David Piuva
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ba162b1f68
Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors.
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hai 6 meses |
David Piuva
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009ebf44fe
Fixed wrong template arguments for faded vertex color in the multiply shader.
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hai 6 meses |
David Piuva
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e69f53aaaf
Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting.
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hai 7 meses |
David Piuva
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8ba2e9c9de
Moved lots of code into an implementation folder.
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hai 10 meses |