vert[SCENE] = shaders/screen.vert frag[SCENE] = shaders/gradient.frag vert[POST0] = shaders/quad.vert frag[POST0] = shaders/texture.frag vert[POST1] = shaders/screen.vert frag[POST1] = shaders/ripple.frag texture = assets/tsodinW-345.png #texture = assets/tsodinSleep-112.png follow_scale = 1.0 object_size = 75.0 rotate_radius = 0.0 rotate_speed = 1.0 objects_count = 15