|
|
@@ -0,0 +1,48 @@
|
|
|
+// zlib open source license
|
|
|
+//
|
|
|
+// Copyright (c) 2018 to 2023 David Forsgren Piuva
|
|
|
+//
|
|
|
+// This software is provided 'as-is', without any express or implied
|
|
|
+// warranty. In no event will the authors be held liable for any damages
|
|
|
+// arising from the use of this software.
|
|
|
+//
|
|
|
+// Permission is granted to anyone to use this software for any purpose,
|
|
|
+// including commercial applications, and to alter it and redistribute it
|
|
|
+// freely, subject to the following restrictions:
|
|
|
+//
|
|
|
+// 1. The origin of this software must not be misrepresented; you must not
|
|
|
+// claim that you wrote the original software. If you use this software
|
|
|
+// in a product, an acknowledgment in the product documentation would be
|
|
|
+// appreciated but is not required.
|
|
|
+//
|
|
|
+// 2. Altered source versions must be plainly marked as such, and must not be
|
|
|
+// misrepresented as being the original software.
|
|
|
+//
|
|
|
+// 3. This notice may not be removed or altered from any source
|
|
|
+// distribution.
|
|
|
+
|
|
|
+#ifndef DFPSR_GUI_COMPONENTSTATES
|
|
|
+#define DFPSR_GUI_COMPONENTSTATES
|
|
|
+
|
|
|
+namespace dsr {
|
|
|
+
|
|
|
+// Bit flags for component states.
|
|
|
+// The size of ComponentState may change if running out of bits for new flags.
|
|
|
+// Each state should have a direct state and an indirect state, so that bitwise operations can be used to scan all states at once.
|
|
|
+using ComponentState = uint32_t;
|
|
|
+static const ComponentState componentState_focusDirect = 1 << 0; // Component being directly focused.
|
|
|
+static const ComponentState componentState_focusIndirect = 1 << 1; // Contains the component being focused.
|
|
|
+static const ComponentState componentState_hoverDirect = 1 << 2; // Component being hovered.
|
|
|
+static const ComponentState componentState_hoverIndirect = 1 << 3; // Contains the component being hovered.
|
|
|
+static const ComponentState componentState_showingOverlayDirect = 1 << 4; // The component will have drawOverlay called, if also visible.
|
|
|
+static const ComponentState componentState_showingOverlayIndirect = 1 << 5; // The component contains a component drawing overlays.
|
|
|
+static const ComponentState componentState_focus = componentState_focusDirect | componentState_focusIndirect; // Direct or indirect focus.
|
|
|
+static const ComponentState componentState_hover = componentState_hoverDirect | componentState_hoverIndirect; // Direct or indirect hover.
|
|
|
+static const ComponentState componentState_showingOverlay = componentState_showingOverlayDirect | componentState_showingOverlayIndirect; // Direct or indirect overlay.
|
|
|
+static const ComponentState componentState_direct = 0b01010101010101010101010101010101;
|
|
|
+static const ComponentState componentState_indirect = 0b10101010101010101010101010101010;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+#endif
|
|
|
+
|