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@@ -1,7 +1,7 @@
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#!/bin/bash
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# Assuming that you called build.sh from its own folder, you should already be in the project folder.
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-PROJECT_FOLDER=.
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+PROJECT_FOLDERS=". ../SpriteEngine"
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# Placing your executable in the project folder allow using the same relative paths in the final release.
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TARGET_FILE=./sandbox
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# The root folder is where DFPSR, SDK and tools are located.
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@@ -20,4 +20,4 @@ LINKER_FLAGS=""
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# Give execution permission
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chmod +x ${ROOT_PATH}/tools/buildAndRun.sh;
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# Compile everything
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-${ROOT_PATH}/tools/buildAndRun.sh "${PROJECT_FOLDER}" "${TARGET_FILE}" "${ROOT_PATH}" "${TEMP_DIR}" "${WINDOW_MANAGER}" "${COMPILER_FLAGS}" "${LINKER_FLAGS}";
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+${ROOT_PATH}/tools/buildAndRun.sh "${PROJECT_FOLDERS}" "${TARGET_FILE}" "${ROOT_PATH}" "${TEMP_DIR}" "${WINDOW_MANAGER}" "${COMPILER_FLAGS}" "${LINKER_FLAGS}";
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