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@@ -43,9 +43,22 @@ START_TEST(Plane)
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ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, -1.0f), 74.0f).signedDistance(FVector3D(745.1f, 135.2f, -75.0f)), 1.0f);
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ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, -1.0f), 74.0f).signedDistance(FVector3D(246.5f, 294.6f, -74.0f)), 0.0f);
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ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, -1.0f), 74.0f).signedDistance(FVector3D(865.7f, 625.3f, -73.0f)), -1.0f);
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- // Inside or outside
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- ASSERT_EQUAL(FPlane3D(FVector3D( 1.0f, 0.0f , 0.0f), 0.0f).inside(FVector3D( 0.01f, 0.0f, 0.0f)), false);
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- ASSERT_EQUAL(FPlane3D(FVector3D( 1.0f, 0.0f , 0.0f), 0.0f).inside(FVector3D(-0.01f, 0.0f, 0.0f)), true);
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- ASSERT_EQUAL(FPlane3D(FVector3D(-1.0f, 0.0f , 0.0f), 0.0f).inside(FVector3D( 0.01f, 0.0f, 0.0f)), true);
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- ASSERT_EQUAL(FPlane3D(FVector3D(-1.0f, 0.0f , 0.0f), 0.0f).inside(FVector3D(-0.01f, 0.0f, 0.0f)), false);
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+ // Inside or outside.
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+ ASSERT_EQUAL(FPlane3D(FVector3D( 1.0f, 0.0f, 0.0f), 0.0f).inside(FVector3D( 0.01f, 0.0f, 0.0f)), false);
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+ ASSERT_EQUAL(FPlane3D(FVector3D( 1.0f, 0.0f, 0.0f), 0.0f).inside(FVector3D(-0.01f, 0.0f, 0.0f)), true);
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+ ASSERT_EQUAL(FPlane3D(FVector3D(-1.0f, 0.0f, 0.0f), 0.0f).inside(FVector3D( 0.01f, 0.0f, 0.0f)), true);
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+ ASSERT_EQUAL(FPlane3D(FVector3D(-1.0f, 0.0f, 0.0f), 0.0f).inside(FVector3D(-0.01f, 0.0f, 0.0f)), false);
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+ ASSERT_EQUAL(FPlane3D(FVector3D( 1.0f, 0.0f, 0.0f), 45.0f).inside(FVector3D( 45.01f, 0.0f, 0.0f)), false);
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+ ASSERT_EQUAL(FPlane3D(FVector3D( 1.0f, 0.0f, 0.0f), 45.0f).inside(FVector3D( 44.99f, 0.0f, 0.0f)), true);
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+ ASSERT_EQUAL(FPlane3D(FVector3D(-1.0f, 0.0f, 0.0f), 45.0f).inside(FVector3D(-44.99f, 0.0f, 0.0f)), true);
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+ ASSERT_EQUAL(FPlane3D(FVector3D(-1.0f, 0.0f, 0.0f), 45.0f).inside(FVector3D(-45.01f, 0.0f, 0.0f)), false);
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+ ASSERT_EQUAL(FPlane3D(FVector3D( 1.0f, 0.0f, 0.0f), -45.0f).inside(FVector3D(-44.99f, 0.0f, 0.0f)), false);
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+ ASSERT_EQUAL(FPlane3D(FVector3D( 1.0f, 0.0f, 0.0f), -45.0f).inside(FVector3D(-45.01f, 0.0f, 0.0f)), true);
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+ ASSERT_EQUAL(FPlane3D(FVector3D(-1.0f, 0.0f, 0.0f), -45.0f).inside(FVector3D( 45.01f, 0.0f, 0.0f)), true);
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+ ASSERT_EQUAL(FPlane3D(FVector3D(-1.0f, 0.0f, 0.0f), -45.0f).inside(FVector3D( 44.99f, 0.0f, 0.0f)), false);
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+ // Ray intersection.
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+ ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, 1.8f), 123.45f).rayIntersect(FVector3D(12.3f, 45.6f, -26.0f), FVector3D(0.0f, 0.0f, 1.2f)), FVector3D(12.3f, 45.6f, 123.45f));
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+ ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, 1.2f), 123.45f).rayIntersect(FVector3D(22.5f, 74.8f, 42.0f), FVector3D(0.0f, 0.0f, -1.4f)), FVector3D(22.5f, 74.8f, 123.45f));
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+ ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, -0.3f), 123.45f).rayIntersect(FVector3D(82.6f, 27.4f, 83.0f), FVector3D(0.0f, 0.0f, 0.1f)), FVector3D(82.6f, 27.4f, -123.45f));
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+ ASSERT_NEAR(FPlane3D(FVector3D(0.0f, 0.0f, -9.6f), 123.45f).rayIntersect(FVector3D(-6.3f, 53.0f, -45.0f), FVector3D(0.0f, 0.0f, -1.6f)), FVector3D(-6.3f, 53.0f, -123.45f));
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END_TEST
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