Commit History

Author SHA1 Message Date
  David Piuva 04c292b4af Made it optional to zero the new memory in buffer and images to allow faster creation of temporary buffers. 5 months ago
  David Piuva c505507fa3 Made a sound API. 9 months ago
  David Piuva 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
  David Piuva a0d397d196 Fixing errors from the Github test server. 10 months ago
  David Piuva 5a2eee2f5f Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types. 10 months ago
  David Piuva f0d4ef87d0 Removed plans for aligned sub-images, because SIMD vectors can now be larger than 16 bytes. 2 years ago
  David Piuva 4b28d8f085 Minimum texture resolution is now 32x32 pixels for future 1024-bit SIMD support, but textures are automatically rescaled when before generating texture pyramids. 2 years ago
  David Piuva 3d866c8117 Completed the image saving stub with BMP, Jpeg, Targa and Unicode filenames. 3 years ago
  David Piuva eacc75aab6 Images are now loaded from buffers. 3 years ago
  David Piuva 84e4c1d074 Removing a warning after lots of manual testing. 4 years ago
  David Piuva 70dc39885c Using CR-LF line endings in UTF-8 for source files. 5 years ago
  David Piuva 0044d54143 Made regression tests for sub-image texture criterias. 5 years ago
  David Piuva 1f7cf85051 Reduced maximum texture resolution and added method for mip-map removal. 5 years ago
  David Piuva 20ede118db Another sweep of most style warnings. 5 years ago
  David Piuva 3c4e7bc569 Beginning of public version history. 6 years ago