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@@ -109,7 +109,7 @@ void render_digit_at(SDL_Renderer *renderer, SDL_Texture *digits, size_t digit_i
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}
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#ifdef PENGER
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-void render_penger_at(SDL_Renderer *renderer, SDL_Texture *penger, float time, SDL_Window *window)
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+void render_penger_at(SDL_Renderer *renderer, SDL_Texture *penger, float time, int flipped, SDL_Window *window)
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{
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int window_width, window_height;
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SDL_GetWindowSize(window, &window_width, &window_height);
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@@ -140,7 +140,7 @@ void render_penger_at(SDL_Renderer *renderer, SDL_Texture *penger, float time, S
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(int) penger_height / PENGER_SCALE
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};
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- SDL_RenderCopy(renderer, penger, &src_rect, &dst_rect);
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+ SDL_RenderCopyEx(renderer, penger, &src_rect, &dst_rect, 0, NULL, flipped);
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}
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#endif
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@@ -380,7 +380,7 @@ int main(int argc, char **argv)
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// PENGER BEGIN //////////////////////////////
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#ifdef PENGER
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- render_penger_at(renderer, penger, displayed_time, window);
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+ render_penger_at(renderer, penger, displayed_time, mode==MODE_COUNTDOWN, window);
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#endif
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// PENGER END //////////////////////////////
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