl_surface.set_buffer_transform changes the pending buffer
+	transformation. wl_surface.commit copies the pending buffer
+	transformation to the current one. Otherwise, the pending and current
+	values are never changed.
+
+	The purpose of this request is to allow clients to render content
+	according to the output transform, thus permitting the compositor to
+	use certain optimizations even if the display is rotated. Using
+	hardware overlays and scanning out a client buffer for fullscreen
+	surfaces are examples of such optimizations. Those optimizations are
+	highly dependent on the compositor implementation, so the use of this
+	request should be considered on a case-by-case basis.
+
+	Note that if the transform value includes 90 or 270 degree rotation,
+	the width of the buffer will become the surface height and the height
+	of the buffer will become the surface width.
+
+	If transform is not one of the values from the
+	wl_output.transform enum the invalid_transform protocol error
+	is raised.
+      </description>
+      <arg name="transform" type="int" enum="wl_output.transform"
+	   summary="transform for interpreting buffer contents"/>
+    </request>
+
+    <!-- Version 3 additions -->
+
+    <request name="set_buffer_scale" since="3">
+      <description summary="sets the buffer scaling factor">
+	This request sets an optional scaling factor on how the compositor
+	interprets the contents of the buffer attached to the window.
+
+	Buffer scale is double-buffered state, see wl_surface.commit.
+
+	A newly created surface has its buffer scale set to 1.
+
+	wl_surface.set_buffer_scale changes the pending buffer scale.
+	wl_surface.commit copies the pending buffer scale to the current one.
+	Otherwise, the pending and current values are never changed.
+
+	The purpose of this request is to allow clients to supply higher
+	resolution buffer data for use on high resolution outputs. It is
+	intended that you pick the same buffer scale as the scale of the
+	output that the surface is displayed on. This means the compositor
+	can avoid scaling when rendering the surface on that output.
+
+	Note that if the scale is larger than 1, then you have to attach
+	a buffer that is larger (by a factor of scale in each dimension)
+	than the desired surface size.
+
+	If scale is not positive the invalid_scale protocol error is
+	raised.
+      </description>
+      <arg name="scale" type="int"
+	   summary="positive scale for interpreting buffer contents"/>
+    </request>
+
+    <!-- Version 4 additions -->
+    <request name="damage_buffer" since="4">
+      <description summary="mark part of the surface damaged using buffer coordinates">
+	This request is used to describe the regions where the pending
+	buffer is different from the current surface contents, and where
+	the surface therefore needs to be repainted. The compositor
+	ignores the parts of the damage that fall outside of the surface.
+
+	Damage is double-buffered state, see wl_surface.commit.
+
+	The damage rectangle is specified in buffer coordinates,
+	where x and y specify the upper left corner of the damage rectangle.
+
+	The initial value for pending damage is empty: no damage.
+	wl_surface.damage_buffer adds pending damage: the new pending
+	damage is the union of old pending damage and the given rectangle.
+
+	wl_surface.commit assigns pending damage as the current damage,
+	and clears pending damage. The server will clear the current
+	damage as it repaints the surface.
+
+	This request differs from wl_surface.damage in only one way - it
+	takes damage in buffer coordinates instead of surface-local
+	coordinates. While this generally is more intuitive than surface
+	coordinates, it is especially desirable when using wp_viewport
+	or when a drawing library (like EGL) is unaware of buffer scale
+	and buffer transform.
+
+	Note: Because buffer transformation changes and damage requests may
+	be interleaved in the protocol stream, it is impossible to determine
+	the actual mapping between surface and buffer damage until
+	wl_surface.commit time. Therefore, compositors wishing to take both
+	kinds of damage into account will have to accumulate damage from the
+	two requests separately and only transform from one to the other
+	after receiving the wl_surface.commit.
+      </description>
+      <arg name="x" type="int" summary="buffer-local x coordinate"/>
+      <arg name="y" type="int" summary="buffer-local y coordinate"/>
+      <arg name="width" type="int" summary="width of damage rectangle"/>
+      <arg name="height" type="int" summary="height of damage rectangle"/>
+    </request>
+
+    <!-- Version 5 additions -->
+
+    <request name="offset" since="5">
+      <description summary="set the surface contents offset">
+	The x and y arguments specify the location of the new pending
+	buffer's upper left corner, relative to the current buffer's upper
+	left corner, in surface-local coordinates. In other words, the
+	x and y, combined with the new surface size define in which
+	directions the surface's size changes.
+
+	Surface location offset is double-buffered state, see
+	wl_surface.commit.
+
+	This request is semantically equivalent to and the replaces the x and y
+	arguments in the wl_surface.attach request in wl_surface versions prior
+	to 5. See wl_surface.attach for details.
+      </description>
+      <arg name="x" type="int" summary="surface-local x coordinate"/>
+      <arg name="y" type="int" summary="surface-local y coordinate"/>
+    </request>
+
+    <!-- Version 6 additions -->
+
+    <event name="preferred_buffer_scale" since="6">
+      <description summary="preferred buffer scale for the surface">
+	This event indicates the preferred buffer scale for this surface. It is
+	sent whenever the compositor's preference changes.
+
+	It is intended that scaling aware clients use this event to scale their
+	content and use wl_surface.set_buffer_scale to indicate the scale they
+	have rendered with. This allows clients to supply a higher detail
+	buffer.
+      </description>
+      <arg name="factor" type="int" summary="preferred scaling factor"/>
+    </event>
+
+    <event name="preferred_buffer_transform" since="6">
+      <description summary="preferred buffer transform for the surface">
+	This event indicates the preferred buffer transform for this surface.
+	It is sent whenever the compositor's preference changes.
+
+	It is intended that transform aware clients use this event to apply the
+	transform to their content and use wl_surface.set_buffer_transform to
+	indicate the transform they have rendered with.
+      </description>
+      <arg name="transform" type="uint" enum="wl_output.transform"
+	   summary="preferred transform"/>
+    </event>
+   </interface>
+
+  <interface name="wl_seat" version="9">
+    <description summary="group of input devices">
+      A seat is a group of keyboards, pointer and touch devices. This
+      object is published as a global during start up, or when such a
+      device is hot plugged.  A seat typically has a pointer and
+      maintains a keyboard focus and a pointer focus.
+    </description>
+
+    <enum name="capability" bitfield="true">
+      <description summary="seat capability bitmask">
+	This is a bitmask of capabilities this seat has; if a member is
+	set, then it is present on the seat.
+      </description>
+      <entry name="pointer" value="1" summary="the seat has pointer devices"/>
+      <entry name="keyboard" value="2" summary="the seat has one or more keyboards"/>
+      <entry name="touch" value="4" summary="the seat has touch devices"/>
+    </enum>
+
+    <enum name="error">
+      <description summary="wl_seat error values">
+	These errors can be emitted in response to wl_seat requests.
+      </description>
+      <entry name="missing_capability" value="0"
+	     summary="get_pointer, get_keyboard or get_touch called on seat without the matching capability"/>
+    </enum>
+
+    <event name="capabilities">
+      <description summary="seat capabilities changed">
+	This is emitted whenever a seat gains or loses the pointer,
+	keyboard or touch capabilities.  The argument is a capability
+	enum containing the complete set of capabilities this seat has.
+
+	When the pointer capability is added, a client may create a
+	wl_pointer object using the wl_seat.get_pointer request. This object
+	will receive pointer events until the capability is removed in the
+	future.
+
+	When the pointer capability is removed, a client should destroy the
+	wl_pointer objects associated with the seat where the capability was
+	removed, using the wl_pointer.release request. No further pointer
+	events will be received on these objects.
+
+	In some compositors, if a seat regains the pointer capability and a
+	client has a previously obtained wl_pointer object of version 4 or
+	less, that object may start sending pointer events again. This
+	behavior is considered a misinterpretation of the intended behavior
+	and must not be relied upon by the client. wl_pointer objects of
+	version 5 or later must not send events if created before the most
+	recent event notifying the client of an added pointer capability.
+
+	The above behavior also applies to wl_keyboard and wl_touch with the
+	keyboard and touch capabilities, respectively.
+      </description>
+      <arg name="capabilities" type="uint" enum="capability" summary="capabilities of the seat"/>
+    </event>
+
+    <request name="get_pointer">
+      <description summary="return pointer object">
+	The ID provided will be initialized to the wl_pointer interface
+	for this seat.
+
+	This request only takes effect if the seat has the pointer
+	capability, or has had the pointer capability in the past.
+	It is a protocol violation to issue this request on a seat that has
+	never had the pointer capability. The missing_capability error will
+	be sent in this case.
+      </description>
+      <arg name="id" type="new_id" interface="wl_pointer" summary="seat pointer"/>
+    </request>
+
+    <request name="get_keyboard">
+      <description summary="return keyboard object">
+	The ID provided will be initialized to the wl_keyboard interface
+	for this seat.
+
+	This request only takes effect if the seat has the keyboard
+	capability, or has had the keyboard capability in the past.
+	It is a protocol violation to issue this request on a seat that has
+	never had the keyboard capability. The missing_capability error will
+	be sent in this case.
+      </description>
+      <arg name="id" type="new_id" interface="wl_keyboard" summary="seat keyboard"/>
+    </request>
+
+    <request name="get_touch">
+      <description summary="return touch object">
+	The ID provided will be initialized to the wl_touch interface
+	for this seat.
+
+	This request only takes effect if the seat has the touch
+	capability, or has had the touch capability in the past.
+	It is a protocol violation to issue this request on a seat that has
+	never had the touch capability. The missing_capability error will
+	be sent in this case.
+      </description>
+      <arg name="id" type="new_id" interface="wl_touch" summary="seat touch interface"/>
+    </request>
+
+    <!-- Version 2 additions -->
+
+    <event name="name" since="2">
+      <description summary="unique identifier for this seat">
+	In a multi-seat configuration the seat name can be used by clients to
+	help identify which physical devices the seat represents.
+
+	The seat name is a UTF-8 string with no convention defined for its
+	contents. Each name is unique among all wl_seat globals. The name is
+	only guaranteed to be unique for the current compositor instance.
+
+	The same seat names are used for all clients. Thus, the name can be
+	shared across processes to refer to a specific wl_seat global.
+
+	The name event is sent after binding to the seat global. This event is
+	only sent once per seat object, and the name does not change over the
+	lifetime of the wl_seat global.
+
+	Compositors may re-use the same seat name if the wl_seat global is
+	destroyed and re-created later.
+      </description>
+      <arg name="name" type="string" summary="seat identifier"/>
+    </event>
+
+    <!-- Version 5 additions -->
+
+    <request name="release" type="destructor" since="5">
+      <description summary="release the seat object">
+	Using this request a client can tell the server that it is not going to
+	use the seat object anymore.
+      </description>
+    </request>
+
+  </interface>
+
+  <interface name="wl_pointer" version="9">
+    <description summary="pointer input device">
+      The wl_pointer interface represents one or more input devices,
+      such as mice, which control the pointer location and pointer_focus
+      of a seat.
+
+      The wl_pointer interface generates motion, enter and leave
+      events for the surfaces that the pointer is located over,
+      and button and axis events for button presses, button releases
+      and scrolling.
+    </description>
+
+    <enum name="error">
+      <entry name="role" value="0" summary="given wl_surface has another role"/>
+    </enum>
+
+    <request name="set_cursor">
+      <description summary="set the pointer surface">
+	Set the pointer surface, i.e., the surface that contains the
+	pointer image (cursor). This request gives the surface the role
+	of a cursor. If the surface already has another role, it raises
+	a protocol error.
+
+	The cursor actually changes only if the pointer
+	focus for this device is one of the requesting client's surfaces
+	or the surface parameter is the current pointer surface. If
+	there was a previous surface set with this request it is
+	replaced. If surface is NULL, the pointer image is hidden.
+
+	The parameters hotspot_x and hotspot_y define the position of
+	the pointer surface relative to the pointer location. Its
+	top-left corner is always at (x, y) - (hotspot_x, hotspot_y),
+	where (x, y) are the coordinates of the pointer location, in
+	surface-local coordinates.
+
+	On surface.attach requests to the pointer surface, hotspot_x
+	and hotspot_y are decremented by the x and y parameters
+	passed to the request. Attach must be confirmed by
+	wl_surface.commit as usual.
+
+	The hotspot can also be updated by passing the currently set
+	pointer surface to this request with new values for hotspot_x
+	and hotspot_y.
+
+	The input region is ignored for wl_surfaces with the role of
+	a cursor. When the use as a cursor ends, the wl_surface is
+	unmapped.
+
+	The serial parameter must match the latest wl_pointer.enter
+	serial number sent to the client. Otherwise the request will be
+	ignored.
+      </description>
+      <arg name="serial" type="uint" summary="serial number of the enter event"/>
+      <arg name="surface" type="object" interface="wl_surface" allow-null="true"
+	   summary="pointer surface"/>
+      <arg name="hotspot_x" type="int" summary="surface-local x coordinate"/>
+      <arg name="hotspot_y" type="int" summary="surface-local y coordinate"/>
+    </request>
+
+    <event name="enter">
+      <description summary="enter event">
+	Notification that this seat's pointer is focused on a certain
+	surface.
+
+	When a seat's focus enters a surface, the pointer image
+	is undefined and a client should respond to this event by setting
+	an appropriate pointer image with the set_cursor request.
+      </description>
+      <arg name="serial" type="uint" summary="serial number of the enter event"/>
+      <arg name="surface" type="object" interface="wl_surface" summary="surface entered by the pointer"/>
+      <arg name="surface_x" type="fixed" summary="surface-local x coordinate"/>
+      <arg name="surface_y" type="fixed" summary="surface-local y coordinate"/>
+    </event>
+
+    <event name="leave">
+      <description summary="leave event">
+	Notification that this seat's pointer is no longer focused on
+	a certain surface.
+
+	The leave notification is sent before the enter notification
+	for the new focus.
+      </description>
+      <arg name="serial" type="uint" summary="serial number of the leave event"/>
+      <arg name="surface" type="object" interface="wl_surface" summary="surface left by the pointer"/>
+    </event>
+
+    <event name="motion">
+      <description summary="pointer motion event">
+	Notification of pointer location change. The arguments
+	surface_x and surface_y are the location relative to the
+	focused surface.
+      </description>
+      <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
+      <arg name="surface_x" type="fixed" summary="surface-local x coordinate"/>
+      <arg name="surface_y" type="fixed" summary="surface-local y coordinate"/>
+    </event>
+
+    <enum name="button_state">
+      <description summary="physical button state">
+	Describes the physical state of a button that produced the button
+	event.
+      </description>
+      <entry name="released" value="0" summary="the button is not pressed"/>
+      <entry name="pressed" value="1" summary="the button is pressed"/>
+    </enum>
+
+    <event name="button">
+      <description summary="pointer button event">
+	Mouse button click and release notifications.
+
+	The location of the click is given by the last motion or
+	enter event.
+	The time argument is a timestamp with millisecond
+	granularity, with an undefined base.
+
+	The button is a button code as defined in the Linux kernel's
+	linux/input-event-codes.h header file, e.g. BTN_LEFT.
+
+	Any 16-bit button code value is reserved for future additions to the
+	kernel's event code list. All other button codes above 0xFFFF are
+	currently undefined but may be used in future versions of this
+	protocol.
+      </description>
+      <arg name="serial" type="uint" summary="serial number of the button event"/>
+      <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
+      <arg name="button" type="uint" summary="button that produced the event"/>
+      <arg name="state" type="uint" enum="button_state" summary="physical state of the button"/>
+    </event>
+
+    <enum name="axis">
+      <description summary="axis types">
+	Describes the axis types of scroll events.
+      </description>
+      <entry name="vertical_scroll" value="0" summary="vertical axis"/>
+      <entry name="horizontal_scroll" value="1" summary="horizontal axis"/>
+    </enum>
+
+    <event name="axis">
+      <description summary="axis event">
+	Scroll and other axis notifications.
+
+	For scroll events (vertical and horizontal scroll axes), the
+	value parameter is the length of a vector along the specified
+	axis in a coordinate space identical to those of motion events,
+	representing a relative movement along the specified axis.
+
+	For devices that support movements non-parallel to axes multiple
+	axis events will be emitted.
+
+	When applicable, for example for touch pads, the server can
+	choose to emit scroll events where the motion vector is
+	equivalent to a motion event vector.
+
+	When applicable, a client can transform its content relative to the
+	scroll distance.
+      </description>
+      <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
+      <arg name="axis" type="uint" enum="axis" summary="axis type"/>
+      <arg name="value" type="fixed" summary="length of vector in surface-local coordinate space"/>
+    </event>
+
+    <!-- Version 3 additions -->
+
+    <request name="release" type="destructor" since="3">
+      <description summary="release the pointer object">
+	Using this request a client can tell the server that it is not going to
+	use the pointer object anymore.
+
+	This request destroys the pointer proxy object, so clients must not call
+	wl_pointer_destroy() after using this request.
+      </description>
+    </request>
+
+    <!-- Version 5 additions -->
+
+    <event name="frame" since="5">
+      <description summary="end of a pointer event sequence">
+	Indicates the end of a set of events that logically belong together.
+	A client is expected to accumulate the data in all events within the
+	frame before proceeding.
+
+	All wl_pointer events before a wl_pointer.frame event belong
+	logically together. For example, in a diagonal scroll motion the
+	compositor will send an optional wl_pointer.axis_source event, two
+	wl_pointer.axis events (horizontal and vertical) and finally a
+	wl_pointer.frame event. The client may use this information to
+	calculate a diagonal vector for scrolling.
+
+	When multiple wl_pointer.axis events occur within the same frame,
+	the motion vector is the combined motion of all events.
+	When a wl_pointer.axis and a wl_pointer.axis_stop event occur within
+	the same frame, this indicates that axis movement in one axis has
+	stopped but continues in the other axis.
+	When multiple wl_pointer.axis_stop events occur within the same
+	frame, this indicates that these axes stopped in the same instance.
+
+	A wl_pointer.frame event is sent for every logical event group,
+	even if the group only contains a single wl_pointer event.
+	Specifically, a client may get a sequence: motion, frame, button,
+	frame, axis, frame, axis_stop, frame.
+
+	The wl_pointer.enter and wl_pointer.leave events are logical events
+	generated by the compositor and not the hardware. These events are
+	also grouped by a wl_pointer.frame. When a pointer moves from one
+	surface to another, a compositor should group the
+	wl_pointer.leave event within the same wl_pointer.frame.
+	However, a client must not rely on wl_pointer.leave and
+	wl_pointer.enter being in the same wl_pointer.frame.
+	Compositor-specific policies may require the wl_pointer.leave and
+	wl_pointer.enter event being split across multiple wl_pointer.frame
+	groups.
+      </description>
+    </event>
+
+    <enum name="axis_source">
+      <description summary="axis source types">
+	Describes the source types for axis events. This indicates to the
+	client how an axis event was physically generated; a client may
+	adjust the user interface accordingly. For example, scroll events
+	from a "finger" source may be in a smooth coordinate space with
+	kinetic scrolling whereas a "wheel" source may be in discrete steps
+	of a number of lines.
+
+	The "continuous" axis source is a device generating events in a
+	continuous coordinate space, but using something other than a
+	finger. One example for this source is button-based scrolling where
+	the vertical motion of a device is converted to scroll events while
+	a button is held down.
+
+	The "wheel tilt" axis source indicates that the actual device is a
+	wheel but the scroll event is not caused by a rotation but a
+	(usually sideways) tilt of the wheel.
+      </description>
+      <entry name="wheel" value="0" summary="a physical wheel rotation" />
+      <entry name="finger" value="1" summary="finger on a touch surface" />
+      <entry name="continuous" value="2" summary="continuous coordinate space"/>
+      <entry name="wheel_tilt" value="3" summary="a physical wheel tilt" since="6"/>
+    </enum>
+
+    <event name="axis_source" since="5">
+      <description summary="axis source event">
+	Source information for scroll and other axes.
+
+	This event does not occur on its own. It is sent before a
+	wl_pointer.frame event and carries the source information for
+	all events within that frame.
+
+	The source specifies how this event was generated. If the source is
+	wl_pointer.axis_source.finger, a wl_pointer.axis_stop event will be
+	sent when the user lifts the finger off the device.
+
+	If the source is wl_pointer.axis_source.wheel,
+	wl_pointer.axis_source.wheel_tilt or
+	wl_pointer.axis_source.continuous, a wl_pointer.axis_stop event may
+	or may not be sent. Whether a compositor sends an axis_stop event
+	for these sources is hardware-specific and implementation-dependent;
+	clients must not rely on receiving an axis_stop event for these
+	scroll sources and should treat scroll sequences from these scroll
+	sources as unterminated by default.
+
+	This event is optional. If the source is unknown for a particular
+	axis event sequence, no event is sent.
+	Only one wl_pointer.axis_source event is permitted per frame.
+
+	The order of wl_pointer.axis_discrete and wl_pointer.axis_source is
+	not guaranteed.
+      </description>
+      <arg name="axis_source" type="uint" enum="axis_source" summary="source of the axis event"/>
+    </event>
+
+    <event name="axis_stop" since="5">
+      <description summary="axis stop event">
+	Stop notification for scroll and other axes.
+
+	For some wl_pointer.axis_source types, a wl_pointer.axis_stop event
+	is sent to notify a client that the axis sequence has terminated.
+	This enables the client to implement kinetic scrolling.
+	See the wl_pointer.axis_source documentation for information on when
+	this event may be generated.
+
+	Any wl_pointer.axis events with the same axis_source after this
+	event should be considered as the start of a new axis motion.
+
+	The timestamp is to be interpreted identical to the timestamp in the
+	wl_pointer.axis event. The timestamp value may be the same as a
+	preceding wl_pointer.axis event.
+      </description>
+      <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
+      <arg name="axis" type="uint" enum="axis" summary="the axis stopped with this event"/>
+    </event>
+
+    <event name="axis_discrete" since="5">
+      <description summary="axis click event">
+	Discrete step information for scroll and other axes.
+
+	This event carries the axis value of the wl_pointer.axis event in
+	discrete steps (e.g. mouse wheel clicks).
+
+	This event is deprecated with wl_pointer version 8 - this event is not
+	sent to clients supporting version 8 or later.
+
+	This event does not occur on its own, it is coupled with a
+	wl_pointer.axis event that represents this axis value on a
+	continuous scale. The protocol guarantees that each axis_discrete
+	event is always followed by exactly one axis event with the same
+	axis number within the same wl_pointer.frame. Note that the protocol
+	allows for other events to occur between the axis_discrete and
+	its coupled axis event, including other axis_discrete or axis
+	events. A wl_pointer.frame must not contain more than one axis_discrete
+	event per axis type.
+
+	This event is optional; continuous scrolling devices
+	like two-finger scrolling on touchpads do not have discrete
+	steps and do not generate this event.
+
+	The discrete value carries the directional information. e.g. a value
+	of -2 is two steps towards the negative direction of this axis.
+
+	The axis number is identical to the axis number in the associated
+	axis event.
+
+	The order of wl_pointer.axis_discrete and wl_pointer.axis_source is
+	not guaranteed.
+      </description>
+      <arg name="axis" type="uint" enum="axis" summary="axis type"/>
+      <arg name="discrete" type="int" summary="number of steps"/>
+    </event>
+
+    <event name="axis_value120" since="8">
+      <description summary="axis high-resolution scroll event">
+	Discrete high-resolution scroll information.
+
+	This event carries high-resolution wheel scroll information,
+	with each multiple of 120 representing one logical scroll step
+	(a wheel detent). For example, an axis_value120 of 30 is one quarter of
+	a logical scroll step in the positive direction, a value120 of
+	-240 are two logical scroll steps in the negative direction within the
+	same hardware event.
+	Clients that rely on discrete scrolling should accumulate the
+	value120 to multiples of 120 before processing the event.
+
+	The value120 must not be zero.
+
+	This event replaces the wl_pointer.axis_discrete event in clients
+	supporting wl_pointer version 8 or later.
+
+	Where a wl_pointer.axis_source event occurs in the same
+	wl_pointer.frame, the axis source applies to this event.
+
+	The order of wl_pointer.axis_value120 and wl_pointer.axis_source is
+	not guaranteed.
+      </description>
+      <arg name="axis" type="uint" enum="axis" summary="axis type"/>
+      <arg name="value120" type="int" summary="scroll distance as fraction of 120"/>
+    </event>
+
+    <!-- Version 9 additions -->
+
+    <enum name="axis_relative_direction">
+      <description summary="axis relative direction">
+	This specifies the direction of the physical motion that caused a
+	wl_pointer.axis event, relative to the wl_pointer.axis direction.
+      </description>
+      <entry name="identical" value="0"
+	  summary="physical motion matches axis direction"/>
+      <entry name="inverted" value="1"
+	  summary="physical motion is the inverse of the axis direction"/>
+    </enum>
+
+    <event name="axis_relative_direction" since="9">
+      <description summary="axis relative physical direction event">
+	Relative directional information of the entity causing the axis
+	motion.
+
+	For a wl_pointer.axis event, the wl_pointer.axis_relative_direction
+	event specifies the movement direction of the entity causing the
+	wl_pointer.axis event. For example:
+	- if a user's fingers on a touchpad move down and this
+	  causes a wl_pointer.axis vertical_scroll down event, the physical
+	  direction is 'identical'
+	- if a user's fingers on a touchpad move down and this causes a
+	  wl_pointer.axis vertical_scroll up scroll up event ('natural
+	  scrolling'), the physical direction is 'inverted'.
+
+	A client may use this information to adjust scroll motion of
+	components. Specifically, enabling natural scrolling causes the
+	content to change direction compared to traditional scrolling.
+	Some widgets like volume control sliders should usually match the
+	physical direction regardless of whether natural scrolling is
+	active. This event enables clients to match the scroll direction of
+	a widget to the physical direction.
+
+	This event does not occur on its own, it is coupled with a
+	wl_pointer.axis event that represents this axis value.
+	The protocol guarantees that each axis_relative_direction event is
+	always followed by exactly one axis event with the same
+	axis number within the same wl_pointer.frame. Note that the protocol
+	allows for other events to occur between the axis_relative_direction
+	and its coupled axis event.
+
+	The axis number is identical to the axis number in the associated
+	axis event.
+
+	The order of wl_pointer.axis_relative_direction,
+	wl_pointer.axis_discrete and wl_pointer.axis_source is not
+	guaranteed.
+      </description>
+      <arg name="axis" type="uint" enum="axis" summary="axis type"/>
+      <arg name="direction" type="uint" enum="axis_relative_direction"
+	  summary="physical direction relative to axis motion"/>
+    </event>
+  </interface>
+
+  <interface name="wl_keyboard" version="9">
+    <description summary="keyboard input device">
+      The wl_keyboard interface represents one or more keyboards
+      associated with a seat.
+    </description>
+
+    <enum name="keymap_format">
+      <description summary="keyboard mapping format">
+	This specifies the format of the keymap provided to the
+	client with the wl_keyboard.keymap event.
+      </description>
+      <entry name="no_keymap" value="0"
+	     summary="no keymap; client must understand how to interpret the raw keycode"/>
+      <entry name="xkb_v1" value="1"
+	     summary="libxkbcommon compatible, null-terminated string; to determine the xkb keycode, clients must add 8 to the key event keycode"/>
+    </enum>
+
+    <event name="keymap">
+      <description summary="keyboard mapping">
+	This event provides a file descriptor to the client which can be
+	memory-mapped in read-only mode to provide a keyboard mapping
+	description.
+
+	From version 7 onwards, the fd must be mapped with MAP_PRIVATE by
+	the recipient, as MAP_SHARED may fail.
+      </description>
+      <arg name="format" type="uint" enum="keymap_format" summary="keymap format"/>
+      <arg name="fd" type="fd" summary="keymap file descriptor"/>
+      <arg name="size" type="uint" summary="keymap size, in bytes"/>
+    </event>
+
+    <event name="enter">
+      <description summary="enter event">
+	Notification that this seat's keyboard focus is on a certain
+	surface.
+
+	The compositor must send the wl_keyboard.modifiers event after this
+	event.
+      </description>
+      <arg name="serial" type="uint" summary="serial number of the enter event"/>
+      <arg name="surface" type="object" interface="wl_surface" summary="surface gaining keyboard focus"/>
+      <arg name="keys" type="array" summary="the currently pressed keys"/>
+    </event>
+
+    <event name="leave">
+      <description summary="leave event">
+	Notification that this seat's keyboard focus is no longer on
+	a certain surface.
+
+	The leave notification is sent before the enter notification
+	for the new focus.
+
+	After this event client must assume that all keys, including modifiers,
+	are lifted and also it must stop key repeating if there's some going on.
+      </description>
+      <arg name="serial" type="uint" summary="serial number of the leave event"/>
+      <arg name="surface" type="object" interface="wl_surface" summary="surface that lost keyboard focus"/>
+    </event>
+
+    <enum name="key_state">
+      <description summary="physical key state">
+	Describes the physical state of a key that produced the key event.
+      </description>
+      <entry name="released" value="0" summary="key is not pressed"/>
+      <entry name="pressed" value="1" summary="key is pressed"/>
+    </enum>
+
+    <event name="key">
+      <description summary="key event">
+	A key was pressed or released.
+	The time argument is a timestamp with millisecond
+	granularity, with an undefined base.
+
+	The key is a platform-specific key code that can be interpreted
+	by feeding it to the keyboard mapping (see the keymap event).
+
+	If this event produces a change in modifiers, then the resulting
+	wl_keyboard.modifiers event must be sent after this event.
+      </description>
+      <arg name="serial" type="uint" summary="serial number of the key event"/>
+      <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
+      <arg name="key" type="uint" summary="key that produced the event"/>
+      <arg name="state" type="uint" enum="key_state" summary="physical state of the key"/>
+    </event>
+
+    <event name="modifiers">
+      <description summary="modifier and group state">
+	Notifies clients that the modifier and/or group state has
+	changed, and it should update its local state.
+      </description>
+      <arg name="serial" type="uint" summary="serial number of the modifiers event"/>
+      <arg name="mods_depressed" type="uint" summary="depressed modifiers"/>
+      <arg name="mods_latched" type="uint" summary="latched modifiers"/>
+      <arg name="mods_locked" type="uint" summary="locked modifiers"/>
+      <arg name="group" type="uint" summary="keyboard layout"/>
+    </event>
+
+    <!-- Version 3 additions -->
+
+    <request name="release" type="destructor" since="3">
+      <description summary="release the keyboard object"/>
+    </request>
+
+    <!-- Version 4 additions -->
+
+    <event name="repeat_info" since="4">
+      <description summary="repeat rate and delay">
+	Informs the client about the keyboard's repeat rate and delay.
+
+	This event is sent as soon as the wl_keyboard object has been created,
+	and is guaranteed to be received by the client before any key press
+	event.
+
+	Negative values for either rate or delay are illegal. A rate of zero
+	will disable any repeating (regardless of the value of delay).
+
+	This event can be sent later on as well with a new value if necessary,
+	so clients should continue listening for the event past the creation
+	of wl_keyboard.
+      </description>
+      <arg name="rate" type="int"
+	   summary="the rate of repeating keys in characters per second"/>
+      <arg name="delay" type="int"
+	   summary="delay in milliseconds since key down until repeating starts"/>
+    </event>
+  </interface>
+
+  <interface name="wl_touch" version="9">
+    <description summary="touchscreen input device">
+      The wl_touch interface represents a touchscreen
+      associated with a seat.
+
+      Touch interactions can consist of one or more contacts.
+      For each contact, a series of events is generated, starting
+      with a down event, followed by zero or more motion events,
+      and ending with an up event. Events relating to the same
+      contact point can be identified by the ID of the sequence.
+    </description>
+
+    <event name="down">
+      <description summary="touch down event and beginning of a touch sequence">
+	A new touch point has appeared on the surface. This touch point is
+	assigned a unique ID. Future events from this touch point reference
+	this ID. The ID ceases to be valid after a touch up event and may be
+	reused in the future.
+      </description>
+      <arg name="serial" type="uint" summary="serial number of the touch down event"/>
+      <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
+      <arg name="surface" type="object" interface="wl_surface" summary="surface touched"/>
+      <arg name="id" type="int" summary="the unique ID of this touch point"/>
+      <arg name="x" type="fixed" summary="surface-local x coordinate"/>
+      <arg name="y" type="fixed" summary="surface-local y coordinate"/>
+    </event>
+
+    <event name="up">
+      <description summary="end of a touch event sequence">
+	The touch point has disappeared. No further events will be sent for
+	this touch point and the touch point's ID is released and may be
+	reused in a future touch down event.
+      </description>
+      <arg name="serial" type="uint" summary="serial number of the touch up event"/>
+      <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
+      <arg name="id" type="int" summary="the unique ID of this touch point"/>
+    </event>
+
+    <event name="motion">
+      <description summary="update of touch point coordinates">
+	A touch point has changed coordinates.
+      </description>
+      <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
+      <arg name="id" type="int" summary="the unique ID of this touch point"/>
+      <arg name="x" type="fixed" summary="surface-local x coordinate"/>
+      <arg name="y" type="fixed" summary="surface-local y coordinate"/>
+    </event>
+
+    <event name="frame">
+      <description summary="end of touch frame event">
+	Indicates the end of a set of events that logically belong together.
+	A client is expected to accumulate the data in all events within the
+	frame before proceeding.
+
+	A wl_touch.frame terminates at least one event but otherwise no
+	guarantee is provided about the set of events within a frame. A client
+	must assume that any state not updated in a frame is unchanged from the
+	previously known state.
+      </description>
+    </event>
+
+    <event name="cancel">
+      <description summary="touch session cancelled">
+	Sent if the compositor decides the touch stream is a global
+	gesture. No further events are sent to the clients from that
+	particular gesture. Touch cancellation applies to all touch points
+	currently active on this client's surface. The client is
+	responsible for finalizing the touch points, future touch points on
+	this surface may reuse the touch point ID.
+      </description>
+    </event>
+
+    <!-- Version 3 additions -->
+
+    <request name="release" type="destructor" since="3">
+      <description summary="release the touch object"/>
+    </request>
+
+    <!-- Version 6 additions -->
+
+    <event name="shape" since="6">
+      <description summary="update shape of touch point">
+	Sent when a touchpoint has changed its shape.
+
+	This event does not occur on its own. It is sent before a
+	wl_touch.frame event and carries the new shape information for
+	any previously reported, or new touch points of that frame.
+
+	Other events describing the touch point such as wl_touch.down,
+	wl_touch.motion or wl_touch.orientation may be sent within the
+	same wl_touch.frame. A client should treat these events as a single
+	logical touch point update. The order of wl_touch.shape,
+	wl_touch.orientation and wl_touch.motion is not guaranteed.
+	A wl_touch.down event is guaranteed to occur before the first
+	wl_touch.shape event for this touch ID but both events may occur within
+	the same wl_touch.frame.
+
+	A touchpoint shape is approximated by an ellipse through the major and
+	minor axis length. The major axis length describes the longer diameter
+	of the ellipse, while the minor axis length describes the shorter
+	diameter. Major and minor are orthogonal and both are specified in
+	surface-local coordinates. The center of the ellipse is always at the
+	touchpoint location as reported by wl_touch.down or wl_touch.move.
+
+	This event is only sent by the compositor if the touch device supports
+	shape reports. The client has to make reasonable assumptions about the
+	shape if it did not receive this event.
+      </description>
+      <arg name="id" type="int" summary="the unique ID of this touch point"/>
+      <arg name="major" type="fixed" summary="length of the major axis in surface-local coordinates"/>
+      <arg name="minor" type="fixed" summary="length of the minor axis in surface-local coordinates"/>
+    </event>
+
+    <event name="orientation" since="6">
+      <description summary="update orientation of touch point">
+	Sent when a touchpoint has changed its orientation.
+
+	This event does not occur on its own. It is sent before a
+	wl_touch.frame event and carries the new shape information for
+	any previously reported, or new touch points of that frame.
+
+	Other events describing the touch point such as wl_touch.down,
+	wl_touch.motion or wl_touch.shape may be sent within the
+	same wl_touch.frame. A client should treat these events as a single
+	logical touch point update. The order of wl_touch.shape,
+	wl_touch.orientation and wl_touch.motion is not guaranteed.
+	A wl_touch.down event is guaranteed to occur before the first
+	wl_touch.orientation event for this touch ID but both events may occur
+	within the same wl_touch.frame.
+
+	The orientation describes the clockwise angle of a touchpoint's major
+	axis to the positive surface y-axis and is normalized to the -180 to
+	+180 degree range. The granularity of orientation depends on the touch
+	device, some devices only support binary rotation values between 0 and
+	90 degrees.
+
+	This event is only sent by the compositor if the touch device supports
+	orientation reports.
+      </description>
+      <arg name="id" type="int" summary="the unique ID of this touch point"/>
+      <arg name="orientation" type="fixed" summary="angle between major axis and positive surface y-axis in degrees"/>
+    </event>
+  </interface>
+
+  <interface name="wl_output" version="4">
+    <description summary="compositor output region">
+      An output describes part of the compositor geometry.  The
+      compositor works in the 'compositor coordinate system' and an
+      output corresponds to a rectangular area in that space that is
+      actually visible.  This typically corresponds to a monitor that
+      displays part of the compositor space.  This object is published
+      as global during start up, or when a monitor is hotplugged.
+    </description>
+
+    <enum name="subpixel">
+      <description summary="subpixel geometry information">
+	This enumeration describes how the physical
+	pixels on an output are laid out.
+      </description>
+      <entry name="unknown" value="0" summary="unknown geometry"/>
+      <entry name="none" value="1" summary="no geometry"/>
+      <entry name="horizontal_rgb" value="2" summary="horizontal RGB"/>
+      <entry name="horizontal_bgr" value="3" summary="horizontal BGR"/>
+      <entry name="vertical_rgb" value="4" summary="vertical RGB"/>
+      <entry name="vertical_bgr" value="5" summary="vertical BGR"/>
+    </enum>
+
+    <enum name="transform">
+      <description summary="transform from framebuffer to output">
+	This describes the transform that a compositor will apply to a
+	surface to compensate for the rotation or mirroring of an
+	output device.
+
+	The flipped values correspond to an initial flip around a
+	vertical axis followed by rotation.
+
+	The purpose is mainly to allow clients to render accordingly and
+	tell the compositor, so that for fullscreen surfaces, the
+	compositor will still be able to scan out directly from client
+	surfaces.
+      </description>
+      <entry name="normal" value="0" summary="no transform"/>
+      <entry name="90" value="1" summary="90 degrees counter-clockwise"/>
+      <entry name="180" value="2" summary="180 degrees counter-clockwise"/>
+      <entry name="270" value="3" summary="270 degrees counter-clockwise"/>
+      <entry name="flipped" value="4" summary="180 degree flip around a vertical axis"/>
+      <entry name="flipped_90" value="5" summary="flip and rotate 90 degrees counter-clockwise"/>
+      <entry name="flipped_180" value="6" summary="flip and rotate 180 degrees counter-clockwise"/>
+      <entry name="flipped_270" value="7" summary="flip and rotate 270 degrees counter-clockwise"/>
+    </enum>
+
+    <event name="geometry">
+      <description summary="properties of the output">
+	The geometry event describes geometric properties of the output.
+	The event is sent when binding to the output object and whenever
+	any of the properties change.
+
+	The physical size can be set to zero if it doesn't make sense for this
+	output (e.g. for projectors or virtual outputs).
+
+	The geometry event will be followed by a done event (starting from
+	version 2).
+
+	Note: wl_output only advertises partial information about the output
+	position and identification. Some compositors, for instance those not
+	implementing a desktop-style output layout or those exposing virtual
+	outputs, might fake this information. Instead of using x and y, clients
+	should use xdg_output.logical_position. Instead of using make and model,
+	clients should use name and description.
+      </description>
+      <arg name="x" type="int"
+	   summary="x position within the global compositor space"/>
+      <arg name="y" type="int"
+	   summary="y position within the global compositor space"/>
+      <arg name="physical_width" type="int"
+	   summary="width in millimeters of the output"/>
+      <arg name="physical_height" type="int"
+	   summary="height in millimeters of the output"/>
+      <arg name="subpixel" type="int" enum="subpixel"
+	   summary="subpixel orientation of the output"/>
+      <arg name="make" type="string"
+	   summary="textual description of the manufacturer"/>
+      <arg name="model" type="string"
+	   summary="textual description of the model"/>
+      <arg name="transform" type="int" enum="transform"
+	   summary="transform that maps framebuffer to output"/>
+    </event>
+
+    <enum name="mode" bitfield="true">
+      <description summary="mode information">
+	These flags describe properties of an output mode.
+	They are used in the flags bitfield of the mode event.
+      </description>
+      <entry name="current" value="0x1"
+	     summary="indicates this is the current mode"/>
+      <entry name="preferred" value="0x2"
+	     summary="indicates this is the preferred mode"/>
+    </enum>
+
+    <event name="mode">
+      <description summary="advertise available modes for the output">
+	The mode event describes an available mode for the output.
+
+	The event is sent when binding to the output object and there
+	will always be one mode, the current mode.  The event is sent
+	again if an output changes mode, for the mode that is now
+	current.  In other words, the current mode is always the last
+	mode that was received with the current flag set.
+
+	Non-current modes are deprecated. A compositor can decide to only
+	advertise the current mode and never send other modes. Clients
+	should not rely on non-current modes.
+
+	The size of a mode is given in physical hardware units of
+	the output device. This is not necessarily the same as
+	the output size in the global compositor space. For instance,
+	the output may be scaled, as described in wl_output.scale,
+	or transformed, as described in wl_output.transform. Clients
+	willing to retrieve the output size in the global compositor
+	space should use xdg_output.logical_size instead.
+
+	The vertical refresh rate can be set to zero if it doesn't make
+	sense for this output (e.g. for virtual outputs).
+
+	The mode event will be followed by a done event (starting from
+	version 2).
+
+	Clients should not use the refresh rate to schedule frames. Instead,
+	they should use the wl_surface.frame event or the presentation-time
+	protocol.
+
+	Note: this information is not always meaningful for all outputs. Some
+	compositors, such as those exposing virtual outputs, might fake the
+	refresh rate or the size.
+      </description>
+      <arg name="flags" type="uint" enum="mode" summary="bitfield of mode flags"/>
+      <arg name="width" type="int" summary="width of the mode in hardware units"/>
+      <arg name="height" type="int" summary="height of the mode in hardware units"/>
+      <arg name="refresh" type="int" summary="vertical refresh rate in mHz"/>
+    </event>
+
+    <!-- Version 2 additions -->
+
+    <event name="done" since="2">
+      <description summary="sent all information about output">
+	This event is sent after all other properties have been
+	sent after binding to the output object and after any
+	other property changes done after that. This allows
+	changes to the output properties to be seen as
+	atomic, even if they happen via multiple events.
+      </description>
+    </event>
+
+    <event name="scale" since="2">
+      <description summary="output scaling properties">
+	This event contains scaling geometry information
+	that is not in the geometry event. It may be sent after
+	binding the output object or if the output scale changes
+	later. If it is not sent, the client should assume a
+	scale of 1.
+
+	A scale larger than 1 means that the compositor will
+	automatically scale surface buffers by this amount
+	when rendering. This is used for very high resolution
+	displays where applications rendering at the native
+	resolution would be too small to be legible.
+
+	It is intended that scaling aware clients track the
+	current output of a surface, and if it is on a scaled
+	output it should use wl_surface.set_buffer_scale with
+	the scale of the output. That way the compositor can
+	avoid scaling the surface, and the client can supply
+	a higher detail image.
+
+	The scale event will be followed by a done event.
+      </description>
+      <arg name="factor" type="int" summary="scaling factor of output"/>
+    </event>
+
+    <!-- Version 3 additions -->
+
+    <request name="release" type="destructor" since="3">
+      <description summary="release the output object">
+	Using this request a client can tell the server that it is not going to
+	use the output object anymore.
+      </description>
+    </request>
+
+    <!-- Version 4 additions -->
+
+    <event name="name" since="4">
+      <description summary="name of this output">
+	Many compositors will assign user-friendly names to their outputs, show
+	them to the user, allow the user to refer to an output, etc. The client
+	may wish to know this name as well to offer the user similar behaviors.
+
+	The name is a UTF-8 string with no convention defined for its contents.
+	Each name is unique among all wl_output globals. The name is only
+	guaranteed to be unique for the compositor instance.
+
+	The same output name is used for all clients for a given wl_output
+	global. Thus, the name can be shared across processes to refer to a
+	specific wl_output global.
+
+	The name is not guaranteed to be persistent across sessions, thus cannot
+	be used to reliably identify an output in e.g. configuration files.
+
+	Examples of names include 'HDMI-A-1', 'WL-1', 'X11-1', etc. However, do
+	not assume that the name is a reflection of an underlying DRM connector,
+	X11 connection, etc.
+
+	The name event is sent after binding the output object. This event is
+	only sent once per output object, and the name does not change over the
+	lifetime of the wl_output global.
+
+	Compositors may re-use the same output name if the wl_output global is
+	destroyed and re-created later. Compositors should avoid re-using the
+	same name if possible.
+
+	The name event will be followed by a done event.
+      </description>
+      <arg name="name" type="string" summary="output name"/>
+    </event>
+
+    <event name="description" since="4">
+      <description summary="human-readable description of this output">
+	Many compositors can produce human-readable descriptions of their
+	outputs. The client may wish to know this description as well, e.g. for
+	output selection purposes.
+
+	The description is a UTF-8 string with no convention defined for its
+	contents. The description is not guaranteed to be unique among all
+	wl_output globals. Examples might include 'Foocorp 11" Display' or
+	'Virtual X11 output via :1'.
+
+	The description event is sent after binding the output object and
+	whenever the description changes. The description is optional, and may
+	not be sent at all.
+
+	The description event will be followed by a done event.
+      </description>
+      <arg name="description" type="string" summary="output description"/>
+    </event>
+  </interface>
+
+  <interface name="wl_region" version="1">
+    <description summary="region interface">
+      A region object describes an area.
+
+      Region objects are used to describe the opaque and input
+      regions of a surface.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy region">
+	Destroy the region.  This will invalidate the object ID.
+      </description>
+    </request>
+
+    <request name="add">
+      <description summary="add rectangle to region">
+	Add the specified rectangle to the region.
+      </description>
+      <arg name="x" type="int" summary="region-local x coordinate"/>
+      <arg name="y" type="int" summary="region-local y coordinate"/>
+      <arg name="width" type="int" summary="rectangle width"/>
+      <arg name="height" type="int" summary="rectangle height"/>
+    </request>
+
+    <request name="subtract">
+      <description summary="subtract rectangle from region">
+	Subtract the specified rectangle from the region.
+      </description>
+      <arg name="x" type="int" summary="region-local x coordinate"/>
+      <arg name="y" type="int" summary="region-local y coordinate"/>
+      <arg name="width" type="int" summary="rectangle width"/>
+      <arg name="height" type="int" summary="rectangle height"/>
+    </request>
+  </interface>
+
+  <interface name="wl_subcompositor" version="1">
+    <description summary="sub-surface compositing">
+      The global interface exposing sub-surface compositing capabilities.
+      A wl_surface, that has sub-surfaces associated, is called the
+      parent surface. Sub-surfaces can be arbitrarily nested and create
+      a tree of sub-surfaces.
+
+      The root surface in a tree of sub-surfaces is the main
+      surface. The main surface cannot be a sub-surface, because
+      sub-surfaces must always have a parent.
+
+      A main surface with its sub-surfaces forms a (compound) window.
+      For window management purposes, this set of wl_surface objects is
+      to be considered as a single window, and it should also behave as
+      such.
+
+      The aim of sub-surfaces is to offload some of the compositing work
+      within a window from clients to the compositor. A prime example is
+      a video player with decorations and video in separate wl_surface
+      objects. This should allow the compositor to pass YUV video buffer
+      processing to dedicated overlay hardware when possible.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="unbind from the subcompositor interface">
+	Informs the server that the client will not be using this
+	protocol object anymore. This does not affect any other
+	objects, wl_subsurface objects included.
+      </description>
+    </request>
+
+    <enum name="error">
+      <entry name="bad_surface" value="0"
+	     summary="the to-be sub-surface is invalid"/>
+      <entry name="bad_parent" value="1"
+	     summary="the to-be sub-surface parent is invalid"/>
+    </enum>
+
+    <request name="get_subsurface">
+      <description summary="give a surface the role sub-surface">
+	Create a sub-surface interface for the given surface, and
+	associate it with the given parent surface. This turns a
+	plain wl_surface into a sub-surface.
+
+	The to-be sub-surface must not already have another role, and it
+	must not have an existing wl_subsurface object. Otherwise the
+	bad_surface protocol error is raised.
+
+	Adding sub-surfaces to a parent is a double-buffered operation on the
+	parent (see wl_surface.commit). The effect of adding a sub-surface
+	becomes visible on the next time the state of the parent surface is
+	applied.
+
+	The parent surface must not be one of the child surface's descendants,
+	and the parent must be different from the child surface, otherwise the
+	bad_parent protocol error is raised.
+
+	This request modifies the behaviour of wl_surface.commit request on
+	the sub-surface, see the documentation on wl_subsurface interface.
+      </description>
+      <arg name="id" type="new_id" interface="wl_subsurface"
+	   summary="the new sub-surface object ID"/>
+      <arg name="surface" type="object" interface="wl_surface"
+	   summary="the surface to be turned into a sub-surface"/>
+      <arg name="parent" type="object" interface="wl_surface"
+	   summary="the parent surface"/>
+    </request>
+  </interface>
+
+  <interface name="wl_subsurface" version="1">
+    <description summary="sub-surface interface to a wl_surface">
+      An additional interface to a wl_surface object, which has been
+      made a sub-surface. A sub-surface has one parent surface. A
+      sub-surface's size and position are not limited to that of the parent.
+      Particularly, a sub-surface is not automatically clipped to its
+      parent's area.
+
+      A sub-surface becomes mapped, when a non-NULL wl_buffer is applied
+      and the parent surface is mapped. The order of which one happens
+      first is irrelevant. A sub-surface is hidden if the parent becomes
+      hidden, or if a NULL wl_buffer is applied. These rules apply
+      recursively through the tree of surfaces.
+
+      The behaviour of a wl_surface.commit request on a sub-surface
+      depends on the sub-surface's mode. The possible modes are
+      synchronized and desynchronized, see methods
+      wl_subsurface.set_sync and wl_subsurface.set_desync. Synchronized
+      mode caches the wl_surface state to be applied when the parent's
+      state gets applied, and desynchronized mode applies the pending
+      wl_surface state directly. A sub-surface is initially in the
+      synchronized mode.
+
+      Sub-surfaces also have another kind of state, which is managed by
+      wl_subsurface requests, as opposed to wl_surface requests. This
+      state includes the sub-surface position relative to the parent
+      surface (wl_subsurface.set_position), and the stacking order of
+      the parent and its sub-surfaces (wl_subsurface.place_above and
+      .place_below). This state is applied when the parent surface's
+      wl_surface state is applied, regardless of the sub-surface's mode.
+      As the exception, set_sync and set_desync are effective immediately.
+
+      The main surface can be thought to be always in desynchronized mode,
+      since it does not have a parent in the sub-surfaces sense.
+
+      Even if a sub-surface is in desynchronized mode, it will behave as
+      in synchronized mode, if its parent surface behaves as in
+      synchronized mode. This rule is applied recursively throughout the
+      tree of surfaces. This means, that one can set a sub-surface into
+      synchronized mode, and then assume that all its child and grand-child
+      sub-surfaces are synchronized, too, without explicitly setting them.
+
+      Destroying a sub-surface takes effect immediately. If you need to
+      synchronize the removal of a sub-surface to the parent surface update,
+      unmap the sub-surface first by attaching a NULL wl_buffer, update parent,
+      and then destroy the sub-surface.
+
+      If the parent wl_surface object is destroyed, the sub-surface is
+      unmapped.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="remove sub-surface interface">
+	The sub-surface interface is removed from the wl_surface object
+	that was turned into a sub-surface with a
+	wl_subcompositor.get_subsurface request. The wl_surface's association
+	to the parent is deleted. The wl_surface is unmapped immediately.
+      </description>
+    </request>
+
+    <enum name="error">
+      <entry name="bad_surface" value="0"
+	     summary="wl_surface is not a sibling or the parent"/>
+    </enum>
+
+    <request name="set_position">
+      <description summary="reposition the sub-surface">
+	This schedules a sub-surface position change.
+	The sub-surface will be moved so that its origin (top left
+	corner pixel) will be at the location x, y of the parent surface
+	coordinate system. The coordinates are not restricted to the parent
+	surface area. Negative values are allowed.
+
+	The scheduled coordinates will take effect whenever the state of the
+	parent surface is applied. When this happens depends on whether the
+	parent surface is in synchronized mode or not. See
+	wl_subsurface.set_sync and wl_subsurface.set_desync for details.
+
+	If more than one set_position request is invoked by the client before
+	the commit of the parent surface, the position of a new request always
+	replaces the scheduled position from any previous request.
+
+	The initial position is 0, 0.
+      </description>
+      <arg name="x" type="int" summary="x coordinate in the parent surface"/>
+      <arg name="y" type="int" summary="y coordinate in the parent surface"/>
+    </request>
+
+    <request name="place_above">
+      <description summary="restack the sub-surface">
+	This sub-surface is taken from the stack, and put back just
+	above the reference surface, changing the z-order of the sub-surfaces.
+	The reference surface must be one of the sibling surfaces, or the
+	parent surface. Using any other surface, including this sub-surface,
+	will cause a protocol error.
+
+	The z-order is double-buffered. Requests are handled in order and
+	applied immediately to a pending state. The final pending state is
+	copied to the active state the next time the state of the parent
+	surface is applied. When this happens depends on whether the parent
+	surface is in synchronized mode or not. See wl_subsurface.set_sync and
+	wl_subsurface.set_desync for details.
+
+	A new sub-surface is initially added as the top-most in the stack
+	of its siblings and parent.
+      </description>
+      <arg name="sibling" type="object" interface="wl_surface"
+	   summary="the reference surface"/>
+    </request>
+
+    <request name="place_below">
+      <description summary="restack the sub-surface">
+	The sub-surface is placed just below the reference surface.
+	See wl_subsurface.place_above.
+      </description>
+      <arg name="sibling" type="object" interface="wl_surface"
+	   summary="the reference surface"/>
+    </request>
+
+    <request name="set_sync">
+      <description summary="set sub-surface to synchronized mode">
+	Change the commit behaviour of the sub-surface to synchronized
+	mode, also described as the parent dependent mode.
+
+	In synchronized mode, wl_surface.commit on a sub-surface will
+	accumulate the committed state in a cache, but the state will
+	not be applied and hence will not change the compositor output.
+	The cached state is applied to the sub-surface immediately after
+	the parent surface's state is applied. This ensures atomic
+	updates of the parent and all its synchronized sub-surfaces.
+	Applying the cached state will invalidate the cache, so further
+	parent surface commits do not (re-)apply old state.
+
+	See wl_subsurface for the recursive effect of this mode.
+      </description>
+    </request>
+
+    <request name="set_desync">
+      <description summary="set sub-surface to desynchronized mode">
+	Change the commit behaviour of the sub-surface to desynchronized
+	mode, also described as independent or freely running mode.
+
+	In desynchronized mode, wl_surface.commit on a sub-surface will
+	apply the pending state directly, without caching, as happens
+	normally with a wl_surface. Calling wl_surface.commit on the
+	parent surface has no effect on the sub-surface's wl_surface
+	state. This mode allows a sub-surface to be updated on its own.
+
+	If cached state exists when wl_surface.commit is called in
+	desynchronized mode, the pending state is added to the cached
+	state, and applied as a whole. This invalidates the cache.
+
+	Note: even if a sub-surface is set to desynchronized, a parent
+	sub-surface may override it to behave as synchronized. For details,
+	see wl_subsurface.
+
+	If a surface's parent surface behaves as desynchronized, then
+	the cached state is applied on set_desync.
+      </description>
+    </request>
+  </interface>
+
+</protocol>

