David Piuva
|
15de5c0077
Only showing the strange spinning barrel after pressing Y.
|
5 years ago |
David Piuva
|
7a067f7118
Made it possible to mix deep sprites with freely rotated dynamic models.
|
5 years ago |
David Piuva
|
38fd49a7f9
Refactored sprite generation to be more reusable.
|
5 years ago |
David Piuva
|
3f922b28b3
Noticed that key press events are starting to act strange after increasing frame-rates.
|
5 years ago |
David Piuva
|
431b67450f
Removed pointless profiling of displaying the canvas. (Runs on background thread)
|
5 years ago |
David Piuva
|
41b9d6e306
Toned down the sun light and renamed it to ambient light.
|
5 years ago |
David Piuva
|
249c0fa450
Importing stanford PLY models for isometric sprite generation.
|
5 years ago |
David Piuva
|
c502a727a7
Made a procedural font API to separate interface from internal implementation.
|
5 years ago |
David Piuva
|
2e68e0e73c
Fixed a typo.
|
5 years ago |
David Piuva
|
3c4e7bc569
Beginning of public version history.
|
6 years ago |