David Piuva
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04c292b4af
Made it optional to zero the new memory in buffer and images to allow faster creation of temporary buffers.
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5 months ago |
David Piuva
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321fddf72b
Getting cache line width using system APIs.
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10 months ago |
David Piuva
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
David Piuva
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5a2eee2f5f
Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types.
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10 months ago |
David Piuva
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ae1a8bf4ca
Giving manual control over thread count in the threading module.
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11 months ago |
David Piuva
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1f7d26a807
Using the allocation header in SafePointer from Buffer and making sure that it is inherited in slices.
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11 months ago |
David Piuva
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0bbabf38c5
Created an arena allocator for getting heap memory.
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11 months ago |
David Piuva
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4d27bde0d4
Automatically aligning float images to the F vector size to allow processing float images using only AVX.
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2 years ago |
David Piuva
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50ce57b3c0
Added an alignment argument to the allocating buffer constructor, so that one can manually use larger SIMD than the default alignment would allow.
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2 years ago |
David Piuva
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9440208038
Implemented 256-bit SIMD vectors for AVX2. And some general clean-up.
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2 years ago |
David Piuva
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c784bbb6bd
Updated copyright years.
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2 years ago |
David Piuva
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eea6a5cfe8
Letting empty Buffer heads be automatically reused when cloning.
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2 years ago |
David Piuva
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5e697bc6b9
Allowing buffers to be empty.
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2 years ago |
David Piuva
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3d1b27e1c3
Getter for buffer's use count, in case that std::shared_ptr is replaced in the future.
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3 years ago |
David Piuva
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5f5da78a85
Better warning when allocation fails.
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4 years ago |
David Piuva
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d332b9dbd3
Cleaned up Clang compilation warnings for unused variables.
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4 years ago |
David Piuva
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70dc39885c
Using CR-LF line endings in UTF-8 for source files.
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5 years ago |
David Piuva
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760be58e78
Completed the string API.
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5 years ago |
David Piuva
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2df2c9ee42
Using the file API to save and load raw buffers.
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5 years ago |
David Piuva
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2145807c87
Created a Buffer API to allow using it directly in projects.
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5 years ago |