+ 200 - 0
raylib/raylib-5.5/src/external/glfw/deps/wayland/xdg-activation-v1.xml

@@ -0,0 +1,200 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<protocol name="xdg_activation_v1">
+
+  <copyright>
+    Copyright © 2020 Aleix Pol Gonzalez &lt;[email protected]&gt;
+    Copyright © 2020 Carlos Garnacho &lt;[email protected]&gt;
+
+    Permission is hereby granted, free of charge, to any person obtaining a
+    copy of this software and associated documentation files (the "Software"),
+    to deal in the Software without restriction, including without limitation
+    the rights to use, copy, modify, merge, publish, distribute, sublicense,
+    and/or sell copies of the Software, and to permit persons to whom the
+    Software is furnished to do so, subject to the following conditions:
+
+    The above copyright notice and this permission notice (including the next
+    paragraph) shall be included in all copies or substantial portions of the
+    Software.
+
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+    THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+    DEALINGS IN THE SOFTWARE.
+  </copyright>
+
+  <description summary="Protocol for requesting activation of surfaces">
+    The way for a client to pass focus to another toplevel is as follows.
+
+    The client that intends to activate another toplevel uses the
+    xdg_activation_v1.get_activation_token request to get an activation token.
+    This token is then forwarded to the client, which is supposed to activate
+    one of its surfaces, through a separate band of communication.
+
+    One established way of doing this is through the XDG_ACTIVATION_TOKEN
+    environment variable of a newly launched child process. The child process
+    should unset the environment variable again right after reading it out in
+    order to avoid propagating it to other child processes.
+
+    Another established way exists for Applications implementing the D-Bus
+    interface org.freedesktop.Application, which should get their token under
+    activation-token on their platform_data.
+
+    In general activation tokens may be transferred across clients through
+    means not described in this protocol.
+
+    The client to be activated will then pass the token
+    it received to the xdg_activation_v1.activate request. The compositor can
+    then use this token to decide how to react to the activation request.
+
+    The token the activating client gets may be ineffective either already at
+    the time it receives it, for example if it was not focused, for focus
+    stealing prevention. The activating client will have no way to discover
+    the validity of the token, and may still forward it to the to be activated
+    client.
+
+    The created activation token may optionally get information attached to it
+    that can be used by the compositor to identify the application that we
+    intend to activate. This can for example be used to display a visual hint
+    about what application is being started.
+
+    Warning! The protocol described in this file is currently in the testing
+    phase. Backward compatible changes may be added together with the
+    corresponding interface version bump. Backward incompatible changes can
+    only be done by creating a new major version of the extension.
+  </description>
+
+  <interface name="xdg_activation_v1" version="1">
+    <description summary="interface for activating surfaces">
+      A global interface used for informing the compositor about applications
+      being activated or started, or for applications to request to be
+      activated.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the xdg_activation object">
+        Notify the compositor that the xdg_activation object will no longer be
+        used.
+
+        The child objects created via this interface are unaffected and should
+        be destroyed separately.
+      </description>
+    </request>
+
+    <request name="get_activation_token">
+      <description summary="requests a token">
+        Creates an xdg_activation_token_v1 object that will provide
+        the initiating client with a unique token for this activation. This
+        token should be offered to the clients to be activated.
+      </description>
+
+      <arg name="id" type="new_id" interface="xdg_activation_token_v1"/>
+    </request>
+
+    <request name="activate">
+      <description summary="notify new interaction being available">
+        Requests surface activation. It's up to the compositor to display
+        this information as desired, for example by placing the surface above
+        the rest.
+
+        The compositor may know who requested this by checking the activation
+        token and might decide not to follow through with the activation if it's
+        considered unwanted.
+
+        Compositors can ignore unknown activation tokens when an invalid
+        token is passed.
+      </description>
+      <arg name="token" type="string" summary="the activation token of the initiating client"/>
+      <arg name="surface" type="object" interface="wl_surface"
+	   summary="the wl_surface to activate"/>
+    </request>
+  </interface>
+
+  <interface name="xdg_activation_token_v1" version="1">
+    <description summary="an exported activation handle">
+      An object for setting up a token and receiving a token handle that can
+      be passed as an activation token to another client.
+
+      The object is created using the xdg_activation_v1.get_activation_token
+      request. This object should then be populated with the app_id, surface
+      and serial information and committed. The compositor shall then issue a
+      done event with the token. In case the request's parameters are invalid,
+      the compositor will provide an invalid token.
+    </description>
+
+    <enum name="error">
+      <entry name="already_used" value="0"
+             summary="The token has already been used previously"/>
+    </enum>
+
+    <request name="set_serial">
+      <description summary="specifies the seat and serial of the activating event">
+        Provides information about the seat and serial event that requested the
+        token.
+
+        The serial can come from an input or focus event. For instance, if a
+        click triggers the launch of a third-party client, the launcher client
+        should send a set_serial request with the serial and seat from the
+        wl_pointer.button event.
+
+        Some compositors might refuse to activate toplevels when the token
+        doesn't have a valid and recent enough event serial.
+
+        Must be sent before commit. This information is optional.
+      </description>
+      <arg name="serial" type="uint"
+           summary="the serial of the event that triggered the activation"/>
+      <arg name="seat" type="object" interface="wl_seat"
+           summary="the wl_seat of the event"/>
+    </request>
+
+    <request name="set_app_id">
+      <description summary="specifies the application being activated">
+        The requesting client can specify an app_id to associate the token
+        being created with it.
+
+        Must be sent before commit. This information is optional.
+      </description>
+      <arg name="app_id" type="string"
+           summary="the application id of the client being activated."/>
+    </request>
+
+    <request name="set_surface">
+      <description summary="specifies the surface requesting activation">
+        This request sets the surface requesting the activation. Note, this is
+        different from the surface that will be activated.
+
+        Some compositors might refuse to activate toplevels when the token
+        doesn't have a requesting surface.
+
+        Must be sent before commit. This information is optional.
+      </description>
+      <arg name="surface" type="object" interface="wl_surface"
+	   summary="the requesting surface"/>
+    </request>
+
+    <request name="commit">
+      <description summary="issues the token request">
+        Requests an activation token based on the different parameters that
+        have been offered through set_serial, set_surface and set_app_id.
+      </description>
+    </request>
+
+    <event name="done">
+      <description summary="the exported activation token">
+        The 'done' event contains the unique token of this activation request
+        and notifies that the provider is done.
+      </description>
+      <arg name="token" type="string" summary="the exported activation token"/>
+    </event>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the xdg_activation_token_v1 object">
+        Notify the compositor that the xdg_activation_token_v1 object will no
+        longer be used. The received token stays valid.
+      </description>
+    </request>
+  </interface>
+</protocol>

+ 156 - 0
raylib/raylib-5.5/src/external/glfw/deps/wayland/xdg-decoration-unstable-v1.xml

@@ -0,0 +1,156 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<protocol name="xdg_decoration_unstable_v1">
+  <copyright>
+    Copyright © 2018 Simon Ser
+
+    Permission is hereby granted, free of charge, to any person obtaining a
+    copy of this software and associated documentation files (the "Software"),
+    to deal in the Software without restriction, including without limitation
+    the rights to use, copy, modify, merge, publish, distribute, sublicense,
+    and/or sell copies of the Software, and to permit persons to whom the
+    Software is furnished to do so, subject to the following conditions:
+
+    The above copyright notice and this permission notice (including the next
+    paragraph) shall be included in all copies or substantial portions of the
+    Software.
+
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+    THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+    DEALINGS IN THE SOFTWARE.
+  </copyright>
+
+  <interface name="zxdg_decoration_manager_v1" version="1">
+    <description summary="window decoration manager">
+      This interface allows a compositor to announce support for server-side
+      decorations.
+
+      A window decoration is a set of window controls as deemed appropriate by
+      the party managing them, such as user interface components used to move,
+      resize and change a window's state.
+
+      A client can use this protocol to request being decorated by a supporting
+      compositor.
+
+      If compositor and client do not negotiate the use of a server-side
+      decoration using this protocol, clients continue to self-decorate as they
+      see fit.
+
+      Warning! The protocol described in this file is experimental and
+      backward incompatible changes may be made. Backward compatible changes
+      may be added together with the corresponding interface version bump.
+      Backward incompatible changes are done by bumping the version number in
+      the protocol and interface names and resetting the interface version.
+      Once the protocol is to be declared stable, the 'z' prefix and the
+      version number in the protocol and interface names are removed and the
+      interface version number is reset.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the decoration manager object">
+        Destroy the decoration manager. This doesn't destroy objects created
+        with the manager.
+      </description>
+    </request>
+
+    <request name="get_toplevel_decoration">
+      <description summary="create a new toplevel decoration object">
+        Create a new decoration object associated with the given toplevel.
+
+        Creating an xdg_toplevel_decoration from an xdg_toplevel which has a
+        buffer attached or committed is a client error, and any attempts by a
+        client to attach or manipulate a buffer prior to the first
+        xdg_toplevel_decoration.configure event must also be treated as
+        errors.
+      </description>
+      <arg name="id" type="new_id" interface="zxdg_toplevel_decoration_v1"/>
+      <arg name="toplevel" type="object" interface="xdg_toplevel"/>
+    </request>
+  </interface>
+
+  <interface name="zxdg_toplevel_decoration_v1" version="1">
+    <description summary="decoration object for a toplevel surface">
+      The decoration object allows the compositor to toggle server-side window
+      decorations for a toplevel surface. The client can request to switch to
+      another mode.
+
+      The xdg_toplevel_decoration object must be destroyed before its
+      xdg_toplevel.
+    </description>
+
+    <enum name="error">
+      <entry name="unconfigured_buffer" value="0"
+        summary="xdg_toplevel has a buffer attached before configure"/>
+      <entry name="already_constructed" value="1"
+        summary="xdg_toplevel already has a decoration object"/>
+      <entry name="orphaned" value="2"
+        summary="xdg_toplevel destroyed before the decoration object"/>
+    </enum>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the decoration object">
+        Switch back to a mode without any server-side decorations at the next
+        commit.
+      </description>
+    </request>
+
+    <enum name="mode">
+      <description summary="window decoration modes">
+        These values describe window decoration modes.
+      </description>
+      <entry name="client_side" value="1"
+        summary="no server-side window decoration"/>
+      <entry name="server_side" value="2"
+        summary="server-side window decoration"/>
+    </enum>
+
+    <request name="set_mode">
+      <description summary="set the decoration mode">
+        Set the toplevel surface decoration mode. This informs the compositor
+        that the client prefers the provided decoration mode.
+
+        After requesting a decoration mode, the compositor will respond by
+        emitting an xdg_surface.configure event. The client should then update
+        its content, drawing it without decorations if the received mode is
+        server-side decorations. The client must also acknowledge the configure
+        when committing the new content (see xdg_surface.ack_configure).
+
+        The compositor can decide not to use the client's mode and enforce a
+        different mode instead.
+
+        Clients whose decoration mode depend on the xdg_toplevel state may send
+        a set_mode request in response to an xdg_surface.configure event and wait
+        for the next xdg_surface.configure event to prevent unwanted state.
+        Such clients are responsible for preventing configure loops and must
+        make sure not to send multiple successive set_mode requests with the
+        same decoration mode.
+      </description>
+      <arg name="mode" type="uint" enum="mode" summary="the decoration mode"/>
+    </request>
+
+    <request name="unset_mode">
+      <description summary="unset the decoration mode">
+        Unset the toplevel surface decoration mode. This informs the compositor
+        that the client doesn't prefer a particular decoration mode.
+
+        This request has the same semantics as set_mode.
+      </description>
+    </request>
+
+    <event name="configure">
+      <description summary="suggest a surface change">
+        The configure event asks the client to change its decoration mode. The
+        configured state should not be applied immediately. Clients must send an
+        ack_configure in response to this event. See xdg_surface.configure and
+        xdg_surface.ack_configure for details.
+
+        A configure event can be sent at any time. The specified mode must be
+        obeyed by the client.
+      </description>
+      <arg name="mode" type="uint" enum="mode" summary="the decoration mode"/>
+    </event>
+  </interface>
+</protocol>

