David Piuva
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906b9fef5a
Replacing most C library dependencies with equivalent dependencies in C++.
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1 year ago |
David Piuva
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d901a326eb
Letting pixel shaders select their own permutations before rendering each triangle.
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2 years ago |
David Piuva
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c6dd251bff
Got rid of both the half pixel offset in mip layers and the positive texture coordinate hack in triangles, by adding one combined constant in a different coordinate system.
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2 years ago |
David Piuva
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9440208038
Implemented 256-bit SIMD vectors for AVX2. And some general clean-up.
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2 years ago |
David Piuva
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70dc39885c
Using CR-LF line endings in UTF-8 for source files.
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5 years ago |
David Piuva
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3c4e7bc569
Beginning of public version history.
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6 years ago |