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@@ -43,6 +43,8 @@ namespace dsr {
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// Window Construction
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// A portable window will be wrapped around a native window backend supplied from a call to createBackendWindow.
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Window window_create(const dsr::String& title, int32_t width, int32_t height);
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+ // If the game starts in full screen, this constructor should be used instead.
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+ // Otherwise the canvas may ask for the window's dimensions while the system still keeps the old dimensions due to delays.
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Window window_create_fullscreen(const dsr::String& title);
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// Returns true iff the window exists
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bool window_exists(const Window& window);
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