+ 1370 - 0
raylib/raylib-5.5/src/external/glfw/deps/wayland/xdg-shell.xml

@@ -0,0 +1,1370 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<protocol name="xdg_shell">
+
+  <copyright>
+    Copyright © 2008-2013 Kristian Høgsberg
+    Copyright © 2013      Rafael Antognolli
+    Copyright © 2013      Jasper St. Pierre
+    Copyright © 2010-2013 Intel Corporation
+    Copyright © 2015-2017 Samsung Electronics Co., Ltd
+    Copyright © 2015-2017 Red Hat Inc.
+
+    Permission is hereby granted, free of charge, to any person obtaining a
+    copy of this software and associated documentation files (the "Software"),
+    to deal in the Software without restriction, including without limitation
+    the rights to use, copy, modify, merge, publish, distribute, sublicense,
+    and/or sell copies of the Software, and to permit persons to whom the
+    Software is furnished to do so, subject to the following conditions:
+
+    The above copyright notice and this permission notice (including the next
+    paragraph) shall be included in all copies or substantial portions of the
+    Software.
+
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+    THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+    DEALINGS IN THE SOFTWARE.
+  </copyright>
+
+  <interface name="xdg_wm_base" version="6">
+    <description summary="create desktop-style surfaces">
+      The xdg_wm_base interface is exposed as a global object enabling clients
+      to turn their wl_surfaces into windows in a desktop environment. It
+      defines the basic functionality needed for clients and the compositor to
+      create windows that can be dragged, resized, maximized, etc, as well as
+      creating transient windows such as popup menus.
+    </description>
+
+    <enum name="error">
+      <entry name="role" value="0" summary="given wl_surface has another role"/>
+      <entry name="defunct_surfaces" value="1"
+	     summary="xdg_wm_base was destroyed before children"/>
+      <entry name="not_the_topmost_popup" value="2"
+	     summary="the client tried to map or destroy a non-topmost popup"/>
+      <entry name="invalid_popup_parent" value="3"
+	     summary="the client specified an invalid popup parent surface"/>
+      <entry name="invalid_surface_state" value="4"
+	     summary="the client provided an invalid surface state"/>
+      <entry name="invalid_positioner" value="5"
+	     summary="the client provided an invalid positioner"/>
+      <entry name="unresponsive" value="6"
+	     summary="the client didn’t respond to a ping event in time"/>
+    </enum>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy xdg_wm_base">
+	Destroy this xdg_wm_base object.
+
+	Destroying a bound xdg_wm_base object while there are surfaces
+	still alive created by this xdg_wm_base object instance is illegal
+	and will result in a defunct_surfaces error.
+      </description>
+    </request>
+
+    <request name="create_positioner">
+      <description summary="create a positioner object">
+	Create a positioner object. A positioner object is used to position
+	surfaces relative to some parent surface. See the interface description
+	and xdg_surface.get_popup for details.
+      </description>
+      <arg name="id" type="new_id" interface="xdg_positioner"/>
+    </request>
+
+    <request name="get_xdg_surface">
+      <description summary="create a shell surface from a surface">
+	This creates an xdg_surface for the given surface. While xdg_surface
+	itself is not a role, the corresponding surface may only be assigned
+	a role extending xdg_surface, such as xdg_toplevel or xdg_popup. It is
+	illegal to create an xdg_surface for a wl_surface which already has an
+	assigned role and this will result in a role error.
+
+	This creates an xdg_surface for the given surface. An xdg_surface is
+	used as basis to define a role to a given surface, such as xdg_toplevel
+	or xdg_popup. It also manages functionality shared between xdg_surface
+	based surface roles.
+
+	See the documentation of xdg_surface for more details about what an
+	xdg_surface is and how it is used.
+      </description>
+      <arg name="id" type="new_id" interface="xdg_surface"/>
+      <arg name="surface" type="object" interface="wl_surface"/>
+    </request>
+
+    <request name="pong">
+      <description summary="respond to a ping event">
+	A client must respond to a ping event with a pong request or
+	the client may be deemed unresponsive. See xdg_wm_base.ping
+	and xdg_wm_base.error.unresponsive.
+      </description>
+      <arg name="serial" type="uint" summary="serial of the ping event"/>
+    </request>
+
+    <event name="ping">
+      <description summary="check if the client is alive">
+	The ping event asks the client if it's still alive. Pass the
+	serial specified in the event back to the compositor by sending
+	a "pong" request back with the specified serial. See xdg_wm_base.pong.
+
+	Compositors can use this to determine if the client is still
+	alive. It's unspecified what will happen if the client doesn't
+	respond to the ping request, or in what timeframe. Clients should
+	try to respond in a reasonable amount of time. The “unresponsive”
+	error is provided for compositors that wish to disconnect unresponsive
+	clients.
+
+	A compositor is free to ping in any way it wants, but a client must
+	always respond to any xdg_wm_base object it created.
+      </description>
+      <arg name="serial" type="uint" summary="pass this to the pong request"/>
+    </event>
+  </interface>
+
+  <interface name="xdg_positioner" version="6">
+    <description summary="child surface positioner">
+      The xdg_positioner provides a collection of rules for the placement of a
+      child surface relative to a parent surface. Rules can be defined to ensure
+      the child surface remains within the visible area's borders, and to
+      specify how the child surface changes its position, such as sliding along
+      an axis, or flipping around a rectangle. These positioner-created rules are
+      constrained by the requirement that a child surface must intersect with or
+      be at least partially adjacent to its parent surface.
+
+      See the various requests for details about possible rules.
+
+      At the time of the request, the compositor makes a copy of the rules
+      specified by the xdg_positioner. Thus, after the request is complete the
+      xdg_positioner object can be destroyed or reused; further changes to the
+      object will have no effect on previous usages.
+
+      For an xdg_positioner object to be considered complete, it must have a
+      non-zero size set by set_size, and a non-zero anchor rectangle set by
+      set_anchor_rect. Passing an incomplete xdg_positioner object when
+      positioning a surface raises an invalid_positioner error.
+    </description>
+
+    <enum name="error">
+      <entry name="invalid_input" value="0" summary="invalid input provided"/>
+    </enum>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the xdg_positioner object">
+	Notify the compositor that the xdg_positioner will no longer be used.
+      </description>
+    </request>
+
+    <request name="set_size">
+      <description summary="set the size of the to-be positioned rectangle">
+	Set the size of the surface that is to be positioned with the positioner
+	object. The size is in surface-local coordinates and corresponds to the
+	window geometry. See xdg_surface.set_window_geometry.
+
+	If a zero or negative size is set the invalid_input error is raised.
+      </description>
+      <arg name="width" type="int" summary="width of positioned rectangle"/>
+      <arg name="height" type="int" summary="height of positioned rectangle"/>
+    </request>
+
+    <request name="set_anchor_rect">
+      <description summary="set the anchor rectangle within the parent surface">
+	Specify the anchor rectangle within the parent surface that the child
+	surface will be placed relative to. The rectangle is relative to the
+	window geometry as defined by xdg_surface.set_window_geometry of the
+	parent surface.
+
+	When the xdg_positioner object is used to position a child surface, the
+	anchor rectangle may not extend outside the window geometry of the
+	positioned child's parent surface.
+
+	If a negative size is set the invalid_input error is raised.
+      </description>
+      <arg name="x" type="int" summary="x position of anchor rectangle"/>
+      <arg name="y" type="int" summary="y position of anchor rectangle"/>
+      <arg name="width" type="int" summary="width of anchor rectangle"/>
+      <arg name="height" type="int" summary="height of anchor rectangle"/>
+    </request>
+
+    <enum name="anchor">
+      <entry name="none" value="0"/>
+      <entry name="top" value="1"/>
+      <entry name="bottom" value="2"/>
+      <entry name="left" value="3"/>
+      <entry name="right" value="4"/>
+      <entry name="top_left" value="5"/>
+      <entry name="bottom_left" value="6"/>
+      <entry name="top_right" value="7"/>
+      <entry name="bottom_right" value="8"/>
+    </enum>
+
+    <request name="set_anchor">
+      <description summary="set anchor rectangle anchor">
+	Defines the anchor point for the anchor rectangle. The specified anchor
+	is used derive an anchor point that the child surface will be
+	positioned relative to. If a corner anchor is set (e.g. 'top_left' or
+	'bottom_right'), the anchor point will be at the specified corner;
+	otherwise, the derived anchor point will be centered on the specified
+	edge, or in the center of the anchor rectangle if no edge is specified.
+      </description>
+      <arg name="anchor" type="uint" enum="anchor"
+	   summary="anchor"/>
+    </request>
+
+    <enum name="gravity">
+      <entry name="none" value="0"/>
+      <entry name="top" value="1"/>
+      <entry name="bottom" value="2"/>
+      <entry name="left" value="3"/>
+      <entry name="right" value="4"/>
+      <entry name="top_left" value="5"/>
+      <entry name="bottom_left" value="6"/>
+      <entry name="top_right" value="7"/>
+      <entry name="bottom_right" value="8"/>
+    </enum>
+
+    <request name="set_gravity">
+      <description summary="set child surface gravity">
+	Defines in what direction a surface should be positioned, relative to
+	the anchor point of the parent surface. If a corner gravity is
+	specified (e.g. 'bottom_right' or 'top_left'), then the child surface
+	will be placed towards the specified gravity; otherwise, the child
+	surface will be centered over the anchor point on any axis that had no
+	gravity specified. If the gravity is not in the ‘gravity’ enum, an
+	invalid_input error is raised.
+      </description>
+      <arg name="gravity" type="uint" enum="gravity"
+	   summary="gravity direction"/>
+    </request>
+
+    <enum name="constraint_adjustment" bitfield="true">
+      <description summary="constraint adjustments">
+	The constraint adjustment value define ways the compositor will adjust
+	the position of the surface, if the unadjusted position would result
+	in the surface being partly constrained.
+
+	Whether a surface is considered 'constrained' is left to the compositor
+	to determine. For example, the surface may be partly outside the
+	compositor's defined 'work area', thus necessitating the child surface's
+	position be adjusted until it is entirely inside the work area.
+
+	The adjustments can be combined, according to a defined precedence: 1)
+	Flip, 2) Slide, 3) Resize.
+      </description>
+      <entry name="none" value="0">
+	<description summary="don't move the child surface when constrained">
+	  Don't alter the surface position even if it is constrained on some
+	  axis, for example partially outside the edge of an output.
+	</description>
+      </entry>
+      <entry name="slide_x" value="1">
+	<description summary="move along the x axis until unconstrained">
+	  Slide the surface along the x axis until it is no longer constrained.
+
+	  First try to slide towards the direction of the gravity on the x axis
+	  until either the edge in the opposite direction of the gravity is
+	  unconstrained or the edge in the direction of the gravity is
+	  constrained.
+
+	  Then try to slide towards the opposite direction of the gravity on the
+	  x axis until either the edge in the direction of the gravity is
+	  unconstrained or the edge in the opposite direction of the gravity is
+	  constrained.
+	</description>
+      </entry>
+      <entry name="slide_y" value="2">
+	<description summary="move along the y axis until unconstrained">
+	  Slide the surface along the y axis until it is no longer constrained.
+
+	  First try to slide towards the direction of the gravity on the y axis
+	  until either the edge in the opposite direction of the gravity is
+	  unconstrained or the edge in the direction of the gravity is
+	  constrained.
+
+	  Then try to slide towards the opposite direction of the gravity on the
+	  y axis until either the edge in the direction of the gravity is
+	  unconstrained or the edge in the opposite direction of the gravity is
+	  constrained.
+	</description>
+      </entry>
+      <entry name="flip_x" value="4">
+	<description summary="invert the anchor and gravity on the x axis">
+	  Invert the anchor and gravity on the x axis if the surface is
+	  constrained on the x axis. For example, if the left edge of the
+	  surface is constrained, the gravity is 'left' and the anchor is
+	  'left', change the gravity to 'right' and the anchor to 'right'.
+
+	  If the adjusted position also ends up being constrained, the resulting
+	  position of the flip_x adjustment will be the one before the
+	  adjustment.
+	</description>
+      </entry>
+      <entry name="flip_y" value="8">
+	<description summary="invert the anchor and gravity on the y axis">
+	  Invert the anchor and gravity on the y axis if the surface is
+	  constrained on the y axis. For example, if the bottom edge of the
+	  surface is constrained, the gravity is 'bottom' and the anchor is
+	  'bottom', change the gravity to 'top' and the anchor to 'top'.
+
+	  The adjusted position is calculated given the original anchor
+	  rectangle and offset, but with the new flipped anchor and gravity
+	  values.
+
+	  If the adjusted position also ends up being constrained, the resulting
+	  position of the flip_y adjustment will be the one before the
+	  adjustment.
+	</description>
+      </entry>
+      <entry name="resize_x" value="16">
+	<description summary="horizontally resize the surface">
+	  Resize the surface horizontally so that it is completely
+	  unconstrained.
+	</description>
+      </entry>
+      <entry name="resize_y" value="32">
+	<description summary="vertically resize the surface">
+	  Resize the surface vertically so that it is completely unconstrained.
+	</description>
+      </entry>
+    </enum>
+
+    <request name="set_constraint_adjustment">
+      <description summary="set the adjustment to be done when constrained">
+	Specify how the window should be positioned if the originally intended
+	position caused the surface to be constrained, meaning at least
+	partially outside positioning boundaries set by the compositor. The
+	adjustment is set by constructing a bitmask describing the adjustment to
+	be made when the surface is constrained on that axis.
+
+	If no bit for one axis is set, the compositor will assume that the child
+	surface should not change its position on that axis when constrained.
+
+	If more than one bit for one axis is set, the order of how adjustments
+	are applied is specified in the corresponding adjustment descriptions.
+
+	The default adjustment is none.
+      </description>
+      <arg name="constraint_adjustment" type="uint"
+	   summary="bit mask of constraint adjustments"/>
+    </request>
+
+    <request name="set_offset">
+      <description summary="set surface position offset">
+	Specify the surface position offset relative to the position of the
+	anchor on the anchor rectangle and the anchor on the surface. For
+	example if the anchor of the anchor rectangle is at (x, y), the surface
+	has the gravity bottom|right, and the offset is (ox, oy), the calculated
+	surface position will be (x + ox, y + oy). The offset position of the
+	surface is the one used for constraint testing. See
+	set_constraint_adjustment.
+
+	An example use case is placing a popup menu on top of a user interface
+	element, while aligning the user interface element of the parent surface
+	with some user interface element placed somewhere in the popup surface.
+      </description>
+      <arg name="x" type="int" summary="surface position x offset"/>
+      <arg name="y" type="int" summary="surface position y offset"/>
+    </request>
+
+    <!-- Version 3 additions -->
+
+    <request name="set_reactive" since="3">
+      <description summary="continuously reconstrain the surface">
+	When set reactive, the surface is reconstrained if the conditions used
+	for constraining changed, e.g. the parent window moved.
+
+	If the conditions changed and the popup was reconstrained, an
+	xdg_popup.configure event is sent with updated geometry, followed by an
+	xdg_surface.configure event.
+      </description>
+    </request>
+
+    <request name="set_parent_size" since="3">
+      <description summary="">
+	Set the parent window geometry the compositor should use when
+	positioning the popup. The compositor may use this information to
+	determine the future state the popup should be constrained using. If
+	this doesn't match the dimension of the parent the popup is eventually
+	positioned against, the behavior is undefined.
+
+	The arguments are given in the surface-local coordinate space.
+      </description>
+      <arg name="parent_width" type="int"
+	   summary="future window geometry width of parent"/>
+      <arg name="parent_height" type="int"
+	   summary="future window geometry height of parent"/>
+    </request>
+
+    <request name="set_parent_configure" since="3">
+      <description summary="set parent configure this is a response to">
+	Set the serial of an xdg_surface.configure event this positioner will be
+	used in response to. The compositor may use this information together
+	with set_parent_size to determine what future state the popup should be
+	constrained using.
+      </description>
+      <arg name="serial" type="uint"
+	   summary="serial of parent configure event"/>
+    </request>
+  </interface>
+
+  <interface name="xdg_surface" version="6">
+    <description summary="desktop user interface surface base interface">
+      An interface that may be implemented by a wl_surface, for
+      implementations that provide a desktop-style user interface.
+
+      It provides a base set of functionality required to construct user
+      interface elements requiring management by the compositor, such as
+      toplevel windows, menus, etc. The types of functionality are split into
+      xdg_surface roles.
+
+      Creating an xdg_surface does not set the role for a wl_surface. In order
+      to map an xdg_surface, the client must create a role-specific object
+      using, e.g., get_toplevel, get_popup. The wl_surface for any given
+      xdg_surface can have at most one role, and may not be assigned any role
+      not based on xdg_surface.
+
+      A role must be assigned before any other requests are made to the
+      xdg_surface object.
+
+      The client must call wl_surface.commit on the corresponding wl_surface
+      for the xdg_surface state to take effect.
+
+      Creating an xdg_surface from a wl_surface which has a buffer attached or
+      committed is a client error, and any attempts by a client to attach or
+      manipulate a buffer prior to the first xdg_surface.configure call must
+      also be treated as errors.
+
+      After creating a role-specific object and setting it up, the client must
+      perform an initial commit without any buffer attached. The compositor
+      will reply with initial wl_surface state such as
+      wl_surface.preferred_buffer_scale followed by an xdg_surface.configure
+      event. The client must acknowledge it and is then allowed to attach a
+      buffer to map the surface.
+
+      Mapping an xdg_surface-based role surface is defined as making it
+      possible for the surface to be shown by the compositor. Note that
+      a mapped surface is not guaranteed to be visible once it is mapped.
+
+      For an xdg_surface to be mapped by the compositor, the following
+      conditions must be met:
+      (1) the client has assigned an xdg_surface-based role to the surface
+      (2) the client has set and committed the xdg_surface state and the
+	  role-dependent state to the surface
+      (3) the client has committed a buffer to the surface
+
+      A newly-unmapped surface is considered to have met condition (1) out
+      of the 3 required conditions for mapping a surface if its role surface
+      has not been destroyed, i.e. the client must perform the initial commit
+      again before attaching a buffer.
+    </description>
+
+    <enum name="error">
+      <entry name="not_constructed" value="1"
+	     summary="Surface was not fully constructed"/>
+      <entry name="already_constructed" value="2"
+	     summary="Surface was already constructed"/>
+      <entry name="unconfigured_buffer" value="3"
+	     summary="Attaching a buffer to an unconfigured surface"/>
+      <entry name="invalid_serial" value="4"
+	     summary="Invalid serial number when acking a configure event"/>
+      <entry name="invalid_size" value="5"
+	     summary="Width or height was zero or negative"/>
+      <entry name="defunct_role_object" value="6"
+	     summary="Surface was destroyed before its role object"/>
+    </enum>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the xdg_surface">
+	Destroy the xdg_surface object. An xdg_surface must only be destroyed
+	after its role object has been destroyed, otherwise
+	a defunct_role_object error is raised.
+      </description>
+    </request>
+
+    <request name="get_toplevel">
+      <description summary="assign the xdg_toplevel surface role">
+	This creates an xdg_toplevel object for the given xdg_surface and gives
+	the associated wl_surface the xdg_toplevel role.
+
+	See the documentation of xdg_toplevel for more details about what an
+	xdg_toplevel is and how it is used.
+      </description>
+      <arg name="id" type="new_id" interface="xdg_toplevel"/>
+    </request>
+
+    <request name="get_popup">
+      <description summary="assign the xdg_popup surface role">
+	This creates an xdg_popup object for the given xdg_surface and gives
+	the associated wl_surface the xdg_popup role.
+
+	If null is passed as a parent, a parent surface must be specified using
+	some other protocol, before committing the initial state.
+
+	See the documentation of xdg_popup for more details about what an
+	xdg_popup is and how it is used.
+      </description>
+      <arg name="id" type="new_id" interface="xdg_popup"/>
+      <arg name="parent" type="object" interface="xdg_surface" allow-null="true"/>
+      <arg name="positioner" type="object" interface="xdg_positioner"/>
+    </request>
+
+    <request name="set_window_geometry">
+      <description summary="set the new window geometry">
+	The window geometry of a surface is its "visible bounds" from the
+	user's perspective. Client-side decorations often have invisible
+	portions like drop-shadows which should be ignored for the
+	purposes of aligning, placing and constraining windows.
+
+	The window geometry is double buffered, and will be applied at the
+	time wl_surface.commit of the corresponding wl_surface is called.
+
+	When maintaining a position, the compositor should treat the (x, y)
+	coordinate of the window geometry as the top left corner of the window.
+	A client changing the (x, y) window geometry coordinate should in
+	general not alter the position of the window.
+
+	Once the window geometry of the surface is set, it is not possible to
+	unset it, and it will remain the same until set_window_geometry is
+	called again, even if a new subsurface or buffer is attached.
+
+	If never set, the value is the full bounds of the surface,
+	including any subsurfaces. This updates dynamically on every
+	commit. This unset is meant for extremely simple clients.
+
+	The arguments are given in the surface-local coordinate space of
+	the wl_surface associated with this xdg_surface, and may extend outside
+	of the wl_surface itself to mark parts of the subsurface tree as part of
+	the window geometry.
+
+	When applied, the effective window geometry will be the set window
+	geometry clamped to the bounding rectangle of the combined
+	geometry of the surface of the xdg_surface and the associated
+	subsurfaces.
+
+	The effective geometry will not be recalculated unless a new call to
+	set_window_geometry is done and the new pending surface state is
+	subsequently applied.
+
+	The width and height of the effective window geometry must be
+	greater than zero. Setting an invalid size will raise an
+	invalid_size error.
+      </description>
+      <arg name="x" type="int"/>
+      <arg name="y" type="int"/>
+      <arg name="width" type="int"/>
+      <arg name="height" type="int"/>
+    </request>
+
+    <request name="ack_configure">
+      <description summary="ack a configure event">
+	When a configure event is received, if a client commits the
+	surface in response to the configure event, then the client
+	must make an ack_configure request sometime before the commit
+	request, passing along the serial of the configure event.
+
+	For instance, for toplevel surfaces the compositor might use this
+	information to move a surface to the top left only when the client has
+	drawn itself for the maximized or fullscreen state.
+
+	If the client receives multiple configure events before it
+	can respond to one, it only has to ack the last configure event.
+	Acking a configure event that was never sent raises an invalid_serial
+	error.
+
+	A client is not required to commit immediately after sending
+	an ack_configure request - it may even ack_configure several times
+	before its next surface commit.
+
+	A client may send multiple ack_configure requests before committing, but
+	only the last request sent before a commit indicates which configure
+	event the client really is responding to.
+
+	Sending an ack_configure request consumes the serial number sent with
+	the request, as well as serial numbers sent by all configure events
+	sent on this xdg_surface prior to the configure event referenced by
+	the committed serial.
+
+	It is an error to issue multiple ack_configure requests referencing a
+	serial from the same configure event, or to issue an ack_configure
+	request referencing a serial from a configure event issued before the
+	event identified by the last ack_configure request for the same
+	xdg_surface. Doing so will raise an invalid_serial error.
+      </description>
+      <arg name="serial" type="uint" summary="the serial from the configure event"/>
+    </request>
+
+    <event name="configure">
+      <description summary="suggest a surface change">
+	The configure event marks the end of a configure sequence. A configure
+	sequence is a set of one or more events configuring the state of the
+	xdg_surface, including the final xdg_surface.configure event.
+
+	Where applicable, xdg_surface surface roles will during a configure
+	sequence extend this event as a latched state sent as events before the
+	xdg_surface.configure event. Such events should be considered to make up
+	a set of atomically applied configuration states, where the
+	xdg_surface.configure commits the accumulated state.
+
+	Clients should arrange their surface for the new states, and then send
+	an ack_configure request with the serial sent in this configure event at
+	some point before committing the new surface.
+
+	If the client receives multiple configure events before it can respond
+	to one, it is free to discard all but the last event it received.
+      </description>
+      <arg name="serial" type="uint" summary="serial of the configure event"/>
+    </event>
+
+  </interface>
+
+  <interface name="xdg_toplevel" version="6">
+    <description summary="toplevel surface">
+      This interface defines an xdg_surface role which allows a surface to,
+      among other things, set window-like properties such as maximize,
+      fullscreen, and minimize, set application-specific metadata like title and
+      id, and well as trigger user interactive operations such as interactive
+      resize and move.
+
+      Unmapping an xdg_toplevel means that the surface cannot be shown
+      by the compositor until it is explicitly mapped again.
+      All active operations (e.g., move, resize) are canceled and all
+      attributes (e.g. title, state, stacking, ...) are discarded for
+      an xdg_toplevel surface when it is unmapped. The xdg_toplevel returns to
+      the state it had right after xdg_surface.get_toplevel. The client
+      can re-map the toplevel by perfoming a commit without any buffer
+      attached, waiting for a configure event and handling it as usual (see
+      xdg_surface description).
+
+      Attaching a null buffer to a toplevel unmaps the surface.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the xdg_toplevel">
+	This request destroys the role surface and unmaps the surface;
+	see "Unmapping" behavior in interface section for details.
+      </description>
+    </request>
+
+    <enum name="error">
+      <entry name="invalid_resize_edge" value="0" summary="provided value is
+        not a valid variant of the resize_edge enum"/>
+      <entry name="invalid_parent" value="1"
+        summary="invalid parent toplevel"/>
+      <entry name="invalid_size" value="2"
+	summary="client provided an invalid min or max size"/>
+    </enum>
+
+    <request name="set_parent">
+      <description summary="set the parent of this surface">
+	Set the "parent" of this surface. This surface should be stacked
+	above the parent surface and all other ancestor surfaces.
+
+	Parent surfaces should be set on dialogs, toolboxes, or other
+	"auxiliary" surfaces, so that the parent is raised when the dialog
+	is raised.
+
+	Setting a null parent for a child surface unsets its parent. Setting
+	a null parent for a surface which currently has no parent is a no-op.
+
+	Only mapped surfaces can have child surfaces. Setting a parent which
+	is not mapped is equivalent to setting a null parent. If a surface
+	becomes unmapped, its children's parent is set to the parent of
+	the now-unmapped surface. If the now-unmapped surface has no parent,
+	its children's parent is unset. If the now-unmapped surface becomes
+	mapped again, its parent-child relationship is not restored.
+
+	The parent toplevel must not be one of the child toplevel's
+	descendants, and the parent must be different from the child toplevel,
+	otherwise the invalid_parent protocol error is raised.
+      </description>
+      <arg name="parent" type="object" interface="xdg_toplevel" allow-null="true"/>
+    </request>
+
+    <request name="set_title">
+      <description summary="set surface title">
+	Set a short title for the surface.
+
+	This string may be used to identify the surface in a task bar,
+	window list, or other user interface elements provided by the
+	compositor.
+
+	The string must be encoded in UTF-8.
+      </description>
+      <arg name="title" type="string"/>
+    </request>
+
+    <request name="set_app_id">
+      <description summary="set application ID">
+	Set an application identifier for the surface.
+
+	The app ID identifies the general class of applications to which
+	the surface belongs. The compositor can use this to group multiple
+	surfaces together, or to determine how to launch a new application.
+
+	For D-Bus activatable applications, the app ID is used as the D-Bus
+	service name.
+
+	The compositor shell will try to group application surfaces together
+	by their app ID. As a best practice, it is suggested to select app
+	ID's that match the basename of the application's .desktop file.
+	For example, "org.freedesktop.FooViewer" where the .desktop file is
+	"org.freedesktop.FooViewer.desktop".
+
+	Like other properties, a set_app_id request can be sent after the
+	xdg_toplevel has been mapped to update the property.
+
+	See the desktop-entry specification [0] for more details on
+	application identifiers and how they relate to well-known D-Bus
+	names and .desktop files.
+
+	[0] https://standards.freedesktop.org/desktop-entry-spec/
+      </description>
+      <arg name="app_id" type="string"/>
+    </request>
+
+    <request name="show_window_menu">
+      <description summary="show the window menu">
+	Clients implementing client-side decorations might want to show
+	a context menu when right-clicking on the decorations, giving the
+	user a menu that they can use to maximize or minimize the window.
+
+	This request asks the compositor to pop up such a window menu at
+	the given position, relative to the local surface coordinates of
+	the parent surface. There are no guarantees as to what menu items
+	the window menu contains, or even if a window menu will be drawn
+	at all.
+
+	This request must be used in response to some sort of user action
+	like a button press, key press, or touch down event.
+      </description>
+      <arg name="seat" type="object" interface="wl_seat" summary="the wl_seat of the user event"/>
+      <arg name="serial" type="uint" summary="the serial of the user event"/>
+      <arg name="x" type="int" summary="the x position to pop up the window menu at"/>
+      <arg name="y" type="int" summary="the y position to pop up the window menu at"/>
+    </request>
+
+    <request name="move">
+      <description summary="start an interactive move">
+	Start an interactive, user-driven move of the surface.
+
+	This request must be used in response to some sort of user action
+	like a button press, key press, or touch down event. The passed
+	serial is used to determine the type of interactive move (touch,
+	pointer, etc).
+
+	The server may ignore move requests depending on the state of
+	the surface (e.g. fullscreen or maximized), or if the passed serial
+	is no longer valid.
+
+	If triggered, the surface will lose the focus of the device
+	(wl_pointer, wl_touch, etc) used for the move. It is up to the
+	compositor to visually indicate that the move is taking place, such as
+	updating a pointer cursor, during the move. There is no guarantee
+	that the device focus will return when the move is completed.
+      </description>
+      <arg name="seat" type="object" interface="wl_seat" summary="the wl_seat of the user event"/>
+      <arg name="serial" type="uint" summary="the serial of the user event"/>
+    </request>
+
+    <enum name="resize_edge">
+      <description summary="edge values for resizing">
+	These values are used to indicate which edge of a surface
+	is being dragged in a resize operation.
+      </description>
+      <entry name="none" value="0"/>
+      <entry name="top" value="1"/>
+      <entry name="bottom" value="2"/>
+      <entry name="left" value="4"/>
+      <entry name="top_left" value="5"/>
+      <entry name="bottom_left" value="6"/>
+      <entry name="right" value="8"/>
+      <entry name="top_right" value="9"/>
+      <entry name="bottom_right" value="10"/>
+    </enum>
+
+    <request name="resize">
+      <description summary="start an interactive resize">
+	Start a user-driven, interactive resize of the surface.
+
+	This request must be used in response to some sort of user action
+	like a button press, key press, or touch down event. The passed
+	serial is used to determine the type of interactive resize (touch,
+	pointer, etc).
+
+	The server may ignore resize requests depending on the state of
+	the surface (e.g. fullscreen or maximized).
+
+	If triggered, the client will receive configure events with the
+	"resize" state enum value and the expected sizes. See the "resize"
+	enum value for more details about what is required. The client
+	must also acknowledge configure events using "ack_configure". After
+	the resize is completed, the client will receive another "configure"
+	event without the resize state.
+
+	If triggered, the surface also will lose the focus of the device
+	(wl_pointer, wl_touch, etc) used for the resize. It is up to the
+	compositor to visually indicate that the resize is taking place,
+	such as updating a pointer cursor, during the resize. There is no
+	guarantee that the device focus will return when the resize is
+	completed.
+
+	The edges parameter specifies how the surface should be resized, and
+	is one of the values of the resize_edge enum. Values not matching
+	a variant of the enum will cause the invalid_resize_edge protocol error.
+	The compositor may use this information to update the surface position
+	for example when dragging the top left corner. The compositor may also
+	use this information to adapt its behavior, e.g. choose an appropriate
+	cursor image.
+      </description>
+      <arg name="seat" type="object" interface="wl_seat" summary="the wl_seat of the user event"/>
+      <arg name="serial" type="uint" summary="the serial of the user event"/>
+      <arg name="edges" type="uint" enum="resize_edge" summary="which edge or corner is being dragged"/>
+    </request>
+
+    <enum name="state">
+      <description summary="types of state on the surface">
+	The different state values used on the surface. This is designed for
+	state values like maximized, fullscreen. It is paired with the
+	configure event to ensure that both the client and the compositor
+	setting the state can be synchronized.
+
+	States set in this way are double-buffered. They will get applied on
+	the next commit.
+      </description>
+      <entry name="maximized" value="1" summary="the surface is maximized">
+	<description summary="the surface is maximized">
+	  The surface is maximized. The window geometry specified in the configure
+	  event must be obeyed by the client, or the xdg_wm_base.invalid_surface_state
+	  error is raised.
+
+	  The client should draw without shadow or other
+	  decoration outside of the window geometry.
+	</description>
+      </entry>
+      <entry name="fullscreen" value="2" summary="the surface is fullscreen">
+	<description summary="the surface is fullscreen">
+	  The surface is fullscreen. The window geometry specified in the
+	  configure event is a maximum; the client cannot resize beyond it. For
+	  a surface to cover the whole fullscreened area, the geometry
+	  dimensions must be obeyed by the client. For more details, see
+	  xdg_toplevel.set_fullscreen.
+	</description>
+      </entry>
+      <entry name="resizing" value="3" summary="the surface is being resized">
+	<description summary="the surface is being resized">
+	  The surface is being resized. The window geometry specified in the
+	  configure event is a maximum; the client cannot resize beyond it.
+	  Clients that have aspect ratio or cell sizing configuration can use
+	  a smaller size, however.
+	</description>
+      </entry>
+      <entry name="activated" value="4" summary="the surface is now activated">
+	<description summary="the surface is now activated">
+	  Client window decorations should be painted as if the window is
+	  active. Do not assume this means that the window actually has
+	  keyboard or pointer focus.
+	</description>
+      </entry>
+      <entry name="tiled_left" value="5" since="2">
+	<description summary="the surface’s left edge is tiled">
+	  The window is currently in a tiled layout and the left edge is
+	  considered to be adjacent to another part of the tiling grid.
+	</description>
+      </entry>
+      <entry name="tiled_right" value="6" since="2">
+	<description summary="the surface’s right edge is tiled">
+	  The window is currently in a tiled layout and the right edge is
+	  considered to be adjacent to another part of the tiling grid.
+	</description>
+      </entry>
+      <entry name="tiled_top" value="7" since="2">
+	<description summary="the surface’s top edge is tiled">
+	  The window is currently in a tiled layout and the top edge is
+	  considered to be adjacent to another part of the tiling grid.
+	</description>
+      </entry>
+      <entry name="tiled_bottom" value="8" since="2">
+	<description summary="the surface’s bottom edge is tiled">
+	  The window is currently in a tiled layout and the bottom edge is
+	  considered to be adjacent to another part of the tiling grid.
+	</description>
+      </entry>
+      <entry name="suspended" value="9" since="6">
+        <description summary="surface repaint is suspended">
+	  The surface is currently not ordinarily being repainted; for
+	  example because its content is occluded by another window, or its
+	  outputs are switched off due to screen locking.
+	</description>
+      </entry>
+    </enum>
+
+    <request name="set_max_size">
+      <description summary="set the maximum size">
+	Set a maximum size for the window.
+
+	The client can specify a maximum size so that the compositor does
+	not try to configure the window beyond this size.
+
+	The width and height arguments are in window geometry coordinates.
+	See xdg_surface.set_window_geometry.
+
+	Values set in this way are double-buffered. They will get applied
+	on the next commit.
+
+	The compositor can use this information to allow or disallow
+	different states like maximize or fullscreen and draw accurate
+	animations.
+
+	Similarly, a tiling window manager may use this information to
+	place and resize client windows in a more effective way.
+
+	The client should not rely on the compositor to obey the maximum
+	size. The compositor may decide to ignore the values set by the
+	client and request a larger size.
+
+	If never set, or a value of zero in the request, means that the
+	client has no expected maximum size in the given dimension.
+	As a result, a client wishing to reset the maximum size
+	to an unspecified state can use zero for width and height in the
+	request.
+
+	Requesting a maximum size to be smaller than the minimum size of
+	a surface is illegal and will result in an invalid_size error.
+
+	The width and height must be greater than or equal to zero. Using
+	strictly negative values for width or height will result in a
+	invalid_size error.
+      </description>
+      <arg name="width" type="int"/>
+      <arg name="height" type="int"/>
+    </request>
+
+    <request name="set_min_size">
+      <description summary="set the minimum size">
+	Set a minimum size for the window.
+
+	The client can specify a minimum size so that the compositor does
+	not try to configure the window below this size.
+
+	The width and height arguments are in window geometry coordinates.
+	See xdg_surface.set_window_geometry.
+
+	Values set in this way are double-buffered. They will get applied
+	on the next commit.
+
+	The compositor can use this information to allow or disallow
+	different states like maximize or fullscreen and draw accurate
+	animations.
+
+	Similarly, a tiling window manager may use this information to
+	place and resize client windows in a more effective way.
+
+	The client should not rely on the compositor to obey the minimum
+	size. The compositor may decide to ignore the values set by the
+	client and request a smaller size.
+
+	If never set, or a value of zero in the request, means that the
+	client has no expected minimum size in the given dimension.
+	As a result, a client wishing to reset the minimum size
+	to an unspecified state can use zero for width and height in the
+	request.
+
+	Requesting a minimum size to be larger than the maximum size of
+	a surface is illegal and will result in an invalid_size error.
+
+	The width and height must be greater than or equal to zero. Using
+	strictly negative values for width and height will result in a
+	invalid_size error.
+      </description>
+      <arg name="width" type="int"/>
+      <arg name="height" type="int"/>
+    </request>
+
+    <request name="set_maximized">
+      <description summary="maximize the window">
+	Maximize the surface.
+
+	After requesting that the surface should be maximized, the compositor
+	will respond by emitting a configure event. Whether this configure
+	actually sets the window maximized is subject to compositor policies.
+	The client must then update its content, drawing in the configured
+	state. The client must also acknowledge the configure when committing
+	the new content (see ack_configure).
+
+	It is up to the compositor to decide how and where to maximize the
+	surface, for example which output and what region of the screen should
+	be used.
+
+	If the surface was already maximized, the compositor will still emit
+	a configure event with the "maximized" state.
+
+	If the surface is in a fullscreen state, this request has no direct
+	effect. It may alter the state the surface is returned to when
+	unmaximized unless overridden by the compositor.
+      </description>
+    </request>
+
+    <request name="unset_maximized">
+      <description summary="unmaximize the window">
+	Unmaximize the surface.
+
+	After requesting that the surface should be unmaximized, the compositor
+	will respond by emitting a configure event. Whether this actually
+	un-maximizes the window is subject to compositor policies.
+	If available and applicable, the compositor will include the window
+	geometry dimensions the window had prior to being maximized in the
+	configure event. The client must then update its content, drawing it in
+	the configured state. The client must also acknowledge the configure
+	when committing the new content (see ack_configure).
+
+	It is up to the compositor to position the surface after it was
+	unmaximized; usually the position the surface had before maximizing, if
+	applicable.
+
+	If the surface was already not maximized, the compositor will still
+	emit a configure event without the "maximized" state.
+
+	If the surface is in a fullscreen state, this request has no direct
+	effect. It may alter the state the surface is returned to when
+	unmaximized unless overridden by the compositor.
+      </description>
+    </request>
+
+    <request name="set_fullscreen">
+      <description summary="set the window as fullscreen on an output">
+	Make the surface fullscreen.
+
+	After requesting that the surface should be fullscreened, the
+	compositor will respond by emitting a configure event. Whether the
+	client is actually put into a fullscreen state is subject to compositor
+	policies. The client must also acknowledge the configure when
+	committing the new content (see ack_configure).
+
+	The output passed by the request indicates the client's preference as
+	to which display it should be set fullscreen on. If this value is NULL,
+	it's up to the compositor to choose which display will be used to map
+	this surface.
+
+	If the surface doesn't cover the whole output, the compositor will
+	position the surface in the center of the output and compensate with
+	with border fill covering the rest of the output. The content of the
+	border fill is undefined, but should be assumed to be in some way that
+	attempts to blend into the surrounding area (e.g. solid black).
+
+	If the fullscreened surface is not opaque, the compositor must make
+	sure that other screen content not part of the same surface tree (made
+	up of subsurfaces, popups or similarly coupled surfaces) are not
+	visible below the fullscreened surface.
+      </description>
+      <arg name="output" type="object" interface="wl_output" allow-null="true"/>
+    </request>
+
+    <request name="unset_fullscreen">
+      <description summary="unset the window as fullscreen">
+	Make the surface no longer fullscreen.
+
+	After requesting that the surface should be unfullscreened, the
+	compositor will respond by emitting a configure event.
+	Whether this actually removes the fullscreen state of the client is
+	subject to compositor policies.
+
+	Making a surface unfullscreen sets states for the surface based on the following:
+	* the state(s) it may have had before becoming fullscreen
+	* any state(s) decided by the compositor
+	* any state(s) requested by the client while the surface was fullscreen
+
+	The compositor may include the previous window geometry dimensions in
+	the configure event, if applicable.
+
+	The client must also acknowledge the configure when committing the new
+	content (see ack_configure).
+      </description>
+    </request>
+
+    <request name="set_minimized">
+      <description summary="set the window as minimized">
+	Request that the compositor minimize your surface. There is no
+	way to know if the surface is currently minimized, nor is there
+	any way to unset minimization on this surface.
+
+	If you are looking to throttle redrawing when minimized, please
+	instead use the wl_surface.frame event for this, as this will
+	also work with live previews on windows in Alt-Tab, Expose or
+	similar compositor features.
+      </description>
+    </request>
+
+    <event name="configure">
+      <description summary="suggest a surface change">
+	This configure event asks the client to resize its toplevel surface or
+	to change its state. The configured state should not be applied
+	immediately. See xdg_surface.configure for details.
+
+	The width and height arguments specify a hint to the window
+	about how its surface should be resized in window geometry
+	coordinates. See set_window_geometry.
+
+	If the width or height arguments are zero, it means the client
+	should decide its own window dimension. This may happen when the
+	compositor needs to configure the state of the surface but doesn't
+	have any information about any previous or expected dimension.
+
+	The states listed in the event specify how the width/height
+	arguments should be interpreted, and possibly how it should be
+	drawn.
+
+	Clients must send an ack_configure in response to this event. See
+	xdg_surface.configure and xdg_surface.ack_configure for details.
+      </description>
+      <arg name="width" type="int"/>
+      <arg name="height" type="int"/>
+      <arg name="states" type="array"/>
+    </event>
+
+    <event name="close">
+      <description summary="surface wants to be closed">
+	The close event is sent by the compositor when the user
+	wants the surface to be closed. This should be equivalent to
+	the user clicking the close button in client-side decorations,
+	if your application has any.
+
+	This is only a request that the user intends to close the
+	window. The client may choose to ignore this request, or show
+	a dialog to ask the user to save their data, etc.
+      </description>
+    </event>
+
+    <!-- Version 4 additions -->
+
+    <event name="configure_bounds" since="4">
+      <description summary="recommended window geometry bounds">
+	The configure_bounds event may be sent prior to a xdg_toplevel.configure
+	event to communicate the bounds a window geometry size is recommended
+	to constrain to.
+
+	The passed width and height are in surface coordinate space. If width
+	and height are 0, it means bounds is unknown and equivalent to as if no
+	configure_bounds event was ever sent for this surface.
+
+	The bounds can for example correspond to the size of a monitor excluding
+	any panels or other shell components, so that a surface isn't created in
+	a way that it cannot fit.
+
+	The bounds may change at any point, and in such a case, a new
+	xdg_toplevel.configure_bounds will be sent, followed by
+	xdg_toplevel.configure and xdg_surface.configure.
+      </description>
+      <arg name="width" type="int"/>
+      <arg name="height" type="int"/>
+    </event>
+
+    <!-- Version 5 additions -->
+
+    <enum name="wm_capabilities" since="5">
+      <entry name="window_menu" value="1" summary="show_window_menu is available"/>
+      <entry name="maximize" value="2" summary="set_maximized and unset_maximized are available"/>
+      <entry name="fullscreen" value="3" summary="set_fullscreen and unset_fullscreen are available"/>
+      <entry name="minimize" value="4" summary="set_minimized is available"/>
+    </enum>
+
+    <event name="wm_capabilities" since="5">
+      <description summary="compositor capabilities">
+	This event advertises the capabilities supported by the compositor. If
+	a capability isn't supported, clients should hide or disable the UI
+	elements that expose this functionality. For instance, if the
+	compositor doesn't advertise support for minimized toplevels, a button
+	triggering the set_minimized request should not be displayed.
+
+	The compositor will ignore requests it doesn't support. For instance,
+	a compositor which doesn't advertise support for minimized will ignore
+	set_minimized requests.
+
+	Compositors must send this event once before the first
+	xdg_surface.configure event. When the capabilities change, compositors
+	must send this event again and then send an xdg_surface.configure
+	event.
+
+	The configured state should not be applied immediately. See
+	xdg_surface.configure for details.
+
+	The capabilities are sent as an array of 32-bit unsigned integers in
+	native endianness.
+      </description>
+      <arg name="capabilities" type="array" summary="array of 32-bit capabilities"/>
+    </event>
+  </interface>
+
+  <interface name="xdg_popup" version="6">
+    <description summary="short-lived, popup surfaces for menus">
+      A popup surface is a short-lived, temporary surface. It can be used to
+      implement for example menus, popovers, tooltips and other similar user
+      interface concepts.
+
+      A popup can be made to take an explicit grab. See xdg_popup.grab for
+      details.
+
+      When the popup is dismissed, a popup_done event will be sent out, and at
+      the same time the surface will be unmapped. See the xdg_popup.popup_done
+      event for details.
+
+      Explicitly destroying the xdg_popup object will also dismiss the popup and
+      unmap the surface. Clients that want to dismiss the popup when another
+      surface of their own is clicked should dismiss the popup using the destroy
+      request.
+
+      A newly created xdg_popup will be stacked on top of all previously created
+      xdg_popup surfaces associated with the same xdg_toplevel.
+
+      The parent of an xdg_popup must be mapped (see the xdg_surface
+      description) before the xdg_popup itself.
+
+      The client must call wl_surface.commit on the corresponding wl_surface
+      for the xdg_popup state to take effect.
+    </description>
+
+    <enum name="error">
+      <entry name="invalid_grab" value="0"
+	     summary="tried to grab after being mapped"/>
+    </enum>
+
+    <request name="destroy" type="destructor">
+      <description summary="remove xdg_popup interface">
+	This destroys the popup. Explicitly destroying the xdg_popup
+	object will also dismiss the popup, and unmap the surface.
+
+	If this xdg_popup is not the "topmost" popup, the
+	xdg_wm_base.not_the_topmost_popup protocol error will be sent.
+      </description>
+    </request>
+
+    <request name="grab">
+      <description summary="make the popup take an explicit grab">
+	This request makes the created popup take an explicit grab. An explicit
+	grab will be dismissed when the user dismisses the popup, or when the
+	client destroys the xdg_popup. This can be done by the user clicking
+	outside the surface, using the keyboard, or even locking the screen
+	through closing the lid or a timeout.
+
+	If the compositor denies the grab, the popup will be immediately
+	dismissed.
+
+	This request must be used in response to some sort of user action like a
+	button press, key press, or touch down event. The serial number of the
+	event should be passed as 'serial'.
+
+	The parent of a grabbing popup must either be an xdg_toplevel surface or
+	another xdg_popup with an explicit grab. If the parent is another
+	xdg_popup it means that the popups are nested, with this popup now being
+	the topmost popup.
+
+	Nested popups must be destroyed in the reverse order they were created
+	in, e.g. the only popup you are allowed to destroy at all times is the
+	topmost one.
+
+	When compositors choose to dismiss a popup, they may dismiss every
+	nested grabbing popup as well. When a compositor dismisses popups, it
+	will follow the same dismissing order as required from the client.
+
+	If the topmost grabbing popup is destroyed, the grab will be returned to
+	the parent of the popup, if that parent previously had an explicit grab.
+
+	If the parent is a grabbing popup which has already been dismissed, this
+	popup will be immediately dismissed. If the parent is a popup that did
+	not take an explicit grab, an error will be raised.
+
+	During a popup grab, the client owning the grab will receive pointer
+	and touch events for all their surfaces as normal (similar to an
+	"owner-events" grab in X11 parlance), while the top most grabbing popup
+	will always have keyboard focus.
+      </description>
+      <arg name="seat" type="object" interface="wl_seat"
+	   summary="the wl_seat of the user event"/>
+      <arg name="serial" type="uint" summary="the serial of the user event"/>
+    </request>
+
+    <event name="configure">
+      <description summary="configure the popup surface">
+	This event asks the popup surface to configure itself given the
+	configuration. The configured state should not be applied immediately.
+	See xdg_surface.configure for details.
+
+	The x and y arguments represent the position the popup was placed at
+	given the xdg_positioner rule, relative to the upper left corner of the
+	window geometry of the parent surface.
+
+	For version 2 or older, the configure event for an xdg_popup is only
+	ever sent once for the initial configuration. Starting with version 3,
+	it may be sent again if the popup is setup with an xdg_positioner with
+	set_reactive requested, or in response to xdg_popup.reposition requests.
+      </description>
+      <arg name="x" type="int"
+	   summary="x position relative to parent surface window geometry"/>
+      <arg name="y" type="int"
+	   summary="y position relative to parent surface window geometry"/>
+      <arg name="width" type="int" summary="window geometry width"/>
+      <arg name="height" type="int" summary="window geometry height"/>
+    </event>
+
+    <event name="popup_done">
+      <description summary="popup interaction is done">
+	The popup_done event is sent out when a popup is dismissed by the
+	compositor. The client should destroy the xdg_popup object at this
+	point.
+      </description>
+    </event>
+
+    <!-- Version 3 additions -->
+
+    <request name="reposition" since="3">
+      <description summary="recalculate the popup's location">
+	Reposition an already-mapped popup. The popup will be placed given the
+	details in the passed xdg_positioner object, and a
+	xdg_popup.repositioned followed by xdg_popup.configure and
+	xdg_surface.configure will be emitted in response. Any parameters set
+	by the previous positioner will be discarded.
+
+	The passed token will be sent in the corresponding
+	xdg_popup.repositioned event. The new popup position will not take
+	effect until the corresponding configure event is acknowledged by the
+	client. See xdg_popup.repositioned for details. The token itself is
+	opaque, and has no other special meaning.
+
+	If multiple reposition requests are sent, the compositor may skip all
+	but the last one.
+
+	If the popup is repositioned in response to a configure event for its
+	parent, the client should send an xdg_positioner.set_parent_configure
+	and possibly an xdg_positioner.set_parent_size request to allow the
+	compositor to properly constrain the popup.
+
+	If the popup is repositioned together with a parent that is being
+	resized, but not in response to a configure event, the client should
+	send an xdg_positioner.set_parent_size request.
+      </description>
+      <arg name="positioner" type="object" interface="xdg_positioner"/>
+      <arg name="token" type="uint" summary="reposition request token"/>
+    </request>
+
+    <event name="repositioned" since="3">
+      <description summary="signal the completion of a repositioned request">
+	The repositioned event is sent as part of a popup configuration
+	sequence, together with xdg_popup.configure and lastly
+	xdg_surface.configure to notify the completion of a reposition request.
+
+	The repositioned event is to notify about the completion of a
+	xdg_popup.reposition request. The token argument is the token passed
+	in the xdg_popup.reposition request.
+
+	Immediately after this event is emitted, xdg_popup.configure and
+	xdg_surface.configure will be sent with the updated size and position,
+	as well as a new configure serial.
+
+	The client should optionally update the content of the popup, but must
+	acknowledge the new popup configuration for the new position to take
+	effect. See xdg_surface.ack_configure for details.
+      </description>
+      <arg name="token" type="uint" summary="reposition request token"/>
+    </event>
+
+  </interface>
+</protocol>

