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@@ -11,7 +11,6 @@
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using namespace aids;
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// TODO: scaling
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-// TODO: indication of pause/unpause
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const size_t SCREEN_WIDTH = 1920;
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const size_t SCREEN_HEIGHT = 1080;
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@@ -25,6 +24,9 @@ const size_t DIGITS_COUNT = 11;
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const size_t WIGGLE_COUNT = 3;
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const float WIGGLE_DURATION = 0.40 / (float) WIGGLE_COUNT;
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const size_t COLON_INDEX = 10;
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+const SDL_Color MAIN_COLOR = {220, 220, 220, 255};
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+const SDL_Color PAUSE_COLOR = {220, 120, 120, 255};
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+const SDL_Color BACKGROUND_COLOR = {24, 24, 24, 255};
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void sec(int code)
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{
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@@ -110,6 +112,7 @@ int main(int argc, char **argv)
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SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED));
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SDL_Texture *digits = load_png_file_as_texture(renderer, "./digits.png");
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+ sec(SDL_SetTextureColorMod(digits, MAIN_COLOR.r, MAIN_COLOR.g, MAIN_COLOR.b));
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bool quit = false;
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size_t wiggle_index = 0;
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@@ -130,6 +133,11 @@ int main(int argc, char **argv)
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switch (event.key.keysym.sym) {
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case SDLK_SPACE: {
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paused = !paused;
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+ if (paused) {
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+ sec(SDL_SetTextureColorMod(digits, PAUSE_COLOR.r, PAUSE_COLOR.g, PAUSE_COLOR.b));
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+ } else {
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+ sec(SDL_SetTextureColorMod(digits, MAIN_COLOR.r, MAIN_COLOR.g, MAIN_COLOR.b));
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+ }
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} break;
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}
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} break;
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@@ -140,7 +148,7 @@ int main(int argc, char **argv)
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// INPUT END //////////////////////////////
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// RENDER BEGIN //////////////////////////////
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- SDL_SetRenderDrawColor(renderer, 24, 24, 24, 255);
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+ SDL_SetRenderDrawColor(renderer, BACKGROUND_COLOR.r, BACKGROUND_COLOR.g, BACKGROUND_COLOR.b, 255);
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SDL_RenderClear(renderer);
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{
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int w, h;
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