David Piuva
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04c292b4af
Made it optional to zero the new memory in buffer and images to allow faster creation of temporary buffers.
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5 months ago |
David Piuva
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c505507fa3
Made a sound API.
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9 months ago |
David Piuva
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
David Piuva
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a0d397d196
Fixing errors from the Github test server.
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10 months ago |
David Piuva
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5a2eee2f5f
Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types.
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10 months ago |
David Piuva
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f0d4ef87d0
Removed plans for aligned sub-images, because SIMD vectors can now be larger than 16 bytes.
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2 years ago |
David Piuva
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4b28d8f085
Minimum texture resolution is now 32x32 pixels for future 1024-bit SIMD support, but textures are automatically rescaled when before generating texture pyramids.
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2 years ago |
David Piuva
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3d866c8117
Completed the image saving stub with BMP, Jpeg, Targa and Unicode filenames.
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3 years ago |
David Piuva
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eacc75aab6
Images are now loaded from buffers.
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3 years ago |
David Piuva
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84e4c1d074
Removing a warning after lots of manual testing.
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4 years ago |
David Piuva
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70dc39885c
Using CR-LF line endings in UTF-8 for source files.
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5 years ago |
David Piuva
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0044d54143
Made regression tests for sub-image texture criterias.
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5 years ago |
David Piuva
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1f7cf85051
Reduced maximum texture resolution and added method for mip-map removal.
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5 years ago |
David Piuva
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20ede118db
Another sweep of most style warnings.
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5 years ago |
David Piuva
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3c4e7bc569
Beginning of public version history.
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6 years ago |