David Piuva
|
4d27bde0d4
Automatically aligning float images to the F vector size to allow processing float images using only AVX.
|
преди 2 години |
David Piuva
|
66502cb2ac
Letting pyramid images store start offsets instead of pointers.
|
преди 2 години |
David Piuva
|
c6dd251bff
Got rid of both the half pixel offset in mip layers and the positive texture coordinate hack in triangles, by adding one combined constant in a different coordinate system.
|
преди 2 години |
David Piuva
|
4b28d8f085
Minimum texture resolution is now 32x32 pixels for future 1024-bit SIMD support, but textures are automatically rescaled when before generating texture pyramids.
|
преди 2 години |
David Piuva
|
9440208038
Implemented 256-bit SIMD vectors for AVX2. And some general clean-up.
|
преди 2 години |
David Piuva
|
ea91d69baf
Went through some Cppcheck warnings.
|
преди 3 години |
David Piuva
|
3d866c8117
Completed the image saving stub with BMP, Jpeg, Targa and Unicode filenames.
|
преди 3 години |
David Piuva
|
70dc39885c
Using CR-LF line endings in UTF-8 for source files.
|
преди 5 години |
David Piuva
|
2145807c87
Created a Buffer API to allow using it directly in projects.
|
преди 5 години |
David Piuva
|
37a69735f8
Updated size index after the new dimension restriction.
|
преди 5 години |
David Piuva
|
1f7cf85051
Reduced maximum texture resolution and added method for mip-map removal.
|
преди 5 години |
David Piuva
|
3c4e7bc569
Beginning of public version history.
|
преди 6 години |