Historial de Commits

Autor SHA1 Mensaje Fecha
  David Piuva 04c292b4af Made it optional to zero the new memory in buffer and images to allow faster creation of temporary buffers. hace 5 meses
  David Piuva 321fddf72b Getting cache line width using system APIs. hace 10 meses
  David Piuva 8ba2e9c9de Moved lots of code into an implementation folder. hace 10 meses
  David Piuva 5a2eee2f5f Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types. hace 11 meses
  David Piuva ae1a8bf4ca Giving manual control over thread count in the threading module. hace 11 meses
  David Piuva 1f7d26a807 Using the allocation header in SafePointer from Buffer and making sure that it is inherited in slices. hace 1 año
  David Piuva 0bbabf38c5 Created an arena allocator for getting heap memory. hace 1 año
  David Piuva 4d27bde0d4 Automatically aligning float images to the F vector size to allow processing float images using only AVX. hace 2 años
  David Piuva 50ce57b3c0 Added an alignment argument to the allocating buffer constructor, so that one can manually use larger SIMD than the default alignment would allow. hace 2 años
  David Piuva 9440208038 Implemented 256-bit SIMD vectors for AVX2. And some general clean-up. hace 2 años
  David Piuva c784bbb6bd Updated copyright years. hace 2 años
  David Piuva eea6a5cfe8 Letting empty Buffer heads be automatically reused when cloning. hace 2 años
  David Piuva 5e697bc6b9 Allowing buffers to be empty. hace 2 años
  David Piuva 3d1b27e1c3 Getter for buffer's use count, in case that std::shared_ptr is replaced in the future. hace 3 años
  David Piuva 5f5da78a85 Better warning when allocation fails. hace 4 años
  David Piuva d332b9dbd3 Cleaned up Clang compilation warnings for unused variables. hace 4 años
  David Piuva 70dc39885c Using CR-LF line endings in UTF-8 for source files. hace 5 años
  David Piuva 760be58e78 Completed the string API. hace 5 años
  David Piuva 2df2c9ee42 Using the file API to save and load raw buffers. hace 5 años
  David Piuva 2145807c87 Created a Buffer API to allow using it directly in projects. hace 5 años