+ 236 - 112
raylib/raylib-5.0/src/external/glfw/include/GLFW/glfw3.h → raylib/raylib-5.5/src/external/glfw/include/GLFW/glfw3.h

@@ -361,10 +361,15 @@ extern "C" {
 #define GLFW_HAT_RIGHT_DOWN         (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
 #define GLFW_HAT_RIGHT_DOWN         (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
 #define GLFW_HAT_LEFT_UP            (GLFW_HAT_LEFT  | GLFW_HAT_UP)
 #define GLFW_HAT_LEFT_UP            (GLFW_HAT_LEFT  | GLFW_HAT_UP)
 #define GLFW_HAT_LEFT_DOWN          (GLFW_HAT_LEFT  | GLFW_HAT_DOWN)
 #define GLFW_HAT_LEFT_DOWN          (GLFW_HAT_LEFT  | GLFW_HAT_DOWN)
+
+/*! @ingroup input
+ */
+#define GLFW_KEY_UNKNOWN            -1
+
 /*! @} */
 /*! @} */
 
 
-/*! @defgroup keys Keyboard keys
- *  @brief Keyboard key IDs.
+/*! @defgroup keys Keyboard key tokens
+ *  @brief Keyboard key tokens.
  *
  *
  *  See [key input](@ref input_key) for how these are used.
  *  See [key input](@ref input_key) for how these are used.
  *
  *
@@ -387,9 +392,6 @@ extern "C" {
  *  @{
  *  @{
  */
  */
 
 
-/* The unknown key */
-#define GLFW_KEY_UNKNOWN            -1
-
 /* Printable keys */
 /* Printable keys */
 #define GLFW_KEY_SPACE              32
 #define GLFW_KEY_SPACE              32
 #define GLFW_KEY_APOSTROPHE         39  /* ' */
 #define GLFW_KEY_APOSTROPHE         39  /* ' */
@@ -825,11 +827,11 @@ extern "C" {
 #define GLFW_FEATURE_UNIMPLEMENTED  0x0001000D
 #define GLFW_FEATURE_UNIMPLEMENTED  0x0001000D
 /*! @brief Platform unavailable or no matching platform was found.
 /*! @brief Platform unavailable or no matching platform was found.
  *
  *
- *  If emitted during initialization, no matching platform was found.  If @ref
- *  GLFW_PLATFORM is set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of the
- *  platforms supported by this library binary, except for the Null platform.  If set to
- *  a specific platform, it is either not supported by this library binary or GLFW was not
- *  able to detect it.
+ *  If emitted during initialization, no matching platform was found.  If the @ref
+ *  GLFW_PLATFORM init hint was set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of
+ *  the platforms supported by this library binary, except for the Null platform.  If the
+ *  init hint was set to a specific platform, it is either not supported by this library
+ *  binary or GLFW was not able to detect it.
  *
  *
  *  If emitted by a native access function, GLFW was initialized for a different platform
  *  If emitted by a native access function, GLFW was initialized for a different platform
  *  than the function is for.
  *  than the function is for.
@@ -1096,8 +1098,15 @@ extern "C" {
  *  [window hint](@ref GLFW_SCALE_TO_MONITOR).
  *  [window hint](@ref GLFW_SCALE_TO_MONITOR).
  */
  */
 #define GLFW_SCALE_TO_MONITOR       0x0002200C
 #define GLFW_SCALE_TO_MONITOR       0x0002200C
-/*! @brief macOS specific
- *  [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
+/*! @brief Window framebuffer scaling
+ *  [window hint](@ref GLFW_SCALE_FRAMEBUFFER_hint).
+ */
+#define GLFW_SCALE_FRAMEBUFFER      0x0002200D
+/*! @brief Legacy name for compatibility.
+ *
+ *  This is an alias for the
+ *  [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
+ *  compatibility with earlier versions.
  */
  */
 #define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
 #define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
 /*! @brief macOS specific
 /*! @brief macOS specific
@@ -1117,6 +1126,9 @@ extern "C" {
  */
  */
 #define GLFW_X11_INSTANCE_NAME      0x00024002
 #define GLFW_X11_INSTANCE_NAME      0x00024002
 #define GLFW_WIN32_KEYBOARD_MENU    0x00025001
 #define GLFW_WIN32_KEYBOARD_MENU    0x00025001
+/*! @brief Win32 specific [window hint](@ref GLFW_WIN32_SHOWDEFAULT_hint).
+ */
+#define GLFW_WIN32_SHOWDEFAULT      0x00025002
 /*! @brief Wayland specific
 /*! @brief Wayland specific
  *  [window hint](@ref GLFW_WAYLAND_APP_ID_hint).
  *  [window hint](@ref GLFW_WAYLAND_APP_ID_hint).
  *  
  *  
@@ -1164,6 +1176,9 @@ extern "C" {
 #define GLFW_ANGLE_PLATFORM_TYPE_VULKAN  0x00037007
 #define GLFW_ANGLE_PLATFORM_TYPE_VULKAN  0x00037007
 #define GLFW_ANGLE_PLATFORM_TYPE_METAL   0x00037008
 #define GLFW_ANGLE_PLATFORM_TYPE_METAL   0x00037008
 
 
+#define GLFW_WAYLAND_PREFER_LIBDECOR    0x00038001
+#define GLFW_WAYLAND_DISABLE_LIBDECOR   0x00038002
+
 #define GLFW_ANY_POSITION           0x80000000
 #define GLFW_ANY_POSITION           0x80000000
 
 
 /*! @defgroup shapes Standard cursor shapes
 /*! @defgroup shapes Standard cursor shapes
@@ -1215,11 +1230,11 @@ extern "C" {
  *  @note @macos This shape is provided by a private system API and may fail
  *  @note @macos This shape is provided by a private system API and may fail
  *  with @ref GLFW_CURSOR_UNAVAILABLE in the future.
  *  with @ref GLFW_CURSOR_UNAVAILABLE in the future.
  *
  *
- *  @note @x11 This shape is provided by a newer standard not supported by all
- *  cursor themes.
- *
  *  @note @wayland This shape is provided by a newer standard not supported by
  *  @note @wayland This shape is provided by a newer standard not supported by
  *  all cursor themes.
  *  all cursor themes.
+ *
+ *  @note @x11 This shape is provided by a newer standard not supported by all
+ *  cursor themes.
  */
  */
 #define GLFW_RESIZE_NWSE_CURSOR     0x00036007
 #define GLFW_RESIZE_NWSE_CURSOR     0x00036007
 /*! @brief The top-right to bottom-left diagonal resize/move arrow shape.
 /*! @brief The top-right to bottom-left diagonal resize/move arrow shape.
@@ -1230,11 +1245,11 @@ extern "C" {
  *  @note @macos This shape is provided by a private system API and may fail
  *  @note @macos This shape is provided by a private system API and may fail
  *  with @ref GLFW_CURSOR_UNAVAILABLE in the future.
  *  with @ref GLFW_CURSOR_UNAVAILABLE in the future.
  *
  *
- *  @note @x11 This shape is provided by a newer standard not supported by all
- *  cursor themes.
- *
  *  @note @wayland This shape is provided by a newer standard not supported by
  *  @note @wayland This shape is provided by a newer standard not supported by
  *  all cursor themes.
  *  all cursor themes.
+ *
+ *  @note @x11 This shape is provided by a newer standard not supported by all
+ *  cursor themes.
  */
  */
 #define GLFW_RESIZE_NESW_CURSOR     0x00036008
 #define GLFW_RESIZE_NESW_CURSOR     0x00036008
 /*! @brief The omni-directional resize/move cursor shape.
 /*! @brief The omni-directional resize/move cursor shape.
@@ -1248,11 +1263,11 @@ extern "C" {
  *  The operation-not-allowed shape.  This is usually a circle with a diagonal
  *  The operation-not-allowed shape.  This is usually a circle with a diagonal
  *  line through it.
  *  line through it.
  *
  *
- *  @note @x11 This shape is provided by a newer standard not supported by all
- *  cursor themes.
- *
  *  @note @wayland This shape is provided by a newer standard not supported by
  *  @note @wayland This shape is provided by a newer standard not supported by
  *  all cursor themes.
  *  all cursor themes.
+ *
+ *  @note @x11 This shape is provided by a newer standard not supported by all
+ *  cursor themes.
  */
  */
 #define GLFW_NOT_ALLOWED_CURSOR     0x0003600A
 #define GLFW_NOT_ALLOWED_CURSOR     0x0003600A
 /*! @brief Legacy name for compatibility.
 /*! @brief Legacy name for compatibility.
@@ -1307,6 +1322,11 @@ extern "C" {
  *  X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint).
  *  X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint).
  */
  */
 #define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001
 #define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001
+/*! @brief Wayland specific init hint.
+ *
+ *  Wayland specific [init hint](@ref GLFW_WAYLAND_LIBDECOR_hint).
+ */
+#define GLFW_WAYLAND_LIBDECOR       0x00053001
 /*! @} */
 /*! @} */
 
 
 /*! @addtogroup init
 /*! @addtogroup init
@@ -1406,16 +1426,25 @@ typedef struct GLFWcursor GLFWcursor;
  *  or `NULL` if allocation failed.  Note that not all parts of GLFW handle allocation
  *  or `NULL` if allocation failed.  Note that not all parts of GLFW handle allocation
  *  failures gracefully yet.
  *  failures gracefully yet.
  *
  *
- *  This function may be called during @ref glfwInit but before the library is
- *  flagged as initialized, as well as during @ref glfwTerminate after the
- *  library is no longer flagged as initialized.
+ *  This function must support being called during @ref glfwInit but before the library is
+ *  flagged as initialized, as well as during @ref glfwTerminate after the library is no
+ *  longer flagged as initialized.
  *
  *
- *  Any memory allocated by this function will be deallocated during library
- *  termination or earlier.
+ *  Any memory allocated via this function will be deallocated via the same allocator
+ *  during library termination or earlier.
+ *
+ *  Any memory allocated via this function must be suitably aligned for any object type.
+ *  If you are using C99 or earlier, this alignment is platform-dependent but will be the
+ *  same as what `malloc` provides.  If you are using C11 or later, this is the value of
+ *  `alignof(max_align_t)`.
  *
  *
  *  The size will always be greater than zero.  Allocations of size zero are filtered out
  *  The size will always be greater than zero.  Allocations of size zero are filtered out
  *  before reaching the custom allocator.
  *  before reaching the custom allocator.
  *
  *
+ *  If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
+ *
+ *  This function must not call any GLFW function.
+ *
  *  @param[in] size The minimum size, in bytes, of the memory block.
  *  @param[in] size The minimum size, in bytes, of the memory block.
  *  @param[in] user The user-defined pointer from the allocator.
  *  @param[in] user The user-defined pointer from the allocator.
  *  @return The address of the newly allocated memory block, or `NULL` if an
  *  @return The address of the newly allocated memory block, or `NULL` if an
@@ -1426,7 +1455,8 @@ typedef struct GLFWcursor GLFWcursor;
  *
  *
  *  @reentrancy This function should not call any GLFW function.
  *  @reentrancy This function should not call any GLFW function.
  *
  *
- *  @thread_safety This function may be called from any thread that calls GLFW functions.
+ *  @thread_safety This function must support being called from any thread that calls GLFW
+ *  functions.
  *
  *
  *  @sa @ref init_allocator
  *  @sa @ref init_allocator
  *  @sa @ref GLFWallocator
  *  @sa @ref GLFWallocator
@@ -1449,16 +1479,26 @@ typedef void* (* GLFWallocatefun)(size_t size, void* user);
  *  `NULL` if allocation failed.  Note that not all parts of GLFW handle allocation
  *  `NULL` if allocation failed.  Note that not all parts of GLFW handle allocation
  *  failures gracefully yet.
  *  failures gracefully yet.
  *
  *
- *  This function may be called during @ref glfwInit but before the library is
- *  flagged as initialized, as well as during @ref glfwTerminate after the
- *  library is no longer flagged as initialized.
+ *  This function must support being called during @ref glfwInit but before the library is
+ *  flagged as initialized, as well as during @ref glfwTerminate after the library is no
+ *  longer flagged as initialized.
  *
  *
- *  Any memory allocated by this function will be deallocated during library
- *  termination or earlier.
+ *  Any memory allocated via this function will be deallocated via the same allocator
+ *  during library termination or earlier.
+ *
+ *  Any memory allocated via this function must be suitably aligned for any object type.
+ *  If you are using C99 or earlier, this alignment is platform-dependent but will be the
+ *  same as what `realloc` provides.  If you are using C11 or later, this is the value of
+ *  `alignof(max_align_t)`.
  *
  *
  *  The block address will never be `NULL` and the size will always be greater than zero.
  *  The block address will never be `NULL` and the size will always be greater than zero.
- *  Reallocations of a block to size zero are converted into deallocations.  Reallocations
- *  of `NULL` to a non-zero size are converted into regular allocations.
+ *  Reallocations of a block to size zero are converted into deallocations before reaching
+ *  the custom allocator.  Reallocations of `NULL` to a non-zero size are converted into
+ *  regular allocations before reaching the custom allocator.
+ *
+ *  If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
+ *
+ *  This function must not call any GLFW function.
  *
  *
  *  @param[in] block The address of the memory block to reallocate.
  *  @param[in] block The address of the memory block to reallocate.
  *  @param[in] size The new minimum size, in bytes, of the memory block.
  *  @param[in] size The new minimum size, in bytes, of the memory block.
@@ -1471,7 +1511,8 @@ typedef void* (* GLFWallocatefun)(size_t size, void* user);
  *
  *
  *  @reentrancy This function should not call any GLFW function.
  *  @reentrancy This function should not call any GLFW function.
  *
  *
- *  @thread_safety This function may be called from any thread that calls GLFW functions.
+ *  @thread_safety This function must support being called from any thread that calls GLFW
+ *  functions.
  *
  *
  *  @sa @ref init_allocator
  *  @sa @ref init_allocator
  *  @sa @ref GLFWallocator
  *  @sa @ref GLFWallocator
@@ -1493,13 +1534,17 @@ typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
  *  This function may deallocate the specified memory block.  This memory block
  *  This function may deallocate the specified memory block.  This memory block
  *  will have been allocated with the same allocator.
  *  will have been allocated with the same allocator.
  *
  *
- *  This function may be called during @ref glfwInit but before the library is
- *  flagged as initialized, as well as during @ref glfwTerminate after the
- *  library is no longer flagged as initialized.
+ *  This function must support being called during @ref glfwInit but before the library is
+ *  flagged as initialized, as well as during @ref glfwTerminate after the library is no
+ *  longer flagged as initialized.
  *
  *
  *  The block address will never be `NULL`.  Deallocations of `NULL` are filtered out
  *  The block address will never be `NULL`.  Deallocations of `NULL` are filtered out
  *  before reaching the custom allocator.
  *  before reaching the custom allocator.
  *
  *
+ *  If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
+ *
+ *  This function must not call any GLFW function.
+ *
  *  @param[in] block The address of the memory block to deallocate.
  *  @param[in] block The address of the memory block to deallocate.
  *  @param[in] user The user-defined pointer from the allocator.
  *  @param[in] user The user-defined pointer from the allocator.
  *
  *
@@ -1508,7 +1553,8 @@ typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
  *
  *
  *  @reentrancy This function should not call any GLFW function.
  *  @reentrancy This function should not call any GLFW function.
  *
  *
- *  @thread_safety This function may be called from any thread that calls GLFW functions.
+ *  @thread_safety This function must support being called from any thread that calls GLFW
+ *  functions.
  *
  *
  *  @sa @ref init_allocator
  *  @sa @ref init_allocator
  *  @sa @ref GLFWallocator
  *  @sa @ref GLFWallocator
@@ -2076,7 +2122,10 @@ typedef struct GLFWgamepadstate
     float axes[6];
     float axes[6];
 } GLFWgamepadstate;
 } GLFWgamepadstate;
 
 
-/*! @brief
+/*! @brief Custom heap memory allocator.
+ *
+ *  This describes a custom heap memory allocator for GLFW.  To set an allocator, pass it
+ *  to @ref glfwInitAllocator before initializing the library.
  *
  *
  *  @sa @ref init_allocator
  *  @sa @ref init_allocator
  *  @sa @ref glfwInitAllocator
  *  @sa @ref glfwInitAllocator
@@ -2087,9 +2136,21 @@ typedef struct GLFWgamepadstate
  */
  */
 typedef struct GLFWallocator
 typedef struct GLFWallocator
 {
 {
+    /*! The memory allocation function.  See @ref GLFWallocatefun for details about
+     *  allocation function.
+     */
     GLFWallocatefun allocate;
     GLFWallocatefun allocate;
+    /*! The memory reallocation function.  See @ref GLFWreallocatefun for details about
+     *  reallocation function.
+     */
     GLFWreallocatefun reallocate;
     GLFWreallocatefun reallocate;
+    /*! The memory deallocation function.  See @ref GLFWdeallocatefun for details about
+     *  deallocation function.
+     */
     GLFWdeallocatefun deallocate;
     GLFWdeallocatefun deallocate;
+    /*! The user pointer for this custom allocator.  This value will be passed to the
+     *  allocator functions.
+     */
     void* user;
     void* user;
 } GLFWallocator;
 } GLFWallocator;
 
 
@@ -2134,6 +2195,13 @@ typedef struct GLFWallocator
  *  and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
  *  and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
  *  hint.
  *  hint.
  *
  *
+ *  @remark __Wayland, X11:__ If the library was compiled with support for both
+ *  Wayland and X11, and the @ref GLFW_PLATFORM init hint is set to
+ *  `GLFW_ANY_PLATFORM`, the `XDG_SESSION_TYPE` environment variable affects
+ *  which platform is picked.  If the environment variable is not set, or is set
+ *  to something other than `wayland` or `x11`, the regular detection mechanism
+ *  will be used instead.
+ *
  *  @remark @x11 This function will set the `LC_CTYPE` category of the
  *  @remark @x11 This function will set the `LC_CTYPE` category of the
  *  application locale according to the current environment if that category is
  *  application locale according to the current environment if that category is
  *  still "C".  This is because the "C" locale breaks Unicode text input.
  *  still "C".  This is because the "C" locale breaks Unicode text input.
@@ -2222,8 +2290,12 @@ GLFWAPI void glfwInitHint(int hint, int value);
  *  To use the default allocator, call this function with a `NULL` argument.
  *  To use the default allocator, call this function with a `NULL` argument.
  *
  *
  *  If you specify an allocator struct, every member must be a valid function
  *  If you specify an allocator struct, every member must be a valid function
- *  pointer.  If any member is `NULL`, this function emits @ref
- *  GLFW_INVALID_VALUE and the init allocator is unchanged.
+ *  pointer.  If any member is `NULL`, this function will emit @ref
+ *  GLFW_INVALID_VALUE and the init allocator will be unchanged.
+ *
+ *  The functions in the allocator must fulfil a number of requirements.  See the
+ *  documentation for @ref GLFWallocatefun, @ref GLFWreallocatefun and @ref
+ *  GLFWdeallocatefun for details.
  *
  *
  *  @param[in] allocator The allocator to use at the next initialization, or
  *  @param[in] allocator The allocator to use at the next initialization, or
  *  `NULL` to use the default one.
  *  `NULL` to use the default one.
@@ -2590,9 +2662,10 @@ GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos,
  *  specified monitor.
  *  specified monitor.
  *
  *
  *  Some platforms do not provide accurate monitor size information, either
  *  Some platforms do not provide accurate monitor size information, either
- *  because the monitor
- *  [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
- *  data is incorrect or because the driver does not report it accurately.
+ *  because the monitor [EDID][] data is incorrect or because the driver does
+ *  not report it accurately.
+ *
+ *  [EDID]: https://en.wikipedia.org/wiki/Extended_display_identification_data
  *
  *
  *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
  *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
  *  non-`NULL` size arguments will be set to zero.
  *  non-`NULL` size arguments will be set to zero.
@@ -2639,6 +2712,9 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int*
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
  *  GLFW_PLATFORM_ERROR.
  *
  *
+ *  @remark @wayland Fractional scaling information is not yet available for
+ *  monitors, so this function only returns integer content scales.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *  @thread_safety This function must only be called from the main thread.
  *
  *
  *  @sa @ref monitor_scale
  *  @sa @ref monitor_scale
@@ -2835,11 +2911,11 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
  *  @param[in] monitor The monitor whose gamma ramp to set.
  *  @param[in] monitor The monitor whose gamma ramp to set.
  *  @param[in] gamma The desired exponent.
  *  @param[in] gamma The desired exponent.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_INVALID_VALUE,
+ *  @ref GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
  *
  *
  *  @remark @wayland Gamma handling is a privileged protocol, this function
  *  @remark @wayland Gamma handling is a privileged protocol, this function
- *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
+ *  will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE.
  *
  *
  *  @thread_safety This function must only be called from the main thread.
  *  @thread_safety This function must only be called from the main thread.
  *
  *
@@ -2859,11 +2935,11 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
  *  @return The current gamma ramp, or `NULL` if an
  *  @return The current gamma ramp, or `NULL` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR
+ *  and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
  *
  *
  *  @remark @wayland Gamma handling is a privileged protocol, this function
  *  @remark @wayland Gamma handling is a privileged protocol, this function
- *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
+ *  will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE while
  *  returning `NULL`.
  *  returning `NULL`.
  *
  *
  *  @pointer_lifetime The returned structure and its arrays are allocated and
  *  @pointer_lifetime The returned structure and its arrays are allocated and
@@ -2898,8 +2974,8 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
  *  @param[in] monitor The monitor whose gamma ramp to set.
  *  @param[in] monitor The monitor whose gamma ramp to set.
  *  @param[in] ramp The gamma ramp to use.
  *  @param[in] ramp The gamma ramp to use.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR
+ *  and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
  *
  *
  *  @remark The size of the specified gamma ramp should match the size of the
  *  @remark The size of the specified gamma ramp should match the size of the
  *  current ramp for that monitor.
  *  current ramp for that monitor.
@@ -2907,7 +2983,7 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
  *  @remark @win32 The gamma ramp size must be 256.
  *  @remark @win32 The gamma ramp size must be 256.
  *
  *
  *  @remark @wayland Gamma handling is a privileged protocol, this function
  *  @remark @wayland Gamma handling is a privileged protocol, this function
- *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
+ *  will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE.
  *
  *
  *  @pointer_lifetime The specified gamma ramp is copied before this function
  *  @pointer_lifetime The specified gamma ramp is copied before this function
  *  returns.
  *  returns.
@@ -3079,8 +3155,8 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
  *
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
  *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
- *  GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
- *  GLFW_PLATFORM_ERROR.
+ *  GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref
+ *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
  *
  *
  *  @remark @win32 Window creation will fail if the Microsoft GDI software
  *  @remark @win32 Window creation will fail if the Microsoft GDI software
  *  OpenGL implementation is the only one available.
  *  OpenGL implementation is the only one available.
@@ -3102,23 +3178,35 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
  *  @remark @macos The GLFW window has no icon, as it is not a document
  *  @remark @macos The GLFW window has no icon, as it is not a document
  *  window, but the dock icon will be the same as the application bundle's icon.
  *  window, but the dock icon will be the same as the application bundle's icon.
  *  For more information on bundles, see the
  *  For more information on bundles, see the
- *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
- *  in the Mac Developer Library.
+ *  [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
+ *
+ *  [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
  *
  *
  *  @remark @macos On OS X 10.10 and later the window frame will not be rendered
  *  @remark @macos On OS X 10.10 and later the window frame will not be rendered
  *  at full resolution on Retina displays unless the
  *  at full resolution on Retina displays unless the
- *  [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
+ *  [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint)
  *  hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
  *  hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
  *  application bundle's `Info.plist`.  For more information, see
  *  application bundle's `Info.plist`.  For more information, see
- *  [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
- *  in the Mac Developer Library.  The GLFW test and example programs use
- *  a custom `Info.plist` template for this, which can be found as
- *  `CMake/Info.plist.in` in the source tree.
+ *  [High Resolution Guidelines for OS X][hidpi-guide] in the Mac Developer
+ *  Library.  The GLFW test and example programs use a custom `Info.plist`
+ *  template for this, which can be found as `CMake/Info.plist.in` in the source
+ *  tree.
+ *
+ *  [hidpi-guide]: https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html
  *
  *
  *  @remark @macos When activating frame autosaving with
  *  @remark @macos When activating frame autosaving with
  *  [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
  *  [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
  *  window size and position may be overridden by previously saved values.
  *  window size and position may be overridden by previously saved values.
  *
  *
+ *  @remark @wayland GLFW uses [libdecor][] where available to create its window
+ *  decorations.  This in turn uses server-side XDG decorations where available
+ *  and provides high quality client-side decorations on compositors like GNOME.
+ *  If both XDG decorations and libdecor are unavailable, GLFW falls back to
+ *  a very simple set of window decorations that only support moving, resizing
+ *  and the window manager's right-click menu.
+ *
+ *  [libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
+ *
  *  @remark @x11 Some window managers will not respect the placement of
  *  @remark @x11 Some window managers will not respect the placement of
  *  initially hidden windows.
  *  initially hidden windows.
  *
  *
@@ -3135,20 +3223,6 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
  *  [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
  *  [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
  *  override this.
  *  override this.
  *
  *
- *  @remark @wayland Compositors should implement the xdg-decoration protocol
- *  for GLFW to decorate the window properly.  If this protocol isn't
- *  supported, or if the compositor prefers client-side decorations, a very
- *  simple fallback frame will be drawn using the wp_viewporter protocol.  A
- *  compositor can still emit close, maximize or fullscreen events, using for
- *  instance a keybind mechanism.  If neither of these protocols is supported,
- *  the window won't be decorated.
- *
- *  @remark @wayland A full screen window will not attempt to change the mode,
- *  no matter what the requested size or refresh rate.
- *
- *  @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
- *  to be implemented in the user's compositor.
- *
  *  @thread_safety This function must only be called from the main thread.
  *  @thread_safety This function must only be called from the main thread.
  *
  *
  *  @sa @ref window_creation
  *  @sa @ref window_creation
@@ -3231,6 +3305,38 @@ GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
  */
  */
 GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
 GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
 
 
+/*! @brief Returns the title of the specified window.
+ *
+ *  This function returns the window title, encoded as UTF-8, of the specified
+ *  window.  This is the title set previously by @ref glfwCreateWindow
+ *  or @ref glfwSetWindowTitle.
+ *
+ *  @param[in] window The window to query.
+ *  @return The UTF-8 encoded window title, or `NULL` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @remark The returned title is currently a copy of the title last set by @ref
+ *  glfwCreateWindow or @ref glfwSetWindowTitle.  It does not include any
+ *  additional text which may be appended by the platform or another program.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the next call to @ref
+ *  glfwGetWindowTitle or @ref glfwSetWindowTitle, or until the library is
+ *  terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_title
+ *  @sa @ref glfwSetWindowTitle
+ *
+ *  @since Added in version 3.4.
+ *
+ *  @ingroup window
+ */
+GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* window);
+
 /*! @brief Sets the title of the specified window.
 /*! @brief Sets the title of the specified window.
  *
  *
  *  This function sets the window title, encoded as UTF-8, of the specified
  *  This function sets the window title, encoded as UTF-8, of the specified
@@ -3248,6 +3354,7 @@ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
  *  @thread_safety This function must only be called from the main thread.
  *  @thread_safety This function must only be called from the main thread.
  *
  *
  *  @sa @ref window_title
  *  @sa @ref window_title
+ *  @sa @ref glfwGetWindowTitle
  *
  *
  *  @since Added in version 1.0.
  *  @since Added in version 1.0.
  *  @glfw3 Added window handle parameter.
  *  @glfw3 Added window handle parameter.
@@ -3287,8 +3394,9 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
  *  @remark @macos Regular windows do not have icons on macOS.  This function
  *  @remark @macos Regular windows do not have icons on macOS.  This function
  *  will emit @ref GLFW_FEATURE_UNAVAILABLE.  The dock icon will be the same as
  *  will emit @ref GLFW_FEATURE_UNAVAILABLE.  The dock icon will be the same as
  *  the application bundle's icon.  For more information on bundles, see the
  *  the application bundle's icon.  For more information on bundles, see the
- *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
- *  in the Mac Developer Library.
+ *  [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
+ *
+ *  [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
  *
  *
  *  @remark @wayland There is no existing protocol to change an icon, the
  *  @remark @wayland There is no existing protocol to change an icon, the
  *  window will thus inherit the one defined in the application's desktop file.
  *  window will thus inherit the one defined in the application's desktop file.
@@ -3512,9 +3620,6 @@ GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
  *  GLFW_PLATFORM_ERROR.
  *
  *
- *  @remark @wayland A full screen window will not attempt to change the mode,
- *  no matter what the requested size.
- *
  *  @thread_safety This function must only be called from the main thread.
  *  @thread_safety This function must only be called from the main thread.
  *
  *
  *  @sa @ref window_size
  *  @sa @ref window_size
@@ -3846,11 +3951,11 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
  *
  *
  *  @param[in] window The window to give input focus.
  *  @param[in] window The window to give input focus.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
  *
  *
- *  @remark @wayland It is not possible for an application to set the input
- *  focus.  This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
+ *  @remark @wayland The compositor will likely ignore focus requests unless
+ *  another window created by the same application already has input focus.
  *
  *
  *  @thread_safety This function must only be called from the main thread.
  *  @thread_safety This function must only be called from the main thread.
  *
  *
@@ -3955,9 +4060,6 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
  *  @remark @wayland The desired window position is ignored, as there is no way
  *  @remark @wayland The desired window position is ignored, as there is no way
  *  for an application to set this property.
  *  for an application to set this property.
  *
  *
- *  @remark @wayland Setting the window to full screen will not attempt to
- *  change the mode, no matter what the requested size or refresh rate.
- *
  *  @thread_safety This function must only be called from the main thread.
  *  @thread_safety This function must only be called from the main thread.
  *
  *
  *  @sa @ref window_monitor
  *  @sa @ref window_monitor
@@ -4030,11 +4132,15 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
  *  @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
  *  @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
  *
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref
+ *  GLFW_FEATURE_UNAVAILABLE (see remarks).
  *
  *
  *  @remark Calling @ref glfwGetWindowAttrib will always return the latest
  *  @remark Calling @ref glfwGetWindowAttrib will always return the latest
  *  value, even if that value is ignored by the current mode of the window.
  *  value, even if that value is ignored by the current mode of the window.
  *
  *
+ *  @remark @wayland The [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) window attribute is
+ *  not supported.  Setting this will emit @ref GLFW_FEATURE_UNAVAILABLE.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *  @thread_safety This function must only be called from the main thread.
  *
  *
  *  @sa @ref window_attribs
  *  @sa @ref window_attribs
@@ -4709,8 +4815,8 @@ GLFWAPI int glfwRawMouseMotionSupported(void);
  *  @param[in] scancode The scancode of the key to query.
  *  @param[in] scancode The scancode of the key to query.
  *  @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
  *  @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
  *
  *
  *  @remark The contents of the returned string may change when a keyboard
  *  @remark The contents of the returned string may change when a keyboard
  *  layout change event is received.
  *  layout change event is received.
@@ -4732,15 +4838,18 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode);
  *
  *
  *  This function returns the platform-specific scancode of the specified key.
  *  This function returns the platform-specific scancode of the specified key.
  *
  *
- *  If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
- *  method will return `-1`.
+ *  If the specified [key token](@ref keys) corresponds to a physical key not
+ *  supported on the current platform then this method will return `-1`.
+ *  Calling this function with anything other than a key token will return `-1`
+ *  and generate a @ref GLFW_INVALID_ENUM error.
  *
  *
- *  @param[in] key Any [named key](@ref keys).
- *  @return The platform-specific scancode for the key, or `-1` if an
- *  [error](@ref error_handling) occurred.
+ *  @param[in] key Any [key token](@ref keys).
+ *  @return The platform-specific scancode for the key, or `-1` if the key is
+ *  not supported on the current platform or an [error](@ref error_handling)
+ *  occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_ENUM.
  *
  *
  *  @thread_safety This function may be called from any thread.
  *  @thread_safety This function may be called from any thread.
  *
  *
@@ -4881,11 +4990,11 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
  *  @param[in] ypos The desired y-coordinate, relative to the top edge of the
  *  @param[in] ypos The desired y-coordinate, relative to the top edge of the
  *  content area.
  *  content area.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
  *
  *
  *  @remark @wayland This function will only work when the cursor mode is
  *  @remark @wayland This function will only work when the cursor mode is
- *  `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
+ *  `GLFW_CURSOR_DISABLED`, otherwise it will emit @ref GLFW_FEATURE_UNAVAILABLE.
  *
  *
  *  @thread_safety This function must only be called from the main thread.
  *  @thread_safety This function must only be called from the main thread.
  *
  *
@@ -5049,9 +5158,9 @@ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
  *  [character callback](@ref glfwSetCharCallback) instead.
  *  [character callback](@ref glfwSetCharCallback) instead.
  *
  *
  *  When a window loses input focus, it will generate synthetic key release
  *  When a window loses input focus, it will generate synthetic key release
- *  events for all pressed keys.  You can tell these events from user-generated
- *  events by the fact that the synthetic ones are generated after the focus
- *  loss event has been processed, i.e. after the
+ *  events for all pressed keys with associated key tokens.  You can tell these
+ *  events from user-generated events by the fact that the synthetic ones are
+ *  generated after the focus loss event has been processed, i.e. after the
  *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
  *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
  *
  *
  *  The scancode of a key is specific to that platform or sometimes even to that
  *  The scancode of a key is specific to that platform or sometimes even to that
@@ -5332,8 +5441,6 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun ca
  *
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  *
  *
- *  @remark @wayland File drop is currently unimplemented.
- *
  *  @thread_safety This function must only be called from the main thread.
  *  @thread_safety This function must only be called from the main thread.
  *
  *
  *  @sa @ref path_drop
  *  @sa @ref path_drop
@@ -5800,6 +5907,11 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
  *  GLFW_PLATFORM_ERROR.
  *
  *
+ *  @remark @win32 The clipboard on Windows has a single global lock for reading and
+ *  writing.  GLFW tries to acquire it a few times, which is almost always enough.  If it
+ *  cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
+ *  It is safe to try this multiple times.
+ *
  *  @pointer_lifetime The specified string is copied before this function
  *  @pointer_lifetime The specified string is copied before this function
  *  returns.
  *  returns.
  *
  *
@@ -5828,6 +5940,11 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  *  GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
  *  GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
  *
  *
+ *  @remark @win32 The clipboard on Windows has a single global lock for reading and
+ *  writing.  GLFW tries to acquire it a few times, which is almost always enough.  If it
+ *  cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
+ *  It is safe to try this multiple times.
+ *
  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
  *  should not free it yourself.  It is valid until the next call to @ref
  *  should not free it yourself.  It is valid until the next call to @ref
  *  glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
  *  glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
@@ -5950,12 +6067,15 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
  *  thread.
  *  thread.
  *
  *
  *  This function makes the OpenGL or OpenGL ES context of the specified window
  *  This function makes the OpenGL or OpenGL ES context of the specified window
- *  current on the calling thread.  A context must only be made current on
- *  a single thread at a time and each thread can have only a single current
- *  context at a time.
+ *  current on the calling thread.  It can also detach the current context from
+ *  the calling thread without making a new one current by passing in `NULL`.
+ *
+ *  A context must only be made current on a single thread at a time and each
+ *  thread can have only a single current context at a time.  Making a context
+ *  current detaches any previously current context on the calling thread.
  *
  *
- *  When moving a context between threads, you must make it non-current on the
- *  old thread before making it current on the new one.
+ *  When moving a context between threads, you must detach it (make it
+ *  non-current) on the old thread before making it current on the new one.
  *
  *
  *  By default, making a context non-current implicitly forces a pipeline flush.
  *  By default, making a context non-current implicitly forces a pipeline flush.
  *  On machines that support `GL_KHR_context_flush_control`, you can control
  *  On machines that support `GL_KHR_context_flush_control`, you can control
@@ -5970,6 +6090,10 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
  *  @param[in] window The window whose context to make current, or `NULL` to
  *  @param[in] window The window whose context to make current, or `NULL` to
  *  detach the current context.
  *  detach the current context.
  *
  *
+ *  @remarks If the previously current context was created via a different
+ *  context creation API than the one passed to this function, GLFW will still
+ *  detach the previous one from its API before making the new one current.
+ *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
  *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
  *
  *

+ 63 - 34
raylib/raylib-5.0/src/external/glfw/include/GLFW/glfw3native.h → raylib/raylib-5.5/src/external/glfw/include/GLFW/glfw3native.h

@@ -169,7 +169,8 @@ extern "C" {
  *  of the specified monitor, or `NULL` if an [error](@ref error_handling)
  *  of the specified monitor, or `NULL` if an [error](@ref error_handling)
  *  occurred.
  *  occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_UNAVAILABLE.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -186,7 +187,8 @@ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
  *  `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
  *  `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_UNAVAILABLE.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -202,7 +204,8 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
  *  @return The `HWND` of the specified window, or `NULL` if an
  *  @return The `HWND` of the specified window, or `NULL` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_UNAVAILABLE.
  *
  *
  *  @remark The `HDC` associated with the window can be queried with the
  *  @remark The `HDC` associated with the window can be queried with the
  *  [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
  *  [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
@@ -228,8 +231,8 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
  *  @return The `HGLRC` of the specified window, or `NULL` if an
  *  @return The `HGLRC` of the specified window, or `NULL` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- *  GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT.
  *
  *
  *  @remark The `HDC` associated with the window can be queried with the
  *  @remark The `HDC` associated with the window can be queried with the
  *  [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
  *  [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
@@ -255,7 +258,8 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
  *  @return The `CGDirectDisplayID` of the specified monitor, or
  *  @return The `CGDirectDisplayID` of the specified monitor, or
  *  `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
  *  `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_UNAVAILABLE.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -271,7 +275,8 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
  *  @return The `NSWindow` of the specified window, or `nil` if an
  *  @return The `NSWindow` of the specified window, or `nil` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_UNAVAILABLE.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -281,6 +286,23 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
  *  @ingroup native
  *  @ingroup native
  */
  */
 GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
 GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
+
+/*! @brief Returns the `NSView` of the specified window.
+ *
+ *  @return The `NSView` of the specified window, or `nil` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_UNAVAILABLE.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @since Added in version 3.4.
+ *
+ *  @ingroup native
+ */
+GLFWAPI id glfwGetCocoaView(GLFWwindow* window);
 #endif
 #endif
 
 
 #if defined(GLFW_EXPOSE_NATIVE_NSGL)
 #if defined(GLFW_EXPOSE_NATIVE_NSGL)
@@ -289,8 +311,8 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
  *  @return The `NSOpenGLContext` of the specified window, or `nil` if an
  *  @return The `NSOpenGLContext` of the specified window, or `nil` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- *  GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -308,7 +330,8 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
  *  @return The `Display` used by GLFW, or `NULL` if an
  *  @return The `Display` used by GLFW, or `NULL` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_UNAVAILABLE.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -324,7 +347,8 @@ GLFWAPI Display* glfwGetX11Display(void);
  *  @return The `RRCrtc` of the specified monitor, or `None` if an
  *  @return The `RRCrtc` of the specified monitor, or `None` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_UNAVAILABLE.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -340,7 +364,8 @@ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
  *  @return The `RROutput` of the specified monitor, or `None` if an
  *  @return The `RROutput` of the specified monitor, or `None` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_UNAVAILABLE.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -356,7 +381,8 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
  *  @return The `Window` of the specified window, or `None` if an
  *  @return The `Window` of the specified window, or `None` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_UNAVAILABLE.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -371,8 +397,8 @@ GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
  *
  *
  *  @param[in] string A UTF-8 encoded string.
  *  @param[in] string A UTF-8 encoded string.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
  *
  *
  *  @pointer_lifetime The specified string is copied before this function
  *  @pointer_lifetime The specified string is copied before this function
  *  returns.
  *  returns.
@@ -397,8 +423,8 @@ GLFWAPI void glfwSetX11SelectionString(const char* string);
  *  @return The contents of the selection as a UTF-8 encoded string, or `NULL`
  *  @return The contents of the selection as a UTF-8 encoded string, or `NULL`
  *  if an [error](@ref error_handling) occurred.
  *  if an [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
  *
  *
  *  @pointer_lifetime The returned string is allocated and freed by GLFW. You
  *  @pointer_lifetime The returned string is allocated and freed by GLFW. You
  *  should not free it yourself. It is valid until the next call to @ref
  *  should not free it yourself. It is valid until the next call to @ref
@@ -424,8 +450,8 @@ GLFWAPI const char* glfwGetX11SelectionString(void);
  *  @return The `GLXContext` of the specified window, or `NULL` if an
  *  @return The `GLXContext` of the specified window, or `NULL` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- *  GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -441,8 +467,8 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
  *  @return The `GLXWindow` of the specified window, or `None` if an
  *  @return The `GLXWindow` of the specified window, or `None` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- *  GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -460,7 +486,8 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
  *  @return The `struct wl_display*` used by GLFW, or `NULL` if an
  *  @return The `struct wl_display*` used by GLFW, or `NULL` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_UNAVAILABLE.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -476,7 +503,8 @@ GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
  *  @return The `struct wl_output*` of the specified monitor, or `NULL` if an
  *  @return The `struct wl_output*` of the specified monitor, or `NULL` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_UNAVAILABLE.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -492,7 +520,8 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
  *  @return The main `struct wl_surface*` of the specified window, or `NULL` if
  *  @return The main `struct wl_surface*` of the specified window, or `NULL` if
  *  an [error](@ref error_handling) occurred.
  *  an [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_UNAVAILABLE.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -529,8 +558,8 @@ GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
  *  @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
  *  @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- *  GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_NO_WINDOW_CONTEXT.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -546,8 +575,8 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
  *  @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
  *  @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- *  GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_NO_WINDOW_CONTEXT.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -572,8 +601,8 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
  *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
  *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- *  GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_NO_WINDOW_CONTEXT.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -596,8 +625,8 @@ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height
  *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
  *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- *  GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_NO_WINDOW_CONTEXT.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.
@@ -613,8 +642,8 @@ GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height
  *  @return The `OSMesaContext` of the specified window, or `NULL` if an
  *  @return The `OSMesaContext` of the specified window, or `NULL` if an
  *  [error](@ref error_handling) occurred.
  *  [error](@ref error_handling) occurred.
  *
  *
- *  @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- *  GLFW_NOT_INITIALIZED.
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_NO_WINDOW_CONTEXT.
  *
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *  synchronized.

