Commit History

Author SHA1 Message Date
  David Piuva 9e5663ba0b Optimized sound engine. 9 months ago
  David Piuva c505507fa3 Made a sound API. 9 months ago
  David Piuva 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
  David Piuva 85666a9cd1 Made member functions in simd.h into global functions to work with templates. 10 months ago
  David Piuva 443442dc6f Fixed a missing include for WinMMSound.cpp after testing on MS-Windows. 1 year ago
  David Piuva 7a067ede8e Allowing sound backends to be used without including the whole framework. 2 years ago
  David Piuva fdbd1cdefb Introduced warnings and made it possible to override message handling. 2 years ago
  David Piuva a66c48dfab Introduced the F vector length to take advantage of AVX even when AVX2 is not available, because it might be useful for sound engines where only floats are processed. 2 years ago
  David Piuva 66644566a8 Changed the sound backend interface to allow safe vectorization with a known padded buffer size. 2 years ago
  David Piuva 7c4bdda3c6 Partially vectorized the WinMM audio backend. 2 years ago
  David Piuva 640eac18cd Made a scripted build system that can follow includes automatically. 3 years ago
  David Piuva 7d9c2b16da Sound abstraction layer with backends for Linux and MS-Windows. 3 years ago