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@@ -96,6 +96,7 @@ namespace dsr {
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// create (begin giveTask* end)*
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Renderer renderer_create();
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// Begin rendering to target color and depth buffers of the same dimensions
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+ bool renderer_exists(const Renderer& renderer);
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void renderer_begin(Renderer& renderer, ImageRgbaU8& colorBuffer, ImageF32& depthBuffer);
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// Once an object passed game-specific occlusion tests, give it to the renderer using renderer_giveTask
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// The render job will be performed during the next call to renderer_execute
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