+ 31 - 63
raylib/raylib-5.0/src/external/glfw/src/CMakeLists.txt → raylib/raylib-5.5/src/external/glfw/src/CMakeLists.txt

@@ -72,47 +72,38 @@ if (GLFW_BUILD_WAYLAND)
     endif()
     endif()
 
 
     find_program(WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner)
     find_program(WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner)
+    if (NOT WAYLAND_SCANNER_EXECUTABLE)
+        message(FATAL_ERROR "Failed to find wayland-scanner")
+    endif()
 
 
-    include(FindPkgConfig)
-    pkg_check_modules(WAYLAND_PROTOCOLS REQUIRED wayland-protocols>=1.15)
-    pkg_get_variable(WAYLAND_PROTOCOLS_BASE wayland-protocols pkgdatadir)
-    pkg_get_variable(WAYLAND_CLIENT_PKGDATADIR wayland-client pkgdatadir)
-
-    macro(wayland_generate protocol_file output_file)
-        add_custom_command(OUTPUT "${output_file}.h"
-            COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" client-header "${protocol_file}" "${output_file}.h"
-            DEPENDS "${protocol_file}"
+    macro(generate_wayland_protocol protocol_file)
+        set(protocol_path "${GLFW_SOURCE_DIR}/deps/wayland/${protocol_file}")
+
+        string(REGEX REPLACE "\\.xml$" "-client-protocol.h" header_file ${protocol_file})
+        string(REGEX REPLACE "\\.xml$" "-client-protocol-code.h" code_file ${protocol_file})
+
+        add_custom_command(OUTPUT ${header_file}
+            COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" client-header "${protocol_path}" ${header_file}
+            DEPENDS "${protocol_path}"
             VERBATIM)
             VERBATIM)
 
 
-        add_custom_command(OUTPUT "${output_file}-code.h"
-            COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" private-code "${protocol_file}" "${output_file}-code.h"
-            DEPENDS "${protocol_file}"
+        add_custom_command(OUTPUT ${code_file}
+            COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" private-code "${protocol_path}" ${code_file}
+            DEPENDS "${protocol_path}"
             VERBATIM)
             VERBATIM)
 
 
-        target_sources(glfw PRIVATE "${output_file}.h" "${output_file}-code.h")
+        target_sources(glfw PRIVATE ${header_file} ${code_file})
     endmacro()
     endmacro()
 
 
-    wayland_generate(
-        "${WAYLAND_CLIENT_PKGDATADIR}/wayland.xml"
-        "${GLFW_BINARY_DIR}/src/wayland-client-protocol")
-    wayland_generate(
-        "${WAYLAND_PROTOCOLS_BASE}/stable/xdg-shell/xdg-shell.xml"
-        "${GLFW_BINARY_DIR}/src/wayland-xdg-shell-client-protocol")
-    wayland_generate(
-        "${WAYLAND_PROTOCOLS_BASE}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml"
-        "${GLFW_BINARY_DIR}/src/wayland-xdg-decoration-client-protocol")
-    wayland_generate(
-        "${WAYLAND_PROTOCOLS_BASE}/stable/viewporter/viewporter.xml"
-        "${GLFW_BINARY_DIR}/src/wayland-viewporter-client-protocol")
-    wayland_generate(
-        "${WAYLAND_PROTOCOLS_BASE}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
-        "${GLFW_BINARY_DIR}/src/wayland-relative-pointer-unstable-v1-client-protocol")
-    wayland_generate(
-        "${WAYLAND_PROTOCOLS_BASE}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
-        "${GLFW_BINARY_DIR}/src/wayland-pointer-constraints-unstable-v1-client-protocol")
-    wayland_generate(
-        "${WAYLAND_PROTOCOLS_BASE}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
-        "${GLFW_BINARY_DIR}/src/wayland-idle-inhibit-unstable-v1-client-protocol")
+    generate_wayland_protocol("wayland.xml")
+    generate_wayland_protocol("viewporter.xml")
+    generate_wayland_protocol("xdg-shell.xml")
+    generate_wayland_protocol("idle-inhibit-unstable-v1.xml")
+    generate_wayland_protocol("pointer-constraints-unstable-v1.xml")
+    generate_wayland_protocol("relative-pointer-unstable-v1.xml")
+    generate_wayland_protocol("fractional-scale-v1.xml")
+    generate_wayland_protocol("xdg-activation-v1.xml")
+    generate_wayland_protocol("xdg-decoration-unstable-v1.xml")
 endif()
 endif()
 
 
 if (WIN32 AND GLFW_BUILD_SHARED_LIBRARY)
 if (WIN32 AND GLFW_BUILD_SHARED_LIBRARY)
@@ -126,6 +117,7 @@ if (UNIX AND GLFW_BUILD_SHARED_LIBRARY)
 else()
 else()
     set(GLFW_LIB_NAME glfw3)
     set(GLFW_LIB_NAME glfw3)
 endif()
 endif()
+set(GLFW_LIB_NAME_SUFFIX "")
 
 
 set_target_properties(glfw PROPERTIES
 set_target_properties(glfw PROPERTIES
                       OUTPUT_NAME ${GLFW_LIB_NAME}
                       OUTPUT_NAME ${GLFW_LIB_NAME}
@@ -166,6 +158,8 @@ if (GLFW_BUILD_COCOA)
 endif()
 endif()
 
 
 if (GLFW_BUILD_WAYLAND)
 if (GLFW_BUILD_WAYLAND)
+    include(FindPkgConfig)
+
     pkg_check_modules(Wayland REQUIRED
     pkg_check_modules(Wayland REQUIRED
         wayland-client>=0.2.7
         wayland-client>=0.2.7
         wayland-cursor>=0.2.7
         wayland-cursor>=0.2.7
@@ -245,17 +239,6 @@ if (UNIX AND NOT APPLE)
     endif()
     endif()
 endif()
 endif()
 
 
-# Make GCC warn about declarations that VS 2010 and 2012 won't accept for all
-# source files that VS will build (Clang ignores this because we set -std=c99)
-if (CMAKE_C_COMPILER_ID STREQUAL "GNU")
-    set_source_files_properties(context.c init.c input.c monitor.c platform.c vulkan.c
-                                window.c null_init.c null_joystick.c null_monitor.c
-                                null_window.c win32_init.c win32_joystick.c win32_module.c
-                                win32_monitor.c win32_time.c win32_thread.c win32_window.c
-                                wgl_context.c egl_context.c osmesa_context.c PROPERTIES
-                                COMPILE_FLAGS -Wdeclaration-after-statement)
-endif()
-
 if (WIN32)
 if (WIN32)
     if (GLFW_USE_HYBRID_HPG)
     if (GLFW_USE_HYBRID_HPG)
         target_compile_definitions(glfw PRIVATE _GLFW_USE_HYBRID_HPG)
         target_compile_definitions(glfw PRIVATE _GLFW_USE_HYBRID_HPG)
@@ -300,25 +283,9 @@ if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
     target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
     target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
 endif()
 endif()
 
 
-# Workaround for VS 2008 not shipping with stdint.h
-if (MSVC90)
-    target_include_directories(glfw PUBLIC "${GLFW_SOURCE_DIR}/deps/vs2008")
-endif()
-
-# Check for the DirectX 9 SDK as it is not included with VS 2008
-if (MSVC90)
-    include(CheckIncludeFile)
-    check_include_file(dinput.h DINPUT_H_FOUND)
-    if (NOT DINPUT_H_FOUND)
-        message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK")
-    endif()
-endif()
-
 # Workaround for -std=c99 on Linux disabling _DEFAULT_SOURCE (POSIX 2008 and more)
 # Workaround for -std=c99 on Linux disabling _DEFAULT_SOURCE (POSIX 2008 and more)
-if (GLFW_BUILD_X11 OR GLFW_BUILD_WAYLAND)
-    if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
-        target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE)
-    endif()
+if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
+    target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE)
 endif()
 endif()
 
 
 if (GLFW_BUILD_SHARED_LIBRARY)
 if (GLFW_BUILD_SHARED_LIBRARY)
@@ -337,6 +304,7 @@ if (GLFW_BUILD_SHARED_LIBRARY)
             # Add a suffix to the import library to avoid naming conflicts
             # Add a suffix to the import library to avoid naming conflicts
             set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
             set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
         endif()
         endif()
+        set (GLFW_LIB_NAME_SUFFIX "dll")
 
 
         target_compile_definitions(glfw INTERFACE GLFW_DLL)
         target_compile_definitions(glfw INTERFACE GLFW_DLL)
     endif()
     endif()

+ 81 - 77
raylib/raylib-5.0/src/external/glfw/src/cocoa_init.m → raylib/raylib-5.5/src/external/glfw/src/cocoa_init.m

@@ -1,7 +1,8 @@
 //========================================================================
 //========================================================================
-// GLFW 3.4 macOS - www.glfw.org
+// GLFW 3.4 macOS (modified for raylib) - www.glfw.org; www.raylib.com
 //------------------------------------------------------------------------
 //------------------------------------------------------------------------
 // Copyright (c) 2009-2019 Camilla Löwy <[email protected]>
 // Copyright (c) 2009-2019 Camilla Löwy <[email protected]>
+// Copyright (c) 2024 M374LX <[email protected]>
 //
 //
 // This software is provided 'as-is', without any express or implied
 // This software is provided 'as-is', without any express or implied
 // warranty. In no event will the authors be held liable for any damages
 // warranty. In no event will the authors be held liable for any damages
@@ -23,10 +24,11 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
+
+#if defined(_GLFW_COCOA)
+
 #include <sys/param.h> // For MAXPATHLEN
 #include <sys/param.h> // For MAXPATHLEN
 
 
 // Needed for _NSGetProgname
 // Needed for _NSGetProgname
@@ -174,7 +176,7 @@ static void createMenuBar(void)
 
 
 // Create key code translation tables
 // Create key code translation tables
 //
 //
-static void createKeyTables(void)
+static void createKeyTablesCocoa(void)
 {
 {
     memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes));
     memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes));
     memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes));
     memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes));
@@ -492,78 +494,78 @@ GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform)
 {
 {
     const _GLFWplatform cocoa =
     const _GLFWplatform cocoa =
     {
     {
-        GLFW_PLATFORM_COCOA,
-        _glfwInitCocoa,
-        _glfwTerminateCocoa,
-        _glfwGetCursorPosCocoa,
-        _glfwSetCursorPosCocoa,
-        _glfwSetCursorModeCocoa,
-        _glfwSetRawMouseMotionCocoa,
-        _glfwRawMouseMotionSupportedCocoa,
-        _glfwCreateCursorCocoa,
-        _glfwCreateStandardCursorCocoa,
-        _glfwDestroyCursorCocoa,
-        _glfwSetCursorCocoa,
-        _glfwGetScancodeNameCocoa,
-        _glfwGetKeyScancodeCocoa,
-        _glfwSetClipboardStringCocoa,
-        _glfwGetClipboardStringCocoa,
-        _glfwInitJoysticksCocoa,
-        _glfwTerminateJoysticksCocoa,
-        _glfwPollJoystickCocoa,
-        _glfwGetMappingNameCocoa,
-        _glfwUpdateGamepadGUIDCocoa,
-        _glfwFreeMonitorCocoa,
-        _glfwGetMonitorPosCocoa,
-        _glfwGetMonitorContentScaleCocoa,
-        _glfwGetMonitorWorkareaCocoa,
-        _glfwGetVideoModesCocoa,
-        _glfwGetVideoModeCocoa,
-        _glfwGetGammaRampCocoa,
-        _glfwSetGammaRampCocoa,
-        _glfwCreateWindowCocoa,
-        _glfwDestroyWindowCocoa,
-        _glfwSetWindowTitleCocoa,
-        _glfwSetWindowIconCocoa,
-        _glfwGetWindowPosCocoa,
-        _glfwSetWindowPosCocoa,
-        _glfwGetWindowSizeCocoa,
-        _glfwSetWindowSizeCocoa,
-        _glfwSetWindowSizeLimitsCocoa,
-        _glfwSetWindowAspectRatioCocoa,
-        _glfwGetFramebufferSizeCocoa,
-        _glfwGetWindowFrameSizeCocoa,
-        _glfwGetWindowContentScaleCocoa,
-        _glfwIconifyWindowCocoa,
-        _glfwRestoreWindowCocoa,
-        _glfwMaximizeWindowCocoa,
-        _glfwShowWindowCocoa,
-        _glfwHideWindowCocoa,
-        _glfwRequestWindowAttentionCocoa,
-        _glfwFocusWindowCocoa,
-        _glfwSetWindowMonitorCocoa,
-        _glfwWindowFocusedCocoa,
-        _glfwWindowIconifiedCocoa,
-        _glfwWindowVisibleCocoa,
-        _glfwWindowMaximizedCocoa,
-        _glfwWindowHoveredCocoa,
-        _glfwFramebufferTransparentCocoa,
-        _glfwGetWindowOpacityCocoa,
-        _glfwSetWindowResizableCocoa,
-        _glfwSetWindowDecoratedCocoa,
-        _glfwSetWindowFloatingCocoa,
-        _glfwSetWindowOpacityCocoa,
-        _glfwSetWindowMousePassthroughCocoa,
-        _glfwPollEventsCocoa,
-        _glfwWaitEventsCocoa,
-        _glfwWaitEventsTimeoutCocoa,
-        _glfwPostEmptyEventCocoa,
-        _glfwGetEGLPlatformCocoa,
-        _glfwGetEGLNativeDisplayCocoa,
-        _glfwGetEGLNativeWindowCocoa,
-        _glfwGetRequiredInstanceExtensionsCocoa,
-        _glfwGetPhysicalDevicePresentationSupportCocoa,
-        _glfwCreateWindowSurfaceCocoa,
+        .platformID = GLFW_PLATFORM_COCOA,
+        .init = _glfwInitCocoa,
+        .terminate = _glfwTerminateCocoa,
+        .getCursorPos = _glfwGetCursorPosCocoa,
+        .setCursorPos = _glfwSetCursorPosCocoa,
+        .setCursorMode = _glfwSetCursorModeCocoa,
+        .setRawMouseMotion = _glfwSetRawMouseMotionCocoa,
+        .rawMouseMotionSupported = _glfwRawMouseMotionSupportedCocoa,
+        .createCursor = _glfwCreateCursorCocoa,
+        .createStandardCursor = _glfwCreateStandardCursorCocoa,
+        .destroyCursor = _glfwDestroyCursorCocoa,
+        .setCursor = _glfwSetCursorCocoa,
+        .getScancodeName = _glfwGetScancodeNameCocoa,
+        .getKeyScancode = _glfwGetKeyScancodeCocoa,
+        .setClipboardString = _glfwSetClipboardStringCocoa,
+        .getClipboardString = _glfwGetClipboardStringCocoa,
+        .initJoysticks = _glfwInitJoysticksCocoa,
+        .terminateJoysticks = _glfwTerminateJoysticksCocoa,
+        .pollJoystick = _glfwPollJoystickCocoa,
+        .getMappingName = _glfwGetMappingNameCocoa,
+        .updateGamepadGUID = _glfwUpdateGamepadGUIDCocoa,
+        .freeMonitor = _glfwFreeMonitorCocoa,
+        .getMonitorPos = _glfwGetMonitorPosCocoa,
+        .getMonitorContentScale = _glfwGetMonitorContentScaleCocoa,
+        .getMonitorWorkarea = _glfwGetMonitorWorkareaCocoa,
+        .getVideoModes = _glfwGetVideoModesCocoa,
+        .getVideoMode = _glfwGetVideoModeCocoa,
+        .getGammaRamp = _glfwGetGammaRampCocoa,
+        .setGammaRamp = _glfwSetGammaRampCocoa,
+        .createWindow = _glfwCreateWindowCocoa,
+        .destroyWindow = _glfwDestroyWindowCocoa,
+        .setWindowTitle = _glfwSetWindowTitleCocoa,
+        .setWindowIcon = _glfwSetWindowIconCocoa,
+        .getWindowPos = _glfwGetWindowPosCocoa,
+        .setWindowPos = _glfwSetWindowPosCocoa,
+        .getWindowSize = _glfwGetWindowSizeCocoa,
+        .setWindowSize = _glfwSetWindowSizeCocoa,
+        .setWindowSizeLimits = _glfwSetWindowSizeLimitsCocoa,
+        .setWindowAspectRatio = _glfwSetWindowAspectRatioCocoa,
+        .getFramebufferSize = _glfwGetFramebufferSizeCocoa,
+        .getWindowFrameSize = _glfwGetWindowFrameSizeCocoa,
+        .getWindowContentScale = _glfwGetWindowContentScaleCocoa,
+        .iconifyWindow = _glfwIconifyWindowCocoa,
+        .restoreWindow = _glfwRestoreWindowCocoa,
+        .maximizeWindow = _glfwMaximizeWindowCocoa,
+        .showWindow = _glfwShowWindowCocoa,
+        .hideWindow = _glfwHideWindowCocoa,
+        .requestWindowAttention = _glfwRequestWindowAttentionCocoa,
+        .focusWindow = _glfwFocusWindowCocoa,
+        .setWindowMonitor = _glfwSetWindowMonitorCocoa,
+        .windowFocused = _glfwWindowFocusedCocoa,
+        .windowIconified = _glfwWindowIconifiedCocoa,
+        .windowVisible = _glfwWindowVisibleCocoa,
+        .windowMaximized = _glfwWindowMaximizedCocoa,
+        .windowHovered = _glfwWindowHoveredCocoa,
+        .framebufferTransparent = _glfwFramebufferTransparentCocoa,
+        .getWindowOpacity = _glfwGetWindowOpacityCocoa,
+        .setWindowResizable = _glfwSetWindowResizableCocoa,
+        .setWindowDecorated = _glfwSetWindowDecoratedCocoa,
+        .setWindowFloating = _glfwSetWindowFloatingCocoa,
+        .setWindowOpacity = _glfwSetWindowOpacityCocoa,
+        .setWindowMousePassthrough = _glfwSetWindowMousePassthroughCocoa,
+        .pollEvents = _glfwPollEventsCocoa,
+        .waitEvents = _glfwWaitEventsCocoa,
+        .waitEventsTimeout = _glfwWaitEventsTimeoutCocoa,
+        .postEmptyEvent = _glfwPostEmptyEventCocoa,
+        .getEGLPlatform = _glfwGetEGLPlatformCocoa,
+        .getEGLNativeDisplay = _glfwGetEGLNativeDisplayCocoa,
+        .getEGLNativeWindow = _glfwGetEGLNativeWindowCocoa,
+        .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsCocoa,
+        .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportCocoa,
+        .createWindowSurface = _glfwCreateWindowSurfaceCocoa
     };
     };
 
 
     *platform = cocoa;
     *platform = cocoa;
@@ -617,7 +619,7 @@ int _glfwInitCocoa(void)
                name:NSTextInputContextKeyboardSelectionDidChangeNotification
                name:NSTextInputContextKeyboardSelectionDidChangeNotification
              object:nil];
              object:nil];
 
 
-    createKeyTables();
+    createKeyTablesCocoa();
 
 
     _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
     _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
     if (!_glfw.ns.eventSource)
     if (!_glfw.ns.eventSource)
@@ -690,3 +692,5 @@ void _glfwTerminateCocoa(void)
     } // autoreleasepool
     } // autoreleasepool
 }
 }
 
 
+#endif // _GLFW_COCOA
+

+ 0 - 2
raylib/raylib-5.0/src/external/glfw/src/cocoa_joystick.h → raylib/raylib-5.5/src/external/glfw/src/cocoa_joystick.h

@@ -31,8 +31,6 @@
 #define GLFW_COCOA_JOYSTICK_STATE         _GLFWjoystickNS ns;
 #define GLFW_COCOA_JOYSTICK_STATE         _GLFWjoystickNS ns;
 #define GLFW_COCOA_LIBRARY_JOYSTICK_STATE
 #define GLFW_COCOA_LIBRARY_JOYSTICK_STATE
 
 
-#define GLFW_BUILD_COCOA_MAPPINGS
-
 // Cocoa-specific per-joystick data
 // Cocoa-specific per-joystick data
 //
 //
 typedef struct _GLFWjoystickNS
 typedef struct _GLFWjoystickNS

+ 12 - 5
raylib/raylib-5.0/src/external/glfw/src/cocoa_joystick.m → raylib/raylib-5.5/src/external/glfw/src/cocoa_joystick.m

@@ -24,11 +24,11 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
+#if defined(_GLFW_COCOA)
+
 #include <unistd.h>
 #include <unistd.h>
 #include <ctype.h>
 #include <ctype.h>
 #include <string.h>
 #include <string.h>
@@ -134,6 +134,14 @@ static void matchCallback(void* context,
             return;
             return;
     }
     }
 
 
+    CFArrayRef elements =
+        IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
+
+    // It is reportedly possible for this to fail on macOS 13 Ventura
+    // if the application does not have input monitoring permissions
+    if (!elements)
+        return;
+
     axes    = CFArrayCreateMutable(NULL, 0, NULL);
     axes    = CFArrayCreateMutable(NULL, 0, NULL);
     buttons = CFArrayCreateMutable(NULL, 0, NULL);
     buttons = CFArrayCreateMutable(NULL, 0, NULL);
     hats    = CFArrayCreateMutable(NULL, 0, NULL);
     hats    = CFArrayCreateMutable(NULL, 0, NULL);
@@ -177,9 +185,6 @@ static void matchCallback(void* context,
                 name[8], name[9], name[10]);
                 name[8], name[9], name[10]);
     }
     }
 
 
-    CFArrayRef elements =
-        IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
-
     for (CFIndex i = 0;  i < CFArrayGetCount(elements);  i++)
     for (CFIndex i = 0;  i < CFArrayGetCount(elements);  i++)
     {
     {
         IOHIDElementRef native = (IOHIDElementRef)
         IOHIDElementRef native = (IOHIDElementRef)
@@ -476,3 +481,5 @@ void _glfwUpdateGamepadGUIDCocoa(char* guid)
     }
     }
 }
 }
 
 
+#endif // _GLFW_COCOA
+

+ 21 - 4
raylib/raylib-5.0/src/external/glfw/src/cocoa_monitor.m → raylib/raylib-5.5/src/external/glfw/src/cocoa_monitor.m

@@ -1,8 +1,9 @@
 //========================================================================
 //========================================================================
-// GLFW 3.4 macOS - www.glfw.org
+// GLFW 3.4 macOS (modified for raylib) - www.glfw.org; www.raylib.com
 //------------------------------------------------------------------------
 //------------------------------------------------------------------------
 // Copyright (c) 2002-2006 Marcus Geelnard
 // Copyright (c) 2002-2006 Marcus Geelnard
 // Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
 // Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
+// Copyright (c) 2024 M374LX <[email protected]>
 //
 //
 // This software is provided 'as-is', without any express or implied
 // This software is provided 'as-is', without any express or implied
 // warranty. In no event will the authors be held liable for any damages
 // warranty. In no event will the authors be held liable for any damages
@@ -24,11 +25,11 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
+#if defined(_GLFW_COCOA)
+
 #include <stdlib.h>
 #include <stdlib.h>
 #include <limits.h>
 #include <limits.h>
 #include <math.h>
 #include <math.h>
@@ -549,13 +550,20 @@ GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count)
     } // autoreleasepool
     } // autoreleasepool
 }
 }
 
 
-void _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode *mode)
+GLFWbool _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode *mode)
 {
 {
     @autoreleasepool {
     @autoreleasepool {
 
 
     CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
     CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
+    if (!native)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to query display mode");
+        return GLFW_FALSE;
+    }
+
     *mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate);
     *mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate);
     CGDisplayModeRelease(native);
     CGDisplayModeRelease(native);
+    return GLFW_TRUE;
 
 
     } // autoreleasepool
     } // autoreleasepool
 }
 }
@@ -622,6 +630,15 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)
 {
 {
     _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
     _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
     _GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);
     _GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);
+
+    if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA)
+    {
+        _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Cocoa: Platform not initialized");
+        return kCGNullDirectDisplay;
+    }
+
     return monitor->ns.displayID;
     return monitor->ns.displayID;
 }
 }
 
 
+#endif // _GLFW_COCOA
+

+ 2 - 2
raylib/raylib-5.0/src/external/glfw/src/cocoa_platform.h → raylib/raylib-5.5/src/external/glfw/src/cocoa_platform.h

@@ -145,7 +145,7 @@ typedef struct _GLFWwindowNS
 
 
     GLFWbool        maximized;
     GLFWbool        maximized;
     GLFWbool        occluded;
     GLFWbool        occluded;
-    GLFWbool        retina;
+    GLFWbool        scaleFramebuffer;
 
 
     // Cached window properties to filter out duplicate events
     // Cached window properties to filter out duplicate events
     int             width, height;
     int             width, height;
@@ -281,7 +281,7 @@ void _glfwGetMonitorPosCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos);
 void _glfwGetMonitorContentScaleCocoa(_GLFWmonitor* monitor, float* xscale, float* yscale);
 void _glfwGetMonitorContentScaleCocoa(_GLFWmonitor* monitor, float* xscale, float* yscale);
 void _glfwGetMonitorWorkareaCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
 void _glfwGetMonitorWorkareaCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
 GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count);
 GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count);
-void _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode* mode);
+GLFWbool _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode* mode);
 GLFWbool _glfwGetGammaRampCocoa(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
 GLFWbool _glfwGetGammaRampCocoa(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
 void _glfwSetGammaRampCocoa(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
 void _glfwSetGammaRampCocoa(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
 
 

+ 4 - 2
raylib/raylib-5.0/src/external/glfw/src/cocoa_time.c → raylib/raylib-5.5/src/external/glfw/src/cocoa_time.c

@@ -23,11 +23,11 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
+#if defined(GLFW_BUILD_COCOA_TIMER)
+
 #include <mach/mach_time.h>
 #include <mach/mach_time.h>
 
 
 
 
@@ -53,3 +53,5 @@ uint64_t _glfwPlatformGetTimerFrequency(void)
     return _glfw.timer.ns.frequency;
     return _glfw.timer.ns.frequency;
 }
 }
 
 
+#endif // GLFW_BUILD_COCOA_TIMER
+

+ 0 - 0
raylib/raylib-5.0/src/external/glfw/src/cocoa_time.h → raylib/raylib-5.5/src/external/glfw/src/cocoa_time.h


+ 50 - 27
raylib/raylib-5.0/src/external/glfw/src/cocoa_window.m → raylib/raylib-5.5/src/external/glfw/src/cocoa_window.m

@@ -23,11 +23,11 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
+#if defined(_GLFW_COCOA)
+
 #include <float.h>
 #include <float.h>
 #include <string.h>
 #include <string.h>
 
 
@@ -111,7 +111,7 @@ static void updateCursorMode(_GLFWwindow* window)
 
 
 // Make the specified window and its video mode active on its monitor
 // Make the specified window and its video mode active on its monitor
 //
 //
-static void acquireMonitor(_GLFWwindow* window)
+static void acquireMonitorCocoa(_GLFWwindow* window)
 {
 {
     _glfwSetVideoModeCocoa(window->monitor, &window->videoMode);
     _glfwSetVideoModeCocoa(window->monitor, &window->videoMode);
     const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID);
     const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID);
@@ -127,7 +127,7 @@ static void acquireMonitor(_GLFWwindow* window)
 
 
 // Remove the window and restore the original video mode
 // Remove the window and restore the original video mode
 //
 //
-static void releaseMonitor(_GLFWwindow* window)
+static void releaseMonitorCocoa(_GLFWwindow* window)
 {
 {
     if (window->monitor->window != window)
     if (window->monitor->window != window)
         return;
         return;
@@ -158,7 +158,7 @@ static int translateFlags(NSUInteger flags)
 
 
 // Translates a macOS keycode to a GLFW keycode
 // Translates a macOS keycode to a GLFW keycode
 //
 //
-static int translateKey(unsigned int key)
+static int translateKeyCocoa(unsigned int key)
 {
 {
     if (key >= sizeof(_glfw.ns.keycodes) / sizeof(_glfw.ns.keycodes[0]))
     if (key >= sizeof(_glfw.ns.keycodes) / sizeof(_glfw.ns.keycodes[0]))
         return GLFW_KEY_UNKNOWN;
         return GLFW_KEY_UNKNOWN;
@@ -277,7 +277,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
 - (void)windowDidMiniaturize:(NSNotification *)notification
 - (void)windowDidMiniaturize:(NSNotification *)notification
 {
 {
     if (window->monitor)
     if (window->monitor)
-        releaseMonitor(window);
+        releaseMonitorCocoa(window);
 
 
     _glfwInputWindowIconify(window, GLFW_TRUE);
     _glfwInputWindowIconify(window, GLFW_TRUE);
 }
 }
@@ -285,7 +285,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
 - (void)windowDidDeminiaturize:(NSNotification *)notification
 - (void)windowDidDeminiaturize:(NSNotification *)notification
 {
 {
     if (window->monitor)
     if (window->monitor)
-        acquireMonitor(window);
+        acquireMonitorCocoa(window);
 
 
     _glfwInputWindowIconify(window, GLFW_FALSE);
     _glfwInputWindowIconify(window, GLFW_FALSE);
 }
 }
@@ -309,10 +309,15 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
 
 
 - (void)windowDidChangeOcclusionState:(NSNotification* )notification
 - (void)windowDidChangeOcclusionState:(NSNotification* )notification
 {
 {
-    if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
-        window->ns.occluded = GLFW_FALSE;
-    else
-        window->ns.occluded = GLFW_TRUE;
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1090
+    if ([window->ns.object respondsToSelector:@selector(occlusionState)])
+    {
+        if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
+            window->ns.occluded = GLFW_FALSE;
+        else
+            window->ns.occluded = GLFW_TRUE;
+    }
+#endif
 }
 }
 
 
 @end
 @end
@@ -508,7 +513,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
 
 
     if (xscale != window->ns.xscale || yscale != window->ns.yscale)
     if (xscale != window->ns.xscale || yscale != window->ns.yscale)
     {
     {
-        if (window->ns.retina && window->ns.layer)
+        if (window->ns.scaleFramebuffer && window->ns.layer)
             [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
             [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
 
 
         window->ns.xscale = xscale;
         window->ns.xscale = xscale;
@@ -556,7 +561,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
 
 
 - (void)keyDown:(NSEvent *)event
 - (void)keyDown:(NSEvent *)event
 {
 {
-    const int key = translateKey([event keyCode]);
+    const int key = translateKeyCocoa([event keyCode]);
     const int mods = translateFlags([event modifierFlags]);
     const int mods = translateFlags([event modifierFlags]);
 
 
     _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods);
     _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods);
@@ -569,7 +574,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
     int action;
     int action;
     const unsigned int modifierFlags =
     const unsigned int modifierFlags =
         [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
         [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
-    const int key = translateKey([event keyCode]);
+    const int key = translateKeyCocoa([event keyCode]);
     const int mods = translateFlags(modifierFlags);
     const int mods = translateFlags(modifierFlags);
     const NSUInteger keyFlag = translateKeyToModifierFlag(key);
     const NSUInteger keyFlag = translateKeyToModifierFlag(key);
 
 
@@ -588,7 +593,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
 
 
 - (void)keyUp:(NSEvent *)event
 - (void)keyUp:(NSEvent *)event
 {
 {
-    const int key = translateKey([event keyCode]);
+    const int key = translateKeyCocoa([event keyCode]);
     const int mods = translateFlags([event modifierFlags]);
     const int mods = translateFlags([event modifierFlags]);
     _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);
     _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);
 }
 }
@@ -867,7 +872,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
         [window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)];
         [window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)];
 
 
     window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
     window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
-    window->ns.retina = wndconfig->ns.retina;
+    window->ns.scaleFramebuffer = wndconfig->scaleFramebuffer;
 
 
     if (fbconfig->transparent)
     if (fbconfig->transparent)
     {
     {
@@ -961,7 +966,7 @@ GLFWbool _glfwCreateWindowCocoa(_GLFWwindow* window,
     {
     {
         _glfwShowWindowCocoa(window);
         _glfwShowWindowCocoa(window);
         _glfwFocusWindowCocoa(window);
         _glfwFocusWindowCocoa(window);
-        acquireMonitor(window);
+        acquireMonitorCocoa(window);
 
 
         if (wndconfig->centerCursor)
         if (wndconfig->centerCursor)
             _glfwCenterCursorInContentArea(window);
             _glfwCenterCursorInContentArea(window);
@@ -991,7 +996,7 @@ void _glfwDestroyWindowCocoa(_GLFWwindow* window)
     [window->ns.object orderOut:nil];
     [window->ns.object orderOut:nil];
 
 
     if (window->monitor)
     if (window->monitor)
-        releaseMonitor(window);
+        releaseMonitorCocoa(window);
 
 
     if (window->context.destroy)
     if (window->context.destroy)
         window->context.destroy(window);
         window->context.destroy(window);
@@ -1078,7 +1083,7 @@ void _glfwSetWindowSizeCocoa(_GLFWwindow* window, int width, int height)
     if (window->monitor)
     if (window->monitor)
     {
     {
         if (window->monitor->window == window)
         if (window->monitor->window == window)
-            acquireMonitor(window);
+            acquireMonitorCocoa(window);
     }
     }
     else
     else
     {
     {
@@ -1247,7 +1252,7 @@ void _glfwSetWindowMonitorCocoa(_GLFWwindow* window,
         if (monitor)
         if (monitor)
         {
         {
             if (monitor->window == window)
             if (monitor->window == window)
-                acquireMonitor(window);
+                acquireMonitorCocoa(window);
         }
         }
         else
         else
         {
         {
@@ -1265,7 +1270,7 @@ void _glfwSetWindowMonitorCocoa(_GLFWwindow* window,
     }
     }
 
 
     if (window->monitor)
     if (window->monitor)
-        releaseMonitor(window);
+        releaseMonitorCocoa(window);
 
 
     _glfwInputWindowMonitor(window, monitor);
     _glfwInputWindowMonitor(window, monitor);
 
 
@@ -1277,7 +1282,7 @@ void _glfwSetWindowMonitorCocoa(_GLFWwindow* window,
 
 
     if (window->monitor)
     if (window->monitor)
     {
     {
-        styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
+        styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable);
         styleMask |= NSWindowStyleMaskBorderless;
         styleMask |= NSWindowStyleMaskBorderless;
     }
     }
     else
     else
@@ -1303,7 +1308,7 @@ void _glfwSetWindowMonitorCocoa(_GLFWwindow* window,
         [window->ns.object setLevel:NSMainMenuWindowLevel + 1];
         [window->ns.object setLevel:NSMainMenuWindowLevel + 1];
         [window->ns.object setHasShadow:NO];
         [window->ns.object setHasShadow:NO];
 
