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@@ -261,7 +261,7 @@ void previewencoder_encode(Preview_Context *context, Image32 surface, int frame_
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surface.pixels);
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surface.pixels);
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glGenerateMipmap(GL_TEXTURE_2D);
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glGenerateMipmap(GL_TEXTURE_2D);
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- // TODO: Preview is not synced with real time
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+ // TODO(#141): Preview is not synced with real time
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// TODO: Preview does not allow to pause and move backward/forward
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// TODO: Preview does not allow to pause and move backward/forward
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glDrawArrays(GL_QUADS, 0, 4);
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glDrawArrays(GL_QUADS, 0, 4);
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