; Dense Sprite Model Format

angles = 2

<Part>
	XAxis  = 1.0, 0.0, 0.0
	YAxis  = 0.0, 1.0, 0.0
	ZAxis  = 0.0, 0.0, 1.0
	Origin = 0.0, 0.0, 0.0
	; Right handed models will automatically have the X axis negated and triangles reversed
	Visible: RightHandedModel, Barrel.ply
	Shadow: RightHandedModel, Barrel_Shadow.ply