 
-        acquireMonitor(window);
+        acquireMonitorCocoa(window);
     }
     }
     else
     else
     {
     {
@@ -1652,14 +1657,15 @@ const char* _glfwGetScancodeNameCocoa(int scancode)
 {
 {
     @autoreleasepool {
     @autoreleasepool {
 
 
-    if (scancode < 0 || scancode > 0xff ||
-        _glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
+    if (scancode < 0 || scancode > 0xff)
     {
     {
         _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
         _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
         return NULL;
         return NULL;
     }
     }
 
 
     const int key = _glfw.ns.keycodes[scancode];
     const int key = _glfw.ns.keycodes[scancode];
+    if (key == GLFW_KEY_UNKNOWN)
+        return NULL;
 
 
     UInt32 deadKeyState = 0;
     UInt32 deadKeyState = 0;
     UniChar characters[4];
     UniChar characters[4];
@@ -1963,7 +1969,7 @@ VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance,
         return VK_ERROR_EXTENSION_NOT_PRESENT;
         return VK_ERROR_EXTENSION_NOT_PRESENT;
     }
     }
 
 
-    if (window->ns.retina)
+    if (window->ns.scaleFramebuffer)
         [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
         [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
 
 
     [window->ns.view setLayer:window->ns.layer];
     [window->ns.view setLayer:window->ns.layer];
@@ -2041,9 +2047,26 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
     {
     {
         _glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
         _glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
                         "Cocoa: Platform not initialized");
                         "Cocoa: Platform not initialized");
-        return NULL;
+        return nil;
     }
     }
 
 
     return window->ns.object;
     return window->ns.object;
 }
 }
 
 
+GLFWAPI id glfwGetCocoaView(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(nil);
+
+    if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA)
+    {
+        _glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
+                        "Cocoa: Platform not initialized");
+        return nil;
+    }
+
+    return window->ns.view;
+}
+
+#endif // _GLFW_COCOA
+

+ 2 - 2
raylib/raylib-5.0/src/external/glfw/src/context.c → raylib/raylib-5.5/src/external/glfw/src/context.c

@@ -24,8 +24,6 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// Please use C89 style variable declarations in this file because VS 2010
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
@@ -363,6 +361,8 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
 
 
     previous = _glfwPlatformGetTls(&_glfw.contextSlot);
     previous = _glfwPlatformGetTls(&_glfw.contextSlot);
     glfwMakeContextCurrent((GLFWwindow*) window);
     glfwMakeContextCurrent((GLFWwindow*) window);
+    if (_glfwPlatformGetTls(&_glfw.contextSlot) != window)
+        return GLFW_FALSE;
 
 
     window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
     window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
         window->context.getProcAddress("glGetIntegerv");
         window->context.getProcAddress("glGetIntegerv");

+ 67 - 40
raylib/raylib-5.0/src/external/glfw/src/egl_context.c → raylib/raylib-5.5/src/external/glfw/src/egl_context.c

@@ -24,8 +24,6 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// Please use C89 style variable declarations in this file because VS 2010
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
@@ -88,13 +86,30 @@ static int getEGLConfigAttrib(EGLConfig config, int attrib)
 // Return the EGLConfig most closely matching the specified hints
 // Return the EGLConfig most closely matching the specified hints
 //
 //
 static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
 static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
-                                const _GLFWfbconfig* desired,
+                                const _GLFWfbconfig* fbconfig,
                                 EGLConfig* result)
                                 EGLConfig* result)
 {
 {
     EGLConfig* nativeConfigs;
     EGLConfig* nativeConfigs;
     _GLFWfbconfig* usableConfigs;
     _GLFWfbconfig* usableConfigs;
     const _GLFWfbconfig* closest;
     const _GLFWfbconfig* closest;
-    int i, nativeCount, usableCount;
+    int i, nativeCount, usableCount, apiBit;
+    GLFWbool wrongApiAvailable = GLFW_FALSE;
+
+    if (ctxconfig->client == GLFW_OPENGL_ES_API)
+    {
+        if (ctxconfig->major == 1)
+            apiBit = EGL_OPENGL_ES_BIT;
+        else
+            apiBit = EGL_OPENGL_ES2_BIT;
+    }
+    else
+        apiBit = EGL_OPENGL_BIT;
+
+    if (fbconfig->stereo)
+    {
+        _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "EGL: Stereo rendering not supported");
+        return GLFW_FALSE;
+    }
 
 
     eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
     eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
     if (!nativeCount)
     if (!nativeCount)
@@ -132,7 +147,7 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
             if (!vi.visualid)
             if (!vi.visualid)
                 continue;
                 continue;
 
 
-            if (desired->transparent)
+            if (fbconfig->transparent)
             {
             {
                 int count;
                 int count;
                 XVisualInfo* vis =
                 XVisualInfo* vis =
@@ -146,23 +161,10 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
         }
         }
 #endif // _GLFW_X11
 #endif // _GLFW_X11
 
 
-        if (ctxconfig->client == GLFW_OPENGL_ES_API)
-        {
-            if (ctxconfig->major == 1)
-            {
-                if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
-                    continue;
-            }
-            else
-            {
-                if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
-                    continue;
-            }
-        }
-        else if (ctxconfig->client == GLFW_OPENGL_API)
+        if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & apiBit))
         {
         {
-            if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
-                continue;
+            wrongApiAvailable = GLFW_TRUE;
+            continue;
         }
         }
 
 
         u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE);
         u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE);
@@ -182,22 +184,51 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
             //       with an alpha channel to ensure the buffer is opaque
             //       with an alpha channel to ensure the buffer is opaque
             if (!_glfw.egl.EXT_present_opaque)
             if (!_glfw.egl.EXT_present_opaque)
             {
             {
-                if (!desired->transparent && u->alphaBits > 0)
+                if (!fbconfig->transparent && u->alphaBits > 0)
                     continue;
                     continue;
             }
             }
         }
         }
 #endif // _GLFW_WAYLAND
 #endif // _GLFW_WAYLAND
 
 
         u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
         u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
-        u->doublebuffer = desired->doublebuffer;
+        u->doublebuffer = fbconfig->doublebuffer;
 
 
         u->handle = (uintptr_t) n;
         u->handle = (uintptr_t) n;
         usableCount++;
         usableCount++;
     }
     }
 
 
-    closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
+    closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount);
     if (closest)
     if (closest)
         *result = (EGLConfig) closest->handle;
         *result = (EGLConfig) closest->handle;
+    else
+    {
+        if (wrongApiAvailable)
+        {
+            if (ctxconfig->client == GLFW_OPENGL_ES_API)
+            {
+                if (ctxconfig->major == 1)
+                {
+                    _glfwInputError(GLFW_API_UNAVAILABLE,
+                                    "EGL: Failed to find support for OpenGL ES 1.x");
+                }
+                else
+                {
+                    _glfwInputError(GLFW_API_UNAVAILABLE,
+                                    "EGL: Failed to find support for OpenGL ES 2 or later");
+                }
+            }
+            else
+            {
+                _glfwInputError(GLFW_API_UNAVAILABLE,
+                                "EGL: Failed to find support for OpenGL");
+            }
+        }
+        else
+        {
+            _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+                            "EGL: Failed to find a suitable EGLConfig");
+        }
+    }
 
 
     _glfw_free(nativeConfigs);
     _glfw_free(nativeConfigs);
     _glfw_free(usableConfigs);
     _glfw_free(usableConfigs);
@@ -278,6 +309,7 @@ static int extensionSupportedEGL(const char* extension)
 static GLFWglproc getProcAddressEGL(const char* procname)
 static GLFWglproc getProcAddressEGL(const char* procname)
 {
 {
     _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
     _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
+    assert(window != NULL);
 
 
     if (window->context.egl.client)
     if (window->context.egl.client)
     {
     {
@@ -550,11 +582,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
         share = ctxconfig->share->context.egl.handle;
         share = ctxconfig->share->context.egl.handle;
 
 
     if (!chooseEGLConfig(ctxconfig, fbconfig, &config))
     if (!chooseEGLConfig(ctxconfig, fbconfig, &config))
-    {
-        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
-                        "EGL: Failed to find a suitable EGLConfig");
         return GLFW_FALSE;
         return GLFW_FALSE;
-    }
 
 
     if (ctxconfig->client == GLFW_OPENGL_ES_API)
     if (ctxconfig->client == GLFW_OPENGL_ES_API)
     {
     {
@@ -611,18 +639,18 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
             flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
             flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
         }
         }
 
 
-        if (ctxconfig->noerror)
-        {
-            if (_glfw.egl.KHR_create_context_no_error)
-                SET_ATTRIB(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
-        }
-
         if (ctxconfig->major != 1 || ctxconfig->minor != 0)
         if (ctxconfig->major != 1 || ctxconfig->minor != 0)
         {
         {
             SET_ATTRIB(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
             SET_ATTRIB(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
             SET_ATTRIB(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
             SET_ATTRIB(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
         }
         }
 
 
+        if (ctxconfig->noerror)
+        {
+            if (_glfw.egl.KHR_create_context_no_error)
+                SET_ATTRIB(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
+        }
+
         if (mask)
         if (mask)
             SET_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
             SET_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
 
 
@@ -674,8 +702,11 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
     if (!fbconfig->doublebuffer)
     if (!fbconfig->doublebuffer)
         SET_ATTRIB(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
         SET_ATTRIB(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
 
 
-    if (_glfw.egl.EXT_present_opaque)
-        SET_ATTRIB(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);
+    if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND)
+    {
+        if (_glfw.egl.EXT_present_opaque)
+            SET_ATTRIB(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);
+    }
 
 
     SET_ATTRIB(EGL_NONE, EGL_NONE);
     SET_ATTRIB(EGL_NONE, EGL_NONE);
 
 
@@ -815,11 +846,7 @@ GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
     const long vimask = VisualScreenMask | VisualIDMask;
     const long vimask = VisualScreenMask | VisualIDMask;
 
 
     if (!chooseEGLConfig(ctxconfig, fbconfig, &native))
     if (!chooseEGLConfig(ctxconfig, fbconfig, &native))
-    {
-        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
-                        "EGL: Failed to find a suitable EGLConfig");
         return GLFW_FALSE;
         return GLFW_FALSE;
-    }
 
 
     eglGetConfigAttrib(_glfw.egl.display, native,
     eglGetConfigAttrib(_glfw.egl.display, native,
                        EGL_NATIVE_VISUAL_ID, &visualID);
                        EGL_NATIVE_VISUAL_ID, &visualID);

+ 0 - 0
raylib/raylib-5.0/src/external/glfw/src/glfw.rc.in → raylib/raylib-5.5/src/external/glfw/src/glfw.rc.in


+ 5 - 2
raylib/raylib-5.0/src/external/glfw/src/glx_context.c → raylib/raylib-5.5/src/external/glfw/src/glx_context.c

@@ -24,11 +24,11 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
+#if defined(_GLFW_X11)
+
 #include <string.h>
 #include <string.h>
 #include <stdlib.h>
 #include <stdlib.h>
 #include <assert.h>
 #include <assert.h>
@@ -190,6 +190,7 @@ static void swapBuffersGLX(_GLFWwindow* window)
 static void swapIntervalGLX(int interval)
 static void swapIntervalGLX(int interval)
 {
 {
     _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
     _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
+    assert(window != NULL);
 
 
     if (_glfw.glx.EXT_swap_control)
     if (_glfw.glx.EXT_swap_control)
     {
     {
@@ -714,3 +715,5 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
     return window->context.glx.window;
     return window->context.glx.window;
 }
 }
 
 
+#endif // _GLFW_X11
+

+ 16 - 33
raylib/raylib-5.0/src/external/glfw/src/init.c → raylib/raylib-5.5/src/external/glfw/src/init.c

@@ -24,8 +24,6 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// Please use C89 style variable declarations in this file because VS 2010
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
@@ -51,16 +49,22 @@ static GLFWerrorfun _glfwErrorCallback;
 static GLFWallocator _glfwInitAllocator;
 static GLFWallocator _glfwInitAllocator;
 static _GLFWinitconfig _glfwInitHints =
 static _GLFWinitconfig _glfwInitHints =
 {
 {
-    GLFW_TRUE,      // hat buttons
-    GLFW_ANGLE_PLATFORM_TYPE_NONE, // ANGLE backend
-    GLFW_ANY_PLATFORM, // preferred platform
-    NULL,           // vkGetInstanceProcAddr function
+    .hatButtons = GLFW_TRUE,
+    .angleType = GLFW_ANGLE_PLATFORM_TYPE_NONE,
+    .platformID = GLFW_ANY_PLATFORM,
+    .vulkanLoader = NULL,
+    .ns =
+    {
+        .menubar = GLFW_TRUE,
+        .chdir = GLFW_TRUE
+    },
+    .x11 =
     {
     {
-        GLFW_TRUE,  // macOS menu bar
-        GLFW_TRUE   // macOS bundle chdir
+        .xcbVulkanSurface = GLFW_TRUE,
     },
     },
+    .wl =
     {
     {
-        GLFW_TRUE,  // X11 XCB Vulkan surface
+        .libdecorMode = GLFW_WAYLAND_PREFER_LIBDECOR
     },
     },
 };
 };
 
 
@@ -242,30 +246,6 @@ int _glfw_max(int a, int b)
     return a > b ? a : b;
     return a > b ? a : b;
 }
 }
 
 
-float _glfw_fminf(float a, float b)
-{
-    if (a != a)
-        return b;
-    else if (b != b)
-        return a;
-    else if (a < b)
-        return a;
-    else
-        return b;
-}
-
-float _glfw_fmaxf(float a, float b)
-{
-    if (a != a)
-        return b;
-    else if (b != b)
-        return a;
-    else if (a > b)
-        return a;
-    else
-        return b;
-}
-
 void* _glfw_calloc(size_t count, size_t size)
 void* _glfw_calloc(size_t count, size_t size)
 {
 {
     if (count && size)
     if (count && size)
@@ -479,6 +459,9 @@ GLFWAPI void glfwInitHint(int hint, int value)
         case GLFW_X11_XCB_VULKAN_SURFACE:
         case GLFW_X11_XCB_VULKAN_SURFACE:
             _glfwInitHints.x11.xcbVulkanSurface = value;
             _glfwInitHints.x11.xcbVulkanSurface = value;
             return;
             return;
+        case GLFW_WAYLAND_LIBDECOR:
+            _glfwInitHints.wl.libdecorMode = value;
+            return;
     }
     }
 
 
     _glfwInputError(GLFW_INVALID_ENUM,
     _glfwInputError(GLFW_INVALID_ENUM,

+ 13 - 8
raylib/raylib-5.0/src/external/glfw/src/input.c → raylib/raylib-5.5/src/external/glfw/src/input.c

@@ -24,8 +24,6 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// Please use C89 style variable declarations in this file because VS 2010
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 #include "mappings.h"
 #include "mappings.h"
@@ -462,10 +460,11 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
     assert(hat >= 0);
     assert(hat >= 0);
     assert(hat < js->hatCount);
     assert(hat < js->hatCount);
 
 
-    // Valid hat values only use the least significant nibble and have at most two bits
-    // set, which can be considered adjacent plus an arbitrary rotation within the nibble
+    // Valid hat values only use the least significant nibble
     assert((value & 0xf0) == 0);
     assert((value & 0xf0) == 0);
-    assert((value & ((value << 2) | (value >> 2))) == 0);
+    // Valid hat values do not have both bits of an axis set
+    assert((value & GLFW_HAT_LEFT) == 0 || (value & GLFW_HAT_RIGHT) == 0);
+    assert((value & GLFW_HAT_UP) == 0 || (value & GLFW_HAT_DOWN) == 0);
 
 
     base = js->buttonCount + hat * 4;
     base = js->buttonCount + hat * 4;
 
 
@@ -701,6 +700,12 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode)
 
 
     if (key != GLFW_KEY_UNKNOWN)
     if (key != GLFW_KEY_UNKNOWN)
     {
     {
+        if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
+        {
+            _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
+            return NULL;
+        }
+
         if (key != GLFW_KEY_KP_EQUAL &&
         if (key != GLFW_KEY_KP_EQUAL &&
             (key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) &&
             (key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) &&
             (key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2))
             (key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2))
@@ -716,12 +721,12 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode)
 
 
 GLFWAPI int glfwGetKeyScancode(int key)
 GLFWAPI int glfwGetKeyScancode(int key)
 {
 {
-    _GLFW_REQUIRE_INIT_OR_RETURN(-1);
+    _GLFW_REQUIRE_INIT_OR_RETURN(0);
 
 
     if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
     if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
     {
     {
         _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
         _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
-        return GLFW_RELEASE;
+        return -1;
     }
     }
 
 
     return _glfw.platform.getKeyScancode(key);
     return _glfw.platform.getKeyScancode(key);
@@ -1433,7 +1438,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
         if (e->type == _GLFW_JOYSTICK_AXIS)
         if (e->type == _GLFW_JOYSTICK_AXIS)
         {
         {
             const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
             const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
-            state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f);
+            state->axes[i] = fminf(fmaxf(value, -1.f), 1.f);
         }
         }
         else if (e->type == _GLFW_JOYSTICK_HATBIT)
         else if (e->type == _GLFW_JOYSTICK_HATBIT)
         {
         {

+ 27 - 34
raylib/raylib-5.0/src/external/glfw/src/internal.h → raylib/raylib-5.5/src/external/glfw/src/internal.h

@@ -108,12 +108,6 @@ typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
 typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
 typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
 typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
 typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
 
 
-#if defined(_GLFW_WIN32)
- #define EGLAPIENTRY __stdcall
-#else
- #define EGLAPIENTRY
-#endif
-
 #define EGL_SUCCESS 0x3000
 #define EGL_SUCCESS 0x3000
 #define EGL_NOT_INITIALIZED 0x3001
 #define EGL_NOT_INITIALIZED 0x3001
 #define EGL_BAD_ACCESS 0x3002
 #define EGL_BAD_ACCESS 0x3002
@@ -200,22 +194,22 @@ typedef void* EGLNativeDisplayType;
 typedef void* EGLNativeWindowType;
 typedef void* EGLNativeWindowType;
 
 
 // EGL function pointer typedefs
 // EGL function pointer typedefs
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
-typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
-typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
-typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
-typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
-typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
-typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
-typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
+typedef EGLBoolean (APIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
+typedef EGLBoolean (APIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
+typedef EGLDisplay (APIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
+typedef EGLint (APIENTRY * PFN_eglGetError)(void);
+typedef EGLBoolean (APIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
+typedef EGLBoolean (APIENTRY * PFN_eglTerminate)(EGLDisplay);
+typedef EGLBoolean (APIENTRY * PFN_eglBindAPI)(EGLenum);
+typedef EGLContext (APIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
+typedef EGLBoolean (APIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
+typedef EGLBoolean (APIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
+typedef EGLSurface (APIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
+typedef EGLBoolean (APIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
+typedef EGLBoolean (APIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
+typedef EGLBoolean (APIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
+typedef const char* (APIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
+typedef GLFWglproc (APIENTRY * PFN_eglGetProcAddress)(const char*);
 #define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
 #define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
 #define eglGetConfigs _glfw.egl.GetConfigs
 #define eglGetConfigs _glfw.egl.GetConfigs
 #define eglGetDisplay _glfw.egl.GetDisplay
 #define eglGetDisplay _glfw.egl.GetDisplay
@@ -233,8 +227,8 @@ typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
 #define eglQueryString _glfw.egl.QueryString
 #define eglQueryString _glfw.egl.QueryString
 #define eglGetProcAddress _glfw.egl.GetProcAddress
 #define eglGetProcAddress _glfw.egl.GetProcAddress
 
 
-typedef EGLDisplay (EGLAPIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*);
-typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*);
+typedef EGLDisplay (APIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*);
+typedef EGLSurface (APIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*);
 #define eglGetPlatformDisplayEXT _glfw.egl.GetPlatformDisplayEXT
 #define eglGetPlatformDisplayEXT _glfw.egl.GetPlatformDisplayEXT
 #define eglCreatePlatformWindowSurfaceEXT _glfw.egl.CreatePlatformWindowSurfaceEXT
 #define eglCreatePlatformWindowSurfaceEXT _glfw.egl.CreatePlatformWindowSurfaceEXT
 
 
@@ -330,12 +324,8 @@ typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const c
 
 
 #include "platform.h"
 #include "platform.h"
 
 
-// Constructs a version number string from the public header macros
-#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
-#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
-#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \
-                                                GLFW_VERSION_MINOR, \
-                                                GLFW_VERSION_REVISION)
+#define GLFW_NATIVE_INCLUDE_NONE
+#include "../include/GLFW/glfw3native.h"
 
 
 // Checks for whether the library has been initialized
 // Checks for whether the library has been initialized
 #define _GLFW_REQUIRE_INIT()                         \
 #define _GLFW_REQUIRE_INIT()                         \
@@ -386,6 +376,9 @@ struct _GLFWinitconfig
     struct {
     struct {
         GLFWbool  xcbVulkanSurface;
         GLFWbool  xcbVulkanSurface;
     } x11;
     } x11;
+    struct {
+        int       libdecorMode;
+    } wl;
 };
 };
 
 
 // Window configuration
 // Window configuration
@@ -412,8 +405,8 @@ struct _GLFWwndconfig
     GLFWbool      focusOnShow;
     GLFWbool      focusOnShow;
     GLFWbool      mousePassthrough;
     GLFWbool      mousePassthrough;
     GLFWbool      scaleToMonitor;
     GLFWbool      scaleToMonitor;
+    GLFWbool      scaleFramebuffer;
     struct {
     struct {
-        GLFWbool  retina;
         char      frameName[256];
         char      frameName[256];
     } ns;
     } ns;
     struct {
     struct {
@@ -422,6 +415,7 @@ struct _GLFWwndconfig
     } x11;
     } x11;
     struct {
     struct {
         GLFWbool  keymenu;
         GLFWbool  keymenu;
+        GLFWbool  showDefault;
     } win32;
     } win32;
     struct {
     struct {
         char      appId[256];
         char      appId[256];
@@ -541,6 +535,7 @@ struct _GLFWwindow
     GLFWvidmode         videoMode;
     GLFWvidmode         videoMode;
     _GLFWmonitor*       monitor;
     _GLFWmonitor*       monitor;
     _GLFWcursor*        cursor;
     _GLFWcursor*        cursor;
+    char*               title;
 
 
     int                 minwidth, minheight;
     int                 minwidth, minheight;
     int                 maxwidth, maxheight;
     int                 maxwidth, maxheight;
@@ -705,7 +700,7 @@ struct _GLFWplatform
     void (*getMonitorContentScale)(_GLFWmonitor*,float*,float*);
     void (*getMonitorContentScale)(_GLFWmonitor*,float*,float*);
     void (*getMonitorWorkarea)(_GLFWmonitor*,int*,int*,int*,int*);
     void (*getMonitorWorkarea)(_GLFWmonitor*,int*,int*,int*,int*);
     GLFWvidmode* (*getVideoModes)(_GLFWmonitor*,int*);
     GLFWvidmode* (*getVideoModes)(_GLFWmonitor*,int*);
-    void (*getVideoMode)(_GLFWmonitor*,GLFWvidmode*);
+    GLFWbool (*getVideoMode)(_GLFWmonitor*,GLFWvidmode*);
     GLFWbool (*getGammaRamp)(_GLFWmonitor*,GLFWgammaramp*);
     GLFWbool (*getGammaRamp)(_GLFWmonitor*,GLFWgammaramp*);
     void (*setGammaRamp)(_GLFWmonitor*,const GLFWgammaramp*);
     void (*setGammaRamp)(_GLFWmonitor*,const GLFWgammaramp*);
     // window
     // window
@@ -1007,8 +1002,6 @@ char** _glfwParseUriList(char* text, int* count);
 char* _glfw_strdup(const char* source);
 char* _glfw_strdup(const char* source);
 int _glfw_min(int a, int b);
 int _glfw_min(int a, int b);
 int _glfw_max(int a, int b);
 int _glfw_max(int a, int b);
-float _glfw_fminf(float a, float b);
-float _glfw_fmaxf(float a, float b);
 
 
 void* _glfw_calloc(size_t count, size_t size);
 void* _glfw_calloc(size_t count, size_t size);
 void* _glfw_realloc(void* pointer, size_t size);
 void* _glfw_realloc(void* pointer, size_t size);

+ 10 - 5
raylib/raylib-5.0/src/external/glfw/src/linux_joystick.c → raylib/raylib-5.5/src/external/glfw/src/linux_joystick.c

@@ -24,11 +24,11 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
+#if defined(GLFW_BUILD_LINUX_JOYSTICK)
+
 #include <sys/types.h>
 #include <sys/types.h>
 #include <sys/stat.h>
 #include <sys/stat.h>
 #include <sys/inotify.h>
 #include <sys/inotify.h>
@@ -135,7 +135,7 @@ static GLFWbool openJoystickDevice(const char* path)
     }
     }
 
 
     _GLFWjoystickLinux linjs = {0};
     _GLFWjoystickLinux linjs = {0};
-    linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
+    linjs.fd = open(path, O_RDONLY | O_NONBLOCK | O_CLOEXEC);
     if (linjs.fd == -1)
     if (linjs.fd == -1)
         return GLFW_FALSE;
         return GLFW_FALSE;
 
 
@@ -324,7 +324,8 @@ GLFWbool _glfwInitJoysticksLinux(void)
 
 
     // Continue without device connection notifications if inotify fails
     // Continue without device connection notifications if inotify fails
 
 
-    if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0)
+    _glfw.linjs.regexCompiled = (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) == 0);
+    if (!_glfw.linjs.regexCompiled)
     {
     {
         _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
         _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
         return GLFW_FALSE;
         return GLFW_FALSE;
@@ -376,8 +377,10 @@ void _glfwTerminateJoysticksLinux(void)
             inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
             inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
 
 
         close(_glfw.linjs.inotify);
         close(_glfw.linjs.inotify);
-        regfree(&_glfw.linjs.regex);
     }
     }
+
+    if (_glfw.linjs.regexCompiled)
+        regfree(&_glfw.linjs.regex);
 }
 }
 
 
 GLFWbool _glfwPollJoystickLinux(_GLFWjoystick* js, int mode)
 GLFWbool _glfwPollJoystickLinux(_GLFWjoystick* js, int mode)
@@ -429,3 +432,5 @@ void _glfwUpdateGamepadGUIDLinux(char* guid)
 {
 {
 }
 }
 
 
+#endif // GLFW_BUILD_LINUX_JOYSTICK
+

+ 1 - 2
raylib/raylib-5.0/src/external/glfw/src/linux_joystick.h → raylib/raylib-5.5/src/external/glfw/src/linux_joystick.h

@@ -31,8 +31,6 @@
 #define GLFW_LINUX_JOYSTICK_STATE         _GLFWjoystickLinux linjs;
 #define GLFW_LINUX_JOYSTICK_STATE         _GLFWjoystickLinux linjs;
 #define GLFW_LINUX_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux  linjs;
 #define GLFW_LINUX_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux  linjs;
 
 
-#define GLFW_BUILD_LINUX_MAPPINGS
-
 // Linux-specific joystick data
 // Linux-specific joystick data
 //
 //
 typedef struct _GLFWjoystickLinux
 typedef struct _GLFWjoystickLinux
@@ -52,6 +50,7 @@ typedef struct _GLFWlibraryLinux
     int                     inotify;
     int                     inotify;
     int                     watch;
     int                     watch;
     regex_t                 regex;
     regex_t                 regex;
+    GLFWbool                regexCompiled;
     GLFWbool                dropped;
     GLFWbool                dropped;
 } _GLFWlibraryLinux;
 } _GLFWlibraryLinux;
 
 

+ 1002 - 0
raylib/raylib-5.5/src/external/glfw/src/mappings.h

@@ -0,0 +1,1002 @@
+//========================================================================
+// GLFW 3.4 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2018 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+// As mappings.h.in, this file is used by CMake to produce the mappings.h
+// header file.  If you are adding a GLFW specific gamepad mapping, this is
+// where to put it.
+//========================================================================
+// As mappings.h, this provides all pre-defined gamepad mappings, including
+// all available in SDL_GameControllerDB.  Do not edit this file.  Any gamepad
+// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
+// This file can be re-generated from mappings.h.in and the upstream
+// gamecontrollerdb.txt with the 'update_mappings' CMake target.
+//========================================================================
+
+// All gamepad mappings not labeled GLFW are copied from the
+// SDL_GameControllerDB project under the following license:
+//
+// Simple DirectMedia Layer
+// Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the
+// use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not be
+//    misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+
+const char* _glfwDefaultMappings[] =
+{
+#if defined(_GLFW_WIN32)
+"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,",
+"03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,",
+"03000000c82d000011ab000000000000,8BitDo F30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000151000000000000,8BitDo M30 ModKit,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00000451000000000000,8BitDo N30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,start:b11,platform:Windows,",
+"03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00002867000000000000,8BitDo S30 Modkit,a:b0,b:b1,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00003028000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000351000000000000,8BitDo SN30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000121000000000000,8BitDo SN30 Pro for Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000031000000000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,",
+"03000000ef0500000300000000000000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,",
+"03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,",
+"030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bc2000006321000000000000,BETOP CONTROLLER,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
+"03000000120c0000210e000000000000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,",
+"03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"030000005e040000a102000000000000,Controller (Xbox 360 Wireless Receiver for Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"030000005e040000ff02000000000000,Controller (Xbox One For Windows) - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"030000005e040000ea02000000000000,Controller (Xbox One For Windows) - Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000007d0400000840000000000000,Destroyer Tiltpad,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,",
+"03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,",
+"030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,",
+"030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
+"03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
+"03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
+"03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000006f0e00008401000000000000,Faceoff Deluxe+ Audio Wired Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
+"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,",
+"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000009b2800003200000000000000,GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,",
+"030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,",
+"030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"030000007d0400000540000000000000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000001008000001e1000000000000,Havit HV-G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00001600000000007803,HORI Real Arcade Pro EX-SE (Xbox 360),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
+"030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,",
+"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,",
+"03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
+"030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000491900000304000000000000,Ipega PG-9087 - Bluetooth Gamepad,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,",
+"030000006e0500000a20000000000000,JC-DUX60 ELECOM MMO Gamepad,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,",
+"030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,",
+"030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,",
+"030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
+"030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,",
+"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,",
+"030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
+"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000bd12000003c0000000000000,JY-P70UR,a:b1,b:b0,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b4,x:b3,y:b2,platform:Windows,",
+"03000000242f00002d00000000000000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000242f00008a00000000000000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
+"03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,",
+"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,",
+"03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,",
+"030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
+"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,",
+"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
+"0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,",
+"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
+"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000790000002418000000000000,Mega Drive,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,",
+"03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c62400001a89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c62400001b89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
+"030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000921200004b46000000000000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,",
+"03000000790000004518000000000000,NEXILUX GAMECUBE Controller Adapter,platform:Windows,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,",
+"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,",
+"03000000550900001472000000000000,NVIDIA Controller v01.04,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,",
+"030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000d620000013a7000000000000,NSW wired controller,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
+"03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,",
+"03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,",
+"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
+"03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
+"03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,",
+"030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,",
+"030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,",
+"03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
+"030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000ff000000cb01000000000000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,",
+"03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
+"03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,",
+"03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bd12000013d0000000000000,Retrolink USB SEGA Saturn Classic,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,",
+"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
+"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
+"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006b140000020d000000000000,Revolution Pro Controller 2(1/2),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
+"03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows,",
+"03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,",
+"03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
+"03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,",
+"03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
+"03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,",
+"0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000a30c00002500000000000000,Sega Genesis Mini 3B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,",
+"03000000a30c00002400000000000000,Sega Mega Drive Mini 6B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,",
+"03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004f0400000ab1000000000000,T.16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,",
+"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
+"030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
+"030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004f0400000ed0000000000000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,",
+"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
+"03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
+"03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows,",
+"03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"030000006e0500001320000000000000,U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,platform:Windows,",
+"030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows,",
+"030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000ac0500005b05000000000000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+#endif // _GLFW_WIN32
+
+#if defined(_GLFW_COCOA)
+"030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00004028000000010000,8Bitdo SN30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,platform:Mac OS X,",
+"03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000031000001000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"03000000ef0500000300000000020000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,",
+"03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,",
+"03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,",
+"03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000120c0000200e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000120c0000210e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,",
+"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000007d0400000540000001010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000280400000140000000020000,Gravis Gamepad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000008f0e00000300000007010000,GreenAsia Inc. USB Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,",
+"030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f0000ee00000000010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,",
+"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
+"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
+"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"03000000242f00002d00000007010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000006d04000018c2000000010000,Logitech RumblePad 2 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,",
+"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X,",
+"0300000079000000d218000026010000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000d620000010a7000003010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,",
+"03000000790000000018000000010000,Mayflash Wii U Pro Controller Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
+"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
+"03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000005e0400002700000001010000,Microsoft SideWinder Plug & Play Game Pad,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,leftx:a0,lefty:a1,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,",
+"03000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,",
+"03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000632500007505000000020000,NEOGEO mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"03000000921200004b46000003020000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Mac OS X,",
+"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000d620000011a7000000020000,Nintendo Switch Core (Plus) Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000d620000011a7000010050000,Nintendo Switch PowerA Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,",
+"030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"030000004c050000da0c000000010000,Playstation Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000100800000300000006010000,PS2 Adapter,a:b2,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
+"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
+"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000321500000011000000010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000c6240000fefa000000000000,Rock Candy Gamepad for PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Mac OS X,",
+"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,",
+"03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,",
+"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,",
+"030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,",
+"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
+"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
+"050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,",
+"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
+"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
+"03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,",
+"030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,",
+"03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,",
+"030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000791d00000103000009010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,",
+"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,",
+"030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000006f0e00000104000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000050b000003090000,Xbox Elite Wireless Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000c62400003a54000000000000,Xbox One PowerA Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+#endif // _GLFW_COCOA
+
+#if defined(GLFW_BUILD_LINUX_JOYSTICK)
+"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
+"030000003512000012ab000010010000,8Bitdo SFC30 GamePad,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,",
+"05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000031000011010000,8BitDo Wireless Adapter (DInput),a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"050000005e040000e002000030110000,8BitDo Zero 2 (XInput),a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00003901000013020000,Afterglow Prismatic Wired Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000007c1800000006000010010000,Alienware Dual Compatible Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
+"05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
+"03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
+"05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
+"03000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,",
+"05000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,",
+"03000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,",
+"05000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,",
+"03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,",
+"03000000ef0500000300000000010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,",
+"03000000c62400001b89000011010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000c21100000791000011010000,Be1 GC101 Controller 1.03 mode,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000bc2000000055000001000000,BETOP AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,",
+"03000000120c0000200e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000120c0000210e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
+"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,",
+"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,",
+"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,",
+"030000004f04000004b3000010010000,Dual Power 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
+"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000007d0400000540000000010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,",
+"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
+"0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,",
+"03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000632500002605000010010000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,",
+"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f0000c100000011010000,HORI CO. LTD. HORIPAD S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00008500000010010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000000d0f0000d800000072056800,HORI Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
+"030000000d0f00001600000000010000,Hori Real Arcade Pro.EX-SE (Xbox 360),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,",
+"030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f0000ee00000011010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
+"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
+"03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,",
+"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,",
+"0500000049190000020400001b010000,Ipega PG-9069 - Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000632500007505000011010000,Ipega PG-9099 - Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,",
+"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
+"03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
+"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,",
+"050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,",
+"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
+"050000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000242f00002d00000011010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000242f00008a00000011010000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,",
+"030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d0400001ec2000019200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,",
+"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,",
+"050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000242f0000f700000001010000,Magic-S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,",
+"0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
+"03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,",
+"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"050000005e040000050b000003090000,Microsoft X-Box One Elite 2 pad,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000dd02000003020000,Microsoft X-Box One pad (Firmware 2015),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
+"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
+"030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000ea02000008040000,Microsoft Xbox One S pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c62400001a53000000010000,Mini PE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
+"05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
+"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
+"05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
+"03000000c62400002b89000011010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000c62400001a89000000010000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
+"030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000790000004518000010010000,NEXILUX GAMECUBE Controller Adapter,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,platform:Linux,",
+"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,",
+"060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
+"060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
+"030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,",
+"03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,",
+"050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b9,b:b8,back:b5,leftshoulder:b2,leftstick:b6,leftx:a1,lefty:a0~,rightshoulder:b4,start:b0,x:b7,y:b10,platform:Linux,",
+"030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
+"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
+"050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0~,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,",
+"050000007e0500001720000001000000,Nintendo Switch SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
+"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
+"05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,",
+"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,",
+"05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,",
+"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"19000000010000000100000001010000,odroidgo2_joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,",
+"19000000010000000200000011000000,odroidgo2_joypad_v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,",
+"030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
+"03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,",
+"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
+"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
+"03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,",
+"03000000790000001c18000011010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000006f0e0000b802000001010000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e0000b802000013020000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00008001000011010000,PDP CO. LTD. Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000491900000204000000000000,PG-9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000d62000000228000001010000,PowerA Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c62400001a54000001010000,PowerA Xbox One Mini Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"050000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000ff000000cb01000010010000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,",
+"030000009b2800004200000001010000,Raphnet Technologies Dual NES to USB v2.0,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,",
+"030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,",
+"030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,",
+"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,",
+"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux,",
+"0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
+"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,",
+"03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,",
+"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,",
+"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,",
+"03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
+"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,",
+"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,",
+"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,",
+"03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000bc2000000055000010010000,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005f140000c501000010010000,SHANWAN Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000004c050000e60c000011810000,Sony DualSense,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"050000004c050000e60c000000810000,Sony DualSense ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
+"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,",
+"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,",
+"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,",
+"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
+"0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
+"03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000008f0e00000d31000010010000,SZMY-POWER CO. LTD. GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000008f0e00001431000010010000,SZMY-POWER CO. LTD. PS3 gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
+"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
+"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux,",
+"030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux,",
+"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,",
+"030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004f04000007d0000000010000,Thrustmaster T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004f04000012b3000010010000,Thrustmaster vibrating gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
+"03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,",
+"030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,",
+"030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000791d00000103000010010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"050000000d0f0000f600000001000000,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,",
+"030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e040000ea02000000000000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e040000120b000005050000,XBox Series pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000ac0500005b05000010010000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,",
+"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000af1e00002400000010010000,Clockwork Pi DevTerm,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b9,x:b3,y:b0,platform:Linux,",
+#endif // GLFW_BUILD_LINUX_JOYSTICK
+};
+

+ 6 - 6
raylib/raylib-5.0/src/external/glfw/src/mappings.h.in → raylib/raylib-5.5/src/external/glfw/src/mappings.h.in

@@ -60,7 +60,7 @@
 
 
 const char* _glfwDefaultMappings[] =
 const char* _glfwDefaultMappings[] =
 {
 {
-#if defined(GLFW_BUILD_WIN32_MAPPINGS)
+#if defined(_GLFW_WIN32)
 @GLFW_WIN32_MAPPINGS@
 @GLFW_WIN32_MAPPINGS@
 "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
 "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
 "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
 "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
@@ -69,14 +69,14 @@ const char* _glfwDefaultMappings[] =
 "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
 "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
 "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
 "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
 "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
 "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
-#endif // GLFW_BUILD_WIN32_MAPPINGS
+#endif // _GLFW_WIN32
 
