@@ -2,8 +2,8 @@
// Let's squash most of them into a single one
#include "vc.c"
-#define WIDTH 800
-#define HEIGHT 600
+#define WIDTH 960
+#define HEIGHT 720
static uint32_t pixels1[WIDTH*HEIGHT];
static float zbuffer1[WIDTH*HEIGHT];
@@ -1,8 +1,9 @@
#include "./assets/tsodinPog.c"
+
static uint32_t pixels2[WIDTH*HEIGHT];