; Dense Sprite Model Format

angles = 1

<Part>
	XAxis  = 1.0, 0.0, 0.0
	YAxis  = 0.0, 1.0, 0.0
	ZAxis  = 0.0, 0.0, 1.0
	Origin = 0.0, 0.5, 0.0
	Displacement = 0.08
	ClipZero = 0
	Mirror = 0
	PatchHeight = 1
	Radius = 0.15
	Visible: Cylinder, PillarHeight.png, PillarColor.png
	Shadow: Cylinder, 0.15, 1.0, 8

