David Piuva
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7d3a69ddf0
Removed safeRoundInt64, because it prevented rendering of 8192x8192 shadow maps in range 0 to 2097152.
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5 months ago |
David Piuva
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f3b0ce0be3
Flipped order for the first two planes in ViewFrustum so that left comes before right, and gave them named constants for selecting a specific plane when implementing custom culling and clipping algorithms.
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5 months ago |
David Piuva
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7e2b1303aa
Defaulting to the tight culling frustum in the Camera's plane getter, and documenting that they are expressed in camera space.
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6 months ago |
David Piuva
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0f2f4c06fc
Reusing the convex hull test from Camera::isBoxSeen for arbitrary corner counts in ViewFrustum::isConvexHullSeen using SafePointer.
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6 months ago |
David Piuva
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |