Histórico de Commits

Autor SHA1 Mensagem Data
  David Piuva c6dd251bff Got rid of both the half pixel offset in mip layers and the positive texture coordinate hack in triangles, by adding one combined constant in a different coordinate system. há 2 anos atrás
  David Piuva 4b28d8f085 Minimum texture resolution is now 32x32 pixels for future 1024-bit SIMD support, but textures are automatically rescaled when before generating texture pyramids. há 2 anos atrás
  David Piuva 9440208038 Implemented 256-bit SIMD vectors for AVX2. And some general clean-up. há 2 anos atrás
  David Piuva bd206c20ff Added recursive dsr::min and dsr::max functions at a lesser overload precedence than the type specific overloads in simd.h. há 2 anos atrás
  David Piuva 70dc39885c Using CR-LF line endings in UTF-8 for source files. há 5 anos atrás
  David Piuva 3c4e7bc569 Beginning of public version history. há 6 anos atrás