|
|
@@ -240,13 +240,13 @@ FMatrix3x3 ShadowCubeMapSides[6] = {
|
|
|
// TODO: Move to the ortho API using a safe getter in modulo
|
|
|
FMatrix3x3 spriteDirections[8] = {
|
|
|
FMatrix3x3::makeAxisSystem(FVector3D( 0.0f, 0.0f, 1.0f), FVector3D(0.0f, 1.0f, 0.0f)),
|
|
|
- FMatrix3x3::makeAxisSystem(FVector3D(-1.0f, 0.0f, 1.0f), FVector3D(0.0f, 1.0f, 0.0f)),
|
|
|
- FMatrix3x3::makeAxisSystem(FVector3D(-1.0f, 0.0f, 0.0f), FVector3D(0.0f, 1.0f, 0.0f)),
|
|
|
- FMatrix3x3::makeAxisSystem(FVector3D(-1.0f, 0.0f,-1.0f), FVector3D(0.0f, 1.0f, 0.0f)),
|
|
|
- FMatrix3x3::makeAxisSystem(FVector3D( 0.0f, 0.0f,-1.0f), FVector3D(0.0f, 1.0f, 0.0f)),
|
|
|
- FMatrix3x3::makeAxisSystem(FVector3D( 1.0f, 0.0f,-1.0f), FVector3D(0.0f, 1.0f, 0.0f)),
|
|
|
+ FMatrix3x3::makeAxisSystem(FVector3D( 1.0f, 0.0f, 1.0f), FVector3D(0.0f, 1.0f, 0.0f)),
|
|
|
FMatrix3x3::makeAxisSystem(FVector3D( 1.0f, 0.0f, 0.0f), FVector3D(0.0f, 1.0f, 0.0f)),
|
|
|
- FMatrix3x3::makeAxisSystem(FVector3D( 1.0f, 0.0f, 1.0f), FVector3D(0.0f, 1.0f, 0.0f))
|
|
|
+ FMatrix3x3::makeAxisSystem(FVector3D( 1.0f, 0.0f,-1.0f), FVector3D(0.0f, 1.0f, 0.0f)),
|
|
|
+ FMatrix3x3::makeAxisSystem(FVector3D( 0.0f, 0.0f,-1.0f), FVector3D(0.0f, 1.0f, 0.0f)),
|
|
|
+ FMatrix3x3::makeAxisSystem(FVector3D(-1.0f, 0.0f,-1.0f), FVector3D(0.0f, 1.0f, 0.0f)),
|
|
|
+ FMatrix3x3::makeAxisSystem(FVector3D(-1.0f, 0.0f, 0.0f), FVector3D(0.0f, 1.0f, 0.0f)),
|
|
|
+ FMatrix3x3::makeAxisSystem(FVector3D(-1.0f, 0.0f, 1.0f), FVector3D(0.0f, 1.0f, 0.0f))
|
|
|
};
|
|
|
|
|
|
struct CubeMapF32 {
|