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@@ -1,6 +1,3 @@
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-// This example renders a rotating triangle.
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-// This idea is that you can take this code and compile it to different platforms with different rendering machanisms:
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-// native with SDL, WebAssembly with HTML5 canvas, etc.
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#define SCALE_DOWN_FACTOR 20
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#include "vc.c"
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#include "assets/tsodinPog.c"
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@@ -60,4 +57,3 @@ Olivec_Canvas render(float dt)
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return oc;
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}
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-
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