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@@ -3,37 +3,42 @@
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using namespace dsr;
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+#define TASK_IS(INDEX) context.taskIndex == INDEX
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+#define EVENT_TYPE_IS(TYPE) event.mouseEventType == MouseEventType::TYPE
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+
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void inputTests_populate(List<Test> &target, int buttonCount, bool relative, bool verticalScroll) {
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- // TODO: Make notes about which tests were skipped and why.
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if (buttonCount >= 1) {
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target.pushConstruct(
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U"Mouse drag test"
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,
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[](AlignedImageRgbaU8 &canvas, TestContext &context) {
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image_fill(canvas, ColorRgbaI32(255, 255, 255, 255));
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- if (context.taskIndex == 0) {
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+ if (TASK_IS(0)) {
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font_printLine(canvas, font_getDefault(), U"Hover the cursor over the window.", IVector2D(40, 40), ColorRgbaI32(0, 0, 0, 255));
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- } else if (context.taskIndex == 1) {
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+ } else if (TASK_IS(1)) {
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font_printLine(canvas, font_getDefault(), U"Press down the left mouse key.", IVector2D(40, 40), ColorRgbaI32(0, 0, 0, 255));
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- } else if (context.taskIndex == 2) {
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+ } else if (TASK_IS(2)) {
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font_printLine(canvas, font_getDefault(), U"Drag the mouse over the window with the left key pressed down.", IVector2D(40, 40), ColorRgbaI32(0, 0, 0, 255));
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- } else if (context.taskIndex == 3) {
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+ } else if (TASK_IS(3)) {
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font_printLine(canvas, font_getDefault(), U"Release the left key.", IVector2D(40, 40), ColorRgbaI32(0, 0, 0, 255));
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}
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+ // TODO: Draw expanding circles from lowering and raising buttons together with names of the keys used.
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+ // TODO: Draw fading lines from move events.
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+ // TODO: Make a reusable drawing system to be enabled or disabled as a reusable mouse visualization feature.
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}
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,
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[](const MouseEvent& event, TestContext &context) {
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- if (context.taskIndex == 0 && event.mouseEventType == MouseEventType::MouseMove && !context.leftMouseDown && !context.middleMouseDown && !context.rightMouseDown) {
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+ if (TASK_IS(0) && EVENT_TYPE_IS(MouseMove) && !context.leftMouseDown && !context.middleMouseDown && !context.rightMouseDown) {
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context.passTask();
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- } else if (context.taskIndex == 1 && event.mouseEventType == MouseEventType::MouseDown) {
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+ } else if (TASK_IS(1) && EVENT_TYPE_IS(MouseDown)) {
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if (event.key == MouseKeyEnum::Left) {
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context.passTask();
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} else {
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// TODO: Say which key was triggered instead and suggest skipping with escape if it can not be found.
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}
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- } else if (context.taskIndex == 2 && event.mouseEventType == MouseEventType::MouseMove && context.leftMouseDown) {
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+ } else if (TASK_IS(2) && EVENT_TYPE_IS(MouseMove) && context.leftMouseDown) {
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context.passTask();
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- } else if (context.taskIndex == 3 && event.mouseEventType == MouseEventType::MouseUp) {
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+ } else if (TASK_IS(3) && EVENT_TYPE_IS(MouseUp)) {
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if (event.key == MouseKeyEnum::Left) {
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context.finishTest(Grade::Passed);
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} else {
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@@ -47,6 +52,9 @@ void inputTests_populate(List<Test> &target, int buttonCount, bool relative, boo
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false
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);
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} else {
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- sendWarning(U"Skipped the left mouse button test, because 0 mouse buttons were selected as available.");
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+ sendWarning(U"Skipped the left mouse button test, because no mouse buttons were told to be available in the call to inputTests_populate.");
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}
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+ // TODO: Create tests for other mouse buttons by reusing code in functions.
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+ // TODO: Create tests for keyboards, that display pressed physical keys on a QWERTY keyboard and unicode values of characters.
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+ // The actual printed values depend on language settings, so this might have to be checked manually.
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}
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