 
-#if defined(GLFW_BUILD_COCOA_MAPPINGS)
+#if defined(_GLFW_COCOA)
 @GLFW_COCOA_MAPPINGS@
 @GLFW_COCOA_MAPPINGS@
-#endif // GLFW_BUILD_COCOA_MAPPINGS
+#endif // _GLFW_COCOA
 
 
-#if defined(GLFW_BUILD_LINUX_MAPPINGS)
+#if defined(GLFW_BUILD_LINUX_JOYSTICK)
 @GLFW_LINUX_MAPPINGS@
 @GLFW_LINUX_MAPPINGS@
-#endif // GLFW_BUILD_LINUX_MAPPINGS
+#endif // GLFW_BUILD_LINUX_JOYSTICK
 };
 };
 
 

+ 4 - 4
raylib/raylib-5.0/src/external/glfw/src/monitor.c → raylib/raylib-5.5/src/external/glfw/src/monitor.c

@@ -24,8 +24,6 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// Please use C89 style variable declarations in this file because VS 2010
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
@@ -452,7 +450,9 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
 
 
     _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
     _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
 
 
-    _glfw.platform.getVideoMode(monitor, &monitor->currentMode);
+    if (!_glfw.platform.getVideoMode(monitor, &monitor->currentMode))
+        return NULL;
+
     return &monitor->currentMode;
     return &monitor->currentMode;
 }
 }
 
 
@@ -489,7 +489,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
         // Apply gamma curve
         // Apply gamma curve
         value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
         value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
         // Clamp to value range
         // Clamp to value range
-        value = _glfw_fminf(value, 65535.f);
+        value = fminf(value, 65535.f);
 
 
         values[i] = (unsigned short) value;
         values[i] = (unsigned short) value;
     }
     }

+ 17 - 9
raylib/raylib-5.0/src/external/glfw/src/nsgl_context.m → raylib/raylib-5.5/src/external/glfw/src/nsgl_context.m

@@ -23,11 +23,11 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
+#if defined(_GLFW_COCOA)
+
 #include <unistd.h>
 #include <unistd.h>
 #include <math.h>
 #include <math.h>
 
 
@@ -81,11 +81,10 @@ static void swapIntervalNSGL(int interval)
     @autoreleasepool {
     @autoreleasepool {
 
 
     _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
     _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
-    if (window)
-    {
-        [window->context.nsgl.object setValues:&interval
-                                  forParameter:NSOpenGLContextParameterSwapInterval];
-    }
+    assert(window != NULL);
+
+    [window->context.nsgl.object setValues:&interval
+                              forParameter:NSOpenGLContextParameterSwapInterval];
 
 
     } // autoreleasepool
     } // autoreleasepool
 }
 }
@@ -162,7 +161,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
     if (ctxconfig->client == GLFW_OPENGL_ES_API)
     if (ctxconfig->client == GLFW_OPENGL_ES_API)
     {
     {
         _glfwInputError(GLFW_API_UNAVAILABLE,
         _glfwInputError(GLFW_API_UNAVAILABLE,
-                        "NSGL: OpenGL ES is not available on macOS");
+                        "NSGL: OpenGL ES is not available via NSGL");
         return GLFW_FALSE;
         return GLFW_FALSE;
     }
     }
 
 
@@ -176,6 +175,13 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
         }
         }
     }
     }
 
 
+    if (ctxconfig->major >= 3 && ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
+    {
+        _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+                        "NSGL: The compatibility profile is not available on macOS");
+        return GLFW_FALSE;
+    }
+
     // Context robustness modes (GL_KHR_robustness) are not yet supported by
     // Context robustness modes (GL_KHR_robustness) are not yet supported by
     // macOS but are not a hard constraint, so ignore and continue
     // macOS but are not a hard constraint, so ignore and continue
 
 
@@ -334,7 +340,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
                                   forParameter:NSOpenGLContextParameterSurfaceOpacity];
                                   forParameter:NSOpenGLContextParameterSurfaceOpacity];
     }
     }
 
 
-    [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina];
+    [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.scaleFramebuffer];
 
 
     [window->context.nsgl.object setView:window->ns.view];
     [window->context.nsgl.object setView:window->ns.view];
 
 
@@ -374,3 +380,5 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
     return window->context.nsgl.object;
     return window->context.nsgl.object;
 }
 }
 
 
+#endif // _GLFW_COCOA
+

+ 264 - 0
raylib/raylib-5.5/src/external/glfw/src/null_init.c

@@ -0,0 +1,264 @@
+//========================================================================
+// GLFW 3.4 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2016-2017 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+#include <string.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform)
+{
+    const _GLFWplatform null =
+    {
+        .platformID = GLFW_PLATFORM_NULL,
+        .init = _glfwInitNull,
+        .terminate = _glfwTerminateNull,
+        .getCursorPos = _glfwGetCursorPosNull,
+        .setCursorPos = _glfwSetCursorPosNull,
+        .setCursorMode = _glfwSetCursorModeNull,
+        .setRawMouseMotion = _glfwSetRawMouseMotionNull,
+        .rawMouseMotionSupported = _glfwRawMouseMotionSupportedNull,
+        .createCursor = _glfwCreateCursorNull,
+        .createStandardCursor = _glfwCreateStandardCursorNull,
+        .destroyCursor = _glfwDestroyCursorNull,
+        .setCursor = _glfwSetCursorNull,
+        .getScancodeName = _glfwGetScancodeNameNull,
+        .getKeyScancode = _glfwGetKeyScancodeNull,
+        .setClipboardString = _glfwSetClipboardStringNull,
+        .getClipboardString = _glfwGetClipboardStringNull,
+        .initJoysticks = _glfwInitJoysticksNull,
+        .terminateJoysticks = _glfwTerminateJoysticksNull,
+        .pollJoystick = _glfwPollJoystickNull,
+        .getMappingName = _glfwGetMappingNameNull,
+        .updateGamepadGUID = _glfwUpdateGamepadGUIDNull,
+        .freeMonitor = _glfwFreeMonitorNull,
+        .getMonitorPos = _glfwGetMonitorPosNull,
+        .getMonitorContentScale = _glfwGetMonitorContentScaleNull,
+        .getMonitorWorkarea = _glfwGetMonitorWorkareaNull,
+        .getVideoModes = _glfwGetVideoModesNull,
+        .getVideoMode = _glfwGetVideoModeNull,
+        .getGammaRamp = _glfwGetGammaRampNull,
+        .setGammaRamp = _glfwSetGammaRampNull,
+        .createWindow = _glfwCreateWindowNull,
+        .destroyWindow = _glfwDestroyWindowNull,
+        .setWindowTitle = _glfwSetWindowTitleNull,
+        .setWindowIcon = _glfwSetWindowIconNull,
+        .getWindowPos = _glfwGetWindowPosNull,
+        .setWindowPos = _glfwSetWindowPosNull,
+        .getWindowSize = _glfwGetWindowSizeNull,
+        .setWindowSize = _glfwSetWindowSizeNull,
+        .setWindowSizeLimits = _glfwSetWindowSizeLimitsNull,
+        .setWindowAspectRatio = _glfwSetWindowAspectRatioNull,
+        .getFramebufferSize = _glfwGetFramebufferSizeNull,
+        .getWindowFrameSize = _glfwGetWindowFrameSizeNull,
+        .getWindowContentScale = _glfwGetWindowContentScaleNull,
+        .iconifyWindow = _glfwIconifyWindowNull,
+        .restoreWindow = _glfwRestoreWindowNull,
+        .maximizeWindow = _glfwMaximizeWindowNull,
+        .showWindow = _glfwShowWindowNull,
+        .hideWindow = _glfwHideWindowNull,
+        .requestWindowAttention = _glfwRequestWindowAttentionNull,
+        .focusWindow = _glfwFocusWindowNull,
+        .setWindowMonitor = _glfwSetWindowMonitorNull,
+        .windowFocused = _glfwWindowFocusedNull,
+        .windowIconified = _glfwWindowIconifiedNull,
+        .windowVisible = _glfwWindowVisibleNull,
+        .windowMaximized = _glfwWindowMaximizedNull,
+        .windowHovered = _glfwWindowHoveredNull,
+        .framebufferTransparent = _glfwFramebufferTransparentNull,
+        .getWindowOpacity = _glfwGetWindowOpacityNull,
+        .setWindowResizable = _glfwSetWindowResizableNull,
+        .setWindowDecorated = _glfwSetWindowDecoratedNull,
+        .setWindowFloating = _glfwSetWindowFloatingNull,
+        .setWindowOpacity = _glfwSetWindowOpacityNull,
+        .setWindowMousePassthrough = _glfwSetWindowMousePassthroughNull,
+        .pollEvents = _glfwPollEventsNull,
+        .waitEvents = _glfwWaitEventsNull,
+        .waitEventsTimeout = _glfwWaitEventsTimeoutNull,
+        .postEmptyEvent = _glfwPostEmptyEventNull,
+        .getEGLPlatform = _glfwGetEGLPlatformNull,
+        .getEGLNativeDisplay = _glfwGetEGLNativeDisplayNull,
+        .getEGLNativeWindow = _glfwGetEGLNativeWindowNull,
+        .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsNull,
+        .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportNull,
+        .createWindowSurface = _glfwCreateWindowSurfaceNull
+    };
+
+    *platform = null;
+    return GLFW_TRUE;
+}
+
+int _glfwInitNull(void)
+{
+    int scancode;
+
+    memset(_glfw.null.keycodes, -1, sizeof(_glfw.null.keycodes));
+    memset(_glfw.null.scancodes, -1, sizeof(_glfw.null.scancodes));
+
+    _glfw.null.keycodes[GLFW_NULL_SC_SPACE]         = GLFW_KEY_SPACE;
+    _glfw.null.keycodes[GLFW_NULL_SC_APOSTROPHE]    = GLFW_KEY_APOSTROPHE;
+    _glfw.null.keycodes[GLFW_NULL_SC_COMMA]         = GLFW_KEY_COMMA;
+    _glfw.null.keycodes[GLFW_NULL_SC_MINUS]         = GLFW_KEY_MINUS;
+    _glfw.null.keycodes[GLFW_NULL_SC_PERIOD]        = GLFW_KEY_PERIOD;
+    _glfw.null.keycodes[GLFW_NULL_SC_SLASH]         = GLFW_KEY_SLASH;
+    _glfw.null.keycodes[GLFW_NULL_SC_0]             = GLFW_KEY_0;
+    _glfw.null.keycodes[GLFW_NULL_SC_1]             = GLFW_KEY_1;
+    _glfw.null.keycodes[GLFW_NULL_SC_2]             = GLFW_KEY_2;
+    _glfw.null.keycodes[GLFW_NULL_SC_3]             = GLFW_KEY_3;
+    _glfw.null.keycodes[GLFW_NULL_SC_4]             = GLFW_KEY_4;
+    _glfw.null.keycodes[GLFW_NULL_SC_5]             = GLFW_KEY_5;
+    _glfw.null.keycodes[GLFW_NULL_SC_6]             = GLFW_KEY_6;
+    _glfw.null.keycodes[GLFW_NULL_SC_7]             = GLFW_KEY_7;
+    _glfw.null.keycodes[GLFW_NULL_SC_8]             = GLFW_KEY_8;
+    _glfw.null.keycodes[GLFW_NULL_SC_9]             = GLFW_KEY_9;
+    _glfw.null.keycodes[GLFW_NULL_SC_SEMICOLON]     = GLFW_KEY_SEMICOLON;
+    _glfw.null.keycodes[GLFW_NULL_SC_EQUAL]         = GLFW_KEY_EQUAL;
+    _glfw.null.keycodes[GLFW_NULL_SC_A]             = GLFW_KEY_A;
+    _glfw.null.keycodes[GLFW_NULL_SC_B]             = GLFW_KEY_B;
+    _glfw.null.keycodes[GLFW_NULL_SC_C]             = GLFW_KEY_C;
+    _glfw.null.keycodes[GLFW_NULL_SC_D]             = GLFW_KEY_D;
+    _glfw.null.keycodes[GLFW_NULL_SC_E]             = GLFW_KEY_E;
+    _glfw.null.keycodes[GLFW_NULL_SC_F]             = GLFW_KEY_F;
+    _glfw.null.keycodes[GLFW_NULL_SC_G]             = GLFW_KEY_G;
+    _glfw.null.keycodes[GLFW_NULL_SC_H]             = GLFW_KEY_H;
+    _glfw.null.keycodes[GLFW_NULL_SC_I]             = GLFW_KEY_I;
+    _glfw.null.keycodes[GLFW_NULL_SC_J]             = GLFW_KEY_J;
+    _glfw.null.keycodes[GLFW_NULL_SC_K]             = GLFW_KEY_K;
+    _glfw.null.keycodes[GLFW_NULL_SC_L]             = GLFW_KEY_L;
+    _glfw.null.keycodes[GLFW_NULL_SC_M]             = GLFW_KEY_M;
+    _glfw.null.keycodes[GLFW_NULL_SC_N]             = GLFW_KEY_N;
+    _glfw.null.keycodes[GLFW_NULL_SC_O]             = GLFW_KEY_O;
+    _glfw.null.keycodes[GLFW_NULL_SC_P]             = GLFW_KEY_P;
+    _glfw.null.keycodes[GLFW_NULL_SC_Q]             = GLFW_KEY_Q;
+    _glfw.null.keycodes[GLFW_NULL_SC_R]             = GLFW_KEY_R;
+    _glfw.null.keycodes[GLFW_NULL_SC_S]             = GLFW_KEY_S;
+    _glfw.null.keycodes[GLFW_NULL_SC_T]             = GLFW_KEY_T;
+    _glfw.null.keycodes[GLFW_NULL_SC_U]             = GLFW_KEY_U;
+    _glfw.null.keycodes[GLFW_NULL_SC_V]             = GLFW_KEY_V;
+    _glfw.null.keycodes[GLFW_NULL_SC_W]             = GLFW_KEY_W;
+    _glfw.null.keycodes[GLFW_NULL_SC_X]             = GLFW_KEY_X;
+    _glfw.null.keycodes[GLFW_NULL_SC_Y]             = GLFW_KEY_Y;
+    _glfw.null.keycodes[GLFW_NULL_SC_Z]             = GLFW_KEY_Z;
+    _glfw.null.keycodes[GLFW_NULL_SC_LEFT_BRACKET]  = GLFW_KEY_LEFT_BRACKET;
+    _glfw.null.keycodes[GLFW_NULL_SC_BACKSLASH]     = GLFW_KEY_BACKSLASH;
+    _glfw.null.keycodes[GLFW_NULL_SC_RIGHT_BRACKET] = GLFW_KEY_RIGHT_BRACKET;
+    _glfw.null.keycodes[GLFW_NULL_SC_GRAVE_ACCENT]  = GLFW_KEY_GRAVE_ACCENT;
+    _glfw.null.keycodes[GLFW_NULL_SC_WORLD_1]       = GLFW_KEY_WORLD_1;
+    _glfw.null.keycodes[GLFW_NULL_SC_WORLD_2]       = GLFW_KEY_WORLD_2;
+    _glfw.null.keycodes[GLFW_NULL_SC_ESCAPE]        = GLFW_KEY_ESCAPE;
+    _glfw.null.keycodes[GLFW_NULL_SC_ENTER]         = GLFW_KEY_ENTER;
+    _glfw.null.keycodes[GLFW_NULL_SC_TAB]           = GLFW_KEY_TAB;
+    _glfw.null.keycodes[GLFW_NULL_SC_BACKSPACE]     = GLFW_KEY_BACKSPACE;
+    _glfw.null.keycodes[GLFW_NULL_SC_INSERT]        = GLFW_KEY_INSERT;
+    _glfw.null.keycodes[GLFW_NULL_SC_DELETE]        = GLFW_KEY_DELETE;
+    _glfw.null.keycodes[GLFW_NULL_SC_RIGHT]         = GLFW_KEY_RIGHT;
+    _glfw.null.keycodes[GLFW_NULL_SC_LEFT]          = GLFW_KEY_LEFT;
+    _glfw.null.keycodes[GLFW_NULL_SC_DOWN]          = GLFW_KEY_DOWN;
+    _glfw.null.keycodes[GLFW_NULL_SC_UP]            = GLFW_KEY_UP;
+    _glfw.null.keycodes[GLFW_NULL_SC_PAGE_UP]       = GLFW_KEY_PAGE_UP;
+    _glfw.null.keycodes[GLFW_NULL_SC_PAGE_DOWN]     = GLFW_KEY_PAGE_DOWN;
+    _glfw.null.keycodes[GLFW_NULL_SC_HOME]          = GLFW_KEY_HOME;
+    _glfw.null.keycodes[GLFW_NULL_SC_END]           = GLFW_KEY_END;
+    _glfw.null.keycodes[GLFW_NULL_SC_CAPS_LOCK]     = GLFW_KEY_CAPS_LOCK;
+    _glfw.null.keycodes[GLFW_NULL_SC_SCROLL_LOCK]   = GLFW_KEY_SCROLL_LOCK;
+    _glfw.null.keycodes[GLFW_NULL_SC_NUM_LOCK]      = GLFW_KEY_NUM_LOCK;
+    _glfw.null.keycodes[GLFW_NULL_SC_PRINT_SCREEN]  = GLFW_KEY_PRINT_SCREEN;
+    _glfw.null.keycodes[GLFW_NULL_SC_PAUSE]         = GLFW_KEY_PAUSE;
+    _glfw.null.keycodes[GLFW_NULL_SC_F1]            = GLFW_KEY_F1;
+    _glfw.null.keycodes[GLFW_NULL_SC_F2]            = GLFW_KEY_F2;
+    _glfw.null.keycodes[GLFW_NULL_SC_F3]            = GLFW_KEY_F3;
+    _glfw.null.keycodes[GLFW_NULL_SC_F4]            = GLFW_KEY_F4;
+    _glfw.null.keycodes[GLFW_NULL_SC_F5]            = GLFW_KEY_F5;
+    _glfw.null.keycodes[GLFW_NULL_SC_F6]            = GLFW_KEY_F6;
+    _glfw.null.keycodes[GLFW_NULL_SC_F7]            = GLFW_KEY_F7;
+    _glfw.null.keycodes[GLFW_NULL_SC_F8]            = GLFW_KEY_F8;
+    _glfw.null.keycodes[GLFW_NULL_SC_F9]            = GLFW_KEY_F9;
+    _glfw.null.keycodes[GLFW_NULL_SC_F10]           = GLFW_KEY_F10;
+    _glfw.null.keycodes[GLFW_NULL_SC_F11]           = GLFW_KEY_F11;
+    _glfw.null.keycodes[GLFW_NULL_SC_F12]           = GLFW_KEY_F12;
+    _glfw.null.keycodes[GLFW_NULL_SC_F13]           = GLFW_KEY_F13;
+    _glfw.null.keycodes[GLFW_NULL_SC_F14]           = GLFW_KEY_F14;
+    _glfw.null.keycodes[GLFW_NULL_SC_F15]           = GLFW_KEY_F15;
+    _glfw.null.keycodes[GLFW_NULL_SC_F16]           = GLFW_KEY_F16;
+    _glfw.null.keycodes[GLFW_NULL_SC_F17]           = GLFW_KEY_F17;
+    _glfw.null.keycodes[GLFW_NULL_SC_F18]           = GLFW_KEY_F18;
+    _glfw.null.keycodes[GLFW_NULL_SC_F19]           = GLFW_KEY_F19;
+    _glfw.null.keycodes[GLFW_NULL_SC_F20]           = GLFW_KEY_F20;
+    _glfw.null.keycodes[GLFW_NULL_SC_F21]           = GLFW_KEY_F21;
+    _glfw.null.keycodes[GLFW_NULL_SC_F22]           = GLFW_KEY_F22;
+    _glfw.null.keycodes[GLFW_NULL_SC_F23]           = GLFW_KEY_F23;
+    _glfw.null.keycodes[GLFW_NULL_SC_F24]           = GLFW_KEY_F24;
+    _glfw.null.keycodes[GLFW_NULL_SC_F25]           = GLFW_KEY_F25;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_0]          = GLFW_KEY_KP_0;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_1]          = GLFW_KEY_KP_1;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_2]          = GLFW_KEY_KP_2;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_3]          = GLFW_KEY_KP_3;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_4]          = GLFW_KEY_KP_4;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_5]          = GLFW_KEY_KP_5;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_6]          = GLFW_KEY_KP_6;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_7]          = GLFW_KEY_KP_7;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_8]          = GLFW_KEY_KP_8;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_9]          = GLFW_KEY_KP_9;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_DECIMAL]    = GLFW_KEY_KP_DECIMAL;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_DIVIDE]     = GLFW_KEY_KP_DIVIDE;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_MULTIPLY]   = GLFW_KEY_KP_MULTIPLY;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_SUBTRACT]   = GLFW_KEY_KP_SUBTRACT;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_ADD]        = GLFW_KEY_KP_ADD;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_ENTER]      = GLFW_KEY_KP_ENTER;
+    _glfw.null.keycodes[GLFW_NULL_SC_KP_EQUAL]      = GLFW_KEY_KP_EQUAL;
+    _glfw.null.keycodes[GLFW_NULL_SC_LEFT_SHIFT]    = GLFW_KEY_LEFT_SHIFT;
+    _glfw.null.keycodes[GLFW_NULL_SC_LEFT_CONTROL]  = GLFW_KEY_LEFT_CONTROL;
+    _glfw.null.keycodes[GLFW_NULL_SC_LEFT_ALT]      = GLFW_KEY_LEFT_ALT;
+    _glfw.null.keycodes[GLFW_NULL_SC_LEFT_SUPER]    = GLFW_KEY_LEFT_SUPER;
+    _glfw.null.keycodes[GLFW_NULL_SC_RIGHT_SHIFT]   = GLFW_KEY_RIGHT_SHIFT;
+    _glfw.null.keycodes[GLFW_NULL_SC_RIGHT_CONTROL] = GLFW_KEY_RIGHT_CONTROL;
+    _glfw.null.keycodes[GLFW_NULL_SC_RIGHT_ALT]     = GLFW_KEY_RIGHT_ALT;
+    _glfw.null.keycodes[GLFW_NULL_SC_RIGHT_SUPER]   = GLFW_KEY_RIGHT_SUPER;
+    _glfw.null.keycodes[GLFW_NULL_SC_MENU]          = GLFW_KEY_MENU;
+
+    for (scancode = GLFW_NULL_SC_FIRST;  scancode < GLFW_NULL_SC_LAST;  scancode++)
+    {
+        if (_glfw.null.keycodes[scancode] > 0)
+            _glfw.null.scancodes[_glfw.null.keycodes[scancode]] = scancode;
+    }
+
+    _glfwPollMonitorsNull();
+    return GLFW_TRUE;
+}
+
+void _glfwTerminateNull(void)
+{
+    free(_glfw.null.clipboardString);
+    _glfwTerminateOSMesa();
+    _glfwTerminateEGL();
+}
+

+ 0 - 2
raylib/raylib-5.0/src/external/glfw/src/null_joystick.c → raylib/raylib-5.5/src/external/glfw/src/null_joystick.c

@@ -23,8 +23,6 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 

+ 0 - 0
raylib/raylib-5.0/src/external/glfw/src/null_joystick.h → raylib/raylib-5.5/src/external/glfw/src/null_joystick.h


+ 3 - 4
raylib/raylib-5.0/src/external/glfw/src/null_monitor.c → raylib/raylib-5.5/src/external/glfw/src/null_monitor.c

@@ -24,8 +24,6 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
@@ -111,9 +109,10 @@ GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found)
     return mode;
     return mode;
 }
 }
 
 
-void _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode)
+GLFWbool _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode)
 {
 {
     *mode = getVideoMode();
     *mode = getVideoMode();
+    return GLFW_TRUE;
 }
 }
 
 
 GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
 GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
@@ -130,7 +129,7 @@ GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
             float value;
             float value;
             value = i / (float) (monitor->null.ramp.size - 1);
             value = i / (float) (monitor->null.ramp.size - 1);
             value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
             value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
-            value = _glfw_fminf(value, 65535.f);
+            value = fminf(value, 65535.f);
 
 
             monitor->null.ramp.red[i]   = (unsigned short) value;
             monitor->null.ramp.red[i]   = (unsigned short) value;
             monitor->null.ramp.green[i] = (unsigned short) value;
             monitor->null.ramp.green[i] = (unsigned short) value;

+ 125 - 3
raylib/raylib-5.0/src/external/glfw/src/null_platform.h → raylib/raylib-5.5/src/external/glfw/src/null_platform.h

@@ -33,6 +33,128 @@
 #define GLFW_NULL_CURSOR_STATE
 #define GLFW_NULL_CURSOR_STATE
 #define GLFW_NULL_LIBRARY_CONTEXT_STATE
 #define GLFW_NULL_LIBRARY_CONTEXT_STATE
 
 
+#define GLFW_NULL_SC_FIRST          GLFW_NULL_SC_SPACE
+#define GLFW_NULL_SC_SPACE          1
+#define GLFW_NULL_SC_APOSTROPHE     2
+#define GLFW_NULL_SC_COMMA          3
+#define GLFW_NULL_SC_MINUS          4
+#define GLFW_NULL_SC_PERIOD         5
+#define GLFW_NULL_SC_SLASH          6
+#define GLFW_NULL_SC_0              7
+#define GLFW_NULL_SC_1              8
+#define GLFW_NULL_SC_2              9
+#define GLFW_NULL_SC_3              10
+#define GLFW_NULL_SC_4              11
+#define GLFW_NULL_SC_5              12
+#define GLFW_NULL_SC_6              13
+#define GLFW_NULL_SC_7              14
+#define GLFW_NULL_SC_8              15
+#define GLFW_NULL_SC_9              16
+#define GLFW_NULL_SC_SEMICOLON      17
+#define GLFW_NULL_SC_EQUAL          18
+#define GLFW_NULL_SC_LEFT_BRACKET   19
+#define GLFW_NULL_SC_BACKSLASH      20
+#define GLFW_NULL_SC_RIGHT_BRACKET  21
+#define GLFW_NULL_SC_GRAVE_ACCENT   22
+#define GLFW_NULL_SC_WORLD_1        23
+#define GLFW_NULL_SC_WORLD_2        24
+#define GLFW_NULL_SC_ESCAPE         25
+#define GLFW_NULL_SC_ENTER          26
+#define GLFW_NULL_SC_TAB            27
+#define GLFW_NULL_SC_BACKSPACE      28
+#define GLFW_NULL_SC_INSERT         29
+#define GLFW_NULL_SC_DELETE         30
+#define GLFW_NULL_SC_RIGHT          31
+#define GLFW_NULL_SC_LEFT           32
+#define GLFW_NULL_SC_DOWN           33
+#define GLFW_NULL_SC_UP             34
+#define GLFW_NULL_SC_PAGE_UP        35
+#define GLFW_NULL_SC_PAGE_DOWN      36
+#define GLFW_NULL_SC_HOME           37
+#define GLFW_NULL_SC_END            38
+#define GLFW_NULL_SC_CAPS_LOCK      39
+#define GLFW_NULL_SC_SCROLL_LOCK    40
+#define GLFW_NULL_SC_NUM_LOCK       41
+#define GLFW_NULL_SC_PRINT_SCREEN   42
+#define GLFW_NULL_SC_PAUSE          43
+#define GLFW_NULL_SC_A              44
+#define GLFW_NULL_SC_B              45
+#define GLFW_NULL_SC_C              46
+#define GLFW_NULL_SC_D              47
+#define GLFW_NULL_SC_E              48
+#define GLFW_NULL_SC_F              49
+#define GLFW_NULL_SC_G              50
+#define GLFW_NULL_SC_H              51
+#define GLFW_NULL_SC_I              52
+#define GLFW_NULL_SC_J              53
+#define GLFW_NULL_SC_K              54
+#define GLFW_NULL_SC_L              55
+#define GLFW_NULL_SC_M              56
+#define GLFW_NULL_SC_N              57
+#define GLFW_NULL_SC_O              58
+#define GLFW_NULL_SC_P              59
+#define GLFW_NULL_SC_Q              60
+#define GLFW_NULL_SC_R              61
+#define GLFW_NULL_SC_S              62
+#define GLFW_NULL_SC_T              63
+#define GLFW_NULL_SC_U              64
+#define GLFW_NULL_SC_V              65
+#define GLFW_NULL_SC_W              66
+#define GLFW_NULL_SC_X              67
+#define GLFW_NULL_SC_Y              68
+#define GLFW_NULL_SC_Z              69
+#define GLFW_NULL_SC_F1             70
+#define GLFW_NULL_SC_F2             71
+#define GLFW_NULL_SC_F3             72
+#define GLFW_NULL_SC_F4             73
+#define GLFW_NULL_SC_F5             74
+#define GLFW_NULL_SC_F6             75
+#define GLFW_NULL_SC_F7             76
+#define GLFW_NULL_SC_F8             77
+#define GLFW_NULL_SC_F9             78
+#define GLFW_NULL_SC_F10            79
+#define GLFW_NULL_SC_F11            80
+#define GLFW_NULL_SC_F12            81
+#define GLFW_NULL_SC_F13            82
+#define GLFW_NULL_SC_F14            83
+#define GLFW_NULL_SC_F15            84
+#define GLFW_NULL_SC_F16            85
+#define GLFW_NULL_SC_F17            86
+#define GLFW_NULL_SC_F18            87
+#define GLFW_NULL_SC_F19            88
+#define GLFW_NULL_SC_F20            89
+#define GLFW_NULL_SC_F21            90
+#define GLFW_NULL_SC_F22            91
+#define GLFW_NULL_SC_F23            92
+#define GLFW_NULL_SC_F24            93
+#define GLFW_NULL_SC_F25            94
+#define GLFW_NULL_SC_KP_0           95
+#define GLFW_NULL_SC_KP_1           96
+#define GLFW_NULL_SC_KP_2           97
+#define GLFW_NULL_SC_KP_3           98
+#define GLFW_NULL_SC_KP_4           99
+#define GLFW_NULL_SC_KP_5           100
+#define GLFW_NULL_SC_KP_6           101
+#define GLFW_NULL_SC_KP_7           102
+#define GLFW_NULL_SC_KP_8           103
+#define GLFW_NULL_SC_KP_9           104
+#define GLFW_NULL_SC_KP_DECIMAL     105
+#define GLFW_NULL_SC_KP_DIVIDE      106
+#define GLFW_NULL_SC_KP_MULTIPLY    107
+#define GLFW_NULL_SC_KP_SUBTRACT    108
+#define GLFW_NULL_SC_KP_ADD         109
+#define GLFW_NULL_SC_KP_ENTER       110
+#define GLFW_NULL_SC_KP_EQUAL       111
+#define GLFW_NULL_SC_LEFT_SHIFT     112
+#define GLFW_NULL_SC_LEFT_CONTROL   113
+#define GLFW_NULL_SC_LEFT_ALT       114
+#define GLFW_NULL_SC_LEFT_SUPER     115
+#define GLFW_NULL_SC_RIGHT_SHIFT    116
+#define GLFW_NULL_SC_RIGHT_CONTROL  117
+#define GLFW_NULL_SC_RIGHT_ALT      118
+#define GLFW_NULL_SC_RIGHT_SUPER    119
+#define GLFW_NULL_SC_MENU           120
+#define GLFW_NULL_SC_LAST           GLFW_NULL_SC_MENU
 
 
 // Null-specific per-window data
 // Null-specific per-window data
 //
 //
@@ -42,7 +164,6 @@ typedef struct _GLFWwindowNull
     int             ypos;
     int             ypos;
     int             width;
     int             width;
     int             height;
     int             height;
-    char*           title;
     GLFWbool        visible;
     GLFWbool        visible;
     GLFWbool        iconified;
     GLFWbool        iconified;
     GLFWbool        maximized;
     GLFWbool        maximized;
@@ -68,6 +189,8 @@ typedef struct _GLFWlibraryNull
     int             ycursor;
     int             ycursor;
     char*           clipboardString;
     char*           clipboardString;
     _GLFWwindow*    focusedWindow;
     _GLFWwindow*    focusedWindow;
+    uint16_t        keycodes[GLFW_NULL_SC_LAST + 1];
+    uint8_t         scancodes[GLFW_KEY_LAST + 1];
 } _GLFWlibraryNull;
 } _GLFWlibraryNull;
 
 
 void _glfwPollMonitorsNull(void);
 void _glfwPollMonitorsNull(void);
@@ -81,7 +204,7 @@ void _glfwGetMonitorPosNull(_GLFWmonitor* monitor, int* xpos, int* ypos);
 void _glfwGetMonitorContentScaleNull(_GLFWmonitor* monitor, float* xscale, float* yscale);
 void _glfwGetMonitorContentScaleNull(_GLFWmonitor* monitor, float* xscale, float* yscale);
 void _glfwGetMonitorWorkareaNull(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
 void _glfwGetMonitorWorkareaNull(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
 GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found);
 GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found);
-void _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode);
+GLFWbool _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode);
 GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
 GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
 void _glfwSetGammaRampNull(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
 void _glfwSetGammaRampNull(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
 
 
@@ -115,7 +238,6 @@ void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled);
 GLFWbool _glfwRawMouseMotionSupportedNull(void);
 GLFWbool _glfwRawMouseMotionSupportedNull(void);
 void _glfwShowWindowNull(_GLFWwindow* window);
 void _glfwShowWindowNull(_GLFWwindow* window);
 void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
 void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
-void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
 void _glfwHideWindowNull(_GLFWwindow* window);
 void _glfwHideWindowNull(_GLFWwindow* window);
 void _glfwFocusWindowNull(_GLFWwindow* window);
 void _glfwFocusWindowNull(_GLFWwindow* window);
 GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window);
 GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window);

+ 78 - 78
raylib/raylib-5.0/src/external/glfw/src/null_window.c → raylib/raylib-5.5/src/external/glfw/src/null_window.c

@@ -1,8 +1,9 @@
 //========================================================================
 //========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.4 (modified for raylib) - www.glfw.org; www.raylib.com
 //------------------------------------------------------------------------
 //------------------------------------------------------------------------
 // Copyright (c) 2016 Google Inc.
 // Copyright (c) 2016 Google Inc.
 // Copyright (c) 2016-2019 Camilla Löwy <[email protected]>
 // Copyright (c) 2016-2019 Camilla Löwy <[email protected]>
+// Copyright (c) 2024 M374LX <[email protected]>
 //
 //
 // This software is provided 'as-is', without any express or implied
 // This software is provided 'as-is', without any express or implied
 // warranty. In no event will the authors be held liable for any damages
 // warranty. In no event will the authors be held liable for any damages
@@ -24,8 +25,6 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
@@ -61,12 +60,12 @@ static void fitToMonitor(_GLFWwindow* window)
     window->null.height = mode.height;
     window->null.height = mode.height;
 }
 }
 
 
-static void acquireMonitor(_GLFWwindow* window)
+static void acquireMonitorNull(_GLFWwindow* window)
 {
 {
     _glfwInputMonitorWindow(window->monitor, window);
     _glfwInputMonitorWindow(window->monitor, window);
 }
 }
 
 
-static void releaseMonitor(_GLFWwindow* window)
+static void releaseMonitorNull(_GLFWwindow* window)
 {
 {
     if (window->monitor->window != window)
     if (window->monitor->window != window)
         return;
         return;
@@ -149,7 +148,7 @@ GLFWbool _glfwCreateWindowNull(_GLFWwindow* window,
     {
     {
         _glfwShowWindowNull(window);
         _glfwShowWindowNull(window);
         _glfwFocusWindowNull(window);
         _glfwFocusWindowNull(window);
-        acquireMonitor(window);
+        acquireMonitorNull(window);
 
 
         if (wndconfig->centerCursor)
         if (wndconfig->centerCursor)
             _glfwCenterCursorInContentArea(window);
             _glfwCenterCursorInContentArea(window);
@@ -170,7 +169,7 @@ GLFWbool _glfwCreateWindowNull(_GLFWwindow* window,
 void _glfwDestroyWindowNull(_GLFWwindow* window)
 void _glfwDestroyWindowNull(_GLFWwindow* window)
 {
 {
     if (window->monitor)
     if (window->monitor)
-        releaseMonitor(window);
+        releaseMonitorNull(window);
 
 
     if (_glfw.null.focusedWindow == window)
     if (_glfw.null.focusedWindow == window)
         _glfw.null.focusedWindow = NULL;
         _glfw.null.focusedWindow = NULL;
@@ -205,14 +204,14 @@ void _glfwSetWindowMonitorNull(_GLFWwindow* window,
     }
     }
 
 
     if (window->monitor)
     if (window->monitor)
-        releaseMonitor(window);
+        releaseMonitorNull(window);
 
 
     _glfwInputWindowMonitor(window, monitor);
     _glfwInputWindowMonitor(window, monitor);
 
 
     if (window->monitor)
     if (window->monitor)
     {
     {
         window->null.visible = GLFW_TRUE;
         window->null.visible = GLFW_TRUE;
-        acquireMonitor(window);
+        acquireMonitorNull(window);
         fitToMonitor(window);
         fitToMonitor(window);
     }
     }
     else
     else
@@ -260,8 +259,9 @@ void _glfwSetWindowSizeNull(_GLFWwindow* window, int width, int height)
     {
     {
         window->null.width = width;
         window->null.width = width;
         window->null.height = height;
         window->null.height = height;
-        _glfwInputWindowSize(window, width, height);
         _glfwInputFramebufferSize(window, width, height);
         _glfwInputFramebufferSize(window, width, height);
+        _glfwInputWindowDamage(window);
+        _glfwInputWindowSize(window, width, height);
     }
     }
 }
 }
 
 
@@ -341,7 +341,7 @@ void _glfwIconifyWindowNull(_GLFWwindow* window)
         _glfwInputWindowIconify(window, GLFW_TRUE);
         _glfwInputWindowIconify(window, GLFW_TRUE);
 
 
         if (window->monitor)
         if (window->monitor)
-            releaseMonitor(window);
+            releaseMonitorNull(window);
     }
     }
 }
 }
 
