Commit History

Author SHA1 Message Date
  David Piuva ba162b1f68 Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors. 6 months ago
  David Piuva d5aaf36e57 Fixed the stretched texture bug on ARM NEON. 7 months ago
  David Piuva dc8b6a4780 Removed a redundant template argument in textureAPI. 9 months ago
  David Piuva 339b50e00c Allowing the mip level to be uniform to increase performance in texture sampling. 10 months ago
  David Piuva 6f9822216d Implemented non-immediate uniform offset bit shifts for SSE2. 10 months ago
  David Piuva fb7fc94991 Explicitly aligning SIMD vectors and supressing as many temps as possible to go around that g++ violates strict alignment requirements in Intel's ABI. 10 months ago
  David Piuva fe0d26b2e7 Splitting up the texture test to see what goes wrong. 10 months ago
  David Piuva 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
  David Piuva 5a2eee2f5f Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types. 10 months ago