David Piuva
|
d6981f34c8
Trying a fixed size virtual stack in thread local memory.
|
1 year ago |
David Piuva
|
d901a326eb
Letting pixel shaders select their own permutations before rendering each triangle.
|
2 years ago |
David Piuva
|
bc3566775d
Moved out static inverseLerp and maxPoints from ClippedTriangle, to make the class smaller.
|
2 years ago |
David Piuva
|
9522ea38e0
Made a grid occlusion system. Only using front facing triangles for now.
|
4 years ago |
David Piuva
|
70dc39885c
Using CR-LF line endings in UTF-8 for source files.
|
5 years ago |
David Piuva
|
20ede118db
Another sweep of most style warnings.
|
5 years ago |
David Piuva
|
3c4e7bc569
Beginning of public version history.
|
6 years ago |