David Piuva
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339b50e00c
Allowing the mip level to be uniform to increase performance in texture sampling.
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10 months ago |
David Piuva
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
David Piuva
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5a2eee2f5f
Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types.
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10 months ago |