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Transform3D() : position(0.0f, 0.0f, 0.0f), transform(FVector3D(1.0f, 0.0f, 0.0f), FVector3D(0.0f, 1.0f, 0.0f), FVector3D(0.0f, 0.0f, 1.0f)) {}
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Transform3D() : position(0.0f, 0.0f, 0.0f), transform(FVector3D(1.0f, 0.0f, 0.0f), FVector3D(0.0f, 1.0f, 0.0f), FVector3D(0.0f, 0.0f, 1.0f)) {}
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