 
@@ -353,7 +353,7 @@ void _glfwRestoreWindowNull(_GLFWwindow* window)
         _glfwInputWindowIconify(window, GLFW_FALSE);
         _glfwInputWindowIconify(window, GLFW_FALSE);
 
 
         if (window->monitor)
         if (window->monitor)
-            acquireMonitor(window);
+            acquireMonitorNull(window);
     }
     }
     else if (window->null.maximized)
     else if (window->null.maximized)
     {
     {
@@ -568,7 +568,7 @@ EGLNativeWindowType _glfwGetEGLNativeWindowNull(_GLFWwindow* window)
 
 
 const char* _glfwGetScancodeNameNull(int scancode)
 const char* _glfwGetScancodeNameNull(int scancode)
 {
 {
-    if (scancode < GLFW_KEY_SPACE || scancode > GLFW_KEY_LAST)
+    if (scancode < GLFW_NULL_SC_FIRST || scancode > GLFW_NULL_SC_LAST)
     {
     {
         _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
         _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
         return NULL;
         return NULL;
@@ -576,117 +576,117 @@ const char* _glfwGetScancodeNameNull(int scancode)
 
 
     switch (scancode)
     switch (scancode)
     {
     {
-        case GLFW_KEY_APOSTROPHE:
+        case GLFW_NULL_SC_APOSTROPHE:
             return "'";
             return "'";
-        case GLFW_KEY_COMMA:
+        case GLFW_NULL_SC_COMMA:
             return ",";
             return ",";
-        case GLFW_KEY_MINUS:
-        case GLFW_KEY_KP_SUBTRACT:
+        case GLFW_NULL_SC_MINUS:
+        case GLFW_NULL_SC_KP_SUBTRACT:
             return "-";
             return "-";
-        case GLFW_KEY_PERIOD:
-        case GLFW_KEY_KP_DECIMAL:
+        case GLFW_NULL_SC_PERIOD:
+        case GLFW_NULL_SC_KP_DECIMAL:
             return ".";
             return ".";
-        case GLFW_KEY_SLASH:
-        case GLFW_KEY_KP_DIVIDE:
+        case GLFW_NULL_SC_SLASH:
+        case GLFW_NULL_SC_KP_DIVIDE:
             return "/";
             return "/";
-        case GLFW_KEY_SEMICOLON:
+        case GLFW_NULL_SC_SEMICOLON:
             return ";";
             return ";";
-        case GLFW_KEY_EQUAL:
-        case GLFW_KEY_KP_EQUAL:
+        case GLFW_NULL_SC_EQUAL:
+        case GLFW_NULL_SC_KP_EQUAL:
             return "=";
             return "=";
-        case GLFW_KEY_LEFT_BRACKET:
+        case GLFW_NULL_SC_LEFT_BRACKET:
             return "[";
             return "[";
-        case GLFW_KEY_RIGHT_BRACKET:
+        case GLFW_NULL_SC_RIGHT_BRACKET:
             return "]";
             return "]";
-        case GLFW_KEY_KP_MULTIPLY:
+        case GLFW_NULL_SC_KP_MULTIPLY:
             return "*";
             return "*";
-        case GLFW_KEY_KP_ADD:
+        case GLFW_NULL_SC_KP_ADD:
             return "+";
             return "+";
-        case GLFW_KEY_BACKSLASH:
-        case GLFW_KEY_WORLD_1:
-        case GLFW_KEY_WORLD_2:
+        case GLFW_NULL_SC_BACKSLASH:
+        case GLFW_NULL_SC_WORLD_1:
+        case GLFW_NULL_SC_WORLD_2:
             return "\\";
             return "\\";
-        case GLFW_KEY_0:
-        case GLFW_KEY_KP_0:
+        case GLFW_NULL_SC_0:
+        case GLFW_NULL_SC_KP_0:
             return "0";
             return "0";
-        case GLFW_KEY_1:
-        case GLFW_KEY_KP_1:
+        case GLFW_NULL_SC_1:
+        case GLFW_NULL_SC_KP_1:
             return "1";
             return "1";
-        case GLFW_KEY_2:
-        case GLFW_KEY_KP_2:
+        case GLFW_NULL_SC_2:
+        case GLFW_NULL_SC_KP_2:
             return "2";
             return "2";
-        case GLFW_KEY_3:
-        case GLFW_KEY_KP_3:
+        case GLFW_NULL_SC_3:
+        case GLFW_NULL_SC_KP_3:
             return "3";
             return "3";
-        case GLFW_KEY_4:
-        case GLFW_KEY_KP_4:
+        case GLFW_NULL_SC_4:
+        case GLFW_NULL_SC_KP_4:
             return "4";
             return "4";
-        case GLFW_KEY_5:
-        case GLFW_KEY_KP_5:
+        case GLFW_NULL_SC_5:
+        case GLFW_NULL_SC_KP_5:
             return "5";
             return "5";
-        case GLFW_KEY_6:
-        case GLFW_KEY_KP_6:
+        case GLFW_NULL_SC_6:
+        case GLFW_NULL_SC_KP_6:
             return "6";
             return "6";
-        case GLFW_KEY_7:
-        case GLFW_KEY_KP_7:
+        case GLFW_NULL_SC_7:
+        case GLFW_NULL_SC_KP_7:
             return "7";
             return "7";
-        case GLFW_KEY_8:
-        case GLFW_KEY_KP_8:
+        case GLFW_NULL_SC_8:
+        case GLFW_NULL_SC_KP_8:
             return "8";
             return "8";
-        case GLFW_KEY_9:
-        case GLFW_KEY_KP_9:
+        case GLFW_NULL_SC_9:
+        case GLFW_NULL_SC_KP_9:
             return "9";
             return "9";
-        case GLFW_KEY_A:
+        case GLFW_NULL_SC_A:
             return "a";
             return "a";
-        case GLFW_KEY_B:
+        case GLFW_NULL_SC_B:
             return "b";
             return "b";
-        case GLFW_KEY_C:
+        case GLFW_NULL_SC_C:
             return "c";
             return "c";
-        case GLFW_KEY_D:
+        case GLFW_NULL_SC_D:
             return "d";
             return "d";
-        case GLFW_KEY_E:
+        case GLFW_NULL_SC_E:
             return "e";
             return "e";
-        case GLFW_KEY_F:
+        case GLFW_NULL_SC_F:
             return "f";
             return "f";
-        case GLFW_KEY_G:
+        case GLFW_NULL_SC_G:
             return "g";
             return "g";
-        case GLFW_KEY_H:
+        case GLFW_NULL_SC_H:
             return "h";
             return "h";
-        case GLFW_KEY_I:
+        case GLFW_NULL_SC_I:
             return "i";
             return "i";
-        case GLFW_KEY_J:
+        case GLFW_NULL_SC_J:
             return "j";
             return "j";
-        case GLFW_KEY_K:
+        case GLFW_NULL_SC_K:
             return "k";
             return "k";
-        case GLFW_KEY_L:
+        case GLFW_NULL_SC_L:
             return "l";
             return "l";
-        case GLFW_KEY_M:
+        case GLFW_NULL_SC_M:
             return "m";
             return "m";
-        case GLFW_KEY_N:
+        case GLFW_NULL_SC_N:
             return "n";
             return "n";
-        case GLFW_KEY_O:
+        case GLFW_NULL_SC_O:
             return "o";
             return "o";
-        case GLFW_KEY_P:
+        case GLFW_NULL_SC_P:
             return "p";
             return "p";
-        case GLFW_KEY_Q:
+        case GLFW_NULL_SC_Q:
             return "q";
             return "q";
-        case GLFW_KEY_R:
+        case GLFW_NULL_SC_R:
             return "r";
             return "r";
-        case GLFW_KEY_S:
+        case GLFW_NULL_SC_S:
             return "s";
             return "s";
-        case GLFW_KEY_T:
+        case GLFW_NULL_SC_T:
             return "t";
             return "t";
-        case GLFW_KEY_U:
+        case GLFW_NULL_SC_U:
             return "u";
             return "u";
-        case GLFW_KEY_V:
+        case GLFW_NULL_SC_V:
             return "v";
             return "v";
-        case GLFW_KEY_W:
+        case GLFW_NULL_SC_W:
             return "w";
             return "w";
-        case GLFW_KEY_X:
+        case GLFW_NULL_SC_X:
             return "x";
             return "x";
-        case GLFW_KEY_Y:
+        case GLFW_NULL_SC_Y:
             return "y";
             return "y";
-        case GLFW_KEY_Z:
+        case GLFW_NULL_SC_Z:
             return "z";
             return "z";
     }
     }
 
 
@@ -695,7 +695,7 @@ const char* _glfwGetScancodeNameNull(int scancode)
 
 
 int _glfwGetKeyScancodeNull(int key)
 int _glfwGetKeyScancodeNull(int key)
 {
 {
-    return key;
+    return _glfw.null.scancodes[key];
 }
 }
 
 
 void _glfwGetRequiredInstanceExtensionsNull(char** extensions)
 void _glfwGetRequiredInstanceExtensionsNull(char** extensions)

+ 2 - 5
raylib/raylib-5.0/src/external/glfw/src/osmesa_context.c → raylib/raylib-5.5/src/external/glfw/src/osmesa_context.c

@@ -24,16 +24,13 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// Please use C89 style variable declarations in this file because VS 2010
-//========================================================================
+
+#include "internal.h"
 
 
 #include <stdlib.h>
 #include <stdlib.h>
 #include <string.h>
 #include <string.h>
 #include <assert.h>
 #include <assert.h>
 
 
-#include "internal.h"
-
-
 static void makeContextCurrentOSMesa(_GLFWwindow* window)
 static void makeContextCurrentOSMesa(_GLFWwindow* window)
 {
 {
     if (window)
     if (window)

+ 28 - 13
raylib/raylib-5.0/src/external/glfw/src/platform.c → raylib/raylib-5.5/src/external/glfw/src/platform.c

@@ -1,8 +1,9 @@
 //========================================================================
 //========================================================================
-// GLFW 3.4 - www.glfw.org
+// GLFW 3.4 (modified for raylib) - www.glfw.org; www.raylib.com
 //------------------------------------------------------------------------
 //------------------------------------------------------------------------
 // Copyright (c) 2002-2006 Marcus Geelnard
 // Copyright (c) 2002-2006 Marcus Geelnard
 // Copyright (c) 2006-2018 Camilla Löwy <[email protected]>
 // Copyright (c) 2006-2018 Camilla Löwy <[email protected]>
+// Copyright (c) 2024 M374LX <[email protected]>
 //
 //
 // This software is provided 'as-is', without any express or implied
 // This software is provided 'as-is', without any express or implied
 // warranty. In no event will the authors be held liable for any damages
 // warranty. In no event will the authors be held liable for any damages
@@ -24,11 +25,16 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// Please use C89 style variable declarations in this file because VS 2010
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
+#include <string.h>
+#include <stdlib.h>
+
+// These construct a string literal from individual numeric constants
+#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
+#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
+
 //////////////////////////////////////////////////////////////////////////
 //////////////////////////////////////////////////////////////////////////
 //////                       GLFW internal API                      //////
 //////                       GLFW internal API                      //////
 //////////////////////////////////////////////////////////////////////////
 //////////////////////////////////////////////////////////////////////////
@@ -45,12 +51,12 @@ static const struct
 #if defined(_GLFW_COCOA)
 #if defined(_GLFW_COCOA)
     { GLFW_PLATFORM_COCOA, _glfwConnectCocoa },
     { GLFW_PLATFORM_COCOA, _glfwConnectCocoa },
 #endif
 #endif
-#if defined(_GLFW_X11)
-    { GLFW_PLATFORM_X11, _glfwConnectX11 },
-#endif
 #if defined(_GLFW_WAYLAND)
 #if defined(_GLFW_WAYLAND)
     { GLFW_PLATFORM_WAYLAND, _glfwConnectWayland },
     { GLFW_PLATFORM_WAYLAND, _glfwConnectWayland },
 #endif
 #endif
+#if defined(_GLFW_X11)
+    { GLFW_PLATFORM_X11, _glfwConnectX11 },
+#endif
 };
 };
 
 
 GLFWbool _glfwSelectPlatform(int desiredID, _GLFWplatform* platform)
 GLFWbool _glfwSelectPlatform(int desiredID, _GLFWplatform* platform)
@@ -69,14 +75,21 @@ GLFWbool _glfwSelectPlatform(int desiredID, _GLFWplatform* platform)
         return GLFW_FALSE;
         return GLFW_FALSE;
     }
     }
 
 
-    // Only allow the Null platform if specifically requested
-    if (desiredID == GLFW_PLATFORM_NULL)
-        return GLFW_FALSE; //_glfwConnectNull(desiredID, platform);  // @raysan5
-    else if (count == 0)
+#if defined(_GLFW_WAYLAND) && defined(_GLFW_X11)
+    if (desiredID == GLFW_ANY_PLATFORM)
     {
     {
-        _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "This binary only supports the Null platform");
-        return GLFW_FALSE;
+        const char* const session = getenv("XDG_SESSION_TYPE");
+        if (session)
+        {
+            // Only follow XDG_SESSION_TYPE if it is set correctly and the
+            // environment looks plausble; otherwise fall back to detection
+            if (strcmp(session, "wayland") == 0 && getenv("WAYLAND_DISPLAY"))
+                desiredID = GLFW_PLATFORM_WAYLAND;
+            else if (strcmp(session, "x11") == 0 && getenv("DISPLAY"))
+                desiredID = GLFW_PLATFORM_X11;
+        }
     }
     }
+#endif
 
 
     if (desiredID == GLFW_ANY_PLATFORM)
     if (desiredID == GLFW_ANY_PLATFORM)
     {
     {
@@ -146,7 +159,9 @@ GLFWAPI int glfwPlatformSupported(int platformID)
 
 
 GLFWAPI const char* glfwGetVersionString(void)
 GLFWAPI const char* glfwGetVersionString(void)
 {
 {
-    return _GLFW_VERSION_NUMBER
+    return _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR,
+                              GLFW_VERSION_MINOR,
+                              GLFW_VERSION_REVISION)
 #if defined(_GLFW_WIN32)
 #if defined(_GLFW_WIN32)
         " Win32 WGL"
         " Win32 WGL"
 #endif
 #endif

+ 52 - 3
raylib/raylib-5.0/src/external/glfw/src/platform.h → raylib/raylib-5.5/src/external/glfw/src/platform.h

@@ -25,10 +25,26 @@
 //
 //
 //========================================================================
 //========================================================================
 
 
+#if defined(GLFW_BUILD_WIN32_TIMER) || \
+    defined(GLFW_BUILD_WIN32_MODULE) || \
+    defined(GLFW_BUILD_WIN32_THREAD) || \
+    defined(GLFW_BUILD_COCOA_TIMER) || \
+    defined(GLFW_BUILD_POSIX_TIMER) || \
+    defined(GLFW_BUILD_POSIX_MODULE) || \
+    defined(GLFW_BUILD_POSIX_THREAD) || \
+    defined(GLFW_BUILD_POSIX_POLL) || \
+    defined(GLFW_BUILD_LINUX_JOYSTICK)
+ #error "You must not define these; define zero or more _GLFW_<platform> macros instead"
+#endif
+
 #include "null_platform.h"
 #include "null_platform.h"
+#define GLFW_EXPOSE_NATIVE_EGL
+#define GLFW_EXPOSE_NATIVE_OSMESA
 
 
 #if defined(_GLFW_WIN32)
 #if defined(_GLFW_WIN32)
  #include "win32_platform.h"
  #include "win32_platform.h"
+ #define GLFW_EXPOSE_NATIVE_WIN32
+ #define GLFW_EXPOSE_NATIVE_WGL
 #else
 #else
  #define GLFW_WIN32_WINDOW_STATE
  #define GLFW_WIN32_WINDOW_STATE
  #define GLFW_WIN32_MONITOR_STATE
  #define GLFW_WIN32_MONITOR_STATE
@@ -40,6 +56,8 @@
 
 
 #if defined(_GLFW_COCOA)
 #if defined(_GLFW_COCOA)
  #include "cocoa_platform.h"
  #include "cocoa_platform.h"
+ #define GLFW_EXPOSE_NATIVE_COCOA
+ #define GLFW_EXPOSE_NATIVE_NSGL
 #else
 #else
  #define GLFW_COCOA_WINDOW_STATE
  #define GLFW_COCOA_WINDOW_STATE
  #define GLFW_COCOA_MONITOR_STATE
  #define GLFW_COCOA_MONITOR_STATE
@@ -51,6 +69,7 @@
 
 
 #if defined(_GLFW_WAYLAND)
 #if defined(_GLFW_WAYLAND)
  #include "wl_platform.h"
  #include "wl_platform.h"
+ #define GLFW_EXPOSE_NATIVE_WAYLAND
 #else
 #else
  #define GLFW_WAYLAND_WINDOW_STATE
  #define GLFW_WAYLAND_WINDOW_STATE
  #define GLFW_WAYLAND_MONITOR_STATE
  #define GLFW_WAYLAND_MONITOR_STATE
@@ -60,6 +79,8 @@
 
 
 #if defined(_GLFW_X11)
 #if defined(_GLFW_X11)
  #include "x11_platform.h"
  #include "x11_platform.h"
+ #define GLFW_EXPOSE_NATIVE_X11
+ #define GLFW_EXPOSE_NATIVE_GLX
 #else
 #else
  #define GLFW_X11_WINDOW_STATE
  #define GLFW_X11_WINDOW_STATE
  #define GLFW_X11_MONITOR_STATE
  #define GLFW_X11_MONITOR_STATE
@@ -86,6 +107,10 @@
 #endif
 #endif
 
 
 #if (defined(_GLFW_X11) || defined(_GLFW_WAYLAND)) && defined(__linux__)
 #if (defined(_GLFW_X11) || defined(_GLFW_WAYLAND)) && defined(__linux__)
+ #define GLFW_BUILD_LINUX_JOYSTICK
+#endif
+
+#if defined(GLFW_BUILD_LINUX_JOYSTICK)
  #include "linux_joystick.h"
  #include "linux_joystick.h"
 #else
 #else
  #define GLFW_LINUX_JOYSTICK_STATE
  #define GLFW_LINUX_JOYSTICK_STATE
@@ -141,23 +166,47 @@
         GLFW_GLX_LIBRARY_CONTEXT_STATE
         GLFW_GLX_LIBRARY_CONTEXT_STATE
 
 
 #if defined(_WIN32)
 #if defined(_WIN32)
+ #define GLFW_BUILD_WIN32_THREAD
+#else
+ #define GLFW_BUILD_POSIX_THREAD
+#endif
+
+#if defined(GLFW_BUILD_WIN32_THREAD)
  #include "win32_thread.h"
  #include "win32_thread.h"
  #define GLFW_PLATFORM_TLS_STATE    GLFW_WIN32_TLS_STATE
  #define GLFW_PLATFORM_TLS_STATE    GLFW_WIN32_TLS_STATE
  #define GLFW_PLATFORM_MUTEX_STATE  GLFW_WIN32_MUTEX_STATE
  #define GLFW_PLATFORM_MUTEX_STATE  GLFW_WIN32_MUTEX_STATE
-#else
+#elif defined(GLFW_BUILD_POSIX_THREAD)
  #include "posix_thread.h"
  #include "posix_thread.h"
  #define GLFW_PLATFORM_TLS_STATE    GLFW_POSIX_TLS_STATE
  #define GLFW_PLATFORM_TLS_STATE    GLFW_POSIX_TLS_STATE
  #define GLFW_PLATFORM_MUTEX_STATE  GLFW_POSIX_MUTEX_STATE
  #define GLFW_PLATFORM_MUTEX_STATE  GLFW_POSIX_MUTEX_STATE
 #endif
 #endif
 
 
 #if defined(_WIN32)
 #if defined(_WIN32)
+ #define GLFW_BUILD_WIN32_TIMER
+#elif defined(__APPLE__)
+ #define GLFW_BUILD_COCOA_TIMER
+#else
+ #define GLFW_BUILD_POSIX_TIMER
+#endif
+
+#if defined(GLFW_BUILD_WIN32_TIMER)
  #include "win32_time.h"
  #include "win32_time.h"
  #define GLFW_PLATFORM_LIBRARY_TIMER_STATE  GLFW_WIN32_LIBRARY_TIMER_STATE
  #define GLFW_PLATFORM_LIBRARY_TIMER_STATE  GLFW_WIN32_LIBRARY_TIMER_STATE
-#elif defined(__APPLE__)
+#elif defined(GLFW_BUILD_COCOA_TIMER)
  #include "cocoa_time.h"
  #include "cocoa_time.h"
  #define GLFW_PLATFORM_LIBRARY_TIMER_STATE  GLFW_COCOA_LIBRARY_TIMER_STATE
  #define GLFW_PLATFORM_LIBRARY_TIMER_STATE  GLFW_COCOA_LIBRARY_TIMER_STATE
-#else
+#elif defined(GLFW_BUILD_POSIX_TIMER)
  #include "posix_time.h"
  #include "posix_time.h"
  #define GLFW_PLATFORM_LIBRARY_TIMER_STATE  GLFW_POSIX_LIBRARY_TIMER_STATE
  #define GLFW_PLATFORM_LIBRARY_TIMER_STATE  GLFW_POSIX_LIBRARY_TIMER_STATE
 #endif
 #endif
 
 
+#if defined(_WIN32)
+ #define GLFW_BUILD_WIN32_MODULE
+#else
+ #define GLFW_BUILD_POSIX_MODULE
+#endif
+
+#if defined(_GLFW_WAYLAND) || defined(_GLFW_X11)
+ #define GLFW_BUILD_POSIX_POLL
+#endif
+

+ 4 - 2
raylib/raylib-5.0/src/external/glfw/src/posix_module.c → raylib/raylib-5.5/src/external/glfw/src/posix_module.c

@@ -23,11 +23,11 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
+#if defined(GLFW_BUILD_POSIX_MODULE)
+
 #include <dlfcn.h>
 #include <dlfcn.h>
 
 
 //////////////////////////////////////////////////////////////////////////
 //////////////////////////////////////////////////////////////////////////
@@ -49,3 +49,5 @@ GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name)
     return dlsym(module, name);
     return dlsym(module, name);
 }
 }
 
 
+#endif // GLFW_BUILD_POSIX_MODULE
+

+ 4 - 2
raylib/raylib-5.0/src/external/glfw/src/posix_poll.c → raylib/raylib-5.5/src/external/glfw/src/posix_poll.c

@@ -23,13 +23,13 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #define _GNU_SOURCE
 #define _GNU_SOURCE
 
 
 #include "internal.h"
 #include "internal.h"
 
 
+#if defined(GLFW_BUILD_POSIX_POLL)
+
 #include <signal.h>
 #include <signal.h>
 #include <time.h>
 #include <time.h>
 #include <errno.h>
 #include <errno.h>
@@ -79,3 +79,5 @@ GLFWbool _glfwPollPOSIX(struct pollfd* fds, nfds_t count, double* timeout)
     }
     }
 }
 }
 
 
+#endif // GLFW_BUILD_POSIX_POLL
+

+ 0 - 2
raylib/raylib-5.0/src/external/glfw/src/posix_poll.h → raylib/raylib-5.5/src/external/glfw/src/posix_poll.h

@@ -23,8 +23,6 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #include <poll.h>
 #include <poll.h>
 
 

+ 4 - 2
raylib/raylib-5.0/src/external/glfw/src/posix_thread.c → raylib/raylib-5.5/src/external/glfw/src/posix_thread.c

@@ -24,11 +24,11 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
+#if defined(GLFW_BUILD_POSIX_THREAD)
+
 #include <assert.h>
 #include <assert.h>
 #include <string.h>
 #include <string.h>
 
 
@@ -103,3 +103,5 @@ void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
     pthread_mutex_unlock(&mutex->posix.handle);
     pthread_mutex_unlock(&mutex->posix.handle);
 }
 }
 
 
+#endif // GLFW_BUILD_POSIX_THREAD
+

+ 0 - 0
raylib/raylib-5.0/src/external/glfw/src/posix_thread.h → raylib/raylib-5.5/src/external/glfw/src/posix_thread.h


+ 4 - 2
raylib/raylib-5.0/src/external/glfw/src/posix_time.c → raylib/raylib-5.5/src/external/glfw/src/posix_time.c

@@ -24,11 +24,11 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// It is fine to use C99 in this file because it will not be built with VS
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
+#if defined(GLFW_BUILD_POSIX_TIMER)
+
 #include <unistd.h>
 #include <unistd.h>
 #include <sys/time.h>
 #include <sys/time.h>
 
 
@@ -61,3 +61,5 @@ uint64_t _glfwPlatformGetTimerFrequency(void)
     return _glfw.timer.posix.frequency;
     return _glfw.timer.posix.frequency;
 }
 }
 
 
+#endif // GLFW_BUILD_POSIX_TIMER
+

+ 0 - 0
raylib/raylib-5.0/src/external/glfw/src/posix_time.h → raylib/raylib-5.5/src/external/glfw/src/posix_time.h


+ 0 - 2
raylib/raylib-5.0/src/external/glfw/src/vulkan.c → raylib/raylib-5.5/src/external/glfw/src/vulkan.c

@@ -24,8 +24,6 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// Please use C89 style variable declarations in this file because VS 2010
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 

+ 22 - 2
raylib/raylib-5.0/src/external/glfw/src/wgl_context.c → raylib/raylib-5.5/src/external/glfw/src/wgl_context.c

@@ -24,11 +24,11 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// Please use C89 style variable declarations in this file because VS 2010
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
+#if defined(_GLFW_WIN32)
+
 #include <stdlib.h>
 #include <stdlib.h>
 #include <assert.h>
 #include <assert.h>
 
 
@@ -115,6 +115,23 @@ static int choosePixelFormatWGL(_GLFWwindow* window,
             if (_glfw.wgl.EXT_colorspace)
             if (_glfw.wgl.EXT_colorspace)
                 ADD_ATTRIB(WGL_COLORSPACE_EXT);
                 ADD_ATTRIB(WGL_COLORSPACE_EXT);
         }
         }
+
+        // NOTE: In a Parallels VM WGL_ARB_pixel_format returns fewer pixel formats than
+        //       DescribePixelFormat, violating the guarantees of the extension spec
+        // HACK: Iterate through the minimum of both counts
+
+        const int attrib = WGL_NUMBER_PIXEL_FORMATS_ARB;
+        int extensionCount;
+
+        if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
+                                          1, 0, 1, &attrib, &extensionCount))
+        {
+            _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+                                 "WGL: Failed to retrieve pixel format attribute");
+            return 0;
+        }
+
+        nativeCount = _glfw_min(nativeCount, extensionCount);
     }
     }
 
 
     usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig));
     usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig));
@@ -330,6 +347,7 @@ static void swapBuffersWGL(_GLFWwindow* window)
 static void swapIntervalWGL(int interval)
 static void swapIntervalWGL(int interval)
 {
 {
     _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
     _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
+    assert(window != NULL);
 
 
     window->context.wgl.interval = interval;
     window->context.wgl.interval = interval;
 
 
@@ -776,3 +794,5 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
     return window->context.wgl.handle;
     return window->context.wgl.handle;
 }
 }
 
 
+#endif // _GLFW_WIN32
+

+ 84 - 79
raylib/raylib-5.0/src/external/glfw/src/win32_init.c → raylib/raylib-5.5/src/external/glfw/src/win32_init.c

@@ -1,8 +1,9 @@
 //========================================================================
 //========================================================================
-// GLFW 3.4 Win32 - www.glfw.org
+// GLFW 3.4 Win32 (modified for raylib) - www.glfw.org; www.raylib.com
 //------------------------------------------------------------------------
 //------------------------------------------------------------------------
 // Copyright (c) 2002-2006 Marcus Geelnard
 // Copyright (c) 2002-2006 Marcus Geelnard
 // Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
 // Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
+// Copyright (c) 2024 M374LX <[email protected]>
 //
 //
 // This software is provided 'as-is', without any express or implied
 // This software is provided 'as-is', without any express or implied
 // warranty. In no event will the authors be held liable for any damages
 // warranty. In no event will the authors be held liable for any damages
@@ -24,11 +25,11 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// Please use C89 style variable declarations in this file because VS 2010
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
+#if defined(_GLFW_WIN32)
+
 #include <stdlib.h>
 #include <stdlib.h>
 
 
 static const GUID _glfw_GUID_DEVINTERFACE_HID =
 static const GUID _glfw_GUID_DEVINTERFACE_HID =
@@ -195,7 +196,7 @@ static void freeLibraries(void)
 
 
 // Create key code translation tables
 // Create key code translation tables
 //
 //
-static void createKeyTables(void)
+static void createKeyTablesWin32(void)
 {
 {
     int scancode;
     int scancode;
 
 
@@ -382,7 +383,7 @@ static GLFWbool createHelperWindow(void)
     if (!_glfw.win32.helperWindowClass)
     if (!_glfw.win32.helperWindowClass)
     {
     {
         _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
         _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
-                             "WIn32: Failed to register helper window class");
+                             "Win32: Failed to register helper window class");
         return GLFW_FALSE;
         return GLFW_FALSE;
     }
     }
 
 
@@ -430,7 +431,6 @@ static GLFWbool createHelperWindow(void)
    return GLFW_TRUE;
    return GLFW_TRUE;
 }
 }
 
 
-
 //////////////////////////////////////////////////////////////////////////
 //////////////////////////////////////////////////////////////////////////
 //////                       GLFW internal API                      //////
 //////                       GLFW internal API                      //////
 //////////////////////////////////////////////////////////////////////////
 //////////////////////////////////////////////////////////////////////////
@@ -603,78 +603,78 @@ GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform)
 {
 {
     const _GLFWplatform win32 =
     const _GLFWplatform win32 =
     {
     {
-        GLFW_PLATFORM_WIN32,
-        _glfwInitWin32,
-        _glfwTerminateWin32,
-        _glfwGetCursorPosWin32,
-        _glfwSetCursorPosWin32,
-        _glfwSetCursorModeWin32,
-        _glfwSetRawMouseMotionWin32,
-        _glfwRawMouseMotionSupportedWin32,
-        _glfwCreateCursorWin32,
-        _glfwCreateStandardCursorWin32,
-        _glfwDestroyCursorWin32,
-        _glfwSetCursorWin32,
-        _glfwGetScancodeNameWin32,
-        _glfwGetKeyScancodeWin32,
-        _glfwSetClipboardStringWin32,
-        _glfwGetClipboardStringWin32,
-        _glfwInitJoysticksWin32,
-        _glfwTerminateJoysticksWin32,
-        _glfwPollJoystickWin32,
-        _glfwGetMappingNameWin32,
-        _glfwUpdateGamepadGUIDWin32,
-        _glfwFreeMonitorWin32,
-        _glfwGetMonitorPosWin32,
-        _glfwGetMonitorContentScaleWin32,
-        _glfwGetMonitorWorkareaWin32,
-        _glfwGetVideoModesWin32,
-        _glfwGetVideoModeWin32,
-        _glfwGetGammaRampWin32,
-        _glfwSetGammaRampWin32,
-        _glfwCreateWindowWin32,
-        _glfwDestroyWindowWin32,
-        _glfwSetWindowTitleWin32,
-        _glfwSetWindowIconWin32,
-        _glfwGetWindowPosWin32,
-        _glfwSetWindowPosWin32,
-        _glfwGetWindowSizeWin32,
-        _glfwSetWindowSizeWin32,
-        _glfwSetWindowSizeLimitsWin32,
-        _glfwSetWindowAspectRatioWin32,
-        _glfwGetFramebufferSizeWin32,
-        _glfwGetWindowFrameSizeWin32,
-        _glfwGetWindowContentScaleWin32,
-        _glfwIconifyWindowWin32,
-        _glfwRestoreWindowWin32,
-        _glfwMaximizeWindowWin32,
-        _glfwShowWindowWin32,
-        _glfwHideWindowWin32,
-        _glfwRequestWindowAttentionWin32,
-        _glfwFocusWindowWin32,
-        _glfwSetWindowMonitorWin32,
-        _glfwWindowFocusedWin32,
-        _glfwWindowIconifiedWin32,
-        _glfwWindowVisibleWin32,
-        _glfwWindowMaximizedWin32,
-        _glfwWindowHoveredWin32,
-        _glfwFramebufferTransparentWin32,
-        _glfwGetWindowOpacityWin32,
-        _glfwSetWindowResizableWin32,
-        _glfwSetWindowDecoratedWin32,
-        _glfwSetWindowFloatingWin32,
-        _glfwSetWindowOpacityWin32,
-        _glfwSetWindowMousePassthroughWin32,
-        _glfwPollEventsWin32,
-        _glfwWaitEventsWin32,
-        _glfwWaitEventsTimeoutWin32,
-        _glfwPostEmptyEventWin32,
-        _glfwGetEGLPlatformWin32,
-        _glfwGetEGLNativeDisplayWin32,
-        _glfwGetEGLNativeWindowWin32,
-        _glfwGetRequiredInstanceExtensionsWin32,
-        _glfwGetPhysicalDevicePresentationSupportWin32,
-        _glfwCreateWindowSurfaceWin32,
+        .platformID = GLFW_PLATFORM_WIN32,
+        .init = _glfwInitWin32,
+        .terminate = _glfwTerminateWin32,
+        .getCursorPos = _glfwGetCursorPosWin32,
+        .setCursorPos = _glfwSetCursorPosWin32,
+        .setCursorMode = _glfwSetCursorModeWin32,
+        .setRawMouseMotion = _glfwSetRawMouseMotionWin32,
+        .rawMouseMotionSupported = _glfwRawMouseMotionSupportedWin32,
+        .createCursor = _glfwCreateCursorWin32,
+        .createStandardCursor = _glfwCreateStandardCursorWin32,
+        .destroyCursor = _glfwDestroyCursorWin32,
+        .setCursor = _glfwSetCursorWin32,
+        .getScancodeName = _glfwGetScancodeNameWin32,
+        .getKeyScancode = _glfwGetKeyScancodeWin32,
+        .setClipboardString = _glfwSetClipboardStringWin32,
+        .getClipboardString = _glfwGetClipboardStringWin32,
+        .initJoysticks = _glfwInitJoysticksWin32,
+        .terminateJoysticks = _glfwTerminateJoysticksWin32,
+        .pollJoystick = _glfwPollJoystickWin32,
+        .getMappingName = _glfwGetMappingNameWin32,
+        .updateGamepadGUID = _glfwUpdateGamepadGUIDWin32,
+        .freeMonitor = _glfwFreeMonitorWin32,
+        .getMonitorPos = _glfwGetMonitorPosWin32,
+        .getMonitorContentScale = _glfwGetMonitorContentScaleWin32,
+        .getMonitorWorkarea = _glfwGetMonitorWorkareaWin32,
+        .getVideoModes = _glfwGetVideoModesWin32,
+        .getVideoMode = _glfwGetVideoModeWin32,
+        .getGammaRamp = _glfwGetGammaRampWin32,
+        .setGammaRamp = _glfwSetGammaRampWin32,
+        .createWindow = _glfwCreateWindowWin32,
+        .destroyWindow = _glfwDestroyWindowWin32,
+        .setWindowTitle = _glfwSetWindowTitleWin32,
+        .setWindowIcon = _glfwSetWindowIconWin32,
+        .getWindowPos = _glfwGetWindowPosWin32,
+        .setWindowPos = _glfwSetWindowPosWin32,
+        .getWindowSize = _glfwGetWindowSizeWin32,
+        .setWindowSize = _glfwSetWindowSizeWin32,
+        .setWindowSizeLimits = _glfwSetWindowSizeLimitsWin32,
+        .setWindowAspectRatio = _glfwSetWindowAspectRatioWin32,
+        .getFramebufferSize = _glfwGetFramebufferSizeWin32,
+        .getWindowFrameSize = _glfwGetWindowFrameSizeWin32,
+        .getWindowContentScale = _glfwGetWindowContentScaleWin32,
+        .iconifyWindow = _glfwIconifyWindowWin32,
+        .restoreWindow = _glfwRestoreWindowWin32,
+        .maximizeWindow = _glfwMaximizeWindowWin32,
+        .showWindow = _glfwShowWindowWin32,
+        .hideWindow = _glfwHideWindowWin32,
+        .requestWindowAttention = _glfwRequestWindowAttentionWin32,
+        .focusWindow = _glfwFocusWindowWin32,
+        .setWindowMonitor = _glfwSetWindowMonitorWin32,
+        .windowFocused = _glfwWindowFocusedWin32,
+        .windowIconified = _glfwWindowIconifiedWin32,
+        .windowVisible = _glfwWindowVisibleWin32,
+        .windowMaximized = _glfwWindowMaximizedWin32,
+        .windowHovered = _glfwWindowHoveredWin32,
+        .framebufferTransparent = _glfwFramebufferTransparentWin32,
+        .getWindowOpacity = _glfwGetWindowOpacityWin32,
+        .setWindowResizable = _glfwSetWindowResizableWin32,
+        .setWindowDecorated = _glfwSetWindowDecoratedWin32,
+        .setWindowFloating = _glfwSetWindowFloatingWin32,
+        .setWindowOpacity = _glfwSetWindowOpacityWin32,
+        .setWindowMousePassthrough = _glfwSetWindowMousePassthroughWin32,
+        .pollEvents = _glfwPollEventsWin32,
+        .waitEvents = _glfwWaitEventsWin32,
+        .waitEventsTimeout = _glfwWaitEventsTimeoutWin32,
+        .postEmptyEvent = _glfwPostEmptyEventWin32,
+        .getEGLPlatform = _glfwGetEGLPlatformWin32,
+        .getEGLNativeDisplay = _glfwGetEGLNativeDisplayWin32,
+        .getEGLNativeWindow = _glfwGetEGLNativeWindowWin32,
+        .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsWin32,
+        .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportWin32,
+        .createWindowSurface = _glfwCreateWindowSurfaceWin32
     };
     };
 
 
     *platform = win32;
     *platform = win32;
@@ -686,7 +686,7 @@ int _glfwInitWin32(void)
     if (!loadLibraries())
     if (!loadLibraries())
         return GLFW_FALSE;
         return GLFW_FALSE;
 
 
-    createKeyTables();
+    createKeyTablesWin32();
     _glfwUpdateKeyNamesWin32();
     _glfwUpdateKeyNamesWin32();
 
 
     if (_glfwIsWindows10Version1703OrGreaterWin32())
     if (_glfwIsWindows10Version1703OrGreaterWin32())
@@ -705,6 +705,9 @@ int _glfwInitWin32(void)
 
 
 void _glfwTerminateWin32(void)
 void _glfwTerminateWin32(void)
 {
 {
+    if (_glfw.win32.blankCursor)
+        DestroyIcon((HICON) _glfw.win32.blankCursor);
+
     if (_glfw.win32.deviceNotificationHandle)
     if (_glfw.win32.deviceNotificationHandle)
         UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle);
         UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle);
 
 
@@ -725,3 +728,5 @@ void _glfwTerminateWin32(void)
     freeLibraries();
     freeLibraries();
 }
 }
 
 
+#endif // _GLFW_WIN32
+

+ 11 - 2
raylib/raylib-5.0/src/external/glfw/src/win32_joystick.c → raylib/raylib-5.5/src/external/glfw/src/win32_joystick.c

@@ -24,11 +24,11 @@
 //    distribution.
 //    distribution.
 //
 //
 //========================================================================
 //========================================================================
-// Please use C89 style variable declarations in this file because VS 2010
-//========================================================================
 
 
 #include "internal.h"
 #include "internal.h"
 
 
+#if defined(_GLFW_WIN32)
+
 #include <stdio.h>
 #include <stdio.h>
 #include <math.h>
 #include <math.h>
 
 
@@ -734,6 +734,13 @@ GLFWbool _glfwPollJoystickWin32(_GLFWjoystick* js, int mode)
         if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
         if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
             dpad |= GLFW_HAT_LEFT;
             dpad |= GLFW_HAT_LEFT;
 
 
+        // Treat invalid combinations as neither being pressed
+        // while preserving what data can be preserved
+        if ((dpad & GLFW_HAT_RIGHT) && (dpad & GLFW_HAT_LEFT))
+            dpad &= ~(GLFW_HAT_RIGHT | GLFW_HAT_LEFT);
+        if ((dpad & GLFW_HAT_UP) && (dpad & GLFW_HAT_DOWN))
+            dpad &= ~(GLFW_HAT_UP | GLFW_HAT_DOWN);
+
         _glfwInputJoystickHat(js, 0, dpad);
         _glfwInputJoystickHat(js, 0, dpad);
     }
     }
 
 
@@ -756,3 +763,5 @@ void _glfwUpdateGamepadGUIDWin32(char* guid)
     }
     }
 }
 }
 
 
+#endif // _GLFW_WIN32
+

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