- import Random
- public struct WorldMeta {
- private init() { }
- public static let maxId: UInt32 = 10000
- public static let randomId = { () -> UInt32 in UInt32(1) + CryptoRandom.uint32 % maxId }
- public static let maxRandomNumber: Int32 = 10000
- public static let randomRandomNumber = { () -> Int32 in Int32(1) + abs(CryptoRandom.int32) % maxRandomNumber }
- }
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