提交歷史

作者 SHA1 備註 提交日期
  David Piuva c505507fa3 Made a sound API. 9 月之前
  David Piuva 321fddf72b Getting cache line width using system APIs. 10 月之前
  David Piuva 8ba2e9c9de Moved lots of code into an implementation folder. 10 月之前
  David Piuva 5a2eee2f5f Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types. 11 月之前
  David Piuva 0bbabf38c5 Created an arena allocator for getting heap memory. 1 年之前
  David Piuva 4d27bde0d4 Automatically aligning float images to the F vector size to allow processing float images using only AVX. 2 年之前
  David Piuva 4b28d8f085 Minimum texture resolution is now 32x32 pixels for future 1024-bit SIMD support, but textures are automatically rescaled when before generating texture pyramids. 2 年之前
  David Piuva 9440208038 Implemented 256-bit SIMD vectors for AVX2. And some general clean-up. 2 年之前
  David Piuva 948a0628a1 Fixed typo bug. 2 年之前
  David Piuva c9520d7fcb Fixed incorrectly pasted error message. 3 年之前
  David Piuva ea91d69baf Went through some Cppcheck warnings. 3 年之前
  David Piuva 640eac18cd Made a scripted build system that can follow includes automatically. 3 年之前
  David Piuva 3d866c8117 Completed the image saving stub with BMP, Jpeg, Targa and Unicode filenames. 3 年之前
  David Piuva eacc75aab6 Images are now loaded from buffers. 3 年之前
  David Piuva 70dc39885c Using CR-LF line endings in UTF-8 for source files. 5 年之前
  David Piuva 72cf6d6981 Hid append methods. 5 年之前
  David Piuva fc5bb140d1 Cleaned up the string types. 5 年之前
  David Piuva 2145807c87 Created a Buffer API to allow using it directly in projects. 5 年之前
  David Piuva fb5a8b4a9c Improved readability using string_length to avoid confusion with lists. 5 年之前
  David Piuva 1f7cf85051 Reduced maximum texture resolution and added method for mip-map removal. 5 年之前
  David Piuva 20ede118db Another sweep of most style warnings. 5 年之前
  David Piuva 3c4e7bc569 Beginning of public version history. 6 年之前