Commit History

Autor SHA1 Mensaxe Data
  David Piuva ba162b1f68 Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors. hai 6 meses
  David Piuva 009ebf44fe Fixed wrong template arguments for faded vertex color in the multiply shader. hai 6 meses
  David Piuva e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. hai 7 meses
  David Piuva 8ba2e9c9de Moved lots of code into an implementation folder. hai 10 meses