Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  David Piuva ba162b1f68 Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors. 6 kuukautta sitten
  David Piuva e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. 7 kuukautta sitten
  David Piuva 339b50e00c Allowing the mip level to be uniform to increase performance in texture sampling. 10 kuukautta sitten
  David Piuva 8ba2e9c9de Moved lots of code into an implementation folder. 10 kuukautta sitten