David Piuva
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e287c8599d
Resolved ambiguity of key mappings in Sandbox.
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5 years ago |
David Piuva
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bd44d1b7df
General clean-up and fixes for the Sandbox example.
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5 years ago |
David Piuva
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0ca64ed41e
Made the Sandbox edit mode power-efficient by waiting for input.
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5 years ago |
David Piuva
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7030057d08
Designed a visual interface for mock-up level design tools in Sandbox.
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5 years ago |
David Piuva
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1b9c027de0
Made dense model rendering twice as fast using a custom format.
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5 years ago |
David Piuva
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0a41152476
Using multiple test models to test performance in Sandbox.
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5 years ago |
David Piuva
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a18e2ed992
Moving the flying barrel with a less strict transform.
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5 years ago |
David Piuva
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a03470fb3b
Made a faster low-detailed barrel model for real-time rendering.
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5 years ago |
David Piuva
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5053f40439
Made it easy to scale the dense test model.
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5 years ago |
David Piuva
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15de5c0077
Only showing the strange spinning barrel after pressing Y.
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5 years ago |
David Piuva
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7a067f7118
Made it possible to mix deep sprites with freely rotated dynamic models.
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5 years ago |
David Piuva
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38fd49a7f9
Refactored sprite generation to be more reusable.
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5 years ago |
David Piuva
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3f922b28b3
Noticed that key press events are starting to act strange after increasing frame-rates.
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5 years ago |
David Piuva
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431b67450f
Removed pointless profiling of displaying the canvas. (Runs on background thread)
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5 years ago |
David Piuva
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41b9d6e306
Toned down the sun light and renamed it to ambient light.
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5 years ago |
David Piuva
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249c0fa450
Importing stanford PLY models for isometric sprite generation.
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5 years ago |
David Piuva
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c502a727a7
Made a procedural font API to separate interface from internal implementation.
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5 years ago |
David Piuva
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2e68e0e73c
Fixed a typo.
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5 years ago |
David Piuva
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3c4e7bc569
Beginning of public version history.
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6 years ago |