David Piuva
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7a067ede8e
Allowing sound backends to be used without including the whole framework.
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%!s(int64=2) %!d(string=hai) anos |
David Piuva
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fdbd1cdefb
Introduced warnings and made it possible to override message handling.
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%!s(int64=2) %!d(string=hai) anos |
David Piuva
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a66c48dfab
Introduced the F vector length to take advantage of AVX even when AVX2 is not available, because it might be useful for sound engines where only floats are processed.
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%!s(int64=2) %!d(string=hai) anos |
David Piuva
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9440208038
Implemented 256-bit SIMD vectors for AVX2. And some general clean-up.
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%!s(int64=2) %!d(string=hai) anos |
David Piuva
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66644566a8
Changed the sound backend interface to allow safe vectorization with a known padded buffer size.
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%!s(int64=2) %!d(string=hai) anos |
David Piuva
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7c4bdda3c6
Partially vectorized the WinMM audio backend.
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%!s(int64=2) %!d(string=hai) anos |
David Piuva
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b8a5c98b79
Partially vectorized the Alsa backend, but lacked SIMD for signed 16-bit integers.
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%!s(int64=2) %!d(string=hai) anos |
David Piuva
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640eac18cd
Made a scripted build system that can follow includes automatically.
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%!s(int64=3) %!d(string=hai) anos |
David Piuva
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7d9c2b16da
Sound abstraction layer with backends for Linux and MS-Windows.
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%!s(int64=3) %!d(string=hai) anos |