David Piuva
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9e5663ba0b
Optimized sound engine.
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9 月之前 |
David Piuva
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c505507fa3
Made a sound API.
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9 月之前 |
David Piuva
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 月之前 |
David Piuva
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85666a9cd1
Made member functions in simd.h into global functions to work with templates.
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10 月之前 |
David Piuva
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443442dc6f
Fixed a missing include for WinMMSound.cpp after testing on MS-Windows.
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1 年之前 |
David Piuva
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7a067ede8e
Allowing sound backends to be used without including the whole framework.
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2 年之前 |
David Piuva
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fdbd1cdefb
Introduced warnings and made it possible to override message handling.
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2 年之前 |
David Piuva
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a66c48dfab
Introduced the F vector length to take advantage of AVX even when AVX2 is not available, because it might be useful for sound engines where only floats are processed.
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2 年之前 |
David Piuva
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66644566a8
Changed the sound backend interface to allow safe vectorization with a known padded buffer size.
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2 年之前 |
David Piuva
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7c4bdda3c6
Partially vectorized the WinMM audio backend.
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2 年之前 |
David Piuva
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640eac18cd
Made a scripted build system that can follow includes automatically.
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3 年之前 |
David Piuva
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7d9c2b16da
Sound abstraction layer with backends for Linux and MS-Windows.
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3 年之前 |