Commit History

Author SHA1 Message Date
  David Piuva 0bbabf38c5 Created an arena allocator for getting heap memory. 11 months ago
  David Piuva 4d27bde0d4 Automatically aligning float images to the F vector size to allow processing float images using only AVX. 2 years ago
  David Piuva 4b28d8f085 Minimum texture resolution is now 32x32 pixels for future 1024-bit SIMD support, but textures are automatically rescaled when before generating texture pyramids. 2 years ago
  David Piuva 9440208038 Implemented 256-bit SIMD vectors for AVX2. And some general clean-up. 2 years ago
  David Piuva 948a0628a1 Fixed typo bug. 2 years ago
  David Piuva c9520d7fcb Fixed incorrectly pasted error message. 3 years ago
  David Piuva ea91d69baf Went through some Cppcheck warnings. 3 years ago
  David Piuva 640eac18cd Made a scripted build system that can follow includes automatically. 3 years ago
  David Piuva 3d866c8117 Completed the image saving stub with BMP, Jpeg, Targa and Unicode filenames. 3 years ago
  David Piuva eacc75aab6 Images are now loaded from buffers. 3 years ago
  David Piuva 70dc39885c Using CR-LF line endings in UTF-8 for source files. 5 years ago
  David Piuva 72cf6d6981 Hid append methods. 5 years ago
  David Piuva fc5bb140d1 Cleaned up the string types. 5 years ago
  David Piuva 2145807c87 Created a Buffer API to allow using it directly in projects. 5 years ago
  David Piuva fb5a8b4a9c Improved readability using string_length to avoid confusion with lists. 5 years ago
  David Piuva 1f7cf85051 Reduced maximum texture resolution and added method for mip-map removal. 5 years ago
  David Piuva 20ede118db Another sweep of most style warnings. 5 years ago
  David Piuva 3c4e7bc569 Beginning of public version history. 6 years ago