Commit History

Author SHA1 Message Date
  David Piuva e287c8599d Resolved ambiguity of key mappings in Sandbox. 5 years ago
  David Piuva bd44d1b7df General clean-up and fixes for the Sandbox example. 5 years ago
  David Piuva 0ca64ed41e Made the Sandbox edit mode power-efficient by waiting for input. 5 years ago
  David Piuva 7030057d08 Designed a visual interface for mock-up level design tools in Sandbox. 5 years ago
  David Piuva 1b9c027de0 Made dense model rendering twice as fast using a custom format. 5 years ago
  David Piuva 0a41152476 Using multiple test models to test performance in Sandbox. 5 years ago
  David Piuva a18e2ed992 Moving the flying barrel with a less strict transform. 5 years ago
  David Piuva a03470fb3b Made a faster low-detailed barrel model for real-time rendering. 5 years ago
  David Piuva 5053f40439 Made it easy to scale the dense test model. 5 years ago
  David Piuva 15de5c0077 Only showing the strange spinning barrel after pressing Y. 5 years ago
  David Piuva 7a067f7118 Made it possible to mix deep sprites with freely rotated dynamic models. 5 years ago
  David Piuva 38fd49a7f9 Refactored sprite generation to be more reusable. 5 years ago
  David Piuva 3f922b28b3 Noticed that key press events are starting to act strange after increasing frame-rates. 5 years ago
  David Piuva 431b67450f Removed pointless profiling of displaying the canvas. (Runs on background thread) 5 years ago
  David Piuva 41b9d6e306 Toned down the sun light and renamed it to ambient light. 5 years ago
  David Piuva 249c0fa450 Importing stanford PLY models for isometric sprite generation. 5 years ago
  David Piuva c502a727a7 Made a procedural font API to separate interface from internal implementation. 5 years ago
  David Piuva 2e68e0e73c Fixed a typo. 5 years ago
  David Piuva 3c4e7bc569 Beginning of public version history. 6 years ago